view clojure/com/aurellem/world/practice.clj @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents a44a2c459aeb
children a60ea8632ff4
line wrap: on
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1 (ns com.aurellem.world.practice
2 (:use (com.aurellem.gb saves util constants gb-driver vbm items assembly characters))
3 (:use (com.aurellem.run title))
4 (:use (com.aurellem.exp pokemon))
5 (:use (com.aurellem.exp item-bridge))
6 (:import [com.aurellem.gb.gb_driver SaveState]))
9 ;;(def original-rom (rom(root)))
12 (def hex-pc (comp hex PC))
14 (defn nstep [state n]
15 (if (zero? n) state
16 (recur (step state) (dec n))))
19 (defn view-memory*
20 "View a region of indexable memory in the given state."
21 [state start length]
22 ((comp vec map)
23 #((comp aget) (memory state) %)
24 (range start (+ start length))))
27 (defn state-surprise
28 "This is one tick before the trainer goes [!]"
29 []
30 (->
31 (pre-trainer-battle)
32 (step [:r])
33 (step)
34 (ntick 88147)
35 ;(step [:r])
37 ;(step [:r])
38 ;(step [:r])
39 ;(step [:r])
40 ;(step [:r])
41 ))
42 (defn state-inject
43 "I have replaced the letter e with e-acute @ 0xC4E8."
44 []
45 (read-state "inject-surprise"))
50 (defn pc-trail
51 "Track the PC for a number of ticks."
52 [state ticks]
53 (tick state)
54 (set-state! state)
55 (loop [pcs [(PC)] ]
56 (if (> (count pcs) ticks) pcs
57 (do
58 (com.aurellem.gb.Gb/tick)
59 (recur (conj pcs (PC)))))))
63 (defn differences [list-1 list-2]
64 (remove
65 (fn [[a b c]] (= b c))
66 (map vector
67 (range)
68 list-1
69 list-2)))
71 (defn pc-diff [state-1 state-2]
72 (differences (map hex (pc-trail state-1 10000))
73 (map hex (pc-trail state-2 10000))))
76 (defn memory-diff [state-1 state-2]
77 (remove
78 (fn[[a b c]] (= b c))
79 (map (comp vec (partial map hex) list)
80 (range)
81 (vec (memory state-1))
82 (vec (memory state-2)))
83 )
84 )
88 (defn state-speak
89 "This is when the trainer speaks."
90 []
91 (->
92 (pre-trainer-battle)
93 (set-memory 0xD354 0x0)
94 (step [:r])
95 (step)
96 (ntick 88147)
97 (tick)
98 (nstep 102)
100 ;(step [:r])
102 ;(step [:r])
103 ;(step [:r])
104 ;(step [:r])
105 ;(step [:r])
106 ))
110 (defn get-memory [state n]
111 (aget (memory state) n))
113 (defn first-change
114 "Watch the current memory location as it ticks,
115 return the first state that differs at location mem."
116 [state n]
117 (tick state)
118 (set-state! state)
119 (let [init (aget (memory state) n)]
120 (loop []
121 (if (= (aget (memory) n) init)
122 (do
123 (com.aurellem.gb.Gb/tick)
124 (recur))))
125 (update-state)))
130 (defn spell-array
131 [array mem n]
132 (character-codes->str
133 (take n (drop mem
134 (vec array)))))
136 (defn spell
137 ([state mem n]
138 (spell (memory state) mem n))
139 ([mem n] (spell @current-state mem n)))
143 (comment
144 (println)
145 (print (character-codes->str (take 6000 (drop 0xA75F4
146 (vec(com.aurellem.gb.gb-driver/rom)))))))
148 ;(dorun (map println (view-memory* (state-surprise) 0x1AEF 1600)))
152 (def surprise-words
153 [0x80 0xAB 0xAB 0x7F 0xB1 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x8B 0xA4 0xB3 0xE0 0xB2 0x7F 0xB1 0xAE 0xAB 0xAB 0x7F 0xB3 0xA7 0xA4 0x7F 0xA3 0xA8 0xA2 0xA4 0xE7])
155 (defn sublist
156 "Unshifts the list until the sublist is at the start."
