view src/gba/Sram.h @ 419:4901ba2d3860

Figured out how NPC Pokemon teams are encoded.
author Dylan Holmes <ocsenave@gmail.com>
date Sat, 14 Apr 2012 05:20:28 -0500
parents f9f4f1b99eed
children
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1 #ifndef VBA_SRAM_H
2 #define VBA_SRAM_H
4 #if _MSC_VER > 1000
5 #pragma once
6 #endif // _MSC_VER > 1000
8 extern u8 sramRead(u32 address);
9 extern void sramWrite(u32 address, u8 byte);
11 #endif // VBA_SRAM_H