Mercurial > vba-clojure
view src/win32/MainWndFile.cpp @ 8:08a8e09ca414
add files required by automake
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 03 Mar 2012 10:54:39 -0600 |
parents | f9f4f1b99eed |
children |
line wrap: on
line source
1 #include "stdafx.h"2 #include "resource.h"3 #include "MainWnd.h"4 #include "ExportGSASnapshot.h"5 #include "FileDlg.h"6 #include "GSACodeSelect.h"7 #include "RomInfo.h"8 #include "Reg.h"9 #include "WinResUtil.h"10 #include "WinMiscUtil.h"11 #include "LuaOpenDialog.h"12 #include "ram_search.h"13 #include "ramwatch.h"14 #include "Sound.h"15 #include "VBA.h"17 #include "../NLS.h"18 #include "../version.h"19 #include "../gba/GBA.h"20 #include "../gba/GBAGlobals.h"21 #include "../gba/EEprom.h"22 #include "../gba/GBASound.h"23 #include "../gb/GB.h"24 #include "../gb/gbGlobals.h"25 #include "../common/movie.h"26 #include "../common/vbalua.h"28 void MainWnd::OnFileOpen()29 {30 theApp.winCheckFullscreen();31 if (winFileOpenSelect(0))32 {33 winFileRun();34 }35 }37 void MainWnd::OnFileOpenGBx()38 {39 theApp.winCheckFullscreen();40 if (winFileOpenSelect(1))41 {42 winFileRun();43 }44 }46 void MainWnd::OnFilePause()47 {48 systemSetPause(!theApp.paused);49 }51 void MainWnd::OnUpdateFilePause(CCmdUI *pCmdUI)52 {53 pCmdUI->SetCheck(theApp.paused);54 }56 void MainWnd::OnFileReset()57 {58 if (emulating)59 {60 if (VBAMovieGetState() == MOVIE_STATE_PLAY)61 {62 OnToolsPlayRestart(); // HACK: shortcut63 }64 else65 {66 theApp.emulator.emuReset(true);67 systemScreenMessage(winResLoadString(IDS_RESET));68 }69 }70 }72 void MainWnd::OnUpdateFileReset(CCmdUI *pCmdUI)73 {74 pCmdUI->Enable(emulating);75 }77 void MainWnd::OnFileRecentFreeze()78 {79 theApp.recentFreeze = !theApp.recentFreeze;80 }82 void MainWnd::OnUpdateFileRecentFreeze(CCmdUI *pCmdUI)83 {84 pCmdUI->SetCheck(theApp.recentFreeze);85 }87 void MainWnd::OnFileRecentReset()88 {89 theApp.winCheckFullscreen();90 systemSoundClearBuffer();91 if (MessageBox("Really clear your recent ROMs list?", //winResLoadString(IDS_REALLY_CLEAR),92 winResLoadString(IDS_CONFIRM_ACTION),93 MB_YESNO | MB_DEFBUTTON2) == IDNO)94 return;96 for (int i = 0; i < 10; ++i)97 theApp.recentFiles[i] = "";98 }100 BOOL MainWnd::OnFileRecentFile(UINT nID)101 {102 if (theApp.recentFiles[(nID & 0xFFFF) - ID_FILE_MRU_FILE1].GetLength())103 {104 theApp.romFilename = theApp.recentFiles[(nID & 0xFFFF) - ID_FILE_MRU_FILE1];105 winFileRun();106 }107 return TRUE;108 }110 void MainWnd::OnUpdateFileRecentFile(CCmdUI *pCmdUI)111 {112 int fileID = pCmdUI->m_nID - ID_FILE_MRU_FILE1;114 bool bExist = !theApp.recentFiles[fileID].IsEmpty();116 if (pCmdUI->m_pMenu != NULL)117 {118 CString p = theApp.recentFiles[fileID];120 int index = max(p.ReverseFind('/'), max(p.ReverseFind('\\'), p.ReverseFind('|')));122 if (index != -1)123 {124 p.Delete(0, index + 1);125 }127 p.Replace("&", "&&");129 CString number("1&0 - ");130 if (fileID < 9)131 number.Format("&%d - ", fileID + 1);133 if (p.IsEmpty())134 {135 p = "No Recent ROM";136 bExist = false;137 }139 pCmdUI->SetText(number + p);140 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());141 }143 pCmdUI->Enable(bExist);144 }146 void MainWnd::OnFileExit()147 {148 if (AskSave())149 SendMessage(WM_CLOSE);150 }152 void MainWnd::OnFileClose()153 {154 // save battery file before we change the filename...155 CloseRamWindows();156 winFileClose();157 }159 void MainWnd::OnUpdateFileClose(CCmdUI *pCmdUI)160 {161 pCmdUI->Enable(emulating);162 }164 void MainWnd::OnFileLoad()165 {166 theApp.winCheckFullscreen();168 LPCTSTR exts[] = { ".sgm", NULL };169 CString filter = winResLoadFilter(IDS_FILTER_SGM);170 CString title = winResLoadString(IDS_SELECT_SAVE_GAME_NAME);172 CString saveName = winGetDestFilename(theApp.gameFilename, IDS_SAVE_DIR, exts[0]);173 CString saveDir = winGetDestDir(IDS_SAVE_DIR);175 FileDlg dlg(this, saveName, filter, 0, "SGM", exts, saveDir, title, false, true);177 if (dlg.DoModal() == IDOK)178 {179 bool res = winReadSaveGame(dlg.GetPathName());181 theApp.rewindCount = 0;182 theApp.rewindCounter = 0;183 theApp.rewindSaveNeeded = false;185 if (res)186 {187 if (VBAMovieActive() && !VBAMovieReadOnly())188 {189 VBAMovieSwitchToRecording();190 }191 systemScreenMessage(winResLoadString(IDS_LOADED_STATE));192 }193 }194 }196 void MainWnd::OnUpdateFileLoad(CCmdUI *pCmdUI)197 {198 pCmdUI->Enable(emulating);199 }201 BOOL MainWnd::OnFileLoadSlot(UINT nID)202 {203 nID = nID + 1 - ID_FILE_LOADGAME_SLOT1;205 CString filename = winGetSavestateFilename(theApp.gameFilename, nID);207 bool res = winReadSaveGame(filename);209 // deleting rewinds because you loaded a save state is stupid210 /// theApp.rewindCount = 0;211 /// theApp.rewindCounter = 0;212 /// theApp.rewindSaveNeeded = false;214 if (res)215 {216 CString format;217 if (VBAMovieActive())218 {219 if (VBAMovieReadOnly())220 {221 format = winResLoadString(IDS_REPLAYED_STATE_N);222 }223 else224 {225 VBAMovieSwitchToRecording();226 format = winResLoadString(IDS_RERECORDED_STATE_N);227 }228 }229 else230 {231 format = winResLoadString(IDS_LOADED_STATE_N);232 }234 CString buffer;235 buffer.Format(format, nID);236 systemScreenMessage(buffer);238 int lastSlot = theApp.currentSlot;240 if (theApp.loadMakesRecent)241 {242 // to update the file's modification date243 SYSTEMTIME st;244 FILETIME ft;245 GetSystemTime(&st);246 SystemTimeToFileTime(&st, &ft);247 HANDLE fh = CreateFile(filename,248 GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE,249 NULL,250 OPEN_EXISTING,251 0,252 NULL);253 if (fh != INVALID_HANDLE_VALUE)254 SetFileTime(fh, NULL, NULL, &ft);255 CloseHandle(fh);256 }258 if (theApp.loadMakesCurrent)259 theApp.currentSlot = nID - 1;260 else261 theApp.currentSlot = lastSlot; // restore value in case the call to OnFileSaveSlot changed it263 theApp.frameSearching = false;264 theApp.frameSearchSkipping = false;265 }267 return res;268 }270 void MainWnd::OnFileSave()271 {272 theApp.winCheckFullscreen();274 LPCTSTR exts[] = { ".sgm", NULL };275 CString filter = winResLoadFilter(IDS_FILTER_SGM);276 CString title = winResLoadString(IDS_SELECT_SAVE_GAME_NAME);278 CString saveName = winGetDestFilename(theApp.gameFilename, IDS_SAVE_DIR, exts[0]);279 CString saveDir = winGetDestDir(IDS_SAVE_DIR);281 FileDlg dlg(this, saveName, filter, 0, "SGM", exts, saveDir, title, true);283 if (dlg.DoModal() == IDOK)284 {285 bool res = winWriteSaveGame(dlg.GetPathName());286 if (res)287 systemScreenMessage(winResLoadString(IDS_WROTE_STATE));288 }289 }291 void MainWnd::OnUpdateFileSave(CCmdUI *pCmdUI)292 {293 pCmdUI->Enable(emulating);294 }296 BOOL MainWnd::OnFileSaveSlot(UINT nID)297 {298 nID = nID + 1 - ID_FILE_SAVEGAME_SLOT1;300 if (theApp.saveMakesCurrent)301 theApp.currentSlot = nID - 1;303 CString filename = winGetSavestateFilename(theApp.gameFilename, nID);305 bool res = winWriteSaveGame(filename);307 CString format = winResLoadString(IDS_WROTE_STATE_N);308 CString buffer;309 buffer.Format(format, nID);311 systemScreenMessage(buffer);313 return res;314 }316 BOOL MainWnd::OnSelectSlot(UINT nID)317 {318 nID -= ID_SELECT_SLOT1;319 theApp.currentSlot = nID;321 CString buffer;322 buffer.Format("Slot %d selected", nID + 1);323 systemScreenMessage(buffer, 0);325 return true;326 }328 void MainWnd::OnFileImportBatteryfile()329 {330 theApp.winCheckFullscreen();332 LPCTSTR exts[] = { ".sav", NULL };333 CString filter = winResLoadFilter(IDS_FILTER_SAV);334 CString title = winResLoadString(IDS_SELECT_BATTERY_FILE);336 CString batteryName = winGetDestFilename(theApp.gameFilename, IDS_BATTERY_DIR, exts[0]);337 CString batteryDir = winGetDestDir(IDS_BATTERY_DIR);339 FileDlg dlg(this, batteryName, filter, 0, "SAV", exts, batteryDir, title, false, true);341 if (dlg.DoModal() == IDCANCEL)342 return;344 CString str1 = winResLoadString(IDS_SAVE_WILL_BE_LOST);345 CString str2 = winResLoadString(IDS_CONFIRM_ACTION);347 systemSoundClearBuffer();348 if (MessageBox(str1,349 str2,350 MB_OKCANCEL) == IDCANCEL)351 return;353 bool res = false;355 res = theApp.emulator.emuReadBattery(dlg.GetPathName());357 if (!res)358 systemMessage(MSG_CANNOT_OPEN_FILE, "Cannot open file %s", dlg.GetPathName());359 else360 {361 theApp.emulator.emuReset(true);362 }363 }365 void MainWnd::OnUpdateFileImportBatteryfile(CCmdUI *pCmdUI)366 {367 // we allow this as we allow using cheats during recording368 pCmdUI->Enable(emulating /*&& !VBAMovieActive()*/);369 }371 void MainWnd::OnFileImportGamesharkcodefile()372 {373 theApp.winCheckFullscreen();375 LPCTSTR exts[] = { NULL };376 CString filter = systemCartridgeType == 0 ? winResLoadFilter(IDS_FILTER_SPC) : winResLoadFilter(IDS_FILTER_GCF);377 CString title = winResLoadString(IDS_SELECT_CODE_FILE);379 FileDlg dlg(this, "", filter, 0, "", exts, "", title, false, true);381 if (dlg.DoModal() == IDCANCEL)382 return;384 CString str1 = winResLoadString(IDS_CODES_WILL_BE_LOST);385 CString str2 = winResLoadString(IDS_CONFIRM_ACTION);387 systemSoundClearBuffer();388 if (MessageBox(str1,389 str2,390 MB_OKCANCEL) == IDCANCEL)391 return;393 CString file = dlg.GetPathName();394 bool res = winImportGSACodeFile(file);395 }397 void MainWnd::OnUpdateFileImportGamesharkcodefile(CCmdUI *pCmdUI)398 {399 pCmdUI->Enable(emulating /*&& !VBAMovieActive()*/);400 }402 void MainWnd::OnFileImportGamesharksnapshot()403 {404 theApp.winCheckFullscreen();406 LPCTSTR exts[] = { NULL };407 CString filter = systemCartridgeType == 1 ? winResLoadFilter(IDS_FILTER_GBS) : winResLoadFilter(IDS_FILTER_SPS);408 CString title = winResLoadString(IDS_SELECT_SNAPSHOT_FILE);410 FileDlg dlg(this, "", filter, 0, "", exts, "", title, false, true);412 if (dlg.DoModal() == IDCANCEL)413 return;415 CString str1 = winResLoadString(IDS_SAVE_WILL_BE_LOST);416 