Mercurial > vba-clojure
view clojure/com/aurellem/run/adv_choreo.clj @ 554:37daf1acb212
progress.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Fri, 31 Aug 2012 00:51:17 -0500 |
parents | 0901694725f0 |
children | 2d9bf762a073 |
line wrap: on
line source
1 ;;;; "Advanced Choreography" -- this is the final video for this project.3 (ns com.aurellem.run.adv-choreo4 (:use (com.aurellem.gb saves gb-driver util constants5 items vbm characters money6 rlm-assembly))7 (:use (com.aurellem.run util music title save-corruption8 bootstrap-0 bootstrap-1 image9 ram-display final-cut basic-choreo))10 (:require clojure.string)11 (:import java.awt.image.BufferedImage)12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))13 (:import [com.aurellem.gb.gb_driver SaveState])14 (:import java.io.File))18 ;; Use the gameboy's screen to display the new programming19 ;; instead of a side window. This will make it look much20 ;; cooler and create a terminal-like effect as the game is21 ;; being reprogramed. To do this, use a fixed data entry22 ;; region in ram, and run a program that translates this23 ;; region into the screen. Every time this data entry region24 ;; is full, run a program that copies the data to the25 ;; appropriate region in memory. This will cost ~15 seconds26 ;; at the beginning to set up, and then should have minimal27 ;; overhead (~5%) for the rest of the data transfer, but28 ;; will have a good psychological effect for the viewer29 ;; since he can see that something is actually happening in30 ;; the game.33 ;; Symbol size and type.35 ;; use fonts from zophar's domain:36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html38 ;; Green font on black background for matrix look.41 (defn program-data [base-address]42 (let [image-program43 (display-image-kernel44 base-address46 ;;pinkie-pie-mark47 test-image-color49 )52 music-base-address (+ (count image-program) base-address)54 initial-music-data55 (midi-bytes pony-csv 0 0 0 0)57 data-lengths58 (map (comp count :data)59 [(:kernel initial-music-data)60 (:voice-1 initial-music-data)61 (:voice-2 initial-music-data)]);; noise not needed62 addresses63 (map (partial + music-base-address) (reductions + 0 data-lengths))65 final-music-data66 (apply (partial midi-bytes pony-csv) addresses)68 music-program69 (concat70 (:data (:kernel final-music-data))71 (:data (:voice-1 final-music-data))72 (:data (:voice-2 final-music-data))73 (:data (:noise final-music-data)))]75 (concat76 image-program ;; image program falls through to music program78 (infinite-loop)79 ;;music-program81 )))86 (def glyphs87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."88 (mapv #(ImageIO/read89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))92 (defn glyph-init-program93 [start-address]94 (let [zero-glyph (image->gb-image (glyphs 0))96 ;; write same pallet information to all pallettes97 A (flatten98 [(write-byte LCD-control-register 0x00);; disable LCD protection99 (set-palettes bg-palette-select bg-palette-data100 (repeat 8 (first (:palettes zero-glyph))))101 (select-LCD-bank 0)102 (write-byte SCX-register 0)103 (write-byte SCY-register 0)])104 B (flatten105 [(write-data106 (+ start-address (count A))107 character-data-address108 (flatten109 (map (comp gb-tile->bytes first :tiles image->gb-image)110 glyphs)))113 (write-byte114 LCD-control-register115 (Integer/parseInt116 (str117 "1" ;; LCDC on/off118 "0" ;; Window code area119 "0" ;; Windowing on?120 "1" ;; BG tile base (1 = 0x8000)121 "0" ;; BG-1 or BG-2 ?122 "0" ;; OBJ-block composition123 "0" ;; OBJ-on flag124 "1") ;; no-effect125 2))])]126 (concat A B )))128 (defn glyph-display-program129 [start-address130 delay-count131 total-glyph-count]132 [0xC5133 0xD5134 0xE5135 0xF5139 0xF1140 0xE1141 0xD1142 0xC1144 ])147 (defn glyph-bootstrap-program148 [start-address delay-count total-glyph-count]149 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B150 header (concat (frame-metronome) (read-user-input))152 glyph-display (glyph-display-program153 (+ (count init) (count header)154 start-address)155 0 0) ;; ONLY FOR TESTING157 state-machine-start-address158 (+ start-address (count init) (count header) (count glyph-display))159 state-machine160 (bootstrap-state-machine state-machine-start-address)162 return-to-header163 (flatten164 [0x18165 (->signed-8-bit166 (- (count init)167 2 ;; this command length168 3 ;; I have no idea why we need a 3 here169 ;; need to investigate.170 (count glyph-display)171 (count header)172 (count state-machine)))])]174 (concat init glyph-display header state-machine return-to-header)))176 (def main-program-base-address 0xC000)178 (defn begin-glyph-bootstrap179 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))180 ([script]181 (let [glyph-init (glyph-init-program relocated-bootstrap-start)182 main-glyph-start (+ relocated-bootstrap-start183 (count glyph-init))184 glyph-program (glyph-bootstrap-program185 main-glyph-start 0 0)]186 (->> script187 (do-nothing 2)188 ;; begin glyph program189 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music191 (write-RAM192 relocated-bootstrap-start193 (concat glyph-init glyph-program))194 (transfer-control relocated-bootstrap-start)195 (do-nothing 10)197 ))))199 (defn write-all-program-data200 ([] (write-all-program-data (begin-glyph-bootstrap)))201 ([script]202 (let [base-address main-program-base-address]203 (->> script204 (write-RAM base-address (program-data base-address))))))206 (defn activate-program207 ([] (activate-program (write-all-program-data)))208 ([script]209 (->> script210 (transfer-control main-program-base-address)211 ;;(do-nothing 1800)212 (do-nothing 50)213 )))216 ;; possible screen writing programs218 ;; (program needs to stop executing at some point)219 ;; maybe have total length counter or something?221 ;; automatic counter that reads from program-start and clears the222 ;; screen every 360 (* 18 20) gliphs224 ;; advantages -- very simple and low bandwidth225 ;; disadvantages -- hard to align counter227 ;; implementation -- refactor main-bootstrap-program to provide a228 ;; state-machine code-section which can be recombined into another229 ;; program.