view clojure/com/aurellem/run/bootstrap_0.clj @ 368:08f8284e2f1b

cleaning up code
author Robert McIntyre <rlm@mit.edu>
date Tue, 10 Apr 2012 03:32:47 -0500
parents 3b3cd62b6106
children abcc522a3242
line wrap: on
line source
1 (ns com.aurellem.run.bootstrap-0
2 (:use (com.aurellem.gb saves gb-driver util
3 items vbm characters money))
4 (:use (com.aurellem.run util title save-corruption))
5 (:use (com.aurellem.exp item-bridge))
6 (:import [com.aurellem.gb.gb_driver SaveState]))
8 (defn-memo boot-root []
9 [ [] (root)])
11 (defn-memo to-rival-name
12 ([] (to-rival-name (boot-root)))
13 ([script]
14 (->> script
15 title
16 oak
17 name-entry-rlm
18 (scroll-text 5))))
20 (defn-memo name-rival-bootstrap
21 ([] (name-rival-bootstrap (to-rival-name)))
22 ([script]
23 (->> script
24 (first-difference [] [:a] AF)
25 (first-difference [] [:r] DE)
26 (play-moves
27 [[]
28 [] [] [:r] [] [:d] [:a] ;; L
29 [:r] [] [:r] [] [:r] [] [:r] []
30 [:r] [] [:d] [] [:d] [:a] ;; [PK]
31 [:u] [] [:l] [] [:l] []
32 [:l] [] [:l] [] [:l] [:a] ;; U
33 [:r] [] [:r] [] [:r] []
34 [:r] [] [:r] [] [:d] [:a] ;; [PK]
35 [] [:a] ;; [PK]
36 [] [:a] ;; [PK]
37 [:r] [] [:d] [:a] ;; END
38 ]))))
40 (defn-memo leave-house
41 ([] (leave-house (name-rival-bootstrap)))
42 ([script]
43 (->> script
44 finish-title
45 walk-to-stairs
46 walk-to-door
47 (walk [↓ ↓]))))
49 (defn-memo to-pallet-town-edge
50 ([] (to-pallet-town-edge (leave-house)))
51 ([script]
52 (->> script
53 (walk [→ → → → →
54 ↑ ↑ ↑ ↑ ↑ ↑]))))
56 (defn-memo start-pikachu-battle
57 ([] (start-pikachu-battle
58 (to-pallet-town-edge)))
59 ([script]
60 (->> script
61 (first-difference [:b] [:b :a] DE)
62 scroll-text
63 (do-nothing 200)
64 (play-moves [[:b]]))))
66 (defn-memo capture-pikachu
67 ([] (capture-pikachu (start-pikachu-battle)))
68 ([script]
69 (->> script
70 (scroll-text 3))))
72 (defn-memo go-to-lab
73 ([] (go-to-lab (capture-pikachu)))
74 ([script]
75 (->> script
76 end-text
77 (scroll-text 5)
78 end-text
79 ;; oak walks you to his lab; no input required.
