Mercurial > vba-clojure
diff src/gb/GB.cpp @ 1:f9f4f1b99eed
importing src directory
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Sat, 03 Mar 2012 10:31:27 -0600 |
parents | |
children | 44974c3e093b |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/gb/GB.cpp Sat Mar 03 10:31:27 2012 -0600 1.3 @@ -0,0 +1,3918 @@ 1.4 +#include <cstdio> 1.5 +#include <cstdlib> 1.6 +#include <cstring> 1.7 +#include <cassert> 1.8 + 1.9 +#include "../Port.h" 1.10 +#include "../NLS.h" 1.11 +#include "GB.h" 1.12 +#include "gbCheats.h" 1.13 +#include "gbGlobals.h" 1.14 +#include "gbMemory.h" 1.15 +#include "gbSGB.h" 1.16 +#include "gbSound.h" 1.17 +#include "../common/unzip.h" 1.18 +#include "../common/Util.h" 1.19 +#include "../common/System.h" 1.20 +#include "../common/movie.h" 1.21 +#include "../common/vbalua.h" 1.22 + 1.23 +#ifdef __GNUC__ 1.24 +#define _stricmp strcasecmp 1.25 +#endif 1.26 + 1.27 +// FIXME: constant (GB) or boolean (GBA)?! 1.28 +#define C_FLAG 0x10 1.29 +#define H_FLAG 0x20 1.30 +#define N_FLAG 0x40 1.31 +#define Z_FLAG 0x80 1.32 +extern soundtick_t GB_USE_TICKS_AS; 1.33 + 1.34 +u8 * origPix = NULL; 1.35 +extern u8 * pix; 1.36 +extern u32 extButtons; 1.37 +extern bool8 capturePrevious; 1.38 +extern int32 captureNumber; 1.39 +extern bool8 speedup; 1.40 + 1.41 +bool gbUpdateSizes(); 1.42 + 1.43 +// debugging 1.44 +bool memorydebug = false; 1.45 +char gbBuffer[2048]; 1.46 + 1.47 +extern u16 gbLineMix[160]; 1.48 + 1.49 +// mappers 1.50 +void (*mapper)(u16, u8) = NULL; 1.51 +void (*mapperRAM)(u16, u8) = NULL; 1.52 +u8 (*mapperReadRAM)(u16) = NULL; 1.53 + 1.54 +// registers 1.55 +gbRegister PC; 1.56 +gbRegister SP; 1.57 +gbRegister AF; 1.58 +gbRegister BC; 1.59 +gbRegister DE; 1.60 +gbRegister HL; 1.61 +u16 IFF; 1.62 +// 0xff04 1.63 +u8 register_DIV = 0; 1.64 +// 0xff05 1.65 +u8 register_TIMA = 0; 1.66 +// 0xff06 1.67 +u8 register_TMA = 0; 1.68 +// 0xff07 1.69 +u8 register_TAC = 0; 1.70 +// 0xff0f 1.71 +u8 register_IF = 0; 1.72 +// 0xff40 1.73 +u8 register_LCDC = 0; 1.74 +// 0xff41 1.75 +u8 register_STAT = 0; 1.76 +// 0xff42 1.77 +u8 register_SCY = 0; 1.78 +// 0xff43 1.79 +u8 register_SCX = 0; 1.80 +// 0xff44 1.81 +u8 register_LY = 0; 1.82 +// 0xff45 1.83 +u8 register_LYC = 0; 1.84 +// 0xff46 1.85 +u8 register_DMA = 0; 1.86 +// 0xff4a 1.87 +u8 register_WY = 0; 1.88 +// 0xff4b 1.89 +u8 register_WX = 0; 1.90 +// 0xff4f 1.91 +u8 register_VBK = 0; 1.92 +// 0xff51 1.93 +u8 register_HDMA1 = 0; 1.94 +// 0xff52 1.95 +u8 register_HDMA2 = 0; 1.96 +// 0xff53 1.97 +u8 register_HDMA3 = 0; 1.98 +// 0xff54 1.99 +u8 register_HDMA4 = 0; 1.100 +// 0xff55 1.101 +u8 register_HDMA5 = 0; 1.102 +// 0xff70 1.103 +u8 register_SVBK = 0; 1.104 +// 0xffff 1.105 +u8 register_IE = 0; 1.106 + 1.107 +// ticks definition 1.108 +int32 GBDIV_CLOCK_TICKS = 64; 1.109 +int32 GBLCD_MODE_0_CLOCK_TICKS = 51; 1.110 +int32 GBLCD_MODE_1_CLOCK_TICKS = 1140; 1.111 +int32 GBLCD_MODE_2_CLOCK_TICKS = 20; 1.112 +int32 GBLCD_MODE_3_CLOCK_TICKS = 43; 1.113 +int32 GBLY_INCREMENT_CLOCK_TICKS = 114; 1.114 +int32 GBTIMER_MODE_0_CLOCK_TICKS = 256; 1.115 +int32 GBTIMER_MODE_1_CLOCK_TICKS = 4; 1.116 +int32 GBTIMER_MODE_2_CLOCK_TICKS = 16; 1.117 +int32 GBTIMER_MODE_3_CLOCK_TICKS = 64; 1.118 +int32 GBSERIAL_CLOCK_TICKS = 128; 1.119 +int32 GBSYNCHRONIZE_CLOCK_TICKS = 52920; 1.120 + 1.121 +// state variables 1.122 + 1.123 +// interrupt 1.124 +int32 gbInterrupt = 0; 1.125 +int32 gbInterruptWait = 0; 1.126 +// serial 1.127 +int32 gbSerialOn = 0; 1.128 +int32 gbSerialTicks = 0; 1.129 +int32 gbSerialBits = 0; 1.130 +// timer 1.131 +int32 gbTimerOn = 0; 1.132 +int32 gbTimerTicks = 0; 1.133 +int32 gbTimerClockTicks = 0; 1.134 +int32 gbTimerMode = 0; 1.135 +// lcd 1.136 +int32 gbLcdMode = 2; 1.137 +int32 gbLcdTicks = GBLCD_MODE_2_CLOCK_TICKS; 1.138 +int32 gbLcdLYIncrementTicks = 0; 1.139 +// div 1.140 +int32 gbDivTicks = GBDIV_CLOCK_TICKS; 1.141 +// cgb 1.142 +int32 gbVramBank = 0; 1.143 +int32 gbWramBank = 1; 1.144 +int32 gbHdmaSource = 0x0000; 1.145 +int32 gbHdmaDestination = 0x8000; 1.146 +int32 gbHdmaBytes = 0x0000; 1.147 +int32 gbHdmaOn = 0; 1.148 +int32 gbSpeed = 0; 1.149 +// frame counting 1.150 +int32 gbFrameCount = 0; 1.151 +int32 gbFrameSkip = 0; 1.152 +int32 gbFrameSkipCount = 0; 1.153 +// timing 1.154 +u32 gbLastTime = 0; 1.155 +u32 gbElapsedTime = 0; 1.156 +u32 gbTimeNow = 0; 1.157 +int32 gbSynchronizeTicks = GBSYNCHRONIZE_CLOCK_TICKS; 1.158 +int32 gbDMASpeedVersion = 1; 1.159 +// emulator features 1.160 +int32 gbBattery = 0; 1.161 +int32 gbJoymask[4] = { 0, 0, 0, 0 }; 1.162 + 1.163 +int32 gbEchoRAMFixOn = 1; 1.164 + 1.165 +static bool newFrame = true; 1.166 +static bool pauseAfterFrameAdvance = false; 1.167 + 1.168 +int32 gbRomSizes[] = { 0x00008000, // 32K 1.169 + 0x00010000, // 64K 1.170 + 0x00020000, // 128K 1.171 + 0x00040000, // 256K 1.172 + 0x00080000, // 512K 1.173 + 0x00100000, // 1024K 1.174 + 0x00200000, // 2048K 1.175 + 0x00400000, // 4096K 1.176 + 0x00800000 // 8192K 1.177 +}; 1.178 +int32 gbRomSizesMasks[] = { 0x00007fff, 1.179 + 0x0000ffff, 1.180 + 0x0001ffff, 1.181 + 0x0003ffff, 1.182 + 0x0007ffff, 1.183 + 0x000fffff, 1.184 + 0x001fffff, 1.185 + 0x003fffff, 1.186 + 0x007fffff }; 1.187 + 1.188 +int32 gbRamSizes[6] = { 0x00000000, // 0K 1.189 + 0x00000800, // 2K 1.190 + 0x00002000, // 8K 1.191 + 0x00008000, // 32K 1.192 + 0x00020000, // 128K 1.193 + 0x00010000 // 64K 1.194 +}; 1.195 + 1.196 +int32 gbRamSizesMasks[6] = { 0x00000000, 1.197 + 0x000007ff, 1.198 + 0x00001fff, 1.199 + 0x00007fff, 1.200 + 0x0001ffff, 1.201 + 0x0000ffff }; 1.202 + 1.203 +int32 gbCycles[] = 1.204 +{ 1.205 +// 0 1 2 3 4 5 6 7 8 9 a b c d e f 1.206 + 1, 3, 2, 2, 1, 1, 2, 1, 5, 2, 2, 2, 1, 1, 2, 1, // 0 1.207 + 1, 3, 2, 2, 1, 1, 2, 1, 3, 2, 2, 2, 1, 1, 2, 1, // 1 1.208 + 2, 3, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 2, 1, // 2 1.209 + 2, 3, 2, 2, 3, 3, 3, 1, 2, 2, 2, 2, 1, 1, 2, 1, // 3 1.210 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 4 1.211 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 5 1.212 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 6 1.213 + 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, // 7 1.214 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 8 1.215 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 9 1.216 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // a 1.217 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // b 1.218 + 2, 3, 3, 4, 3, 4, 2, 4, 2, 4, 3, 2, 3, 6, 2, 4, // c 1.219 + 2, 3, 3, 0, 3, 4, 2, 4, 2, 4, 3, 0, 3, 0, 2, 4, // d 1.220 + 3, 3, 2, 0, 0, 4, 2, 4, 4, 1, 4, 0, 0, 0, 2, 4, // e 1.221 + 3, 3, 2, 1, 0, 4, 2, 4, 3, 2, 4, 1, 0, 0, 2, 4 // f 1.222 +}; 1.223 + 1.224 +int32 gbCyclesCB[] = 1.225 +{ 1.226 +// 0 1 2 3 4 5 6 7 8 9 a b c d e f 1.227 + 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 0 1.228 + 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 1 1.229 + 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 2 1.230 + 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 3 1.231 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 4 1.232 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 5 1.233 