Mercurial > vba-clojure
view src/gb/gbSGB.cpp @ 239:19fd38fe376e
revived a functional version of Dylan's assembly.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sun, 25 Mar 2012 00:38:45 -0500 |
parents | f9f4f1b99eed |
children |
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1 #include <cstdlib>2 #include <cstring>4 #include "../common/System.h"5 #include "../common/Util.h"6 #include "GB.h"7 #include "gbGlobals.h"8 #include "../common/movie.h"10 extern u8 * pix;12 #define GBSGB_NONE 013 #define GBSGB_RESET 114 #define GBSGB_PACKET_TRANSMIT 216 u8 gbSgbBorderChar [32 * 256];17 u8 gbSgbBorder [2048];19 int32 gbSgbCGBSupport = 0;20 int32 gbSgbMask = 0;21 int32 gbSgbMode = 0;22 int32 gbSgbPacketState = GBSGB_NONE;23 int32 gbSgbBit = 0;24 int32 gbSgbPacketTimeout = 0;25 int32 GBSGB_PACKET_TIMEOUT = 66666;26 u8 gbSgbPacket[16 * 7];27 int32 gbSgbPacketNBits = 0;28 int32 gbSgbPacketByte = 0;29 int32 gbSgbPacketNumber = 0;30 int32 gbSgbMultiplayer = 0;31 int32 gbSgbFourPlayers = 0;32 u8 gbSgbNextController = 0x0f;33 u8 gbSgbReadingController = 0;34 u16 gbSgbSCPPalette[4 * 512];35 u8 gbSgbATF[20 * 18];36 u8 gbSgbATFList[45 * 20 * 18];37 u8 gbSgbScreenBuffer[4160];39 inline void gbSgbDraw24Bit(u8 *p, u16 v)40 {41 *((u32 *) p) = systemColorMap32[v];42 }44 inline void gbSgbDraw32Bit(u32 *p, u16 v)45 {46 *p = systemColorMap32[v];47 }49 inline void gbSgbDraw16Bit(u16 *p, u16 v)50 {51 *p = systemColorMap16[v];52 }54 void gbSgbReset()55 {56 gbSgbPacketTimeout = 0;57 gbSgbCGBSupport = 0;58 gbSgbMask = 0;59 gbSgbPacketState = GBSGB_NONE;60 gbSgbBit = 0;61 gbSgbPacketNBits = 0;62 gbSgbPacketNumber = 0;63 gbSgbMultiplayer = 0;64 gbSgbFourPlayers = 0;65 gbSgbNextController = 0x0f;66 gbSgbReadingController = 0;68 memset(gbSgbSCPPalette, 0, 512 * 4);69 memset(gbSgbATF, 0, 20 * 18);70 memset(gbSgbATFList, 0, 45 * 20 * 18);71 memset(gbSgbPacket, 0, 16 * 7);72 memset(gbSgbBorderChar, 0, 32 * 256);73 memset(gbSgbBorder, 0, 2048);75 int i;76 for (i = 1; i < 2048; i += 2)77 {78 gbSgbBorder[i] = 1 << 2;79 }81 for (i = 0; i < 4; i++)82 {83 gbPalette[i * 4] = (0x1f) | (0x1f << 5) | (0x1f << 10);84 gbPalette[i * 4 + 1] = (0x15) | (0x15 << 5) | (0x15 << 10);85 gbPalette[i * 4 + 2] = (0x0c) | (0x0c << 5) | (0x0c << 10);86 gbPalette[i * 4 + 3] = 0;87 }88 }90 void gbSgbInit()91 {92 gbSgbReset();93 }95 void gbSgbShutdown()96 {97 memset(gbSgbBorderChar, 0, 32 * 256);98 memset(gbSgbBorder, 0, 2048);99 }101 void gbSgbFillScreen(u16 color)102 {103 switch (systemColorDepth)104 {105 case 16:106 {107 for (int y = 0; y < 144; y++)108 {109 int yLine = (y + gbBorderRowSkip + 1) * (gbBorderLineSkip + 2) +110 gbBorderColumnSkip;111 u16 *dest = (u16 *)pix + yLine;112 for (register int x = 0; x < 160; x++)113 gbSgbDraw16Bit(dest++, color);114 }115 }116 break;117 case 24:118 {119 for (int y = 0; y < 144; y++)120 {121 int yLine = (y + gbBorderRowSkip) * gbBorderLineSkip + gbBorderColumnSkip;122 u8 *dest = (u8 *)pix + yLine * 3;123 for (register int x = 0; x < 160; x++)124 {125 gbSgbDraw24Bit(dest, color);126 dest += 3;127 }128 }129 }130 break;131 case 32:132 {133 for (int y = 0; y < 144; y++)134 {135 int yLine = (y + gbBorderRowSkip + 1) * (gbBorderLineSkip + 1) + gbBorderColumnSkip;136 u32 *dest = (u32 *)pix + yLine;137 for (register int x = 0; x < 160; x++)138 {139 gbSgbDraw32Bit(dest++, color);140 }141 }142 }143 break;144 }145 }147 void gbSgbRenderScreenToBuffer()148 {149 u16 mapAddress = 0x9800;151 if (register_LCDC & 0x08)152 mapAddress = 0x9c00;154 u16 patternAddress = 0x8800;156 int flag = 1;158 if (register_LCDC & 0x10)159 {160 patternAddress = 0x8000;161 flag = 0;162 }164 u8 *toAddress = gbSgbScreenBuffer;166 for (int i = 0; i < 13; i++)167 {168 for (int j = 0; j < 20; j++)169 {170 int tile = gbReadMemoryQuick(mapAddress);171 mapAddress++;173 if (flag)174 {175 if (tile > 127)176 tile -= 128;177 else178 tile += 128;179 }180 for (int k = 0; k < 16; k++)181 *toAddress++ = gbReadMemoryQuick(patternAddress + tile * 16 + k);182 }183 mapAddress += 12;184 }185 }187 void gbSgbDrawBorderTile(int x, int y, int tile, int attr)188 {189 u16 *dest = (u16 *)pix + ((y + 1) * (256 + 2)) + x;190 u8 * dest8 = (u8 *)pix + ((y * 256) + x) * 3;191 u32 *dest32 = (u32 *)pix + ((y + 1) * 257) + x;193 u8 *tileAddress = &gbSgbBorderChar[tile * 32];194 u8 *tileAddress2 = &gbSgbBorderChar[tile * 32 + 16];196 u8 l = 8;198 u8 palette = ((attr >> 2) & 7);200 if (palette < 4)201 palette += 4;203 palette *= 16;205 u8 xx = 0;206 u8 yy = 0;208 int flipX = attr & 0x40;209 int flipY = attr & 0x80;211 while (l > 0)212 {213 u8 mask = 0x80;214 u8 a = *tileAddress++;215 u8 b = *tileAddress++;216 u8 c = *tileAddress2++;217 u8 d = *tileAddress2++;219 while (mask > 0)220 {221 u8 color = 0;222 if (a & mask)223 color++;224 if (b & mask)225 color += 2;226 if (c & mask)227 color += 4;228 if (d & mask)229 color += 8;231 u8 xxx = xx;232 u8 yyy = yy;234 if (flipX)235 xxx = 7 - xx;236 if (flipY)237 yyy = 7 - yy;239 u8 realx = x + xxx;240 u8 realy = y + yyy;242 u16 c = gbPalette[palette + color];243 if (!color)244 c = gbPalette[0];245 if ((realy < 40 || realy >= 184) || (realx < 48 || realx >= 208))246 {247 switch (systemColorDepth)248 {249 case 16:250 gbSgbDraw16Bit(dest + yyy * (256 + 2) + xxx, c);251 break;252 case 24:253 gbSgbDraw24Bit(dest8 + (yyy * 256 + xxx) * 3, c);254 break;255 case 32:256 gbSgbDraw32Bit(dest32 + yyy * (256 + 1) + xxx, c);257 break;258 }259 }261 mask >>= 1;263 xx++;264 }265 yy++;266 xx = 0;267 l--;268 mask = 0x80;269 }270 }272 void gbSgbRenderBorder()273 {274 if (gbBorderOn)275 {276 u8 *fromAddress = gbSgbBorder;278 for (u8 y = 0; y < 28; y++)279 {280 for (u8 x = 0; x < 32; x++)281 {282 u8 tile = *fromAddress++;283 u8 attr = *fromAddress++;285 gbSgbDrawBorderTile(x * 8, y * 8, tile, attr);286 }287 }288 }289 }291 void gbSgbPicture()292 {293 gbSgbRenderScreenToBuffer();295 memcpy(gbSgbBorder, gbSgbScreenBuffer, 2048);297 u16 *paletteAddr = (u16 *)&gbSgbScreenBuffer[2048];299 for (int i = 64; i < 128; i++)300 {301 gbPalette[i] = READ16LE(paletteAddr++);302 }304 gbSgbCGBSupport |= 4;306 if (gbBorderAutomatic && !gbBorderOn && gbSgbCGBSupport > 4)307 {308 gbBorderOn = 1;309 systemGbBorderOn();310 }312 if (gbBorderOn && !gbSgbMask)313 gbSgbRenderBorder();315 if (gbSgbMode && gbCgbMode && gbSgbCGBSupport > 4)316 {317 gbSgbCGBSupport = 0;318 gbSgbMode = 2;319 gbSgbMask = 0;320 gbSgbRenderBorder();321 gbReset();322 }324 if (gbSgbCGBSupport > 4)325 gbSgbCGBSupport = 0;326 }328 void gbSgbSetPalette(int a, int b, u16 *p)329 {330 u16 bit00 = READ16LE(p++);331 int i;333 for (i = 1; i < 4; i++)334 {335 gbPalette[a * 4 + i] = READ16LE(p++);336 }338 for (i = 1; i < 4; i++)339 {340 gbPalette[b * 4 + i] = READ16LE(p++);341 }343 gbPalette[0] = gbPalette[4] = gbPalette[8] = gbPalette[12] = bit00;344 if (gbBorderOn && !gbSgbMask)345 gbSgbRenderBorder();346 }348 void gbSgbScpPalette()349 {350 gbSgbRenderScreenToBuffer();352 u16 *fromAddress = (u16 *)gbSgbScreenBuffer;354 for (int i = 0; i < 512 * 4; i++)355 {356 gbSgbSCPPalette[i] = READ16LE(fromAddress++);357 }358 }360 void gbSgbSetATF(int n)361 {362 if (n < 0)363 n = 0;364 if (n > 44)365 n = 44;366 memcpy(gbSgbATF, &gbSgbATFList[n * 20 * 18], 20 * 18);368 if (gbSgbPacket[1] & 0x40)369 {370 gbSgbMask = 0;371 if (gbBorderOn)372 gbSgbRenderBorder();373 }374 }376 void gbSgbSetPalette()377 {378 u16 pal = READ16LE((((u16 *)&gbSgbPacket[1]))) & 511;379 memcpy(&gbPalette[0], &gbSgbSCPPalette[pal * 4], 4 * sizeof(u16));381 pal = READ16LE((((u16 *)&gbSgbPacket[3]))) & 511;382 memcpy(&gbPalette[4], &gbSgbSCPPalette[pal * 4], 4 * sizeof(u16));384 pal = READ16LE((((u16 *)&gbSgbPacket[5]))) & 511;385 memcpy(&gbPalette[8], &gbSgbSCPPalette[pal * 4], 4 * sizeof(u16));387 pal = READ16LE((((u16 *)&gbSgbPacket[7]))) & 511;388 memcpy(&gbPalette[12], &gbSgbSCPPalette[pal * 4], 4 * sizeof(u16));390 u8 atf = gbSgbPacket[9];392 if (atf & 0x80)393 {394 gbSgbSetATF(atf & 0x3f);395 }397 if (atf & 0x40)398 {399 gbSgbMask = 0;400 if (gbBorderOn)401 gbSgbRenderBorder();402 }403 }405 void gbSgbAttributeBlock()406 {407 u8 *fromAddress = &gbSgbPacket[1];409 u8 nDataSet = *fromAddress++;410 if (nDataSet > 12)411 nDataSet = 12;412 if (nDataSet == 0)413 nDataSet = 1;415 while (nDataSet)416 {417 u8 controlCode = (*fromAddress++) & 7;418 u8 paletteDesignation = (*fromAddress++) & 0x3f;419 u8 