diff src/win32/System.cpp @ 1:f9f4f1b99eed

importing src directory
author Robert McIntyre <rlm@mit.edu>
date Sat, 03 Mar 2012 10:31:27 -0600
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/win32/System.cpp	Sat Mar 03 10:31:27 2012 -0600
     1.3 @@ -0,0 +1,936 @@
     1.4 +// System.cpp : Defines the system behaviors for the emulator.
     1.5 +//
     1.6 +#include "stdafx.h"
     1.7 +#include "Sound.h"
     1.8 +#include "Input.h"
     1.9 +#include "IUpdate.h"
    1.10 +#include "ram_search.h"
    1.11 +#include "WinMiscUtil.h"
    1.12 +#include "WinResUtil.h"
    1.13 +#include "resource.h"
    1.14 +#include "VBA.h"
    1.15 +#include "../gba/GBA.h"
    1.16 +#include "../gba/GBAGlobals.h"
    1.17 +#include "../gba/GBASound.h"
    1.18 +#include "../gb/GB.h"
    1.19 +#include "../gb/gbGlobals.h"
    1.20 +//#include "../common/System.h"
    1.21 +#include "../common/movie.h"
    1.22 +#include "../common/vbalua.h"
    1.23 +#include "../common/Text.h"
    1.24 +#include "../common/Util.h"
    1.25 +#include "../common/nesvideos-piece.h"
    1.26 +#include "../version.h"
    1.27 +#include <cassert>
    1.28 +
    1.29 +struct EmulatedSystem theEmulator;
    1.30 +
    1.31 +u32	 RGB_LOW_BITS_MASK		 = 0;
    1.32 +int	 emulating				 = 0;
    1.33 +int	 systemCartridgeType	 = 0;
    1.34 +int	 systemSpeed			 = 0;
    1.35 +bool systemSoundOn			 = false;
    1.36 +u32	 systemColorMap32[0x10000];
    1.37 +u16	 systemColorMap16[0x10000];
    1.38 +u16	 systemGbPalette[24];
    1.39 +int	 systemRedShift			 = 0;
    1.40 +int	 systemBlueShift		 = 0;
    1.41 +int	 systemGreenShift		 = 0;
    1.42 +int	 systemColorDepth		 = 16;
    1.43 +int	 systemDebug			 = 0;
    1.44 +int	 systemVerbose			 = 0;
    1.45 +int	 systemFrameSkip		 = 0;
    1.46 +int	 systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
    1.47 +
    1.48 +const int32 INITIAL_SENSOR_VALUE = 2047;
    1.49 +
    1.50 +int32 sensorX = INITIAL_SENSOR_VALUE;
    1.51 +int32 sensorY = INITIAL_SENSOR_VALUE;
    1.52 +u16	  currentButtons [4] = { 0, 0, 0, 0 };	// constrain: never contains hacked buttons, only the lower 16 bits of each are used
    1.53 +u16   lastKeys = 0;
    1.54 +
    1.55 +// static_assertion that BUTTON_REGULAR_RECORDING_MASK should be an u16 constant
    1.56 +namespace { const void * const s_STATIC_ASSERTION_(static_cast<void *>(BUTTON_REGULAR_RECORDING_MASK & 0xFFFF0000)); }
    1.57 +
    1.58 +#define BMP_BUFFER_MAX_WIDTH (256)
    1.59 +#define BMP_BUFFER_MAX_HEIGHT (224)
    1.60 +#define BMP_BUFFER_MAX_DEPTH (4)
    1.61 +static u8 bmpBuffer[BMP_BUFFER_MAX_WIDTH * BMP_BUFFER_MAX_HEIGHT * BMP_BUFFER_MAX_DEPTH];
    1.62 +
    1.63 +static int s_stockThrottleValues[] = {
    1.64 +	6, 15, 25, 25, 37, 50, 75, 87, 100, 112, 125, 150, 200, 300, 400, 600, 800, 1000
    1.65 +};
    1.66 +
    1.67 +// systemXYZ: Win32 stuff
    1.68 +
    1.69 +// input
    1.70 +
    1.71 +void systemSetSensorX(int32 x)
    1.72 +{
    1.73 +	sensorX = x;
    1.74 +}
    1.75 +
    1.76 +void systemSetSensorY(int32 y)
    1.77 +{
    1.78 +	sensorY = y;
    1.79 +}
    1.80 +
    1.81 +void systemResetSensor()
    1.82 +{
    1.83 +	sensorX = sensorY = INITIAL_SENSOR_VALUE;
    1.84 +}
    1.85 +
    1.86 +int32 systemGetSensorX()
    1.87 +{
    1.88 +	return sensorX;
    1.89 +}
    1.90 +
    1.91 +int32 systemGetSensorY()