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 6 1.234 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 7 1.235 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 8 1.236 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 9 1.237 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // a 1.238 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // b 1.239 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // c 1.240 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // d 1.241 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // e 1.242 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2 // f 1.243 +}; 1.244 + 1.245 +u16 DAATable[] = 1.246 +{ 1.247 + 0x0080, 0x0100, 0x0200, 0x0300, 0x0400, 0x0500, 0x0600, 0x0700, 1.248 + 0x0800, 0x0900, 0x1020, 0x1120, 0x1220, 0x1320, 0x1420, 0x1520, 1.249 + 0x1000, 0x1100, 0x1200, 0x1300, 0x1400, 0x1500, 0x1600, 0x1700, 1.250 + 0x1800, 0x1900, 0x2020, 0x2120, 0x2220, 0x2320, 0x2420, 0x2520, 1.251 + 0x2000, 0x2100, 0x2200, 0x2300, 0x2400, 0x2500, 0x2600, 0x2700, 1.252 + 0x2800, 0x2900, 0x3020, 0x3120, 0x3220, 0x3320, 0x3420, 0x3520, 1.253 + 0x3000, 0x3100, 0x3200, 0x3300, 0x3400, 0x3500, 0x3600, 0x3700, 1.254 + 0x3800, 0x3900, 0x4020, 0x4120, 0x4220, 0x4320, 0x4420, 0x4520, 1.255 + 0x4000, 0x4100, 0x4200, 0x4300, 0x4400, 0x4500, 0x4600, 0x4700, 1.256 + 0x4800, 0x4900, 0x5020, 0x5120, 0x5220, 0x5320, 0x5420, 0x5520, 1.257 + 0x5000, 0x5100, 0x5200, 0x5300, 0x5400, 0x5500, 0x5600, 0x5700, 1.258 + 0x5800, 0x5900, 0x6020, 0x6120, 0x6220, 0x6320, 0x6420, 0x6520, 1.259 + 0x6000, 0x6100, 0x6200, 0x6300, 0x6400, 0x6500, 0x6600, 0x6700, 1.260 + 0x6800, 0x6900, 0x7020, 0x7120, 0x7220, 0x7320, 0x7420, 0x7520, 1.261 + 0x7000, 0x7100, 0x7200, 0x7300, 0x7400, 0x7500, 0x7600, 0x7700, 1.262 + 0x7800, 0x7900, 0x8020, 0x8120, 0x8220, 0x8320, 0x8420, 0x8520, 1.263 + 0x8000, 0x8100, 0x8200, 0x8300, 0x8400, 0x8500, 0x8600, 0x8700, 1.264 + 0x8800, 0x8900, 0x9020, 0x9120, 0x9220, 0x9320, 0x9420, 0x9520, 1.265 + 0x9000, 0x9100, 0x9200, 0x9300, 0x9400, 0x9500, 0x9600, 0x9700, 1.266 + 0x9800, 0x9900, 0x00B0, 0x0130, 0x0230, 0x0330, 0x0430, 0x0530, 1.267 + 0x0090, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710, 1.268 + 0x0810, 0x0910, 0x1030, 0x1130, 0x1230, 0x1330, 0x1430, 0x1530, 1.269 + 0x1010, 0x1110, 0x1210, 0x1310, 0x1410, 0x1510, 0x1610, 0x1710, 1.270 + 0x1810, 0x1910, 0x2030, 0x2130, 0x2230, 0x2330, 0x2430, 0x2530, 1.271 + 0x2010, 0x2110, 0x2210, 0x2310, 0x2410, 0x2510, 0x2610, 0x2710, 1.272 + 0x2810, 0x2910, 0x3030, 0x3130, 0x3230, 0x3330, 0x3430, 0x3530, 1.273 + 0x3010, 0x3110, 0x3210, 0x3310, 0x3410, 0x3510, 0x3610, 0x3710, 1.274 + 0x3810, 0x3910, 0x4030, 0x4130, 0x4230, 0x4330, 0x4430, 0x4530, 1.275 + 0x4010, 0x4110, 0x4210, 0x4310, 0x4410, 0x4510, 0x4610, 0x4710, 1.276 + 0x4810, 0x4910, 0x5030, 0x5130, 0x5230, 0x5330, 0x5430, 0x5530, 1.277 + 0x5010, 0x5110, 0x5210, 0x5310, 0x5410, 0x5510, 0x5610, 0x5710, 1.278 + 0x5810, 0x5910, 0x6030, 0x6130, 0x6230, 0x6330, 0x6430, 0x6530, 1.279 + 0x6010, 0x6110, 0x6210, 0x6310, 0x6410, 0x6510, 0x6610, 0x6710, 1.280 + 0x6810, 0x6910, 0x7030, 0x7130, 0x7230, 0x7330, 0x7430, 0x7530, 1.281 + 0x7010, 0x7110, 0x7210, 0x7310, 0x7410, 0x7510, 0x7610, 0x7710, 1.282 + 0x7810, 0x7910, 0x8030, 0x8130, 0x8230, 0x8330, 0x8430, 0x8530, 1.283 + 0x8010, 0x8110, 0x8210, 0x8310, 0x8410, 0x8510, 0x8610, 0x8710, 1.284 + 0x8810, 0x8910, 0x9030, 0x9130, 0x9230, 0x9330, 0x9430, 0x9530, 1.285 + 0x9010, 0x9110, 0x9210, 0x9310, 0x9410, 0x9510, 0x9610, 0x9710, 1.286 + 0x9810, 0x9910, 0xA030, 0xA130, 0xA230, 0xA330, 0xA430, 0xA530, 1.287 + 0xA010, 0xA110, 0xA210, 0xA310, 0xA410, 0xA510, 0xA610, 0xA710, 1.288 + 0xA810, 0xA910, 0xB030, 0xB130, 0xB230, 0xB330, 0xB430, 0xB530, 1.289 + 0xB010, 0xB110, 0xB210, 0xB310, 0xB410, 0xB510, 0xB610, 0xB710, 1.290 + 0xB810, 0xB910, 0xC030, 0xC130, 0xC230, 0xC330, 0xC430, 0xC530, 1.291 + 0xC010, 0xC110, 0xC210, 0xC310, 0xC410, 0xC510, 0xC610, 0xC710, 1.292 + 0xC810, 0xC910, 0xD030, 0xD130, 0xD230, 0xD330, 0xD430, 0xD530, 1.293 + 0xD010, 0xD110, 0xD210, 0xD310, 0xD410, 0xD510, 0xD610, 0xD710, 1.294 + 0xD810, 0xD910, 0xE030, 0xE130, 0xE230, 0xE330, 0xE430, 0xE530, 1.295 + 0xE010, 0xE110, 0xE210, 0xE310, 0xE410, 0xE510, 0xE610, 0xE710, 1.296 + 0xE810, 0xE910, 0xF030, 0xF130, 0xF230, 0xF330, 0xF430, 0xF530, 1.297 + 0xF010, 0xF110, 0xF210, 0xF310, 0xF410, 0xF510, 0xF610, 0xF710, 1.298 + 0xF810, 0xF910, 0x00B0, 0x0130, 0x0230, 0x0330, 0x0430, 0x0530, 1.299 + 0x0090, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710, 1.300 + 0x0810, 0x0910, 0x1030, 0x1130, 0x1230, 0x1330, 0x1430, 0x1530, 1.301 + 0x1010, 0x1110, 0x1210, 0x1310, 0x1410, 0x1510, 0x1610, 0x1710, 1.302 + 0x1810, 0x1910, 0x2030, 0x2130, 0x2230, 0x2330, 0x2430, 0x2530, 1.303 + 0x2010, 0x2110, 0x2210, 0x2310, 0x2410, 0x2510, 0x2610, 0x2710, 1.304 + 0x2810, 0x2910, 0x3030, 0x3130, 0x3230, 0x3330, 0x3430, 0x3530, 1.305 + 0x3010, 0x3110, 0x3210, 0x3310, 0x3410, 0x3510, 0x3610, 0x3710, 1.306 + 0x3810, 0x3910, 0x4030, 0x4130, 0x4230, 0x4330, 0x4430, 0x4530, 1.307 + 0x4010, 0x4110, 0x4210, 0x4310, 0x4410, 0x4510, 0x4610, 0x4710, 1.308 + 0x4810, 0x4910, 0x5030, 0x5130, 0x5230, 0x5330, 0x5430, 0x5530, 1.309 + 0x5010, 0x5110, 0x5210, 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1.490 + 0x3250, 0x3350, 0x3450, 0x3550, 0x3650, 0x3750, 0x3850, 0x3950, 1.491 + 0x3A70, 0x3B70, 0x3C70, 0x3D70, 0x3E70, 0x3F70, 0x4050, 0x4150, 1.492 + 0x4250, 0x4350, 0x4450, 0x4550, 0x4650, 0x4750, 0x4850, 0x4950, 1.493 + 0x4A70, 0x4B70, 0x4C70, 0x4D70, 0x4E70, 0x4F70, 0x5050, 0x5150, 1.494 + 0x5250, 0x5350, 0x5450, 0x5550, 0x5650, 0x5750, 0x5850, 0x5950, 1.495 + 0x5A70, 0x5B70, 0x5C70, 0x5D70, 0x5E70, 0x5F70, 0x6050, 0x6150, 1.496 + 0x6250, 0x6350, 0x6450, 0x6550, 0x6650, 0x6750, 0x6850, 0x6950, 1.497 + 0x6A70, 0x6B70, 0x6C70, 0x6D70, 0x6E70, 0x6F70, 0x7050, 0x7150, 1.498 + 0x7250, 0x7350, 0x7450, 0x7550, 0x7650, 0x7750, 0x7850, 0x7950, 1.499 + 0x7A70, 0x7B70, 0x7C70, 0x7D70, 0x7E70, 0x7F70, 0x8050, 0x8150, 1.500 + 0x8250, 0x8350, 0x8450, 0x8550, 0x8650, 0x8750, 0x8850, 0x8950, 1.501 + 0x8A70, 0x8B70, 0x8C70, 0x8D70, 0x8E70, 0x8F70, 0x9050, 0x9150, 1.502 + 0x9250, 0x9350, 0x9450, 0x9550, 0x9650, 0x9750, 0x9850, 0x9950, 1.503 +}; 1.504 + 1.505 +u8 ZeroTable[] = 1.506 +{ 1.507 + 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.508 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.509 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.510 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.511 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.512 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.513 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.514 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.515 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.516 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.517 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.518 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.519 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.520 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.521 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.522 