view clojure/com/aurellem/run/bootstrap_0.clj @ 407:03ade2a04458

Astoundingly, it is not generally possible to convert decimal representations into hexadecimal simply by prepending 0x.
author Dylan Holmes <ocsenave@gmail.com>
date Thu, 12 Apr 2012 22:30:03 -0500
parents abcc522a3242
children daa3497bbe12
line wrap: on
line source
1 (ns com.aurellem.run.bootstrap-0
2 (:use (com.aurellem.gb saves gb-driver util
3 items vbm characters money))
4 (:use (com.aurellem.run util title save-corruption))
5 (:use (com.aurellem.exp item-bridge))
6 (:import [com.aurellem.gb.gb_driver SaveState]))
8 (defn-memo boot-root []
9 [ [] (root)])
11 (defn-memo to-rival-name
12 ([] (to-rival-name (boot-root)))
13 ([script]
14 (->> script
15 title
16 oak
17 name-entry-rlm
18 (scroll-text 5))))
20 (defn-memo name-rival-bootstrap
21 ([] (name-rival-bootstrap (to-rival-name)))
22 ([script]
23 (->> script
24 (first-difference [] [:a] AF)
25 (first-difference [] [:r] DE)
26 (play-moves
27 [[]
28 [] [] [:r] [] [:d] [:a] ;; L
29 [:r] [] [:r] [] [:r] [] [:r] []
30 [:r] [] [:d] [] [:d] [:a] ;; [PK]
31 [:u] [] [:l] [] [:l] []
32 [:l] [] [:l] [] [:l] [:a] ;; U
33 [:r] [] [:r] [] [:r] []
34 [:r] [] [:r] [] [:d] [:a] ;; [PK]
35 [] [:a] ;; [PK]
36 [] [:a] ;; [PK]
37 [:r] [] [:d] [:a] ;; END
38 ]))))
40 (defn-memo leave-house
41 ([] (leave-house (name-rival-bootstrap)))
42 ([script]
43 (->> script
44 finish-title
45 walk-to-stairs
46 walk-to-door
47 (walk [↓ ↓]))))
49 (defn-memo to-pallet-town-edge
50 ([] (to-pallet-town-edge (leave-house)))
51 ([script]
52 (->> script
53 (walk [→ → → → →
54 ↑ ↑ ↑ ↑ ↑ ↑]))))
56 (defn-memo start-pikachu-battle
57 ([] (start-pikachu-battle
58 (to-pallet-town-edge)))
59 ([script]
60 (->> script
61 (first-difference [:b] [:b :a] DE)
62 scroll-text
63 (do-nothing 200)
64 (play-moves [[:b]]))))
66 (defn-memo capture-pikachu
67 ([] (capture-pikachu (start-pikachu-battle)))
68 ([script]
69 (->> script
70 (scroll-text 3))))
72 (defn-memo go-to-lab
73 ([] (go-to-lab (capture-pikachu)))
74 ([script]
75 (->> script
76 end-text
77 (scroll-text 5)
78 end-text
79 ;; oak walks you to his lab; no input required.
