view src/common/movie.cpp @ 34:6bde5b67a2b8

saving progress
author Robert McIntyre <rlm@mit.edu>
date Mon, 05 Mar 2012 01:58:52 -0600
parents 44974c3e093b
children b82b18185103
line wrap: on
line source
1 #include <cstdio>
2 #include <cctype>
3 #include <cstdlib>
4 #include <cstring>
5 #include <cassert>
6 #include <algorithm>
8 using namespace std;
10 #ifdef HAVE_STRINGS_H
11 # include <strings.h>
12 #endif
14 #if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP)
15 # include <unistd.h>
16 # include <sys/types.h>
17 # include <sys/stat.h>
18 # include <climits>
19 # define stricmp strcasecmp
20 // FIXME: this is wrong, but we don't want buffer overflow
21 # if defined _MAX_PATH
22 # undef _MAX_PATH
23 //# define _MAX_PATH 128
24 # define _MAX_PATH 260
25 # endif
26 #endif
28 #ifdef WIN32
29 # include <io.h>
30 # ifndef W_OK
31 # define W_OK 2
32 # endif
33 # define ftruncate chsize
34 #endif
36 #include "movie.h"
37 #include "System.h"
38 #include "../gba/GBA.h"
39 #include "../gba/GBAGlobals.h"
40 #include "../gba/RTC.h"
41 #include "../gb/GB.h"
42 #include "../gb/gbGlobals.h"
43 #include "inputGlobal.h"
44 #include "unzip.h"
45 #include "Util.h"
47 #include "vbalua.h"
49 #if (defined(WIN32) && !defined(SDL))
50 # include "../win32/stdafx.h"
51 # include "../win32/MainWnd.h"
52 # include "../win32/VBA.h"
53 # include "../win32/WinMiscUtil.h"
54 #endif
56 extern int emulating; // from system.cpp
57 extern u16 currentButtons[4]; // from System.cpp
58 extern u16 lastKeys;
60 SMovie Movie;
61 bool loadingMovie = false;
63 // probably bad idea to have so many global variables, but I hate to recompile almost everything after editing VBA.h
64 bool autoConvertMovieWhenPlaying = false;
66 static u16 initialInputs[4] = { 0 };
68 static bool resetSignaled = false;
69 static bool resetSignaledLast = false;
71 static int prevEmulatorType, prevBorder, prevWinBorder, prevBorderAuto;
73 // little-endian integer pop/push functions:
74 static inline uint32 Pop32(const uint8 * &ptr)
75 {
76 uint32 v = (ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24));
77 ptr += 4;
78 return v;
79 }
81 static inline uint16 Pop16(const uint8 * &ptr) /* const version */
82 {
83 uint16 v = (ptr[0] | (ptr[1] << 8));
84 ptr += 2;
85 return v;
86 }
88 static inline uint16 Pop16(uint8 * &ptr) /* non-const version */
89 {
90 uint16 v = (ptr[0] | (ptr[1] << 8));
91 ptr += 2;
92 return v;
93 }
95 static inline uint8 Pop8(const uint8 * &ptr)
96 {
97 return *(ptr)++;
98 }
100 static inline void Push32(uint32 v, uint8 * &ptr)
101 {
102 ptr[0] = (uint8)(v & 0xff);
103 ptr[1] = (uint8)((v >> 8) & 0xff);
104 ptr[2] = (uint8)((v >> 16) & 0xff);
105 ptr[3] = (uint8)((v >> 24) & 0xff);
106 ptr += 4;
107 }
109 static inline void Push16(uint16 v, uint8 * &ptr)
110 {
111 ptr[0] = (uint8)(v & 0xff);
112 ptr[1] = (uint8)((v >> 8) & 0xff);
113 ptr += 2;
114 }
116 static inline void Push8(uint8 v, uint8 * &ptr)
117 {
118 *ptr++ = v;
119 }
121 // little-endian integer read/write functions:
122 static inline uint16 Read16(const uint8 *ptr)
123 {
124 return ptr[0] | (ptr[1] << 8);
125 }
127 static inline void Write16(uint16 v, uint8 *ptr)
128 {
129 ptr[0] = uint8(v & 0xff);
130 ptr[1] = uint8((v >> 8) & 0xff);
131 }
133 static long file_length(FILE *fp)
134 {
135 long cur_pos = ftell(fp);
136 fseek(fp, 0, SEEK_END);
137 long length = ftell(fp);
138 fseek(fp, cur_pos, SEEK_SET);
139 return length;
140 }
142 static int bytes_per_frame(SMovie &mov)
143 {
144 int num_controllers = 0;
146 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
147 if (mov.header.controllerFlags & MOVIE_CONTROLLER(i))
148 ++num_controllers;
150 return CONTROLLER_DATA_SIZE * num_controllers;
151 }
153 static void reserve_buffer_space(uint32 space_needed)
154 {
155 if (space_needed > Movie.inputBufferSize)
156 {
157 uint32 ptr_offset = Movie.inputBufferPtr - Movie.inputBuffer;
158 uint32 alloc_chunks = (space_needed - 1) / BUFFER_GROWTH_SIZE + 1;
159 uint32 old_size = Movie.inputBufferSize;
160 Movie.inputBufferSize = BUFFER_GROWTH_SIZE * alloc_chunks;
161 Movie.inputBuffer = (uint8 *)realloc(Movie.inputBuffer, Movie.inputBufferSize);
162 // FIXME: this only fixes the random input problem during dma-frame-skip, but not the skip
163 memset(Movie.inputBuffer + old_size, 0, Movie.inputBufferSize - old_size);
164 Movie.inputBufferPtr = Movie.inputBuffer + ptr_offset;
165 }
166 }
168 static int read_movie_header(FILE *file, SMovie &movie)
169 {
170 assert(file != NULL);
171 assert(VBM_HEADER_SIZE == sizeof(SMovieFileHeader)); // sanity check on the header type definition
173 uint8 headerData [VBM_HEADER_SIZE];
175 if (fread(headerData, 1, VBM_HEADER_SIZE, file) != VBM_HEADER_SIZE)
176 return MOVIE_WRONG_FORMAT; // if we failed to read in all VBM_HEADER_SIZE bytes of the header
178 const uint8 * ptr = headerData;
179 SMovieFileHeader &header = movie.header;
181 header.magic = Pop32(ptr);
182 if (header.magic != VBM_MAGIC)
183 return MOVIE_WRONG_FORMAT;
185 header.version = Pop32(ptr);
186 if (header.version != VBM_VERSION)
187 return MOVIE_WRONG_VERSION;
189 header.uid = Pop32(ptr);
190 header.length_frames = Pop32(ptr) + 1; // HACK: add 1 to the length for compatibility
191 header.rerecord_count = Pop32(ptr);
193 header.startFlags = Pop8(ptr);
194 header.controllerFlags = Pop8(ptr);
195 header.typeFlags = Pop8(ptr);
196 header.optionFlags = Pop8(ptr);
198 header.saveType = Pop32(ptr);
199 header.flashSize = Pop32(ptr);
200 header.gbEmulatorType = Pop32(ptr);
202 for (int i = 0; i < 12; i++)
203 header.romTitle[i] = Pop8(ptr);
205 header.minorVersion = Pop8(ptr);
207 header.romCRC = Pop8(ptr);
208 header.romOrBiosChecksum = Pop16(ptr);
209 header.romGameCode = Pop32(ptr);
211 header.offset_to_savestate = Pop32(ptr);
212 header.offset_to_controller_data = Pop32(ptr);
214 return MOVIE_SUCCESS;
215 }
217 static void write_movie_header(FILE *file, const SMovie &movie)
218 {
219 assert(ftell(file) == 0); // we assume file points to beginning of movie file
221 uint8 headerData [VBM_HEADER_SIZE];