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 1.523 +}; 1.524 + 1.525 +#define GBSAVE_GAME_VERSION_1 1 1.526 +#define GBSAVE_GAME_VERSION_2 2 1.527 +#define GBSAVE_GAME_VERSION_3 3 1.528 +#define GBSAVE_GAME_VERSION_4 4 1.529 +#define GBSAVE_GAME_VERSION_5 5 1.530 +#define GBSAVE_GAME_VERSION_6 6 1.531 +#define GBSAVE_GAME_VERSION_7 7 1.532 +#define GBSAVE_GAME_VERSION_8 8 1.533 +#define GBSAVE_GAME_VERSION_9 9 1.534 +#define GBSAVE_GAME_VERSION_10 10 1.535 +#define GBSAVE_GAME_VERSION_11 11 1.536 +#define GBSAVE_GAME_VERSION_12 12 1.537 +#define GBSAVE_GAME_VERSION_13 13 1.538 +#define GBSAVE_GAME_VERSION GBSAVE_GAME_VERSION_13 1.539 + 1.540 +int inline gbGetValue(int min, int max, int v) 1.541 +{ 1.542 + return (int)(min + (float)(max - min) * (2.0 * (v / 31.0) - (v / 31.0) * (v / 31.0))); 1.543 +} 1.544 + 1.545 +void gbGenFilter() 1.546 +{ 1.547 + for (int r = 0; r < 32; r++) 1.548 + { 1.549 + for (int g = 0; g < 32; g++) 1.550 + { 1.551 + for (int b = 0; b < 32; b++) 1.552 + { 1.553 + int nr = gbGetValue(gbGetValue(4, 14, g), 1.554 + gbGetValue(24, 29, g), r) - 4; 1.555 + int ng = gbGetValue(gbGetValue(4 + gbGetValue(0, 5, r), 1.556 + 14 + gbGetValue(0, 3, r), b), 1.557 + gbGetValue(24 + gbGetValue(0, 3, r), 1.558 + 29 + gbGetValue(0, 1, r), b), g) - 4; 1.559 + int nb = gbGetValue(gbGetValue(4 + gbGetValue(0, 5, r), 1.560 + 14 + gbGetValue(0, 3, r), g), 1.561 + gbGetValue(24 + gbGetValue(0, 3, r), 1.562 + 29 + gbGetValue(0, 1, r), g), b) - 4; 1.563 + gbColorFilter[(b << 10) | (g << 5) | r] = (nb << 10) | (ng << 5) | nr; 1.564 + } 1.565 + } 1.566 + } 1.567 +} 1.568 + 1.569 +void gbCopyMemory(u16 d, u16 s, int count) 1.570 +{ 1.571 + while (count) 1.572 + { 1.573 + gbWriteMemoryQuick(d, gbReadMemoryQuick(s)); 1.574 + s++; 1.575 + d++; 1.576 + count--; 1.577 + } 1.578 +} 1.579 + 1.580 +void gbDoHdma() 1.581 +{ 1.582 + gbCopyMemory(gbHdmaDestination, gbHdmaSource, 0x10); 1.583 + 1.584 + gbHdmaDestination += 0x10; 1.585 + gbHdmaSource += 0x10; 1.586 + 1.587 + register_HDMA2 = (register_HDMA2 + 0x10) & 0xFF; 1.588 + if (register_HDMA2 == 0x00) 1.589 + register_HDMA1++; 1.590 + 1.591 + register_HDMA4 = (register_HDMA4 + 0x10) & 0xFF; 1.592 + if (register_HDMA4 == 0x00) 1.593 + register_HDMA3++; 1.594 + 1.595 + if (gbHdmaDestination == 0x96b0) 1.596 + gbHdmaBytes = gbHdmaBytes; 1.597 + gbHdmaBytes -= 0x10; 1.598 + register_HDMA5--; 1.599 + if (register_HDMA5 == 0xff) 1.600 + gbHdmaOn = 0; 1.601 +} 1.602 + 1.603 +// fix for Harley and Lego Racers 1.604 +void gbCompareLYToLYC() 1.605 +{ 1.606 + if (register_LY == register_LYC) 1.607 + { 1.608 + // mark that we have a match 1.609 + register_STAT |= 4; 1.610 + 1.611 + // check if we need an interrupt 1.612 + if ((register_STAT & 0x40) && (register_IE & 2)) 1.613 + gbInterrupt |= 2; 1.614 + } 1.615 + else // no match 1.616 + register_STAT &= 0xfb; 1.617 +} 1.618 + 1.619 +// FIXME: horrible kludge to workaround the frame timing bug 1.620 +static int32 s_gbJoymask[4] = { 0, 0, 0, 0 }; 1.621 + 1.622 +void gbWriteMemoryWrapped(register u16 address, register u8 value) 1.623 +{ 1.624 + if (address < 0x8000) 1.625 + { 1.626 +#ifndef FINAL_VERSION 1.627 + if (memorydebug && (address > 0x3fff || address < 0x2000)) 1.628 + { 1.629 + log("Memory register write %04x=%02x PC=%04x\n", 1.630 + address, 1.631 + value, 1.632 + PC.W); 1.633 + } 1.634 +#endif 1.635 + if (mapper) 1.636 + (*mapper)(address, value); 1.637 + return; 1.638 + } 1.639 + 1.640 + if (address < 0xa000) 1.641 + { 1.642 + gbWriteMemoryQuick(address, value); 1.643 + return; 1.644 + } 1.645 + 1.646 + if (address < 0xc000) 1.647 + { 1.648 +#ifndef FINAL_VERSION 1.649 + if (memorydebug) 1.650 + { 1.651 + log("Memory register write %04x=%02x PC=%04x\n", 1.652 + address, 1.653 + value, 1.654 + PC.W); 1.655 + } 1.656 +#endif 1.657 + 1.658 + if (mapper) 1.659 + (*mapperRAM)(address, value); 1.660 + return; 1.661 + } 1.662 + 1.663 + if (address < 0xfe00) 1.664 + { 1.665 + gbWriteMemoryQuick(address, value); 1.666 + return; 1.667 + } 1.668 + 1.669 + if (address < 0xff00) 1.670 + { 1.671 + gbMemory[address] = value; 1.672 + return; 1.673 + } 1.674 + 1.675 + switch (address & 0x00ff) 1.676 + { 1.677 + case 0x00: 1.678 + { 1.679 + gbMemory[0xff00] = ((gbMemory[0xff00] & 0xcf) | 1.680 + (value & 0x30)); 1.681 + if (gbSgbMode) 1.682 + { 1.683 + gbSgbDoBitTransfer(value); 1.684 + } 1.685 + 1.686 + return; 1.687 + } 1.688 + 1.689 + case 0x01: 1.690 + { 1.691 + gbMemory[0xff01] = value; 1.692 + return; 1.693 + } 1.694 + 1.695 + // serial control 1.696 + case 0x02: 1.697 + { 1.698 + gbSerialOn = (value & 0x80); 1.699 + gbMemory[0xff02] = value; 1.700 + if (gbSerialOn) 1.701 + { 1.702 + gbSerialTicks = GBSERIAL_CLOCK_TICKS; 1.703 +#ifdef LINK_EMULATION 1.704 + if (linkConnected) 1.705 + { 1.706 + if (value & 1) 1.707 + { 1.708 + linkSendByte(0x100 | gbMemory[0xFF01]); 1.709 + Sleep(5); 1.710 + } 1.711 + } 1.712 +#endif 1.713 + } 1.714 + 1.715 + gbSerialBits = 0; 1.716 + return; 1.717 + } 1.718 + 1.719 + // DIV register resets on any write 1.720 + case 0x04: 1.721 + { 1.722 + register_DIV = 0; 1.723 + return; 1.724 + } 1.725 + case 0x05: 1.726 + register_TIMA = value; 1.727 + return; 1.728 + 1.729 + case 0x06: 1.730 + register_TMA = value; 1.731 + return; 1.732 + 1.733 + // TIMER control 1.734 + case 0x07: 1.735 + { 1.736 + register_TAC = value; 1.737 + 1.738 + gbTimerOn = (value & 4); 1.739 + gbTimerMode = value & 3; 1.740 + // register_TIMA = register_TMA; 1.741 + switch (gbTimerMode) 1.742 + { 1.743 + case 0: 1.744 + gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_0_CLOCK_TICKS; 1.745 + break; 1.746 + case 1: 1.747 + gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_1_CLOCK_TICKS; 1.748 + break; 1.749 + case 2: 1.750 + gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_2_CLOCK_TICKS; 1.751 + break; 1.752 + case 3: 1.753 + gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_3_CLOCK_TICKS; 1.754 + break; 1.755 + } 1.756 + return; 1.757 + } 1.758 + 1.759 + case 0x0f: 1.760 + { 1.761 + register_IF = value; 1.762 + gbInterrupt = value; 1.763 + return; 1.764 + } 1.765 + 1.766 + case 0x10: 1.767 + case 0x11: 1.768 + case 0x12: 1.769 + case 0x13: 1.770 + case 0x14: 1.771 + case 0x15: 1.772 + case 0x16: 1.773 + case 0x17: 1.774 + case 0x18: 1.775 + case 0x19: 1.776 + case 0x1a: 1.777 + case 0x1b: 1.778 + case 0x1c: 1.779 + case 0x1d: 1.780 + case 0x1e: 1.781 + case 0x1f: 1.782 + case 0x20: 1.783 + case 0x21: 1.784 + case 0x22: 1.785 + case 0x23: 1.786 + case 0x24: 1.787 + case 0x25: 1.788 + case 0x26: 1.789 + { 1.790 + SOUND_EVENT(address, value); 1.791 + return; 1.792 + } 1.793 + case 0x40: 1.794 + { 1.795 + int lcdChange = (register_LCDC & 0x80) ^ (value & 0x80); 1.796 + 1.797 + if (lcdChange) 1.798 + { 1.799 + if (value & 0x80) 1.800 + { 1.801 + gbLcdTicks = GBLCD_MODE_1_CLOCK_TICKS; 1.802 + gbLcdMode = 0; 1.803 + register_STAT &= 0xfc; 1.804 + register_LY = 0x00; 1.805 + // FIXME: horrible workaround 1.806 + if (gbNullInputHackTempEnabled && !useOldFrameTiming) 1.807 + memcpy(gbJoymask, s_gbJoymask, sizeof(gbJoymask)); 1.808 + } 1.809 + else 1.810 + { 1.811 + gbLcdTicks = 0; 1.812 + gbLcdMode = 0; 1.813 + register_STAT &= 0xfc; 1.814 + register_LY = 0x00; 1.815 + // FIXME: horrible workaround 1.816 + memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.817 + if (gbNullInputHackTempEnabled && !useOldFrameTiming) 1.818 + memset(gbJoymask, 0, sizeof(gbJoymask)); 1.819 + } 1.820 + // compareLYToLYC(); 1.821 + } 1.822 + // don't draw the window if it was not enabled and not being drawn before 1.823 + if (!