    1.92 +{
    1.93 +	return sensorY;
    1.94 +}
    1.95 +
    1.96 +// handles motion sensor input
    1.97 +void systemUpdateMotionSensor(int i)
    1.98 +{
    1.99 +	if (i < 0 || i > 3)
   1.100 +		i = 0;
   1.101 +
   1.102 +	if (currentButtons[i] & BUTTON_MASK_LEFT_MOTION)
   1.103 +	{
   1.104 +		sensorX += 3;
   1.105 +		if (sensorX > 2197)
   1.106 +			sensorX = 2197;
   1.107 +		if (sensorX < 2047)
   1.108 +			sensorX = 2057;
   1.109 +	}
   1.110 +	else if (currentButtons[i] & BUTTON_MASK_RIGHT_MOTION)
   1.111 +	{
   1.112 +		sensorX -= 3;
   1.113 +		if (sensorX < 1897)
   1.114 +			sensorX = 1897;
   1.115 +		if (sensorX > 2047)
   1.116 +			sensorX = 2037;
   1.117 +	}
   1.118 +	else if (sensorX > 2047)
   1.119 +	{
   1.120 +		sensorX -= 2;
   1.121 +		if (sensorX < 2047)
   1.122 +			sensorX = 2047;
   1.123 +	}
   1.124 +	else
   1.125 +	{
   1.126 +		sensorX += 2;
   1.127 +		if (sensorX > 2047)
   1.128 +			sensorX = 2047;
   1.129 +	}
   1.130 +
   1.131 +	if (currentButtons[i] & BUTTON_MASK_UP_MOTION)
   1.132 +	{
   1.133 +		sensorY += 3;
   1.134 +		if (sensorY > 2197)
   1.135 +			sensorY = 2197;
   1.136 +		if (sensorY < 2047)
   1.137 +			sensorY = 2057;
   1.138 +	}
   1.139 +	else if (currentButtons[i] & BUTTON_MASK_DOWN_MOTION)
   1.140 +	{
   1.141 +		sensorY -= 3;
   1.142 +		if (sensorY < 1897)
   1.143 +			sensorY = 1897;
   1.144 +		if (sensorY > 2047)
   1.145 +			sensorY = 2037;
   1.146 +	}
   1.147 +	else if (sensorY > 2047)
   1.148 +	{
   1.149 +		sensorY -= 2;
   1.150 +		if (sensorY < 2047)
   1.151 +			sensorY = 2047;
   1.152 +	}
   1.153 +	else
   1.154 +	{
   1.155 +		sensorY += 2;
   1.156 +		if (sensorY > 2047)
   1.157 +			sensorY = 2047;
   1.158 +	}
   1.159 +}
   1.160 +
   1.161 +int systemGetDefaultJoypad()
   1.162 +{
   1.163 +	return theApp.joypadDefault;
   1.164 +}
   1.165 +
   1.166 +void systemSetDefaultJoypad(int which)
   1.167 +{
   1.168 +	theApp.joypadDefault = which;
   1.169 +}
   1.170 +
   1.171 +bool systemReadJoypads()
   1.172 +{
   1.173 +	// this function is called at every frame, even if vba is fast-forwarded.
   1.174 +	// so we try to limit the input frequency here just in case.
   1.175 +	static u32 lastTime = systemGetClock();
   1.176 +	if ((u32)(systemGetClock() - lastTime) < 10)
   1.177 +		return false;
   1.178 +	lastTime = systemGetClock();
   1.179 +
   1.180 +	if (theApp.input)
   1.181 +		return theApp.input->readDevices();
   1.182 +	return false;
   1.183 +}
   1.184 +
   1.185 +u32 systemGetOriginalJoypad(int i, bool sensor)
   1.186 +{
   1.187 +	if (i < 0 || i > 3)
   1.188 +		i = 0;
   1.189 +
   1.190 +	u32 res = 0;
   1.191 +	if (theApp.input)
   1.192 +		res = theApp.input->readDevice(i, sensor);
   1.193 +
   1.194 +	// +auto input, XOR
   1.195 +	// maybe these should be moved into DirectInput.cpp
   1.196 +	if (theApp.autoFire || theApp.autoFire2)
   1.197 +	{
   1.198 +		res ^= (theApp.autoFireToggle ? theApp.autoFire : theApp.autoFire2);
   1.199 +		if (!theApp.autofireAccountForLag || !systemCounters.laggedLast)
   1.200 +		{
   1.201 +			theApp.autoFireToggle = !theApp.autoFireToggle;
   1.202 +		}
   1.203 +	}
   1.204 +	if (theApp.autoHold)
   1.205 +	{
   1.206 +		res ^= theApp.autoHold;
   1.207 +	}
   1.208 +
   1.209 +	// filter buttons
   1.210 +	// maybe better elsewhere?
