Mercurial > vba-clojure
view clojure/com/aurellem/gb/rlm_assembly.clj @ 385:3f3cfc89be91
working on mode-dispatch
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 12 Apr 2012 06:20:17 -0500 |
parents | 8013915a07b3 |
children | d8cbbf2a3133 |
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1 (ns com.aurellem.gb.rlm-assembly2 "Version of main bootstrap program that is valid output for the3 item-writer program."4 (:use (com.aurellem.gb gb-driver assembly util vbm constants))5 (:use (com.aurellem.run bootstrap-1))6 (:import [com.aurellem.gb.gb_driver SaveState]))8 ;; Specs for Main Bootstrap Program10 ;; Number-Input11 ;; Number input works using all eight buttons to12 ;; spell out an 8 bit number. The order of buttons is13 ;; [:d :u :l :r :start :select :b :a] --> 1111111114 ;; [ :l :start :a] --> 0010100116 ;;; MODE-SELECT17 ;; The bootstrap program starts in MODE-SELECT mode.18 ;; MODE-SELECT transitions to one of three modes depending19 ;; on which buttons are pressed:20 ;; 0 (no-buttons) : MODE-SELECT21 ;; 8 [:start] : WRITE-BYTES22 ;; 0xFF (all-buttons) : JUMP24 ;;; WRITE-BYTES26 ;; WRITE-BYTES mode writes sequences of arbitray values to27 ;; arbitray memory locations. It expects you to enter a28 ;; header of three bytes describing what to write:30 ;; Byte 0 : Number of Bytes to Write31 ;; Byte 1 : Start Address High Byte32 ;; Byte 1 : Start Address Low Byte34 ;; Then, you enter the number of bytes specified in Byte 035 ;; they are written to the start address in36 ;; sequence. After the last byte is written control37 ;; returns to MODE-SELECT mode.39 ;; Example: to write the sequence [1 2 3 4] starting at40 ;; address 0xC01F enter41 ;; Byte 0 : 4 (will write four bytes)42 ;; Byte 1 : 0xC0 (high byte of 0xC01F)43 ;; Byte 2 : 0x1F (low byte of 0xC01F)44 ;; Byte 3 : 1 (write 1 to 0xC01F)45 ;; Byte 4 : 2 (write 2 to 0xC020)46 ;; Byte 5 : 3 (write 3 to 0xC021)47 ;; Byte 6 : 4 (write 4 to 0xC022)49 ;;; JUMP50 ;; JUMP mode jumps program control to any arbitray51 ;; location. It expects you to enter two bytes which52 ;; correspond to the high and low bytes of the memory53 ;; address to which you want to jump.54 ;; Byte 0 : Jump Address High Byte55 ;; Byte 1 : Jump Address Low Byte57 ;; Example: to jump to address 0x1234 enter58 ;; Byte 0 : 0x12 (high byte of 0x1234)59 ;; Byte 1 : 0x34 (low byte of 0x1234)62 (defn ->signed-8-bit [n]63 (if (< n 0)64 (+ 256 n) n))66 (defn frame-metronome []67 (let [timing-loop68 [0x01 ; \69 0x43 ; |70 0xFE ; | load 0xFF44 into BC without repeats71 0x0C ; |72 0x04 ; /73 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)74 continue-if-14475 [0xFE76 144 ;; compare LY (in A) with 14477 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)78 (->signed-8-bit79 (+ -4 (- (count timing-loop))))]80 spin-loop81 [0x05 ;; dec B, which is 0xFF82 0x20 ;; spin until B==083 0xFD]]84 (concat timing-loop continue-if-144 spin-loop)))86 (defn test-frame-metronome87 "Ensure that frame-metronome ticks exactly once every frame."88 ([] (test-frame-metronome 151))89 ([steps]90 (let [inc-D [0x14 0x1891 (->signed-8-bit92 (+ -3 (- (count (frame-metronome)))))]93 program (concat (frame-metronome) inc-D)94 count-frames95 (-> (tick (mid-game))96 (IE! 0)97 (DE! 0)98 (set-memory-range pokemon-list-start program)99 (PC! pokemon-list-start))100 D-after-moves (D (run-moves count-frames (repeat steps [])))]101 (println "D:" D-after-moves)102 (assert (= steps D-after-moves))104 (println "D =" D-after-moves "after" steps "steps")105 count-frames)))107 (defn read-user-input []108 [0x01 ;\109 0x01 ;|110 0xFE ;| load 0xFF00 into BC without repeats111 0x04 ;|112 0x0D ;/114 0x3E115 (Integer/parseInt "00100000" 2) ; prepare to measure d-pad117 0x02118 0x0A ;; get D-pad info120 0xF5 ;; push AF122 0x3E123 (Integer/parseInt "00010000" 2) ; prepare to measure buttons125 0x02126 0x0A ;; get button info129 