80 (do-nothing 400))))
82 (defn-memo talk-to-oak-in-lab
83 ([] (talk-to-oak-in-lab (go-to-lab)))
84 ([script]
85 (->> script
86 (scroll-text 14)
87 end-text)))
89 (defn-memo try-to-get-eevee
90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))
91 ([script]
92 (->> script
93 ;; walk to pokeball
94 (walk [↓ → →])
95 ;; and try to grab it
96 (play-moves
97 (concat [↑ ↑ [:a]]
98 (repeat 100 [])))
99 (scroll-text 10)
100 (end-text))))
102 (defn-memo obtain-pikachu
103 ([] (obtain-pikachu (try-to-get-eevee)))
104 ([script]
105 (->> script
106 (scroll-text 6)
107 (end-text))))
110 (defn-memo begin-battle-with-rival
111 ([] (begin-battle-with-rival
112 (obtain-pikachu)))
113 ([script]
114 (->> script
115 (walk [↓ ↓ ↓])
116 (scroll-text 3)
117 (end-text)
118 (scroll-text))))
120 (defn-memo defeat-eevee
121 ([] (defeat-eevee
122 (begin-battle-with-rival)))
123 ([script]
124 (->> script
125 (do-nothing 400)
126 (play-moves [[:a]])
127 (critical-hit)
128 (do-nothing 200)
129 (scroll-text 2) ;; for eevee's tail-whip
130 (do-nothing 10)
131 (play-moves [[:a]])
132 (critical-hit)
133 (do-nothing 200)
134 (scroll-text 2) ;; tail whip again
135 (do-nothing 10)
136 (play-moves [[:a]])
137 (critical-hit)
138 (do-nothing 200))))
140 (defn-memo finish-rival-text
141 ([] (finish-rival-text
142 (defeat-eevee)))
143 ([script]
144 (->> script
145 (scroll-text 12)
146 (end-text))))
148 (defn-memo pikachu-comes-out
149 ([] (pikachu-comes-out
150 (finish-rival-text)))
151 ([script]
152 (->> script
153 (scroll-text 8)
154 (end-text))))
156 (defn-memo leave-oaks-lab
157 ([] (leave-oaks-lab
158 (pikachu-comes-out)))
159 ([script]
160 (->> script
161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))
163 (defn-memo oaks-lab->pallet-town-edge
164 ([] (oaks-lab->pallet-town-edge
165 (leave-oaks-lab)))
166 ([script]
167 (->> script
168 (walk [← ← ←
169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))
171 (defn-memo pallet-edge->viridian-mart
172 ([] (pallet-edge->viridian-mart true
173 (oaks-lab->pallet-town-edge)))
174 ([dodge-stupid-guy? script]
175 (let [dodge-1 (if dodge-stupid-guy?
176 [→ →]
177 [→])
178 dodge-2 (if dodge-stupid-guy?
179 [↑ ↑ ←]
180 [↑ ↑])]
182 (->> script
183 ;; leave straight grass
184 (walk-thru-grass
185 [↑ ↑ ↑ ↑ ↑])
187 (walk [↑ ↑ ↑ ↑])
189 (walk-thru-grass
190 [← ← ↑])
192 (walk [↑ ↑ ↑ ↑ → → → ])
194 (walk-thru-grass
195 [→ ↑ ↑ ←])
197 (walk
198 [← ←
199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
200 → → → → ])
202 ;; this part is dependent on that
203 ;; stupid NPC in the grass patch
204 (walk-thru-grass
205 (concat dodge-1
206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))
208 (walk
209 (concat
210 dodge-2
211 [← ← ←
212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
213 ← ←
214 ↑ ↑ ↑ ↑
215 → → → → → → → → → →
216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))
218 (defn-memo get-oaks-parcel
219 ([] (get-oaks-parcel
220 (pallet-edge->viridian-mart)))
221 ([script]
222 (->> script
223 (do-nothing 50)
224 (end-text)
225 (scroll-text 3)
226 (do-nothing 197)
227 (play-moves [[:a] []])
228 (walk [↓ ↓ → ↓]))))
230 (defn-memo viridian-store->oaks-lab
231 ([] (viridian-store->oaks-lab
232 (get-oaks-parcel)))
233 ([script]
234 (->> script
235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
236 ← ← ← ← ← ← ← ← ←
237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
238 ← ←
239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
240 ↓ ↓ ↓ ↓ ↓ ↓ ↓
241 → → → → → → → →
242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
243 ← ← ← ← ←
244 ↓ ↓ ↓ ↓
245 ])
246 (walk-thru-grass
247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
248 (walk [↓ ↓ ← ↓ ↓ ↓ ←
249 ↓ ↓ ↓ ↓ ↓ ↓
250 → → → ↑])
252 (do-nothing 1))))
255 (defn-memo viridian-store->oaks-lab-like-a-boss
256 ([] (viridian-store->oaks-lab-like-a-boss
257 (get-oaks-parcel)))
258 ([script]
259 (->> script
260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
261 ← ← ← ← ← ← ← ← ←
262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
264 (walk-thru-grass
265 [↓ ↓ ↓ ↓ ↓])
