Mercurial > vba-clojure
view src/lua/luaconf.h @ 606:47572d444485
final video rendered.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 02 Sep 2012 23:44:22 -0500 |
parents | 27763b933818 |
children |
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1 /*2 ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $3 ** Configuration file for Lua4 ** See Copyright Notice in lua.h5 */8 #ifndef lconfig_h9 #define lconfig_h11 #include <limits.h>12 #include <stddef.h>15 /*16 ** ==================================================================17 ** Search for "@@" to find all configurable definitions.18 ** ===================================================================19 */22 /*23 @@ LUA_ANSI controls the use of non-ansi features.24 ** CHANGE it (define it) if you want Lua to avoid the use of any25 ** non-ansi feature or library.26 */27 #if defined(__STRICT_ANSI__)28 #define LUA_ANSI29 #endif32 #if !defined(LUA_ANSI) && defined(_WIN32)33 #define LUA_WIN34 #endif36 #if defined(LUA_USE_LINUX)37 #define LUA_USE_POSIX38 #define LUA_USE_DLOPEN /* needs an extra library: -ldl */39 #define LUA_USE_READLINE /* needs some extra libraries */40 #endif42 #if defined(LUA_USE_MACOSX)43 #define LUA_USE_POSIX44 #define LUA_DL_DYLD /* does not need extra library */45 #endif49 /*50 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System51 @* Interfaces Extension (XSI).52 ** CHANGE it (define it) if your system is XSI compatible.53 */54 #if defined(LUA_USE_POSIX)55 #define LUA_USE_MKSTEMP56 #define LUA_USE_ISATTY57 #define LUA_USE_POPEN58 #define LUA_USE_ULONGJMP59 #endif62 /*63 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that64 @* Lua check to set its paths.65 @@ LUA_INIT is the name of the environment variable that Lua66 @* checks for initialization code.67 ** CHANGE them if you want different names.68 */69 #define LUA_PATH "LUA_PATH"70 #define LUA_CPATH "LUA_CPATH"71 #define LUA_INIT "LUA_INIT"74 /*75 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for76 @* Lua libraries.77 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for78 @* C libraries.79 ** CHANGE them if your machine has a non-conventional directory80 ** hierarchy or if you want to install your libraries in81 ** non-conventional directories.82 */83 #if defined(_WIN32)84 /*85 ** In Windows, any exclamation mark ('!') in the path is replaced by the86 ** path of the directory of the executable file of the current process.87 */88 #define LUA_LDIR "!\\lua\\"89 #define LUA_CDIR "!\\"90 #define LUA_PATH_DEFAULT \91 ".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \92 LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"93 #define LUA_CPATH_DEFAULT \94 ".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"96 #else97 #define LUA_ROOT "/usr/local/"98 #define LUA_LDIR LUA_ROOT "share/lua/5.1/"99 #define LUA_CDIR LUA_ROOT "lib/lua/5.1/"100 #define LUA_PATH_DEFAULT \101 "./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \102 LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"103 #define LUA_CPATH_DEFAULT \104 "./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"105 #endif108 /*109 @@ LUA_DIRSEP is the directory separator (for submodules).110 ** CHANGE it if your machine does not use "/" as the directory separator111 ** and is not Windows. (On Windows Lua automatically uses "\".)112 */113 #if defined(_WIN32)114 #define LUA_DIRSEP "\\"115 #else116 #define LUA_DIRSEP "/"117 #endif120 /*121 @@ LUA_PATHSEP is the character that separates templates in a path.122 @@ LUA_PATH_MARK is the string that marks the substitution points in a123 @* template.124 @@ LUA_EXECDIR in a Windows path is replaced by the executable's125 @* directory.126 @@ LUA_IGMARK is a mark to ignore all before it when bulding the127 @* luaopen_ function name.128 ** CHANGE them if for some reason your system cannot use those129 ** characters. (E.g., if one of those characters is a common character130 ** in file/directory names.) Probably you do not need to change them.131 */132 #define LUA_PATHSEP ";"133 #define LUA_PATH_MARK "?"134 #define LUA_EXECDIR "!"135 #define LUA_IGMARK "-"138 /*139 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.140 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most141 ** machines, ptrdiff_t gives a good choice between int or long.)142 */143 #define LUA_INTEGER ptrdiff_t146 /*147 @@ LUA_API is a mark for all core API functions.148 @@ LUALIB_API is a mark for all standard library functions.149 ** CHANGE them if you need to define those functions in some special way.150 ** For instance, if you want to create one Windows DLL with the core and151 ** the libraries, you may want to use the following definition (define152 ** LUA_BUILD_AS_DLL to get it).153 */154 #if