Mercurial > vba-clojure
view clojure/com/aurellem/run/bootstrap_0.clj @ 597:2fda49e1d0c5
added dylan's chibi gb image.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 01 Sep 2012 18:37:19 -0400 |
parents | daa3497bbe12 |
children |
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1 (ns com.aurellem.run.bootstrap-02 (:use (com.aurellem.gb saves gb-driver util3 items vbm characters money))4 (:use (com.aurellem.run util title save-corruption))5 (:use (com.aurellem.exp item-bridge))6 (:import [com.aurellem.gb.gb_driver SaveState]))8 (defn-memo boot-root []9 [ [] (root)])11 (defn-memo to-rival-name12 ([] (to-rival-name (boot-root)))13 ([script]14 (->> script15 title16 oak17 name-entry-rlm18 (scroll-text 5))))20 (defn-memo name-rival-bootstrap21 ([] (name-rival-bootstrap (to-rival-name)))22 ([script]23 (->> script24 (first-difference [] [:a] AF)25 (first-difference [] [:r] DE)26 (play-moves27 [[]28 [] [] [:r] [] [:d] [:a] ;; L29 [:r] [] [:r] [] [:r] [] [:r] []30 [:r] [] [:d] [] [:d] [:a] ;; [PK]31 [:u] [] [:l] [] [:l] []32 [:l] [] [:l] [] [:l] [:a] ;; U33 [:r] [] [:r] [] [:r] []34 [:r] [] [:r] [] [:d] [:a] ;; [PK]35 [] [:a] ;; [PK]36 [] [:a] ;; [PK]37 [:r] [] [:d] [:a] ;; END38 ]))))40 (defn-memo leave-house41 ([] (leave-house (name-rival-bootstrap)))42 ([script]43 (->> script44 finish-title45 walk-to-stairs46 walk-to-door47 (walk [↓ ↓]))))49 (defn-memo to-pallet-town-edge50 ([] (to-pallet-town-edge (leave-house)))51 ([script]52 (->> script53 (walk [→ → → → →54 ↑ ↑ ↑ ↑ ↑ ↑]))))56 (defn-memo start-pikachu-battle57 ([] (start-pikachu-battle58 (to-pallet-town-edge)))59 ([script]60 (->> script61 (first-difference [:b] [:b :a] DE)62 scroll-text63 (do-nothing 200)64 (play-moves [[:b]]))))66 (defn-memo capture-pikachu67 ([] (capture-pikachu (start-pikachu-battle)))68 ([script]69 (->> script70 (scroll-text 3))))72 (defn-memo go-to-lab73 ([] (go-to-lab (capture-pikachu)))74 ([script]75 (->> script76 end-text77 (scroll-text 5)78 end-text79 ;; oak walks you to his lab; no input required.80 (do-nothing 400))))82 (defn-memo talk-to-oak-in-lab83 ([] (talk-to-oak-in-lab (go-to-lab)))84 ([script]85 (->> script86 (scroll-text 14)87 end-text)))89 (defn-memo try-to-get-eevee90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))91 ([script]92 (->> script93 ;; walk to pokeball94 (walk [↓ → →])95 ;; and try to grab it96 (play-moves97 (concat [↑ ↑ [:a]]98 (repeat 100 [])))99 (scroll-text 10)100 (end-text))))102 (defn-memo obtain-pikachu103 ([] (obtain-pikachu (try-to-get-eevee)))104 ([script]105 (->> script106 (scroll-text 6)107 (end-text))))110 (defn-memo begin-battle-with-rival111 ([] (begin-battle-with-rival112 (obtain-pikachu)))113 ([script]114 (->> script115 (walk [↓ ↓ ↓])116 (scroll-text 3)117 (end-text)118 (scroll-text))))120 (defn-memo defeat-eevee121 ([] (defeat-eevee122 (begin-battle-with-rival)))123 ([script]124 (->> script125 (do-nothing 400)126 (play-moves [[:a]])127 (critical-hit)128 (do-nothing 200)129 (scroll-text 2) ;; for eevee's tail-whip130 (do-nothing 10)131 (play-moves [[:a]])132 (critical-hit)133 (do-nothing 200)134 (scroll-text 2) ;; tail whip again135 (do-nothing 10)136 (play-moves [[:a]])137 (critical-hit)138 (do-nothing 200))))140 (defn-memo finish-rival-text141 ([] (finish-rival-text142 (defeat-eevee)))143 ([script]144 (->> script145 (scroll-text 12)146 (end-text))))148 (defn-memo pikachu-comes-out149 ([] (pikachu-comes-out150 (finish-rival-text)))151 ([script]152 (->> script153 (scroll-text 8)154 (end-text))))156 (defn-memo leave-oaks-lab157 ([] (leave-oaks-lab158 (pikachu-comes-out)))159 ([script]160 (->> script161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))163 (defn-memo oaks-lab->pallet-town-edge164 ([] (oaks-lab->pallet-town-edge165 (leave-oaks-lab)))166 ([script]167 (->> script168 (walk [← ← ←169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))171 (defn-memo pallet-edge->viridian-mart172 ([] (pallet-edge->viridian-mart true173 (oaks-lab->pallet-town-edge)))174 ([dodge-stupid-guy? script]175 (let [dodge-1 (if dodge-stupid-guy?176 [→ →]177 [→])178 dodge-2 (if dodge-stupid-guy?179 [↑ ↑ ←]180 [↑ ↑])]182 (->> script183 ;; leave straight grass184 (walk-thru-grass185 [↑ ↑ ↑ ↑ ↑])187 (walk [↑ ↑ ↑ ↑])189 (walk-thru-grass190 [← ← ↑])192 (walk [↑ ↑ ↑ ↑ → → → ])194 (walk-thru-grass195 [→ ↑ ↑ ←])197 (walk198 [← ←199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑200 → → → → ])202 ;; this part is dependent on that203 ;; stupid NPC in the grass patch204 (walk-thru-grass205 (concat dodge-1206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))208 (walk209 (concat210 dodge-2211 [← ← ←212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑213 ← ←214 ↑ ↑ ↑ ↑215 → → → → → → → → → →216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))218 (defn-memo get-oaks-parcel219 ([] (get-oaks-parcel220 (pallet-edge->viridian-mart)))221 ([script]222 (->> script223 (do-nothing 50)224 (end-text)225 (scroll-text 3)226 (do-nothing 197)227 (play-moves [[:a] []])228 (walk [↓ ↓ → ↓]))))230 (defn-memo viridian-store->oaks-lab231 ([] (viridian-store->oaks-lab232 (get-oaks-parcel)))233 ([script]234 (->> script235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓236 ← ← ← ← ← ← ← ← ←237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓238 ← ←239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓240 ↓ ↓ ↓ ↓ ↓ ↓ ↓241 → → → → → → → →242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓243 ← ← ← ← ←244 ↓ ↓ ↓ ↓245 ])246 (walk-thru-grass247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])248 (walk [↓ ↓ ← ↓ ↓ ↓ ←249 ↓ ↓ ↓ ↓ ↓ ↓250 → → → ↑])252 (do-nothing 1))))255 (defn-memo viridian-store->oaks-lab-like-a-boss256 ([] (viridian-store->oaks-lab-like-a-boss257 (get-oaks-parcel)))258 ([script]259 (->> script260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓261 ← ← ← ← ← ← ← ← ←262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])264 (walk-thru-grass265 [↓ ↓ ↓ ↓ ↓])267 (walk268 [↓ ↓ ← ↓269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓270 → → → ↓])272 (walk-thru-grass273 [↓ ↓ ↓])275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])277 (walk-thru-grass278 [↓ ↓ ↓ ↓ ↓ ↓])280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓281 ↓ ↓ ↓ ↓ ↓282 → → → ↑]))))284 (defn-memo deliver-oaks-parcel285 ([] (deliver-oaks-parcel286 (viridian-store->oaks-lab-like-a-boss)))287 ([script]288 (->> script289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])290 (play-moves [[] [:a]])291 (scroll-text 13)292 (end-text)293 (do-nothing 200)294 (scroll-text 2)295 (end-text)296 (scroll-text 2)297 (end-text)298 (scroll-text 8)299 (end-text)300 (scroll-text 9)301 (end-text)302 (scroll-text 7)303 (end-text)304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))306 (defn-memo return-to-viridian-mart307 ([] (return-to-viridian-mart308 (deliver-oaks-parcel)))309 ([script]310 (->> script311 oaks-lab->pallet-town-edge312 (pallet-edge->viridian-mart false))))314 (defn-memo walk-to-counter315 ([] (walk-to-counter316 (return-to-viridian-mart)))317 ([script]318 (->> script319 (walk [↑ ↑ ←]))))323 ;; useful addresses324 52262 ;; --- current-cursor-offset325 52278 ;; --- current screen-offset328 (defn exp-item-list []329 (clojure.pprint/pprint330 (apply harmonic-compare331 (map read-state332 ["up-1" "down-1"333 "up-2" "down-2"334 "up-3" "down-3"335 "up-4" "down-4"336 "up-5" "down-5"337 "up-6"]))))340 ;; turns out that these addresses are the cursor position341 ;; for all lists in the game (start list, pokemon list, shop342 ;; lists, inventory lists, battle list, basically343 ;; everything!)345 (def list-cursor-offset-address 52262)346 (def list-screen-offset-address 52278)348 (defn list-offset349 ([^SaveState state]350 (let [mem (memory state)]351 (+ (aget mem list-screen-offset-address)352 (aget mem list-cursor-offset-address))))353 ([] (list-offset @current-state)))355 (defn exp-item-selection []356 (clojure.pprint/pprint357 (apply memory-compare358 (map read-state359 ["1-item"360 "2-items"361 "3-items"362 "4-items"363 ]))))365 (def item-quantity-selected-address 65432)367 (defn item-quantity-selected368 ([^SaveState state]369 (println "items:" (aget (memory state) item-quantity-selected-address))370 (aget (memory state) item-quantity-selected-address))371 ([] (item-quantity-selected @current-state)))373 (defn wait-until374 ([script-fn default-key script]375 (let [wait-time376 (- (dec (count (first (script-fn script))))377 (count (first script)))]378 (println "wait-time" wait-time)379 (play-moves (repeat wait-time default-key) script)))380 ([script-fn script]381 (wait-until script-fn [] script)))383 (defn set-cursor-relative384 "Assumes the arrow keys currently control the cursor.385 Moves the cursor n steps relative to its current386 position."387 [n script]388 (let [key (if (< 0 n) ↓ ↑)]389 (multiple-times390 (Math/abs n)391 (partial first-difference392 [] key list-offset)393 script)))395 (defn set-cursor*396 [n [moves state :as script]]397 (let [current-position (list-offset state)398 difference (- n current-position)]399 (set-cursor-relative difference script)))401 (defn set-cursor402 "Assumes the arrow keys currently control the cursor. Sets403 the cursor to the desired position. Works for any menu404 that uses a cursor including the start menu, item menu,405 pokemon menu, and battle menu."406 [n [moves state :as script]]407 (->> script408 (wait-until (partial set-cursor-relative 1))409 (set-cursor* n)))411 (defn first-character [state]412 (aget (memory state) text-address))414 (defn first-20-characters [state]415 (subvec (vec (memory state)) text-address (+ 20 text-address)))417 (defn set-quantity*418 "Set the quantity of an item to buy or sell to the desired value419 using the fewest possible button presses."420 [total-quantity desired-quantity [moves state :as script]]421 (cond (= desired-quantity 1) (do (println "1 of 1") script)422 (= total-quantity