267 (walk
268 [↓ ↓ ← ↓
269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
270 → → → ↓])
272 (walk-thru-grass
273 [↓ ↓ ↓])
275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])
277 (walk-thru-grass
278 [↓ ↓ ↓ ↓ ↓ ↓])
280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓
281 ↓ ↓ ↓ ↓ ↓
282 → → → ↑]))))
284 (defn-memo deliver-oaks-parcel
285 ([] (deliver-oaks-parcel
286 (viridian-store->oaks-lab-like-a-boss)))
287 ([script]
288 (->> script
289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
290 (play-moves [[] [:a]])
291 (scroll-text 13)
292 (end-text)
293 (do-nothing 200)
294 (scroll-text 2)
295 (end-text)
296 (scroll-text 2)
297 (end-text)
298 (scroll-text 8)
299 (end-text)
300 (scroll-text 9)
301 (end-text)
302 (scroll-text 7)
303 (end-text)
304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))
306 (defn-memo return-to-viridian-mart
307 ([] (return-to-viridian-mart
308 (deliver-oaks-parcel)))
309 ([script]
310 (->> script
311 oaks-lab->pallet-town-edge
312 (pallet-edge->viridian-mart false))))
314 (defn-memo walk-to-counter
315 ([] (walk-to-counter
316 (return-to-viridian-mart)))
317 ([script]
318 (->> script
319 (walk [↑ ↑ ←]))))
323 ;; useful addresses
324 52262 ;; --- current-cursor-offset
325 52278 ;; --- current screen-offset
328 (defn exp-item-list []
329 (clojure.pprint/pprint
330 (apply harmonic-compare
331 (map read-state
332 ["up-1" "down-1"
333 "up-2" "down-2"
334 "up-3" "down-3"
335 "up-4" "down-4"
336 "up-5" "down-5"
337 "up-6"]))))
340 ;; turns out that these addresses are the cursor position
341 ;; for all lists in the game (start list, pokemon list, shop
342 ;; lists, inventory lists, battle list, basically
343 ;; everything!)
345 (def list-cursor-offset-address 52262)
346 (def list-screen-offset-address 52278)
348 (defn list-offset
349 ([^SaveState state]
350 (let [mem (memory state)]
351 (+ (aget mem list-screen-offset-address)
352 (aget mem list-cursor-offset-address))))
353 ([] (list-offset @current-state)))
355 (defn exp-item-selection []
356 (clojure.pprint/pprint
357 (apply memory-compare
358 (map read-state
359 ["1-item"
360 "2-items"
361 "3-items"
362 "4-items"
363 ]))))
365 (def item-quantity-selected-address 65432)
367 (defn item-quantity-selected
368 ([^SaveState state]
369 (println "items:" (aget (memory state) item-quantity-selected-address))
370 (aget (memory state) item-quantity-selected-address))
371 ([] (item-quantity-selected @current-state)))
373 (defn wait-until
374 ([script-fn default-key script]
375 (let [wait-time
376 (- (dec (count (first (script-fn script))))
377 (count (first script)))]
378 (println "wait-time" wait-time)
379 (play-moves (repeat wait-time default-key) script)))
380 ([script-fn script]
381 (wait-until script-fn [] script)))
383 (defn set-cursor-relative
384 "Assumes the arrow keys currently control the cursor.
385 Moves the cursor n steps relative to its current
386 position."
387 [n script]
388 (let [key (if (< 0 n) ↓ ↑)]
389 (multiple-times
390 (Math/abs n)
391 (partial first-difference
392 [] key list-offset)
393 script)))
395 (defn set-cursor*
396 [n [moves state :as script]]
397 (let [current-position (list-offset state)
398 difference (- n current-position)]
399 (set-cursor-relative difference script)))
401 (defn set-cursor
402 "Assumes the arrow keys currently control the cursor. Sets
403 the cursor to the desired position. Works for any menu
404 that uses a cursor including the start menu, item menu,
405 pokemon menu, and battle menu."
406 [n [moves state :as script]]
407 (->> script
408 (wait-until (partial set-cursor-relative 1))
409 (set-cursor* n)))
411 (defn first-character [state]
412 (aget (memory state) text-address))
414 (defn set-quantity*
415 "Set the quantity of an item to buy or sell to the desired value
416 using the fewest possible button presses."
417 [total-quantity desired-quantity [moves state :as script]]
418 (cond (= desired-quantity 1) (do (println "1 of 1") script)
419 (= total-quantity desired-quantity)
420 (do (println "get everything!")
