view src/win32/MovieCreate.cpp @ 6:458a4f18f3cd

working on lua generation
author Robert McIntyre <rlm@mit.edu>
date Sat, 03 Mar 2012 10:48:33 -0600
parents f9f4f1b99eed
children
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1 // MovieCreate.cpp : implementation file
2 //
4 #include "stdafx.h"
5 #include "resource.h"
6 #include "MovieCreate.h"
7 #include "MainWnd.h"
8 #include "FileDlg.h"
9 #include "WinResUtil.h"
10 #include "WinMiscUtil.h"
11 #include "VBA.h"
13 #include "../NLS.h"
14 #include "../common/Util.h"
15 #include "../common/movie.h"
16 #include "../gba/GBAGlobals.h"
17 #include "../gb/gbGlobals.h"
19 extern u32 myROM[];
21 #define GBC_CAPABLE ((gbRom[0x143] & 0x80) != 0)
22 #define SGB_CAPABLE (gbRom[0x146] == 0x03)
24 // MovieCreate dialog
26 IMPLEMENT_DYNAMIC(MovieCreate, CDialog)
27 MovieCreate::MovieCreate(CWnd *pParent /*=NULL*/)
28 : CDialog(MovieCreate::IDD, pParent)
29 {
30 //{{AFX_DATA_INIT(MovieCreate)
31 m_startOption = 2; // "from start" as default
32 m_systemOption = systemCartridgeType == 0 ? 0 : (GBC_CAPABLE ? 1 : (SGB_CAPABLE ? 2 : 3)); // GBA, GBC, SGB, or GB
33 m_biosOption = systemCartridgeType == 0 ? (useBios ? 2 : 1) : 0; // none for non-GBA, or introless and based on settings
34 //}}AFX_DATA_INIT
35 }
37 MovieCreate::~MovieCreate()
38 {}
40 BOOL MovieCreate::OnInitDialog()
41 {
42 CDialog::OnInitDialog();
44 GetDlgItem(IDC_REC_GBA)->EnableWindow(systemCartridgeType == 0);
45 GetDlgItem(IDC_REC_GBC)->EnableWindow(systemCartridgeType != 0 && GBC_CAPABLE);
46 GetDlgItem(IDC_REC_SGB)->EnableWindow(systemCartridgeType != 0 && SGB_CAPABLE);
47 GetDlgItem(IDC_REC_GB)->EnableWindow(systemCartridgeType != 0);
49 GetDlgItem(IDC_REC_NOBIOS)->EnableWindow(systemCartridgeType != 0);
50 GetDlgItem(IDC_REC_EMUBIOS)->EnableWindow(systemCartridgeType == 0);
51 GetDlgItem(IDC_REC_GBABIOS)->EnableWindow(systemCartridgeType == 0);
52 GetDlgItem(IDC_REC_GBABIOSINTRO)->EnableWindow(systemCartridgeType == 0);
54 CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_NOBIOS + m_biosOption);
56 m_editFilename.LimitText(_MAX_PATH);
57 m_editAuthor.LimitText(MOVIE_METADATA_AUTHOR_SIZE);
58 m_editDescription.LimitText(MOVIE_METADATA_SIZE - MOVIE_METADATA_AUTHOR_SIZE);
60 // convert the ROM filename into a default movie name
61 CString movieName = winGetDestFilename(theApp.gameFilename, IDS_MOVIE_DIR, ".vbm");
63 GetDlgItem(IDC_MOVIE_FILENAME)->SetWindowText(movieName);
65 // scroll to show the rightmost side of the movie filename
66 ((CEdit *)GetDlgItem(IDC_MOVIE_FILENAME))->SetSel((DWORD)(movieName.GetLength() - 1), FALSE);
68 return TRUE; // return TRUE unless you set the focus to a control
69 // EXCEPTION: OCX Property Pages should return FALSE
70 }
72 void MovieCreate::DoDataExchange(CDataExchange *pDX)
73 {
74 CDialog::DoDataExchange(pDX);
75 //{{AFX_DATA_MAP(MovieCreate)
76 DDX_Radio(pDX, IDC_RECNOW, m_startOption);
77 DDX_Radio(pDX, IDC_REC_GBA, m_systemOption);