222 uint8 *ptr = headerData;
223 const SMovieFileHeader &header = movie.header;
225 Push32(header.magic, ptr);
226 Push32(header.version, ptr);
228 Push32(header.uid, ptr);
229 Push32(header.length_frames - 1, ptr); // HACK: reduce the length by 1 for compatibility with certain faulty old tools
230 // like TME
231 Push32(header.rerecord_count, ptr);
233 Push8(header.startFlags, ptr);
234 Push8(header.controllerFlags, ptr);
235 Push8(header.typeFlags, ptr);
236 Push8(header.optionFlags, ptr);
238 Push32(header.saveType, ptr);
239 Push32(header.flashSize, ptr);
240 Push32(header.gbEmulatorType, ptr);
242 for (int i = 0; i < 12; ++i)
243 Push8(header.romTitle[i], ptr);
245 Push8(header.minorVersion, ptr);
247 Push8(header.romCRC, ptr);
248 Push16(header.romOrBiosChecksum, ptr);
249 Push32(header.romGameCode, ptr);
251 Push32(header.offset_to_savestate, ptr);
252 Push32(header.offset_to_controller_data, ptr);
254 fwrite(headerData, 1, VBM_HEADER_SIZE, file);
255 }
257 static void flush_movie_header()
258 {
259 assert(Movie.file != 0 && "logical error!");
260 if (!Movie.file)
261 return;
263 long originalPos = ftell(Movie.file);
265 // (over-)write the header
266 fseek(Movie.file, 0, SEEK_SET);
267 write_movie_header(Movie.file, Movie);
269 fflush(Movie.file);
271 fseek(Movie.file, originalPos, SEEK_SET);
272 }
274 static void flush_movie_frames()
275 {
276 assert(Movie.file && "logical error!");
277 if (!Movie.file)
278 return;
280 long originalPos = ftell(Movie.file);
282 // overwrite the controller data
283 fseek(Movie.file, Movie.header.offset_to_controller_data, SEEK_SET);
284 fwrite(Movie.inputBuffer, 1, Movie.bytesPerFrame * Movie.header.length_frames, Movie.file);
286 fflush(Movie.file);
288 fseek(Movie.file, originalPos, SEEK_SET);
289 }
291 static void truncate_movie(long length)
292 {
293 // truncate movie to length
294 // NOTE: it's certain that the savestate block is never after the
295 // controller data block, because the VBM format decrees it.
297 assert(Movie.file && length >= 0);
298 if (!Movie.file || length < 0)
299 return;
301 assert(Movie.header.offset_to_savestate <= Movie.header.offset_to_controller_data);
302 if (Movie.header.offset_to_savestate > Movie.header.offset_to_controller_data)
303 return;
305 Movie.header.length_frames = length;
306 flush_movie_header();
307 const long truncLen = long(Movie.header.offset_to_controller_data + Movie.bytesPerFrame * length);
308 if (file_length(Movie.file) != truncLen)
309 {
310 ftruncate(fileno(Movie.file), truncLen);
311 }
312 }
314 static void remember_input_state()
315 {
316 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
317 {
318 if (systemCartridgeType == 0)
319 {
320 initialInputs[i] = u16(~P1 & 0x03FF);
321 }
322 else
323 {
324 extern int32 gbJoymask[4];
325 for (int i = 0; i < 4; ++i)
326 initialInputs[i] = u16(gbJoymask[i] & 0xFFFF);
327 }
328 }
329 }
331 static void change_state(MovieState new_state)
332 {
333 #if (defined(WIN32) && !defined(SDL))
334 theApp.frameSearching = false;
335 theApp.frameSearchSkipping = false;
336 #endif
338 if (new_state == MOVIE_STATE_NONE)
339 {
340 Movie.pauseFrame = -1;
342 if (Movie.state == MOVIE_STATE_NONE)
343 return;
345 truncate_movie(Movie.header.length_frames);
347 fclose(Movie.file);
348 Movie.file = NULL;
349 Movie.currentFrame = 0;
350 #if (defined(WIN32) && !defined(SDL))
351 // undo changes to border settings
352 {
353 gbBorderOn = prevBorder;
354 theApp.winGbBorderOn = prevWinBorder;
355 gbBorderAutomatic = prevBorderAuto;
356 systemGbBorderOn();
357 }
358 #endif
359 gbEmulatorType = prevEmulatorType;
361 extern int32 gbDMASpeedVersion;
362 gbDMASpeedVersion = 1;
364 extern int32 gbEchoRAMFixOn;
365 gbEchoRAMFixOn = 1;
367 gbNullInputHackTempEnabled = gbNullInputHackEnabled;
369 if (Movie.inputBuffer)
370 {
371 free(Movie.inputBuffer);
372 Movie.inputBuffer = NULL;
373 }
374 }
375 else if (new_state == MOVIE_STATE_PLAY)
376 {
377 assert(Movie.file);
379 // this would cause problems if not dealt with
380 if (Movie.currentFrame >= Movie.header.length_frames)
381 {
382 new_state = MOVIE_STATE_END;
383 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * Movie.header.length_frames;
384 }
385 }
386 else if (new_state == MOVIE_STATE_RECORD)
387 {
388 assert(Movie.file);
390 // this would cause problems if not dealt with
391 if (Movie.currentFrame > Movie.header.length_frames)
392 {
393 new_state = MOVIE_STATE_END;
394 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * Movie.header.length_frames;
395 }
397 fseek(Movie.file, Movie.header.offset_to_controller_data + Movie.bytesPerFrame * Movie.currentFrame, SEEK_SET);
398 }
400 if (new_state == MOVIE_STATE_END && Movie.state != MOVIE_STATE_END)
401 {
402 #if defined(SDL)
403 systemClearJoypads();
404 #endif
405 systemScreenMessage("Movie end");
406 }
408 Movie.state = new_state;
410 // checking for movie end
411 bool willPause = false;
413 // if the movie's been set to pause at a certain frame
414 if (Movie.state != MOVIE_STATE_NONE && Movie.pauseFrame >= 0 && Movie.currentFrame == (uint32)Movie.pauseFrame)
415 {
416 Movie.pauseFrame = -1;
417 willPause = true;
418 }
420 if (Movie.state == MOVIE_STATE_END)
421 {
422 if (Movie.currentFrame == Movie.header.length_frames)
423 {
424 #if (defined(WIN32) && !defined(SDL))
425 if (theApp.movieOnEndPause)
426 {
427 willPause = true;
428 }
429 #else
430 // SDL FIXME
431 #endif
433 #if (defined(WIN32) && !defined(SDL))
434 switch (theApp.movieOnEndBehavior)
435 {
436 case 1:
437 // the old behavior
438 //VBAMovieRestart();
439 break;
440 case 2:
441 #else
442 // SDL FIXME
443 #endif
444 if (Movie.RecordedThisSession)
445 {
446 // if user has been recording this movie since the last time it started playing,
447 // they probably don't want the movie to end now during playback,
448 // so switch back to recording when it reaches the end
449 VBAMovieSwitchToRecording();
450 systemScreenMessage("Recording resumed");
451 willPause = true;
452 }
453 #if (defined(WIN32) && !defined(SDL))