421 (delayed-difference [] ↓ 5 item-quantity-selected
422 script))
423 true
424 (let [current-quantity (item-quantity-selected state)
425 loop-point (if (= 0 total-quantity) 0x100 total-quantity)
426 distance (- desired-quantity current-quantity)
427 loop-distance (int(* -1 (Math/signum (float distance))
428 (- loop-point (Math/abs distance))))
429 best-path (first (sort-by #(Math/abs %)
430 [distance loop-distance]))
431 direction (if (< 0 best-path) ↑ ↓)]
432 (println "best-path" best-path)
433 (println "current-quantity" current-quantity)
434 (println "desired-quantity" desired-quantity)
435 (println "options" [distance loop-distance])
436 (reduce
437 (fn [script _]
438 (delayed-difference [] direction 5 item-quantity-selected
439 script))
440 script
441 (range (Math/abs best-path))))))
443 (defn set-quantity
444 ([total-quantity desired-quantity [moves state :as script]]
445 (->> script (wait-until (partial first-difference [] [:a]
446 first-character))
447 (set-quantity* total-quantity desired-quantity script)))
448 ([desired-quantity [moves state :as script]]
449 (set-quantity 99 desired-quantity script)))
452 (defn activate-start-menu [script]
453 (first-difference [:b] [:b :start] AF script))
455 (defn select-menu-entry
456 ([test-direction [moves state :as script]]
457 (->> script
458 (wait-until (partial set-cursor-relative test-direction))
459 (play-moves [[] [:a] []])))
460 ([[moves state :as script]]
461 (select-menu-entry
462 1 script)))
464 (defn restart
465 "The two button presses after a restart event are converted to
466 blanks. Due to weirdness with the VBM format. To compensate, ensure
467 that the two button presses after restart are both blanks."
468 [script]
469 (play-moves [[:restart] [] []] script))
471 (defn-memo do-save-corruption
472 ([] (do-save-corruption
473 (walk-to-counter)))
474 ([script] (do-save-corruption 4 script))
475 ([n script]
476 (->> script
477 activate-start-menu
478 (set-cursor n)
479 select-menu-entry
480 select-menu-entry
481 (play-moves
482 ;; this section is copied from speedrun-2942 and corrupts
483 ;; the save so that the total number of pokemon is set to
484 ;; 0xFF, allowing manipulation of non-pokemon data in RAM
485 ;; via the pokemon interface.
486 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
487 [] [] [] [] [] [] [] [] [] [] [] []])
488 (restart)
489 (title)
490 (first-difference [] [:start] AF)
491 (first-difference [] [:a] AF))))
493 (defn gen-corrupted-checkpoint! []
494 (let [[cor-moves cor-save] (do-save-corruption)]
495 (write-moves! cor-moves "cor-checkpoint")
496 (write-state! cor-save "cor-checkpoint")))
498 (defn corrupted-checkpoint []
499 [(read-moves "cor-checkpoint")
500 (read-state "cor-checkpoint")])
502 (def menu do-nothing )
505 (defn investivate-close-menu []
506 (clojure.pprint/pprint
507 (apply harmonic-compare
508 (map read-state
509 ["start-up-1"
510 "start-down-1"
511 ;;"start-up-2"
512 ;;"start-down-2"
513 ;;"start-up-3"
514 ;;"start-down-3"
515 ;;"computer-up-1"
516 ;;"computer-down-2"
517 "computer-up-2"
518 "computer-down-2"
519 "pokemon-up-1"
520 "pokemon-down-1"
521 "pokemon-up-2"
522 "pokemon-down-2"
523 "item-up-1"
524 "item-down-1"
525 "save-up-1"
526 "save-down-1"
527 "item-nest-up-1"
528 "item-nest-down-1"]))))
530 (def list-nesting-depth-address 50339)
532 (defn current-depth
533 ([^SaveState state] (aget (memory state) list-nesting-depth-address))
534 ([] (current-depth @current-state)))
537 (defn close-menu [script]
538 (delayed-difference
539 [] [:b] 50
540 current-depth
541 script))
544 (defn purchase-item
545 "Assumes that the cursor is over the desired item, and purchases
546 quantity of that item."