80 (do-nothing 400))))
82 (defn-memo talk-to-oak-in-lab
83 ([] (talk-to-oak-in-lab (go-to-lab)))
84 ([script]
85 (->> script
86 (scroll-text 14)
87 end-text)))
89 (defn-memo try-to-get-eevee
90 ([] (try-to-get-eevee (talk-to-oak-in-lab)))
91 ([script]
92 (->> script
93 ;; walk to pokeball
94 (walk [↓ → →])
95 ;; and try to grab it
96 (play-moves
97 (concat [↑ ↑ [:a]]
98 (repeat 100 [])))
99 (scroll-text 10)
100 (end-text))))
102 (defn-memo obtain-pikachu
103 ([] (obtain-pikachu (try-to-get-eevee)))
104 ([script]
105 (->> script
106 (scroll-text 6)
107 (end-text))))
110 (defn-memo begin-battle-with-rival
111 ([] (begin-battle-with-rival
112 (obtain-pikachu)))
113 ([script]
114 (->> script
115 (walk [↓ ↓ ↓])
116 (scroll-text 3)
117 (end-text)
118 (scroll-text))))
120 (defn-memo defeat-eevee
121 ([] (defeat-eevee
122 (begin-battle-with-rival)))
123 ([script]
124 (->> script
125 (do-nothing 400)
126 (play-moves [[:a]])
127 (critical-hit)
128 (do-nothing 200)
129 (scroll-text 2) ;; for eevee's tail-whip
130 (do-nothing 10)
131 (play-moves [[:a]])
132 (critical-hit)
133 (do-nothing 200)
134 (scroll-text 2) ;; tail whip again
135 (do-nothing 10)
136 (play-moves [[:a]])
137 (critical-hit)
138 (do-nothing 200))))
140 (defn-memo finish-rival-text
141 ([] (finish-rival-text
142 (defeat-eevee)))
143 ([script]
144 (->> script
145 (scroll-text 12)
146 (end-text))))
148 (defn-memo pikachu-comes-out
149 ([] (pikachu-comes-out
150 (finish-rival-text)))
151 ([script]
152 (->> script
153 (scroll-text 8)
154 (end-text))))
156 (defn-memo leave-oaks-lab
157 ([] (leave-oaks-lab
158 (pikachu-comes-out)))
159 ([script]
160 (->> script
161 (walk [↓ ↓ ↓ ↓ ↓ ↓]))))
163 (defn-memo oaks-lab->pallet-town-edge
164 ([] (oaks-lab->pallet-town-edge
165 (leave-oaks-lab)))
166 ([script]
167 (->> script
168 (walk [← ← ←
169 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ →]))))
171 (defn-memo pallet-edge->viridian-mart
172 ([] (pallet-edge->viridian-mart true
173 (oaks-lab->pallet-town-edge)))
174 ([dodge-stupid-guy? script]
175 (let [dodge-1 (if dodge-stupid-guy?
176 [→ →]
177 [→])
178 dodge-2 (if dodge-stupid-guy?
179 [↑ ↑ ←]
180 [↑ ↑])]
182 (->> script
183 ;; leave straight grass
184 (walk-thru-grass
185 [↑ ↑ ↑ ↑ ↑])
187 (walk [↑ ↑ ↑ ↑])
189 (walk-thru-grass
190 [← ← ↑])
192 (walk [↑ ↑ ↑ ↑ → → → ])
194 (walk-thru-grass
195 [→ ↑ ↑ ←])
197 (walk
198 [← ←
199 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
200 → → → → ])
202 ;; this part is dependent on that
203 ;; stupid NPC in the grass patch
204 (walk-thru-grass
205 (concat dodge-1
206 [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ]))
208 (walk
209 (concat
210 dodge-2
211 [← ← ←
212 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
213 ← ←
214 ↑ ↑ ↑ ↑
215 → → → → → → → → → →
216 ↑ ↑ ↑ ↑ ↑ ↑ ↑]))))))
218 (defn-memo get-oaks-parcel
219 ([] (get-oaks-parcel
220 (pallet-edge->viridian-mart)))
221 ([script]
222 (->> script
223 (do-nothing 50)
224 (end-text)
225 (scroll-text 3)
226 (do-nothing 197)
227 (play-moves [[:a] []])
228 (walk [↓ ↓ → ↓]))))
230 (defn-memo viridian-store->oaks-lab
231 ([] (viridian-store->oaks-lab
232 (get-oaks-parcel)))
233 ([script]
234 (->> script
235 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
236 ← ← ← ← ← ← ← ← ←
237 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
238 ← ←
239 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
240 ↓ ↓ ↓ ↓ ↓ ↓ ↓
241 → → → → → → → →
242 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
243 ← ← ← ← ←
244 ↓ ↓ ↓ ↓
245 ])
246 (walk-thru-grass
247 [↓ ↓ ↓ ↓ ↓ ↓ ↓])
248 (walk [↓ ↓ ← ↓ ↓ ↓ ←
249 ↓ ↓ ↓ ↓ ↓ ↓
250 → → → ↑])
252 (do-nothing 1))))
255 (defn-memo viridian-store->oaks-lab-like-a-boss
256 ([] (viridian-store->oaks-lab-like-a-boss
257 (get-oaks-parcel)))
258 ([script]
259 (->> script
260 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
261 ← ← ← ← ← ← ← ← ←
262 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