   1.211 +	if (!theApp.allowLeftRight)
   1.212 +	{
   1.213 +		// disallow L+R or U+D to being pressed at the same time
   1.214 +		if ((res & (BUTTON_MASK_RIGHT | BUTTON_MASK_LEFT)) == (BUTTON_MASK_RIGHT | BUTTON_MASK_LEFT))
   1.215 +			res &= ~BUTTON_MASK_RIGHT;  // leave only LEFT on
   1.216 +		if ((res & (BUTTON_MASK_DOWN | BUTTON_MASK_UP)) == (BUTTON_MASK_DOWN | BUTTON_MASK_UP))
   1.217 +			res &= ~BUTTON_MASK_DOWN;  // leave only UP on
   1.218 +	}
   1.219 +
   1.220 +	if (!sensor)
   1.221 +	{
   1.222 +		if (res & BUTTON_MOTION_MASK)
   1.223 +			res &= ~BUTTON_MOTION_MASK;
   1.224 +	}
   1.225 +
   1.226 +	if (systemCartridgeType != 0 && !gbSgbMode) // regular GB has no L/R buttons
   1.227 +	{
   1.228 +		if (res & (BUTTON_GBA_ONLY))
   1.229 +			res &= ~BUTTON_GBA_ONLY;
   1.230 +	}
   1.231 +
   1.232 +	currentButtons[i] = res & BUTTON_REGULAR_RECORDING_MASK;
   1.233 +
   1.234 +	return res;
   1.235 +}
   1.236 +
   1.237 +u32 systemGetJoypad(int i, bool sensor)
   1.238 +{
   1.239 +	if (i < 0 || i > 3)
   1.240 +		i = 0;
   1.241 +
   1.242 +	// input priority: original+auto < Lua < frame search < movie, correct this if wrong
   1.243 +
   1.244 +	// get original+auto input
   1.245 +	u32 hackedButtons = systemGetOriginalJoypad(i, sensor) & BUTTON_NONRECORDINGONLY_MASK;
   1.246 +	u32 res = currentButtons[i];
   1.247 +
   1.248 +	// since movie input has the highest priority, there's no point to read from other input
   1.249 +	if (VBAMoviePlaying())
   1.250 +	{
   1.251 +		// VBAMovieRead() overwrites currentButtons[i]
   1.252 +		VBAMovieRead(i, sensor);
   1.253 +		res = currentButtons[i];
   1.254 +	}
   1.255 +	else
   1.256 +	{
   1.257 +		// Lua input, shouldn't have any side effect within them
   1.258 +		if (VBALuaUsingJoypad(i))
   1.259 +			res = VBALuaReadJoypad(i);
   1.260 +
   1.261 +		// override input above
   1.262 +		if (theApp.frameSearchSkipping)
   1.263 +			res = theApp.frameSearchOldInput[i];
   1.264 +
   1.265 +		// flush non-hack buttons into the "current buttons" input buffer, which will be read by the movie routine
   1.266 +		currentButtons[i] = res & BUTTON_REGULAR_RECORDING_MASK;
   1.267 +		VBAMovieWrite(i, sensor);
   1.268 +	}
   1.269 +
   1.270 +	return res | hackedButtons;
   1.271 +}
   1.272 +
   1.273 +void systemSetJoypad(int which, u32 buttons)
   1.274 +{
   1.275 +	if (which < 0 || which > 3)
   1.276 +		which = 0;
   1.277 +
   1.278 +	currentButtons[which] = buttons;
   1.279 +
   1.280 +	lastKeys = 0;
   1.281 +}
   1.282 +
   1.283 +void systemClearJoypads()
   1.284 +{
   1.285 +	for (int i = 0; i < 3; ++i)
   1.286 +		currentButtons[i] = 0;
   1.287 +
   1.288 +	lastKeys = 0;
   1.289 +}
   1.290 +
   1.291 +// screen
   1.292 +
   1.293 +// delayed repaint
   1.294 +void systemRefreshScreen()
   1.295 +{
   1.296 +	if (theApp.m_pMainWnd)
   1.297 +	{
   1.298 +		theApp.m_pMainWnd->PostMessage(WM_PAINT, NULL, NULL);
   1.299 +	}
   1.300 +}
   1.301 +
   1.302 +extern bool vbaShuttingDown;
   1.303 +
   1.304 +void systemRenderFrame()
   1.305 +{
   1.306 +	extern long linearSoundFrameCount;
   1.307 +	extern long linearFrameCount;
   1.308 +
   1.309 +	if (vbaShuttingDown)
   1.310 +		return;
   1.311 +
   1.312 +	++theApp.renderedFrames;
   1.313 +
   1.314 +	VBAUpdateFrameCountDisplay();
   1.315 +	VBAUpdateButtonPressDisplay();
   1.316 +
   1.317 +	// "in-game" text rendering
   1.318 +	if (textMethod == 0) // transparent text can only be painted once, so timed messages will not be updated
   1.319 +	{
   1.320 +		extern void DrawLuaGui();
   1.321 +		DrawLuaGui();
   1.322 +
   1.323 +		int copyX = 240, copyY = 160;
   1.324 +		if (systemCartridgeType == 1)
   1.325 +			if (gbBorderOn)
   1.326 +				copyX = 256, copyY = 224;
   1.327 +			else
   1.328 +				copyX = 160, copyY = 144;
   1.329 +		int pitch = copyX * (systemColorDepth / 8) + (systemColorDepth == 24 ? 0 : 4);  // FIXME: sure?
