view src/SFMT/README.txt @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents f9f4f1b99eed
children
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1 =================================================================
2 SFMT ver. 1.3.3
3 SIMD oriented Fast Mersenne Twister(SFMT)
5 Mutsuo Saito (Hiroshima University) and
6 Makoto Matsumoto (Hiroshima University)
8 Copyright (C) 2006, 2007 Mutsuo Saito, Makoto Matsumoto and Hiroshima
9 University. All rights reserved.
11 The (modified) BSD License is applied to this software, see LICENSE.txt
12 =================================================================
14 To see documents, see html/index.html.
16 To make test program, see html/howto-compile.html
18 If you want to redistribute and/or change source files, see LICENSE.txt.
20 When you change these files and redistribute them, PLEASE write your
21 e-mail address in redistribution and write to contact YOU first if
22 users of your changed source encounter troubles.