startH = (*fromAddress++) & 0x1f;420 u8 startV = (*fromAddress++) & 0x1f;421 u8 endH = (*fromAddress++) & 0x1f;422 u8 endV = (*fromAddress++) & 0x1f;424 u8 *toAddress = gbSgbATF;426 for (u8 y = 0; y < 18; y++)427 {428 for (u8 x = 0; x < 20; x++)429 {430 if (x < startH || y < startV ||431 x > endH || y > endV)432 {433 // outside434 if (controlCode & 0x04)435 *toAddress = (paletteDesignation >> 4) & 0x03;436 }437 else if (x > startH && x < endH &&438 y > startV && y < endV)439 {440 // inside441 if (controlCode & 0x01)442 *toAddress = paletteDesignation & 0x03;443 }444 else445 {446 // surrounding line447 if (controlCode & 0x02)448 *toAddress = (paletteDesignation >> 2) & 0x03;449 else if (controlCode == 0x01)450 *toAddress = paletteDesignation & 0x03;451 }452 toAddress++;453 }454 }455 nDataSet--;456 }457 }459 void gbSgbSetColumnPalette(u8 col, u8 p)460 {461 // if(col < 0)462 // col = 0;463 if (col > 19)464 col = 19;466 p &= 3;468 u8 *toAddress = &gbSgbATF[col];470 for (u8 y = 0; y < 18; y++)471 {472 *toAddress = p;473 toAddress += 20;474 }475 }477 void gbSgbSetRowPalette(u8 row, u8 p)478 {479 // if(row < 0)480 // row = 0;481 if (row > 17)482 row = 17;484 p &= 3;486 u8 *toAddress = &gbSgbATF[row * 20];488 for (u8 x = 0; x < 20; x++)489 {490 *toAddress++ = p;491 }492 }494 void gbSgbAttributeDivide()495 {496 u8 control = gbSgbPacket[1];497 u8 coord = gbSgbPacket[2];498 u8 colorBR = control & 3;499 u8 colorAL = (control >> 2) & 3;500 u8 colorOL = (control >> 4) & 3;502 if (control & 0x40)503 {504 if (coord > 17)505 coord = 17;507 for (u8 i = 0; i < 18; i++)508 {509 if (i < coord)510 gbSgbSetRowPalette(i, colorAL);511 else if (i > coord)512 gbSgbSetRowPalette(i, colorBR);513 else514 gbSgbSetRowPalette(i, colorOL);515 }516 }517 else518 {519 if (coord > 19)520 coord = 19;522 for (u8 i = 0; i < 20; i++)523 {524 if (i < coord)525 gbSgbSetColumnPalette(i, colorAL);526 else if (i > coord)527 gbSgbSetColumnPalette(i, colorBR);528 else529 gbSgbSetColumnPalette(i, colorOL);530 }531 }532 }534 void gbSgbAttributeLine()535 {536 u8 *fromAddress = &gbSgbPacket[1];538 u8 nDataSet = *fromAddress++;540 if (nDataSet > 0x6e)541 nDataSet = 0x6e;543 while (nDataSet)544 {545 u8 line = *fromAddress++;546 u8 num = line & 0x1f;547 u8 pal = (line >> 5) & 0x03;548 if (line & 0x80)549 {550 if (num > 17)551 num = 17;552 gbSgbSetRowPalette(num, pal);553 }554 else555 {556 if (num > 19)557 num = 19;558 gbSgbSetColumnPalette(num, pal);559 }560 nDataSet--;561 }562 }564 void gbSgbAttributeCharacter()565 {566 u8 startH = gbSgbPacket[1] & 0x1f;567 u8 startV = gbSgbPacket[2] & 0x1f;568 int nDataSet = READ16LE(((u16 *)&gbSgbPacket[3]));569 int style = gbSgbPacket[5] & 1;570 if (startH > 19)571 startH = 19;572 if (startV > 17)573 startV = 17;575 u8 s = 6;576 u8 *fromAddress = &gbSgbPacket[6];577 u8 v = *fromAddress++;579 if (style)580 {581 while (nDataSet)582 {583 u8 p = (v >> s) & 3;584 gbSgbATF[startV * 20 + startH] = p;585 startV++;586 if (startV == 18)587 {588 startV = 0;589 startH++;590 if (startH == 20)591 break;592 }594 if (s)595 s -= 2;596 else597 {598 s = 6;599 v = *fromAddress++;600 nDataSet--;601 }602 }603 }604 else605 {606 while (nDataSet)607 {608 u8 p = (v >> s) & 3;609 gbSgbATF[startV * 20 + startH] = p;610 startH++;611 if (startH == 20)612 {613 startH = 0;614 startV++;615 if (startV == 18)616 break;617 }619 if (s)620 s -= 2;621 else622 {623 s = 6;624 v = *fromAddress++;625 nDataSet--;626 }627 }628 }629 }631 void gbSgbSetATFList()632 {633 gbSgbRenderScreenToBuffer();635 u8 *fromAddress = gbSgbScreenBuffer;636 u8 *toAddress = gbSgbATFList;638 for (int i = 0; i < 45; i++)639 {640 for (int j = 0; j < 90; j++)641 {642 u8 v = *fromAddress++;643 u8 s = 6;644 if (i == 2)645 s = 6;646 for (int k = 0; k < 4; k++)647 {648 *toAddress++ = (v >> s) & 0x03;649 s -= 2;650 }651 }652 }653 }655 void gbSgbMaskEnable()656 {657 int gbSgbMaskFlag = gbSgbPacket[1] & 3;659 gbSgbMask = gbSgbMaskFlag;661 switch (gbSgbMaskFlag)662 {663 case 1:664 break;665 case 2:666 gbSgbFillScreen(0x0000);667 // memset(&gbPalette[0], 0, 128*sizeof(u16));668 break;669 case 3:670 gbSgbFillScreen(gbPalette[0]);671 break;672 }673 if (!gbSgbMask)674 {675 if (gbBorderOn)676 gbSgbRenderBorder();677 }678 }680 void gbSgbChrTransfer()681 {682 gbSgbRenderScreenToBuffer();684 int address = (gbSgbPacket[1] & 1) * (128 * 32);686 if (gbSgbPacket[1] & 1)687 gbSgbCGBSupport |= 2;688 else689 gbSgbCGBSupport |= 1;691 memcpy(&gbSgbBorderChar[address], gbSgbScreenBuffer, 128 * 32);693 if (gbBorderAutomatic && !gbBorderOn && gbSgbCGBSupport > 4)694 {695 gbBorderOn = 1;696 systemGbBorderOn();697 }699 if (gbBorderOn && !gbSgbMask)700 gbSgbRenderBorder();702 if (gbSgbMode && gbCgbMode && gbSgbCGBSupport == 7)703 {704 gbSgbCGBSupport = 0;705 gbSgbMode = 2;706 gbSgbMask = 0;707 gbSgbRenderBorder();708 gbReset();709 }711 if (gbSgbCGBSupport > 4)712 gbSgbCGBSupport = 0;713 }715 void gbSgbMultiRequest()716 {717 if (gbSgbPacket[1] & 1)718 {719 gbSgbMultiplayer = 1;720 if (gbSgbPacket[1] & 2)721 gbSgbFourPlayers = 1;722 else723 gbSgbFourPlayers = 0;724 gbSgbNextController = 0x0e;725 }726 else727 {728 gbSgbFourPlayers = 0;729 gbSgbMultiplayer = 0;730 gbSgbNextController = 0x0f;731 }732 }734 void gbSgbCommand()735 {736 int command = gbSgbPacket[0] >> 3;737 // int nPacket = gbSgbPacket[0] & 7;739 switch (command)740 {741 case 0x00:742 gbSgbSetPalette(0, 1, (u16 *)&gbSgbPacket[1]);743 break;744 case 0x01:745 gbSgbSetPalette(2, 3, (u16 *)&gbSgbPacket[1]);746 break;747 case 0x02:748 gbSgbSetPalette(0, 3, (u16 *)&gbSgbPacket[1]);749 