   1.330 +
   1.331 +		DrawTextMessages((u8 *)pix, pitch, 0, copyY);
   1.332 +	}
   1.333 +
   1.334 +	++linearFrameCount;
   1.335 +	if (!theApp.sound)
   1.336 +	{
   1.337 +		if (linearFrameCount > 10000)
   1.338 +			linearFrameCount -= 10000;
   1.339 +		linearSoundFrameCount = linearFrameCount;
   1.340 +	}
   1.341 +
   1.342 +	// record avi
   1.343 +	int width  = 240;
   1.344 +	int height = 160;
   1.345 +	switch (systemCartridgeType)
   1.346 +	{
   1.347 +	case 0:
   1.348 +		width  = 240;
   1.349 +		height = 160;
   1.350 +		break;
   1.351 +	case 1:
   1.352 +		if (gbBorderOn)
   1.353 +		{
   1.354 +			width  = 256;
   1.355 +			height = 224;
   1.356 +		}
   1.357 +		else
   1.358 +		{
   1.359 +			width  = 160;
   1.360 +			height = 144;
   1.361 +		}
   1.362 +		break;
   1.363 +	}
   1.364 +
   1.365 +	bool firstFrameLogged = false;
   1.366 +	--linearFrameCount;
   1.367 +	do
   1.368 +	{
   1.369 +		++linearFrameCount;
   1.370 +
   1.371 +		if (theApp.aviRecording && (!theApp.altAviRecordMethod || (theApp.altAviRecordMethod && !firstFrameLogged)))
   1.372 +		{
   1.373 +			// usually aviRecorder is created when vba starts avi recording, though
   1.374 +			if (theApp.aviRecorder == NULL)
   1.375 +			{
   1.376 +				theApp.aviRecorder = new AVIWrite();
   1.377 +
   1.378 +				theApp.aviRecorder->SetFPS(60);
   1.379 +
   1.380 +				BITMAPINFOHEADER bi;
   1.381 +				memset(&bi, 0, sizeof(bi));
   1.382 +				bi.biSize	   = 0x28;
   1.383 +				bi.biPlanes	   = 1;
   1.384 +				bi.biBitCount  = 24;
   1.385 +				bi.biWidth	   = width;
   1.386 +				bi.biHeight	   = height;
   1.387 +				bi.biSizeImage = 3 * width * height;
   1.388 +				theApp.aviRecorder->SetVideoFormat(&bi);
   1.389 +				if (!theApp.aviRecorder->Open(theApp.aviRecordName))
   1.390 +				{
   1.391 +					delete theApp.aviRecorder;
   1.392 +					theApp.aviRecorder	= NULL;
   1.393 +					theApp.aviRecording = false;
   1.394 +				}
   1.395 +			}
   1.396 +
   1.397 +			if (theApp.aviRecorder != NULL && !theApp.aviRecorder->IsPaused())
   1.398 +			{
   1.399 +				assert(
   1.400 +				    width <= BMP_BUFFER_MAX_WIDTH && height <= BMP_BUFFER_MAX_HEIGHT && systemColorDepth <=
   1.401 +				    BMP_BUFFER_MAX_DEPTH * 8);
   1.402 +				utilWriteBMP(bmpBuffer, width, height, systemColorDepth, pix);
   1.403 +				theApp.aviRecorder->AddFrame(bmpBuffer);
   1.404 +			}
   1.405 +		}
   1.406 +
   1.407 +		if (theApp.nvVideoLog)
   1.408 +		{
   1.409 +			// convert from whatever bit depth to 16-bit, while stripping away extra pixels
   1.410 +			assert(width <= BMP_BUFFER_MAX_WIDTH && height <= BMP_BUFFER_MAX_HEIGHT && 16 <= BMP_BUFFER_MAX_DEPTH * 8);
   1.411 +			utilWriteBMP(bmpBuffer, width, -height, 16, pix);
   1.412 +			NESVideoLoggingVideo((u8 *)bmpBuffer, width, height, 0x1000000 * 60);
   1.413 +		}
   1.414 +
   1.415 +		firstFrameLogged = true;
   1.416 +	}
   1.417 +	while (linearFrameCount < linearSoundFrameCount); // compensate for frames lost due to frame skip being nonzero, etc.
   1.418 +
   1.419 +	if (textMethod != 0) // do not draw Lua HUD to a video dump
   1.420 +	{
   1.421 +		extern void DrawLuaGui();
   1.422 +		DrawLuaGui();
   1.423 +	}
   1.424 +
   1.425 +	// interframe blending
   1.426 +	if (theApp.ifbFunction)
   1.427 +	{
   1.428 +		if (systemColorDepth == 16)
   1.429 +			theApp.ifbFunction(pix + theApp.filterWidth * 2 + 4, theApp.filterWidth * 2 + 4,
   1.430 +			                   theApp.filterWidth, theApp.filterHeight);
   1.431 +		else
   1.432 +			theApp.ifbFunction(pix + theApp.filterWidth * 4 + 4, theApp.filterWidth * 4 + 4,
   1.433 +			                   theApp.filterWidth, theApp.filterHeight);
   1.434 +	}
   1.435 +
   1.436 +	systemRedrawScreen();
   1.437 +}
   1.438 +
   1.439 +void systemRedrawScreen()
   1.440 +{
   1.441 +	if (vbaShuttingDown)
   1.442 +		return;
   1.443 +
   1.444 +	if (theApp.display)
   1.445 +		theApp.display->render();
   1.446 +
   1.447 +	systemUpdateListeners();
   1.448 +}
   1.449 +
   1.450 +void systemUpdateListeners()
   1.451 +{
   1.452 +	if (vbaShuttingDown)
   1.453 +		return;
   1.454 +
   1.455 +	Update_RAM_Search(); // updates RAM search and RAM watch
   1.456 +
   1.457 +	// update viewers etc.
