view src/gba/Flash.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
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1 #ifndef VBA_FLASH_H
2 #define VBA_FLASH_H
4 #if _MSC_VER > 1000
5 #pragma once
6 #endif // _MSC_VER > 1000
8 #include "zlib.h"
9 #include "../Port.h"
11 extern void flashSaveGame(gzFile gzFile);
12 extern void flashReadGame(gzFile gzFile, int version);
13 extern u8 flashRead(u32 address);
14 extern void flashWrite(u32 address, u8 byte);
15 extern u8 flashSaveMemory[0x20000 + 4];
16 extern void flashSaveDecide(u32 address, u8 byte);
17 extern void flashReset();
18 extern void flashErase();
19 extern void flashSetSize(int size);
21 extern int32 flashSize;
23 #endif // VBA_FLASH_H