Mercurial > vba-clojure
view clojure/com/aurellem/run/adv_choreo.clj @ 576:376f282bcbf1
removed max-glyph-count handling code as it is unnecessary.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 01 Sep 2012 04:19:15 -0500 |
parents | 15876b1a0906 |
children | df3a7eac39d7 |
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1 ;;;; "Advanced Choreography" -- this is the final video for this project.3 (ns com.aurellem.run.adv-choreo4 (:use (com.aurellem.gb saves gb-driver util constants5 items vbm characters money6 rlm-assembly))7 (:use (com.aurellem.run util music title save-corruption8 bootstrap-0 bootstrap-1 image9 ram-display final-cut basic-choreo))10 (:require clojure.string)11 (:import java.awt.image.BufferedImage)12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))13 (:import [com.aurellem.gb.gb_driver SaveState])14 (:import java.io.File))18 ;; Use the gameboy's screen to display the new programming19 ;; instead of a side window. This will make it look much20 ;; cooler and create a terminal-like effect as the game is21 ;; being reprogramed. To do this, use a fixed data entry22 ;; region in ram, and run a program that translates this23 ;; region into the screen. Every time this data entry region24 ;; is full, run a program that copies the data to the25 ;; appropriate region in memory. This will cost ~15 seconds26 ;; at the beginning to set up, and then should have minimal27 ;; overhead (~5%) for the rest of the data transfer, but28 ;; will have a good psychological effect for the viewer29 ;; since he can see that something is actually happening in30 ;; the game.33 ;; Symbol size and type.35 ;; use fonts from zophar's domain:36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html38 ;; Green font on black background for matrix look.41 (defn program-data [base-address]42 (let [image-program43 (display-image-kernel44 base-address46 ;;pinkie-pie-mark47 test-image-color49 )52 music-base-address (+ (count image-program) base-address)54 initial-music-data55 (midi-bytes pony-csv 0 0 0 0)57 data-lengths58 (map (comp count :data)59 [(:kernel initial-music-data)60 (:voice-1 initial-music-data)61 (:voice-2 initial-music-data)]);; noise not needed62 addresses63 (map (partial + music-base-address) (reductions + 0 data-lengths))65 final-music-data66 (apply (partial midi-bytes pony-csv) addresses)68 music-program69 (concat70 (:data (:kernel final-music-data))71 (:data (:voice-1 final-music-data))72 (:data (:voice-2 final-music-data))73 (:data (:noise final-music-data)))]75 (concat76 image-program ;; image program falls through to music program78 (infinite-loop)79 ;;music-program81 )))86 (def glyphs87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."88 (mapv #(ImageIO/read89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))92 (defn glyph-init-program93 [start-address]94 (let [zero-glyph (image->gb-image (glyphs 0))96 ;; write same pallet information to all pallettes97 A (flatten98 [(write-byte LCD-control-register 0x00);; disable LCD protection99 (set-palettes bg-palette-select bg-palette-data100 (repeat 8 (first (:palettes zero-glyph))))101 (select-LCD-bank 0)102 (write-byte SCX-register 0)103 (write-byte SCY-register 0)])104 B (flatten105 [(write-data106 (+ start-address (count A))107 character-data-address108 (flatten109 (map (comp gb-tile->bytes first :tiles image->gb-image)110 glyphs)))113 (write-byte114 LCD-control-register115 (Integer/parseInt116 (str117 "1" ;; LCDC on/off118 "0" ;; Window code area119 "0" ;; Windowing on?120 "1" ;; BG tile base (1 = 0x8000)121 "0" ;; BG-1 or BG-2 ?122 "0" ;; OBJ-block composition123 "0" ;; OBJ-on flag124 "1") ;; no-effect125 2))])]126 (concat A B )))130 (defn glyph-display-program131 [start-address132 max-glyphs]133 (let [data-start (+ 2 start-address)134 [max-glyphs-high max-glyphs-low]135 (disect-bytes-2 max-glyphs)136 load-data137 (flatten138 [;; data region139 0x18140 2141 0 0 ;; current row and column142 ;; save all registers143 0xC5 0xD5 0xE5 0xF5145 ;; load data from data region into registers147 0xF5 ;; push A148 0x21 ;; begin data load149 (reverse (disect-bytes-2 data-start))151 0x2A 0x47 ;; glyphs-rendered -> BC152 0x2A 0x4F154 0x16 max-glyphs-high ;; load max-glyphs155 0x1E max-glyphs-low ;; into DE156 ])159 display-glyph160 (let [init*161 (flatten162 [;; BC is current number of glyphs rendered.163 ;; each glyph is two characters, and the screen can hold up164 ;; to 360 characters. Thus, if the current glyphs is a165 ;; multiple of 180, the screen must be refreshed.167 ;; DE contains max-glyphs and HL will be overwritten next168 ;; section, so both are free to use here.169 (repeat 100 0)170 ;; Reset HL to initial value171 0x21172 (reverse (disect-bytes-2 data-start))173 ;; load