(register_LCDC & 0x20) && (value & 0x20) && gbWindowLine == -1 && 1.824 + register_LY > register_WY) 1.825 + gbWindowLine = 144; 1.826 + 1.827 + register_LCDC = value; 1.828 + 1.829 + return; 1.830 + } 1.831 + 1.832 + // STAT 1.833 + case 0x41: 1.834 + { 1.835 + //register_STAT = (register_STAT & 0x87) | 1.836 + // (value & 0x7c); 1.837 + register_STAT = (value & 0xf8) | (register_STAT & 0x07); // fix ? 1.838 + // GB bug from Devrs FAQ 1.839 + if (!gbCgbMode && (register_LCDC & 0x80) && gbLcdMode < 2) 1.840 + gbInterrupt |= 2; 1.841 + return; 1.842 + } 1.843 + 1.844 + // SCY 1.845 + case 0x42: 1.846 + { 1.847 + register_SCY = value; 1.848 + return; 1.849 + } 1.850 + 1.851 + // SCX 1.852 + case 0x43: 1.853 + { 1.854 + register_SCX = value; 1.855 + return; 1.856 + } 1.857 + 1.858 + // LY 1.859 + case 0x44: 1.860 + { 1.861 + // read only 1.862 + return; 1.863 + } 1.864 + 1.865 + // LYC 1.866 + case 0x45: 1.867 + { 1.868 + register_LYC = value; 1.869 + if ((register_LCDC & 0x80)) 1.870 + { 1.871 + gbCompareLYToLYC(); 1.872 + } 1.873 + return; 1.874 + } 1.875 + 1.876 + // DMA! 1.877 + case 0x46: 1.878 + { 1.879 + int source = value * 0x0100; 1.880 + 1.881 + gbCopyMemory(0xfe00, 1.882 + source, 1.883 + 0xa0); 1.884 + register_DMA = value; 1.885 + return; 1.886 + } 1.887 + 1.888 + // BGP 1.889 + case 0x47: 1.890 + { 1.891 + gbBgp[0] = value & 0x03; 1.892 + gbBgp[1] = (value & 0x0c) >> 2; 1.893 + gbBgp[2] = (value & 0x30) >> 4; 1.894 + gbBgp[3] = (value & 0xc0) >> 6; 1.895 + break; 1.896 + } 1.897 + 1.898 + // OBP0 1.899 + case 0x48: 1.900 + { 1.901 + gbObp0[0] = value & 0x03; 1.902 + gbObp0[1] = (value & 0x0c) >> 2; 1.903 + gbObp0[2] = (value & 0x30) >> 4; 1.904 + gbObp0[3] = (value & 0xc0) >> 6; 1.905 + break; 1.906 + } 1.907 + 1.908 + // OBP1 1.909 + case 0x49: 1.910 + { 1.911 + gbObp1[0] = value & 0x03; 1.912 + gbObp1[1] = (value & 0x0c) >> 2; 1.913 + gbObp1[2] = (value & 0x30) >> 4; 1.914 + gbObp1[3] = (value & 0xc0) >> 6; 1.915 + break; 1.916 + } 1.917 + 1.918 + case 0x4a: 1.919 + register_WY = value; 1.920 + return; 1.921 + 1.922 + case 0x4b: 1.923 + register_WX = value; 1.924 + return; 1.925 + 1.926 + // KEY1 1.927 + case 0x4d: 1.928 + { 1.929 + if (gbCgbMode) 1.930 + { 1.931 + gbMemory[0xff4d] = (gbMemory[0xff4d] & 0x80) | (value & 1); 1.932 + return; 1.933 + } 1.934 + break; 1.935 + } 1.936 + 1.937 + // VBK 1.938 + case 0x4f: 1.939 + { 1.940 + if (gbCgbMode) 1.941 + { 1.942 + value = value & 1; 1.943 + if (value == gbVramBank) 1.944 + return; 1.945 + 1.946 + int vramAddress = value * 0x2000; 1.947 + gbMemoryMap[0x08] = &gbVram[vramAddress]; 1.948 + gbMemoryMap[0x09] = &gbVram[vramAddress + 0x1000]; 1.949 + 1.950 + gbVramBank = value; 1.951 + register_VBK = value; 1.952 + } 1.953 + return; 1.954 + break; 1.955 + } 1.956 + 1.957 + // HDMA1 1.958 + case 0x51: 1.959 + { 1.960 + if (gbCgbMode) 1.961 + { 1.962 + if (value > 0x7f && value < 0xa0) 1.963 + value = 0; 1.964 + 1.965 + gbHdmaSource = (value << 8) | (register_HDMA2 & 0xf0); 1.966 + 1.967 + register_HDMA1 = value; 1.968 + return; 1.969 + } 1.970 + break; 1.971 + } 1.972 + 1.973 + // HDMA2 1.974 + case 0x52: 1.975 + { 1.976 + if (gbCgbMode) 1.977 + { 1.978 + value = value & 0xf0; 1.979 + 1.980 + gbHdmaSource = (register_HDMA1 << 8) | (value); 1.981 + 1.982 + register_HDMA2 = value; 1.983 + return; 1.984 + } 1.985 + break; 1.986 + } 1.987 + 1.988 + // HDMA3 1.989 + case 0x53: 1.990 + { 1.991 + if (gbCgbMode) 1.992 + { 1.993 + value = value & 0x1f; 1.994 + gbHdmaDestination = (value << 8) | (register_HDMA4 & 0xf0); 1.995 + gbHdmaDestination += 0x8000; 1.996 + register_HDMA3 = value; 1.997 + return; 1.998 + } 1.999 + break; 1.1000 + } 1.1001 + 1.1002 + // HDMA4 1.1003 + case 0x54: 1.1004 + { 1.1005 + if (gbCgbMode) 1.1006 + { 1.1007 + value = value & 0xf0; 1.1008 + gbHdmaDestination = ((register_HDMA3 & 0x1f) << 8) | value; 1.1009 + gbHdmaDestination += 0x8000; 1.1010 + register_HDMA4 = value; 1.1011 + return; 1.1012 + } 1.1013 + break; 1.1014 + } 1.1015 + 1.1016 + // HDMA5 1.1017 + case 0x55: 1.1018 + { 1.1019 + if (gbCgbMode) 1.1020 + { 1.1021 + gbHdmaBytes = 16 + (value & 0x7f) * 16; 1.1022 + if (gbHdmaOn) 1.1023 + { 1.1024 + if (value & 0x80) 1.1025 + { 1.1026 + register_HDMA5 = (value & 0x7f); 1.1027 + } 1.1028 + else 1.1029 + { 1.1030 + register_HDMA5 = 0xff; 1.1031 + gbHdmaOn = 0; 1.1032 + } 1.1033 + } 1.1034 + else 1.1035 + { 1.1036 + if (value & 0x80) 1.1037 + { 1.1038 + gbHdmaOn = 1; 1.1039 + register_HDMA5 = value & 0x7f; 1.1040 + if (gbLcdMode == 0) 1.1041 + gbDoHdma(); 1.1042 + } 1.1043 + else 1.1044 + { 1.1045 + // we need to take the time it takes to complete the transfer into 1.1046 + // account... according to GB DEV FAQs, the setup time is the same 1.1047 + // for single and double speed, but the actual transfer takes the 1.1048 + // same time // (is that a typo?) 1.1049 + switch (gbDMASpeedVersion) 1.1050 + { 1.1051 + case 1: // I believe this is more correct 1.1052 + // the lower 7 bits of FF55 specify the Transfer Length (divided by 16, minus 1) 1.1053 + // and we make gbDmaTicks twice as many cycles at double speed to make the transfer take the same time 1.1054 + if (gbSpeed) 1.1055 + gbDmaTicks = 16 * ((value & 0x7f) + 1); 1.1056 + else 1.1057 + gbDmaTicks = 8 * ((value & 0x7f) + 1); 1.1058 + break; 1.1059 + case 0: // here for backward compatibility 1.1060 + // I think this was a guess that approximates the above in most but not all games 1.1061 + if (gbSpeed) 1.1062 + gbDmaTicks = 231 + 16 * (value & 0x7f); 1.1063 + else 1.1064 + gbDmaTicks = 231 + 8 * (value & 0x7f); 1.1065 + break; 1.1066 + default: // shouldn't happen 1.1067 + //assert(0); 1.1068 + break; 1.1069 + } 1.1070 + gbCopyMemory(gbHdmaDestination, gbHdmaSource, gbHdmaBytes); 1.1071 + gbHdmaDestination += gbHdmaBytes; 1.1072 + gbHdmaSource += gbHdmaBytes; 1.1073 + 1.1074 + register_HDMA3 = ((gbHdmaDestination - 0x8000) >> 8) & 0x1f; 1.1075 + register_HDMA4 = gbHdmaDestination & 0xf0; 1.1076 + register_HDMA1 = (gbHdmaSource >> 8) & 0xff; 1.1077 + register_HDMA2 = gbHdmaSource & 0xf0; 1.1078 + } 1.1079 + } 1.1080 + return; 1.1081 + } 1.1082 + break; 1.1083 + } 1.1084 + 1.1085 + // BCPS 1.1086 + case 0x68: 1.1087 + { 1.1088 + if (gbCgbMode) 1.1089 + { 1.1090 + int paletteIndex = (value & 0x3f) >> 1; 1.1091 + int paletteHiLo = (value & 0x01); 1.1092 + 1.1093 + gbMemory[0xff68] = value; 1.1094 + gbMemory[0xff69] = (paletteHiLo ? 