Mercurial > vba-clojure
diff src/win32/MovieCreate.cpp @ 1:f9f4f1b99eed
importing src directory
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:31:27 -0600 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/win32/MovieCreate.cpp Sat Mar 03 10:31:27 2012 -0600 1.3 @@ -0,0 +1,389 @@ 1.4 +// MovieCreate.cpp : implementation file 1.5 +// 1.6 + 1.7 +#include "stdafx.h" 1.8 +#include "resource.h" 1.9 +#include "MovieCreate.h" 1.10 +#include "MainWnd.h" 1.11 +#include "FileDlg.h" 1.12 +#include "WinResUtil.h" 1.13 +#include "WinMiscUtil.h" 1.14 +#include "VBA.h" 1.15 + 1.16 +#include "../NLS.h" 1.17 +#include "../common/Util.h" 1.18 +#include "../common/movie.h" 1.19 +#include "../gba/GBAGlobals.h" 1.20 +#include "../gb/gbGlobals.h" 1.21 + 1.22 +extern u32 myROM[]; 1.23 + 1.24 +#define GBC_CAPABLE ((gbRom[0x143] & 0x80) != 0) 1.25 +#define SGB_CAPABLE (gbRom[0x146] == 0x03) 1.26 + 1.27 +// MovieCreate dialog 1.28 + 1.29 +IMPLEMENT_DYNAMIC(MovieCreate, CDialog) 1.30 +MovieCreate::MovieCreate(CWnd *pParent /*=NULL*/) 1.31 + : CDialog(MovieCreate::IDD, pParent) 1.32 +{ 1.33 + //{{AFX_DATA_INIT(MovieCreate) 1.34 + m_startOption = 2; // "from start" as default 1.35 + m_systemOption = systemCartridgeType == 0 ? 0 : (GBC_CAPABLE ? 1 : (SGB_CAPABLE ? 2 : 3)); // GBA, GBC, SGB, or GB 1.36 + m_biosOption = systemCartridgeType == 0 ? (useBios ? 2 : 1) : 0; // none for non-GBA, or introless and based on settings 1.37 + //}}AFX_DATA_INIT 1.38 +} 1.39 + 1.40 +MovieCreate::~MovieCreate() 1.41 +{} 1.42 + 1.43 +BOOL MovieCreate::OnInitDialog() 1.44 +{ 1.45 + CDialog::OnInitDialog(); 1.46 + 1.47 + GetDlgItem(IDC_REC_GBA)->EnableWindow(systemCartridgeType == 0); 1.48 + GetDlgItem(IDC_REC_GBC)->EnableWindow(systemCartridgeType != 0 && GBC_CAPABLE); 1.49 + GetDlgItem(IDC_REC_SGB)->EnableWindow(systemCartridgeType != 0 && SGB_CAPABLE); 1.50 + GetDlgItem(IDC_REC_GB)->EnableWindow(systemCartridgeType != 0); 1.51 + 1.52 + GetDlgItem(IDC_REC_NOBIOS)->EnableWindow(systemCartridgeType != 0); 1.53 + GetDlgItem(IDC_REC_EMUBIOS)->EnableWindow(systemCartridgeType == 0); 1.54 + GetDlgItem(IDC_REC_GBABIOS)->EnableWindow(systemCartridgeType == 0); 1.55 + GetDlgItem(IDC_REC_GBABIOSINTRO)->EnableWindow(systemCartridgeType == 0); 1.56 + 1.57 + CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_NOBIOS + m_biosOption); 1.58 + 1.59 + m_editFilename.LimitText(_MAX_PATH); 1.60 + m_editAuthor.LimitText(MOVIE_METADATA_AUTHOR_SIZE); 1.61 + m_editDescription.LimitText(MOVIE_METADATA_SIZE - MOVIE_METADATA_AUTHOR_SIZE); 1.62 + 1.63 + // convert the ROM filename into a default movie name 1.64 + CString movieName = winGetDestFilename(theApp.gameFilename, IDS_MOVIE_DIR, ".vbm"); 1.65 + 