Mercurial > vba-clojure
view src/gba/Makefile.am @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f6ff410a87fd |
children |
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1 noinst_LTLIBRARIES = libgba.la3 libgba_la_SOURCES = \4 agbprint.h \5 armdis.h \6 arm-new.h \7 bios.h \8 EEprom.h \9 elf.h \10 Flash.h \11 GBACheats.h \12 GBAGfx.h \13 GBAGlobals.h \14 GBA.h \15 GBAinline.h \16 GBASound.h \17 RTC.h \18 Sram.h \19 thumb.h \20 \21 agbprint.cpp \22 armdis.cpp \23 bios.cpp \24 EEprom.cpp \25 elf.cpp \26 Flash.cpp \27 GBACheats.cpp \28 GBA.cpp \29 GBAGfx.cpp \30 GBAGlobals.cpp \31 GBASound.cpp \32 Mode0.cpp \33 Mode1.cpp \34 Mode2.cpp \35 Mode3.cpp \36 Mode4.cpp \37 Mode5.cpp \38 remote.cpp \39 RTC.cpp \40 Sram.cpp43 AM_CPPFLAGS = \44 -I$(top_srcdir)/src \45 -DSDL \46 -DSYSCONFDIR=\"$(sysconfdir)\"48 AM_CXXFLAGS = -fno-exceptions