1.1095 + (gbPalette[paletteIndex] >> 8) : 1.1096 + (gbPalette[paletteIndex] & 0x00ff)); 1.1097 + return; 1.1098 + } 1.1099 + break; 1.1100 + } 1.1101 + 1.1102 + // BCPD 1.1103 + case 0x69: 1.1104 + { 1.1105 + if (gbCgbMode) 1.1106 + { 1.1107 + int v = gbMemory[0xff68]; 1.1108 + int paletteIndex = (v & 0x3f) >> 1; 1.1109 + int paletteHiLo = (v & 0x01); 1.1110 + gbMemory[0xff69] = value; 1.1111 + gbPalette[paletteIndex] = (paletteHiLo ? 1.1112 + ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : 1.1113 + ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff; 1.1114 + 1.1115 + if (gbMemory[0xff68] & 0x80) 1.1116 + { 1.1117 + int index = ((gbMemory[0xff68] & 0x3f) + 1) & 0x3f; 1.1118 + 1.1119 + gbMemory[0xff68] = (gbMemory[0xff68] & 0x80) | index; 1.1120 + 1.1121 + gbMemory[0xff69] = (index & 1 ? 1.1122 + (gbPalette[index >> 1] >> 8) : 1.1123 + (gbPalette[index >> 1] & 0x00ff)); 1.1124 + } 1.1125 + return; 1.1126 + } 1.1127 + break; 1.1128 + } 1.1129 + 1.1130 + // OCPS 1.1131 + case 0x6a: 1.1132 + { 1.1133 + if (gbCgbMode) 1.1134 + { 1.1135 + int paletteIndex = (value & 0x3f) >> 1; 1.1136 + int paletteHiLo = (value & 0x01); 1.1137 + 1.1138 + paletteIndex += 32; 1.1139 + 1.1140 + gbMemory[0xff6a] = value; 1.1141 + gbMemory[0xff6b] = (paletteHiLo ? 1.1142 + (gbPalette[paletteIndex] >> 8) : 1.1143 + (gbPalette[paletteIndex] & 0x00ff)); 1.1144 + return; 1.1145 + } 1.1146 + break; 1.1147 + } 1.1148 + 1.1149 + // OCPD 1.1150 + case 0x6b: 1.1151 + { 1.1152 + if (gbCgbMode) 1.1153 + { 1.1154 + int v = gbMemory[0xff6a]; 1.1155 + int paletteIndex = (v & 0x3f) >> 1; 1.1156 + int paletteHiLo = (v & 0x01); 1.1157 + 1.1158 + paletteIndex += 32; 1.1159 + 1.1160 + gbMemory[0xff6b] = value; 1.1161 + gbPalette[paletteIndex] = (paletteHiLo ? 1.1162 + ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : 1.1163 + ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff; 1.1164 + if (gbMemory[0xff6a] & 0x80) 1.1165 + { 1.1166 + int index = ((gbMemory[0xff6a] & 0x3f) + 1) & 0x3f; 1.1167 + 1.1168 + gbMemory[0xff6a] = (gbMemory[0xff6a] & 0x80) | index; 1.1169 + 1.1170 + gbMemory[0xff6b] = (index & 1 ? 1.1171 + (gbPalette[(index >> 1) + 32] >> 8) : 1.1172 + (gbPalette[(index >> 1) + 32] & 0x00ff)); 1.1173 + } 1.1174 + return; 1.1175 + } 1.1176 + break; 1.1177 + } 1.1178 + 1.1179 + // SVBK 1.1180 + case 0x70: 1.1181 + { 1.1182 + if (gbCgbMode) 1.1183 + { 1.1184 + value = value & 7; 1.1185 + 1.1186 + int bank = value; 1.1187 + if (value == 0) 1.1188 + bank = 1; 1.1189 + 1.1190 + if (bank == gbWramBank) 1.1191 + return; 1.1192 + 1.1193 + int wramAddress = bank * 0x1000; 1.1194 + gbMemoryMap[0x0d] = &gbWram[wramAddress]; 1.1195 + 1.1196 + gbWramBank = bank; 1.1197 + register_SVBK = value; 1.1198 + return; 1.1199 + } 1.1200 + break; 1.1201 + } 1.1202 + 1.1203 + case 0xff: 1.1204 + { 1.1205 + register_IE = value; 1.1206 + register_IF &= value; 1.1207 + return; 1.1208 + } 1.1209 + } 1.1210 + 1.1211 + gbWriteMemoryQuick(address, value); 1.1212 +} 1.1213 + 1.1214 +u8 gbReadOpcode(register u16 address) 1.1215 +{ 1.1216 + if (gbCheatMap[address]) 1.1217 + return gbCheatRead(address); 1.1218 + 1.1219 + // the following fix does more than Echo RAM fix, anyway... 1.1220 + switch (gbEchoRAMFixOn ? (address >> 12) & 0x000f : address & 0xf000) 1.1221 + { 1.1222 + case 0x0a: 1.1223 + case 0x0b: 1.1224 + if (mapperReadRAM) 1.1225 + return mapperReadRAM(address); 1.1226 + break; 1.1227 + case 0x0f: 1.1228 + if (address > 0xff00) 1.1229 + { 1.1230 + switch (address & 0x00ff) 1.1231 + { 1.1232 + case 0x04: 1.1233 + return register_DIV; 1.1234 + case 0x05: 1.1235 + return register_TIMA; 1.1236 + case 0x06: 1.1237 + return register_TMA; 1.1238 + case 0x07: 1.1239 + return (0xf8 | register_TAC); 1.1240 + case 0x0f: 1.1241 + return (0xe0 | register_IF); 1.1242 + case 0x40: 1.1243 + return register_LCDC; 1.1244 + case 0x41: 1.1245 + return (0x80 | register_STAT); 1.1246 + case 0x42: 1.1247 + return register_SCY; 1.1248 + case 0x43: 1.1249 + return register_SCX; 1.1250 + case 0x44: 1.1251 + return register_LY; 1.1252 + case 0x45: 1.1253 + return register_LYC; 1.1254 + case 0x46: 1.1255 + return register_DMA; 1.1256 + case 0x4a: 1.1257 + return register_WY; 1.1258 + case 0x4b: 1.1259 + return register_WX; 1.1260 + case 0x4f: 1.1261 + return (0xfe | register_VBK); 1.1262 + case 0x51: 1.1263 + return register_HDMA1; 1.1264 + case 0x52: 1.1265 + return register_HDMA2; 1.1266 + case 0x53: 1.1267 + return register_HDMA3; 1.1268 + case 0x54: 1.1269 + return register_HDMA4; 1.1270 + case 0x55: 1.1271 + return register_HDMA5; 1.1272 + case 0x70: 1.1273 + return (0xf8 | register_SVBK); 1.1274 + case 0xff: 1.1275 + return register_IE; 1.1276 + } 1.1277 + } 1.1278 + break; 1.1279 + } 1.1280 + return gbReadMemoryQuick(address); 1.1281 +} 1.1282 + 1.1283 +void gbWriteMemory(register u16 address, register u8 value) 1.1284 +{ 1.1285 + gbWriteMemoryWrapped(address, value); 1.1286 + CallRegisteredLuaMemHook(address, 1, value, LUAMEMHOOK_WRITE); 1.1287 +} 1.1288 + 1.1289 +u8 gbReadMemory(register u16 address) 1.1290 +{ 1.1291 + if (gbCheatMap[address]) 1.1292 + return gbCheatRead(address); 1.1293 + 1.1294 + if (address < 0xa000) 1.1295 + return gbReadMemoryQuick(address); 1.1296 + 1.1297 + if (address < 0xc000) 1.1298 + { 1.1299 +#ifndef FINAL_VERSION 1.1300 + if (memorydebug) 1.1301 + { 1.1302 + log("Memory register read %04x PC=%04x\n", 1.1303 + address, 1.1304 + PC.W); 1.1305 + } 1.1306 +#endif 1.1307 + 1.1308 + if (mapperReadRAM) 1.1309 + return mapperReadRAM(address); 1.1310 + return gbReadMemoryQuick(address); 1.1311 + } 1.1312 + 1.1313 + if (address >= 0xff00) 1.1314 + { 1.1315 + switch (address & 0x00ff) 1.1316 + { 1.1317 + case 0x00: 1.1318 + { 1.1319 + if (gbSgbMode) 1.1320 + { 1.1321 + gbSgbReadingController |= 4; 1.1322 + gbSgbResetPacketState(); 1.1323 + } 1.1324 + 1.1325 + int b = gbMemory[0xff00]; 1.1326 + 1.1327 + if ((b & 0x30) == 0x20) 1.1328 + { 1.1329 + b &= 0xf0; 1.1330 + 1.1331 + int joy = 0; 1.1332 + if (gbSgbMode && gbSgbMultiplayer) 1.1333 + { 1.1334 + switch (gbSgbNextController) 1.1335 + { 1.1336 + case 0x0f: 1.1337 + joy = 0; 1.1338 + break; 1.1339 + case 0x0e: 1.1340 + joy = 1; 1.1341 + break; 1.1342 + case 0x0d: 1.1343 + joy = 2; 1.1344 + break; 1.1345 + case 0x0c: 1.1346 + joy = 3; 1.1347 + break; 1.1348 + default: 1.1349 + joy = 0; 1.1350 + } 1.1351 + } 1.1352 + int joystate = gbJoymask[joy]; 1.1353 + if (!(joystate & 128)) 1.1354 + b |= 0x08; 1.1355 + if (!(joystate & 64)) 1.1356 + b |= 0x04; 1.1357 + if (!(joystate & 32)) 1.1358 + b |= 0x02; 1.1359 + if (!(joystate & 16)) 1.1360 + b |= 0x01; 1.1361 + 1.1362 + gbMemory[0xff00] = b; 1.1363 + } 1.1364 + else if ((b & 0x30) == 0x10) 1.1365 + { 1.1366 + b &= 0xf0; 1.1367 + 1.1368 + int joy = 0; 1.1369 + if (gbSgbMode && gbSgbMultiplayer) 1.1370 + { 1.1371 + switch (gbSgbNextController) 1.1372 + { 1.1373 + case 0x0f: 1.1374 + joy = 0; 1.1375 + break; 1.1376 + case 0x0e: 1.1377 + joy = 1; 1.1378 + break; 1.1379 + case 0x0d: 1.1380 + joy = 2; 1.1381 + break; 1.1382 + case 0x0c: 1.1383 + joy = 3; 1.1384 + break; 1.1385 + default: 1.1386 + joy = 0; 1.1387 + } 1.1388 + } 1.1389 + int joystate = gbJoymask[joy]; 1.1390 + if (!(joystate & 8)) 1.1391 + b |= 0x08; 1.1392 + if (!(joystate & 4)) 1.1393 + b |= 0x04; 1.1394 + if (!