454 break;
455 case 3:
456 // keep open
457 break;
458 case 0:
459 // fall through
460 default:
461 // close movie
462 //VBAMovieStop(false);
463 break;
464 }
465 #else
466 // SDL FIXME
467 #endif
468 }
469 #if 1
470 else if (Movie.currentFrame > Movie.header.length_frames)
471 {
472 #if (defined(WIN32) && !defined(SDL))
473 switch (theApp.movieOnEndBehavior)
474 {
475 case 1:
476 // FIXME: this should be delayed till the current frame ends
477 VBAMovieRestart();
478 break;
479 case 2:
480 // nothing
481 break;
482 case 3:
483 // keep open
484 break;
485 case 0:
486 // fall through
487 default:
488 // close movie
489 VBAMovieStop(false);
490 break;
491 }
492 #else
493 // SDLFIXME
494 #endif
495 }
496 #endif
497 } // end if (Movie.state == MOVIE_STATE_END)
499 if (willPause)
500 {
501 systemSetPause(true);
502 }
503 }
505 void VBAMovieInit()
506 {
507 memset(&Movie, 0, sizeof(Movie));
508 Movie.state = MOVIE_STATE_NONE;
509 Movie.pauseFrame = -1;
511 resetSignaled = false;
512 resetSignaledLast = false;
513 }
515 void VBAMovieGetRomInfo(const SMovie &movieInfo, char romTitle [12], uint32 &romGameCode, uint16 &checksum, uint8 &crc)
516 {
517 if (systemCartridgeType == 0) // GBA
518 {
519 extern u8 *bios, *rom;
520 memcpy(romTitle, &rom[0xa0], 12); // GBA TITLE
521 memcpy(&romGameCode, &rom[0xac], 4); // GBA ROM GAME CODE
522 if ((movieInfo.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0)
523 checksum = utilCalcBIOSChecksum(bios, 4); // GBA BIOS CHECKSUM
524 else
525 checksum = 0;
526 crc = rom[0xbd]; // GBA ROM CRC
527 }
528 else // non-GBA
529 {
530 extern u8 *gbRom;
531 memcpy(romTitle, &gbRom[0x134], 12); // GB TITLE (note this can be 15 but is truncated to 12)
532 romGameCode = (uint32)gbRom[0x146]; // GB ROM UNIT CODE
534 checksum = (gbRom[0x14e] << 8) | gbRom[0x14f]; // GB ROM CHECKSUM, read from big-endian
535 crc = gbRom[0x14d]; // GB ROM CRC
536 }
537 }
539 #ifdef SDL
540 static void GetBatterySaveName(char *buffer)
541 {
542 extern char batteryDir[2048], filename[2048]; // from SDL.cpp
543 extern char *sdlGetFilename(char *name); // from SDL.cpp
544 if (batteryDir[0])
545 sprintf(buffer, "%s/%s.sav", batteryDir, sdlGetFilename(filename));
546 else
547 sprintf(buffer, "%s.sav", filename);
548 }
550 #endif
552 static void SetPlayEmuSettings()
553 {
554 prevEmulatorType = gbEmulatorType;
555 gbEmulatorType = Movie.header.gbEmulatorType;
557 #if (defined(WIN32) && !defined(SDL))
558 // theApp.removeIntros = false;
559 theApp.skipBiosFile = (Movie.header.optionFlags & MOVIE_SETTING_SKIPBIOSFILE) != 0;
560 theApp.useBiosFile = (Movie.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0;
561 #else
562 extern int saveType, sdlRtcEnable, sdlFlashSize; // from SDL.cpp
563 extern bool8 useBios, skipBios, removeIntros; // from SDL.cpp
564 useBios = (Movie.header.optionFlags & MOVIE_SETTING_USEBIOSFILE) != 0;
565 skipBios = (Movie.header.optionFlags & MOVIE_SETTING_SKIPBIOSFILE) != 0;
566 removeIntros = false /*(Movie.header.optionFlags & MOVIE_SETTING_REMOVEINTROS) != 0*/;
567 #endif
569 extern void SetPrefetchHack(bool);
570 if (systemCartridgeType == 0) // lag disablement applies only to GBA
571 SetPrefetchHack((Movie.header.optionFlags & MOVIE_SETTING_LAGHACK) != 0);
573 gbNullInputHackTempEnabled = ((Movie.header.optionFlags & MOVIE_SETTING_GBINPUTHACK) != 0);
575 // some GB/GBC games depend on the sound rate, so just use the highest one
576 systemSoundSetQuality(1);
577 useOldFrameTiming = false;
579 extern int32 gbDMASpeedVersion;
580 if ((Movie.header.optionFlags & MOVIE_SETTING_GBCFF55FIX) != 0)
581 gbDMASpeedVersion = 1;
582 else
583 gbDMASpeedVersion = 0; // old CGB HDMA5 timing was used
585 extern int32 gbEchoRAMFixOn;
586 if ((Movie.header.optionFlags & MOVIE_SETTING_GBECHORAMFIX) != 0)
587 gbEchoRAMFixOn = 1;
588 else
589 gbEchoRAMFixOn = 0;
591 #if (defined(WIN32) && !defined(SDL))
592 rtcEnable((Movie.header.optionFlags & MOVIE_SETTING_RTCENABLE) != 0);
593 theApp.winSaveType = Movie.header.saveType;
594 theApp.winFlashSize = Movie.header.flashSize;
596 prevBorder = gbBorderOn;
597 prevWinBorder = theApp.winGbBorderOn;
598 prevBorderAuto = gbBorderAutomatic;
599 if ((gbEmulatorType == 2 || gbEmulatorType == 5)
600 && !theApp.hideMovieBorder) // games played in SGB mode can have a border
601 {
602 gbBorderOn = true;
603 theApp.winGbBorderOn = true;
604 gbBorderAutomatic = false;
605 }
606 else
607 {
608 gbBorderOn = false;
609 theApp.winGbBorderOn = false;
610 gbBorderAutomatic = false;
611 if (theApp.hideMovieBorder)
612 {
613 theApp.hideMovieBorder = false;
614 prevBorder = false; // it might be expected behaviour that it stays hidden after the movie
615 }
616 }
617 systemGbBorderOn();
618 #else
619 sdlRtcEnable = (Movie.header.optionFlags & MOVIE_SETTING_RTCENABLE) != 0;
620 saveType = Movie.header.saveType;
621 sdlFlashSize = Movie.header.flashSize;
622 #endif
623 }
625 static void HardResetAndSRAMClear()
626 {
627 #if (defined(WIN32) && !defined(SDL))
628 winEraseBatteryFile(); // delete the damn SRAM file and keep it from being resurrected from RAM
629 MainWnd *temp = ((MainWnd *)theApp.m_pMainWnd);
630 if (!temp->winFileRun(true)) // restart running the game
631 {
632 temp->winFileClose();
633 }
634 #else
635 char fname [1024];
636 GetBatterySaveName(fname);
637 remove(fname); // delete the damn SRAM file
639 // Henceforth, emuCleanUp means "clear out SRAM"
640 //theEmulator.emuCleanUp(); // keep it from being resurrected from RAM <--This is wrong, it'll deallocate all variables --Felipe
642 /// FIXME the correct SDL code to call for a full restart isn't in a function yet
643 theEmulator.emuReset(false);
644 #endif
645 }
647 int VBAMovieOpen(const char *filename, bool8 read_only)
648 {
649 loadingMovie = true;
650 uint8 movieReadOnly = read_only ? 1 : 0;
652 FILE * file;
653 STREAM stream;
654 int result;
655 int fn;
657 char movie_filename[_MAX_PATH];
658 #ifdef WIN32
659 _fullpath(movie_filename, filename, _MAX_PATH);
660 #else
661 // SDL FIXME: convert to fullpath