   1.458 +	if (theApp.updateCount)
   1.459 +	{
   1.460 +		POSITION pos = theApp.updateList.GetHeadPosition();
   1.461 +		while (pos)
   1.462 +		{
   1.463 +			IUpdateListener *up = theApp.updateList.GetNext(pos);
   1.464 +			if (up)
   1.465 +				up->update();
   1.466 +		}
   1.467 +	}
   1.468 +}
   1.469 +
   1.470 +int systemScreenCapture(int captureNumber)
   1.471 +{
   1.472 +	return winScreenCapture(captureNumber);
   1.473 +}
   1.474 +
   1.475 +void systemMessage(int number, const char *defaultMsg, ...)
   1.476 +{
   1.477 +	CString buffer;
   1.478 +	va_list valist;
   1.479 +	CString msg = defaultMsg;
   1.480 +	if (number)
   1.481 +		msg = winResLoadString(number);
   1.482 +
   1.483 +	va_start(valist, defaultMsg);
   1.484 +	buffer.FormatV(msg, valist);
   1.485 +
   1.486 +	theApp.winCheckFullscreen();
   1.487 +	systemSoundClearBuffer();
   1.488 +	AfxGetApp()->m_pMainWnd->MessageBox(buffer, winResLoadString(IDS_ERROR), MB_OK | MB_ICONERROR);
   1.489 +
   1.490 +	va_end(valist);
   1.491 +}
   1.492 +
   1.493 +void systemScreenMessage(const char *msg, int slot, int duration, const char *colorList)
   1.494 +{
   1.495 +	if (slot < 0 || slot > SCREEN_MESSAGE_SLOTS)
   1.496 +		return;
   1.497 +
   1.498 +	theApp.screenMessage[slot] = true;
   1.499 +	theApp.screenMessageTime[slot]		  = GetTickCount();
   1.500 +	theApp.screenMessageDuration[slot]	  = duration;
   1.501 +	theApp.screenMessageBuffer[slot]	  = msg;
   1.502 +	theApp.screenMessageColorBuffer[slot] = colorList ? colorList : "";
   1.503 +
   1.504 +	if (theApp.screenMessageBuffer[slot].GetLength() > 40)
   1.505 +		theApp.screenMessageBuffer[slot] = theApp.screenMessageBuffer[slot].Left(40);
   1.506 +
   1.507 +	// update the display when a main slot message appears while the game is paused
   1.508 +	if (slot == 0 && (theApp.paused || (theApp.frameSearching)))
   1.509 +		systemRefreshScreen();
   1.510 +}
   1.511 +
   1.512 +void systemShowSpeed(int speed)
   1.513 +{
   1.514 +	systemSpeed = speed;
   1.515 +	theApp.showRenderedFrames = theApp.renderedFrames;
   1.516 +	theApp.renderedFrames	  = 0;
   1.517 +	if (theApp.videoOption <= VIDEO_4X && theApp.showSpeed)
   1.518 +	{
   1.519 +		CString buffer;
   1.520 +		if (theApp.showSpeed == 1)
   1.521 +			buffer.Format(VBA_NAME_AND_VERSION " %3d%%", systemSpeed);
   1.522 +		else
   1.523 +			buffer.Format(VBA_NAME_AND_VERSION " %3d%% (%d fps | %d skipped)",
   1.524 +			              systemSpeed,
   1.525 +			              theApp.showRenderedFrames,
   1.526 +			              systemFrameSkip);
   1.527 +
   1.528 +		systemSetTitle(buffer);
   1.529 +	}
   1.530 +}
   1.531 +
   1.532 +void systemSetTitle(const char *title)
   1.533 +{
   1.534 +	if (theApp.m_pMainWnd != NULL)
   1.535 +	{
   1.536 +		AfxGetApp()->m_pMainWnd->SetWindowText(title);
   1.537 +	}
   1.538 +}
   1.539 +
   1.540 +// timing/speed
   1.541 +
   1.542 +u32 systemGetClock()
   1.543 +{
   1.544 +	return timeGetTime();
   1.545 +}
   1.546 +
   1.547 +void systemIncreaseThrottle()
   1.548 +{
   1.549 +	int throttle = theApp.throttle;
   1.550 +
   1.551 +	if (throttle < 6)
   1.552 +		++throttle;
   1.553 +	else if (throttle < s_stockThrottleValues[_countof(s_stockThrottleValues) - 1])
   1.554 +	{
   1.555 +		int i = 0;
   1.556 +		while (throttle >= s_stockThrottleValues[i])
   1.557 +		{
   1.558 +			++i;
   1.559 +		}
   1.560 +		throttle = s_stockThrottleValues[i];
   1.561 +	}
   1.562 +
   1.563 +	systemSetThrottle(throttle);
   1.564 +}
   1.565 +
   1.566 +void systemDecreaseThrottle()
   1.567 +{
   1.568 +	int throttle = theApp.throttle;