264 (walk-thru-grass
265 [↓ ↓ ↓ ↓ ↓])
267 (walk
268 [↓ ↓ ← ↓
269 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
270 → → → ↓])
272 (walk-thru-grass
273 [↓ ↓ ↓])
275 (walk [↓ ← ← ↓ ↓ ↓ ↓ ↓ ↓])
277 (walk-thru-grass
278 [↓ ↓ ↓ ↓ ↓ ↓])
280 (walk [↓ ↓ ↓ ← ↓ ↓ ↓
281 ↓ ↓ ↓ ↓ ↓
282 → → → ↑]))))
284 (defn-memo deliver-oaks-parcel
285 ([] (deliver-oaks-parcel
286 (viridian-store->oaks-lab-like-a-boss)))
287 ([script]
288 (->> script
289 (walk [↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
290 (play-moves [[] [:a]])
291 (scroll-text 13)
292 (end-text)
293 (do-nothing 200)
294 (scroll-text 2)
295 (end-text)
296 (scroll-text 2)
297 (end-text)
298 (scroll-text 8)
299 (end-text)
300 (scroll-text 9)
301 (end-text)
302 (scroll-text 7)
303 (end-text)
304 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓]))))
306 (defn-memo return-to-viridian-mart
307 ([] (return-to-viridian-mart
308 (deliver-oaks-parcel)))
309 ([script]
310 (->> script
311 oaks-lab->pallet-town-edge
312 (pallet-edge->viridian-mart false))))
314 (defn-memo walk-to-counter
315 ([] (walk-to-counter
316 (return-to-viridian-mart)))
317 ([script]
318 (->> script
319 (walk [↑ ↑ ←]))))
323 ;; useful addresses
324 52262 ;; --- current-cursor-offset
325 52278 ;; --- current screen-offset
328 (defn exp-item-list []
329 (clojure.pprint/pprint
330 (apply harmonic-compare
331 (map read-state
332 ["up-1" "down-1"
333 "up-2" "down-2"
334 "up-3" "down-3"
335 "up-4" "down-4"
336 "up-5" "down-5"
337 "up-6"]))))
340 ;; turns out that these addresses are the cursor position
341 ;; for all lists in the game (start list, pokemon list, shop
342 ;; lists, inventory lists, battle list, basically
343 ;; everything!)
345 (def list-cursor-offset-address 52262)
346 (def list-screen-offset-address 52278)
348 (defn list-offset
349 ([^SaveState state]
350 (let [mem (memory state)]
351 (+ (aget mem list-screen-offset-address)
352 (aget mem list-cursor-offset-address))))
353 ([] (list-offset @current-state)))
355 (defn exp-item-selection []
356 (clojure.pprint/pprint
357 (apply memory-compare
358 (map read-state
359 ["1-item"
360 "2-items"
361 "3-items"
362 "4-items"
363 ]))))
365 (def item-quantity-selected-address 65432)
367 (defn item-quantity-selected
368 ([^SaveState state]
369 (println "items:" (aget (memory state) item-quantity-selected-address))
370 (aget (memory state) item-quantity-selected-address))
371 ([] (item-quantity-selected @current-state)))
373 (defn wait-until
374 ([script-fn default-key script]
375 (let [wait-time
376 (- (dec (count (first (script-fn script))))
377 (count (first script)))]
378 (println "wait-time" wait-time)
379 (play-moves (repeat wait-time default-key) script)))
380 ([script-fn script]
381 (wait-until script-fn [] script)))
383 (defn set-cursor-relative
384 "Assumes the arrow keys currently control the cursor.
385 Moves the cursor n steps relative to its current
386 position."
387 [n script]
388 (let [key (if (< 0 n) ↓ ↑)]
389 (multiple-times
390 (Math/abs n)
391 (partial first-difference
392 [] key list-offset)
393 script)))
395 (defn set-cursor*
396 [n [moves state :as script]]
397 (let [current-position (list-offset state)
398 difference (- n current-position)]
399 (set-cursor-relative difference script)))
401 (defn set-cursor
402 "Assumes the arrow keys currently control the cursor. Sets
403 the cursor to the desired position. Works for any menu
404 that uses a cursor including the start menu, item menu,
405 pokemon menu, and battle menu."
406 [n [moves state :as script]]
407 (->> script
408 (wait-until (partial set-cursor-relative 1))
409 (set-cursor* n)))
411 (defn first-character [state]
412 (aget (memory state) text-address))
414 (defn first-20-characters [state]
415 (subvec (vec (memory state)) text-address (+ 20 text-address)))
417 (defn set-quantity*
418 "Set the quantity of an item to buy or sell to the desired value
419 using the fewest possible button presses."