78 /// done manually DDX_Radio(pDX, IDC_REC_NOBIOS, m_biosOption);
79 DDX_Control(pDX, IDC_EDIT_AUTHOR, m_editAuthor);
80 DDX_Control(pDX, IDC_EDIT_DESCRIPTION, m_editDescription);
81 DDX_Control(pDX, IDC_MOVIE_FILENAME, m_editFilename);
82 //}}AFX_DATA_MAP
83 }
85 BEGIN_MESSAGE_MAP(MovieCreate, CDialog)
86 ON_BN_CLICKED(IDOK, OnBnClickedOk)
87 ON_BN_CLICKED(IDCANCEL, OnBnClickedCancel)
88 ON_BN_CLICKED(IDC_BROWSE, OnBnClickedBrowse)
89 ON_BN_CLICKED(IDC_RECSTART, OnBnClickedRecstart)
90 ON_BN_CLICKED(IDC_RECRESET, OnBnClickedRecreset)
91 ON_BN_CLICKED(IDC_RECNOW, OnBnClickedRecnow)
92 ON_BN_CLICKED(IDC_REC_GBA, OnBnClickedRecGba)
93 ON_BN_CLICKED(IDC_REC_GBC, OnBnClickedRecGbc)
94 ON_BN_CLICKED(IDC_REC_SGB, OnBnClickedRecSgb)
95 ON_BN_CLICKED(IDC_REC_GB, OnBnClickedRecGb)
96 ON_BN_CLICKED(IDC_REC_NOBIOS, OnBnClickedRecNobios)
97 ON_BN_CLICKED(IDC_REC_EMUBIOS, OnBnClickedRecEmubios)
98 ON_BN_CLICKED(IDC_REC_GBABIOS, OnBnClickedRecGbabios)
99 ON_BN_CLICKED(IDC_REC_GBABIOSINTRO, OnBnClickedRecGbabiosintro)
100 END_MESSAGE_MAP()
102 // MovieCreate message handlers
104 void MovieCreate::OnBnClickedBrowse()
105 {
106 theApp.winCheckFullscreen();
108 LPCTSTR exts[] = { ".vbm", NULL };
110 CString filter = winResLoadFilter(IDS_FILTER_MOVIE);
111 CString title = winResLoadString(IDS_SELECT_MOVIE_NAME);
113 CString movieName = winGetDestFilename(theApp.gameFilename, IDS_MOVIE_DIR, exts[0]);
114 CString movieDir = winGetDestDir(IDS_MOVIE_DIR);
116 FileDlg dlg(this, movieName, filter, 1, "VBM", exts, movieDir, title, true);
118 if (dlg.DoModal() == IDCANCEL)
119 {
120 return;
121 }
123 movieName = dlg.GetPathName();
125 GetDlgItem(IDC_MOVIE_FILENAME)->SetWindowText(movieName);
127 // scroll to show the rightmost side of the movie filename
128 ((CEdit *)GetDlgItem(IDC_MOVIE_FILENAME))->SetSel((DWORD)(movieName.GetLength() - 1), FALSE);
129 }
131 void MovieCreate::OnBnClickedOk()
132 {
133 // has to be done before creating the movie
134 bool useBiosFile = false;
135 bool skipBiosFile = false;
137 if (m_biosOption == 1)
138 {
139 useBiosFile = false;
140 }
141 else if (m_biosOption == 2)
142 {
143 useBiosFile = true;
144 skipBiosFile = true;
145 }
146 else if (m_biosOption == 3)
147 {
148 useBiosFile = true;
149 skipBiosFile = false;
150 }
152 extern bool systemLoadBIOS(const char *biosFileName, bool useBiosFile);
153 if (!systemLoadBIOS(theApp.biosFileName, useBiosFile))
154 {
155 if (m_biosOption > 1)
156 {
157 systemMessage(0, "Invalid GBA BIOS file!");
158 return;
159 }
160 }
162 theApp.useBiosFile = useBiosFile;
163 if (useBiosFile)
164 theApp.skipBiosFile = skipBiosFile;
166 int startFlags = 0, controllerFlags = 0, typeFlags = 0;
168 if (m_startOption == 0)
169 startFlags |= MOVIE_START_FROM_SNAPSHOT;
170 else if (m_startOption == 1)
171 startFlags |= MOVIE_START_FROM_SRAM;
172 //else
173 // startFlags = 0; // no SRAM or snapshot
175 if (m_systemOption == 0)
176 {