662 strncpy(movie_filename, filename, _MAX_PATH);
663 movie_filename[_MAX_PATH - 1] = '\0';
664 #endif
666 if (movie_filename[0] == '\0')
667 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
669 if (!emulating)
670 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
672 // bool alreadyOpen = (Movie.file != NULL && _stricmp(movie_filename, Movie.filename) == 0);
674 // if (alreadyOpen)
675 change_state(MOVIE_STATE_NONE); // have to stop current movie before trying to re-open it
677 if (!(file = fopen(movie_filename, "rb+")))
678 if (!(file = fopen(movie_filename, "rb")))
679 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
680 //else
681 // movieReadOnly = 2; // we have to open the movie twice, no need to do this both times
683 // if (!alreadyOpen)
684 // change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one
685 //
686 // if (!(file = fopen(movie_filename, "rb+")))
687 // if(!(file = fopen(movie_filename, "rb")))
688 // {loadingMovie = false; return MOVIE_FILE_NOT_FOUND;}
689 // else
690 // movieReadOnly = 2;
692 // clear out the current movie
693 VBAMovieInit();
695 // read header
696 if ((result = read_movie_header(file, Movie)) != MOVIE_SUCCESS)
697 {
698 fclose(file);
699 { loadingMovie = false; return result; }
700 }
702 // set emulator settings that make the movie more likely to stay synchronized
703 SetPlayEmuSettings();
705 // extern bool systemLoadBIOS();
706 // if (!systemLoadBIOS())
707 // { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
709 // read the metadata / author info from file
710 fread(Movie.authorInfo, 1, MOVIE_METADATA_SIZE, file);
711 fn = dup(fileno(file)); // XXX: why does this fail?? it returns -1 but errno == 0
712 fclose(file);
714 // apparently this lseek is necessary
715 lseek(fn, Movie.header.offset_to_savestate, SEEK_SET);
716 if (!(stream = utilGzReopen(fn, "rb")))
717 if (!(stream = utilGzOpen(movie_filename, "rb")))
718 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
719 else
720 fn = dup(fileno(file));
721 // in case the above dup failed but opening the file normally doesn't fail
723 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
724 {
725 // load the snapshot
726 result = theEmulator.emuReadStateFromStream(stream) ? MOVIE_SUCCESS : MOVIE_WRONG_FORMAT;
728 // FIXME: Kludge for conversion
729 remember_input_state();
730 }
731 else if (Movie.header.startFlags & MOVIE_START_FROM_SRAM)
732 {
733 // 'soft' reset:
734 theEmulator.emuReset(false);
736 // load the SRAM
737 result = theEmulator.emuReadBatteryFromStream(stream) ? MOVIE_SUCCESS : MOVIE_WRONG_FORMAT;
738 }
739 else
740 {
741 HardResetAndSRAMClear();
742 }
744 utilGzClose(stream);
746 if (result != MOVIE_SUCCESS)
747 { loadingMovie = false; return result; }
749 // if (!(file = fopen(movie_filename, /*read_only ? "rb" :*/ "rb+"))) // want to be able to switch out of read-only later
750 // {
751 // if(!Movie.readOnly || !(file = fopen(movie_filename, "rb"))) // try read-only if failed
752 // return MOVIE_FILE_NOT_FOUND;
753 // }
754 if (!(file = fopen(movie_filename, "rb+")))
755 if (!(file = fopen(movie_filename, "rb")))
756 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
757 else
758 movieReadOnly = 2;
760 // recalculate length of movie from the file size
761 Movie.bytesPerFrame = bytes_per_frame(Movie);
762 fseek(file, 0, SEEK_END);
763 long fileSize = ftell(file);
764 Movie.header.length_frames = (fileSize - Movie.header.offset_to_controller_data) / Movie.bytesPerFrame;
766 if (fseek(file, Movie.header.offset_to_controller_data, SEEK_SET))
767 { fclose(file); loadingMovie = false; return MOVIE_WRONG_FORMAT; }
769 strcpy(Movie.filename, movie_filename);
770 Movie.file = file;
771 Movie.inputBufferPtr = Movie.inputBuffer;
772 Movie.currentFrame = 0;
773 Movie.readOnly = movieReadOnly;
774 Movie.RecordedThisSession = false;
776 // read controller data
777 uint32 to_read = Movie.bytesPerFrame * Movie.header.length_frames;
778 reserve_buffer_space(to_read);
779 fread(Movie.inputBuffer, 1, to_read, file);
781 change_state(MOVIE_STATE_PLAY);
783 char messageString[64] = "Movie ";
784 bool converted = false;
785 if (autoConvertMovieWhenPlaying)
786 {
787 int result = VBAMovieConvertCurrent();
788 if (result == MOVIE_SUCCESS)
789 strcat(messageString, "converted and ");
790 else if (result == MOVIE_WRONG_VERSION)
791 strcat(messageString, "higher revision ");
792 }
794 if (Movie.state == MOVIE_STATE_PLAY)
795 strcat(messageString, "replaying ");
796 else
797 strcat(messageString, "finished ");
798 if (Movie.readOnly)
799 strcat(messageString, "(read)");
800 else
801 strcat(messageString, "(edit)");
802 systemScreenMessage(messageString);
804 VBAUpdateButtonPressDisplay();
805 VBAUpdateFrameCountDisplay();
806 systemRefreshScreen();
808 { loadingMovie = false; return MOVIE_SUCCESS; }
809 }
811 static void SetRecordEmuSettings()
812 {
813 Movie.header.optionFlags = 0;
814 #if (defined(WIN32) && !defined(SDL))
815 if (theApp.useBiosFile)
816 Movie.header.optionFlags |= MOVIE_SETTING_USEBIOSFILE;
817 if (theApp.skipBiosFile)
818 Movie.header.optionFlags |= MOVIE_SETTING_SKIPBIOSFILE;
819 if (rtcIsEnabled())
820 Movie.header.optionFlags |= MOVIE_SETTING_RTCENABLE;
821 Movie.header.saveType = theApp.winSaveType;
822 Movie.header.flashSize = theApp.winFlashSize;
823 #else
824 extern int saveType, sdlRtcEnable, sdlFlashSize; // from SDL.cpp
825 extern bool8 useBios, skipBios; // from SDL.cpp
826 if (useBios)
827 Movie.header.optionFlags |= MOVIE_SETTING_USEBIOSFILE;
828 if (skipBios)
829 Movie.header.optionFlags |= MOVIE_SETTING_SKIPBIOSFILE;
830 if (sdlRtcEnable)
831 Movie.header.optionFlags |= MOVIE_SETTING_RTCENABLE;
832 Movie.header.saveType = saveType;
833 Movie.header.flashSize = sdlFlashSize;
834 #endif
835 prevEmulatorType = Movie.header.gbEmulatorType = gbEmulatorType;
837 if (!memLagTempEnabled)
838 Movie.header.optionFlags |= MOVIE_SETTING_LAGHACK;
840 if (gbNullInputHackTempEnabled)
841 Movie.header.optionFlags |= MOVIE_SETTING_GBINPUTHACK;
