Mercurial > vba-clojure
view clojure/com/aurellem/run/bootstrap_0.clj @ 343:652c5abee892
constructing exact item-pc layout for item-writer.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 08 Apr 2012 08:27:55 -0500 |
parents | 4e0b64ea7b66 |
children | 9366539d29b6 |
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1 (ns com.aurellem.run.bootstrap-02 (:use (com.aurellem.gb saves gb-driver util3 items vbm characters money))4 (:use (com.aurellem.run util title save-corruption))5 (:use (com.aurellem.exp item-bridge))6 (:import [com.aurellem.gb.gb_driver SaveState]))8 (defn-memo boot-root []9 [ [] (root)])11 (defn-memo to-rival-name12 ([] (to-rival-name (boot-root)))13 ([script]14 (->> script15 title16 oak17 name-entry-rlm18 (scroll-text 5))))20 (defn-memo name-rival-bootstrap21 ([] (name-rival-bootstrap (to-rival-name)))22 ([script]23 (->> script24 (first-difference [] [:a] AF)25 (first-difference [] [:r] DE)26 (play-moves27 [[]28 [] [] [:r] [] [:d] [:a] ;; L29 [:r] [] [:r] [] [:r] [] [:r] []30 [:r] [] [:d] [] [:d] [:a] ;; [PK]31 [:u] [] [:l] [] [:l] []32 [:l] [] [:l] [] [:l] [:a] ;; U33 [:r] [] [:r] [] [:r] []34 [:r] [] [:r] [] [:d] [:a] ;; [PK]35 [] [:a] ;; [PK]36 [] [:a] ;; [PK]37 [:r] [] [:d] [:a] ;; END38 ]))))40 (defn-memo leave-house41 ([] (leave-house (name-rival-bootstrap)))42 ([script]43 (->> script44 finish-title45 walk-to-stairs46 walk-to-door47 (walk [↓ ↓]))))49 (defn-memo to-pallet-town-edge50 ([] (to-pallet-town-edge (leave-house)))51 ([script]52 (->> script53 (walk [→ → → → →54 ↑ ↑ ↑ ↑ ↑ ↑]))))56 (defn-memo start-pikachu-battle57 ([] (start-pikachu-battle58 (to-pallet-town-edge)))59 ([script]60 (->> script61 (first-difference [:b] [:b :a] DE)62 scroll-text63 (do-nothing 200)64 (play-moves [[:b]]))))66 (defn-memo capture-pikachu67 ([] (capture-pikachu (start-pikachu-battle)))68 ([script]69 (->> script70 (scroll-text 3))))72 (defn-memo go-to-lab73 ([] (go-to-lab (capture-pikachu)))74 ([script]75 (->> script76 end-text77 (scroll-text 5)78 end-text79 ;; oak walks you to his lab; no input required.80 (do-nothing 400))))82 (defn-memo talk-to-oak-in-lab83 ([] (talk-to-oak-in-lab (go-to-lab)))84 ([script]85 (->> script86 (scroll-text 14)87 end-text)))89 (defn-memo try-to-get-eevee90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))91 ([script]92 (->> script93 ;; walk to pokeball94 (walk [↓ → →])95 ;; and try to grab it96 (play-moves97 (concat [↑ ↑ [:a]]98 (repeat 100 [])))99 (scroll-text 10)100 (end-text))))102 (defn-memo obtain-pikachu103 ([] (obtain-pikachu (try-to-get-eevee)))104 ([script]105 (->> script106 (scroll-text 6)107 (end-text))))110 (defn-memo begin-battle-with-rival111 ([] (begin-battle-with-rival112 (obtain-pikachu)))113 ([script]114 (->> script115 (walk [↓ ↓ ↓])116 (scroll-text 3)117 (end-text)118 (scroll-text))))120 (defn-memo defeat-eevee121 ([] (defeat-eevee122 (begin-battle-with-rival)))123 ([script]124 (->> script125 (do-nothing 400)126 (play-moves [[:a]])127 (critical-hit)128 (do-nothing 200)129 (scroll-text 2) ;; for eevee's tail-whip130 (do-nothing 10)131 (play-moves [[:a]])132 (critical-hit)133 (do-nothing 200)134 (scroll-text 2) ;; tail whip again135 (do-nothing 10)136 (play-moves [[:a]])137 (critical-hit)138 (do-nothing 200))))140 (defn-memo finish-rival-text141 ([] (finish-rival-text142 (defeat-eevee)))143 ([script]144 (->> script145 (scroll-text 12)146 (end-text))))148 (defn-memo pikachu-comes-out149 ([] (pikachu-comes-out150 (finish-rival-text)))151 ([script]152 (->> script153 (scroll-text 8)154 (end-text))))156 (defn-memo leave-oaks-lab157 ([] (leave-oaks-lab158 (pikachu-comes-out)))159 ([script]160 (->> script161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))163 (defn-memo oaks-lab->pallet-town-edge164 ([] (oaks-lab->pallet-town-edge165 (leave-oaks-lab)))166 ([script]167 (->> script168 (walk [← ← ←169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))171 (defn-memo pallet-edge->viridian-mart172 ([] (pallet-edge->viridian-mart true173 (oaks-lab->pallet-town-edge)))174 ([dodge-stupid-guy? script]175 (let [dodge-1 (if dodge-stupid-guy?176 [→ →]177 [→])178 dodge-2 (if dodge-stupid-guy?179 [↑ ↑ ←]180 [↑ ↑])]182 (->> script183 ;; leave straight grass184 (walk-thru-grass185 [↑ ↑ ↑ ↑ ↑])187 (walk [↑ ↑ ↑ ↑])189 (walk-thru-grass190 [← ← ↑])192 (walk [↑ ↑ ↑ ↑ → → → ])194 (walk-thru-grass195 [→ ↑ ↑ ←])197 (walk198 [← ←199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑200 → → → → ])202 ;; this part is dependent on that203 ;; stupid NPC in the grass patch204 (walk-thru-grass205 (concat dodge-1206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))208 (walk209 (concat210 dodge-2211 [← ← ←212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑213 ← ←214 ↑ ↑ ↑ ↑215 → → → → → → → → → →216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))218 (defn-memo get-oaks-parcel219 ([] (get-oaks-parcel220 (pallet-edge->viridian-mart)))221 ([script]222 (->> script223 (do-nothing 50)224 (end-text)225 (scroll-text 3)226 (do-nothing 197)227 (play-moves [[:a] []])228 (walk [↓ ↓ → ↓]))))230 (defn-memo viridian-store->oaks-lab231 ([] (viridian-store->oaks-lab232 (get-oaks-parcel)))233 ([script]234 (->> script235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓236 ← ← ← ← ← ← ← ← ←237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓238 ← ←239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓240 ↓ ↓ ↓ ↓ ↓ ↓ ↓241 → → → → → → → →242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓243 ← ← ← ← ←244 ↓ ↓ ↓ ↓245 ])246 (walk-thru-grass247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])248 (walk [↓ ↓ ← ↓ ↓ ↓ ←249 ↓ ↓ ↓ ↓ ↓ ↓250 → → → ↑])252 (do-nothing 1))))255 (defn-memo viridian-store->oaks-lab-like-a-boss256 ([] (viridian-store->oaks-lab-like-a-boss257 (get-oaks-parcel)))258 ([script]259 (->> script260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓261 ← ← ← ← ← ← ← ← ←262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])264 (walk-thru-grass265 [↓ ↓ ↓ ↓ ↓])267 (walk268 [↓ ↓ ← ↓269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓270 → → → ↓])272 (walk-thru-grass273 [↓ ↓ ↓])275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])277 (walk-thru-grass278 [↓ ↓ ↓ ↓ ↓ ↓])280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓281 ↓ ↓ ↓ ↓ ↓282 → → → ↑]))))284 (defn-memo deliver-oaks-parcel285 ([] (deliver-oaks-parcel286 (viridian-store->oaks-lab-like-a-boss)))287 ([script]288 (->> script289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])290 (play-moves [[] [:a]])291 (scroll-text 13)292 (end-text)293 (do-nothing 200)294 (scroll-text 2)295 (end-text)296 (scroll-text 2)297 (end-text)298 (scroll-text 8)299 (end-text)300 (scroll-text 9)301 (end-text)302 (scroll-text 7)303 (end-text)304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))306 (defn-memo return-to-viridian-mart307 ([] (return-to-viridian-mart308 (deliver-oaks-parcel)))309 ([script]310 (->> script311 oaks-lab->pallet-town-edge312 (pallet-edge->viridian-mart false))))314 (defn-memo walk-to-counter315 ([] (walk-to-counter316 (return-to-viridian-mart)))317 ([script]318 (->> script319 (walk [↑ ↑ ←]))))323 ;; useful addresses324 52262 ;; --- current-cursor-offset325 52278 ;; --- current screen-offset328 (defn exp-item-list []329 (clojure.pprint/pprint330 (apply harmonic-compare331 (map read-state332 ["up-1" "down-1"333 "up-2" "down-2"334 "up-3" "down-3"335 "up-4" "down-4"336 "up-5" "down-5"337 "up-6"]))))340 ;; turns out that these addresses are the cursor position341 ;; for all lists in the game (start list, pokemon list, shop342 ;; lists, inventory lists, battle list, basically343 ;; everything!)345 (def list-cursor-offset-address 52262)346 (def list-screen-offset-address 52278)348 (defn list-offset349 ([^SaveState state]350 (let [mem (memory state)]351 (+ (aget mem list-screen-offset-address)352 (aget mem list-cursor-offset-address))))353 ([] (list-offset @current-state)))355 (defn exp-item-selection []356 (clojure.pprint/pprint357 (apply memory-compare358 (map read-state359 ["1-item"360 "2-items"361 "3-items"362 "4-items"363 ]))))365 (def item-quantity-selected-address 65432)367 (defn item-quantity-selected368 ([^SaveState state]369 (println "items:" (aget (memory state) item-quantity-selected-address))370 (aget (memory state) item-quantity-selected-address))371 ([] (item-quantity-selected @current-state)))373 (defn set-cursor-relative374 "Assumes the arrow keys currently control the cursor.375 Moves the cursor n steps relative to its current376 position."377 [n script]378 (let [key (if (< 0 n) ↓ ↑)]379 (multiple-times380 (Math/abs n)381 (partial first-difference382 [] key list-offset)383 script)))385 (defn set-cursor386 "Assumes the arrow keys currently control the cursor. Sets387 the cursor to the desired position. Works for any menu388 that uses a cursor including the start menu, item menu,389 pokemon menu, and battle menu."390 [n [moves state :as script]]391 (let [current-position (list-offset state)392 difference (- n current-position)]393 (println difference)394 (set-cursor-relative difference script)))396 (defn set-quantity397 "Set the quantity of an item to buy or sell to the desired value398 using the fewest possible button presses."399 ([total-quantity desired-quantity [moves state :as script]]400 (let [current-quantity (item-quantity-selected state)401 loop-point (if (> total-quantity 99) 0xFF 99)402 distance (- desired-quantity current-quantity)403 loop-distance (int(* -1 (Math/signum (float distance))404 (- loop-point (Math/abs distance))))405 best-path (first (sort-by #(Math/abs %)406 [distance loop-distance]))407 direction (if (< 0 best-path) ↑ ↓)]408 (println "best-path" best-path)409 (reduce410 (fn [script _]411 (delayed-difference [] direction 5 item-quantity-selected412 script))414 script415 (range (Math/abs best-path)))))416 ([desired-quantity [moves state :as script]]417 (set-quantity 99 desired-quantity script)))419 (defn activate-start-menu [script]420 (first-difference [:b] [:b :start] AF script))422 (defn wait-until [script-fn script]423 (let [wait-time424 (- (dec (count (first (script-fn script))))425 (count (first script)))]426 (println "wait-time" wait-time)427 (do-nothing wait-time script)))429 (defn select-menu-entry [script]430 (->> script431 (wait-until (partial set-cursor-relative 1))432 (play-moves [[:a] []])))434 (defn restart435 "The two button presses after a