Mercurial > vba-clojure
view src/common/inputGlobal.h @ 198:5055ec9de278
competed move-table printing component of pokemon printing function.
author | Robert McIntyre <rlm@mit.edu> |
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date | Fri, 23 Mar 2012 00:30:34 -0500 |
parents | f9f4f1b99eed |
children |
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1 #ifndef VBA_INPUT_GLOBAL_H2 #define VBA_INPUT_GLOBAL_H4 #if _MSC_VER > 10005 #pragma once6 #endif // _MSC_VER > 10008 enum9 {10 KEY_BUTTON_A, KEY_BUTTON_B,11 KEY_BUTTON_SELECT, KEY_BUTTON_START,12 KEY_RIGHT, KEY_LEFT,13 KEY_UP, KEY_DOWN,14 KEY_BUTTON_R, KEY_BUTTON_L,15 KEY_BUTTON_SPEED, KEY_BUTTON_CAPTURE,16 KEY_BUTTON_GS17 };19 #define BUTTON_MASK_A (0x0001)20 #define BUTTON_MASK_B (0x0002)21 #define BUTTON_MASK_SELECT (0x0004)22 #define BUTTON_MASK_START (0x0008)23 #define BUTTON_MASK_RIGHT (0x0010)24 #define BUTTON_MASK_LEFT (0x0020)25 #define BUTTON_MASK_UP (0x0040)26 #define BUTTON_MASK_DOWN (0x0080)27 #define BUTTON_MASK_R (0x0100)28 #define BUTTON_MASK_L (0x0200)29 #define BUTTON_GB_MASK (BUTTON_MASK_A|BUTTON_MASK_B|BUTTON_MASK_SELECT|BUTTON_MASK_START| \30 BUTTON_MASK_RIGHT|BUTTON_MASK_LEFT|BUTTON_MASK_UP|BUTTON_MASK_DOWN)31 #define BUTTON_GBA_ONLY (BUTTON_MASK_R|BUTTON_MASK_L)32 #define BUTTON_REGULAR_MASK (BUTTON_GB_MASK|BUTTON_GBA_ONLY)33 #define BUTTON_MASK_OLD_RESET (0x0400)34 #define BUTTON_MASK_NEW_RESET (0x0800)35 #define BUTTON_MASK_LEFT_MOTION (0x1000)36 #define BUTTON_MASK_RIGHT_MOTION (0x2000)37 #define BUTTON_MASK_DOWN_MOTION (0x4000)38 #define BUTTON_MASK_UP_MOTION (0x8000)39 #define BUTTON_MOTION_MASK (BUTTON_MASK_LEFT_MOTION|BUTTON_MASK_RIGHT_MOTION|BUTTON_MASK_DOWN_MOTION| \40 BUTTON_MASK_UP_MOTION)41 #define BUTTON_RECORDINGONLY_MASK (BUTTON_MASK_OLD_RESET|BUTTON_MASK_NEW_RESET|BUTTON_MOTION_MASK)42 #define BUTTON_REGULAR_RECORDING_MASK (BUTTON_REGULAR_MASK|BUTTON_RECORDINGONLY_MASK)43 #define BUTTON_MASK_SPEED (0x040000)44 #define BUTTON_MASK_CAPTURE (0x080000)45 #define BUTTON_MASK_GAMESHARK (0x100000)46 #define BUTTON_NONRECORDINGONLY_MASK (BUTTON_MASK_SPEED|BUTTON_MASK_CAPTURE|BUTTON_MASK_GAMESHARK)48 #endif // VBA_INPUT_GLOBAL_H