843 Movie.header.optionFlags |= MOVIE_SETTING_GBCFF55FIX;
844 extern int32 gbDMASpeedVersion;
845 gbDMASpeedVersion = 1;
847 Movie.header.optionFlags |= MOVIE_SETTING_GBECHORAMFIX;
848 extern int32 gbEchoRAMFixOn;
849 gbEchoRAMFixOn = 1;
851 // some GB/GBC games depend on the sound rate, so just use the highest one
852 systemSoundSetQuality(1);
854 useOldFrameTiming = false;
856 #if (defined(WIN32) && !defined(SDL))
857 // theApp.removeIntros = false;
859 prevBorder = gbBorderOn;
860 prevWinBorder = theApp.winGbBorderOn;
861 prevBorderAuto = gbBorderAutomatic;
862 if (gbEmulatorType == 2 || gbEmulatorType == 5) // only games played in SGB mode will have a border
863 {
864 gbBorderOn = true;
865 theApp.winGbBorderOn = true;
866 gbBorderAutomatic = false;
867 }
868 else
869 {
870 gbBorderOn = false;
871 theApp.winGbBorderOn = false;
872 gbBorderAutomatic = false;
873 }
874 systemGbBorderOn();
875 #else
876 /// SDLFIXME
877 #endif
878 }
880 uint16 VBAMovieGetCurrentInputOf(int controllerNum, bool normalOnly)
881 {
882 if (controllerNum < 0 || controllerNum >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
883 return 0;
885 return normalOnly ? (currentButtons[controllerNum] & BUTTON_REGULAR_MASK) : currentButtons[controllerNum];
886 }
888 int VBAMovieCreate(const char *filename, const char *authorInfo, uint8 startFlags, uint8 controllerFlags, uint8 typeFlags)
889 {
890 // make sure at least one controller is enabled
891 if ((controllerFlags & MOVIE_CONTROLLERS_ANY_MASK) == 0)
892 return MOVIE_WRONG_FORMAT;
894 if (!emulating)
895 return MOVIE_UNKNOWN_ERROR;
897 loadingMovie = true;
899 FILE * file;
900 STREAM stream;
901 int fn;
903 char movie_filename [_MAX_PATH];
904 #ifdef WIN32
905 _fullpath(movie_filename, filename, _MAX_PATH);
906 #else
907 // FIXME: convert to fullpath
908 strncpy(movie_filename, filename, _MAX_PATH);
909 movie_filename[_MAX_PATH - 1] = '\0';
910 #endif
912 bool alreadyOpen = (Movie.file != NULL && stricmp(movie_filename, Movie.filename) == 0);
914 if (alreadyOpen)
915 change_state(MOVIE_STATE_NONE); // have to stop current movie before trying to re-open it
917 if (movie_filename[0] == '\0')
918 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
920 if (!(file = fopen(movie_filename, "wb")))
921 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
923 if (!alreadyOpen)
924 change_state(MOVIE_STATE_NONE); // stop current movie when we're able to open the other one
926 // clear out the current movie
927 printf("RLM: movie init\n");
929 VBAMovieInit();
931 // fill in the movie's header
932 Movie.header.uid = (uint32)time(NULL);
933 Movie.header.magic = VBM_MAGIC;
934 Movie.header.version = VBM_VERSION;
935 Movie.header.rerecord_count = 0;
936 Movie.header.length_frames = 0;
937 Movie.header.startFlags = startFlags;
938 Movie.header.controllerFlags = controllerFlags;
939 Movie.header.typeFlags = typeFlags;
940 Movie.header.minorVersion = VBM_REVISION;
942 // set emulator settings that make the movie more likely to stay synchronized when it's later played back
943 SetRecordEmuSettings();
945 // set ROM and BIOS checksums and stuff
946 VBAMovieGetRomInfo(Movie, Movie.header.romTitle, Movie.header.romGameCode, Movie.header.romOrBiosChecksum, Movie.header.romCRC);
948 printf("RLM: Writing movie header\n");
949 // write the header to file
950 write_movie_header(file, Movie);
952 printf("RLM: setting metadata\n");
954 // copy over the metadata / author info
955 VBAMovieSetMetadata("________________Robert McIntyre______________________________________________________________________________________________________________________________________________________________________________________________________________________");
957 printf("RLM: writing metadata\n");
959 // write the metadata / author info to file
962 fwrite(Movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, file);
964 // write snapshot or SRAM if applicable
965 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT
966 || Movie.header.startFlags & MOVIE_START_FROM_SRAM)
967 {
968 Movie.header.offset_to_savestate = (uint32)ftell(file);
970 // close the file and reopen it as a stream:
972 fn = dup(fileno(file));
973 fclose(file);
975 if (!(stream = utilGzReopen(fn, "ab"))) // append mode to start at end, no seek necessary
976 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
978 // write the save data:
979 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
980 {
981 // save snapshot
982 if (!theEmulator.emuWriteStateToStream(stream))
983 {
984 utilGzClose(stream);
985 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
986 }
987 }
988 else if (Movie.header.startFlags & MOVIE_START_FROM_SRAM)
989 {
990 // save SRAM
991 if (!theEmulator.emuWriteBatteryToStream(stream))
992 {
993 utilGzClose(stream);
994 { loadingMovie = false; return MOVIE_UNKNOWN_ERROR; }
995 }
997 // 'soft' reset:
998 theEmulator.emuReset(false);
999 }
1001 utilGzClose(stream);
1003 // reopen the file and seek back to the end
1005 if (!(file = fopen(movie_filename, "rb+")))
1006 { loadingMovie = false; return MOVIE_FILE_NOT_FOUND; }
1008 fseek(file, 0, SEEK_END);
1010 else // no snapshot or SRAM
1012 HardResetAndSRAMClear();
1015 Movie.header.offset_to_controller_data = (uint32)ftell(file);
1017 strcpy(Movie.filename, movie_filename);
1018 Movie.file = file;
1019 Movie.bytesPerFrame = bytes_per_frame(Movie);
1020 Movie.inputBufferPtr = Movie.inputBuffer;
1021 Movie.currentFrame = 0;
1022 Movie.readOnly = false;
1023 Movie.RecordedThisSession = true;
1025 change_state(MOVIE_STATE_RECORD);
1027 systemScreenMessage("Recording movie...");
1028 { loadingMovie = false; return MOVIE_SUCCESS; }
1031 void VBAUpdateButtonPressDisplay()
1033 uint32 keys = currentButtons[0] & BUTTON_REGULAR_RECORDING_MASK;
1035 const static char KeyMap[] = { 'A', 'B', 's', 'S', '>', '<', '^', 'v', 'R', 'L', '!', '?', '{', '}', 'v', '^' };
1036 const static int KeyOrder[] = { 5, 6, 4, 7, 0, 1, 9, 8, 3, 2, 12, 15, 13, 14, 11, 10 }; // < ^ > v A B L R S s { = } _
1037 // ? !