restart event are converted to436 blanks. Due to weirdness with the VBM format. To compensate, ensure437 that the two button presses after restart are both blanks."438 [script]439 (play-moves [[:restart] [] []] script))441 (defn-memo do-save-corruption442 ([] (do-save-corruption443 (walk-to-counter)))444 ([script]445 (->> script446 activate-start-menu447 (set-cursor 4)448 select-menu-entry449 select-menu-entry450 (play-moves451 ;; this section is copied from speedrun-2942 and corrupts452 ;; the save so that the total number of pokemon is set to453 ;; 0xFF, allowing manipulation of non-pokemon data in RAM454 ;; via the pokemon interface.455 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []456 [] [] [] [] [] [] [] [] [] [] [] []])457 (restart)458 (title)459 (first-difference [] [:start] AF)460 (first-difference [] [:a] AF))))462 (defn gen-corrupted-checkpoint! []463 (let [[cor-moves cor-save] (do-save-corruption)]464 (write-moves! cor-moves "cor-checkpoint")465 (write-state! cor-save "cor-checkpoint")))467 (defn corrupted-checkpoint []468 [(read-moves "cor-checkpoint")469 (read-state "cor-checkpoint")])471 (def menu do-nothing )473 (defn close-menu [script]474 (first-difference [] [:b] AF script))476 (defn purchase-item477 "Assumes that the cursor is over the desired item, and purchases478 quantity of that item."479 [n script]480 (->> script481 select-menu-entry482 (set-quantity n)483 (first-difference [] [:a] AF)484 scroll-text485 select-menu-entry486 scroll-text))488 (defn-memo corrupt-item-list489 "Corrupt the num-of-items variable by switching a corrupted pokemon490 into out-of-bounds memory."491 ([] (corrupt-item-list492 ;;(corrupted-checkpoint)493 (do-save-corruption)494 ))495 ([script]496 (->> script497 activate-start-menu498 (set-cursor 1) ; select "POKEMON" from499 select-menu-entry ; from main menu.500 (set-cursor 5) ; select 6th pokemon501 select-menu-entry502 (set-cursor 1)503 select-menu-entry504 (repeat-until-different [] list-offset)505 (set-cursor 9)506 select-menu-entry ; switch 6th with 10th507 close-menu508 close-menu)))510 (defn-memo get-lots-of-money511 "Sell 0xFE cancel buttons to make a tremendous amount of money."512 ([] (get-lots-of-money (corrupt-item-list)))513 ([script]514 (->> script515 (first-difference [] [:a] AF) ; talk to shopkeep516 (repeat-until-different [] list-offset)517 (set-cursor 1)518 select-menu-entry519 (repeat-until-different [] list-offset)520 select-menu-entry521 (set-quantity 0xFF 0xF7)522 (first-difference [] [:a] AF)523 select-menu-entry524 close-menu)))526 (defn note [str script]527 (println str) script)529 (defn-memo buy-bootstrapping-items530 "Buy items that will become part of the bootstrapping531 program."532 ([] (buy-bootstrapping-items (get-lots-of-money)))533 ([script]534 (->> script535 close-menu536 select-menu-entry537 (purchase-item 1) ; buying a pokeball overflows538 ; the item-counter from 0xFF to 0x00539 ; repairing the item-list.540 (set-cursor 1)541 (purchase-item 1) ; these other items are here to542 ; protect the burn heals when the543 (set-cursor 2) ; item list is corrupted again.544 (purchase-item 1)546 (set-cursor 3)547 (purchase-item 1)549 (set-cursor 4) ; 95 burn-heals spells out the550 (purchase-item 96) ; return address to the pokemon551 ; kernel. 