Mercurial > vba-clojure
view clojure/com/aurellem/gb/rlm_assembly.clj @ 377:1f14c1b8af7e
working on main bootstrap program
author | Robert McIntyre <rlm@mit.edu> |
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date | Wed, 11 Apr 2012 10:47:27 -0500 |
parents | |
children | 5c4a30521d09 |
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1 (ns com.aurellem.gb.rlm-assembly2 "Version of main bootstrap program that is valid output for the3 item-writer program."4 (:use (com.aurellem.gb gb-driver assembly util vbm constants))5 (:use (com.aurellem.run bootstrap-1))6 (:import [com.aurellem.gb.gb_driver SaveState]))8 ;; Specs for Main Bootstrap Program10 ;; Number-Input11 ;; Number input works using all eight buttons to12 ;; spell out an 8 bit number. The order of buttons is13 ;; [:d :u :l :r :start :select :b :a] --> 1111111114 ;; [ :l :start :a] --> 0010100116 ;;; MODE-SELECT17 ;; The bootstrap program starts in MODE-SELECT mode.18 ;; MODE-SELECT transitions to one of three modes depending19 ;; on which buttons are pressed:20 ;; 0 (no-buttons) : MODE-SELECT21 ;; 8 [:start] : WRITE-BYTES22 ;; 0xFF (all-buttons) : JUMP24 ;;; WRITE-BYTES26 ;; WRITE-BYTES mode writes sequences of arbitray values to27 ;; arbitray memory locations. It expects you to enter a28 ;; header of three bytes describing what to write:30 ;; Byte 0 : Number of Bytes to Write31 ;; Byte 1 : Start Address High Byte32 ;; Byte 1 : Start Address Low Byte34 ;; Then, you enter the number of bytes specified in Byte 035 ;; they are written to the start address in36 ;; sequence. After the last byte is written control37 ;; returns to MODE-SELECT mode.39 ;; Example: to write the sequence [1 2 3 4] starting at40 ;; address 0xC01F enter41 ;; Byte 0 : 4 (will write four bytes)42 ;; Byte 1 : 0xC0 (high byte of 0xC01F)43 ;; Byte 2 : 0x1F (low byte of 0xC01F)44 ;; Byte 3 : 1 (write 1 to 0xC01F)45 ;; Byte 4 : 2 (write 2 to 0xC020)46 ;; Byte 5 : 3 (write 3 to 0xC021)47 ;; Byte 6 : 4 (write 4 to 0xC022)49 ;;; JUMP50 ;; JUMP mode jumps program control to any arbitray51 ;; location. It expects you to enter two bytes which52 ;; correspond to the high and low bytes of the memory53 ;; address to which you want to jump.54 ;; Byte 0 : Jump Address High Byte55 ;; Byte 1 : Jump Address Low Byte57 ;; Example: to jump to address 0x1234 enter58 ;; Byte 0 : 0x12 (high byte of 0x1234)59 ;; Byte 1 : 0x34 (low byte of 0x1234)63 (defn main-bootstrap-program [start-address]64 (let [[start-high start-low] (disect-bytes-2 start-address)]65 [0xF3 0x18 0xFE]))67 ;;;;;; TESTS ;;;;;;69 (defn bootstrap-base []70 (let [program (main-bootstrap-program pokemon-list-start)]71 ;; make sure program is valid output for item-writer72 (bootstrap-pattern program)73 (-> (tick (mid-game))74 (set-memory-range pokemon-list-start program)75 (PC! pokemon-list-start))))77 (defn test-write-bytes-mode []78 (let [target-address 0xC00F79 [target-high target-low] (disect-bytes-2 target-address)80 assembly [0xF3 0x18 0xFE 0x12]81 get-mem-region #(subvec (vec (memory %))82 target-address (+ target-address 20))83 before (bootstrap-base)84 after85 (-> before86 (step []) ; make sure it can handle blanks87 (step []) ; at the beginning.88 (step [])89 (step [:start]) ; select WRITE-BYTES mode90 (step (buttons 4)) ; write 4 bytes91 (step (buttons target-high))92 (step (buttons target-low))93 (step (buttons (nth assembly 0)))94 (step (buttons (nth assembly 1)))95 (step (buttons (nth assembly 2)))96 (step (buttons (nth assembly 3)))97 (step [])98 (step [])99 (step []))]100 (println "before :" (get-mem-region before))101 (println "after :" (get-mem-region after))102 (assert (= assembly (take 4 (get-mem-region after))))103 after))105 (defn test-jump-mode []106 (let [target-address 0xC00F107 [target-high target-low] (disect-bytes-2 target-address)108 post-jump109 (-> (test-write-bytes-mode)110 (step [])111 (step [])112 (step [])113 (step (buttons 0xFF)) ; Select JUMP mode.114 (step (buttons target-high))115 (step (buttons target-low)))116 program-counters117 (capture-program-counter118 post-jump119 10000)]120 (println program-counters)121 (assert (contains? (set program-counters) target-address))122 post-jump))