420 [total-quantity desired-quantity [moves state :as script]]
421 (cond (= desired-quantity 1) (do (println "1 of 1") script)
422 (= total-quantity desired-quantity)
423 (do (println "get everything!")
424 (delayed-difference [] ↓ 5 item-quantity-selected
425 script))
426 true
427 (let [current-quantity (item-quantity-selected state)
428 loop-point (if (= 0 total-quantity) 0x100 total-quantity)
429 distance (- desired-quantity current-quantity)
430 loop-distance (int(* -1 (Math/signum (float distance))
431 (- loop-point (Math/abs distance))))
432 best-path (first (sort-by #(Math/abs %)
433 [distance loop-distance]))
434 direction (if (< 0 best-path) ↑ ↓)]
435 (println "best-path" best-path)
436 (println "current-quantity" current-quantity)
437 (println "desired-quantity" desired-quantity)
438 (println "options" [distance loop-distance])
439 (reduce
440 (fn [script _]
441 (delayed-difference [] direction 5 item-quantity-selected
442 script))
443 script
444 (range (Math/abs best-path))))))
446 (defn set-quantity
447 ([total-quantity desired-quantity [moves state :as script]]
448 (->> script (wait-until (partial delayed-difference [] [:a] 100
449 first-20-characters))
450 (set-quantity* total-quantity desired-quantity)))
451 ([desired-quantity [moves state :as script]]
452 (set-quantity 99 desired-quantity script)))
455 (defn activate-start-menu [script]
456 (first-difference [:b] [:b :start] AF script))
458 (defn select-menu-entry
459 ([test-direction [moves state :as script]]
460 (->> script
461 (wait-until (partial set-cursor-relative test-direction))
462 (play-moves [[] [:a] []])))
463 ([[moves state :as script]]
464 (select-menu-entry
465 1 script)))
467 (defn restart
468 "The two button presses after a restart event are converted to
469 blanks. Due to weirdness with the VBM format. To compensate, ensure
470 that the two button presses after restart are both blanks."
471 [script]
472 (play-moves [[:restart] [] []] script))
474 (defn-memo do-save-corruption
475 ([] (do-save-corruption
476 (walk-to-counter)))
477 ([script] (do-save-corruption 4 script))
478 ([n script]
479 (->> script
480 activate-start-menu
481 (set-cursor n)
482 select-menu-entry
483 select-menu-entry
484 (play-moves
485 ;; this section is copied from speedrun-2942 and corrupts
486 ;; the save so that the total number of pokemon is set to
487 ;; 0xFF, allowing manipulation of non-pokemon data in RAM
488 ;; via the pokemon interface.
489 [[] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] []
490 [] [] [] [] [] [] [] [] [] [] [] []])
491 (restart)
492 (title)
493 (first-difference [] [:start] AF)
494 (first-difference [] [:a] AF))))
496 (defn gen-corrupted-checkpoint! []
497 (let [[cor-moves cor-save] (do-save-corruption)]
498 (write-moves! cor-moves "cor-checkpoint")
499 (write-state! cor-save "cor-checkpoint")))
501 (defn corrupted-checkpoint []
502 [(read-moves "cor-checkpoint")
503 (read-state "cor-checkpoint")])
505 (def menu do-nothing )
508 (defn investivate-close-menu []
509 (clojure.pprint/pprint
510 (apply harmonic-compare
511 (map read-state
512 ["start-up-1"
513 "start-down-1"
514 ;;"start-up-2"
515 ;;"start-down-2"
516 ;;"start-up-3"
517 ;;"start-down-3"
518 ;;"computer-up-1"
519 ;;"computer-down-2"
520 "computer-up-2"
521 "computer-down-2"
522 "pokemon-up-1"
523 "pokemon-down-1"
524 "pokemon-up-2"
525 "pokemon-down-2"
526 "item-up-1"
527 "item-down-1"
528 "save-up-1"
529 "save-down-1"
530 "item-nest-up-1"
531 "item-nest-down-1"]))))
533 (def list-nesting-depth-address 50339)
535 (defn current-depth
536 ([^SaveState state] (aget (memory state) list-nesting-depth-address))
537 ([] (current-depth @current-state)))
540 (defn close-menu [script]
541 (delayed-difference
542 [] [:b] 50
543 current-depth
544 script))
547 (defn purchase-item
548 "Assumes that the cursor is over the desired item, and purchases
549 quantity of that item."