1038 char buffer[256];
1039 sprintf(buffer, " ");
1041 #ifndef WIN32
1042 // don't bother color-coding autofire and such
1043 int i;
1044 for (i = 0; i < 15; i++)
1046 int j = KeyOrder[i];
1047 int mask = (1 << (j));
1048 buffer[strlen(" ") + i] = ((keys & mask) != 0) ? KeyMap[j] : ' ';
1051 systemScreenMessage(buffer, 2, -1);
1052 #else
1053 const bool eraseAll = !theApp.inputDisplay;
1054 uint32 autoHeldKeys = eraseAll ? 0 : theApp.autoHold & BUTTON_REGULAR_RECORDING_MASK;
1055 uint32 autoFireKeys = eraseAll ? 0 : (theApp.autoFire | theApp.autoFire2) & BUTTON_REGULAR_RECORDING_MASK;
1056 uint32 pressedKeys = eraseAll ? 0 : keys;
1058 char colorList[64];
1059 memset(colorList, 1, strlen(buffer));
1061 if (!eraseAll)
1063 for (int i = 0; i < 15; i++)
1065 const int j = KeyOrder[i];
1066 const int mask = (1 << (j));
1067 bool pressed = (pressedKeys & mask) != 0;
1068 const bool autoHeld = (autoHeldKeys & mask) != 0;
1069 const bool autoFired = (autoFireKeys & mask) != 0;
1070 const bool erased = (lastKeys & mask) != 0 && (!pressed && !autoHeld && !autoFired);
1071 extern int textMethod;
1072 if (textMethod != 2 && (autoHeld || (autoFired && !pressed) || erased))
1074 int colorNum = 1; // default is white
1075 if (autoHeld)
1076 colorNum += (pressed ? 2 : 1); // yellow if pressed, red if not
1077 else if (autoFired)
1078 colorNum += 5; // blue if autofired and not currently pressed
1079 else if (erased)
1080 colorNum += 8; // black on black
1082 colorList[strlen(" ") + i] = colorNum;
1083 pressed = true;
1085 buffer[strlen(" ") + i] = pressed ? KeyMap[j] : ' ';
1089 lastKeys = currentButtons[0];
1090 lastKeys |= theApp.autoHold & BUTTON_REGULAR_RECORDING_MASK;
1091 lastKeys |= (theApp.autoFire | theApp.autoFire2) & BUTTON_REGULAR_RECORDING_MASK;
1093 systemScreenMessage(buffer, 2, -1, colorList);
1094 #endif
1097 void VBAUpdateFrameCountDisplay()
1099 const int MAGICAL_NUMBER = 64; // FIXME: this won't do any better, but only to remind you of sz issues
1100 char frameDisplayString[MAGICAL_NUMBER];
1101 char lagFrameDisplayString[MAGICAL_NUMBER];
1102 char extraCountDisplayString[MAGICAL_NUMBER];
1104 #if (defined(WIN32) && !defined(SDL))
1105 if (theApp.frameCounter)
1106 #else
1107 /// SDL FIXME
1108 #endif
1110 switch (Movie.state)
1112 case MOVIE_STATE_PLAY:
1113 case MOVIE_STATE_END:
1115 sprintf(frameDisplayString, "%d / %d", Movie.currentFrame, Movie.header.length_frames);
1116 if (!Movie.readOnly)
1117 strcat(frameDisplayString, " (edit)");
1118 break;
1120 case MOVIE_STATE_RECORD:
1122 sprintf(frameDisplayString, "%d (record)", Movie.currentFrame);
1123 break;
1125 default:
1127 sprintf(frameDisplayString, "%d (no movie)", systemCounters.frameCount);
1128 break;
1132 #if (defined(WIN32) && !defined(SDL))
1133 if (theApp.lagCounter)
1134 #else
1135 /// SDL FIXME
1136 #endif
1138 // sprintf(lagFrameDisplayString, " %c %d", systemCounters.laggedLast ? '*' : '|', systemCounters.lagCount);
1139 sprintf(lagFrameDisplayString, " | %d%s", systemCounters.lagCount, systemCounters.laggedLast ? " *" : "");
1140 strcat(frameDisplayString, lagFrameDisplayString);
1143 #if (defined(WIN32) && !defined(SDL))
1144 if (theApp.extraCounter)
1145 #else
1146 /// SDL FIXME
1147 #endif
1149 sprintf(extraCountDisplayString, " | %d", systemCounters.frameCount - systemCounters.extraCount);
1150 strcat(frameDisplayString, extraCountDisplayString);
1153 #if (defined(WIN32) && !defined(SDL))
1154 else
1156 frameDisplayString[0] = '\0';
1158 #else
1159 /// SDL FIXME
1160 #endif
1161 systemScreenMessage(frameDisplayString, 1, -1);
1164 // this function should only be called once every frame
1165 void VBAMovieUpdateState()
1167 ++Movie.currentFrame;
1168 printf("RLM: inside updateState\n");
1169 if (Movie.state == MOVIE_STATE_PLAY)
1171 Movie.inputBufferPtr += Movie.bytesPerFrame;
1172 if (Movie.currentFrame >= Movie.header.length_frames)
1174 // the movie ends anyway; what to do next depends on the settings
1175 change_state(MOVIE_STATE_END);
1178 else if (Movie.state == MOVIE_STATE_RECORD)
1180 printf("RLM: Movie_STATE_RECORD\n");
1181 // use first fseek?
1182 //TODO: THis is the problem.
1183 fwrite(Movie.inputBufferPtr, 1, Movie.bytesPerFrame, Movie.file);
1184 printf("RLM: write successful.\n");
1185 Movie.header.length_frames = Movie.currentFrame;
1186 Movie.inputBufferPtr += Movie.bytesPerFrame;
1187 Movie.RecordedThisSession = true;
1188 flush_movie_header();
1190 else if (Movie.state == MOVIE_STATE_END)
1192 change_state(MOVIE_STATE_END);
1196 void VBAMovieRead(int i, bool /*sensor*/)
1198 if (Movie.state != MOVIE_STATE_PLAY)
1199 return;
1201 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
1202 return; // not a controller we're recognizing
1204 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
1206 currentButtons[i] = Read16(Movie.inputBufferPtr + CONTROLLER_DATA_SIZE * i);
1208 else
1210 currentButtons[i] = 0; // pretend the controller is disconnected
1213 if ((currentButtons[i] & BUTTON_MASK_NEW_RESET) != 0)
1214 resetSignaled = true;
1217 void VBAMovieWrite(int i, bool /*sensor*/)
1219 if (Movie.state != MOVIE_STATE_RECORD)
1220 return;
1222 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS)
1223 return; // not a controller we're recognizing
1225 reserve_buffer_space((uint32)((Movie.inputBufferPtr - Movie.inputBuffer) + Movie.bytesPerFrame));
1227 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
1229 // get the current controller data
1230 uint16 buttonData = currentButtons[i];
1232 // mask away the irrelevent bits
1233 buttonData &= BUTTON_REGULAR_MASK | BUTTON_MOTION_MASK;
1235 // soft-reset "button" for 1 frame if the game is reset while recording
1236 if (resetSignaled)
1238 buttonData |= BUTTON_MASK_NEW_RESET;
1241 // backward compatibility kludge
1242 if (resetSignaledLast)
1244 buttonData |= BUTTON_MASK_OLD_RESET;
1247 Write16(buttonData, Movie.inputBufferPtr + CONTROLLER_DATA_SIZE * i);
1249 // and for display
1250 currentButtons[i] = buttonData;
1252 else
1254 // pretend the controller is disconnected (otherwise input it gives could cause desync since we're not writing it to the
1255 // movie)
1256 currentButtons[i] = 0;
1260 void VBAMovieStop(bool8 suppress_message)
1262 if (Movie.state != MOVIE_STATE_NONE)
1264 change_state(MOVIE_STATE_NONE);
1265 if (!suppress_message)
1266 systemScreenMessage("Movie stop");
1270 int VBAMovieGetInfo(const char *filename, SMovie *info)
1272 assert(info != NULL);
1273 if (info == NULL)
1274 return -1;
1276 FILE * file;