defined(LUA_BUILD_AS_DLL)156 #if defined(LUA_CORE) || defined(LUA_LIB)157 #define LUA_API __declspec(dllexport)158 #else159 #define LUA_API __declspec(dllimport)160 #endif162 #else164 #define LUA_API extern166 #endif168 /* more often than not the libs go together with the core */169 #define LUALIB_API LUA_API172 /*173 @@ LUAI_FUNC is a mark for all extern functions that are not to be174 @* exported to outside modules.175 @@ LUAI_DATA is a mark for all extern (const) variables that are not to176 @* be exported to outside modules.177 ** CHANGE them if you need to mark them in some special way. Elf/gcc178 ** (versions 3.2 and later) mark them as "hidden" to optimize access179 ** when Lua is compiled as a shared library.180 */181 #if defined(luaall_c)182 #define LUAI_FUNC static183 #define LUAI_DATA /* empty */185 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \186 defined(__ELF__)187 #define LUAI_FUNC __attribute__((visibility("hidden"))) extern188 #define LUAI_DATA LUAI_FUNC190 #else191 #define LUAI_FUNC extern192 #define LUAI_DATA extern193 #endif197 /*198 @@ LUA_QL describes how error messages quote program elements.199 ** CHANGE it if you want a different appearance.200 */201 #define LUA_QL(x) "'" x "'"202 #define LUA_QS LUA_QL("%s")205 /*206 @@ LUA_IDSIZE gives the maximum size for the description of the source207 @* of a function in debug information.208 ** CHANGE it if you want a different size.209 */210 #define LUA_IDSIZE 60213 /*214 ** {==================================================================215 ** Stand-alone configuration216 ** ===================================================================217 */219 #if defined(lua_c) || defined(luaall_c)221 /*222 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that223 @* is, whether we're running lua interactively).224 ** CHANGE it if you have a better definition for non-POSIX/non-Windows225 ** systems.226 */227 #if defined(LUA_USE_ISATTY)228 #include <unistd.h>229 #define lua_stdin_is_tty() isatty(0)230 #elif defined(LUA_WIN)231 #include <io.h>232 #include <stdio.h>233 #define lua_stdin_is_tty() _isatty(_fileno(stdin))234 #else235 #define lua_stdin_is_tty() 1 /* assume stdin is a tty */236 #endif239 /*240 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.241 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.242 ** CHANGE them if you want different prompts. (You can also change the243 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)244 */245 #define LUA_PROMPT "> "246 #define LUA_PROMPT2 ">> "249 /*250 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.251 ** CHANGE it if your stand-alone interpreter has a different name and252 ** your system is not able to detect that name automatically.253 */254 #define LUA_PROGNAME "lua"257 /*258 @@ LUA_MAXINPUT is the maximum length for an input line in the259 @* stand-alone interpreter.260 ** CHANGE it if you need longer lines.261 */262 #define LUA_MAXINPUT 512265 /*266 @@ lua_readline defines how to show a prompt and then read a line from267 @* the standard input.268 @@ lua_saveline defines how to "save" a read line in a "history".269 @@ lua_freeline defines how to free a line read by lua_readline.270 ** CHANGE them if you want to improve this functionality (e.g., by using271 ** GNU readline and history facilities).272 */273 #if defined(LUA_USE_READLINE)274 #include <stdio.h>275 #include <readline/readline.h>276 #include <readline/history.h>277 #define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)278 #define lua_saveline(L,idx) \279 if (lua_strlen(L,idx) > 0) /* non-empty line? */ \280 add_history(lua_tostring(L, idx)); /* add it to history */281 #define lua_freeline(L,b) ((void)L, free(b))282 #else283 #define lua_readline(L,b,p) \284 ((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \285 fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */286 #define lua_saveline(L,idx) { (void)L; (void)idx; }287 #define lua_freeline(L,b) { (void)L; (void)b; }288 #endif290 #endif292 /* }================================================================== */295 /*296 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles297 @* as a percentage.298 ** CHANGE it if you want the GC to run faster or slower (higher values299 ** mean larger pauses which mean slower collection.) You can also change300 ** this value dynamically.301 */302 #define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */305 /*306 @@ LUAI_GCMUL defines the default speed of garbage collection relative to307 @* memory allocation as a percentage.308 ** CHANGE it if you want to change the granularity of the garbage309 ** collection. (Higher values mean coarser collections. 