96 so that they can be552 ; deposited without causing a shift.554 close-menu ; stop talking to shopkeep555 (wait-until select-menu-entry)556 (play-moves [[:b]])557 end-text)))559 (defn-memo corrupt-item-list-again560 ([] (corrupt-item-list-again (buy-bootstrapping-items)))561 ([script]562 (->> script563 activate-start-menu564 (set-cursor-relative 0)565 select-menu-entry567 ;; repair list-offset for pokemon-list568 (set-cursor-relative -1)570 (set-cursor 4) ; switching it to571 select-menu-entry ; tenth place.572 (set-cursor 1)573 select-menu-entry ; select "switch" on 5th575 (repeat-until-different [] list-offset)576 (set-cursor 9) ; goto 10th pokemon577 select-menu-entry ; do switch578 close-menu579 close-menu)))581 (defn-memo leave-viridian-store582 ([] (leave-viridian-store (corrupt-item-list-again)))583 ([script]584 (->> script585 ;; leave store586 (walk [↓ ↓ → ↓]))))588 (defn force-encounter [direction script]589 (delayed-improbability-search590 600591 #(search-string % "Wild")592 (partial move direction) script))594 (defn-memo fight-wild-pokemon595 ([] (fight-wild-pokemon (leave-viridian-store)))596 ([script]597 (->> script598 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓599 ← ← ← ← ← ← ← ←600 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])601 (force-encounter →))))603 (defn-memo run-from-pokemon604 ([] (run-from-pokemon (fight-wild-pokemon)))605 ([script]606 (->> script607 (scroll-text)608 (play-moves [[:a]])609 (wait-until select-menu-entry)610 (set-cursor 1)611 (first-difference [] → AF)612 (scroll-text)613 (scroll-text))))615 (defn-memo to-poke-center-computer616 ([] (to-poke-center-computer617 (run-from-pokemon)))618 ([script]619 (->> script620 (walk-thru-grass [→ → ↑])621 (walk [↑ ← ← ←622 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑623 ← ←624 ↑ ↑ ↑ ↑625 → → → → ↑])626 (walk [→ →627 ↑ ↑ ↑628 → → → → → → → → →])629 (first-difference [] ↑ AF))))631 (defn-memo begin-deposits632 ([] (begin-deposits633 (to-poke-center-computer)))634 ([script]635 (->> script636 ;; access PC637 (scroll-text 2)639 ;; access item storage640 (menu [[:a] [:d] [:a]])641 (scroll-text 2)643 ;; begin deposit644 (menu [[:d] [:a]])645 (do-nothing 40))))647 (defn deposit-n-items648 [n script]649 (->> script650 (do-nothing 100)651 (play-moves [[:a]])652 (do-nothing 80)653 (multiple-times654 (dec n)655 (fn [script]656 (->> script657 (play-moves [[:u]])658 (do-nothing 1))))659 (play-moves [[:a]])660 (scroll-text)))662 (defn deposit-one-item663 [script]664 (->> script665 (do-nothing 100)666 (play-moves [[:a]])667 (do-nothing 80)668 (play-moves [[:a]])669 (scroll-text)))671 (defn-memo create-header672 ([] (create-header (begin-deposits)))673 ([script]674 (->> script675 (multiple-times 33 deposit-one-item)676 (do-nothing 1))))678 (defn bootstrap-init []679 [(read-moves "bootstrap-init")680 (read-state "bootstrap-init")])682 (defn create-bootstrap-program683 ([] (create-bootstrap-program684 (create-header)))685 ([script]686 (->> script687 (do-nothing 120)688 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])689 ;;(deposit-n-items 33)691 (menu (repeat 17 ↓))695 (do-nothing 1))))698 (defn test-pc-item-program []699 (-> (read-state "bootstrap-init")700 (set-memory pc-item-list-start 50)701 (set-memory-range702 map-function-address-start [0x8B 0xD5])703 (set-memory-range704 (inc pc-item-list-start)705 (flatten706 [(repeat707 28708 [0xFF 0x01])709 [;; second part of item manipulation program710 0x00 ;; this starts at address 0xD56C711 0x2A ;; save (HL)=(target) to A, increment HL713 0x00714 0x47 ;; save A to B716 0x00717 0x3A ;; save (target+1) to