547 [n script]
548 (->> script
549 select-menu-entry
550 (set-quantity n)
551 (first-difference [] [:a] AF)
552 scroll-text
553 select-menu-entry
554 scroll-text))
556 (defn-memo corrupt-item-list
557 "Corrupt the num-of-items variable by switching a corrupted pokemon
558 into out-of-bounds memory."
559 ([] (corrupt-item-list
560 ;;(corrupted-checkpoint)
561 (do-save-corruption)
562 ))
563 ([script] (corrupt-item-list 1))
564 ([n script]
565 (->> script
566 activate-start-menu
567 (set-cursor n) ; select "POKEMON"
568 select-menu-entry ; from main menu.
569 (set-cursor 5) ; select 6th pokemon
570 select-menu-entry
571 (set-cursor 1)
572 select-menu-entry
573 (repeat-until-different [] list-offset)
574 (set-cursor 9)
575 select-menu-entry ; switch 6th with 10th
576 close-menu
577 close-menu)))
579 (defn-memo get-lots-of-money
580 "Sell 0xFE cancel buttons to make a tremendous amount of money."
581 ([] (get-lots-of-money (corrupt-item-list)))
582 ([script]
583 (->> script
584 (first-difference [] [:a] AF) ; talk to shopkeep
585 (repeat-until-different [] list-offset)
586 (set-cursor 1)
587 select-menu-entry
588 (repeat-until-different [] list-offset)
589 select-menu-entry
590 (set-quantity 0xFF 0xF7)
591 (first-difference [] [:a] AF)
592 select-menu-entry
593 close-menu)))
595 (defn note [str script]
596 (println str) script)
598 (defn-memo buy-bootstrapping-items
599 "Buy items that will become part of the bootstrapping
600 program."
601 ([] (buy-bootstrapping-items (get-lots-of-money)))
602 ([script]
603 (->> script
604 close-menu
605 select-menu-entry
606 (purchase-item 1) ; buying a pokeball overflows
607 ; the item-counter from 0xFF to 0x00
608 ; repairing the item-list.
609 (set-cursor 1)
610 (purchase-item 1) ; these other items are here to
611 ; protect the burn heals when the
612 (set-cursor 2) ; item list is corrupted again.
613 (purchase-item 1)
615 (set-cursor 3)
616 (purchase-item 1)
618 (set-cursor 4) ; 95 burn-heals spells out the
619 (purchase-item 96) ; return address to the pokemon
620 ; kernel. 96 so that they can be
621 ; deposited without causing a shift.
623 close-menu ; stop talking to shopkeep
624 (wait-until select-menu-entry)
625 (play-moves [[:b]])
626 end-text)))
628 (defn-memo corrupt-item-list-again
629 ([] (corrupt-item-list-again (buy-bootstrapping-items)))
630 ([script]
631 (->> script
632 activate-start-menu
633 (set-cursor-relative 0)
634 select-menu-entry
636 ;; repair list-offset for pokemon-list
637 (set-cursor-relative -1)
639 (set-cursor 4) ; switching it to
640 select-menu-entry ; tenth place.
