view clojure/com/aurellem/run/speedruns.clj @ 268:82ee2704c973

Since the game uses zeros as delimiters in the evolution/learnset section, it increments all of the move/pokemon indices by 1. Altered my code so that all returned values are consistently non-incremented.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 23:25:18 -0500
parents 412ca096a9ba
children
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1 (ns com.aurellem.speedruns
2 (:import java.io.File))
4 (def speedrun-2942
5 (File. "/home/r/proj/pokemon-escape/speedruns/yellow-2942.vbm"))
7 (def speedrun-2913
8 (File. "/home/r/proj/pokemon-escape/speedruns/yellow-2913.vbm"))
10 (def speedrun-2771
11 (File. "/home/r/proj/pokemon-escape/speedruns/yellow-2771.vbm"))
13 (def broken-speedrun-1958
14 (File. "/home/r/proj/pokemon-escape/speedruns/yellow-1958[bad].vbm"))
16 (def broken-speedrun-3256
17 (File. "/home/r/proj/pokemon-escape/speedruns/yellow-3256[bad].vbm"))