0 represents310 ** infinity, where each step performs a full collection.) You can also311 ** change this value dynamically.312 */313 #define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */317 /*318 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.319 ** CHANGE it (define it) if you want exact compatibility with the320 ** behavior of setn/getn in Lua 5.0.321 */322 #undef LUA_COMPAT_GETN324 /*325 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.326 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'327 ** function (the function is still available as 'package.loadlib').328 */329 #undef LUA_COMPAT_LOADLIB331 /*332 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.333 ** CHANGE it to undefined as soon as your programs use only '...' to334 ** access vararg parameters (instead of the old 'arg' table).335 */336 #define LUA_COMPAT_VARARG338 /*339 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.340 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or341 ** the new '%' operator instead of 'math.mod'.342 */343 #define LUA_COMPAT_MOD345 /*346 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting347 @* facility.348 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn349 ** off the advisory error when nesting [[...]].350 */351 #define LUA_COMPAT_LSTR 1353 /*354 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.355 ** CHANGE it to undefined as soon as you rename 'string.gfind' to356 ** 'string.gmatch'.357 */358 #define LUA_COMPAT_GFIND360 /*361 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'362 @* behavior.363 ** CHANGE it to undefined as soon as you replace to 'luaL_register'364 ** your uses of 'luaL_openlib'365 */366 #define LUA_COMPAT_OPENLIB370 /*371 @@ luai_apicheck is the assert macro used by the Lua-C API.372 ** CHANGE luai_apicheck if you want Lua to perform some checks in the373 ** parameters it gets from API calls. This may slow down the interpreter374 ** a bit, but may be quite useful when debugging C code that interfaces375 ** with Lua. A useful redefinition is to use assert.h.376 */377 #if defined(LUA_USE_APICHECK)378 #include <assert.h>379 #define luai_apicheck(L,o) { (void)L; assert(o); }380 #else381 #define luai_apicheck(L,o) { (void)L; }382 #endif385 /*386 @@ LUAI_BITSINT defines the number of bits in an int.387 ** CHANGE here if Lua cannot automatically detect the number of bits of388 ** your machine. Probably you do not need to change this.389 */390 /* avoid overflows in comparison */391 #if INT_MAX-20 < 32760392 #define LUAI_BITSINT 16393 #elif INT_MAX > 2147483640L394 /* int has at least 32 bits */395 #define LUAI_BITSINT 32396 #else397 #error "you must define LUA_BITSINT with number of bits in an integer"398 #endif401 /*402 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.403 @@ LUAI_INT32 is an signed integer with at least 32 bits.404 @@ LUAI_UMEM is an unsigned integer big enough to count the total405 @* memory used by Lua.406 @@ LUAI_MEM is a signed integer big enough to count the total memory407 @* used by Lua.408 ** CHANGE here if for some weird reason the default definitions are not409 ** good enough for your machine. (The definitions in the 'else'410 ** part always works, but may waste space on machines with 64-bit411 ** longs.) Probably you do not need to change this.412 */413 #if LUAI_BITSINT >= 32414 #define LUAI_UINT32 unsigned int415 #define LUAI_INT32 int416 #define LUAI_MAXINT32 INT_MAX417 #define LUAI_UMEM size_t418 #define LUAI_MEM ptrdiff_t419 #else420 /* 16-bit ints */421 #define LUAI_UINT32 unsigned long422 #define LUAI_INT32 long423 #define LUAI_MAXINT32 LONG_MAX424 #define LUAI_UMEM unsigned long425 #define LUAI_MEM long426 #endif429 /*430 @@ LUAI_MAXCALLS limits the number of nested calls.431 ** CHANGE it if you need really deep recursive calls. This limit is432 ** arbitrary; its only purpose is to stop infinite recursion before433 ** exhausting memory.434 */435 #define LUAI_MAXCALLS 20000438 /*439 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function440 @* can use.441 ** CHANGE it if you need lots of (Lua) stack space for your C442 ** functions. This limit is arbitrary; its only purpose is to stop C443 ** functions to consume unlimited stack space. (must be smaller than444 ** -LUA_REGISTRYINDEX)445 */446 #define LUAI_MAXCSTACK 8000450 /*451 ** {==================================================================452 ** CHANGE (to smaller values) the following definitions if your system453 ** has a small C stack. (Or you may want to change them to larger454 ** values if your system has a large C stack and these limits are455 ** too rigid for you.) Some of these constants control the size of456 ** stack-allocated arrays used by the compiler or the interpreter, while457 ** others limit the maximum number of recursive calls that the compiler458 ** or