641 (set-cursor 1)
642 select-menu-entry ; select "switch" on 5th
644 (repeat-until-different [] list-offset)
645 (set-cursor 9) ; goto 10th pokemon
646 select-menu-entry ; do switch
647 close-menu
648 close-menu)))
650 (defn-memo leave-viridian-store
651 ([] (leave-viridian-store (corrupt-item-list-again)))
652 ([script]
653 (->> script
654 ;; leave store
655 (walk [↓ ↓ → ↓]))))
657 (defn force-encounter [direction script]
658 (delayed-improbability-search
659 600
660 #(search-string % "Wild")
661 (partial move direction) script))
663 (defn-memo fight-wild-pokemon
664 ([] (fight-wild-pokemon (leave-viridian-store)))
665 ([script]
666 (->> script
667 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
668 ← ← ← ← ← ← ← ←
669 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
670 (force-encounter →))))
672 (defn-memo run-from-pokemon
673 ([] (run-from-pokemon (fight-wild-pokemon)))
674 ([script]
675 (->> script
676 (scroll-text)
677 (play-moves [[:a]])
678 (wait-until select-menu-entry)
679 (set-cursor 1)
680 (first-difference [] → AF)
681 (scroll-text)
682 (scroll-text))))
684 (defn-memo to-poke-center-computer
685 ([] (to-poke-center-computer
686 (run-from-pokemon)))
687 ([script]
688 (->> script
689 (walk-thru-grass [→ → ↑])
690 (walk [↑ ← ← ←
691 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
692 ← ←
693 ↑ ↑ ↑ ↑
694 → → → → ↑])
695 (walk [→ →
696 ↑ ↑ ↑
697 → → → → → → → → →])
698 (first-difference [] ↑ AF))))
700 (defn-memo begin-deposits
701 ([] (begin-deposits
702 (to-poke-center-computer)))
703 ([script]
704 (->> script
705 ;; access PC
706 (scroll-text 2)
708 ;; access item storage
709 (menu [[:a] [:d] [:a]])
710 (scroll-text 2)
712 ;; begin deposit
713 (menu [[:d] [:a]])
714 (do-nothing 40))))
716 (defn deposit-n-items
717 [n script]
718 (->> script
719 (do-nothing 100)
720 (play-moves [[:a]])
721 (do-nothing 80)
722 (multiple-times
723 (dec n)
724 (fn [script]
725 (->> script
726 (play-moves [[:u]])
727 (do-nothing 1))))
728 (play-moves [[:a]])
729 (scroll-text)))
731 (defn deposit-one-item
732 [script]
733 (->> script
734 (do-nothing 100)
735 (play-moves [[:a]])
736 (do-nothing 80)
737 (play-moves [[:a]])
738 (scroll-text)))
740 (defn-memo create-header
741 ([] (create-header (begin-deposits)))
742 ([script]
743 (->> script
744 (multiple-times 33 deposit-one-item)
745 (do-nothing 1))))
747 (defn bootstrap-init []
748 [(read-moves "bootstrap-init")
749 (read-state "bootstrap-init")])
751 (defn create-bootstrap-program
752 ([] (create-bootstrap-program
753 (create-header)))
754 ([script]
755 (->> script
756 (do-nothing 120)
757 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])
758 ;;(deposit-n-items 33)
760 (menu (repeat 17 ↓))
764 (do-nothing 1))))
767 (defn test-pc-item-program []
768 (-> (read-state "bootstrap-init")
769 (set-memory pc-item-list-start 50)
770 (set-memory-range
771 map-function-address-start [0x8B 0xD5])
772 (set-memory-range
773 (inc pc-item-list-start)
774 (flatten
775 [(repeat
776 28
777 [0xFF 0x01])
778 [;; second part of item manipulation program
779 0x00 ;; this starts at address 0xD56C
780 0x2A ;; save (HL)=(target) to A, increment HL
782 0x00
783 0x47 ;; save A to B
785 0x00
786 0x3A ;; save (target+1) to A, decrement HL
788 0x00
789 0x22 ;; A -> target, increment HL [(target+1) -> target]
791 0x00
792 0x70 ;; load B into target+1 [(target) -> target+1]
794 0x00
795 0xC3 ;; first part of absolute jump
797 0x0C ;; return control to pokemon kernel
798 0x5F]
799 (repeat
800 5
801 [0xFF 0x01])
803 [;; first part of item manipulation program
804 0x00
805 0x21 ;; load target into HL
807 0x94 ;; this is the target address
808 0xD5
810 0x00 ;; relative jump back to first part
811 0x18
813 0xE1 ;; of program
814 0x01
816 0xFF ;; spacer
817 0x01
819 0x04 ;; target ID (pokeball)
820 0x3E ;; target Quantity (lemonade)
821 ]]))))
827 (defn basic-writer [target-address limit return-address]
828 (let [[target-high target-low] (disect-bytes-2 target-address)
829 [return-high return-low] (disect-bytes-2 return-address)]
830 (flatten
831 [0xF3 ;; disable interrupts
833 0x1E ;; load limit into E
834 limit
836 0x21 ;; load target into HL
837 target-low
838 target-high
840 ;; load 1 into C.
