Mercurial > vba-clojure
view src/gba/EEprom.h @ 268:82ee2704c973
Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Mon, 26 Mar 2012 23:25:18 -0500 |
parents | f9f4f1b99eed |
children |
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1 #ifndef VBA_EEPROM_H2 #define VBA_EEPROM_H4 #if _MSC_VER > 10005 #pragma once6 #endif // _MSC_VER > 10008 #include "zlib.h"9 #include "../Port.h"11 extern void eepromSaveGame(gzFile gzFile);12 extern void eepromReadGame(gzFile gzFile, int version);13 extern int eepromRead(u32 address);14 extern void eepromWrite(u32 address, u8 value);15 extern void eepromReset();16 extern void eepromErase();17 extern u8 eepromData[0x2000];18 extern bool8 eepromInUse;19 extern int32 eepromSize;21 #define EEPROM_IDLE 022 #define EEPROM_READADDRESS 123 #define EEPROM_READDATA 224 #define EEPROM_READDATA2 325 #define EEPROM_WRITEDATA 427 #endif // VBA_EEPROM_H