157 [list sub]
158 (cond
159 (empty? sub) list
160 (empty? list) nil
161 (= (take (count sub) list) sub) list
162 :else (recur (rest list) sub)))
164 (defn find-sublist
165 "Returns the position of the first occurence of sublist."
166 [list sub]
167 (loop [n 0 a list]
168 (cond
169 (empty? a) nil
170 (= (take (count sub) a) sub) n
171 :else (recur (inc n) (rest a)))))
173 (defn find-sublists
174 "Returns a vector of the occurences of sublists."
175 [list sub]
176 (let [m (find-sublist list sub)]
177 (if (nil? m) '()
178 (cons m
179 (map (partial + (inc m))
180 (find-sublists
181 (drop (inc m) list)
182 sub))))))
186 (defn search-rom
187 "Search for the given codes in ROM, returning short snippets of
188 text around the results."
189 ([codes k]
190 (search-rom com.aurellem.gb.gb-driver/original-rom codes k))
191 ([rom codes k]
192 (map
193 (fn [n]
194 [(hex n)
195 (take k (drop n rom))])
197 (find-sublists
198 rom
199 codes))))
201 (defn spelling-bee
202 "Search for the given string in ROM, returning short snippets of
203 text around the results."
204 ([str k]
205 (spelling-bee com.aurellem.gb.gb-driver/original-rom str k))
206 ([rom str k]
207 (map
208 (fn [[address snip]]
209 [address (character-codes->str snip)]
210 (search-rom rom (str->character-codes str) k)))))
216 (defn change-speech
217 ([state str k]
218 (loop [ops str
219 s state
220 n k]
221 (if (empty? ops) s
222 (recur
223 (rest ops)
224 (set-memory (first-change s (+ 0xC4B9 n)) (+ 0xC4B9 n)
225 (first ops))
226 (if (not= n 19) (inc n)
227 (+ n 21))))))
228 ([str k]
229 (change-speech (state-speak) str k))
230 ([str]
231 (change-speech str 0)))
235 (defn rewrite-memory
236 "Alters the vector of memory. Treats strings as lists of character
237 ops."
238 ([mem start strs-or-ops]
239 (let [x (first strs-or-ops)]
240 (cond (empty? strs-or-ops) mem
241 (string? x)
243 (recur mem start
244 (concat
245 (str->character-codes x)
246 (rest strs-or-ops)))
247 :else
248 (recur
249 (assoc mem start x)
250 (inc start)
251 (rest strs-or-ops))))))
253 (def rewrite-rom
254 "Alters the ROM array using write-memory. Takes a list of
255 various strings/bytes as data."
256 (partial rewrite-memory (vec (rom(root)))))
258 (defn restore-rom! [] (write-rom! original-rom))
262 (def oak-intro
264 (list "Hello there!"
265 0x4F
266 "Welcome to the"
267 0x55
268 "world of "
269 0x54
270 "MON!"
271 0x51
272 "My name is OAK!"
273 0x4F
274 "People call me"
275 0x55
276 "the "
277 0x54
278 "MON PROF!"
279 0x58
280 "This world is"
281 0x4F
282 "inhabited by"
283 0x55
284 "creatures called"
285 0x55
286 0x54
287 "MON!"
288 0x50
289 0x50
290 0x51
291 "For some people, "
292 0x4F
293 0x54
294 "MON are"
295 0x55
296 "pets. Others use"
297 0x55
298 "them for fights."
299 0x51
300 "Myself..."
301 0x51
302 "I study "
303 0x54
304 "MON"
305 0x4F
306 "as a profession."