550 [n script]
551 (->> script
552 select-menu-entry
553 (set-quantity n)
554 (first-difference [] [:a] AF)
555 scroll-text
556 select-menu-entry
557 scroll-text))
559 (defn-memo corrupt-item-list
560 "Corrupt the num-of-items variable by switching a corrupted pokemon
561 into out-of-bounds memory."
562 ([] (corrupt-item-list
563 ;;(corrupted-checkpoint)
564 (do-save-corruption)
565 ))
566 ([script] (corrupt-item-list 1))
567 ([n script]
568 (->> script
569 activate-start-menu
570 (set-cursor n) ; select "POKEMON"
571 select-menu-entry ; from main menu.
572 (set-cursor 5) ; select 6th pokemon
573 select-menu-entry
574 (set-cursor 1)
575 select-menu-entry
576 (repeat-until-different [] list-offset)
577 (set-cursor 9)
578 select-menu-entry ; switch 6th with 10th
579 close-menu
580 close-menu)))
582 (defn-memo get-lots-of-money
583 "Sell 0xFE cancel buttons to make a tremendous amount of money."
584 ([] (get-lots-of-money (corrupt-item-list)))
585 ([script]
586 (->> script
587 (first-difference [] [:a] AF) ; talk to shopkeep
588 (repeat-until-different [] list-offset)
589 (set-cursor 1)
590 select-menu-entry
591 (repeat-until-different [] list-offset)
592 select-menu-entry
593 (set-quantity 0xFF 0xF7)
594 (first-difference [] [:a] AF)
595 select-menu-entry
596 close-menu)))
598 (defn note [str script]
599 (println str) script)
601 (defn-memo buy-bootstrapping-items
602 "Buy items that will become part of the bootstrapping
603 program."
604 ([] (buy-bootstrapping-items (get-lots-of-money)))
605 ([script]
606 (->> script
607 close-menu
608 select-menu-entry
609 (purchase-item 1) ; buying a pokeball overflows
610 ; the item-counter from 0xFF to 0x00
611 ; repairing the item-list.
612 (set-cursor 1)
613 (purchase-item 1) ; these other items are here to
614 ; protect the burn heals when the
615 (set-cursor 2) ; item list is corrupted again.
616 (purchase-item 1)
618 (set-cursor 3)
619 (purchase-item 1)
621 (set-cursor 4) ; 95 burn-heals spells out the
622 (purchase-item 96) ; return address to the pokemon
623 ; kernel. 96 so that they can be
624 ; deposited without causing a shift.
626 close-menu ; stop talking to shopkeep
627 (wait-until select-menu-entry)
628 (play-moves [[:b]])
629 end-text)))
631 (defn-memo corrupt-item-list-again
632 ([] (corrupt-item-list-again (buy-bootstrapping-items)))
633 ([script]
634 (->> script
635 activate-start-menu
636 (set-cursor-relative 0)
637 select-menu-entry
639 ;; repair list-offset for pokemon-list
640 (set-cursor-relative -1)
642 (set-cursor 4) ; switching it to
643 select-menu-entry ; tenth place.