CString str2 = winResLoadString(IDS_CONFIRM_ACTION);418 systemSoundClearBuffer();419 if (MessageBox(str1,420 str2,421 MB_OKCANCEL) == IDCANCEL)422 return;424 if (systemCartridgeType == 1)425 gbReadGSASnapshot(dlg.GetPathName());426 else427 CPUReadGSASnapshot(dlg.GetPathName());428 }430 void MainWnd::OnUpdateFileImportGamesharksnapshot(CCmdUI *pCmdUI)431 {432 pCmdUI->Enable(emulating /*&& !VBAMovieActive()*/);433 }435 void MainWnd::OnFileExportBatteryfile()436 {437 theApp.winCheckFullscreen();439 LPCTSTR exts[] = { ".sav", ".dat", NULL };440 CString filter = winResLoadFilter(IDS_FILTER_SAV);441 CString title = winResLoadString(IDS_SELECT_BATTERY_FILE);443 CString batteryName = winGetDestFilename(theApp.gameFilename, IDS_BATTERY_DIR, exts[0]);444 CString batteryDir = winGetDestDir(IDS_BATTERY_DIR);446 FileDlg dlg(this, batteryName, filter, 1, "SAV", exts, batteryDir, title, true);448 if (dlg.DoModal() == IDCANCEL)449 {450 return;451 }453 bool result = false;455 if (systemCartridgeType == 1)456 {457 result = gbWriteBatteryFile(dlg.GetPathName(), false);458 }459 else460 result = theApp.emulator.emuWriteBattery(dlg.GetPathName());462 if (!result)463 systemMessage(MSG_ERROR_CREATING_FILE, "Error creating file %s",464 dlg.GetPathName());465 }467 void MainWnd::OnUpdateFileExportBatteryfile(CCmdUI *pCmdUI)468 {469 pCmdUI->Enable(emulating);470 }472 void MainWnd::OnFileExportGamesharksnapshot()473 {474 theApp.winCheckFullscreen();475 if (eepromInUse)476 {477 systemMessage(IDS_EEPROM_NOT_SUPPORTED, "EEPROM saves cannot be exported");478 return;479 }481 LPCTSTR exts[] = { ".sps", NULL };483 CString filter = winResLoadFilter(IDS_FILTER_SPS);484 CString title = winResLoadString(IDS_SELECT_SNAPSHOT_FILE);486 CString name = winGetDestFilename(theApp.gameFilename, CString(), exts[0]);488 FileDlg dlg(this, name, filter, 1, "SPS", exts, "", title, true);490 if (dlg.DoModal() == IDCANCEL)491 return;493 char buffer[16];494 strncpy(buffer, (const char *)&rom[0xa0], 12);495 buffer[12] = 0;497 ExportGSASnapshot dlg2(dlg.GetPathName(), buffer, this);498 dlg2.DoModal();499 }501 void MainWnd::OnUpdateFileExportGamesharksnapshot(CCmdUI *pCmdUI)502 {503 pCmdUI->Enable(emulating && systemCartridgeType == 0);504 }506 void MainWnd::OnFileQuickScreencapture()507 {508 extern int32 captureNumber; // GBAGlobals.cpp509 captureNumber = winScreenCapture(captureNumber);510 }512 void MainWnd::OnFileScreencapture()513 {514 theApp.winCheckFullscreen();516 LPCTSTR exts[] = { ".png", ".bmp", NULL };518 CString filter = winResLoadFilter(IDS_FILTER_PNG);519 CString title = winResLoadString(IDS_SELECT_CAPTURE_NAME);521 CString ext;523 if (theApp.captureFormat != 0)524 ext.Format(".bmp");525 else526 ext.Format(".png");528 CString captureName = winGetDestFilename(theApp.gameFilename, IDS_CAPTURE_DIR, ext);529 CString captureDir = winGetDestDir(IDS_CAPTURE_DIR);531 FileDlg dlg(this,532 captureName,533 filter,534 theApp.captureFormat ? 