Mercurial > vba-clojure
view clojure/com/aurellem/run/bootstrap_0.clj @ 336:25b7bb7da3b1
Fixed two major bugs related to restart events which were causing desync. The entire video now syncs properly.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 07 Apr 2012 07:31:59 -0500 |
parents | 57f4c57d2897 |
children | 2dd40f6b6a1f |
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1 (ns com.aurellem.run.bootstrap-02 (:use (com.aurellem.gb saves gb-driver util3 items vbm characters money))4 (:use (com.aurellem.run util title save-corruption))5 (:use (com.aurellem.exp item-bridge))6 (:import [com.aurellem.gb.gb_driver SaveState]))8 (defn-memo boot-root []9 [ [] (root)])11 (defn-memo to-rival-name12 ([] (to-rival-name (boot-root)))13 ([script]14 (->> script15 title16 oak17 name-entry-rlm18 (scroll-text 5))))20 (defn-memo name-rival-bootstrap21 ([] (name-rival-bootstrap (to-rival-name)))22 ([script]23 (->> script24 (first-difference [] [:a] AF)25 (first-difference [] [:r] DE)26 (play-moves27 [[]28 [] [] [:r] [] [:d] [:a] ;; L29 [:r] [] [:r] [] [:r] [] [:r] []30 [:r] [] [:d] [] [:d] [:a] ;; [PK]31 [:u] [] [:l] [] [:l] []32 [:l] [] [:l] [] [:l] [:a] ;; U33 [:r] [] [:r] [] [:r] []34 [:r] [] [:r] [] [:d] [:a] ;; [PK]35 [] [:a] ;; [PK]36 [] [:a] ;; [PK]37 [:r] [] [:d] [:a] ;; END38 ]))))40 (defn-memo leave-house41 ([] (leave-house (name-rival-bootstrap)))42 ([script]43 (->> script44 finish-title45 walk-to-stairs46 walk-to-door47 (walk [↓ ↓]))))49 (defn-memo to-pallet-town-edge50 ([] (to-pallet-town-edge (leave-house)))51 ([script]52 (->> script53 (walk [→ → → → →54 ↑ ↑ ↑ ↑ ↑ ↑]))))56 (defn-memo start-pikachu-battle57 ([] (start-pikachu-battle58 (to-pallet-town-edge)))59 ([script]60 (->> script61 (first-difference [:b] [:b :a] DE)62 scroll-text63 (do-nothing 200)64 (play-moves [[:b]]))))66 (defn-memo capture-pikachu67 ([] (capture-pikachu (start-pikachu-battle)))68 ([script]69 (->> script70 (scroll-text 3))))72 (defn-memo go-to-lab73 ([] (go-to-lab (capture-pikachu)))74 ([script]75 (->> script76 end-text77 (scroll-text 5)78 end-text79 ;; oak walks you to his lab; no input required.80 (do-nothing 400))))82 (defn-memo talk-to-oak-in-lab83 ([] (talk-to-oak-in-lab (go-to-lab)))84 ([script]85 (->> script86 (scroll-text 14)87 end-text)))89 (defn-memo try-to-get-eevee90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))91 ([script]92 (->> script93 ;; walk to pokeball94 (walk [↓ → →])95 ;; and try to grab it96 (play-moves97 (concat [↑ ↑ [:a]]98 (repeat 100 [])))99 (scroll-text 10)100 (end-text))))102 (defn-memo obtain-pikachu103 ([] (obtain-pikachu (try-to-get-eevee)))104 ([script]105 (->> script106 (scroll-text 6)107 (end-text))))110 (defn-memo begin-battle-with-rival111 ([] (begin-battle-with-rival112 (obtain-pikachu)))113 ([script]114 (->> script115 (walk [↓ ↓ ↓])116 (scroll-text 3)117 (end-text)118 (scroll-text))))120 (defn-memo defeat-eevee121 ([] (defeat-eevee122 (begin-battle-with-rival)))123 ([script]124 (->> script125 (do-nothing 400)126 (play-moves [[:a]])127 (critical-hit)128 (do-nothing 200)129 (scroll-text 2) ;; for eevee's tail-whip130 (do-nothing 10)131 (play-moves [[:a]])132 (critical-hit)133 (do-nothing 200)134 (scroll-text 2) ;; tail whip again135 (do-nothing 10)136 (play-moves [[:a]])137 (critical-hit)138 (do-nothing 200))))140 (defn-memo finish-rival-text141 ([] (finish-rival-text142 (defeat-eevee)))143 ([script]144 (->> script145 (scroll-text 12)146 (end-text))))148 (defn-memo pikachu-comes-out149 ([] (pikachu-comes-out150 (finish-rival-text)))151 ([script]152 (->> script153 (scroll-text 8)154 (end-text))))156 (defn-memo leave-oaks-lab157 ([] (leave-oaks-lab158 (pikachu-comes-out)))159 ([script]160 (->> script161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))163 (defn-memo oaks-lab->pallet-town-edge164 ([] (oaks-lab->pallet-town-edge165 (leave-oaks-lab)))166 ([script]167 (->> script168 (walk [← ← ←169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))171 (defn-memo pallet-edge->viridian-mart172 ([] (pallet-edge->viridian-mart true173 (oaks-lab->pallet-town-edge)))174 ([dodge-stupid-guy? script]175 (let [dodge-1 (if dodge-stupid-guy?176 [→ →]177 [→])178 dodge-2 (if dodge-stupid-guy?179 [↑ ↑ ←]180 [↑ ↑])]182 (->> script183 ;; leave straight grass184 (walk-thru-grass185 [↑ ↑ ↑ ↑ ↑])187 (walk [↑ ↑ ↑ ↑])189 (walk-thru-grass190 [← ← ↑])192 (walk [↑ ↑ ↑ ↑ → → → ])194 (walk-thru-grass195 [→ ↑ ↑ ←])197 (walk198 [← ←199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑200 → → → → ])202 ;; this part is dependent on that203 ;; stupid NPC in the grass patch204 (walk-thru-grass205 (concat dodge-1206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))208 (walk209 (concat210 dodge-2211 [← ← ←212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑213 ← ←214 ↑ ↑ ↑ ↑215 → → → → → → → → → →216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))218 (defn-memo get-oaks-parcel219 ([] (get-oaks-parcel220 (pallet-edge->viridian-mart)))221 ([script]222 (->> script223 (do-nothing 50)224 (end-text)225 (scroll-text 3)226 (do-nothing 197)227 (play-moves [[:a] []])228 (walk [↓ ↓ → ↓]))))230 (defn-memo viridian-store->oaks-lab231 ([] (viridian-store->oaks-lab232 (get-oaks-parcel)))233 ([script]234 (->> script235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓236 ← ← ← ← ← ← ← ← ←237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓238 ← ←239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓240 ↓ ↓ ↓ ↓ ↓ ↓ ↓241 → → → → → → → →242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓243 ← ← ← ← ←244 ↓ ↓ ↓ ↓245 ])246 (walk-thru-grass247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])248 (walk [↓ ↓ ← ↓ ↓ ↓ ←249 ↓ ↓ ↓ ↓ ↓ ↓250 → → → ↑])252 (do-nothing 1))))255 (defn-memo viridian-store->oaks-lab-like-a-boss256 ([] (viridian-store->oaks-lab-like-a-boss257 (get-oaks-parcel)))258 ([script]259 (->> script260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓261 ← ← ← ← ← ← ← ← ←262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])264 (walk-thru-grass265 [↓ ↓ ↓ ↓ ↓])267 (walk268 [↓ ↓ ← ↓269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓270 → → → ↓])272 (walk-thru-grass273 [↓ ↓ ↓])275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])277 (walk-thru-grass278 [↓ ↓ ↓ ↓ ↓ ↓])280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓281 ↓ ↓ ↓ ↓ ↓282 → → → ↑]))))284 (defn-memo deliver-oaks-parcel285 ([] (deliver-oaks-parcel286 (viridian-store->oaks-lab-like-a-boss)))287 ([script]288 (->> script289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])290 (play-moves [[] [:a]])291 (scroll-text 13)292 (end-text)293 (do-nothing 200)294 (scroll-text 2)295 (end-text)296 (scroll-text 2)297 (end-text)298 (scroll-text 8)299 (end-text)300 (scroll-text 9)301 (end-text)302 (scroll-text 7)303 (end-text)304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))306 (defn-memo return-to-viridian-mart307 ([] (return-to-viridian-mart308 (deliver-oaks-parcel)))309 ([script]310 (->> script311 oaks-lab->pallet-town-edge312 (pallet-edge->viridian-mart false))))314 (defn-memo walk-to-counter315 ([] (walk-to-counter316 (return-to-viridian-mart)))317 ([script]318 (->> script319 (walk [↑ ↑ ←]))))323 ;; useful addresses324 52262 ;; --- current-cursor-offset325 52278 ;; --- current screen-offset328 (defn exp-item-list []329 (clojure.pprint/pprint330 (apply harmonic-compare331 (map read-state332 ["up-1" "down-1"333 "up-2" "down-2"334 "up-3" "down-3"335 "up-4" "down-4"336 "up-5" "down-5"337 "up-6"]))))340 ;; turns out that these addresses are the cursor position341 ;; for all lists in the game (start list, pokemon list, shop342 ;; lists, inventory lists, battle list, basically343 ;; everything!)345 (def list-cursor-offset-address 52262)346 (def list-screen-offset-address 52278)348 (defn list-offset349 ([^SaveState state]350 (let [mem (memory state)]351 (+ (aget mem list-screen-offset-address)352 (aget mem list-cursor-offset-address))))353 ([] (list-offset @current-state)))355 (defn exp-item-selection []356 (clojure.pprint/pprint357 (apply memory-compare358 (map read-state359 ["1-item"360 "2-items"361 "3-items"362 "4-items"363 ]))))365 (def item-quantity-selected-address 65432)367 (defn item-quantity-selected368 ([^SaveState state]369 (println "items:" (aget (memory state) item-quantity-selected-address))370 (aget (memory state) item-quantity-selected-address))371 ([] (item-quantity-selected @current-state)))373 (defn set-cursor-relative374 "Assumes the arrow keys currently control the cursor.375 Moves the cursor n steps relative to its current376 position."377 [n script]378 (let [key (if (< 0 n) ↓ ↑)]379 (multiple-times380 (Math/abs n)381 (partial first-difference382 [] key list-offset)383 script)))385 (defn set-cursor386 "Assumes the arrow keys currently control the cursor. Sets387 the cursor to the desired position. Works for any menu388 that uses a cursor including the start menu, item menu,389 pokemon menu, and battle menu."390 [n [moves state :as script]]391 (let [current-position (list-offset state)392 difference (- n current-position)]393 (println difference)394 (set-cursor-relative difference script)))396 (defn set-quantity397 "Set the quantity of an item to buy or sell to the desired value398 using the fewest possible button presses."399 ([total-quantity desired-quantity [moves state :as script]]400 (let [current-quantity (item-quantity-selected state)401 loop-point (if (> total-quantity 99) 0xFF 99)402 distance (- desired-quantity current-quantity)403 loop-distance (int(* -1 (Math/signum (float distance))404 (- loop-point (Math/abs distance))))405 best-path (first (sort-by #(Math/abs %)406 [distance loop-distance]))407 direction (if (< 0 best-path) ↑ ↓)]408 (println "best-path" best-path)409 (reduce410 (fn [script _]411 (delayed-difference [] direction 5 item-quantity-selected412 script))414 script415 (range (Math/abs best-path)))))416 ([desired-quantity [moves state :as script]]417 (set-quantity 99 desired-quantity script)))419 (defn activate-start-menu [script]420 (first-difference [:b] [:b :start] AF script))422 (defn wait-until [script-fn script]423 (let [wait-time424 (- (dec (count (first (script-fn script))))425 (count (first script)))]426 (println "wait-time" wait-time)427 (do-nothing wait-time script)))429 (defn select-menu-entry [script]430 (->> script431 (wait-until (partial set-cursor-relative 1))432 (play-moves [[:a] []])))434 (defn restart435 "Two button presses after a restart event are lost when converting to436 VBM format. To compensate, step the state forward two steps."437 [[moves state :as script]]438 (->> [(concat moves [[:restart]])439 (run-moves state [[:restart]442 ;;[] []444 ])]445 (do-nothing 2)))447 (defn restart448 "The two button presses after a restart event are converted to449 blanks. Due to weirdness with the VBM format. To compensate, ensure450 that the two button presses after restart are both blanks."451 [script]452 (play-moves [[:restart] [] []] script))454 (defn restart-wrong455 [[moves state :as script]]456 [(concat moves [[:restart] [] []])457 (run-moves state [[:restart]])])459 (defn do-save-corruption460 ([] (do-save-corruption461 (walk-to-counter)))462 ([script]463 (->> script464 activate-start-menu465 (set-cursor 4)466 select-menu-entry467 select-menu-entry468 (play-moves469 ;; this section is copied from speedrun-2942 and corrupts470 ;; the save so that the total number of pokemon is set to471 ;; 0xFF, allowing manipulation of non-pokemon data in RAM472 ;; via the pokemon interface.473 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []474 [] [] [] [] [] [] [] [] [] [] [] []])475 (restart)476 (title)477 (first-difference [] [:start] AF)478 (first-difference [] [:a] AF))))480 (defn gen-corrupted-checkpoint! []481 (let [[cor-moves cor-save] (do-save-corruption)]482 (write-moves! cor-moves "cor-checkpoint")483 (write-state! cor-save "cor-checkpoint")))485 (defn corrupted-checkpoint []486 [(read-moves "cor-checkpoint")487 (read-state "cor-checkpoint")])489 (def menu do-nothing )491 (defn close-menu [script]492 (first-difference [] [:b] AF script))494 (defn purchase-item495 "Assumes that the cursor is over the desired item, and purchases496 quantity of that item."497 [n script]498 (->> script499 select-menu-entry500 (set-quantity n)501 (first-difference [] [:a] AF)502 scroll-text503 select-menu-entry504 scroll-text))506 (defn corrupt-item-list507 "Corrupt the num-of-items variable by switching a corrupted pokemon508 into out-of-bounds memory."509 ([] (corrupt-item-list510 ;;(corrupted-checkpoint)511 (do-save-corruption)512 ))513 ([script]514 (->> script515 activate-start-menu516 (set-cursor 1) ; select "POKEMON" from517 select-menu-entry ; from main menu.518 (set-cursor 5) ; select 6th pokemon519 select-menu-entry520 (set-cursor 1)521 select-menu-entry522 (repeat-until-different [] list-offset)523 (set-cursor 9)524 select-menu-entry ; switch 6th with 10th525 close-menu526 close-menu)))528 (defn get-lots-of-money529 "Sell 0xFE cancel buttons to make a tremendous amount of money."530 ([] (get-lots-of-money (corrupt-item-list)))531 ([script]532 (->> script533 (first-difference [] [:a] AF) ; talk to shopkeep534 (repeat-until-different [] list-offset)535 (set-cursor 1)536 select-menu-entry537 (repeat-until-different [] list-offset)538 select-menu-entry539 (set-quantity 0xFF 0xF7)540 (first-difference [] [:a] AF)541 select-menu-entry542 close-menu)))544 (defn note [str script]545 (println str) script)547 (defn buy-bootstrapping-items548 "Buy items that will become part of the bootstrapping549 program."550 ([] (buy-bootstrapping-items (get-lots-of-money)))551 ([script]552 (->> script553 close-menu554 select-menu-entry555 (purchase-item 1) ; buying a pokeball overflows556 ; the item-counter from 0xFF to 0x00557 ; repairing the item-list.558 (set-cursor 1)559 (purchase-item 1) ; these other items are here to560 ; protect the burn heals when the561 (set-cursor 2) ; item list is corrupted again.562 (purchase-item 1)564 (set-cursor 3)565 (purchase-item 1)567 (set-cursor 4) ; 95 burn-heals spells out the568 (purchase-item 96) ; return address to the pokemon569 ; kernel. 