Mercurial > vba-clojure
view clojure/com/aurellem/run/adv_choreo.clj @ 558:6f8b15c2fb48
trying to track down major problem with storing variables in RAM.
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 31 Aug 2012 04:22:08 -0500 |
parents | cd54ac4a8701 |
children | 91e99cc36bda |
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1 ;;;; "Advanced Choreography" -- this is the final video for this project.3 (ns com.aurellem.run.adv-choreo4 (:use (com.aurellem.gb saves gb-driver util constants5 items vbm characters money6 rlm-assembly))7 (:use (com.aurellem.run util music title save-corruption8 bootstrap-0 bootstrap-1 image9 ram-display final-cut basic-choreo))10 (:require clojure.string)11 (:import java.awt.image.BufferedImage)12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))13 (:import [com.aurellem.gb.gb_driver SaveState])14 (:import java.io.File))18 ;; Use the gameboy's screen to display the new programming19 ;; instead of a side window. This will make it look much20 ;; cooler and create a terminal-like effect as the game is21 ;; being reprogramed. To do this, use a fixed data entry22 ;; region in ram, and run a program that translates this23 ;; region into the screen. Every time this data entry region24 ;; is full, run a program that copies the data to the25 ;; appropriate region in memory. This will cost ~15 seconds26 ;; at the beginning to set up, and then should have minimal27 ;; overhead (~5%) for the rest of the data transfer, but28 ;; will have a good psychological effect for the viewer29 ;; since he can see that something is actually happening in30 ;; the game.33 ;; Symbol size and type.35 ;; use fonts from zophar's domain:36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html38 ;; Green font on black background for matrix look.41 (defn program-data [base-address]42 (let [image-program43 (display-image-kernel44 base-address46 ;;pinkie-pie-mark47 test-image-color49 )52 music-base-address (+ (count image-program) base-address)54 initial-music-data55 (midi-bytes pony-csv 0 0 0 0)57 data-lengths58 (map (comp count :data)59 [(:kernel initial-music-data)60 (:voice-1 initial-music-data)61 (:voice-2 initial-music-data)]);; noise not needed62 addresses63 (map (partial + music-base-address) (reductions + 0 data-lengths))65 final-music-data66 (apply (partial midi-bytes pony-csv) addresses)68 music-program69 (concat70 (:data (:kernel final-music-data))71 (:data (:voice-1 final-music-data))72 (:data (:voice-2 final-music-data))73 (:data (:noise final-music-data)))]75 (concat76 image-program ;; image program falls through to music program78 (infinite-loop)79 ;;music-program81 )))86 (def glyphs87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."88 (mapv #(ImageIO/read89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))92 (defn glyph-init-program93 [start-address]94 (let [zero-glyph (image->gb-image (glyphs 0))96 ;; write same pallet information to all pallettes97 A (flatten98 [(write-byte LCD-control-register 0x00);; disable LCD protection99 (set-palettes bg-palette-select bg-palette-data100 (repeat 8 (first (:palettes zero-glyph))))101 (select-LCD-bank 0)102 (write-byte SCX-register 0)103 (write-byte SCY-register 0)])104 B (flatten105 [(write-data106 (+ start-address (count A))107 character-data-address108 (flatten109 (map (comp gb-tile->bytes first :tiles image->gb-image)110 glyphs)))113 (write-byte114 LCD-control-register115 (Integer/parseInt116 (str117 "1" ;; LCDC on/off118 "0" ;; Window code area119 "0" ;; Windowing on?120 "1" ;; BG tile base (1 = 0x8000)121 "0" ;; BG-1 or BG-2 ?122 "0" ;; OBJ-block composition123 "0" ;; OBJ-on flag124 "1") ;; no-effect125 2))])]126 (concat A B )))129 ;; handle-delay*130 ;; (flatten131 ;; [0xA7 ;; test if delay is zero132 ;; ;; if delay is not 0, decrement and skip to cleanup133 ;; 0x28 ;; JR Z, skip this section if A==0134 ;; 4135 ;; 0x3D ;; dec A136 ;; 0x77 ;; (dec delay) -> delay137 ;; 0x18138 ;; :to-cleanup])140 ;; handle-glyph-count*141 ;; (flatten142 ;; [;; if glyph-count is 0, go directly to stack-cleanup144 ;; ;;0x79 0xB0 ;; check if BC == 0145 ;; 0 0146 ;; 0x20 ;; JR NZ, skip if BC !