(joystate & 2)) 1.1395 + b |= 0x02; 1.1396 + if (!(joystate & 1)) 1.1397 + b |= 0x01; 1.1398 + 1.1399 + gbMemory[0xff00] = b; 1.1400 + } 1.1401 + else 1.1402 + { 1.1403 + if (gbSgbMode && gbSgbMultiplayer) 1.1404 + { 1.1405 + gbMemory[0xff00] = 0xf0 | gbSgbNextController; 1.1406 + } 1.1407 + else 1.1408 + { 1.1409 + gbMemory[0xff00] = 0xff; 1.1410 + } 1.1411 + } 1.1412 + } 1.1413 + GBSystemCounters.lagged = false; 1.1414 + return gbMemory[0xff00]; 1.1415 + break; 1.1416 + case 0x01: 1.1417 + return gbMemory[0xff01]; 1.1418 + case 0x04: 1.1419 + return register_DIV; 1.1420 + case 0x05: 1.1421 + return register_TIMA; 1.1422 + case 0x06: 1.1423 + return register_TMA; 1.1424 + case 0x07: 1.1425 + return (0xf8 | register_TAC); 1.1426 + case 0x0f: 1.1427 + return (0xe0 | register_IF); 1.1428 + case 0x40: 1.1429 + return register_LCDC; 1.1430 + case 0x41: 1.1431 + return (0x80 | register_STAT); 1.1432 + case 0x42: 1.1433 + return register_SCY; 1.1434 + case 0x43: 1.1435 + return register_SCX; 1.1436 + case 0x44: 1.1437 + return register_LY; 1.1438 + case 0x45: 1.1439 + return register_LYC; 1.1440 + case 0x46: 1.1441 + return register_DMA; 1.1442 + case 0x4a: 1.1443 + return register_WY; 1.1444 + case 0x4b: 1.1445 + return register_WX; 1.1446 + case 0x4f: 1.1447 + return (0xfe | register_VBK); 1.1448 + case 0x51: 1.1449 + return register_HDMA1; 1.1450 + case 0x52: 1.1451 + return register_HDMA2; 1.1452 + case 0x53: 1.1453 + return register_HDMA3; 1.1454 + case 0x54: 1.1455 + return register_HDMA4; 1.1456 + case 0x55: 1.1457 + return register_HDMA5; 1.1458 + case 0x70: 1.1459 + return (0xf8 | register_SVBK); 1.1460 + case 0xff: 1.1461 + return register_IE; 1.1462 + } 1.1463 + } 1.1464 + 1.1465 + return gbReadMemoryQuick(address); 1.1466 +} 1.1467 + 1.1468 +void gbVblank_interrupt() 1.1469 +{ 1.1470 + if (IFF & 0x80) 1.1471 + { 1.1472 + PC.W++; 1.1473 + IFF &= 0x7f; 1.1474 + } 1.1475 + gbInterrupt &= 0xfe; 1.1476 + 1.1477 + IFF &= 0x7e; 1.1478 + register_IF &= 0xfe; 1.1479 + 1.1480 + gbWriteMemory(--SP.W, PC.B.B1); 1.1481 + gbWriteMemory(--SP.W, PC.B.B0); 1.1482 + PC.W = 0x40; 1.1483 +} 1.1484 + 1.1485 +void gbLcd_interrupt() 1.1486 +{ 1.1487 + if (IFF & 0x80) 1.1488 + { 1.1489 + PC.W++; 1.1490 + IFF &= 0x7f; 1.1491 + } 1.1492 + gbInterrupt &= 0xfd; 1.1493 + IFF &= 0x7e; 1.1494 + register_IF &= 0xfd; 1.1495 + 1.1496 + gbWriteMemory(--SP.W, PC.B.B1); 1.1497 + gbWriteMemory(--SP.W, PC.B.B0); 1.1498 + 1.1499 + PC.W = 0x48; 1.1500 +} 1.1501 + 1.1502 +void gbTimer_interrupt() 1.1503 +{ 1.1504 + if (IFF & 0x80) 1.1505 + { 1.1506 + PC.W++; 1.1507 + IFF &= 0x7f; 1.1508 + } 1.1509 + IFF &= 0x7e; 1.1510 + gbInterrupt &= 0xfb; 1.1511 + register_IF &= 0xfb; 1.1512 + 1.1513 + gbWriteMemory(--SP.W, PC.B.B1); 1.1514 + gbWriteMemory(--SP.W, PC.B.B0); 1.1515 + 1.1516 + PC.W = 0x50; 1.1517 +} 1.1518 + 1.1519 +void gbSerial_interrupt() 1.1520 +{ 1.1521 + if (IFF & 0x80) 1.1522 + { 1.1523 + PC.W++; 1.1524 + IFF &= 0x7f; 1.1525 + } 1.1526 + IFF &= 0x7e; 1.1527 + gbInterrupt &= 0xf7; 1.1528 + register_IF &= 0xf7; 1.1529 + 1.1530 + gbWriteMemory(--SP.W, PC.B.B1); 1.1531 + gbWriteMemory(--SP.W, PC.B.B0); 1.1532 + 1.1533 + PC.W = 0x58; 1.1534 +} 1.1535 + 1.1536 +void gbJoypad_interrupt() 1.1537 +{ 1.1538 + if (IFF & 0x80) 1.1539 + { 1.1540 + PC.W++; 1.1541 + IFF &= 0x7f; 1.1542 + } 1.1543 + IFF &= 0x7e; 1.1544 + gbInterrupt &= 0xef; 1.1545 + register_IF &= 0xef; 1.1546 + 1.1547 + gbWriteMemory(--SP.W, PC.B.B1); 1.1548 + gbWriteMemory(--SP.W, PC.B.B0); 1.1549 + 1.1550 + PC.W = 0x60; 1.1551 +} 1.1552 + 1.1553 +void gbSpeedSwitch() 1.1554 +{ 1.1555 + if (gbSpeed == 0) 1.1556 + { 1.1557 + gbSpeed = 1; 1.1558 + GBLCD_MODE_0_CLOCK_TICKS = 51 * 2; //127; //51 * 2; 1.1559 + GBLCD_MODE_1_CLOCK_TICKS = 1140 * 2; 1.1560 + GBLCD_MODE_2_CLOCK_TICKS = 20 * 2; //52; //20 * 2; 1.1561 + GBLCD_MODE_3_CLOCK_TICKS = 43 * 2; //99; //43 * 2; 1.1562 + GBDIV_CLOCK_TICKS = 64 * 2; 1.1563 + GBLY_INCREMENT_CLOCK_TICKS = 114 * 2; 1.1564 + GBTIMER_MODE_0_CLOCK_TICKS = 256; //256*2; 1.1565 + GBTIMER_MODE_1_CLOCK_TICKS = 4; //4*2; 1.1566 + GBTIMER_MODE_2_CLOCK_TICKS = 16; //16*2; 1.1567 + GBTIMER_MODE_3_CLOCK_TICKS = 64; //64*2; 1.1568 + GBSERIAL_CLOCK_TICKS = 128 * 2; 1.1569 + gbDivTicks *= 2; 1.1570 + gbLcdTicks *= 2; 1.1571 + gbLcdLYIncrementTicks *= 2; 1.1572 + // timerTicks *= 2; 1.1573 + // timerClockTicks *= 2; 1.1574 + gbSerialTicks *= 2; 1.1575 + SOUND_CLOCK_TICKS = soundQuality * GB_USE_TICKS_AS * 2; 1.1576 + soundTicks *= 2; 1.1577 + // synchronizeTicks *= 2; 1.1578 + // SYNCHRONIZE_CLOCK_TICKS *= 2; 1.1579 + } 1.1580 + else 1.1581 + { 1.1582 + gbSpeed = 0; 1.1583 + GBLCD_MODE_0_CLOCK_TICKS = 51; 1.1584 + GBLCD_MODE_1_CLOCK_TICKS = 1140; 1.1585 + GBLCD_MODE_2_CLOCK_TICKS = 20; 1.1586 + GBLCD_MODE_3_CLOCK_TICKS = 43; 1.1587 + GBDIV_CLOCK_TICKS = 64; 1.1588 + GBLY_INCREMENT_CLOCK_TICKS = 114; 1.1589 + GBTIMER_MODE_0_CLOCK_TICKS = 256; 1.1590 + GBTIMER_MODE_1_CLOCK_TICKS = 4; 1.1591 + GBTIMER_MODE_2_CLOCK_TICKS = 16; 1.1592 + GBTIMER_MODE_3_CLOCK_TICKS = 64; 1.1593 + GBSERIAL_CLOCK_TICKS = 128; 1.1594 + gbDivTicks /= 2; 1.1595 + gbLcdTicks /= 2; 1.1596 + gbLcdLYIncrementTicks /= 2; 1.1597 + // timerTicks /= 2; 1.1598 + // timerClockTicks /= 2; 1.1599 + gbSerialTicks /= 2; 1.1600 + SOUND_CLOCK_TICKS = soundQuality * GB_USE_TICKS_AS; 1.1601 + soundTicks /= 2; 1.1602 + // synchronizeTicks /= 2; 1.1603 + // SYNCHRONIZE_CLOCK_TICKS /= 2; 1.1604 + } 1.1605 +} 1.1606 + 1.1607 +void gbGetHardwareType() 1.1608 +{ 1.1609 + gbCgbMode = 0; 1.1610 + if (gbRom[0x143] & 0x80) 1.1611 + { 1.1612 + if (gbEmulatorType == 0 || 1.1613 + gbEmulatorType == 1 || 1.1614 + gbEmulatorType == 4 || 1.1615 + gbEmulatorType == 5 || 1.1616 + (gbRom[0x146] != 0x03 && (gbEmulatorType == 2))) 1.1617 + { 1.1618 + gbCgbMode = 1; 1.1619 + } 1.1620 + } 1.1621 + 1.1622 + if (gbSgbMode == 2) 1.1623 + { 1.1624 + gbSgbMode = 0; 1.1625 + return; 1.1626 + } 1.1627 + 1.1628 + gbSgbMode = 0; 1.1629 + if (gbRom[0x146] == 0x03) 1.1630 + { 1.1631 + if (gbEmulatorType == 0 || 1.1632 + gbEmulatorType == 2 || 1.1633 + gbEmulatorType == 5 || 1.1634 + (!