   1.569 +
   1.570 +	if (throttle > 6)
   1.571 +	{
   1.572 +		int i = _countof(s_stockThrottleValues) - 1;
   1.573 +		while (throttle <= s_stockThrottleValues[i])
   1.574 +		{
   1.575 +			--i;
   1.576 +		}
   1.577 +		throttle = s_stockThrottleValues[i];
   1.578 +	}
   1.579 +	else if (throttle > 1)
   1.580 +		--throttle;
   1.581 +
   1.582 +	systemSetThrottle(throttle);
   1.583 +}
   1.584 +
   1.585 +void systemSetThrottle(int throttle)
   1.586 +{
   1.587 +	theApp.throttle = throttle;
   1.588 +	char str[256];
   1.589 +	sprintf(str, "%d%% throttle speed", theApp.throttle);
   1.590 +	systemScreenMessage(str);
   1.591 +}
   1.592 +
   1.593 +int systemGetThrottle()
   1.594 +{
   1.595 +	return theApp.throttle;
   1.596 +}
   1.597 +
   1.598 +void systemFrame()
   1.599 +{
   1.600 +	if (theApp.altAviRecordMethod && theApp.aviRecording)
   1.601 +	{
   1.602 +		if (theApp.aviRecorder)
   1.603 +		{
   1.604 +			if (!theApp.aviRecorder->IsSoundAdded())
   1.605 +			{
   1.606 +				WAVEFORMATEX wfx;
   1.607 +				memset(&wfx, 0, sizeof(wfx));
   1.608 +				wfx.wFormatTag		= WAVE_FORMAT_PCM;
   1.609 +				wfx.nChannels		= 2;
   1.610 +				wfx.nSamplesPerSec	= 44100 / soundQuality;
   1.611 +				wfx.wBitsPerSample	= 16;
   1.612 +				wfx.nBlockAlign		= (wfx.wBitsPerSample / 8) * wfx.nChannels;
   1.613 +				wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
   1.614 +				wfx.cbSize = 0;
   1.615 +				theApp.aviRecorder->SetSoundFormat(&wfx);
   1.616 +			}
   1.617 +			theApp.aviRecorder->AddSound((u8 *)soundFrameSound, soundFrameSoundWritten * 2);
   1.618 +		}
   1.619 +	}
   1.620 +
   1.621 +	soundFrameSoundWritten = 0;
   1.622 +
   1.623 +	// no more stupid updates :)
   1.624 +
   1.625 +	extern int quitAfterTime;                   // from VBA.cpp
   1.626 +	void	   VBAMovieStop(bool8 suppress_message); // from ../movie.cpp
   1.627 +	if (quitAfterTime >= 0 && systemCounters.frameCount == quitAfterTime)
   1.628 +	{
   1.629 +		VBAMovieStop(true);
   1.630 +		AfxPostQuitMessage(0);
   1.631 +	}
   1.632 +
   1.633 +	// change the sound speed, or set it to normal - must always do this or it won't get reset after a change, but that's OK
   1.634 +	// because it's inexpensive
   1.635 +	if (theApp.sound)
   1.636 +	{
   1.637 +		theApp.sound->setSpeed(
   1.638 +		    speedup || theApp.winPauseNextFrame || !synchronize || theApp.accuratePitchThrottle || theApp.useOldSync
   1.639 +			? 1.0f : (float)theApp.throttle / 100.0f);
   1.640 +	}
   1.641 +
   1.642 +	// if a throttle speed is set and we're not allowed to change the sound frequency to achieve it,
   1.643 +	// sleep for a certain amount each time we get here to approximate the necessary slowdown
   1.644 +	if (synchronize && (theApp.accuratePitchThrottle || !theApp.sound || theApp.throttle < 6) /*&& !theApp.winPauseNextFrame*/)
   1.645 +	{
   1.646 +		/// FIXME: this is still a horrible way of achieving a certain frame time
   1.647 +		///        (look at what Snes9x does - it's complicated but much much better)
   1.648 +
   1.649 +		static float sleepAmt = 0.0f; // variable to smooth out the sleeping amount so it doesn't oscillate so fast
   1.650 +//		if(!theApp.wasPaused) {
   1.651 +		if (!speedup)
   1.652 +		{
   1.653 +			u32 time = systemGetClock();
   1.654 +			u32 diff = time - theApp.throttleLastTime;
   1.655 +			if (theApp.wasPaused)
   1.656 +				diff = 0;
   1.657 +
   1.658 +			int target = (100000 / (60 * theApp.throttle));
   1.659 +			int d	   = (target - diff);
   1.660 +
   1.661 +			if (d > 1000) // added to avoid 500-day waits for vba to start emulating.