=0147 ;; 2148 ;; 0 0149 ;; ;;0x18150 ;; ;;:to-stack-cleanup151 ;; ])152 ;; handle-glyph-count* [0 0 0 0]155 ;; handle-delay156 ;; (replace {:to-cleanup157 ;; (+ (count display-glyph) (count handle-glyph-count*))}158 ;; handle-delay*)160 ;; handle-glyph-count161 ;; (replace {:to-stack-cleanup162 ;; (+ (count display-glyph) (count cleanup))}163 ;; handle-glyph-count*)166 (defn glyph-display-program167 [start-address168 monitor-address169 delay-count170 total-glyph-count]171 (let [data-start (+ 2 start-address)172 monitor-address-high (+ 0 data-start)173 monitor-address-low (+ 1 data-start)175 glyph-count-high (+ 2 data-start)176 glyph-count-low (+ 3 data-start)178 delay-address (+ 4 data-start)180 load-data181 (flatten182 [;; data region184 0x18185 5186 (disect-bytes-2 monitor-address)187 (disect-bytes-2 total-glyph-count)188 delay-count190 ;; save all registers191 0xC5 0xD5 0xE5 0xF5193 ;; load data from data region into registers194 0x21195 (reverse (disect-bytes-2 data-start))197 0x2A 0x47 ;; monitor-address-high -> B198 0x2A 0x4F ;; monitor-address-low -> C200 0x2A 0x57 ;; glyph-count-high -> D201 0x2A 0x5F ;; glyph-count-low -> E203 0x7E ;; delay -> A204 ])206 display-glyph [0 0 0]207 cleanup208 ;; restore all registers210 (flatten211 [;; HL points to delay currently,212 ;; decrement HL and then restore everything214 0x03 ;; (inc monitor-address) -> monitor-address215 0x1B ;; (dec glyph-count) -> glyph-count217 ;; Reset HL to initial value218 0x21219 (reverse (disect-bytes-2 data-start))221 0x78 0x22 ;; B -> monitor-address-high222 0x79 0x22 ;; C -> monitor-address-low224 ;;0x7A 0x22 ;; D -> glyph-count-high225 ;;0x7B 0x22 ;; E -> glyph-count-low226 ])228 stack-cleanup229 [0xF1 0xE1 0xD1 0xC1]231 ]232 (concat load-data233 ;;handle-delay handle-glyph-count234 display-glyph235 cleanup stack-cleanup)))239 (def main-program-base-address 0xC000)241 (defn glyph-bootstrap-program242 [start-address delay-count total-glyph-count]243 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B244 header (concat (frame-metronome) (read-user-input))246 glyph-display (glyph-display-program247 (+ (count init) (count header)248 start-address)249 main-program-base-address 100250 200)251 ;;(- (count (program-data 0)) 100))253 state-machine-start-address254 (+ start-address (count init) (count header) (count glyph-display))255 state-machine256 (bootstrap-state-machine state-machine-start-address)258 return-to-header259 (flatten260 [0x18261 (->signed-8-bit262 (- (count init)263 2 ;; this command length264 3 ;; I have no idea why we need a 3 here265 ;; need to investigate.266 (count glyph-display)267 (count header)268 (count state-machine)))])]270 (concat init glyph-display header state-machine return-to-header)))274 (defn-memo begin-glyph-bootstrap275 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))276 ([script]277 (let [glyph-init (glyph-init-program relocated-bootstrap-start)278 main-glyph-start (+ relocated-bootstrap-start279 (count glyph-init))280 glyph-program (glyph-bootstrap-program281 main-glyph-start 0 0)]282 (->> script283 (do-nothing 2)284 ;; begin glyph program285 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music287 (write-RAM288 relocated-bootstrap-start289 (concat glyph-init glyph-program))290 (transfer-control relocated-bootstrap-start)291 (do-nothing 1)293 ))))295 (defn write-all-program-data296 ([] (write-all-program-data (begin-glyph-bootstrap)))297 ([script]298 (let [base-address main-program-base-address]299 (->> script300 (write-RAM base-address (program-data base-address))))))302 (defn activate-program303 ([] (activate-program (write-all-program-data)))304 ([script]305 (->> script306 (transfer-control main-program-base-address)307 ;;(do-nothing 1800)308 (do-nothing 50)309 )))312 ;; possible screen writing programs314 ;; (program needs to stop executing at some point)315 ;; maybe have total length counter or something?317 ;; automatic counter that reads from program-start and clears the318 ;; screen every 360 (* 18 20) gliphs320 ;; advantages -- very simple and low bandwidth321 ;; disadvantages -- hard to align counter323 ;; implementation -- refactor main-bootstrap-program to provide a324 ;; state-machine code-section which can be recombined into another325 ;; program.