Mercurial > vba-clojure
view src/gba/Sram.cpp @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f9f4f1b99eed |
children |
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1 #include "../common/System.h"2 #include "Flash.h"3 #include "Sram.h"5 u8 sramRead(u32 address)6 {7 return flashSaveMemory[address & 0xFFFF];8 }10 void sramWrite(u32 address, u8 byte)11 {12 flashSaveMemory[address & 0xFFFF] = byte;13 systemSaveUpdateCounter = SYSTEM_SAVE_UPDATED;14 }