   1.662 +				d = 1000;  // I suspect most users aren't that patient, and would find 1 second to be a more reasonable delay.
   1.663 +
   1.664 +			sleepAmt = 0.8f * sleepAmt + 0.2f * (float)d;
   1.665 +			if (d - sleepAmt <= 1.5f && d - sleepAmt >= -1.5f)
   1.666 +				d = (int)(sleepAmt);
   1.667 +
   1.668 +			if (d > 0)
   1.669 +			{
   1.670 +				Sleep(d);
   1.671 +			}
   1.672 +		}
   1.673 +		theApp.throttleLastTime = systemGetClock();
   1.674 +		//}
   1.675 +		//else
   1.676 +		//{
   1.677 +		// Sleep(100);
   1.678 +		//}
   1.679 +	}
   1.680 +
   1.681 +	if (systemCounters.frameCount % 10 == 0)
   1.682 +	{
   1.683 +		if (theApp.rewindMemory)
   1.684 +		{
   1.685 +			if (++theApp.rewindCounter >= (theApp.rewindTimer))
   1.686 +			{
   1.687 +				theApp.rewindSaveNeeded = true;
   1.688 +				theApp.rewindCounter	= 0;
   1.689 +			}
   1.690 +		}
   1.691 +		if (systemSaveUpdateCounter)
   1.692 +		{
   1.693 +			if (--systemSaveUpdateCounter <= SYSTEM_SAVE_NOT_UPDATED)
   1.694 +			{
   1.695 +				winWriteBatteryFile();
   1.696 +				systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED;
   1.697 +			}
   1.698 +		}
   1.699 +	}
   1.700 +
   1.701 +	theApp.wasPaused = false;
   1.702 +///  theApp.autoFrameSkipLastTime = time;
   1.703 +}
   1.704 +
   1.705 +int systemFramesToSkip()
   1.706 +{
   1.707 +	int framesToSkip = systemFrameSkip;
   1.708 +
   1.709 +	bool fastForward = speedup;
   1.710 +
   1.711 +#if (defined(WIN32) && !defined(SDL))
   1.712 +	fastForward = (fastForward || theApp.frameSearchSkipping);
   1.713 +	int throttle = theApp.throttle;
   1.714 +	if (theApp.frameSearching && throttle < 100)
   1.715 +		throttle = 100;
   1.716 +#else
   1.717 +	extern int throttle;
   1.718 +#endif
   1.719 +
   1.720 +#if (defined(WIN32) && !defined(SDL))
   1.721 +	if (theApp.aviRecording || theApp.nvVideoLog)
   1.722 +	{
   1.723 +		framesToSkip = 0; // render all frames
   1.724 +	}
   1.725 +	else
   1.726 +	{
   1.727 +		if (fastForward)
   1.728 +			framesToSkip = 9;  // try 6 FPS during speedup
   1.729 +		else if (throttle != 100)
   1.730 +			framesToSkip = (framesToSkip * throttle) / 100;
   1.731 +	}
   1.732 +#endif
   1.733 +
   1.734 +	return framesToSkip;
   1.735 +}
   1.736 +
   1.737 +// sound
   1.738 +
   1.739 +bool systemSoundInit()
   1.740 +{
   1.741 +	if (theApp.sound)
   1.742 +		delete theApp.sound;
   1.743 +
   1.744 +	extern ISound *newDirectSound();
   1.745 +	theApp.sound = newDirectSound();
   1.746 +	return theApp.sound->init();
   1.747 +}
   1.748 +
   1.749 +void systemSoundShutdown()
   1.750 +{
   1.751 +	if (theApp.sound)
   1.752 +		delete theApp.sound;
   1.753 +	theApp.sound = NULL;
   1.754 +}
   1.755 +
   1.756 +void systemSoundPause()
   1.757 +{
   1.758 +	if (theApp.sound)
   1.759 +		theApp.sound->pause();
   1.760 +	soundPaused = 1;
   1.761 +}
   1.762 +
   1.763 +void systemSoundResume()
   1.764 +{
   1.765 +	if (theApp.sound)
   1.766 +		theApp.sound->resume();
   1.767 +	soundPaused = 0;
   1.768 +}
   1.769 +
   1.770 +bool systemSoundIsPaused()
   1.771 +{
   1.772 +//	return soundPaused;
   1.773 +	return !(theApp.sound && theApp.sound->isPlaying());
   1.774 +}
   1.775 +
   1.776 +void systemSoundClearBuffer()
   1.777 +{
   1.778 +	if (theApp.sound)
   1.779 +		theApp.sound->clearAudioBuffer();
   1.780 +}
   1.781 +
   1.782 +void systemSoundReset()
   1.783 +{
   1.784 +	if (theApp.sound)
   1.785 +		theApp.sound->reset();
   1.786 +}
   1.787 +
   1.788 +void systemSoundWriteToBuffer()
   1.789 +{
   1.790 +	if (theApp.sound)
   1.791 +		theApp.sound->write();
   1.792 +}
   1.793 +
