Mercurial > vba-clojure
view src/gba/GBAGfx.cpp @ 370:5aabbe326eb0
fixed a few blocks that were not tangling properly.
author | Dylan Holmes <ocsenave@gmail.com> |
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date | Sun, 08 Apr 2012 07:59:15 -0500 |
parents | f9f4f1b99eed |
children |
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1 #include "../Port.h"2 #include "GBAGfx.h"4 int coeff[32] = {5 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,6 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 167 };9 // some of the rendering code in gfx.h (such as mode 0 line 1298)10 // renders outside the given buffer (past 239) which corrupts other memory,11 // so rather than find all places in that code that need to be fixed,12 // just give it enough extra scratch space to use14 u32 line0[240+LINE_BUFFER_OVERFLOW_LEEWAY];15 u32 line1[240+LINE_BUFFER_OVERFLOW_LEEWAY];16 u32 line2[240+LINE_BUFFER_OVERFLOW_LEEWAY];17 u32 line3[240+LINE_BUFFER_OVERFLOW_LEEWAY];18 u32 lineOBJ[240+LINE_BUFFER_OVERFLOW_LEEWAY];19 u32 lineOBJWin[240+LINE_BUFFER_OVERFLOW_LEEWAY];20 u32 lineMix[240+LINE_BUFFER_OVERFLOW_LEEWAY];21 bool gfxInWin0[240+LINE_BUFFER_OVERFLOW_LEEWAY];22 bool gfxInWin1[240+LINE_BUFFER_OVERFLOW_LEEWAY];24 int gfxBG2Changed = 0;25 int gfxBG3Changed = 0;27 int gfxBG2X = 0;28 int gfxBG2Y = 0;29 int gfxBG2LastX = 0;30 int gfxBG2LastY = 0;31 int gfxBG3X = 0;32 int gfxBG3Y = 0;33 int gfxBG3LastX = 0;34 int gfxBG3LastY = 0;35 int gfxLastVCOUNT = 0;