A, decrement HL719 0x00720 0x22 ;; A -> target, increment HL [(target+1) -> target]722 0x00723 0x70 ;; load B into target+1 [(target) -> target+1]725 0x00726 0xC3 ;; first part of absolute jump728 0x0C ;; return control to pokemon kernel729 0x5F]730 (repeat731 5732 [0xFF 0x01])734 [;; first part of item manipulation program735 0x00736 0x21 ;; load target into HL738 0x94 ;; this is the target address739 0xD5741 0x00 ;; relative jump back to first part742 0x18744 0xE1 ;; of program745 0x01747 0xFF ;; spacer748 0x01750 0x04 ;; target ID (pokeball)751 0x3E ;; target Quantity (lemonade)752 ]]))))758 (defn basic-writer [target-address limit return-address]759 (let [[target-high target-low] (disect-bytes-2 target-address)760 [return-high return-low] (disect-bytes-2 return-address)]761 (flatten762 [0xF3 ;; disable interrupts764 0x1E ;; load limit into E765 limit767 0x21 ;; load target into HL768 target-low769 target-high771 ;; load 1 into C.772 0x0E ;; C == 1 means input-first nybble773 0x01 ;; C == 0 means input-second nybble775 ;; Input Section777 0x3E ;; load 0x20 into A, to measure dpad778 0x20780 0xE0 ;; load A into [FF00]781 0x00783 0xF0 ;; load 0xFF00 into A to get784 0x00 ;; d-pad presses786 0xE6787 0x0F ;; select bottom four bits of A789 0xB8 ;; see if input is different (CP A B)791 0x28 ;; repeat above steps if input is not different792 ;; (jump relative backwards if B != A)793 0xF5 ;; (literal -11)795 0x47 ;; load A into B797 0x0D ;; dec C798 ;; branch based on C:799 0x20 ;; JR NZ800 0x07 ;; skip "input first nybble" below803 ;; input first nybble805 0xCB806 0x37 ;; swap nybbles on A808 0x57 ;; A -> D810 0x18811 0xEC ;; literal -20 -- go back to input section813 ;; input second nybble815 0x0C ;; inc C817 0xE6 ;; select bottom bits818 0x0F820 0xB2 ;; (OR A D) -> A822 0x22 ;; (do (A -> (HL)) (INC HL))824 0x1D ;; (DEC E)826 0x20 ;; jump back to input section if not done827 0xE4 ;; literal -28829 0xFB ;; re-enable interrupts831 0xC3832 return-low833 return-high ])))836 (defn test-basic-writer []837 (-> (read-state "bootstrap-init")838 (set-memory pc-item-list-start 50)839 (set-memory-range840 map-function-address-start841 (reverse (disect-bytes-2 (inc pc-item-list-start))))842 (set-memory-range843 (inc pc-item-list-start)844 (basic-writer 0xD162 10 0x5F0C))))846 (defn debug-basic-writer []847 (PC! (test-basic-writer) (inc pc-item-list-start)))849 (defn d-ticks [state n]850 (reduce (fn [state _] (d-tick state))851 state (range n)))853 (defn d-print [state message]854 (println message) state)856 (defn dddd857 []858 (-> (debug-basic-writer)859 (d-ticks 20)860 (set-memory 0xFF00 0xFF)861 (d-print "============== second cycle")862 (d-ticks 14)863 (d-print "============== end")864 (d-ticks 20)))866 ;;TMs at celadon store ---867 ;;01 (any-number) mega punch868 ;;02 (any-number) razor wind869 ;;05 (any-number) mega kick870 ;;07 (any-number) hyper beam871 ;;09 (any-number) take down872 ;;13 (only 1) ice beam873 ;;17 (any-number) submission874 ;;18 (only 1) counter875 ;;32 (any-number) double team876 ;;33 (any-number) reflect877 ;;37 (any-number) egg bomb878 ;;48 (only 1) rock slide879 ;;49 (only 1) tri attack882 ;; no-ops883 ;; 0x00884 ;; 0xB8 - 0xBF (compares) :garbage885 ;; 0x3F clear carry flag :s.s.ticket886 ;; 0x37 set carry flag :guard-spec [!]887 ;; 0x33 increment SP :poke-doll [!]888 ;; 0x3B decrement SP :coin890 ;;0x7F A->A :garbage891 ;;0x40 B->B :gold-teeth892 ;;0x49 C->C :poke-flute893 ;;0x52 D->D :elixer894 ;;0x5B E->E :garbage895 ;;0x6D L->L :garbage896 ;;0x64 H->H :garbage899 ;;0xC5 push BC :HM02900 ;;0xD5 push DE :TM13 (ice-beam)901 ;;0xE5 push HL :TM29 (psychic)902 ;;0xF5 push AF :TM45 (thunder-wave)904 ;; 0xA7 (AND A A) :garbage905 ;; 0xB7 (OR A A) :garbage907 ;; 0x2F (CPL A) :leaf-stone910 (defn item-writer911 "This is the basic writer, optimized to be made of valid912 item-quantity pairs."913 [target-address limit return-address]914 (let [[target-high target-low] (disect-bytes-2 target-address)915 [return-high return-low] (disect-bytes-2 return-address)]916 (flatten917 [918 ;;0xC5 ;; push junk onto stack919 ;;0xD5920 ;;0xE5921 ;;0xF5922 0x33 ;; (item-hack) set increment stack pointer no-op923 0x1E ;; load limit into E924 limit925 0x3F ;; (item-hack) set carry flag no-op927 ;; load 2 into C.928 0x0E ;; C == 1 means input-first nybble929 0x04 ;; C == 0 means input-second nybble931 0x21 ;; load target into HL932 target-low933 target-high934 0x37 ;; (item-hack) set carry flag no-op936 0x2F ;; (item-hack) cpl A937 0x2F ;; (item-hack) cpl A --together a spacer no-op939 0x00 ;; (item-hack) no-op940 0xF3 ;; disable interrupts941 ;; Input Section943 0x3E ;; load 0x20 into A, to measure buttons944 0x10946 0x00 ;; (item-hack) no-op947 0xE0 ;; load A into [FF00]948 0x00950 0xF0 ;; load 0xFF00 into A to get951 0x00 ;; button presses953 0xE6954 0x0F ;; select bottom four bits of A955 0x37 ;; (item-hack) set carry flag no-op957 0x00 ;; (item-hack) no-op958 0xB8 ;; see if input is different (CP A B)960 0x00 ;; (item-hack) (INC SP)961 0x28 ;; repeat above steps if input is not different962 ;; (jump relative backwards if B != A)963 0xED ;; (literal -19) (item-hack) -19 == egg bomb (TM37)965 0x47 ;; load A into B967 0x0D ;; dec C968 0x37 ;; (item-hack) set-carry flag969 ;; branch based on C:970 0x20 ;; JR NZ971 23 ;; skip "input second nybble" and "jump to target" below973 ;; input second nybble975 0x0C ;; inc C976 0x0C ;; inc C978 0x00 ;; (item-hack) no-op979 0xE6 ;; select bottom bits980 0x0F981 0x37 ;; (item-hack) set-carry flag no-op983 0x00 ;; (item-hack) no-op984 0xB2 ;; (OR A D) -> A986 0x22 ;; (do (A -> (HL)) (INC HL))988 0x1D ;; (DEC E)990 0x00 ;; (item-hack)991 0x20 ;; jump back to input section if not done992 0xDA ;; literal -36 == TM 18 (counter)993 0x01 ;; (item-hack) set BC to literal (no-op)995 ;; jump to target996 0x00 ;; (item-hack) these two bytes can be anything.997 0x01999 0x00 ;; (item-hack) no-op1000 0xBF ;; (CP A A) ensures Z1002 0xCA ;; (item-hack) jump if Z1003 return-low1004 return-high1005 0x01 ;; (item-hack) will never be reached.1009 ;; input first nybble1010 0x001011 0xCB1012 0x37 ;; swap nybbles on A1014 0x57 ;; A -> D1016 0x37 ;; (item-hack) set carry flag no-op1017 0x18 ;; relative jump backwards1018 0xCD ;; literal -51 == TM05; go back to input section1019 0x01 ;; (item-hack) will never reach this instruction1021 ])))1023 (defn test-item-writer []1024 (-> (read-state "bootstrap-init")1025 (set-memory pc-item-list-start 50)1026 (set-memory-range1027 map-function-address-start1028 (reverse (disect-bytes-2 (inc pc-item-list-start))))1029 (set-memory-range1030 (inc pc-item-list-start)1031 (item-writer 0xD162 201 0xD162))))1033 (defn item-writer-state []1034 (read-state "item-writer"))1036 (defn test-item-writer-2 []1037 (let [orig (item-writer-state)]1038 (-> orig1039 (print-listing 0xD162 (+ 0xD162 20))1040 (run-moves (reduce concat1041 (repeat 10 [[:a :b :start :select] []])))1042 ((fn [_] (println "===========") _))1043 (print-listing 0xD162 (+ 0xD162 20)))))1045 (defn pc-item-writer-program1046 []1047 (let [limit 2011048 [target-high target-low] (disect-bytes-2 0xD162)]1049 (flatten1050 [[0x00 ;; (item-hack) set increment stack pointer no-op1051 0x1E ;; load limit into E1052 limit1053 0x3F ;; (item-hack) set carry flag no-op1055 ;; load 2 into C.1056 0x0E ;; C == 1 means input-first nybble1057 0x04 ;; C == 0 means input-second nybble1059 0x21 ;; load target into HL1060 target-low1061 target-high1062 0x37 ;; (item-hack) set carry flag no-op1064 0x2F ;; (item-hack) cpl A1065 0x2F ;; (item-hack) cpl A --together a spacer no-op1067 0x00 ;; (item-hack) no-op1068 0xF3 ;; disable interrupts1069 ;; Input Section1071 0x3E ;; load 0x20 into A, to measure buttons1072 0x101074 0x00 ;; (item-hack) no-op1075 0xE0 ;; load A into [FF00]1076 0x001078 0xF0 ;; load 0xFF00 into A to get1079 0x00 ;; button presses1081 0xE61082 0x0F ;; select bottom four bits of A1083 0x37 ;; (item-hack) set carry flag no-op1085 0x00 ;; (item-hack) no-op1086 0xB8 ;; see if input is different (CP A B)1088 0x00 ;; (item-hack) (INC SP)1089 0x28 ;; repeat above steps if input is not different1090 ;; (jump relative backwards if B != A)1091 0xED ;; (literal -19) (item-hack) -19 == egg bomb (TM37)1093 0x47 ;; load A into B1095 0x0D ;; dec C1096 0x37 ;; (item-hack) set-carry flag1097 ;; branch based on C:1098 0x20 ;; JR NZ1099 23 ;; skip "input second nybble" and "jump to target" below1101 ;; input second nybble1103 0x0C ;; inc C1104 0x0C ;; inc C1106 0x00 ;; (item-hack) no-op1107 0xE6 ;; select bottom bits1108 0x0F1109 0x37 ;; (item-hack) set-carry flag no-op1111 0x00 ;; (item-hack) no-op1112 0xB2 ;; (OR A D) -> A1114 0x22 ;; (do (A -> (HL)) (INC HL))1116 0x1D ;; (DEC E)1118 0x00 ;; (item-hack)1119 0x20 ;; jump back to input section if not done1120 0xDA ;; literal -36 == TM 18 (counter)1121 0x01 ;; (item-hack) set BC to literal (no-op)1123 ;; jump to target1124 0x00 ;; (item-hack) these two bytes can be anything.1125 0x011127 0x00 ;; (item-hack) no-op1128 0xBF ;; (CP A A) ensures Z1130 0xCA ;; (item-hack) jump if Z1131 target-low1132 target-high1133 0x01 ;; (item-hack) will never be reached.1135 ;; input first nybble1136 0x001137 0xCB1138 0x37 ;; swap nybbles on A1140 0x57 ;; A -> D1142 0x37 ;; (item-hack) set carry flag no-op1143 0x18 ;; relative jump backwards1144 0xCD ;; literal -51 == TM05; go back to input section1145 0x01 ;; (item-hack) will never reach this instruction1147 ]1148 (repeat 8 [0xFF 0x01])1150 [;; jump to actual program1151 0x001152 0x37 ;; (item-hack) set carry flag no-op1154 0x001155 0x211157 0x3A1158 0xD51160 ;; 0x001161 ;; 0x44 ;; H -> B1163 ;; 0x001164 ;; 0x7D ;; L -> A1166 ;; 0x001167 ;; 0x7C ;; A -> H1169 ;; 0x001170 ;; 0x68 ;; B -> L1172 0x001173 0xE9 ;; jump to (HL)1174 ]])))1177 (defn test-pc-item-writer []1178 (-> (read-state "bootstrap-init")1179 (set-memory pc-item-list-start 50)1180 (set-memory-range1181 map-function-address-start1182 [0x8B 0xD5])1183 (set-memory-range1184 (inc pc-item-list-start)1185 (pc-item-writer-program))))1187 (defn test-pc-item-writer-2 []1188 (let [orig (read-state "pc-item-writer")]1189 (-> orig1190 (print-listing 0xD162 (+ 0xD162 20))1191 (run-moves (reduce concat1192 (repeat 10 [[:a :b :start :select] []])))1193 ((fn [_] (println "===========") _))1194 (print-listing 0xD162 (+ 0xD162 20)))))