1.66 + GetDlgItem(IDC_MOVIE_FILENAME)->SetWindowText(movieName); 1.67 + 1.68 + // scroll to show the rightmost side of the movie filename 1.69 + ((CEdit *)GetDlgItem(IDC_MOVIE_FILENAME))->SetSel((DWORD)(movieName.GetLength() - 1), FALSE); 1.70 + 1.71 + return TRUE; // return TRUE unless you set the focus to a control 1.72 + // EXCEPTION: OCX Property Pages should return FALSE 1.73 +} 1.74 + 1.75 +void MovieCreate::DoDataExchange(CDataExchange *pDX) 1.76 +{ 1.77 + CDialog::DoDataExchange(pDX); 1.78 + //{{AFX_DATA_MAP(MovieCreate) 1.79 + DDX_Radio(pDX, IDC_RECNOW, m_startOption); 1.80 + DDX_Radio(pDX, IDC_REC_GBA, m_systemOption); 1.81 +/// done manually DDX_Radio(pDX, IDC_REC_NOBIOS, m_biosOption); 1.82 + DDX_Control(pDX, IDC_EDIT_AUTHOR, m_editAuthor); 1.83 + DDX_Control(pDX, IDC_EDIT_DESCRIPTION, m_editDescription); 1.84 + DDX_Control(pDX, IDC_MOVIE_FILENAME, m_editFilename); 1.85 + //}}AFX_DATA_MAP 1.86 +} 1.87 + 1.88 +BEGIN_MESSAGE_MAP(MovieCreate, CDialog) 1.89 +ON_BN_CLICKED(IDOK, OnBnClickedOk) 1.90 +ON_BN_CLICKED(IDCANCEL, OnBnClickedCancel) 1.91 +ON_BN_CLICKED(IDC_BROWSE, OnBnClickedBrowse) 1.92 +ON_BN_CLICKED(IDC_RECSTART, OnBnClickedRecstart) 1.93 +ON_BN_CLICKED(IDC_RECRESET, OnBnClickedRecreset) 1.94 +ON_BN_CLICKED(IDC_RECNOW, OnBnClickedRecnow) 1.95 +ON_BN_CLICKED(IDC_REC_GBA, OnBnClickedRecGba) 1.96 +ON_BN_CLICKED(IDC_REC_GBC, OnBnClickedRecGbc) 1.97 +ON_BN_CLICKED(IDC_REC_SGB, OnBnClickedRecSgb) 1.98 +ON_BN_CLICKED(IDC_REC_GB, OnBnClickedRecGb) 1.99 +ON_BN_CLICKED(IDC_REC_NOBIOS, OnBnClickedRecNobios) 1.100 +ON_BN_CLICKED(IDC_REC_EMUBIOS, OnBnClickedRecEmubios) 1.101 +ON_BN_CLICKED(IDC_REC_GBABIOS, OnBnClickedRecGbabios) 1.102 +ON_BN_CLICKED(IDC_REC_GBABIOSINTRO, OnBnClickedRecGbabiosintro) 1.103 +END_MESSAGE_MAP() 1.104 + 1.105 +// MovieCreate message handlers 1.106 + 1.107 +void MovieCreate::OnBnClickedBrowse() 1.108 +{ 1.109 + theApp.winCheckFullscreen(); 1.110 + 1.111 + LPCTSTR exts[] = { ".vbm", NULL }; 1.112 + 1.113 + CString filter = winResLoadFilter(IDS_FILTER_MOVIE); 1.114 + CString title = winResLoadString(IDS_SELECT_MOVIE_NAME); 1.115 + 1.116 + CString movieName = winGetDestFilename(theApp.gameFilename, IDS_MOVIE_DIR, exts[0]); 1.117 + CString movieDir = winGetDestDir(IDS_MOVIE_DIR); 1.118 + 1.119 + FileDlg dlg(this, movieName, filter, 1, "VBM", exts, movieDir, title, true); 1.120 + 1.121 + if (dlg.DoModal() == IDCANCEL) 1.122 + { 1.123 + return; 1.124 + } 1.125 + 1.126 + movieName = dlg.GetPathName(); 1.127 + 1.128 + GetDlgItem(IDC_MOVIE_FILENAME)->SetWindowText(movieName); 1.129 + 1.130 + // scroll to show the rightmost side of the movie filename 1.131 + ((CEdit *)GetDlgItem(IDC_MOVIE_FILENAME))->SetSel((DWORD)(movieName.GetLength() - 