177 typeFlags |= MOVIE_TYPE_GBA;
178 gbEmulatorType = 4;
179 }
180 else if (m_systemOption == 1)
181 {
182 typeFlags |= MOVIE_TYPE_GBC;
183 gbEmulatorType = 1;
184 }
185 else if (m_systemOption == 2)
186 {
187 typeFlags |= MOVIE_TYPE_SGB;
188 gbEmulatorType = 2;
189 }
190 else
191 {
192 gbEmulatorType = 3; // plain old GB
193 }
195 controllerFlags |= MOVIE_CONTROLLER(0);
196 if (typeFlags & MOVIE_TYPE_SGB)
197 {
198 // XXX FIXME - the code for multiple controllers must be broken somehow
199 // (it crashes strangely during FreezeToStream in SGB games)
201 // SGB games are free to request controllers while running, so we have to assume it needs all 4
202 /// controllerFlags |= MOVIE_CONTROLLER(1) | MOVIE_CONTROLLER(2) | MOVIE_CONTROLLER(3);
203 }
205 // get author and movie info from the edit fields:
206 char info [MOVIE_METADATA_SIZE], buffer [MOVIE_METADATA_SIZE];
208 GetDlgItem(IDC_EDIT_AUTHOR)->GetWindowText(buffer, MOVIE_METADATA_AUTHOR_SIZE);
209 strncpy(info, buffer, MOVIE_METADATA_AUTHOR_SIZE);
210 info[MOVIE_METADATA_AUTHOR_SIZE - 1] = '\0';
212 GetDlgItem(IDC_EDIT_DESCRIPTION)->GetWindowText(buffer, MOVIE_METADATA_SIZE - MOVIE_METADATA_AUTHOR_SIZE);
213 strncpy(info + MOVIE_METADATA_AUTHOR_SIZE, buffer, MOVIE_METADATA_SIZE - MOVIE_METADATA_AUTHOR_SIZE);
214 info[MOVIE_METADATA_SIZE - 1] = '\0';
216 if (memLagTempEnabled && systemCartridgeType == 0)
217 {
218 // lag reduction is off -- if the user didn't turn it off, silently turn it back on, otherwise ask
219 int ans = !memLagEnabled ? IDYES : AfxGetApp()->m_pMainWnd->MessageBox(
220 "Lag reduction is currently OFF.\nIt is recommended that you turn this ON for recording.\nWould you like to turn it on now?",
221 "Warning",
222 MB_YESNOCANCEL | MB_ICONWARNING);
223 switch (ans)
224 {
225 case IDYES:
226 extern void SetPrefetchHack(bool);
227 SetPrefetchHack(true);
228 break;
229 case IDNO:
230 break;
231 case IDCANCEL:
232 return;
233 }
234 }
236 CString movieName;
237 GetDlgItem(IDC_MOVIE_FILENAME)->GetWindowText(movieName);
239 // actually make the movie file:
240 int code = VBAMovieCreate(movieName, info, startFlags, controllerFlags, typeFlags);
242 if (code != MOVIE_SUCCESS)
243 {
244 systemMessage(0, "Failed to create movie %s", (const char *)movieName);
245 return;
246 }
248 OnOK();
249 }
251 void MovieCreate::OnBnClickedCancel()
252 {
253 OnCancel();
254 }
256 void MovieCreate::OnBnClickedRecstart()
257 {
258 m_startOption = 2;
259 if (systemCartridgeType == 0)
260 {
261 GetDlgItem(IDC_REC_EMUBIOS)->EnableWindow(TRUE);
262 GetDlgItem(IDC_REC_GBABIOSINTRO)->EnableWindow(TRUE);
263 }
264 else
265 {
266 GetDlgItem(IDC_REC_GBC)->EnableWindow(GBC_CAPABLE);
267 GetDlgItem(IDC_REC_SGB)->EnableWindow(SGB_CAPABLE);
268 GetDlgItem(IDC_REC_GB)->EnableWindow(TRUE);
269 }
270 }
272 void MovieCreate::OnBnClickedRecreset()
273 {
274 m_startOption = 1;
275 if (systemCartridgeType == 0)
276 {
277 GetDlgItem(IDC_REC_EMUBIOS)->EnableWindow(TRUE);