841 0x0E ;; C == 1 means input-first nybble
842 0x01 ;; C == 0 means input-second nybble
844 ;; Input Section
846 0x3E ;; load 0x20 into A, to measure dpad
847 0x20
849 0xE0 ;; load A into [FF00]
850 0x00
852 0xF0 ;; load 0xFF00 into A to get
853 0x00 ;; d-pad presses
855 0xE6
856 0x0F ;; select bottom four bits of A
858 0xB8 ;; see if input is different (CP A B)
860 0x28 ;; repeat above steps if input is not different
861 ;; (jump relative backwards if B != A)
862 0xF5 ;; (literal -11)
864 0x47 ;; load A into B
866 0x0D ;; dec C
867 ;; branch based on C:
868 0x20 ;; JR NZ
869 0x07 ;; skip "input first nybble" below
872 ;; input first nybble
874 0xCB
875 0x37 ;; swap nybbles on A
877 0x57 ;; A -> D
879 0x18
880 0xEC ;; literal -20 -- go back to input section
882 ;; input second nybble
884 0x0C ;; inc C
886 0xE6 ;; select bottom bits
887 0x0F
889 0xB2 ;; (OR A D) -> A
891 0x22 ;; (do (A -> (HL)) (INC HL))
893 0x1D ;; (DEC E)
895 0x20 ;; jump back to input section if not done
896 0xE4 ;; literal -28
898 0xFB ;; re-enable interrupts
900 0xC3
901 return-low
902 return-high ])))
905 (defn test-basic-writer []
906 (-> (read-state "bootstrap-init")
907 (set-memory pc-item-list-start 50)
908 (set-memory-range
909 map-function-address-start
910 (reverse (disect-bytes-2 (inc pc-item-list-start))))
911 (set-memory-range
912 (inc pc-item-list-start)
913 (basic-writer 0xD162 10 0x5F0C))))
915 (defn debug-basic-writer []
916 (PC! (test-basic-writer) (inc pc-item-list-start)))
918 (defn d-ticks [state n]
919 (reduce (fn [state _] (d-tick state))
920 state (range n)))
922 (defn d-print [state message]
923 (println message) state)
925 (defn dddd
926 []
927 (-> (debug-basic-writer)
928 (d-ticks 20)
929 (set-memory 0xFF00 0xFF)
930 (d-print "============== second cycle")
931 (d-ticks 14)
932 (d-print "============== end")
933 (d-ticks 20)))
935 ;;TMs at celadon store ---
936 ;;01 (any-number) mega punch
937 ;;02 (any-number) razor wind
938 ;;05 (any-number) mega kick
939 ;;07 (any-number) hyper beam
940 ;;09 (any-number) take down
941 ;;13 (only 1) ice beam
942 ;;17 (any-number) submission
943 ;;18 (only 1) counter
944 ;;32 (any-number) double team
945 ;;33 (any-number) reflect
946 ;;37 (any-number) egg bomb
947 ;;48 (only 1) rock slide
948 ;;49 (only 1) tri attack
951 ;; no-ops
952 ;; 0x00
953 ;; 0xB8 - 0xBF (compares) :garbage
954 ;; 0x3F clear carry flag :s.s.ticket
955 ;; 0x37 set carry flag :guard-spec [!]
956 ;; 0x33 increment SP :poke-doll [!]
957 ;; 0x3B decrement SP :coin
959 ;;0x7F A->A :garbage
960 ;;0x40 B->B :gold-teeth
961 ;;0x49 C->C :poke-flute
962 ;;0x52 D->D :elixer
963 ;;0x5B E->E :garbage
964 ;;0x6D L->L :garbage
965 ;;0x64 H->H :garbage
968 ;;0xC5 push BC :HM02
969 ;;0xD5 push DE :TM13 (ice-beam)
970 ;;0xE5 push HL :TM29 (psychic)
971 ;;0xF5 push AF :TM45 (thunder-wave)
973 ;; 0xA7 (AND A A) :garbage
974 ;; 0xB7 (OR A A) :garbage
976 ;; 0x2F (CPL A) :leaf-stone
979 (defn item-writer
980 "This is the basic writer, optimized to be made of valid
981 item-quantity pairs."