307 0x58
308 "First, what is"
309 0x4F
310 "your name?"
311 0x58
312 "This is my grand-"
313 0x4F
314 "son. He's been"
315 0x55
316 "your rival since"
317 0x55
318 "you were a baby."
319 0x51
320 "...Erm, what is"
321 0x4F
322 "his name again?"
323 0x58
324 0x52
325 "!"
326 0x51
327 "Your very own"
328 0x4F
329 0x54
330 "MON legend is"
331 0x55
332 "about to unfold!"
333 0x51
334 "A world of dreams"
335 0x4F
336 "and adventures"
337 0x55
338 "with "
339 0x54
340 "MON"
341 0x55
342 "awaits! Let's go!"
343 0x57) )
345 (defn state-intro
346 "Professor Oak speaks!"
347 []
348 (do
349 (->
350 (rewrite-rom 0xA07BB
351 (list 0x87 0xA4 0xAB 0xAB 0xAE 0x7F 0xB3 0xA7 0xA4 0xB1 0xA4 0xE7 0x4F 0x96 0xA4 0xAB 0xA2 0xAE 0xAC 0xA4 0x7F 0xB3 0xAE 0x7F 0xB3 0xA7 0xA4 0x55 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xAE 0xA5 0x7F 0x54 0x8C 0x8E 0x8D 0xE7 0x51 0x8C 0xB8 0x7F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x8E 0x80 0x8A 0xE7 0x4F 0x8F 0xA4 0xAE 0xAF 0xAB 0xA4 0x7F 0xA2 0xA0 0xAB 0xAB 0x7F 0xAC 0xA4 0x55 0xB3 0xA7 0xA4 0x7F 0x8F 0x8C 0x8E 0x8D 0x7F 0x8F 0x91 0x8E 0x85 0xE7 0x58 0x93 0xA7 0xA8 0xB2 0x7F 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xA8 0xB2 0x4F 0xA8 0xAD 0xA7 0xA0 0xA1 0xA8 0xB3 0xA4 0xA3 0x7F 0xA1 0xB8 0x55 0xA2 0xB1 0xA4 0xA0 0xB3 0xB4 0xB1 0xA4 0xB2 0x7F 0xA2 0xA0 0xAB 0xAB 0xA4 0xA3 0x55 0x54 0x8C 0x8E 0x8D 0xE7 0x50 0x50 0x51 0x85 0xAE 0xB1 0x7F 0xB2 0xAE 0xAC 0xA4 0x7F 0xAF 0xA4 0xAE 0xAF 0xAB 0xA4 0xF3 0x7F 0x4F 0x54 0x8C 0x8E 0x8D 0x7F 0xA0 0xB1 0xA4 0x55 0xAF 0xA4 0xB3 0xB2 0xF1 0x7F 0x8E 0xB3 0xA7 0xA4 0xB1 0xB2 0x7F 0xB4 0xB2 0xA4 0x55 0xB3 0xA7 0xA4 0xAC 0x7F 0xA5 0xAE 0xB1 0x7F 0xA5 0xA8 0xA6 0xA7 0xB3 0xB2 0xF1 0x51 0x8C 0xB8 0xB2 0xA4 0xAB 0xA5 0xF1 0xF1 0xF1 0x51 0x88 0x7F 0xB2 0xB3 0xB4 0xA3 0xB8 0x7F 0x54 0x8C 0x8E 0x8D 0x4F 0xA0 0xB2 0x7F 0xA0 0x7F 0xAF 0xB1 0xAE 0xA5 0xA4 0xB2 0xB2 0xA8 0xAE 0xAD 0xF1 0x58 0x85 0xA8 0xB1 0xB2 0xB3 0xF3 0x7F 0x7F 0xB6 0xA7 0xA0 0xB3 0x7F 0xA8 0xB2 0x4F 0xB8 0xAE 0xB4 0xB1 0x7F 0xAD 0xA0 0xAC 0xA4 0xE6 0x58 0x93 0xA7 0xA8 0xB2 0x7F 0xA8 0xB2 