1277 int result;
1278 SMovie &local_movie = *info;
1280 memset(info, 0, sizeof(*info));
1281 if (filename[0] == '\0')
1282 return MOVIE_FILE_NOT_FOUND;
1283 if (!(file = fopen(filename, "rb")))
1284 return MOVIE_FILE_NOT_FOUND;
1286 // read header
1287 if ((result = (read_movie_header(file, local_movie))) != MOVIE_SUCCESS)
1289 fclose(file);
1290 return result;
1293 // read the metadata / author info from file
1294 fread(local_movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, file);
1296 strncpy(local_movie.filename, filename, _MAX_PATH);
1297 local_movie.filename[_MAX_PATH - 1] = '\0';
1299 if (Movie.file != NULL && stricmp(local_movie.filename, Movie.filename) == 0) // alreadyOpen
1301 local_movie.bytesPerFrame = Movie.bytesPerFrame;
1302 local_movie.header.length_frames = Movie.header.length_frames;
1304 else
1306 // recalculate length of movie from the file size
1307 local_movie.bytesPerFrame = bytes_per_frame(local_movie);
1308 fseek(file, 0, SEEK_END);
1309 int fileSize = ftell(file);
1310 local_movie.header.length_frames =
1311 (fileSize - local_movie.header.offset_to_controller_data) / local_movie.bytesPerFrame;
1314 fclose(file);
1316 if (access(filename, W_OK))
1317 info->readOnly = true;
1319 return MOVIE_SUCCESS;
1322 bool8 VBAMovieActive()
1324 return (Movie.state != MOVIE_STATE_NONE);
1327 bool8 VBAMovieLoading()
1329 return loadingMovie;
1332 bool8 VBAMoviePlaying()
1334 return (Movie.state == MOVIE_STATE_PLAY);
1337 bool8 VBAMovieRecording()
1339 return (Movie.state == MOVIE_STATE_RECORD);
1342 bool8 VBAMovieReadOnly()
1344 if (!VBAMovieActive())
1345 return false;
1347 return Movie.readOnly;
1350 void VBAMovieToggleReadOnly()
1352 if (!VBAMovieActive())
1353 return;
1355 if (Movie.readOnly != 2)
1357 Movie.readOnly = !Movie.readOnly;
1359 systemScreenMessage(Movie.readOnly ? "Movie now read-only" : "Movie now editable");
1361 else
1363 systemScreenMessage("Can't toggle read-only movie");
1367 uint32 VBAMovieGetVersion()
1369 if (!VBAMovieActive())
1370 return 0;
1372 return Movie.header.version;
1375 uint32 VBAMovieGetMinorVersion()
1377 if (!VBAMovieActive())
1378 return 0;
1380 return Movie.header.minorVersion;
1383 uint32 VBAMovieGetId()
1385 if (!VBAMovieActive())
1386 return 0;
1388 return Movie.header.uid;
1391 uint32 VBAMovieGetLength()
1393 if (!VBAMovieActive())
1394 return 0;
1396 return Movie.header.length_frames;
1399 uint32 VBAMovieGetFrameCounter()
1401 if (!VBAMovieActive())
1402 return 0;
1404 return Movie.currentFrame;
1407 uint32 VBAMovieGetRerecordCount()
1409 if (!VBAMovieActive())
1410 return 0;
1412 return Movie.header.rerecord_count;
1415 uint32 VBAMovieSetRerecordCount(uint32 newRerecordCount)
1417 uint32 oldRerecordCount = 0;
1418 if (!VBAMovieActive())
1419 return 0;
1421 oldRerecordCount = Movie.header.rerecord_count;
1422 Movie.header.rerecord_count = newRerecordCount;
1423 return oldRerecordCount;
1426 std::string VBAMovieGetAuthorInfo()
1428 if (!VBAMovieActive())
1429 return "";
1431 return Movie.authorInfo;
1434 std::string VBAMovieGetFilename()
1436 if (!VBAMovieActive())
1437 return "";
1439 return Movie.filename;
1442 void VBAMovieFreeze(uint8 * *buf, uint32 *size)
1444 // sanity check
1445 if (!VBAMovieActive())
1447 return;
1450 *buf = NULL;
1451 *size = 0;
1453 // compute size needed for the buffer
1454 // room for header.uid, currentFrame, and header.length_frames
1455 uint32 size_needed = sizeof(Movie.header.uid) + sizeof(Movie.currentFrame) + sizeof(Movie.header.length_frames);
1456 size_needed += (uint32)(Movie.bytesPerFrame * Movie.header.length_frames);
1457 *buf = new uint8[size_needed];
1458 *size = size_needed;
1460 uint8 *ptr = *buf;
1461 if (!ptr)
1463 return;
1466 Push32(Movie.header.uid, ptr);
1467 Push32(Movie.currentFrame, ptr);
1468 Push32(Movie.header.length_frames - 1, ptr); // HACK: shorten the length by 1 for backward compatibility
1470 memcpy(ptr, Movie.inputBuffer, Movie.bytesPerFrame * Movie.header.length_frames);
1473 int VBAMovieUnfreeze(const uint8 *buf, uint32 size)
1475 // sanity check
1476 if (!VBAMovieActive())
1478 return MOVIE_NOT_FROM_A_MOVIE;
1481 const uint8 *ptr = buf;
1482 if (size < sizeof(Movie.header.uid) + sizeof(Movie.currentFrame) + sizeof(Movie.header.length_frames))
1484 return MOVIE_WRONG_FORMAT;
1487 uint32 movie_id = Pop32(ptr);
1488 uint32 current_frame = Pop32(ptr);
1489 uint32 end_frame = Pop32(ptr) + 1; // HACK: restore the length for backward compatibility
1490 uint32 space_needed = Movie.bytesPerFrame * end_frame;
1492 if (movie_id != Movie.header.uid)
1493 return MOVIE_NOT_FROM_THIS_MOVIE;
1495 if (space_needed > size)
1496 return MOVIE_WRONG_FORMAT;
1498 if (Movie.readOnly)
1500 // here, we are going to keep the input data from the movie file
1501 // and simply rewind to the currentFrame pointer
1502 // this will cause a desync if the savestate is not in sync // <-- NOT ANYMORE
1503 // with the on-disk recording data, but it's easily solved
1504 // by loading another savestate or playing the movie from the beginning
1506 // don't allow loading a state inconsistent with the current movie
1507 uint32 length_history = min(current_frame, Movie.header.length_frames);
1508 if (end_frame < length_history)
1509 return MOVIE_SNAPSHOT_INCONSISTENT;
1511 uint32 space_shared = Movie.bytesPerFrame * length_history;
1512 if (memcmp(Movie.inputBuffer, ptr, space_shared))
1513 return MOVIE_SNAPSHOT_INCONSISTENT;
1515 Movie.currentFrame = current_frame;
1516 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * min(current_frame, Movie.header.length_frames);
1518 else
1520 // here, we are going to take the input data from the savestate
1521 // and make it the input data for the current movie, then continue
1522 // writing new input data at the currentFrame pointer
1523 Movie.currentFrame = current_frame;
1524 Movie.header.length_frames = end_frame;
1525 if (!VBALuaRerecordCountSkip())
1526 ++Movie.header.rerecord_count;
1528 Movie.RecordedThisSession = true;
1530 // do this before calling reserve_buffer_space()
1531 Movie.inputBufferPtr = Movie.inputBuffer + Movie.bytesPerFrame * min(current_frame, Movie.header.length_frames);
1532 reserve_buffer_space(space_needed);
1533 memcpy(Movie.inputBuffer, ptr, space_needed);
1535 // for consistency, no auto movie conversion here since we don't auto convert the corresponding savestate
1536 flush_movie_header();
1537 flush_movie_frames();
1540 change_state(MOVIE_STATE_PLAY); // check for movie end
1542 // necessary!
