Mercurial > vba-clojure
view src/gba/Flash.h @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f9f4f1b99eed |
children |
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1 #ifndef VBA_FLASH_H2 #define VBA_FLASH_H4 #if _MSC_VER > 10005 #pragma once6 #endif // _MSC_VER > 10008 #include "zlib.h"9 #include "../Port.h"11 extern void flashSaveGame(gzFile gzFile);12 extern void flashReadGame(gzFile gzFile, int version);13 extern u8 flashRead(u32 address);14 extern void flashWrite(u32 address, u8 byte);15 extern u8 flashSaveMemory[0x20000 + 4];16 extern void flashSaveDecide(u32 address, u8 byte);17 extern void flashReset();18 extern void flashErase();19 extern void flashSetSize(int size);21 extern int32 flashSize;23 #endif // VBA_FLASH_H