row and column into DE174 0x2A 0x57 ;; row -> D175 0x2A 0x5F ;; column -> E177 ;; clear screen if we are at 0,0178 0x57 0xB3 ;; D->A, OR E A ==> (= D E 0)179 0x20 ;; skip clear-screen if D and E are not both zero180 :clear-screen-length])182 clear-screen183 (flatten184 [;; save all registers185 0xC5 0xD5 0xE5 0xF5187 (select-LCD-bank 0)188 ;; write 0x00 to memory locations189 ;; 0x9800 to 0x9A34190 0x21191 0x00 0x98 ;; load 0x9800 into HL194 0x16 3 ;; 3 -> D195 0x1E 190 ;; 188 -> E197 0x3E 0 ;; 0-> A199 ;; begin of do-while loop200 0x22 ;; load 0 to 0x9800201 0x1D ;; dec E202 0x20203 (->signed-8-bit -4)204 0x15 ;; dec D205 0x1E 190 ;; 188 -> E206 0x20207 (->signed-8-bit -8)208 ;; end of do-while-loop210 ;; restore all registers211 0xF1 0xE1 0xD1 0xC1])213 increment-row-column214 [;; D contains row and E contains column216 ;; every time column (E) reaches 20, set217 ;; column to 0 and increment row218 0x1C ;; inc E219 0x3E 20 0xBB ;; compare E to 20220 0x20 ;; if E is 20221 3222 0x1E 0 ;; set E to zero223 0x14 ;; (inc D) -> D225 ;; every time row (D) reaches 18, set row to 0226 0x3E 18 0xBA ;; compare D to 18227 0x20 ;; if D is 18228 2229 0x16 0] ;; set D to zero231 set-HL-from-row-and-column232 [;; formula for memory offset is:233 ;; (+ 0x9800 (* 32 row) column)234 0xD5 0xC5 ;; push D E B C236 0x21 0x00 0x98 ;; load HL with 0x9800238 0x01 32 00 ;; load 32 into BC240 ;; do241 0x09 ;; HL += 32242 0x15 ;; dec D243 ;; while D != 0244 0x20245 (->signed-8-bit -4)247 0x4B ;; E->C248 0x15 ;; add columns (E) to HL250 0xC1 0xD1 ;; pop C B E D251 ]253 render-glyph254 (flatten255 [set-HL-from-row-and-column256 0xF1 ;; pop A, now A is equal to key input257 0xF5 ;; save A259 0xE6 0xF0 ;; clear second nybble260 0xCB 0x37 ;; swap nybbles261 0x22 ;; store A in video as a character (pun)263 0xF1 ;; restore A264 0xE6 0x0F ;; select second nybble265 0x22 ;; store second nybble as glyph267 increment-row-column268 increment-row-column269 ;; Render each nybble of A as a character270 ;; there are two characters to a glyph.271 ])274 init (replace275 {:clear-screen-length (count clear-screen)} init*)276 ]278 (concat init clear-screen render-glyph))280 cleanup281 ;; restore all registers282 (flatten283 [;; Reset HL to initial value284 0x21285 (reverse (disect-bytes-2 data-start))286 0x7A 0x22 ;; D -> rows -> to RAM287 0x7B 0x22 ;; E -> columns288 ])290 stack-cleanup291 [0xF1 0xE1 0xD1 0xC1]292 ]293 (concat load-data294 display-glyph295 cleanup stack-cleanup)))297 (def main-program-base-address 0xC000)299 (defn glyph-bootstrap-program300 [start-address delay-count total-glyph-count]301 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B302 header (concat (frame-metronome) (read-user-input))304 glyph-display (glyph-display-program305 (+ (count init)306 (count header)307 start-address)308 2000)309 ;;(- (count (program-data 0)) 100))311 state-machine-start-address312 (+ start-address (count init) (count header) (count glyph-display))313 state-machine314 (bootstrap-state-machine state-machine-start-address)316 return-to-header317 (flatten318 [0xC3319 (reverse (disect-bytes-2320 (+ (count init) start-address)))])]321 (concat init header glyph-display state-machine return-to-header)))325 (defn-memo begin-glyph-bootstrap326 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))327 ([script]328 (let [glyph-init (glyph-init-program relocated-bootstrap-start)329 main-glyph-start (+ relocated-bootstrap-start330 (count glyph-init))331 glyph-program (glyph-bootstrap-program332 main-glyph-start 0 0)]333 (->> script334 (do-nothing 2)335 ;; begin glyph program336 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music338 (write-RAM339 relocated-bootstrap-start340 (concat glyph-init glyph-program))341 (transfer-control relocated-bootstrap-start)342 (do-nothing 1)344 ))))346 (defn write-all-program-data347 ([] (write-all-program-data (begin-glyph-bootstrap)))348 ([script]349 (let [base-address main-program-base-address]350 (->> script351 (write-RAM base-address (program-data base-address))))))353 (defn activate-program354 ([] (activate-program (write-all-program-data)))355 ([script]356 (->> script357 (transfer-control main-program-base-address)358 ;;(do-nothing 1800)359 (do-nothing 50)360 )))363 ;; possible screen writing programs365 ;; (program needs to stop executing at some point)366 ;; maybe have total length counter or something?368 ;; automatic counter that reads from program-start and clears the369 ;; screen every 360 (* 18 20) gliphs371 ;; advantages -- very simple and low bandwidth372 ;; disadvantages -- hard to align counter374 ;; implementation -- refactor main-bootstrap-program to provide a375 ;; state-machine code-section which can be recombined into another376 ;; program.