644 (set-cursor 1)
645 select-menu-entry ; select "switch" on 5th
647 (repeat-until-different [] list-offset)
648 (set-cursor 9) ; goto 10th pokemon
649 select-menu-entry ; do switch
650 close-menu
651 close-menu)))
653 (defn-memo leave-viridian-store
654 ([] (leave-viridian-store (corrupt-item-list-again)))
655 ([script]
656 (->> script
657 ;; leave store
658 (walk [↓ ↓ → ↓]))))
660 (defn force-encounter [direction script]
661 (delayed-improbability-search
662 600
663 #(search-string % "Wild")
664 (partial move direction) script))
666 (defn-memo fight-wild-pokemon
667 ([] (fight-wild-pokemon (leave-viridian-store)))
668 ([script]
669 (->> script
670 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓
671 ← ← ← ← ← ← ← ←
672 ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓])
673 (force-encounter →))))
675 (defn-memo run-from-pokemon
676 ([] (run-from-pokemon (fight-wild-pokemon)))
677 ([script]
678 (->> script
679 (scroll-text)
680 (play-moves [[:a]])
681 (wait-until select-menu-entry)
682 (set-cursor 1)
683 (first-difference [] → AF)
684 (scroll-text)
685 (scroll-text))))
687 (defn-memo to-poke-center-computer
688 ([] (to-poke-center-computer
689 (run-from-pokemon)))
690 ([script]
691 (->> script
692 (walk-thru-grass [→ → ↑])
693 (walk [↑ ← ← ←
694 ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑
695 ← ←
696 ↑ ↑ ↑ ↑
697 → → → → ↑])
698 (walk [→ →
699 ↑ ↑ ↑
700 → → → → → → → → →])
701 (first-difference [] ↑ AF))))
703 (defn-memo begin-deposits
704 ([] (begin-deposits
705 (to-poke-center-computer)))
706 ([script]
707 (->> script
708 ;; access PC
709 (scroll-text 2)
711 ;; access item storage
712 (menu [[:a] [:d] [:a]])
713 (scroll-text 2)
715 ;; begin deposit
716 (menu [[:d] [:a]])
717 (do-nothing 40))))
719 (defn deposit-n-items
720 [n script]
721 (->> script
722 (do-nothing 100)
723 (play-moves [[:a]])
724 (do-nothing 80)
725 (multiple-times
726 (dec n)
727 (fn [script]
728 (->> script
729 (play-moves [[:u]])
730 (do-nothing 1))))
731 (play-moves [[:a]])
732 (scroll-text)))
734 (defn deposit-one-item
735 [script]
736 (->> script
737 (do-nothing 100)
738 (play-moves [[:a]])
739 (do-nothing 80)
740 (play-moves [[:a]])
741 (scroll-text)))
743 (defn-memo create-header
744 ([] (create-header (begin-deposits)))
745 ([script]
746 (->> script
747 (multiple-times 33 deposit-one-item)
748 (do-nothing 1))))
750 (defn bootstrap-init []
751 [(read-moves "bootstrap-init")
752 (read-state "bootstrap-init")])
754 (defn create-bootstrap-program
755 ([] (create-bootstrap-program
756 (create-header)))
757 ([script]
758 (->> script
759 (do-nothing 120)
760 (menu [↓ ↓ ↓ ↓ ↓ ↓ ↓])
761 ;;(deposit-n-items 33)
763 (menu (repeat 17 ↓))
767 (do-nothing 1))))
770 (defn test-pc-item-program []
771 (-> (read-state "bootstrap-init")
772 (set-memory pc-item-list-start 50)
773 (set-memory-range
774 map-function-address-start [0x8B 0xD5])
775 (set-memory-range
776 (inc pc-item-list-start)
777 (flatten
778 [(repeat
779 28
780 [0xFF 0x01])
781 [;; second part of item manipulation program
782 0x00 ;; this starts at address 0xD56C
783 0x2A ;; save (HL)=(target) to A, increment HL
785 0x00
786 0x47 ;; save A to B
788 0x00
789 0x3A ;; save (target+1) to A, decrement HL
791 0x00
792 0x22 ;; A -> target, increment HL [(target+1) -> target]
794 0x00
795 0x70 ;; load B into target+1 [(target) -> target+1]
797 0x00
798 0xC3 ;; first part of absolute jump
800 0x0C ;; return control to pokemon kernel
801 0x5F]
802 (repeat
803 5
804 [0xFF 0x01])
806 [;; first part of item manipulation program
807 0x00
808 0x21 ;; load target into HL
810 0x94 ;; this is the target address
811 0xD5
813 0x00 ;; relative jump back to first part
814 0x18
816 0xE1 ;; of program
817 0x01
819 0xFF ;; spacer
820 0x01
822 0x04 ;; target ID (pokeball)
823 0x3E ;; target Quantity (lemonade)
824 ]]))))
830 (defn basic-writer [target-address limit return-address]
831 (let [[target-high target-low] (disect-bytes-2 target-address)
832 [return-high return-low] (disect-bytes-2 return-address)]
833 (flatten
834 [0xF3 ;; disable interrupts
836 0x1E ;; load limit into E
837 limit
839 0x21 ;; load target into HL
840 target-low
841 target-high
843 ;; load 1 into C.