the interpreter can perform. Values too large may cause a C stack459 ** overflow for some forms of deep constructs.460 ** ===================================================================461 */464 /*465 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and466 @* syntactical nested non-terminals in a program.467 */468 #define LUAI_MAXCCALLS 200471 /*472 @@ LUAI_MAXVARS is the maximum number of local variables per function473 @* (must be smaller than 250).474 */475 #define LUAI_MAXVARS 200478 /*479 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function480 @* (must be smaller than 250).481 */482 #define LUAI_MAXUPVALUES 60485 /*486 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.487 */488 #define LUAL_BUFFERSIZE BUFSIZ490 /* }================================================================== */495 /*496 ** {==================================================================497 @@ LUA_NUMBER is the type of numbers in Lua.498 ** CHANGE the following definitions only if you want to build Lua499 ** with a number type different from double. You may also need to500 ** change lua_number2int & lua_number2integer.501 ** ===================================================================502 */504 #define LUA_NUMBER_DOUBLE505 #define LUA_NUMBER double507 /*508 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'509 @* over a number.510 */511 #define LUAI_UACNUMBER double514 /*515 @@ LUA_NUMBER_SCAN is the format for reading numbers.516 @@ LUA_NUMBER_FMT is the format for writing numbers.517 @@ lua_number2str converts a number to a string.518 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.519 @@ lua_str2number converts a string to a number.520 */521 #define LUA_NUMBER_SCAN "%lf"522 #define LUA_NUMBER_FMT "%.14g"523 #define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))524 #define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */525 #define lua_str2number(s,p) strtod((s), (p))528 /*529 @@ The luai_num* macros define the primitive operations over numbers.530 */531 #if defined(LUA_CORE)532 #include <math.h>533 #define luai_numadd(a,b) ((a)+(b))534 #define luai_numsub(a,b) ((a)-(b))535 #define luai_nummul(a,b) ((a)*(b))536 #define luai_numdiv(a,b) ((a)/(b))537 #define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))538 #define luai_numpow(a,b) (pow(a,b))539 #define luai_numunm(a) (-(a))540 #define luai_numeq(a,b) ((a)==(b))541 #define luai_numlt(a,b) ((a)<(b))542 #define luai_numle(a,b) ((a)<=(b))543 #define luai_numisnan(a) (!luai_numeq((a), (a)))544 #endif547 /*548 @@ lua_number2int is a macro to convert lua_Number to int.549 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.550 ** CHANGE them if you know a faster way to convert a lua_Number to551 ** int (with any rounding method and without throwing errors) in your552 ** system. In Pentium machines, a naive typecast from double to int553 ** in C is extremely slow, so any alternative is worth trying.554 */556 /* On a Pentium, resort to a trick */557 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \558 (defined(__i386) || defined (_M_IX86) || defined(__i386__))560 /* On a Microsoft compiler, use assembler */561 #if 0//defined(_MSC_VER) // nitsuja: the "using assembly" method doesn't correctly handle integers between 0xFF000000 and and 0xFFFFFFFF, while the other branch does handle it correctly and it's not slower.563 #define lua_number2int(i,d) __asm fld d __asm fistp i564 #define lua_number2integer(i,n) lua_number2int(i, n)566 /* the next trick should work on any Pentium, but sometimes clashes567 with a DirectX idiosyncrasy */568 #else570 union luai_Cast { double l_d; long l_l; };571 #define lua_number2int(i,d) \572 { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }573 #define lua_number2integer(i,n) lua_number2int(i, n)575 #endif578 /* this option always works, but may be slow */579 #else580 #define lua_number2int(i,d) ((i)=(int)(d))581 #define lua_number2integer(i,d) ((i)=(lua_Integer)(d))583 #endif585 /* }================================================================== */588 /*589 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.590 ** CHANGE it if your system requires alignments larger than double. (For591 ** instance, if your system supports long doubles and they must be592 ** aligned in 16-byte boundaries, then you should add long double in the593 ** union.) Probably you do not need to change this.594 */595 #define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }598 /*599 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.600 ** CHANGE them if you prefer to use longjmp/setjmp even with C++601 ** or if want/don't to use _longjmp/_setjmp instead of regular602 ** longjmp/setjmp. By default, Lua handles errors with exceptions when603 