   1.794 +bool systemSoundCanChangeQuality()
   1.795 +{
   1.796 +	return true;
   1.797 +}
   1.798 +
   1.799 +bool systemSoundSetQuality(int quality)
   1.800 +{
   1.801 +	if (systemCartridgeType == 0)
   1.802 +		soundSetQuality(quality);
   1.803 +	else
   1.804 +		gbSoundSetQuality(quality);
   1.805 +
   1.806 +	return true;
   1.807 +}
   1.808 +
   1.809 +// emulation
   1.810 +
   1.811 +bool systemIsEmulating()
   1.812 +{
   1.813 +	return emulating != 0;
   1.814 +}
   1.815 +
   1.816 +void systemGbBorderOn()
   1.817 +{
   1.818 +	if (vbaShuttingDown)
   1.819 +		return;
   1.820 +
   1.821 +	if (emulating && systemCartridgeType == 1)
   1.822 +	{
   1.823 +		theApp.updateWindowSize(theApp.videoOption);
   1.824 +	}
   1.825 +}
   1.826 +
   1.827 +bool systemIsRunningGBA()
   1.828 +{
   1.829 +	return (systemCartridgeType == 0);
   1.830 +}
   1.831 +
   1.832 +bool systemIsSpedUp()
   1.833 +{
   1.834 +	return theApp.speedupToggle;
   1.835 +}
   1.836 +
   1.837 +bool systemIsPaused()
   1.838 +{
   1.839 +	return theApp.paused;
   1.840 +}
   1.841 +
   1.842 +void systemSetPause(bool pause)
   1.843 +{
   1.844 +	if (pause)
   1.845 +	{
   1.846 +		capturePrevious	 = false;
   1.847 +		theApp.wasPaused = true;
   1.848 +		theApp.paused	 = true;
   1.849 +		theApp.speedupToggle = false;
   1.850 +		theApp.winPauseNextFrame = false;
   1.851 +		systemSoundPause();
   1.852 +		systemRefreshScreen();;
   1.853 +	}
   1.854 +	else
   1.855 +	{
   1.856 +		theApp.paused	 = false;
   1.857 +		systemSoundResume();
   1.858 +	}
   1.859 +}
   1.860 +
   1.861 +// aka. frame advance
   1.862 +bool systemPauseOnFrame()
   1.863 +{
   1.864 +	if (theApp.winPauseNextFrame)
   1.865 +	{
   1.866 +		if (!theApp.nextframeAccountForLag || !systemCounters.laggedLast)
   1.867 +		{
   1.868 +			theApp.winPauseNextFrame   = false;
   1.869 +			return true;
   1.870 +		}
   1.871 +	}
   1.872 +
   1.873 +	return false;
   1.874 +}
   1.875 +
   1.876 +bool systemLoadBIOS(const char *biosFileName, bool useBiosFile)
   1.877 +{
   1.878 +	bool use = false;
   1.879 +	if (systemCartridgeType == 0)
   1.880 +		use = CPULoadBios(biosFileName, useBiosFile);
   1.881 +	else
   1.882 +		use = false;
   1.883 +	return use;
   1.884 +}
   1.885 +
   1.886 +// FIXME: now platform-independant stuff
   1.887 +// it should be admitted that the naming schema/code organization is a whole mess
   1.888 +// these things should be moved somewhere else
   1.889 +
   1.890 +EmulatedSystemCounters systemCounters =
   1.891 +{
   1.892 +	// frameCount
   1.893 +	0,
   1.894 +	// lagCount
   1.895 +	0,
   1.896 +	// extraCount
   1.897 +	0,
   1.898 +	// lagged
   1.899 +	true,
   1.900 +	// laggedLast
   1.901 +	true,
   1.902 +};
   1.903 +
   1.904 +// VBAxyz stuff are not part of the core.
   1.905 +
   1.906 +void VBAOnEnteringFrameBoundary()
   1.907 +{
   1.908 +	CallRegisteredLuaFunctions(LUACALL_AFTEREMULATION);
   1.909 +
   1.910 +	if (VBALuaRunning())
   1.911 +	{
   1.912 +		VBALuaFrameBoundary();
   1.913 +	}
   1.914 +
   1.915 +	VBAMovieUpdateState();
   1.916 +}
   1.917 +
   1.918 +void VBAOnExitingFrameBoundary()
   1.919 +{
   1.920 +	;
   1.921 +}
   1.922 +
   1.923 +//////////////////////////////////////////////
   1.924 +// ultility
   1.925 +
   1.926 +extern void toolsLog(const char *);
   1.927 +
   1.928 +void log(const char *msg, ...)
   1.929 +{
   1.930 +	CString buffer;
   1.931 +	va_list valist;
   1.932 +
   1.933 +	va_start(valist, msg);
   1.934 +	buffer.FormatV(msg, valist);
   1.935 +
   1.936 +	toolsLog(buffer);
   1.937 +
   1.938 +	va_end(valist);
   1.939 +}