2 : 1,535 theApp.captureFormat ? "BMP" : "PNG",536 exts,537 captureDir,538 title,539 true);541 if (dlg.DoModal() == IDCANCEL)542 return;544 if (dlg.getFilterIndex() == 2)545 theApp.emulator.emuWriteBMP(dlg.GetPathName());546 else547 theApp.emulator.emuWritePNG(dlg.GetPathName());549 systemScreenMessage(winResLoadString(IDS_SCREEN_CAPTURE));550 }552 void MainWnd::OnUpdateFileScreencapture(CCmdUI *pCmdUI)553 {554 pCmdUI->Enable(emulating);555 }557 void MainWnd::OnFileRominformation()558 {559 theApp.winCheckFullscreen();560 if (systemCartridgeType == 0)561 {562 RomInfoGBA dlg(rom);563 dlg.DoModal();564 }565 else566 {567 RomInfoGB dlg(gbRom);568 dlg.DoModal();569 }570 }572 void MainWnd::OnUpdateFileRominformation(CCmdUI *pCmdUI)573 {574 pCmdUI->Enable(emulating);575 }577 void MainWnd::OnFileTogglemenu()578 {579 theApp.menuToggle = !theApp.menuToggle;581 if (theApp.menuToggle)582 {583 SetMenu(&theApp.m_menu);584 if (theApp.tripleBuffering)585 {586 if (theApp.display)587 theApp.display->renderMenu();588 }589 }590 else591 {592 SetMenu(NULL);593 }595 theApp.adjustDestRect();596 }598 void MainWnd::OnUpdateFileTogglemenu(CCmdUI *pCmdUI)599 {600 pCmdUI->Enable(theApp.videoOption > VIDEO_4X);601 }603 void MainWnd::OnFileSavegameOldestslot()604 {605 if (!emulating)606 return;608 CFileStatus status;609 CString str;610 time_t time = -1;611 int found = -1;613 for (int i = 0; i < 10; i++)614 {615 if (CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, i + 1), status))616 {617 if (time - status.m_mtime.GetTime() > 0 || time == -1)618 {619 time = (time_t)status.m_mtime.GetTime();620 found = i;621 }622 }623 else624 {625 found = i;626 break;627 }628 }630 OnFileSaveSlot(ID_FILE_SAVEGAME_SLOT1 + found);631 }633 void MainWnd::OnUpdateFileSavegameOldestslot(CCmdUI *pCmdUI)634 {635 bool enabled = emulating;636 if (pCmdUI->m_pMenu != NULL)637 {638 CFileStatus status;639 time_t time = -1;640 int found = -1;642 if (emulating)643 {644 for (int i = 0; i < 10; i++)645 {646 if (CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, i + 1), status))647 {648 if (time - status.m_mtime.GetTime() > 0 || time == -1)649 {650 time = (time_t)status.m_mtime.GetTime();651 found = i;652 }653 }654 else655 {656 found = i;657 break;658 }659 }660 }662 CString str;663 enabled = (found != -1);664 if (enabled)665 str.Format("&Oldest Slot (#%d)", found + 1);666 else667 str.Format("&Oldest Slot", found + 1);669 pCmdUI->SetText(str);671 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());672 }674 pCmdUI->Enable(enabled);675 }677 void MainWnd::OnFileLoadgameMostrecent()678 {679 if (!emulating)680 return;682 CFileStatus status;683 CString str;684 time_t time = 0;685 int found = -1;687 for (int i = 0; i < 10; i++)688 {689 if (CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, i + 1), status))690 {691 if (status.m_mtime.GetTime() > time)692 {693 time = (time_t)status.m_mtime.GetTime();694 found = i;695 }696 }697 }699 if (found != -1)700 {701 OnFileLoadSlot(ID_FILE_LOADGAME_SLOT1 + found);702 }703 }705 void MainWnd::OnUpdateFileLoadgameMostrecent(CCmdUI *pCmdUI)706 {707 bool enabled = emulating;708 if (pCmdUI->m_pMenu != NULL)709 {710 CFileStatus status;711 int found = -1;713 time_t time = 0;714 if (emulating)715 {716 for (int i = 0; i < 10; i++)717 {718 if (CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, i + 1), status))719 {720 if (status.m_mtime.GetTime() > time)721 {722 time = (time_t)status.m_mtime.GetTime();723 found = i;724 }725 }726 }727 }729 CString str;730 