1), FALSE); 1.132 +} 1.133 + 1.134 +void MovieCreate::OnBnClickedOk() 1.135 +{ 1.136 + // has to be done before creating the movie 1.137 + bool useBiosFile = false; 1.138 + bool skipBiosFile = false; 1.139 + 1.140 + if (m_biosOption == 1) 1.141 + { 1.142 + useBiosFile = false; 1.143 + } 1.144 + else if (m_biosOption == 2) 1.145 + { 1.146 + useBiosFile = true; 1.147 + skipBiosFile = true; 1.148 + } 1.149 + else if (m_biosOption == 3) 1.150 + { 1.151 + useBiosFile = true; 1.152 + skipBiosFile = false; 1.153 + } 1.154 + 1.155 + extern bool systemLoadBIOS(const char *biosFileName, bool useBiosFile); 1.156 + if (!systemLoadBIOS(theApp.biosFileName, useBiosFile)) 1.157 + { 1.158 + if (m_biosOption > 1) 1.159 + { 1.160 + systemMessage(0, "Invalid GBA BIOS file!"); 1.161 + return; 1.162 + } 1.163 + } 1.164 + 1.165 + theApp.useBiosFile = useBiosFile; 1.166 + if (useBiosFile) 1.167 + theApp.skipBiosFile = skipBiosFile; 1.168 + 1.169 + int startFlags = 0, controllerFlags = 0, typeFlags = 0; 1.170 + 1.171 + if (m_startOption == 0) 1.172 + startFlags |= MOVIE_START_FROM_SNAPSHOT; 1.173 + else if (m_startOption == 1) 1.174 + startFlags |= MOVIE_START_FROM_SRAM; 1.175 + //else 1.176 + // startFlags = 0; // no SRAM or snapshot 1.177 + 1.178 + if (m_systemOption == 0) 1.179 + { 1.180 + typeFlags |= MOVIE_TYPE_GBA; 1.181 + gbEmulatorType = 4; 1.182 + } 1.183 + else if (m_systemOption == 1) 1.184 + { 1.185 + typeFlags |= MOVIE_TYPE_GBC; 1.186 + gbEmulatorType = 1; 1.187 + } 1.188 + else if (m_systemOption == 2) 1.189 + { 1.190 + typeFlags |= MOVIE_TYPE_SGB; 1.191 + gbEmulatorType = 2; 1.192 + } 1.193 + else 1.194 + { 1.195 + gbEmulatorType = 3; // plain old GB 1.196 + } 1.197 + 1.198 + controllerFlags |= MOVIE_CONTROLLER(0); 1.199 + if (typeFlags & MOVIE_TYPE_SGB) 1.200 + { 1.201 + // XXX FIXME - the code for multiple controllers must be broken somehow 1.202 + // (it crashes strangely during FreezeToStream in SGB games) 1.203 + 1.204 + // SGB games are free to request controllers while running, so we have to assume it needs all 4 1.205 +/// controllerFlags |= MOVIE_CONTROLLER(1) | MOVIE_CONTROLLER(2) | MOVIE_CONTROLLER(3); 1.206 + } 1.207 + 1.208 + // get author and movie info from the edit fields: 1.209 + char info [MOVIE_METADATA_SIZE], buffer [MOVIE_METADATA_SIZE]; 1.210 + 1.211 + GetDlgItem(IDC_EDIT_AUTHOR)->GetWindowText(buffer, MOVIE_METADATA_AUTHOR_SIZE); 1.212 + strncpy(info, buffer, MOVIE_METADATA_AUTHOR_SIZE); 1.213 + info[MOVIE_METADATA_AUTHOR_SIZE - 1] = '\0'; 1.214 + 1.215 + GetDlgItem(IDC_EDIT_DESCRIPTION)->GetWindowText(buffer, MOVIE_METADATA_SIZE - MOVIE_METADATA_AUTHOR_SIZE); 1.216 + strncpy(info + MOVIE_METADATA_AUTHOR_SIZE, buffer, MOVIE_METADATA_SIZE - MOVIE_METADATA_AUTHOR_SIZE); 1.217 + info[MOVIE_METADATA_SIZE - 1] = '\0'; 1.218 + 1.219 + if (memLagTempEnabled && systemCartridgeType == 0) 1.220 + { 1.221 + // lag reduction is off -- if the user didn't turn it off, silently turn it back on, otherwise ask 1.222 + int ans = !memLagEnabled ? IDYES : AfxGetApp()->m_pMainWnd->MessageBox( 1.223 + "Lag reduction is currently OFF.\nIt is recommended that you turn this ON for recording.\nWould you like to turn it on now?", 1.224 + "Warning", 1.225 + MB_YESNOCANCEL | MB_ICONWARNING); 1.226 + switch (ans) 1.227 + { 1.228 + case IDYES: 1.229 + extern void SetPrefetchHack(bool); 1.230 + SetPrefetchHack(true); 1.231 + break; 1.232 + case IDNO: 1.233 + break; 1.234 + case IDCANCEL: 1.235 + return; 1.236 + } 1.237 + } 1.238 + 1.239 + CString movieName; 1.240 + GetDlgItem(IDC_MOVIE_FILENAME)->GetWindowText(movieName); 1.241 + 1.242 + // actually make the movie file: 1.243 + int code = VBAMovieCreate(movieName, info, startFlags, controllerFlags, typeFlags); 1.244 + 1.245 + if (code != MOVIE_SUCCESS) 1.246 + { 1.247 + systemMessage(0, "Failed to create movie %s", (const char *)movieName); 1.248 + return; 1.249 + } 1.250 + 1.251 + OnOK(); 1.252 +} 1.253 + 1.254 +void MovieCreate::OnBnClickedCancel() 1.255 +{ 1.256 + OnCancel(); 1.257 +} 1.258 + 1.259 +void MovieCreate::OnBnClickedRecstart() 1.260 +{ 1.261 + m_startOption = 2; 1.262 + if (systemCartridgeType == 0) 1.263 + { 1.264 + GetDlgItem(IDC_REC_EMUBIOS)->EnableWindow(TRUE); 1.265 + GetDlgItem(IDC_REC_GBABIOSINTRO)->EnableWindow(TRUE); 1.266 + } 1.267 + else 1.268 + { 1.269 + GetDlgItem(IDC_REC_GBC)->EnableWindow(GBC_CAPABLE); 1.270 + GetDlgItem(IDC_REC_SGB)->EnableWindow(SGB_CAPABLE); 1.271 + GetDlgItem(IDC_REC_GB)->EnableWindow(TRUE); 1.272 + } 1.273 +} 1.274 + 1.275 +void MovieCreate::OnBnClickedRecreset() 1.276 +{ 1.277 + m_startOption = 1; 1.278 + if (systemCartridgeType == 0) 1.279 + { 1.280 + GetDlgItem(IDC_REC_EMUBIOS)->EnableWindow(TRUE); 1.281 + GetDlgItem(IDC_REC_GBABIOSINTRO)->EnableWindow(TRUE); 1.282 + } 1.283 + else 1.284 + { 1.285 + GetDlgItem(IDC_REC_GBC)->EnableWindow(GBC_CAPABLE); 1.286 + GetDlgItem(IDC_REC_SGB)->EnableWindow(SGB_CAPABLE); 1.287 + GetDlgItem(IDC_REC_GB)->EnableWindow(TRUE); 1.288 + } 1.289 +} 1.290 + 1.291 +void MovieCreate::OnBnClickedRecnow() 1.292 +{ 1.293 + m_startOption = 0; 1.294 + 1.295 + // starting from emulator bios file from a snapshot made while playing with GBA bios file won't work 1.296 + if (systemCartridgeType == 0 && useBios) 1.297 + { 1.298 + if (m_biosOption == 1) 1.299 + { 1.300 + OnBnClickedRecGbabios(); 1.301 + CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_NOBIOS + m_biosOption); 1.302 + } 1.303 + GetDlgItem(IDC_REC_EMUBIOS)->EnableWindow(FALSE); 1.304 + } 1.305 + 1.306 + // "with intro" distinction makes no sense when continuing from snapshot 1.307 + if (systemCartridgeType == 0) 1.308 + { 1.309 + if (m_biosOption == 3) 1.310 + { 1.311 + OnBnClickedRecGbabios(); 1.312 + CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_NOBIOS + m_biosOption); 1.313 + } 1.314 + GetDlgItem(IDC_REC_GBABIOSINTRO)->EnableWindow(FALSE); 1.315 + } 1.316 + 1.317 + // can't switch systems while recording from snapshot! 1.318 + if (systemCartridgeType != 0) 1.319 + { 1.320 + int curSystemOption = (gbCgbMode == 1 ? 1 : (gbSgbMode == 1 ? 2 : 3)); // GBC, SGB, or GB 1.321 + GetDlgItem(IDC_REC_GBC)->EnableWindow(curSystemOption == 1); 1.322 + GetDlgItem(IDC_REC_SGB)->EnableWindow(curSystemOption == 2); 1.323 + GetDlgItem(IDC_REC_GB)->EnableWindow(curSystemOption == 3); 1.324 + m_systemOption = curSystemOption; 1.325 + CheckRadioButton(IDC_REC_GBA, IDC_REC_GB, IDC_REC_GBA + m_systemOption); 1.326 + } 1.327 +} 1.328 + 1.329 +void MovieCreate::OnBnClickedRecGba() 1.330 +{ 1.331 + m_systemOption = 0; 1.332 +} 1.333 + 1.334 +void MovieCreate::OnBnClickedRecGbc() 1.335 +{ 1.336 + m_systemOption = 1; 1.337 +} 1.338 + 1.339 +void MovieCreate::OnBnClickedRecSgb() 1.340 +{ 1.341 + m_systemOption = 2; 1.342 +} 1.343 + 1.344 +void MovieCreate::OnBnClickedRecGb() 1.345 +{ 1.346 + m_systemOption = 3; 1.347 +} 1.348 + 1.349 +void MovieCreate::OnBnClickedRecNobios() 1.350 +{ 1.351 + m_biosOption = 0; 1.352 +} 1.353 + 1.354 +void MovieCreate::OnBnClickedRecEmubios() 1.355 +{ 1.356 + m_biosOption = 1; 1.357 +} 1.358 + 1.359 +void MovieCreate::OnBnClickedRecGbabios() 1.360 +{ 1.361 + if (utilCheckBIOS(theApp.biosFileName, 4)) 1.362 + m_biosOption = 2; 1.363 + else 1.364 + { 1.365 + ((MainWnd *)theApp.m_pMainWnd)->OnOptionsEmulatorSelectbiosfile(); 1.366 + if (utilCheckBIOS(theApp.biosFileName, 4)) 1.367 + m_biosOption = 2; 1.368 + else 1.369 + { 1.370 + systemMessage(0, "This option requires a valid GBA BIOS file."); 1.371 + CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_EMUBIOS); 1.372 + } 1.373 + } 1.374 +} 1.375 + 1.376 +void MovieCreate::OnBnClickedRecGbabiosintro() 1.377 +{ 1.378 + if (utilCheckBIOS(theApp.biosFileName, 4)) 1.379 + m_biosOption = 3; 1.380 + else 1.381 + { 1.382 + ((MainWnd *)theApp.m_pMainWnd)->OnOptionsEmulatorSelectbiosfile(); 1.383 + if (utilCheckBIOS(theApp.biosFileName, 4)) 1.384 + m_biosOption = 3; 1.385 + else 1.386 + { 1.387 + systemMessage(0, "This option requires a valid GBA BIOS file."); 1.388 + CheckRadioButton(IDC_REC_NOBIOS, IDC_REC_GBABIOSINTRO, IDC_REC_EMUBIOS); 1.389 + } 1.390 + } 1.391 +} 1.392 +