844 0x0E ;; C == 1 means input-first nybble
845 0x01 ;; C == 0 means input-second nybble
847 ;; Input Section
849 0x3E ;; load 0x20 into A, to measure dpad
850 0x20
852 0xE0 ;; load A into [FF00]
853 0x00
855 0xF0 ;; load 0xFF00 into A to get
856 0x00 ;; d-pad presses
858 0xE6
859 0x0F ;; select bottom four bits of A
861 0xB8 ;; see if input is different (CP A B)
863 0x28 ;; repeat above steps if input is not different
864 ;; (jump relative backwards if B != A)
865 0xF5 ;; (literal -11)
867 0x47 ;; load A into B
869 0x0D ;; dec C
870 ;; branch based on C:
871 0x20 ;; JR NZ
872 0x07 ;; skip "input first nybble" below
875 ;; input first nybble
877 0xCB
878 0x37 ;; swap nybbles on A
880 0x57 ;; A -> D
882 0x18
883 0xEC ;; literal -20 -- go back to input section
885 ;; input second nybble
887 0x0C ;; inc C
889 0xE6 ;; select bottom bits
890 0x0F
892 0xB2 ;; (OR A D) -> A
894 0x22 ;; (do (A -> (HL)) (INC HL))
896 0x1D ;; (DEC E)
898 0x20 ;; jump back to input section if not done
899 0xE4 ;; literal -28
901 0xFB ;; re-enable interrupts
903 0xC3
904 return-low
905 return-high ])))
908 (defn test-basic-writer []
909 (-> (read-state "bootstrap-init")
910 (set-memory pc-item-list-start 50)
911 (set-memory-range
912 map-function-address-start
913 (reverse (disect-bytes-2 (inc pc-item-list-start))))
914 (set-memory-range
915 (inc pc-item-list-start)
916 (basic-writer 0xD162 10 0x5F0C))))
918 (defn debug-basic-writer []
919 (PC! (test-basic-writer) (inc pc-item-list-start)))
921 (defn d-ticks [state n]
922 (reduce (fn [state _] (d-tick state))
923 state (range n)))
925 (defn d-print [state message]
926 (println message) state)
928 (defn dddd
929 []
930 (-> (debug-basic-writer)
931 (d-ticks 20)
932 (set-memory 0xFF00 0xFF)
933 (d-print "============== second cycle")
934 (d-ticks 14)
935 (d-print "============== end")
936 (d-ticks 20)))
938 ;;TMs at celadon store ---
939 ;;01 (any-number) mega punch
940 ;;02 (any-number) razor wind
941 ;;05 (any-number) mega kick
942 ;;07 (any-number) hyper beam
943 ;;09 (any-number) take down
944 ;;13 (only 1) ice beam
945 ;;17 (any-number) submission
946 ;;18 (only 1) counter
947 ;;32 (any-number) double team
948 ;;33 (any-number) reflect
949 ;;37 (any-number) egg bomb
950 ;;48 (only 1) rock slide
951 ;;49 (only 1) tri attack
954 ;; no-ops
955 ;; 0x00
956 ;; 0xB8 - 0xBF (compares) :garbage
957 ;; 0x3F clear carry flag :s.s.ticket
958 ;; 0x37 set carry flag :guard-spec [!]
959 ;; 0x33 increment SP :poke-doll [!]
960 ;; 0x3B decrement SP :coin
962 ;;0x7F A->A :garbage
963 ;;0x40 B->B :gold-teeth
964 ;;0x49 C->C :poke-flute
965 ;;0x52 D->D :elixer
966 ;;0x5B E->E :garbage
967 ;;0x6D L->L :garbage
968 ;;0x64 H->H :garbage
971 ;;0xC5 push BC :HM02
972 ;;0xD5 push DE :TM13 (ice-beam)
973 ;;0xE5 push HL :TM29 (psychic)
974 ;;0xF5 push AF :TM45 (thunder-wave)
976 ;; 0xA7 (AND A A) :garbage
977 ;; 0xB7 (OR A A) :garbage
979 ;; 0x2F (CPL A) :leaf-stone
982 (defn item-writer
983 "This is the basic writer, optimized to be made of valid
984 item-quantity pairs."