desired-quantity)423 (do (println "get everything!")424 (delayed-difference [] ↓ 5 item-quantity-selected425 script))426 true427 (let [current-quantity (item-quantity-selected state)428 loop-point (if (= 0 total-quantity) 0x100 total-quantity)429 distance (- desired-quantity current-quantity)430 loop-distance (int(* -1 (Math/signum (float distance))431 (- loop-point (Math/abs distance))))432 best-path (first (sort-by #(Math/abs %)433 [distance loop-distance]))434 direction (if (< 0 best-path) ↑ ↓)]435 (println "best-path" best-path)436 (println "current-quantity" current-quantity)437 (println "desired-quantity" desired-quantity)438 (println "options" [distance loop-distance])439 (reduce440 (fn [script _]441 (delayed-difference [] direction 5 item-quantity-selected442 script))443 script444 (range (Math/abs best-path))))))446 (defn set-quantity447 ([total-quantity desired-quantity [moves state :as script]]448 (->> script (wait-until (partial delayed-difference [] [:a] 100449 first-20-characters))450 (set-quantity* total-quantity desired-quantity)))451 ([desired-quantity [moves state :as script]]452 (set-quantity 99 desired-quantity script)))455 (defn activate-start-menu [script]456 (first-difference [:b] [:b :start] AF script))458 (defn select-menu-entry459 ([test-direction [moves state :as script]]460 (->> script461 (wait-until (partial set-cursor-relative test-direction))462 (play-moves [[] [:a] []])))463 ([[moves state :as script]]464 (select-menu-entry465 1 script)))467 (defn restart468 "The two button presses after a restart event are converted to469 blanks. Due to weirdness with the VBM format. To compensate, ensure470 that the two button presses after restart are both blanks."471 [script]472 (play-moves [[:restart] [] []] script))474 (defn do-save-corruption475 ([] (do-save-corruption476 (walk-to-counter)))477 ([script] (do-save-corruption 4 script))478 ([n script]479 (->> script480 activate-start-menu481 (set-cursor n)482 select-menu-entry484 ;; say yes to save game485 ;; first-difference is faster than select-menu-entry486 ;; for this special case487 ;;select-menu-entry488 (first-difference [:b] [:a] AF)490 (play-moves491 ;; this section is copied from speedrun-2942 and corrupts492 ;; the save so that the total number of pokemon is set to493 ;; 0xFF, allowing manipulation of non-pokemon data in RAM494 ;; via the pokemon interface.495 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []496 [] [] [] [] [] [] [] [] [] [] [] []])497 (restart)498 (title)499 (first-difference [] [:start] AF)500 (first-difference [] [:a] AF))))502 (defn gen-corrupted-checkpoint! []503 (let [[cor-moves cor-save] (do-save-corruption)]504 (write-moves! cor-moves "cor-checkpoint")505 (write-state! cor-save "cor-checkpoint")))507 (defn corrupted-checkpoint []508 [(read-moves "cor-checkpoint")509 (read-state "cor-checkpoint")])511 (def menu do-nothing )514 (defn investivate-close-menu []515 (clojure.pprint/pprint516 (apply harmonic-compare517 (map read-state518 ["start-up-1"519 "start-down-1"520 ;;"start-up-2"521 ;;"start-down-2"522 ;;"start-up-3"523 ;;"start-down-3"524 ;;"computer-up-1"525 ;;"computer-down-2"526 "computer-up-2"527 "computer-down-2"528 "pokemon-up-1"529 "pokemon-down-1"530 "pokemon-up-2"531 "pokemon-down-2"532 "item-up-1"533 "item-down-1"534 "save-up-1"535 "save-down-1"536 "item-nest-up-1"537 "item-nest-down-1"]))))539 (def list-nesting-depth-address 50339)541 (defn current-depth542 ([^SaveState state] (aget (memory state) list-nesting-depth-address))543 ([] (current-depth @current-state)))546 (defn close-menu [script]547 (delayed-difference548 [] [:b] 50549 current-depth550 script))553 (defn purchase-item554 "Assumes that the cursor is over the desired item, and purchases555 quantity of that item."556 [n script]557 (->> script558 select-menu-entry559 (set-quantity n)560 (first-difference [] [:a] AF)561 scroll-text562 select-menu-entry563 scroll-text))565 (defn-memo corrupt-item-list566 "Corrupt the num-of-items variable by switching a corrupted pokemon567 into out-of-bounds memory."568 ([] (corrupt-item-list569 ;;(corrupted-checkpoint)570 (do-save-corruption)571 ))572 ([script] (corrupt-item-list 1))573 ([n script]574 (->> script575 activate-start-menu576 (set-cursor n) ; select "POKEMON"577 select-menu-entry ; from main menu.578 (set-cursor 5) ; select 6th pokemon579 select-menu-entry580 (set-cursor 1)581 select-menu-entry582 (repeat-until-different [] list-offset)583 (set-cursor 9)584 select-menu-entry ; switch 6th with 10th585 close-menu586 close-menu)))588 (defn-memo get-lots-of-money589 "Sell 0xFE cancel buttons to make a tremendous amount of money."590 ([] (get-lots-of-money (corrupt-item-list)))591 ([script]592 (->> script593 (first-difference [] [:a] AF) ; talk to shopkeep594 (repeat-until-different [] list-offset)595 (set-cursor 1)596 select-menu-entry597 (repeat-until-different [] list-offset)598 select-menu-entry599 (set-quantity 0xFF 0xF7)600 (first-difference [] [:a] AF)601 select-menu-entry602 close-menu)))604 (defn note [str script]605 (println str) script)607 (defn-memo buy-bootstrapping-items608 "Buy items that will become part of the bootstrapping609 program."610 ([] (buy-bootstrapping-items (get-lots-of-money)))611 ([script]612 (->> script613 close-menu614 select-menu-entry615 (purchase-item 1) ; buying a pokeball overflows616 ; the item-counter from 0xFF to 0x00617 ; repairing the item-list.618 (set-cursor 1)619 (purchase-item 1) ; these other items are here to620 ; protect the burn heals when the621 (set-cursor 2) ; item list is corrupted again.622 (purchase-item 1)624 (set-cursor 3)625 (purchase-item 1)627 (set-cursor 4) ; 95 burn-heals spells out the628 (purchase-item 96) ; return address to the pokemon629 ; kernel. 96 so that they can be630 ; deposited without causing a shift.632 close-menu ; stop talking to shopkeep633 (wait-until select-menu-entry)634 (play-moves [[:b]])635 end-text)))637 (defn-memo corrupt-item-list-again638 ([] (corrupt-item-list-again (buy-bootstrapping-items)))639 ([script]640 (->> script641 activate-start-menu642 (set-cursor-relative 0)643 select-menu-entry645 ;; repair list-offset for pokemon-list646 (set-cursor-relative -1)648 (set-cursor 4) ; switching it to649 select-menu-entry ; tenth place.650 (set-cursor 1)651 select-menu-entry ; select "switch" on 5th653 (repeat-until-different [] list-offset)654 (set-cursor 9) ; goto 10th pokemon655 select-menu-entry ; do switch656 close-menu657 close-menu)))659 (defn-memo leave-viridian-store660 ([] (leave-viridian-store (corrupt-item-list-again)))661 ([script]662 (->> script663 ;; leave store664 (walk [↓ ↓ → ↓]))))666 (defn force-encounter [direction script]667 (delayed-improbability-search668 600669 #(search-string % "Wild")670 (partial move direction) script))672 (defn-memo fight-wild-pokemon673 ([] (fight-wild-pokemon (leave-viridian-store)))674 ([script]675 (->> script676 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓677 ← ← ← ← ← ← ← ←678 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])679 (force-encounter →))))681 (defn-memo run-from-pokemon682 ([] (run-from-pokemon (fight-wild-pokemon)))683 ([script]684 (->> script685 (scroll-text)686 (play-moves [[:a]])687 (wait-until select-menu-entry)688 (set-cursor 1)689 (first-difference [] → AF)690 (scroll-text)691 (scroll-text))))693 (defn-memo to-poke-center-computer694 ([] (to-poke-center-computer695 (run-from-pokemon)))696 ([script]697 (->> script698 (walk-thru-grass [→ → ↑])699 (walk [↑ ← ← ←700 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑701 ← ←702 ↑ ↑ ↑ ↑703 → → → → ↑])704 (walk [→ →705 ↑ ↑ ↑706 → → → → → → → → →])707 (first-difference [] ↑ AF))))709 (defn-memo begin-deposits710 ([] (begin-deposits711 (to-poke-center-computer)))712 ([script]713 (->> script714 ;; access PC715 (scroll-text 2)717 ;; access item storage718 (menu [[:a] [:d] [:a]])719 (scroll-text 2)721 ;; begin deposit722 (menu [[:d] [:a]])723 (do-nothing 40))))725 (defn deposit-n-items726 [n script]727 (->> script728 (do-nothing 100)729 (play-moves [[:a]])730 (do-nothing 80)731 (multiple-times732 (dec n)733 (fn [script]734 (->> script735 (play-moves [[:u]])736 (do-nothing 1))))737 (play-moves [[:a]])738 (scroll-text)))740 (defn deposit-one-item741 [script]742 (->> script743 (do-nothing 100)744 (play-moves [[:a]])745 (do-nothing 80)746 (play-moves [[:a]])747 (scroll-text)))749 (defn-memo create-header750 ([] (create-header (begin-deposits)))751 ([script]752 (->> script753 (multiple-times 33 deposit-one-item)754 (do-nothing 1))))756 (defn bootstrap-init []757 [(read-moves "bootstrap-init")758 (read-state "bootstrap-init")])760 (defn create-bootstrap-program761 ([] (create-bootstrap-program762 (create-header)))763 ([script]764 (->> script765 (do-nothing 120)766 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])767 ;;(deposit-n-items 33)769 (menu (repeat 17 ↓))773 (do-nothing 1))))776 (defn test-pc-item-program []777 (-> (read-state "bootstrap-init")778 (set-memory pc-item-list-start 50)779 (set-memory-range780 map-function-address-start [0x8B 0xD5])781 (set-memory-range782 (inc pc-item-list-start)783 (flatten784 [(repeat785 28786 [0xFF 0x01])787 [;; second part of item manipulation program788 0x00 ;; this starts at address 0xD56C789 0x2A ;; save (HL)=(target) to A, increment HL791 0x00792 0x47 ;; save A to B794 0x00795 0x3A ;; save (target+1) to A, decrement HL797 0x00798 0x22 ;; A -> target, increment HL [(target+1) -> target]800 0x00801 0x70 ;; load B into target+1 [(target) -> target+1]803 0x00804 0xC3 ;; first part of absolute jump806 0x0C ;; return control to pokemon kernel807 0x5F]808 (repeat809 5810 [0xFF 0x01])812 [;; first part of item manipulation program813 0x00814 0x21 ;; load target into HL816 0x94 ;; this is the target address817 0xD5819 0x00 ;; relative jump back to first part820 0x18822 0xE1 ;; of program823 0x01825 0xFF ;; spacer826 0x01828 0x04 ;; target ID (pokeball)829 0x3E ;; target Quantity (lemonade)830 ]]))))836 (defn basic-writer [target-address limit return-address]837 (let [[target-high target-low] (disect-bytes-2 target-address)838 [return-high return-low] (disect-bytes-2 return-address)]839 (flatten840 [0xF3 ;; disable interrupts842 0x1E ;; load limit into E843 limit845 0x21 ;; load target into HL846 target-low847 target-high849 ;; load 1 into C.850 0x0E ;; C == 1 means input-first nybble851 0x01 ;; C == 0 means input-second nybble853 ;; Input Section855 0x3E ;; load 0x20 into A, to measure dpad856 0x20858 0xE0 ;; load A into [FF00]859 0x00861 0xF0 ;; load 0xFF00 into A to get862 0x00 ;; d-pad presses864 0xE6865 0x0F ;; select bottom four bits of A867 0xB8 ;; see if input is different (CP A B)869 0x28 ;; repeat above steps if input is not different870 ;; (jump relative backwards if B != A)871 0xF5 ;; (literal -11)873 0x47 ;; load A into B875 0x0D ;; dec C876 ;; branch based on C:877 0x20 ;; JR NZ878 0x07 ;; skip "input first nybble" below881 ;; input first nybble883 0xCB884 0x37 ;; swap nybbles on A886 0x57 ;; A -> D888 0x18889 0xEC ;; literal -20 -- go back to input section891 ;; input second nybble893 0x0C ;; inc C895 0xE6 ;; select bottom bits896 0x0F898 0xB2 ;; (OR A D) -> A900 0x22 ;; (do (A -> (HL)) (INC HL))902 0x1D ;; (DEC E)904 0x20 ;; jump back to input section if not done905 0xE4 ;; literal -28907 0xFB ;; re-enable interrupts909 0xC3910 return-low911 return-high ])))914 (defn test-basic-writer []915 (-> (read-state "bootstrap-init")916 (set-memory pc-item-list-start 50)917 (set-memory-range918 map-function-address-start919 (reverse (disect-bytes-2 (inc pc-item-list-start))))920 (set-memory-range921 (inc pc-item-list-start)922 (basic-writer 0xD162 10 0x5F0C))))924 (defn debug-basic-writer []925 (PC! (test-basic-writer) (inc pc-item-list-start)))927 (defn d-ticks [state n]928 (reduce (fn [state _] (d-tick state))929 state (range n)))931 (defn d-print [state message]932 (println message) state)934 (defn dddd935 []936 (-> (debug-basic-writer)937 (d-ticks 20)938 (set-memory 0xFF00 0xFF)939 (d-print "============== second cycle")940 (d-ticks 14)941 (d-print "============== end")942 (d-ticks 20)))944 ;;TMs at celadon store ---945 ;;01 (any-number) mega punch946 ;;02 (any-number) razor wind947 ;;05 (any-number) mega kick948 ;;07 (any-number) hyper beam949 ;;09 (any-number) take down950 ;;13 (only 1) ice beam951 ;;17 (any-number) submission952 ;;18 (only 1) counter953 ;;32 (any-number) double team954 ;;33 (any-number) reflect955 ;;37 (any-number) egg bomb956 ;;48 (only 1) rock slide957 ;;49 (only 1) tri attack960 ;; no-ops961 ;; 0x00962 ;; 0xB8 - 0xBF (compares) :garbage963 ;; 0x3F clear carry flag :s.s.ticket964 ;; 0x37 set carry flag :guard-spec [!]965 ;; 0x33 increment SP :poke-doll [!]966 ;; 0x3B decrement SP :coin968 ;;0x7F A->A :garbage969 ;;0x40 B->B :gold-teeth970 ;;0x49 C->C :poke-flute971 ;;0x52 D->D :elixer972 ;;0x5B E->E :garbage973 ;;0x6D L->L :garbage974 ;;0x64 H->H :garbage977 ;;0xC5 push BC :HM02978 ;;0xD5 push DE :TM13 (ice-beam)979 ;;0xE5 push HL :TM29 (psychic)980 ;;0xF5 push AF :TM45 (thunder-wave)982 ;; 0xA7 (AND A A) :garbage983 ;; 0xB7 (OR A A) :garbage985 ;; 0x2F (CPL A) :leaf-stone988 (defn item-writer989 "This is the basic writer, optimized to be made of valid990 item-quantity pairs."991 [target-address limit return-address]992 (let [[target-high target-low] (disect-bytes-2 target-address)993 [return-high return-low] (disect-bytes-2 return-address)]994 (flatten995 [996 ;;0xC5 ;; push junk onto stack997 ;;0xD5998 ;;0xE5999 ;;0xF51000 0x33 ;; (item-hack) set increment stack pointer no-op1001 0x1E ;; load limit into E1002 limit1003 0x3F ;; (item-hack) set carry flag no-op1005 ;; load 2 into C.1006 0x0E ;; C == 1 means input-first nybble1007 0x04 ;; C == 0 means input-second nybble1009 0x21 ;; load target into HL1010 target-low1011 target-high1012 0x37 ;; (item-hack) set carry flag no-op1014 0x2F ;; (item-hack) cpl A1015 0x2F ;; (item-hack) cpl A --together a spacer no-op1017 0x00 ;; (item-hack) no-op1018 0xF3 ;; disable interrupts1019 ;; Input Section1021 0x3E ;; load 0x20 into A, to measure buttons1022 0x101024 0x00 ;; (item-hack) no-op1025 0xE0 ;; load A into [FF00]1026 0x001028 0xF0 ;; load 0xFF00 into A to get1029 0x00 ;; button presses1031 0xE61032 0x0F ;; select bottom four bits of A1033 0x37 ;; (item-hack) set carry flag no-op1035 0x00 ;; (item-hack) no-op1036 0xB8 ;; see if input is different (CP A B)1038 0x00 ;; (item-hack) (INC SP)1039 0x28 ;; repeat above steps if input is not different1040 ;; (jump relative backwards if B != A)1041 0xED ;; (literal -19) (item-hack) -19 == egg bomb (TM37)1043 0x47 ;; load A into B1045 0x0D ;; dec C1046 0x37 ;; (item-hack) set-carry flag1047 ;; branch based on C:1048 0x20 ;; JR NZ1049 23 ;; skip "input second nybble" and "jump to target" below1051 ;; input second nybble1053 0x0C ;; inc C1054 0x0C ;; inc C1056 0x00 ;; (item-hack) no-op1057 0xE6 ;; select bottom bits1058 0x0F1059 0x37 ;; (item-hack) set-carry flag no-op1061 0x00 ;; (item-hack) no-op1062 0xB2 ;; (OR A D) -> A1064 0x22 ;; (do (A -> (HL)) (INC HL))1066 0x1D ;; (DEC E)1068 0x00 ;; (item-hack)1069 0x20 ;; jump back to input section if not done1070 0xDA ;; literal -36 == TM 18 (counter)1071 0x01 ;; (item-hack) set BC to literal (no-op)1073 ;; jump to target1074 0x00 ;; (item-hack) these two bytes can be anything.1075 0x011077 0x00 ;; (item-hack) no-op1078 0xBF ;; (CP A A) ensures Z1080 0xCA ;; (item-hack) jump if Z1081 return-low1082 return-high1083 0x01 ;; (item-hack) will never be reached.1087 ;; input first nybble1088 0x001089 0xCB1090 0x37 ;; swap nybbles on A1092 0x57 ;; A -> D1094 0x37 ;; (item-hack) set carry flag no-op1095 0x18 ;; relative jump backwards1096 0xCD ;; literal -51 == TM05; go back to input section1097 0x01 ;; (item-hack) will never reach this instruction1099 ])))1101 (defn test-item-writer []1102 (-> (read-state "bootstrap-init")1103 (set-memory pc-item-list-start 50)1104 (set-memory-range1105 map-function-address-start1106 (reverse (disect-bytes-2 (inc pc-item-list-start))))1107 (set-memory-range1108 (inc pc-item-list-start)1109 (item-writer 0xD162 201 0xD162))))1111 (defn item-writer-state []1112 (read-state "item-writer"))1114 (defn test-item-writer-2 []1115 (let [orig (item-writer-state)]1116 (-> orig1117 (print-listing 0xD162 (+ 0xD162 20))1118 (run-moves (reduce concat1119 (repeat 10 [[:a :b :start :select] []])))1120 ((fn [_] (println "===========") _))1121 (print-listing 0xD162 (+ 0xD162 20)))))