break;750 case 0x03:751 gbSgbSetPalette(1, 2, (u16 *)&gbSgbPacket[1]);752 break;753 case 0x04:754 gbSgbAttributeBlock();755 break;756 case 0x05:757 gbSgbAttributeLine();758 break;759 case 0x06:760 gbSgbAttributeDivide();761 break;762 case 0x07:763 gbSgbAttributeCharacter();764 break;765 case 0x0a:766 gbSgbSetPalette();767 break;768 case 0x0b:769 gbSgbScpPalette();770 break;771 case 0x11:772 gbSgbMultiRequest();773 break;774 case 0x13:775 gbSgbChrTransfer();776 break;777 case 0x14:778 gbSgbPicture();779 break;780 case 0x15:781 gbSgbSetATFList();782 break;783 case 0x16:784 gbSgbSetATF(gbSgbPacket[1] & 0x3f);785 break;786 case 0x17:787 gbSgbMaskEnable();788 break;789 }790 }792 void gbSgbResetPacketState()793 {794 gbSgbPacketState = GBSGB_NONE;795 gbSgbPacketTimeout = 0;796 }798 void gbSgbDoBitTransfer(u8 value)799 {800 value = value & 0x30;801 switch (gbSgbPacketState)802 {803 case GBSGB_NONE:804 if (value == 0)805 {806 gbSgbPacketState = GBSGB_RESET;807 gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;808 }809 else if (value == 0x30)810 {811 if (gbSgbMultiplayer)812 {813 if ((gbSgbReadingController & 7) == 7)814 {815 gbSgbReadingController = 0;816 if (gbSgbMultiplayer)817 {818 gbSgbNextController--;819 if (gbSgbFourPlayers)820 {821 if (gbSgbNextController == 0x0b)822 gbSgbNextController = 0x0f;823 }824 else825 {826 if (gbSgbNextController == 0x0d)827 gbSgbNextController = 0x0f;828 }829 }830 }831 else832 {833 gbSgbReadingController &= 3;834 }835 }836 gbSgbPacketTimeout = 0;837 }838 else839 {840 if (value == 0x10)841 gbSgbReadingController |= 0x2;842 else if (value == 0x20)843 gbSgbReadingController |= 0x01;844 gbSgbPacketTimeout = 0;845 }846 gbSgbPacketTimeout = 0;847 break;848 case GBSGB_RESET:849 if (value == 0x30)850 {851 gbSgbPacketState = GBSGB_PACKET_TRANSMIT;852 gbSgbPacketByte = 0;853 gbSgbPacketNBits = 0;854 gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;855 }856 else if (value == 0x00)857 {858 gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;859 gbSgbPacketState = GBSGB_RESET;860 }861 else862 {863 gbSgbPacketState = GBSGB_NONE;864 gbSgbPacketTimeout = 0;865 }866 break;867 case GBSGB_PACKET_TRANSMIT:868 if (value == 0)869 {870 gbSgbPacketState = GBSGB_RESET;871 gbSgbPacketTimeout = 0;872 }873 else if (value == 0x30)874 {875 if (gbSgbPacketNBits == 128)876 {877 gbSgbPacketNBits = 0;878 gbSgbPacketByte = 0;879 gbSgbPacketNumber++;880 gbSgbPacketTimeout = 0;881 if (gbSgbPacketNumber == (gbSgbPacket[0] & 7))882 {883 gbSgbCommand();884 gbSgbPacketNumber = 0;885 gbSgbPacketState = GBSGB_NONE;886 gbSgbPacketTimeout = 0;887 }888 }889 else890 {891 if (gbSgbPacketNBits < 128)892 {893 gbSgbPacket[gbSgbPacketNumber * 16 + gbSgbPacketByte] >>= 1;894 gbSgbPacket[gbSgbPacketNumber * 16 + gbSgbPacketByte] |= gbSgbBit;895 gbSgbPacketNBits++;896 if (!