enabled = (found != -1);731 if (enabled)732 str.Format("Most &Recent Slot (#%d)", found + 1);733 else734 str.Format("Most &Recent Slot", found + 1);736 pCmdUI->SetText(str);738 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());739 }741 pCmdUI->Enable(enabled);742 }744 void MainWnd::OnUpdateFileLoadSlot(CCmdUI *pCmdUI)745 {746 int slotID = pCmdUI->m_nID - ID_FILE_LOADGAME_SLOT1 + 1;748 if (pCmdUI->m_pMenu != NULL)749 {750 pCmdUI->SetText(winGetSavestateMenuString(theApp.gameFilename, slotID));752 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());753 }755 pCmdUI->Enable(emulating && winFileExists(winGetSavestateFilename(theApp.gameFilename, slotID)));756 }758 void MainWnd::OnUpdateFileSaveSlot(CCmdUI *pCmdUI)759 {760 if (pCmdUI->m_pMenu != NULL)761 {762 int slotID = pCmdUI->m_nID - ID_FILE_SAVEGAME_SLOT1 + 1;764 pCmdUI->SetText(winGetSavestateMenuString(theApp.gameFilename, slotID));766 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());767 }769 pCmdUI->Enable(emulating);770 }772 void MainWnd::OnUpdateSelectSlot(CCmdUI *pCmdUI)773 {774 if (pCmdUI->m_pMenu != NULL)775 {776 int slot = pCmdUI->m_nID - ID_SELECT_SLOT1;778 pCmdUI->SetText(winGetSavestateMenuString(theApp.gameFilename, slot + 1));780 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());782 pCmdUI->SetCheck(slot == theApp.currentSlot);783 }784 }786 void MainWnd::OnFileLoadgameAutoloadmostrecent()787 {788 theApp.autoLoadMostRecent = !theApp.autoLoadMostRecent;789 }791 void MainWnd::OnUpdateFileLoadgameAutoloadmostrecent(CCmdUI *pCmdUI)792 {793 pCmdUI->SetCheck(theApp.autoLoadMostRecent);794 }796 void MainWnd::OnFileLoadgameMakeRecent()797 {798 theApp.loadMakesRecent = !theApp.loadMakesRecent;799 }801 void MainWnd::OnUpdateFileLoadgameMakeRecent(CCmdUI *pCmdUI)802 {803 pCmdUI->SetCheck(theApp.loadMakesRecent);804 }806 void MainWnd::OnFileSavegameCurrent()807 {808 OnFileSaveSlot(ID_FILE_SAVEGAME_SLOT1 + theApp.currentSlot);809 }811 void MainWnd::OnUpdateFileSavegameCurrent(CCmdUI *pCmdUI)812 {813 if (pCmdUI->m_pMenu != NULL)814 {815 int slotID = theApp.currentSlot + 1;817 CString str;818 str.Format("&Current Slot (#%d)", slotID);820 pCmdUI->SetText(str);822 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());823 }825 pCmdUI->Enable(emulating);826 }828 void MainWnd::OnFileLoadgameCurrent()829 {830 OnFileLoadSlot(ID_FILE_LOADGAME_SLOT1 + theApp.currentSlot);831 }833 void MainWnd::OnUpdateFileLoadgameCurrent(CCmdUI *pCmdUI)834 {835 int slotID = theApp.currentSlot + 1;837 if (pCmdUI->m_pMenu != NULL)838 {839 CString str;840 str.Format("&Current Slot (#%d)", slotID);842 pCmdUI->SetText(str);844 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());845 }847 CFileStatus status;848 pCmdUI->Enable(emulating && CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, slotID), status));849 }851 void MainWnd::OnFileLoadgameMakeCurrent()852 {853 theApp.loadMakesCurrent = !theApp.loadMakesCurrent;854 }856 void MainWnd::OnUpdateFileLoadgameMakeCurrent(CCmdUI *pCmdUI)857 {858 pCmdUI->SetCheck(theApp.loadMakesCurrent);859 }861 void MainWnd::OnFileSavegameMakeCurrent()862 {863 theApp.saveMakesCurrent = !theApp.saveMakesCurrent;864 }866 void MainWnd::OnUpdateFileSavegameMakeCurrent(CCmdUI *pCmdUI)867 {868 pCmdUI->SetCheck(theApp.saveMakesCurrent);869 }871 void MainWnd::OnFileSavegameIncrementSlot()872 {873 theApp.currentSlot = (theApp.currentSlot + 1) % 10;875 char str [32];876 sprintf(str, "Current Slot: %d", theApp.currentSlot + 1);877 systemScreenMessage(str, 0);878 }880 void MainWnd::OnUpdateFileSavegameIncrementSlot(CCmdUI *pCmdUI)881 {882 if (pCmdUI->m_pMenu != NULL)883 {884 int slotID = theApp.currentSlot + 1;886 CString str;887 str.Format("&Increase Current Slot (#%d -> #%d)", slotID, slotID % 10 + 1);889 pCmdUI->SetText(str);891 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());892 }893 }895 void MainWnd::OnFileSavegameDecrementSlot()896 {897 theApp.currentSlot = (theApp.currentSlot + 9) % 10;899 char str [32];900 sprintf(str, "Current Slot: %d", theApp.currentSlot + 1);901 systemScreenMessage(str, 0);902 }904 void MainWnd::OnUpdateFileSavegameDecrementSlot(CCmdUI *pCmdUI)905 {906 if (pCmdUI->m_pMenu != NULL)907 {908 int slotID = theApp.currentSlot + 1;910 CString str;911 str.Format("&Decrease Current Slot (#%d -> #%d)", slotID, (slotID + 8) % 10 + 1);913 pCmdUI->SetText(str);915 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());916 }917 }919 void MainWnd::OnFileSlotDisplayModificationTime()920 {921 theApp.showSlotTime = !theApp.showSlotTime;922 }924 void MainWnd::OnUpdateFileSlotDisplayModificationTime(CCmdUI *pCmdUI)925 {926 pCmdUI->SetCheck(theApp.showSlotTime);927 }929 void MainWnd::OnFileLuaOpen()930 {931 theApp.winCheckFullscreen();933 if (!LuaConsoleHWnd)934 {935 LuaConsoleHWnd = ::CreateDialog(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDD_LUA), AfxGetMainWnd()->GetSafeHwnd(), (DLGPROC) DlgLuaScriptDialog);936 }937 else938 ::SetForegroundWindow(LuaConsoleHWnd);939 }941 void MainWnd::OnUpdateFileLuaOpen(CCmdUI *pCmdUI)942 {943 pCmdUI->SetCheck(LuaConsoleHWnd != NULL);944 pCmdUI->Enable(true);945 }947 void MainWnd::OnFileLuaCloseAll()948 {949 if (LuaConsoleHWnd)950 ::PostMessage(LuaConsoleHWnd, WM_CLOSE, 0, 0);951 }953 void MainWnd::OnFileLuaReload()954 {955 VBAReloadLuaCode();956 }958 void MainWnd::OnFileLuaStop()959 {960 VBALuaStop();961 }963 void MainWnd::OnFileRamSearch()964 {965 theApp.winCheckFullscreen();967 if (!RamSearchHWnd)968 {969 reset_address_info();970 LRESULT CALLBACK RamSearchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);971 ::CreateDialog(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDD_RAMSEARCH), AfxGetMainWnd()->GetSafeHwnd(), (DLGPROC) RamSearchProc);972 }973 else974 ::SetForegroundWindow(RamSearchHWnd);975 }977 void MainWnd::OnUpdateFileRamSearch(CCmdUI *pCmdUI)978 {979 pCmdUI->Enable(TRUE);980 }982 void MainWnd::OnFileRamWatch()983 {984 theApp.winCheckFullscreen();986 if (!RamWatchHWnd)987 {988 LRESULT CALLBACK RamWatchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);989 RamWatchHWnd = ::CreateDialog(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDD_RAMWATCH), AfxGetMainWnd()->GetSafeHwnd(), (DLGPROC) RamWatchProc);990 }991 else992 ::SetForegroundWindow(RamWatchHWnd);993 }995 void MainWnd::OnUpdateFileRamWatch(CCmdUI *pCmdUI)996 {997 pCmdUI->Enable(TRUE);998 }1000 void MainWnd::OnUpdateFileLuaCloseAll(CCmdUI *pCmdUI)1001 {1002 pCmdUI->Enable(LuaConsoleHWnd != NULL);1003 }