0xE6 ;; select bottom bits of A130 0x0F132 0x47 ;; A->B134 0xF1 ;; pop AF136 0xE6137 0x0F ;; select bottom bits of A139 0xCB140 0x37 ;; swap A nybbles142 0xB0 ;; (AND A B) -> A144 0x2F ;; (NOT A) -> A145 ])147 (defn test-read-user-input []148 (let [program149 (concat150 (frame-metronome) (read-user-input)151 [0x5F ;; A-> E152 0x18153 (->signed-8-bit154 (+ (- (count (frame-metronome)))155 (- (count (read-user-input)))156 (- 3)))])157 read-input158 (-> (tick (mid-game))159 (IE! 0)160 (set-memory-range pokemon-list-start program)161 (PC! pokemon-list-start))]162 (dorun163 (for [i (range 0x100)]164 (assert (= (E (step read-input (buttons i))) i))))165 (println "Tested all inputs.")166 read-input))168 (def mode-select-mode (Integer/parseInt "00000000" 2))169 (def write-mode (Integer/parseInt "00000001" 2))170 (def jump-mode (Integer/parseInt "10000000" 2))172 (def input-high-addr-jump (Integer/parseInt "10000010" 2))173 (def input-high-addr-write (Integer/parseInt "00000010" 2))174 (def input-low-addr-jump (Integer/parseInt "10000100" 2))175 (def input-low-addr-write (Integer/parseInt "00000100" 2))177 (def input-write-num-mode (Integer/parseInt "00001000" 2))178 (def do-write-mode (Integer/parseInt "00010000" 2))186 (defn main-bootstrap-program [start-address]187 (let [[start-high start-low] (disect-bytes-2 start-address)188 jump-distance (+ (count (frame-metronome)189 (read-user-input)))191 init192 [0x1E 0xFF 0x1C] ;; 0-> E without repeats195 ;; HL -> BC196 ;; HL = here197 ;; add E to HL198 ;; jp HL200 mode-dispatch201 [0x44205 ;;(here) jr metronome207 ;;stuff208 ;;modify E209 ;;jr metronome211 ;;stuff212 ;;jr metronome220 mode-dispatch221 [0xCB222 0x43 ;; test bit 0224 0xCB225 0x4B ;; test bit 1227 0xCB228 0x53 ;; test bit 2230 0xCB231 0x5B ;; test bit 3233 0xCB234 0x63 ;; test bit 4236 0xCB237 0x6B ;; test bit 5239 ];;default242 mode-select243 [0x5F] ;; A->E245 ;; delayed inputs246 input-high 0x67 ;; A->H247 input-low 0x6F ;; A->L248 input-num 0x57 ;; A->D250 ;; final-actions251 jump 0xE9 ;; jp (HL)252 write 0x22 ;; A->(HL); inc HL253 input-mode 0x00 ;; no-op257 input-high258 [0x67 ;; A->H259 0x1E ;; change mode260 input-low-mode]265 mode-dispatch273 ))284 ;;;;;; TESTS ;;;;;;286 (defn bootstrap-base []287 (let [program (main-bootstrap-program pokemon-list-start)]288 ;; make sure program is valid output for item-writer289 (bootstrap-pattern program)290 (-> (tick (mid-game))291 (set-memory-range pokemon-list-start program)292 (PC! pokemon-list-start))))294 (defn test-write-bytes-mode []295 (let [target-address 0xC00F296 [target-high target-low] (disect-bytes-2 target-address)297 assembly [0xF3 0x18 0xFE 0x12]298 get-mem-region #(subvec (vec (memory %))299 target-address (+ target-address 20))300 before (bootstrap-base)301 after302 (-> before303 (step []) ; make sure it can handle blanks304 (step []) ; at the beginning.305 (step [])306 (step [:start]) ; select WRITE-BYTES mode307 (step (buttons 4)) ; write 4 bytes308 (step (buttons target-high))309 (step (buttons target-low))310 (step (buttons (nth assembly 0)))311 (step (buttons (nth assembly 1)))312 (step (buttons (nth assembly 2)))313 (step (buttons (nth assembly 3)))314 (step [])315 (step [])316 (step []))]317 (println "before :" (get-mem-region before))318 (println "after :" (get-mem-region after))319 (assert (= assembly (take 4 (get-mem-region after))))320 after))322 (defn test-jump-mode []323 (let [target-address 0xC00F324 [target-high target-low] (disect-bytes-2 target-address)325 post-jump326 (-> (test-write-bytes-mode)327 (step [])328 (step [])329 (step [])330 (step (buttons 0xFF)) ; Select JUMP mode.331 (step (buttons target-high))332 (step (buttons target-low)))333 program-counters334 (capture-program-counter335 post-jump336 10000)]337 (println program-counters)338 (assert (contains? (set program-counters) target-address))339 post-jump))