1543 resetSignaled = false;
1544 resetSignaledLast = false;
1546 // necessary to check if there's a reset signal at the previous frame
1547 if (current_frame > 0)
1549 const u8 NEW_RESET = u8(BUTTON_MASK_NEW_RESET >> 8);
1550 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
1552 if ((Movie.header.controllerFlags & MOVIE_CONTROLLER(i)) && (*(Movie.inputBufferPtr+1- Movie.bytesPerFrame) & NEW_RESET))
1554 resetSignaledLast = true;
1555 break;
1560 return MOVIE_SUCCESS;
1563 bool VBAMovieEnded()
1565 return (Movie.state == MOVIE_STATE_END);
1566 // return (Movie.state != MOVIE_STATE_NONE && Movie.currentFrame >= Movie.header.length_frames);
1569 bool VBAMovieAllowsRerecording()
1571 bool allows = (Movie.state != MOVIE_STATE_NONE) && (Movie.currentFrame <= Movie.header.length_frames);
1572 return /*!VBAMovieReadOnly() &&*/ allows;
1575 bool VBAMovieSwitchToPlaying()
1577 if (!VBAMovieActive())
1578 return false;
1580 if (!Movie.readOnly)
1582 VBAMovieToggleReadOnly();
1585 change_state(MOVIE_STATE_PLAY);
1586 if (Movie.state == MOVIE_STATE_PLAY)
1587 systemScreenMessage("Movie replay (continue)");
1588 else
1589 systemScreenMessage("Movie end");
1591 return true;
1594 bool VBAMovieSwitchToRecording()
1596 if (!VBAMovieAllowsRerecording())
1597 return false;
1599 if (Movie.readOnly)
1601 VBAMovieToggleReadOnly();
1604 if (!VBALuaRerecordCountSkip())
1605 ++Movie.header.rerecord_count;
1607 change_state(MOVIE_STATE_RECORD);
1608 systemScreenMessage("Movie re-record");
1610 //truncate_movie(Movie.currentFrame);
1612 return true;
1615 uint32 VBAMovieGetState()
1617 // ?
1618 if (!VBAMovieActive())
1619 return MOVIE_STATE_NONE;
1621 return Movie.state;
1624 void VBAMovieSignalReset()
1626 if (VBAMovieActive())
1627 resetSignaled = true;
1630 void VBAMovieResetIfRequested()
1632 if (resetSignaled)
1634 theEmulator.emuReset(false);
1635 resetSignaled = false;
1636 resetSignaledLast = true;
1638 else
1640 resetSignaledLast = false;
1644 void VBAMovieSetMetadata(const char *info)
1646 if (!memcmp(Movie.authorInfo, info, MOVIE_METADATA_SIZE))
1647 return;
1649 memcpy(Movie.authorInfo, info, MOVIE_METADATA_SIZE); // strncpy would omit post-0 bytes
1650 Movie.authorInfo[MOVIE_METADATA_SIZE - 1] = '\0';
1652 if (Movie.file)
1654 // (over-)write the header
1655 fseek(Movie.file, 0, SEEK_SET);
1657 write_movie_header(Movie.file, Movie);
1659 // write the metadata / author info to file
1660 fwrite(Movie.authorInfo, 1, sizeof(char) * MOVIE_METADATA_SIZE, Movie.file);
1662 fflush(Movie.file);
1664 printf("RLM: setMetadata called\n");
1668 void VBAMovieRestart()
1670 if (VBAMovieActive())
1672 systemSoundClearBuffer();
1674 bool8 modified = Movie.RecordedThisSession;
1676 VBAMovieStop(true);
1678 char movieName [_MAX_PATH];
1679 strncpy(movieName, Movie.filename, _MAX_PATH);
1680 movieName[_MAX_PATH - 1] = '\0';
1681 VBAMovieOpen(movieName, Movie.readOnly); // can't just pass in Movie.filename, since VBAMovieOpen clears out Movie's
1682 // variables
1684 Movie.RecordedThisSession = modified;
1686 systemScreenMessage("Movie replay (restart)");
1690 int VBAMovieGetPauseAt()
1692 return Movie.pauseFrame;
1695 void VBAMovieSetPauseAt(int at)
1697 Movie.pauseFrame = at;
1700 ///////////////////////
1701 // movie tools
1703 // FIXME: is it safe to convert/flush a movie while recording it (considering fseek() problem)?
1704 int VBAMovieConvertCurrent()
1706 if (!VBAMovieActive())
1708 return MOVIE_NOTHING;
1711 if (Movie.header.minorVersion > VBM_REVISION)
1713 return MOVIE_WRONG_VERSION;
1716 if (Movie.header.minorVersion == VBM_REVISION)
1718 return MOVIE_NOTHING;
1721 Movie.header.minorVersion = VBM_REVISION;
1723 if (Movie.header.length_frames == 0) // this could happen
1725 truncate_movie(0);
1726 return MOVIE_SUCCESS;
1729 // fix movies recorded from snapshots
1730 if (Movie.header.startFlags & MOVIE_START_FROM_SNAPSHOT)
1732 uint8 *firstFramePtr = Movie.inputBuffer;
1733 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
1735 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
1737 Push16(initialInputs[i], firstFramePtr);
1738 // note: this is correct since Push16 advances the dest pointer by sizeof u16
1743 // convert old resets to new ones
1744 const u8 OLD_RESET = u8(BUTTON_MASK_OLD_RESET >> 8);
1745 const u8 NEW_RESET = u8(BUTTON_MASK_NEW_RESET >> 8);
1746 for (int i = 0; i < MOVIE_NUM_OF_POSSIBLE_CONTROLLERS; ++i)
1748 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i))
1750 uint8 *startPtr = Movie.inputBuffer + sizeof(u16) * i + 1;
1751 uint8 *endPtr = Movie.inputBuffer + Movie.bytesPerFrame * (Movie.header.length_frames - 1);
1752 for (; startPtr < endPtr; startPtr += Movie.bytesPerFrame)
1754 if (startPtr[Movie.bytesPerFrame] & OLD_RESET)
1756 startPtr[0] |= NEW_RESET;
1762 flush_movie_header();
1763 flush_movie_frames();
1764 return MOVIE_SUCCESS;
1767 bool VBAMovieTuncateAtCurrentFrame()
1769 if (!VBAMovieActive())
1770 return false;
1772 truncate_movie(Movie.currentFrame);
1773 change_state(MOVIE_STATE_END);
1774 systemScreenMessage("Movie truncated");
1776 return true;
1779 bool VBAMovieFixHeader()
1781 if (!VBAMovieActive())
1782 return false;
1784 flush_movie_header();
1785 systemScreenMessage("Movie header fixed");
1786 return true;