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,604 ** and with longjmp/setjmp otherwise.605 */606 #if defined(__cplusplus)607 /* C++ exceptions */608 #define LUAI_THROW(L,c) throw(c)609 #define LUAI_TRY(L,c,a) try { a } catch(...) \610 { if ((c)->status == 0) (c)->status = -1; }611 #define luai_jmpbuf int /* dummy variable */613 #elif defined(LUA_USE_ULONGJMP)614 /* in Unix, try _longjmp/_setjmp (more efficient) */615 #define LUAI_THROW(L,c) _longjmp((c)->b, 1)616 #define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }617 #define luai_jmpbuf jmp_buf619 #else620 /* default handling with long jumps */621 #define LUAI_THROW(L,c) longjmp((c)->b, 1)622 #define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }623 #define luai_jmpbuf jmp_buf625 #endif628 /*629 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern630 @* can do during pattern-matching.631 ** CHANGE it if you need more captures. This limit is arbitrary.632 */633 #define LUA_MAXCAPTURES 32636 /*637 @@ lua_tmpnam is the function that the OS library uses to create a638 @* temporary name.639 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.640 ** CHANGE them if you have an alternative to tmpnam (which is considered641 ** insecure) or if you want the original tmpnam anyway. By default, Lua642 ** uses tmpnam except when POSIX is available, where it uses mkstemp.643 */644 #if defined(loslib_c) || defined(luaall_c)646 #if defined(LUA_USE_MKSTEMP)647 #include <unistd.h>648 #define LUA_TMPNAMBUFSIZE 32649 #define lua_tmpnam(b,e) { \650 strcpy(b, "/tmp/lua_XXXXXX"); \651 e = mkstemp(b); \652 if (e != -1) close(e); \653 e = (e == -1); }655 #else656 #define LUA_TMPNAMBUFSIZE L_tmpnam657 #define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }658 #endif660 #endif663 /*664 @@ lua_popen spawns a new process connected to the current one through665 @* the file streams.666 ** CHANGE it if you have a way to implement it in your system.667 */668 #if defined(LUA_USE_POPEN)670 #define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))671 #define lua_pclose(L,file) ((void)L, (pclose(file) != -1))673 #elif defined(LUA_WIN)675 #define lua_popen(L,c,m) ((void)L, _popen(c,m))676 #define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))678 #else680 #define lua_popen(L,c,m) ((void)((void)c, m), \681 luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)682 #define lua_pclose(L,file) ((void)((void)L, file), 0)684 #endif686 /*687 @@ LUA_DL_* define which dynamic-library system Lua should use.688 ** CHANGE here if Lua has problems choosing the appropriate689 ** dynamic-library system for your platform (either Windows' DLL, Mac's690 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there691 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for692 ** it. To use dlopen you also need to adapt the src/Makefile (probably693 ** adding -ldl to the linker options), so Lua does not select it694 ** automatically. (When you change the makefile to add -ldl, you must695 ** also add -DLUA_USE_DLOPEN.)696 ** If you do not want any kind of dynamic library, undefine all these697 ** options.698 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.699 */700 #if defined(LUA_USE_DLOPEN)701 #define LUA_DL_DLOPEN702 #endif704 #if defined(LUA_WIN)705 #define LUA_DL_DLL706 #endif709 /*710 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State711 @* (the data goes just *before* the lua_State pointer).712 ** CHANGE (define) this if you really need that. This value must be713 ** a multiple of the maximum alignment required for your machine.714 */715 #define LUAI_EXTRASPACE 0718 /*719 @@ luai_userstate* allow user-specific actions on threads.720 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something721 ** extra when a thread is created/deleted/resumed/yielded.722 */723 #define luai_userstateopen(L) ((void)L)724 #define luai_userstateclose(L) ((void)L)725 #define luai_userstatethread(L,L1) ((void)L)726 #define luai_userstatefree(L) ((void)L)727 #define luai_userstateresume(L,n) ((void)L)728 #define luai_userstateyield(L,n) ((void)L)731 /*732 @@ LUA_INTFRMLEN is the length modifier for integer conversions733 @* in 'string.format'.734 @@ LUA_INTFRM_T is the integer type correspoding to the previous length735 @* modifier.736 ** CHANGE them if your system supports long long or does not support long.737 */739 #if defined(LUA_USELONGLONG)741 #define LUA_INTFRMLEN "ll"742 #define LUA_INTFRM_T long long744 #else746 #define LUA_INTFRMLEN "l"747 #define LUA_INTFRM_T long749 #endif753 /* =================================================================== */755 /*756 ** Local configuration. You can use this space to add your redefinitions757 ** without modifying the main part of the file.758 */762 #endif