982 [target-address limit return-address]
983 (let [[target-high target-low] (disect-bytes-2 target-address)
984 [return-high return-low] (disect-bytes-2 return-address)]
985 (flatten
986 [
987 ;;0xC5 ;; push junk onto stack
988 ;;0xD5
989 ;;0xE5
990 ;;0xF5
991 0x33 ;; (item-hack) set increment stack pointer no-op
992 0x1E ;; load limit into E
993 limit
994 0x3F ;; (item-hack) set carry flag no-op
996 ;; load 2 into C.
997 0x0E ;; C == 1 means input-first nybble
998 0x04 ;; C == 0 means input-second nybble
1000 0x21 ;; load target into HL
1001 target-low
1002 target-high
1003 0x37 ;; (item-hack) set carry flag no-op
1005 0x2F ;; (item-hack) cpl A
1006 0x2F ;; (item-hack) cpl A --together a spacer no-op
1008 0x00 ;; (item-hack) no-op
1009 0xF3 ;; disable interrupts
1010 ;; Input Section
1012 0x3E ;; load 0x20 into A, to measure buttons
1013 0x10
1015 0x00 ;; (item-hack) no-op
1016 0xE0 ;; load A into [FF00]
1017 0x00
1019 0xF0 ;; load 0xFF00 into A to get
1020 0x00 ;; button presses
1022 0xE6
1023 0x0F ;; select bottom four bits of A
1024 0x37 ;; (item-hack) set carry flag no-op
1026 0x00 ;; (item-hack) no-op
1027 0xB8 ;; see if input is different (CP A B)
1029 0x00 ;; (item-hack) (INC SP)
1030 0x28 ;; repeat above steps if input is not different
1031 ;; (jump relative backwards if B != A)
1032 0xED ;; (literal -19) (item-hack) -19 == egg bomb (TM37)
1034 0x47 ;; load A into B
1036 0x0D ;; dec C
1037 0x37 ;; (item-hack) set-carry flag
1038 ;; branch based on C:
1039 0x20 ;; JR NZ
1040 23 ;; skip "input second nybble" and "jump to target" below
1042 ;; input second nybble
1044 0x0C ;; inc C
1045 0x0C ;; inc C
1047 0x00 ;; (item-hack) no-op
1048 0xE6 ;; select bottom bits
1049 0x0F
1050 0x37 ;; (item-hack) set-carry flag no-op
1052 0x00 ;; (item-hack) no-op
1053 0xB2 ;; (OR A D) -> A
1055 0x22 ;; (do (A -> (HL)) (INC HL))
1057 0x1D ;; (DEC E)
1059 0x00 ;; (item-hack)
1060 0x20 ;; jump back to input section if not done
1061 0xDA ;; literal -36 == TM 18 (counter)
1062 0x01 ;; (item-hack) set BC to literal (no-op)
1064 ;; jump to target
1065 0x00 ;; (item-hack) these two bytes can be anything.
1066 0x01
1068 0x00 ;; (item-hack) no-op
1069 0xBF ;; (CP A A) ensures Z
1071 0xCA ;; (item-hack) jump if Z
1072 return-low
1073 return-high
1074 0x01 ;; (item-hack) will never be reached.
1078 ;; input first nybble
1079 0x00
1080 0xCB
1081 0x37 ;; swap nybbles on A
1083 0x57 ;; A -> D
1085 0x37 ;; (item-hack) set carry flag no-op
1086 0x18 ;; relative jump backwards
1087 0xCD ;; literal -51 == TM05; go back to input section
1088 0x01 ;; (item-hack) will never reach this instruction
1090 ])))
1092 (defn test-item-writer []
1093 (-> (read-state "bootstrap-init")
1094 (set-memory pc-item-list-start 50)
1095 (set-memory-range
1096 map-function-address-start
1097 (reverse (disect-bytes-2 (inc pc-item-list-start))))
1098 (set-memory-range
1099 (inc pc-item-list-start)
1100 (item-writer 0xD162 201 0xD162))))
1102 (defn item-writer-state []
1103 (read-state "item-writer"))
1105 (defn test-item-writer-2 []
1106 (let [orig (item-writer-state)]
1107 (-> orig
1108 (print-listing 0xD162 (+ 0xD162 20))
1109 (run-moves (reduce concat
1110 (repeat 10 [[:a :b :start :select] []])))
1111 ((fn [_] (println "===========") _))
1112 (print-listing 0xD162 (+ 0xD162 20)))))