0x7F 0xAC 0xB8 0x7F 0xA6 0xB1 0xA0 0xAD 0xA3 0xE3 0x4F 0xB2 0xAE 0xAD 0xF1 0x7F 0x87 0xA4 0xE0 0xB2 0x7F 0xA1 0xA4 0xA4 0xAD 0x55 0xB8 0xAE 0xB4 0xB1 0x7F 0xB1 0xA8 0xB5 0xA0 0xAB 0x7F 0xB2 0xA8 0xAD 0xA2 0xA4 0x55 0xB8 0xAE 0xB4 0x7F 0xB6 0xA4 0xB1 0xA4 0x7F 0xA0 0x7F 0xA1 0xA0 0xA1 0xB8 0xF1 0x51 0xF1 0xF1 0xF1 0x84 0xB1 0xAC 0xF3 0x7F 0x7F 0xB6 0xA7 0xA0 0xB3 0x7F 0xA8 0xB2 0x4F 0xA7 0xA8 0xB2 0x7F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA0 0xA6 0xA0 0xA8 0xAD 0xE6 0x58 0x52 0xE7 0x51 0x98 0xAE 0xB4 0xB1 0x7F 0xB5 0xA4 0xB1 0xB8 0x7F 0xAE 0xB6 0xAD 0x4F 0x54 0x8C 0x8E 0x8D 0x7F 0xAB 0xA4 0xA6 0xA4 0xAD 0xA3 0x7F 0xA8 0xB2 0x55 0xA0 0xA1 0xAE 0xB4 0xB3 0x7F 0xB3 0xAE 0x7F 0xB4 0xAD 0xA5 0xAE 0xAB 0xA3 0xE7 0x51 0x80 0x7F 0xB6 0xAE 0xB1 0xAB 0xA3 0x7F 0xAE 0xA5 0x7F 0xA3 0xB1 0xA4 0xA0 0xAC 0xB2 0x4F 0xA0 0xAD 0xA3 0x7F 0xA0 0xA3 0xB5 0xA4 0xAD 0xB3 0xB4 0xB1 0xA4 0xB2 0x55 0xB6 0xA8 0xB3 0xA7 0x7F 0x54 0x8C 0x8E 0x8D 0x55 0xA0 0xB6 0xA0 0xA8 0xB3 0xB2 0xE7 0x7F 0x8B 0xA4 0xB3 0xE0 0xB2 0x7F 0xA6 0xAE 0xE7 0x57 0x0 0x83 0xAE 0x7F 0xB8 0xAE 0xB4 0x7F 0xB6 0xA0 0xAD 0xB3 0x7F 0xB3 0xAE 0x4F 0xA6 0xA8 0xB5 0xA4 0x7F 0xA0 0x7F 0xAD 0xA8 0xA2 0xAA 0xAD 0xA0 0xAC 0xA4 0x55 0xB3 0xAE 0x7F 0x50 0x1 0x6D 0xCD 0x0 0xE6 0x57 0x0 0x91 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x92 0xAE 0x7F 0xB8 0xAE 0xB4 0xB1 0x4F 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x52 0xE7 0x58 0x0 0x93 0xA7 0xA0 0xB3 0xBD 0x7F 0xB1 0xA8 0xA6 0xA7 0xB3 0xE7 0x7F 0x88 0x4F 0xB1 0xA4 0xAC 0xA4 0xAC 0xA1 0xA4 0xB1 0x7F 0xAD 0xAE 0xB6 0xE7 0x7F 0x87 0xA8 0xB2 0x55 0xAD 0xA0 0xAC 0xA4 0x7F 0xA8 0xB2 0x7F 0x53 0xE7 0x58 0x1 0x3F 0xCD 0x0 0x7F 0xA0 0xAD 0xA3 0x4F 0x50 0x1 0x6D 0xCD 0x0 0x7F 0xB6 0xA8 0xAB 0xAB 0x55 0xA1 0xA4 0x7F 0xB3 0xB1 0xA0 0xA3 0xA4 0xA3 0xE8 0x57 0x0 0x98 0xAE 0xB4 0x7F 0xAD 0xA4 0xA4 0xA3 0x7F 0xF9 0x7F 0x54 0x8C 0x8E 0x8D 0x4F 0xB3 0xAE 0x7F 0xA5 0xA8 0xA6 0xA7 0xB3 0xE7 0x58 0x0 0x92 0xAE 0xB1 0xB1 0xB8 0xF4 0x7F 0x8C 0x84 0x96 0x7F 0xA2 0xA0 0xAD 0xBE 0x4F 0xA0 0xB3 0xB3 0xA4 0xAD 0xA3 