(gbSgbPacketNBits & 7))897 {898 gbSgbPacketByte++;899 }900 gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;901 }902 }903 }904 else905 {906 if (value == 0x20)907 gbSgbBit = 0x00;908 else909 gbSgbBit = 0x80;910 gbSgbPacketTimeout = GBSGB_PACKET_TIMEOUT;911 }912 gbSgbReadingController = 0;913 break;914 default:915 gbSgbPacketState = GBSGB_NONE;916 gbSgbPacketTimeout = 0;917 break;918 }919 }921 variable_desc gbSgbSaveStruct[] = {922 { &gbSgbMask, sizeof(int32) },923 { &gbSgbPacketState, sizeof(int32) },924 { &gbSgbBit, sizeof(int32) },925 { &gbSgbPacketNBits, sizeof(int32) },926 { &gbSgbPacketByte, sizeof(int32) },927 { &gbSgbPacketNumber, sizeof(int32) },928 { &gbSgbMultiplayer, sizeof(int32) },929 { &gbSgbNextController, sizeof(u8) },930 { &gbSgbReadingController, sizeof(u8) },931 { NULL, 0 }932 };934 variable_desc gbSgbSaveStructV3[] = {935 { &gbSgbMask, sizeof(int32) },936 { &gbSgbPacketState, sizeof(int32) },937 { &gbSgbBit, sizeof(int32) },938 { &gbSgbPacketNBits, sizeof(int32) },939 { &gbSgbPacketByte, sizeof(int32) },940 { &gbSgbPacketNumber, sizeof(int32) },941 { &gbSgbMultiplayer, sizeof(int32) },942 { &gbSgbNextController, sizeof(u8) },943 { &gbSgbReadingController, sizeof(u8) },944 { &gbSgbFourPlayers, sizeof(int32) },945 { NULL, 0 }946 };948 void gbSgbSaveGame(gzFile gzFile)949 {950 utilWriteData(gzFile, gbSgbSaveStructV3);952 utilGzWrite(gzFile, gbSgbBorder, 2048);953 utilGzWrite(gzFile, gbSgbBorderChar, 32 * 256);955 utilGzWrite(gzFile, gbSgbPacket, 16 * 7);957 utilGzWrite(gzFile, gbSgbSCPPalette, 4 * 512 * sizeof(u16));958 utilGzWrite(gzFile, gbSgbATF, 20 * 18);959 utilGzWrite(gzFile, gbSgbATFList, 45 * 20 * 18);961 utilGzWrite(gzFile, gbSgbScreenBuffer, 4160);962 utilGzWrite(gzFile, &gbSgbMode, sizeof(gbSgbMode));963 utilGzWrite(gzFile, &gbSgbCGBSupport, sizeof(gbSgbCGBSupport));964 utilGzWrite(gzFile, &gbSgbPacketTimeout, sizeof(gbSgbPacketTimeout));965 }967 void gbSgbReadGame(gzFile gzFile, int version)968 {969 if (version >= 3)970 utilReadData(gzFile, gbSgbSaveStructV3);971 else972 {973 utilReadData(gzFile, gbSgbSaveStruct);974 gbSgbFourPlayers = 0;975 }977 if (version >= 8)978 {979 utilGzRead(gzFile, gbSgbBorder, 2048);980 utilGzRead(gzFile, gbSgbBorderChar, 32 * 256);981 }983 utilGzRead(gzFile, gbSgbPacket, 16 * 7);985 utilGzRead(gzFile, gbSgbSCPPalette, 4 * 512 * sizeof(u16));986 utilGzRead(gzFile, gbSgbATF, 20 * 18);987 utilGzRead(gzFile, gbSgbATFList, 45 * 20 * 18);989 if (version >= 11)990 {991 utilGzRead(gzFile, gbSgbScreenBuffer, 4160);992 utilGzRead(gzFile, &gbSgbMode, sizeof(gbSgbMode));993 utilGzRead(gzFile, &gbSgbCGBSupport, sizeof(gbSgbCGBSupport));994 utilGzRead(gzFile, &gbSgbPacketTimeout, sizeof(gbSgbPacketTimeout));995 }996 }