985 [target-address limit return-address]
986 (let [[target-high target-low] (disect-bytes-2 target-address)
987 [return-high return-low] (disect-bytes-2 return-address)]
988 (flatten
989 [
990 ;;0xC5 ;; push junk onto stack
991 ;;0xD5
992 ;;0xE5
993 ;;0xF5
994 0x33 ;; (item-hack) set increment stack pointer no-op
995 0x1E ;; load limit into E
996 limit
997 0x3F ;; (item-hack) set carry flag no-op
999 ;; load 2 into C.
1000 0x0E ;; C == 1 means input-first nybble
1001 0x04 ;; C == 0 means input-second nybble
1003 0x21 ;; load target into HL
1004 target-low
1005 target-high
1006 0x37 ;; (item-hack) set carry flag no-op
1008 0x2F ;; (item-hack) cpl A
1009 0x2F ;; (item-hack) cpl A --together a spacer no-op
1011 0x00 ;; (item-hack) no-op
1012 0xF3 ;; disable interrupts
1013 ;; Input Section
1015 0x3E ;; load 0x20 into A, to measure buttons
1016 0x10
1018 0x00 ;; (item-hack) no-op
1019 0xE0 ;; load A into [FF00]
1020 0x00
1022 0xF0 ;; load 0xFF00 into A to get
1023 0x00 ;; button presses
1025 0xE6
1026 0x0F ;; select bottom four bits of A
1027 0x37 ;; (item-hack) set carry flag no-op
1029 0x00 ;; (item-hack) no-op
1030 0xB8 ;; see if input is different (CP A B)
1032 0x00 ;; (item-hack) (INC SP)
1033 0x28 ;; repeat above steps if input is not different
1034 ;; (jump relative backwards if B != A)
1035 0xED ;; (literal -19) (item-hack) -19 == egg bomb (TM37)
1037 0x47 ;; load A into B
1039 0x0D ;; dec C
1040 0x37 ;; (item-hack) set-carry flag
1041 ;; branch based on C:
1042 0x20 ;; JR NZ
1043 23 ;; skip "input second nybble" and "jump to target" below
1045 ;; input second nybble
1047 0x0C ;; inc C
1048 0x0C ;; inc C
1050 0x00 ;; (item-hack) no-op
1051 0xE6 ;; select bottom bits
1052 0x0F
1053 0x37 ;; (item-hack) set-carry flag no-op
1055 0x00 ;; (item-hack) no-op
1056 0xB2 ;; (OR A D) -> A
1058 0x22 ;; (do (A -> (HL)) (INC HL))
1060 0x1D ;; (DEC E)
1062 0x00 ;; (item-hack)
1063 0x20 ;; jump back to input section if not done
1064 0xDA ;; literal -36 == TM 18 (counter)
1065 0x01 ;; (item-hack) set BC to literal (no-op)
1067 ;; jump to target
1068 0x00 ;; (item-hack) these two bytes can be anything.
1069 0x01
1071 0x00 ;; (item-hack) no-op
1072 0xBF ;; (CP A A) ensures Z
1074 0xCA ;; (item-hack) jump if Z
1075 return-low
1076 return-high
1077 0x01 ;; (item-hack) will never be reached.
1081 ;; input first nybble
1082 0x00
1083 0xCB
1084 0x37 ;; swap nybbles on A
1086 0x57 ;; A -> D
1088 0x37 ;; (item-hack) set carry flag no-op
1089 0x18 ;; relative jump backwards
1090 0xCD ;; literal -51 == TM05; go back to input section
1091 0x01 ;; (item-hack) will never reach this instruction
1093 ])))
1095 (defn test-item-writer []
1096 (-> (read-state "bootstrap-init")
1097 (set-memory pc-item-list-start 50)
1098 (set-memory-range
1099 map-function-address-start
1100 (reverse (disect-bytes-2 (inc pc-item-list-start))))
1101 (set-memory-range
1102 (inc pc-item-list-start)
1103 (item-writer 0xD162 201 0xD162))))
1105 (defn item-writer-state []
1106 (read-state "item-writer"))
1108 (defn test-item-writer-2 []
1109 (let [orig (item-writer-state)]
1110 (-> orig
1111 (print-listing 0xD162 (+ 0xD162 20))
1112 (run-moves (reduce concat
1113 (repeat 10 [[:a :b :start :select] []])))
1114 ((fn [_] (println "===========") _))
1115 (print-listing 0xD162 (+ 0xD162 20)))))