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA0 0xAB 0xAB 0x7F 0xA1 0xA4 0x7F 0xA3 0xA8 0xA5 0xA5 0xA4 0xB1 0xA4 0xAD 0xB3 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xFB 0xFB 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xFB 0xF6 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xF7 0xFB 0xFB 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xF9 0xF6 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xF8 0xFB 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xFE 0xF6 0xE7 0x58 0x0 0x8D 0xAE 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xA2 0xA0 0xAD 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0x8B 0xF8 0xF6 0xE7 0x58 0x0 0x80 0xAB 0xAB 0x7F 0x54 0x8C 0x8E 0x8D 0x7F 0xAC 0xB4 0xB2 0xB3 0x4F 0xA1 0xA4 0x7F 0xA0 0xB3 0x7F 0xAB 0xA4 0xA0 0xB2 0xB3 0x7F 0x8B 0xF7 0xFB 0xE7 0x58 0x0 0x98 0xAE 0xB4 0xB1 0x7F 0xB3 0xAE 0xB3 0xA0 0xAB 0x7F 0xAB 0xA4 0xB5 0xA4 0xAB 0xB2 0x4F 0xA4 0xB7 0xA2 0xA4 0xA4 0xA3 0x7F 0xFB 0xF6 0xE7 0x58 0x1 0x6D 0xCD 0x0 0x7F 0xA8 0xB2 0x7F 0xAE 0xB5 0xA4 0xB1 0x4F 0xFC 0x71 0xFE 0x73 0x7F 0xB3 0xA0 0xAB 0xAB 0xE7 0x58 0x1 0x6D 0xCD 0x0)
352 ;; (list
353 ;; "Sleeping on the"
354 ;; 0x4F
355 ;; "job again are we?"
356 ;; 0x51
357 ;; 0x00
358 ;; "test"
359 ;; 0x59
360 ;; "EOM")
363 )
364 (int-array)
365 (write-rom!))
366 (root)
368 )
370 )
372 (comment
373 "Hello there![0x4F]Welcome to the[0x55]world of [POKE]MON![0x51]My
374 name is OAK![0x4F]People call me[0x55]the [POKE]MON PROF![0x58]This
375 world is[0x4F]inhabited by[0x55]creatures
376 called[0x55][POKE]MON![0x50][0x50][0x51]For some people,
377 [0x4F][POKE]MON are[0x55]pets. Others use[0x55]them for
378 fights.[0x51]Myself...[0x51]I study [POKE]MON[0x4F]as a
379 profession.[0x58]First, what is[0x4F]your name?[0x58]This is my
380 grand-[0x4F]son. He's been[0x55]your rival since[0x55]you were a
381 baby.[0x51]...Erm, what is[0x4F]his name again?[0x58][RED]![0x51]Your
382 very own[0x4F][POKE]MON legend is[0x55]about to unfold![0x51]A world
383 of dreams[0x4F]and adventures[0x55]with [POKE]MON[0x55]awaits! Let's
384 go![0x57]")