Mercurial > vba-clojure
view src/gtk/system.cpp @ 6:458a4f18f3cd
working on lua generation
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:48:33 -0600 |
parents | f9f4f1b99eed |
children |
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1 // VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.2 // Copyright (C) 1999-2003 Forgotten3 // Copyright (C) 2004 Forgotten and the VBA development team5 // This program is free software; you can redistribute it and/or modify6 // it under the terms of the GNU General Public License as published by7 // the Free Software Foundation; either version 2, or(at your option)8 // any later version.9 //10 // This program is distributed in the hope that it will be useful,11 // but WITHOUT ANY WARRANTY; without even the implied warranty of12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the13 // GNU General Public License for more details.14 //15 // You should have received a copy of the GNU General Public License16 // along with this program; if not, write to the Free Software Foundation,17 // Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.19 #include <stdio.h>20 #include <stdarg.h>21 #include <string.h>23 #include <SDL.h>24 #include <SDL_thread.h>26 #include "../common/System.h"27 #include "../common/Util.h"28 #include "../gba/GBAGlobals.h"29 #include "../gb/gbGlobals.h"30 #include "../gba/GBASound.h"32 #include "window.h"33 #include "intl.h"35 // Required vars, used by the emulator core36 //37 int systemRedShift;38 int systemGreenShift;39 int systemBlueShift;40 int systemColorDepth;41 int systemDebug;42 int systemVerbose;43 int systemSaveUpdateCounter;44 int systemFrameSkip;45 u32 systemColorMap32[0x10000];46 u16 systemColorMap16[0x10000];47 u16 systemGbPalette[24];48 bool systemSoundOn;50 char filename[2048];51 char biosFileName[2048];52 //char captureDir[2048];53 char saveDir[2048];54 char batteryDir[2048];56 int sensorX = 2047;57 int sensorY = 2047;58 bool sensorOn = false;60 int emulating;61 bool debugger;62 int RGB_LOW_BITS_MASK;64 int cartridgeType = 3;65 int sizeOption = 0;66 int captureFormat = 0;67 int throttle = 0;68 bool paused = false;69 bool removeIntros = false;70 int sdlFlashSize = 0;71 int sdlRtcEnable = 0;73 int sdlDefaultJoypad = 0;75 SDL_Joystick **sdlDevices = NULL;77 u16 motion[4] = {78 SDLK_KP4, SDLK_KP6, SDLK_KP8, SDLK_KP279 };81 struct EmulatedSystem emulator = {82 NULL,83 NULL,84 NULL,85 NULL,86 NULL,87 NULL,88 NULL,89 NULL,90 NULL,91 NULL,92 NULL,93 NULL,94 false,95 096 };98 // Extra vars, only used for the GUI99 //100 int systemRenderedFrames;101 int systemFPS;103 // Sound stuff104 //105 const int iSoundSamples = 2048;106 const int iSoundTotalLen = iSoundSamples * 4;107 static u8 auiSoundBuffer[iSoundTotalLen];108 static int iSoundLen;109 static SDL_cond * pstSoundCond;110 static SDL_mutex * pstSoundMutex;112 inline VBA::Window * GUI()113 {114 return VBA::Window::poGetInstance();115 }117 void systemMessage(int _iId, const char * _csFormat, ...)118 {119 va_list args;120 va_start(args, _csFormat);122 GUI()->vPopupErrorV(_(_csFormat), args);124 va_end(args);125 }127 void systemDrawScreen()128 {129 GUI()->vDrawScreen();130 systemRenderedFrames++;131 }133 bool systemReadJoypads()134 {135 return true;136 }138 u32 systemReadJoypad(int,bool)139 {140 return GUI()->uiReadJoypad();141 }143 void systemShowSpeed(int _iSpeed)144 {145 systemFPS = systemRenderedFrames;146 systemRenderedFrames = 0;148 GUI()->vShowSpeed(_iSpeed);149 }151 void system10Frames(int _iRate)152 {153 GUI()->vComputeFrameskip(_iRate);154 }156 void systemFrame(int)157 {158 }160 void systemSetTitle(const char * _csTitle)161 {162 GUI()->set_title(_csTitle);163 }165 int systemScreenCapture(int _iNum)166 {167 GUI()->vCaptureScreen(_iNum);168 }170 void systemSoundWriteToBuffer()171 {172 if (SDL_GetAudioStatus() != SDL_AUDIO_PLAYING)173 {174 SDL_PauseAudio(0);175 }177 bool bWait = true;178 while (bWait && ! speedup && GUI()->iGetThrottle() == 0)179 {180 SDL_mutexP(pstSoundMutex);181 if (iSoundLen < iSoundTotalLen)182 {183 bWait = false;184 }185 SDL_mutexV(pstSoundMutex);186 }188 int iLen = soundBufferLen;189 int iCopied = 0;190 if (iSoundLen + iLen >= iSoundTotalLen)191 {192 iCopied = iSoundTotalLen - iSoundLen;193 memcpy(&auiSoundBuffer[iSoundLen], soundFinalWave, iCopied);195 iSoundLen = iSoundTotalLen;196 SDL_CondSignal(pstSoundCond);198 bWait = true;199 if (! speedup && GUI()->iGetThrottle() == 0)200 {201 while(bWait)202 {203 