278 GetDlgItem(IDC_REC_GBABIOSINTRO)->EnableWindow(TRUE);
279 }
280 else
281 {
282 GetDlgItem(IDC_REC_GBC)->EnableWindow(GBC_CAPABLE);
283 GetDlgItem(IDC_REC_SGB)->EnableWindow(SGB_CAPABLE);
284 GetDlgItem(IDC_REC_GB)->EnableWindow(TRUE);
285 }
286 }
288 void MovieCreate::OnBnClickedRecnow()
289 {
290 m_startOption = 0;
292 // starting from emulator bios file from a snapshot made while playing with GBA bios file won't work
293 if (systemCartridgeType == 0 && useBios)
294 {
295 if (m_biosOption == 1)
296 {
297 OnBnClickedRecGbabios();
298 CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_NOBIOS + m_biosOption);
299 }
300 GetDlgItem(IDC_REC_EMUBIOS)->EnableWindow(FALSE);
301 }
303 // "with intro" distinction makes no sense when continuing from snapshot
304 if (systemCartridgeType == 0)
305 {
306 if (m_biosOption == 3)
307 {
308 OnBnClickedRecGbabios();
309 CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_NOBIOS + m_biosOption);
310 }
311 GetDlgItem(IDC_REC_GBABIOSINTRO)->EnableWindow(FALSE);
312 }
314 // can't switch systems while recording from snapshot!
315 if (systemCartridgeType != 0)
316 {
317 int curSystemOption = (gbCgbMode == 1 ? 1 : (gbSgbMode == 1 ? 2 : 3)); // GBC, SGB, or GB
318 GetDlgItem(IDC_REC_GBC)->EnableWindow(curSystemOption == 1);
319 GetDlgItem(IDC_REC_SGB)->EnableWindow(curSystemOption == 2);
320 GetDlgItem(IDC_REC_GB)->EnableWindow(curSystemOption == 3);
321 m_systemOption = curSystemOption;
322 CheckRadioButton(IDC_REC_GBA, IDC_REC_GB, IDC_REC_GBA + m_systemOption);
323 }
324 }
326 void MovieCreate::OnBnClickedRecGba()
327 {
328 m_systemOption = 0;
329 }
331 void MovieCreate::OnBnClickedRecGbc()
332 {
333 m_systemOption = 1;
334 }
336 void MovieCreate::OnBnClickedRecSgb()
337 {
338 m_systemOption = 2;
339 }
341 void MovieCreate::OnBnClickedRecGb()
342 {
343 m_systemOption = 3;
344 }
346 void MovieCreate::OnBnClickedRecNobios()
347 {
348 m_biosOption = 0;
349 }
351 void MovieCreate::OnBnClickedRecEmubios()
352 {
353 m_biosOption = 1;
354 }
356 void MovieCreate::OnBnClickedRecGbabios()
357 {
358 if (utilCheckBIOS(theApp.biosFileName, 4))
359 m_biosOption = 2;
360 else
361 {
362 ((MainWnd *)theApp.m_pMainWnd)->OnOptionsEmulatorSelectbiosfile();
363 if (utilCheckBIOS(theApp.biosFileName, 4))
364 m_biosOption = 2;
365 else
366 {
367 systemMessage(0, "This option requires a valid GBA BIOS file.");
368 CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_EMUBIOS);
369 }
370 }
371 }
373 void MovieCreate::OnBnClickedRecGbabiosintro()
374 {
375 if (utilCheckBIOS(theApp.biosFileName, 4))
376 m_biosOption = 3;
377 else
378 {
379 ((MainWnd *)theApp.m_pMainWnd)->OnOptionsEmulatorSelectbiosfile();
380 if (utilCheckBIOS(theApp.biosFileName, 4))
381 m_biosOption = 3;
382 else
383 {
384 systemMessage(0, "This option requires a valid GBA BIOS file.");
385 CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_EMUBIOS);
386 }
387 }
388 }