view src/gba/EEprom.h @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
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1 #ifndef VBA_EEPROM_H
2 #define VBA_EEPROM_H
4 #if _MSC_VER > 1000
5 #pragma once
6 #endif // _MSC_VER > 1000
8 #include "zlib.h"
9 #include "../Port.h"
11 extern void eepromSaveGame(gzFile gzFile);
12 extern void eepromReadGame(gzFile gzFile, int version);
13 extern int eepromRead(u32 address);
14 extern void eepromWrite(u32 address, u8 value);
15 extern void eepromReset();
16 extern void eepromErase();
17 extern u8 eepromData[0x2000];
18 extern bool8 eepromInUse;
19 extern int32 eepromSize;
21 #define EEPROM_IDLE 0
22 #define EEPROM_READADDRESS 1
23 #define EEPROM_READDATA 2
24 #define EEPROM_READDATA2 3
25 #define EEPROM_WRITEDATA 4
27 #endif // VBA_EEPROM_H