96 so that they can be570 ; deposited without causing a shift.572 close-menu ; stop talking to shopkeep573 (wait-until select-menu-entry)574 (play-moves [[:b]])575 end-text)))577 (defn corrupt-item-list-again578 ([] (corrupt-item-list-again (buy-bootstrapping-items)))579 ([script]580 (->> script581 activate-start-menu582 (set-cursor-relative 0)583 select-menu-entry585 ;; repair list-offset for pokemon-list586 (set-cursor-relative -1)588 (set-cursor 4) ; switching it to589 select-menu-entry ; tenth place.590 (set-cursor 1)591 select-menu-entry ; select "switch" on 5th593 (repeat-until-different [] list-offset)594 (set-cursor 9) ; goto 10th pokemon595 select-menu-entry ; do switch596 close-menu597 close-menu)))599 (defn leave-viridian-store600 ([] (leave-viridian-store (corrupt-item-list-again)))601 ([script]602 (->> script603 ;; leave store604 (walk [↓ ↓ → ↓]))))606 (defn force-encounter [direction script]607 (delayed-improbability-search608 600609 #(search-string % "Wild")610 (partial move direction) script))612 (defn fight-wild-pokemon613 ([] (fight-wild-pokemon (leave-viridian-store)))614 ([script]615 (->> script616 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓617 ← ← ← ← ← ← ← ←618 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])619 (force-encounter →))))621 (defn run-from-pokemon622 ([] (run-from-pokemon (fight-wild-pokemon)))623 ([script]624 (->> script625 (scroll-text)626 (play-moves [[:a]])627 (wait-until select-menu-entry)628 (set-cursor 1)629 (first-difference [] → AF)630 (scroll-text)631 (scroll-text))))633 29952635 (defn to-poke-center-computer636 ([] (to-poke-center-computer637 (run-from-pokemon)))638 ([script]639 (->> script640 (walk-thru-grass [→ → ↑])641 (walk [↑ ← ← ←642 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑643 ← ←644 ↑ ↑ ↑ ↑645 → → → → ↑])646 (walk [→ →647 ↑ ↑ ↑648 → → → → → → → → →])649 (first-difference [] ↑ AF))))651 (defn-memo begin-deposits652 ([] (begin-deposits653 (to-poke-center-computer)))654 ([script]655 (->> script656 ;; access PC657 (scroll-text 2)659 ;; access item storage660 (menu [[:a] [:d] [:a]])661 (scroll-text 2)663 ;; begin deposit664 (menu [[:d] [:a]])665 (do-nothing 40))))667 (defn deposit-n-items668 [n script]669 (->> script670 (do-nothing 100)671 (play-moves [[:a]])672 (do-nothing 80)673 (multiple-times674 (dec n)675 (fn [script]676 (->> script677 (play-moves [[:u]])678 (do-nothing 1))))679 (play-moves [[:a]])680 (scroll-text)))682 (defn deposit-one-item683 [script]684 (->> script685 (do-nothing 100)686 (play-moves [[:a]])687 (do-nothing 80)688 (play-moves [[:a]])689 (scroll-text)))691 (defn-memo create-header692 ([] (create-header (begin-deposits)))693 ([script]694 (->> script695 (multiple-times 33 deposit-one-item)696 (do-nothing 1))))698 (defn bootstrap-init []699 [(read-moves "bootstrap-init")700 (read-state "bootstrap-init")])702 (defn create-bootstrap-program703 ([] (create-bootstrap-program704 (create-header)))705 ([script]706 (->> script707 (do-nothing 120)708 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])709 ;;(deposit-n-items 33)711 (menu (repeat 17 ↓))715 (do-nothing 1))))718 (defn test-pc-item-program []719 (-> (read-state "bootstrap-init")720 (set-memory pc-item-list-start 50)721 (set-memory-range722 map-function-address-start [0x8B 0xD5])723 (set-memory-range724 (inc pc-item-list-start)725 (flatten726 [(repeat727 28728 [0xFF 0x01])729 [;; second part of item manipulation program730 0x00 ;; this starts at address 0xD56C731 0x2A ;; save (HL)=(target) to A, increment HL733 0x00734 0x47 ;; save A to B736 0x00737 0x3A ;; save (target+1) to A, decrement HL739 0x00740 0x22 ;; A -> target, increment HL [(target+1) -> target]742 0x00743 0x70 ;; load B into target+1 [(target) -> target+1]745 0x00746 0xC3 ;; first part of absolute jump748 0x0C ;; return control to pokemon kernel749 0x5F]750 (repeat751 5752 [0xFF 0x01])754 [;; first part of item manipulation program755 0x00756 0x21 ;; load target into HL758 0x94 ;; this is the target address759 0xD5761 0x00 ;; relative jump back to first part762 0x18764 0xE1 ;; of program765 0x01767 0xFF ;; spacer768 0x01770 0x04 ;; target ID (pokeball)771 0x3E ;; target Quantity (lemonade)772 ]]))))