SDL_mutexP(pstSoundMutex);204 if (iSoundLen < iSoundTotalLen)205 {206 bWait = false;207 }208 SDL_mutexV(pstSoundMutex);209 }211 memcpy(auiSoundBuffer, ((u8 *)soundFinalWave) + iCopied,212 soundBufferLen - iCopied);214 iSoundLen = soundBufferLen - iCopied;215 }216 else217 {218 memcpy(auiSoundBuffer, ((u8 *)soundFinalWave) + iCopied,219 soundBufferLen);220 }221 }222 else223 {224 memcpy(&auiSoundBuffer[iSoundLen], soundFinalWave, soundBufferLen);225 iSoundLen += soundBufferLen;226 }227 }229 static void vSoundCallback(void * _pvUserData, u8 * _puiStream, int _iLen)230 {231 if (! emulating)232 {233 return;234 }236 SDL_mutexP(pstSoundMutex);237 if (! speedup && GUI()->iGetThrottle() == 0)238 {239 while (iSoundLen < iSoundTotalLen && emulating)240 {241 SDL_CondWait(pstSoundCond, pstSoundMutex);242 }243 }244 if (emulating)245 {246 memcpy(_puiStream, auiSoundBuffer, _iLen);247 }248 iSoundLen = 0;249 SDL_mutexV(pstSoundMutex);250 }252 bool systemSoundInit()253 {254 SDL_AudioSpec stAudio;256 switch (soundQuality)257 {258 case 1:259 stAudio.freq = 44100;260 soundBufferLen = 1470 * 2;261 break;262 case 2:263 stAudio.freq = 22050;264 soundBufferLen = 736 * 2;265 break;266 case 4:267 stAudio.freq = 11025;268 soundBufferLen = 368 * 2;269 break;270 }272 stAudio.format = AUDIO_S16SYS;273 stAudio.channels = 2;274 stAudio.samples = iSoundSamples;275 stAudio.callback = vSoundCallback;276 stAudio.userdata = NULL;278 if (SDL_OpenAudio(&stAudio, NULL) < 0)279 {280 fprintf(stderr, "Failed to open audio: %s\n", SDL_GetError());281 return false;282 }284 pstSoundCond = SDL_CreateCond();285 pstSoundMutex = SDL_CreateMutex();287 soundBufferTotalLen = soundBufferLen * 10;288 iSoundLen = 0;289 systemSoundOn = true;291 return true;292 }294 void systemSoundShutdown()295 {296 SDL_mutexP(pstSoundMutex);297 int iSave = emulating;298 emulating = 0;299 SDL_CondSignal(pstSoundCond);300 SDL_mutexV(pstSoundMutex);302 SDL_DestroyCond(pstSoundCond);303 pstSoundCond = NULL;305 SDL_DestroyMutex(pstSoundMutex);306 pstSoundMutex = NULL;308 SDL_CloseAudio();310 emulating = iSave;311 systemSoundOn = false;312 }314 void systemSoundPause()315 {316 SDL_PauseAudio(1);317 }319 void systemSoundResume()320 {321 SDL_PauseAudio(0);322 }324 void systemSoundReset()325 {326 }328 u32 systemGetClock()329 {330 return SDL_GetTicks();331 }333 void systemUpdateMotionSensor()334 {335 }337 int systemGetSensorX()338 {339 return 0;340 }342 int systemGetSensorY()343 {344 return 0;345 }347 void systemGbPrint(u8 * _puiData,348 int _iPages,349 int _iFeed,350 int _iPalette,351 int _iContrast)352 {353 }355 void systemScreenMessage(const char * _csMsg, int slot, int duration, const char *colorList)356 {357 }359 bool systemCanChangeSoundQuality()360 {361 return true;362 }364 bool systemPauseOnFrame()365 {366 return false;367 }369 void systemGbBorderOn()370 {371 }373 void debuggerMain()374 {375 }377 void debuggerSignal(int, int)378 {379 }381 void debuggerOutput(char *, u32)382 {383 }385 char *sdlGetFilename(char *name)386 {387 static char filebuffer[2048];389 int len = strlen(name);391 char *p = name + len - 1;393 while(true) {394 if(*p == '/' ||395 *p == '\\') {396 p++;397 break;398 }399 len--;400 p--;401 if(len == 0)402 break;403 }405 if(len == 0)406 strcpy(filebuffer, name);407 else408 strcpy(filebuffer, p);409 return filebuffer;410 }412 bool sdlCheckJoyKey(int key)413 {414 int dev = (key >> 12) - 1;415 int what = key & 0xfff;417 if(what >= 128) {418 // joystick button419 int button = what - 128;421 if(button >= SDL_JoystickNumButtons(sdlDevices[dev]))422 return false;423 } else if (what < 0x20) {424 // joystick axis425 what >>= 1;426 if(what >= SDL_JoystickNumAxes(sdlDevices[dev]))427 return false;428 } else if (what < 0x30) {429 // joystick hat430 what = (what & 15);431 what >>= 2;432 if(what >= SDL_JoystickNumHats(sdlDevices[dev]))433 return false;434 }436 // no problem found437 return true;438 }440 u16 checksumBIOS()441 {442 bool hasBIOS = false;443 u8 * tempBIOS;444 if(useBios)445 {446 tempBIOS = (u8 *)malloc(0x4000);447 int size = 0x4000;448 if(utilLoad(biosFileName,449 utilIsGBABios,450 tempBIOS,451 size)) {452 if(size == 0x4000)453 hasBIOS = true;454 }455 }457 u16 biosCheck = 0;458 if(hasBIOS) {459 for(int i = 0; i < 0x4000; i += 4)460 biosCheck += *((u32 *)&tempBIOS[i]);461 free(tempBIOS);462 }464 return biosCheck;465 }467 void (*dbgMain)() = debuggerMain;468 void (*dbgSignal)(int, int) = debuggerSignal;469 void (*dbgOutput)(char *, u32) = debuggerOutput;