Mercurial > vba-clojure
view clojure/com/aurellem/run/adv_choreo.clj @ 562:114f58b5b6d0
new glyph rendering skeleton complete.
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Fri, 31 Aug 2012 09:22:52 -0500 |
parents | c57398047795 |
children | a70d9223f6eb |
line wrap: on
line source
1 ;;;; "Advanced Choreography" -- this is the final video for this project.3 (ns com.aurellem.run.adv-choreo4 (:use (com.aurellem.gb saves gb-driver util constants5 items vbm characters money6 rlm-assembly))7 (:use (com.aurellem.run util music title save-corruption8 bootstrap-0 bootstrap-1 image9 ram-display final-cut basic-choreo))10 (:require clojure.string)11 (:import java.awt.image.BufferedImage)12 (:import (javax.imageio ImageWriteParam IIOImage ImageIO))13 (:import [com.aurellem.gb.gb_driver SaveState])14 (:import java.io.File))18 ;; Use the gameboy's screen to display the new programming19 ;; instead of a side window. This will make it look much20 ;; cooler and create a terminal-like effect as the game is21 ;; being reprogramed. To do this, use a fixed data entry22 ;; region in ram, and run a program that translates this23 ;; region into the screen. Every time this data entry region24 ;; is full, run a program that copies the data to the25 ;; appropriate region in memory. This will cost ~15 seconds26 ;; at the beginning to set up, and then should have minimal27 ;; overhead (~5%) for the rest of the data transfer, but28 ;; will have a good psychological effect for the viewer29 ;; since he can see that something is actually happening in30 ;; the game.33 ;; Symbol size and type.35 ;; use fonts from zophar's domain:36 ;; http://www.zophar.net/utilities/fonts/8x8-font-archive.html38 ;; Green font on black background for matrix look.41 (defn program-data [base-address]42 (let [image-program43 (display-image-kernel44 base-address46 ;;pinkie-pie-mark47 test-image-color49 )52 music-base-address (+ (count image-program) base-address)54 initial-music-data55 (midi-bytes pony-csv 0 0 0 0)57 data-lengths58 (map (comp count :data)59 [(:kernel initial-music-data)60 (:voice-1 initial-music-data)61 (:voice-2 initial-music-data)]);; noise not needed62 addresses63 (map (partial + music-base-address) (reductions + 0 data-lengths))65 final-music-data66 (apply (partial midi-bytes pony-csv) addresses)68 music-program69 (concat70 (:data (:kernel final-music-data))71 (:data (:voice-1 final-music-data))72 (:data (:voice-2 final-music-data))73 (:data (:noise final-music-data)))]75 (concat76 image-program ;; image program falls through to music program78 (infinite-loop)79 ;;music-program81 )))86 (def glyphs87 "The sixteen 8x8 glyphs which make up the \"terminal\" font."88 (mapv #(ImageIO/read89 (File. user-home (str "proj/vba-clojure/font/" % ".png")))90 ["0" "1" "2" "3" "4" "5" "6" "7" "8" "9" "A" "B" "C" "D" "E" "F"]))92 (defn glyph-init-program93 [start-address]94 (let [zero-glyph (image->gb-image (glyphs 0))96 ;; write same pallet information to all pallettes97 A (flatten98 [(write-byte LCD-control-register 0x00);; disable LCD protection99 (set-palettes bg-palette-select bg-palette-data100 (repeat 8 (first (:palettes zero-glyph))))101 (select-LCD-bank 0)102 (write-byte SCX-register 0)103 (write-byte SCY-register 0)])104 B (flatten105 [(write-data106 (+ start-address (count A))107 character-data-address108 (flatten109 (map (comp gb-tile->bytes first :tiles image->gb-image)110 glyphs)))113 (write-byte114 LCD-control-register115 (Integer/parseInt116 (str117 "1" ;; LCDC on/off118 "0" ;; Window code area119 "0" ;; Windowing on?120 "1" ;; BG tile base (1 = 0x8000)121 "0" ;; BG-1 or BG-2 ?122 "0" ;; OBJ-block composition123 "0" ;; OBJ-on flag124 "1") ;; no-effect125 2))])]126 (concat A B )))130 (defn glyph-display-program131 [start-address132 max-glyphs]133 (let [data-start (+ 2 start-address)134 [max-glyphs-high