Mercurial > vba-clojure
diff src/sdl/SoundSDL.h @ 1:f9f4f1b99eed
importing src directory
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:31:27 -0600 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/sdl/SoundSDL.h Sat Mar 03 10:31:27 2012 -0600 1.3 @@ -0,0 +1,56 @@ 1.4 +// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. 1.5 +// Copyright (C) 2008 VBA-M development team 1.6 + 1.7 +// This program is free software; you can redistribute it and/or modify 1.8 +// it under the terms of the GNU General Public License as published by 1.9 +// the Free Software Foundation; either version 2, or(at your option) 1.10 +// any later version. 1.11 +// 1.12 +// This program is distributed in the hope that it will be useful, 1.13 +// but WITHOUT ANY WARRANTY; without even the implied warranty of 1.14 +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.15 +// GNU General Public License for more details. 1.16 +// 1.17 +// You should have received a copy of the GNU General Public License 1.18 +// along with this program; if not, write to the Free Software Foundation, 1.19 +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 1.20 + 1.21 +#ifndef __VBA_SOUND_SDL_H__ 1.22 +#define __VBA_SOUND_SDL_H__ 1.23 + 1.24 +#include "SoundDriver.h" 1.25 +#include "RingBuffer.h" 1.26 + 1.27 +#include <SDL.h> 1.28 + 1.29 +const int SDL_SAMPLE_RATE = 44100; 1.30 + 1.31 +class SoundSDL: public SoundDriver 1.32 +{ 1.33 +public: 1.34 + SoundSDL(); 1.35 + virtual ~SoundSDL(); 1.36 + 1.37 + virtual bool init(); 1.38 + virtual void pause(); 1.39 + virtual void reset(); 1.40 + virtual void resume(); 1.41 + virtual void write(u16 * finalWave, int length); 1.42 + virtual bool setThrottle(unsigned short throttle); 1.43 + 1.44 +//private: 1.45 + RingBuffer<u16> _rbuf; 1.46 + 1.47 + SDL_cond * _cond; 1.48 + SDL_mutex * _mutex; 1.49 + 1.50 + bool _initialized; 1.51 + 1.52 + // Defines what delay in seconds we keep in the sound buffer 1.53 + static const float _delay; 1.54 + 1.55 + static void soundCallback(void *data, u8 *stream, int length); 1.56 + virtual void read(u16 * stream, int length); 1.57 +}; 1.58 + 1.59 +#endif // __VBA_SOUND_SDL_H__