max-glyphs-low]135 (disect-bytes-2 max-glyphs)136 load-data137 (flatten138 [;; data region139 0x18140 2141 0 0 ;; current num of glyphs-rendered143 ;; save all registers144 0xC5 0xD5 0xE5 0xF5146 ;; load data from data region into registers148 0xF5 ;; push A149 0x21 ;; begin data load150 (reverse (disect-bytes-2 data-start))152 0x2A 0x47 ;; glyphs-rendered -> BC153 0x2A 0x4F155 0x16 max-glyphs-high ;; load max-glyphs156 0x1E max-glyphs-low ;; into DE157 ])159 handle-glyph-count*160 (flatten161 [;; if glyphs-rendered = max-glyph count, go directly162 ;; to stack-cleanup164 0x47 0xBA ;; compare B to D165 0x20 ;; skip next section B != D166 7 ;; this is equal to the number of instructions in the next167 ;; indented region!169 0x79 0xBB ;; compare C to E170 0x20 ;; JR NZ, skip if C != E171 3172 0xF1 ;; pop AF for stack maintainance!173 0x18174 :to-stack-cleanup175 ])177 display-glyph178 (flatten179 [0xF1 ;; pop A, now A is equal to key input181 0 0 0184 ])187 cleanup188 ;; restore all registers189 (flatten190 [0x03 ;; (inc glyphs-rednered) -> glyphs-rendered192 ;; Reset HL to initial value193 0x21194 (reverse (disect-bytes-2 data-start))196 0x78 0x22 ;; B -> save glyphs-rendered197 0x79 0x22 ;;198 ])200 stack-cleanup201 [0xF1 0xE1 0xD1 0xC1]203 handle-glyph-count204 (replace {:to-stack-cleanup205 (+ (count display-glyph) (count cleanup))}206 handle-glyph-count*)]207 (concat load-data208 handle-glyph-count209 display-glyph210 cleanup stack-cleanup)))212 (def main-program-base-address 0xC000)214 (defn glyph-bootstrap-program215 [start-address delay-count total-glyph-count]216 (let [init [0xAF 0x4F 0x47] ;; 0->A; 0->C; 0->B217 header (concat (frame-metronome) (read-user-input))219 glyph-display (glyph-display-program220 (+ (count init)221 (count header)222 start-address)223 2000)224 ;;(- (count (program-data 0)) 100))226 state-machine-start-address227 (+ start-address (count init) (count header) (count glyph-display))228 state-machine229 (bootstrap-state-machine state-machine-start-address)231 return-to-header232 (flatten233 [0x18234 (->signed-8-bit235 (- (count init)236 2 ;; this command length237 3 ;; I have no idea why we need a 3 here238 ;; need to investigate.239 (count glyph-display)240 (count header)241 (count state-machine)))])]243 (concat init header glyph-display state-machine return-to-header)))247 (defn-memo begin-glyph-bootstrap248 ([] (begin-glyph-bootstrap (launch-main-bootstrap-program)))249 ([script]250 (let [glyph-init (glyph-init-program relocated-bootstrap-start)251 main-glyph-start (+ relocated-bootstrap-start252 (count glyph-init))253 glyph-program (glyph-bootstrap-program254 main-glyph-start 0 0)]255 (->> script256 (do-nothing 2)257 ;; begin glyph program258 (write-RAM 0xFF1A [0 0 0]) ;; silence remnant music260 (write-RAM261 relocated-bootstrap-start262 (concat glyph-init glyph-program))263 (transfer-control relocated-bootstrap-start)264 (do-nothing 1)266 ))))268 (defn write-all-program-data269 ([] (write-all-program-data (begin-glyph-bootstrap)))270 ([script]271 (let [base-address main-program-base-address]272 (->> script273 (write-RAM base-address (program-data base-address))))))275 (defn activate-program276 ([] (activate-program (write-all-program-data)))277 ([script]278 (->> script279 (transfer-control main-program-base-address)280 ;;(do-nothing 1800)281 (do-nothing 50)282 )))285 ;; possible screen writing programs287 ;; (program needs to stop executing at some point)288 ;; maybe have total length counter or something?290 ;; automatic counter that reads from program-start and clears the291 ;; screen every 360 (* 18 20) gliphs293 ;; advantages -- very simple and low bandwidth294 ;; disadvantages -- hard to align counter296 ;; implementation -- refactor main-bootstrap-program to provide a297 ;; state-machine code-section which can be recombined into another298 ;; program.