(gbRom[0x143] & 0x80) && (gbEmulatorType == 1 || gbEmulatorType == 4))) 1.1635 + gbSgbMode = 1; 1.1636 + } 1.1637 +} 1.1638 + 1.1639 +void gbReset(bool userReset) 1.1640 +{ 1.1641 + // movie must be closed while opening/creating a movie 1.1642 + if (userReset && VBAMovieRecording()) 1.1643 + { 1.1644 + VBAMovieSignalReset(); 1.1645 + return; 1.1646 + } 1.1647 + 1.1648 + if (!VBAMovieActive()) 1.1649 + { 1.1650 + GBSystemCounters.frameCount = 0; 1.1651 + GBSystemCounters.lagCount = 0; 1.1652 + GBSystemCounters.extraCount = 0; 1.1653 + GBSystemCounters.lagged = true; 1.1654 + GBSystemCounters.laggedLast = true; 1.1655 + } 1.1656 + 1.1657 + SP.W = 0xfffe; 1.1658 + AF.W = 0x01b0; 1.1659 + BC.W = 0x0013; 1.1660 + DE.W = 0x00d8; 1.1661 + HL.W = 0x014d; 1.1662 + PC.W = 0x0100; 1.1663 + IFF = 0; 1.1664 + gbInterrupt = 1; 1.1665 + gbInterruptWait = 0; 1.1666 + 1.1667 + register_DIV = 0; 1.1668 + register_TIMA = 0; 1.1669 + register_TMA = 0; 1.1670 + register_TAC = 0; 1.1671 + register_IF = 1; 1.1672 + register_LCDC = 0x91; 1.1673 + register_STAT = 0; 1.1674 + register_SCY = 0; 1.1675 + register_SCX = 0; 1.1676 + register_LY = 0; 1.1677 + register_LYC = 0; 1.1678 + register_DMA = 0; 1.1679 + register_WY = 0; 1.1680 + register_WX = 0; 1.1681 + register_VBK = 0; 1.1682 + register_HDMA1 = 0; 1.1683 + register_HDMA2 = 0; 1.1684 + register_HDMA3 = 0; 1.1685 + register_HDMA4 = 0; 1.1686 + register_HDMA5 = 0; 1.1687 + register_SVBK = 0; 1.1688 + register_IE = 0; 1.1689 + 1.1690 + gbGetHardwareType(); 1.1691 + if (gbCgbMode) 1.1692 + { 1.1693 + if (!gbVram) 1.1694 + gbVram = (u8 *)malloc(0x4000 + 4); 1.1695 + if (!gbWram) 1.1696 + gbWram = (u8 *)malloc(0x8000 + 4); 1.1697 + memset(gbVram, 0, 0x4000 + 4); 1.1698 + memset(gbWram, 0, 0x8000 + 4); 1.1699 + } 1.1700 + else 1.1701 + { 1.1702 + if (gbVram) 1.1703 + { 1.1704 + free(gbVram); 1.1705 + gbVram = NULL; 1.1706 + } 1.1707 + if (gbWram) 1.1708 + { 1.1709 + free(gbWram); 1.1710 + gbWram = NULL; 1.1711 + } 1.1712 + } 1.1713 + 1.1714 + // clean LineBuffer 1.1715 + if (gbLineBuffer) 1.1716 + memset(gbLineBuffer, 0, 160 * sizeof(u16)); 1.1717 + // clean Pix 1.1718 + if (pix) 1.1719 + memset(pix, 0, 4 * 257 * 226); 1.1720 + 1.1721 + if (gbCgbMode) 1.1722 + { 1.1723 + if (gbSgbMode) 1.1724 + { 1.1725 + if (gbEmulatorType == 5) 1.1726 + AF.W = 0xffb0; 1.1727 + else 1.1728 + AF.W = 0x01b0; 1.1729 + BC.W = 0x0013; 1.1730 + DE.W = 0x00d8; 1.1731 + HL.W = 0x014d; 1.1732 + } 1.1733 + else 1.1734 + { 1.1735 + AF.W = 0x11b0; 1.1736 + BC.W = 0x0000; 1.1737 + DE.W = 0xff56; 1.1738 + HL.W = 0x000d; 1.1739 + } 1.1740 + if (gbEmulatorType == 4) 1.1741 + BC.B.B1 |= 0x01; 1.1742 + 1.1743 + register_HDMA5 = 0xff; 1.1744 + gbMemory[0xff68] = 0xc0; 1.1745 + gbMemory[0xff6a] = 0xc0; 1.1746 + 1.1747 + for (int i = 0; i < 64; i++) 1.1748 + gbPalette[i] = 0x7fff; 1.1749 + } 1.1750 + else 1.1751 + { 1.1752 + for (int i = 0; i < 8; i++) 1.1753 + gbPalette[i] = systemGbPalette[gbPaletteOption * 8 + i]; 1.1754 + } 1.1755 + 1.1756 + if (gbSpeed) 1.1757 + { 1.1758 + gbSpeedSwitch(); 1.1759 + gbMemory[0xff4d] = 0; 1.1760 + } 1.1761 + 1.1762 + gbDivTicks = GBDIV_CLOCK_TICKS; 1.1763 + gbLcdMode = 2; 1.1764 + gbLcdTicks = GBLCD_MODE_2_CLOCK_TICKS; 1.1765 + gbLcdLYIncrementTicks = 0; 1.1766 + gbTimerTicks = 0; 1.1767 + gbTimerClockTicks = 0; 1.1768 + gbSerialTicks = 0; 1.1769 + gbSerialBits = 0; 1.1770 + gbSerialOn = 0; 1.1771 + gbWindowLine = -1; 1.1772 + gbTimerOn = 0; 1.1773 + gbTimerMode = 0; 1.1774 + // gbSynchronizeTicks = GBSYNCHRONIZE_CLOCK_TICKS; 1.1775 + gbSpeed = 0; 1.1776 + gbJoymask[0] = gbJoymask[1] = gbJoymask[2] = gbJoymask[3] = 0; 1.1777 + 1.1778 + // FIXME: horrible kludge 1.1779 + memset(s_gbJoymask, 0, sizeof(s_gbJoymask)); 1.1780 + 1.1781 + if (gbCgbMode) 1.1782 + { 1.1783 + gbSpeed = 0; 1.1784 + gbHdmaOn = 0; 1.1785 + gbHdmaSource = 0x0000; 1.1786 + gbHdmaDestination = 0x8000; 1.1787 + gbVramBank = 0; 1.1788 + gbWramBank = 1; 1.1789 + register_LY = 0x90; 1.1790 + gbLcdMode = 1; 1.1791 + } 1.1792 + 1.1793 + if (gbSgbMode) 1.1794 + { 1.1795 + gbSgbReset(); 1.1796 + } 1.1797 + 1.1798 + for (int i = 0; i < 4; i++) 1.1799 + gbBgp[i] = gbObp0[i] = gbObp1[i] = i; 1.1800 + 1.1801 + memset(&gbDataMBC1, 0, sizeof(gbDataMBC1)); 1.1802 + gbDataMBC1.mapperROMBank = 1; 1.1803 + 1.1804 + gbDataMBC2.mapperRAMEnable = 0; 1.1805 + gbDataMBC2.mapperROMBank = 1; 1.1806 + 1.1807 + memset(&gbDataMBC3, 0, 6 * sizeof(int32)); 1.1808 + gbDataMBC3.mapperROMBank = 1; 1.1809 + 1.1810 + memset(&gbDataMBC5, 0, sizeof(gbDataMBC5)); 1.1811 + gbDataMBC5.mapperROMBank = 1; 1.1812 + switch (gbRom[0x147]) 1.1813 + { 1.1814 + case 0x1c: 1.1815 + case 0x1d: 1.1816 + case 0x1e: 1.1817 + gbDataMBC5.isRumbleCartridge = 1; 1.1818 + } 1.1819 + 1.1820 + memset(&gbDataHuC1, 0, sizeof(gbDataHuC1)); 1.1821 + gbDataHuC1.mapperROMBank = 1; 1.1822 + 1.1823 + memset(&gbDataHuC3, 0, sizeof(gbDataHuC3)); 1.1824 + gbDataHuC3.mapperROMBank = 1; 1.1825 + 1.1826 + gbMemoryMap[0x00] = &gbRom[0x0000]; 1.1827 + gbMemoryMap[0x01] = &gbRom[0x1000]; 1.1828 + gbMemoryMap[0x02] = &gbRom[0x2000]; 1.1829 + gbMemoryMap[0x03] = &gbRom[0x3000]; 1.1830 + gbMemoryMap[0x04] = &gbRom[0x4000]; 1.1831 + gbMemoryMap[0x05] = &gbRom[0x5000]; 1.1832 + gbMemoryMap[0x06] = &gbRom[0x6000]; 1.1833 + gbMemoryMap[0x07] = &gbRom[0x7000]; 1.1834 + if (gbCgbMode) 1.1835 + { 1.1836 + gbMemoryMap[0x08] = &gbVram[0x0000]; 1.1837 + gbMemoryMap[0x09] = &gbVram[0x1000]; 1.1838 + gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.1839 + gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.1840 + gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.1841 + gbMemoryMap[0x0d] = &gbWram[0x1000]; 1.1842 + gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.1843 + gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.1844 + } 1.1845 + else 1.1846 + { 1.1847 + gbMemoryMap[0x08] = &gbMemory[0x8000]; 1.1848 + gbMemoryMap[0x09] = &gbMemory[0x9000]; 1.1849 + gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.1850 + gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.1851 + gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.1852 + gbMemoryMap[0x0d] = &gbMemory[0xd000]; 1.1853 + gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.1854 + gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.1855 + } 1.1856 + 1.1857 + if (gbRam) 1.1858 + { 1.1859 + gbMemoryMap[0x0a] = &gbRam[0x0000]; 1.1860 + gbMemoryMap[0x0b] = &gbRam[0x1000]; 1.1861 + } 1.1862 + 1.1863 + gbSoundReset(); 1.1864 + 1.1865 + systemResetSensor(); 1.1866 + 1.1867 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.1868 + 1.1869 + gbLastTime = systemGetClock(); 1.1870 + gbFrameCount = 0; 1.1871 + 1.1872 + systemRefreshScreen(); 1.1873 +} 1.1874 + 1.1875 +void gbWriteSaveMBC1(const char *name) 1.1876 +{ 1.1877 + FILE *gzFile = fopen(name, "wb"); 1.1878 + 1.1879 + if (gzFile == NULL) 1.1880 + { 1.1881 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.1882 + return; 1.1883 + } 1.1884 + 1.1885 + fwrite(gbRam, 1.1886 + 1, 1.1887 + gbRamSize, 1.1888 + gzFile); 1.1889 + 1.1890 + fclose(gzFile); 1.1891 +} 1.1892 + 1.1893 +void gbWriteSaveMBC2(const char *name) 1.1894 +{ 1.1895 + FILE *file = fopen(name, "wb"); 1.1896 + 1.1897 + if (file == NULL) 1.1898 + { 1.1899 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.1900 + return; 1.1901 + } 1.1902 + 1.1903 + fwrite(&gbMemory[0xa000], 1.1904 + 1, 1.1905 + 256, 1.1906 + file); 1.1907 + 1.1908 + fclose(file); 1.1909 +} 1.1910 + 1.1911 +void gbWriteSaveMBC3(const char *name, bool extendedSave) 1.1912 +{ 1.1913 + FILE *gzFile = fopen(name, "wb"); 1.1914 + 1.1915 + if (gzFile == NULL) 1.1916 + { 1.1917 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.1918 + return; 1.1919 + } 1.1920 + 1.1921 + fwrite(gbRam, 1.1922 + 1, 1.1923 + gbRamSize, 1.1924 + gzFile); 1.1925 + 1.1926 + if (extendedSave) 1.1927 + { 1.1928 + //assert(sizeof(time_t) == 4); 1.1929 + fwrite(&gbDataMBC3.mapperSeconds, 1.1930 + 1, 1.1931 + 10 * sizeof(int32) + /*sizeof(time_t)*/4, 1.1932 + gzFile); 1.1933 + } 1.1934 + 1.1935 + fclose(gzFile); 1.1936 +} 1.1937 + 1.1938 +void gbWriteSaveMBC5(const char *name) 1.1939 +{ 1.1940 + FILE *gzFile = fopen(name, "wb"); 1.1941 + 1.1942 + if (gzFile == NULL) 1.1943 + { 1.1944 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.1945 + return; 1.1946 + } 1.1947 + 1.1948 + fwrite(gbRam, 1.1949 + 1, 1.1950 + gbRamSize, 1.1951 + gzFile); 1.1952 + 1.1953 + fclose(gzFile); 1.1954 +} 1.1955 + 1.1956 +void gbWriteSaveMBC7(const char *name) 1.1957 +{ 1.1958 + FILE *file = fopen(name, "wb"); 1.1959 + 1.1960 + if (file == NULL) 1.1961 + { 1.1962 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.1963 + return; 1.1964 + } 1.1965 + 1.1966 + fwrite(&gbMemory[0xa000], 1.1967 + 1, 1.1968 + 256, 1.1969 + file); 1.1970 + 1.1971 + fclose(file); 1.1972 +} 1.1973 + 1.1974 +bool gbReadSaveMBC1(const char *name) 1.1975 +{ 1.1976 + gzFile gzFile = gzopen(name, "rb"); 1.1977 + 1.1978 + if (gzFile == NULL) 1.1979 + { 1.1980 + return false; 1.1981 + } 1.1982 + 1.1983 + int read = gzread(gzFile, 1.1984 + gbRam, 1.1985 + gbRamSize); 1.1986 + 1.1987 + if (read != gbRamSize) 1.1988 + { 1.1989 + systemMessage(MSG_FAILED_TO_READ_SGM, N_("Failed to read complete save game %s (%d)"), name, read); 1.1990 + gzclose(gzFile); 1.1991 + return false; 1.1992 + } 1.1993 + 1.1994 + gzclose(gzFile); 1.1995 + return true; 1.1996 +} 1.1997 + 1.1998 +bool gbReadSaveMBC2(const char *name) 1.1999 +{ 1.2000 + FILE *file = fopen(name, "rb"); 1.2001 + 1.2002 + if (file == NULL) 1.2003 + { 1.2004 + return false; 1.2005 + } 1.2006 + 1.2007 + int read = fread(&gbMemory[0xa000], 1.2008 + 1, 1.2009 + 256, 1.2010 + file); 1.2011 + 1.2012 + if (read != 256) 1.2013 + { 1.2014 + systemMessage(MSG_FAILED_TO_READ_SGM, 1.2015 + N_("Failed to read complete save game %s (%d)"), name, read); 1.2016 + fclose(file); 1.2017 + return false; 1.2018 + } 1.2019 + 1.2020 + fclose(file); 1.2021 + return true; 1.2022 +} 1.2023 + 1.2024 +bool gbReadSaveMBC3(const char *name) 1.2025 +{ 1.2026 + gzFile gzFile = gzopen(name, "rb"); 1.2027 + 1.2028 + if (gzFile == NULL) 1.2029 + { 1.2030 + return false; 1.2031 + } 1.2032 + 1.2033 + int read = gzread(gzFile, 1.2034 + gbRam, 1.2035 + gbRamSize); 1.2036 + 1.2037 + bool res = true; 1.2038 + 1.2039 + if (read != gbRamSize) 1.2040 + { 1.2041 + systemMessage(MSG_FAILED_TO_READ_SGM, 1.2042 + N_("Failed to read complete save game %s (%d)"), name, read); 1.2043 + } 1.2044 + else 1.2045 + { 1.2046 + //assert(sizeof(time_t) == 4); 1.2047 + read = gzread(gzFile, 1.2048 + &gbDataMBC3.mapperSeconds, 1.2049 + sizeof(int32) * 10 + /*sizeof(time_t)*/4); 1.2050 + 1.2051 + if (read != (sizeof(int32) * 10 + /*sizeof(time_t)*/4) && read != 0) 1.2052 + { 1.2053 + systemMessage(MSG_FAILED_TO_READ_RTC, 1.2054 + N_("Failed to read RTC from save game %s (continuing)"), 1.2055 + name); 1.2056 + res = false; 1.2057 + } 1.2058 + } 1.2059 + 1.2060 + gzclose(gzFile); 1.2061 + return res; 1.2062 +} 1.2063 + 1.2064 +bool gbReadSaveMBC5(const char *name) 1.2065 +{ 1.2066 + gzFile gzFile = gzopen(name, "rb"); 1.2067 + 1.2068 + if (gzFile == NULL) 1.2069 + { 1.2070 + return false; 1.2071 + } 1.2072 + 1.2073 + int read = gzread(gzFile, 1.2074 + gbRam, 1.2075 + gbRamSize); 1.2076 + 1.2077 + if (read != gbRamSize) 1.2078 + { 1.2079 + systemMessage(MSG_FAILED_TO_READ_SGM, 1.2080 + N_("Failed to read complete save game %s (%d)"), name, read); 1.2081 + gzclose(gzFile); 1.2082 + return false; 1.2083 + } 1.2084 + 1.2085 + gzclose(gzFile); 1.2086 + return true; 1.2087 +} 1.2088 + 1.2089 +bool gbReadSaveMBC7(const char *name) 1.2090 +{ 1.2091 + FILE *file = fopen(name, "rb"); 1.2092 + 1.2093 + if (file == NULL) 1.2094 + { 1.2095 + return false; 1.2096 + } 1.2097 + 1.2098 + int read = fread(&gbMemory[0xa000], 1.2099 + 1, 1.2100 + 256, 1.2101 + file); 1.2102 + 1.2103 + if (read != 256) 1.2104 + { 1.2105 + systemMessage(MSG_FAILED_TO_READ_SGM, 1.2106 + N_("Failed to read complete save game %s (%d)"), name, read); 1.2107 + fclose(file); 1.2108 + return false; 1.2109 + } 1.2110 + 1.2111 + fclose(file); 1.2112 + return true; 1.2113 +} 1.2114 + 1.2115 +#if 0 1.2116 +bool gbLoadBIOS(const char *biosFileName, bool useBiosFile) 1.2117 +{ 1.2118 + useBios = false; 1.2119 + if (useBiosFile) 1.2120 + { 1.2121 + useBios = utilLoadBIOS(bios, biosFileName, gbEmulatorType); 1.2122 + if (!useBios) 1.2123 + { 1.2124 + systemMessage(MSG_INVALID_BIOS_FILE_SIZE, N_("Invalid BOOTROM file")); 1.2125 + } 1.2126 + } 1.2127 + return useBios; 1.2128 +} 1.2129 +#endif 1.2130 + 1.2131 +void gbInit() 1.2132 +{ 1.2133 + gbGenFilter(); 1.2134 + gbSgbInit(); // calls gbSgbReset()... whatever 1.2135 + 1.2136 + gbMemory = (u8 *)malloc(65536 + 4); 1.2137 + memset(gbMemory, 0, 65536 + 4); 1.2138 + memset(gbPalette, 0, 2 * 128); 1.2139 + 1.2140 + // HACK: +4 at start to accomodate the 2xSaI filter reading out of bounds of the leftmost pixel 1.2141 + origPix = (u8 *)calloc(1, 4 * 257 * 226 + 4); 1.2142 + pix = origPix + 4; 1.2143 + 1.2144 + gbLineBuffer = (u16 *)malloc(160 * sizeof(u16)); 1.2145 +} 1.2146 + 1.2147 +bool gbWriteBatteryFile(const char *file, bool extendedSave) 1.2148 +{ 1.2149 + if (gbBattery) 1.2150 + { 1.2151 + int type = gbRom[0x147]; 1.2152 + 1.2153 + switch (type) 1.2154 + { 1.2155 + case 0x03: 1.2156 + gbWriteSaveMBC1(file); 1.2157 + break; 1.2158 + case 0x06: 1.2159 + gbWriteSaveMBC2(file); 1.2160 + break; 1.2161 + case 0x0f: 1.2162 + case 0x10: 1.2163 + case 0x13: 1.2164 + gbWriteSaveMBC3(file, extendedSave); 1.2165 + break; 1.2166 + case 0x1b: 1.2167 + case 0x1e: 1.2168 + gbWriteSaveMBC5(file); 1.2169 + break; 1.2170 + case 0x22: 1.2171 + gbWriteSaveMBC7(file); 1.2172 + break; 1.2173 + case 0xff: 1.2174 + gbWriteSaveMBC1(file); 1.2175 + break; 1.2176 + } 1.2177 + } 1.2178 + return true; 1.2179 +} 1.2180 + 1.2181 +bool gbWriteBatteryFile(const char *file) 1.2182 +{ 1.2183 + gbWriteBatteryFile(file, true); 1.2184 + return true; 1.2185 +} 1.2186 + 1.2187 +bool gbWriteBatteryToStream(gzFile gzfile) 1.2188 +{ 1.2189 + // the GB save code is ugly, so rather than convert it all to use gzFiles, just save it to a temp file... 1.2190 +#define TEMP_SAVE_FNAME ("tempvbawrite.sav") 1.2191 + bool retVal = gbWriteBatteryFile(TEMP_SAVE_FNAME, true); 1.2192 + 1.2193 + // ...open the temp file and figure out its size... 1.2194 + FILE *fileTemp = fopen(TEMP_SAVE_FNAME, "rb"); 1.2195 + if (fileTemp == NULL) 1.2196 + return false; 1.2197 + fseek(fileTemp, 0, SEEK_END); 1.2198 + int len = (int) ftell(fileTemp); 1.2199 + 1.2200 + // ...copy over the temp file... 1.2201 + char *temp = new char [len]; 1.2202 + fseek(fileTemp, 0, SEEK_SET); 1.2203 + if (fread(temp, len, 1, fileTemp) != 1) 1.2204 + { 1.2205 + delete [] temp; 1.2206 + fclose(fileTemp); 1.2207 + return false; 1.2208 + } 1.2209 + fclose(fileTemp); 1.2210 + utilGzWrite(gzfile, temp, len); 1.2211 + delete [] temp; 1.2212 + 1.2213 + // ... and delete the temp file 1.2214 + remove(TEMP_SAVE_FNAME); 1.2215 +#undef TEMP_SAVE_FNAME 1.2216 + 1.2217 + return retVal; 1.2218 +} 1.2219 + 1.2220 +bool gbReadBatteryFile(const char *file) 1.2221 +{ 1.2222 + bool res = false; 1.2223 + if (gbBattery) 1.2224 + { 1.2225 + int type = gbRom[0x147]; 1.2226 + 1.2227 + switch (type) 1.2228 + { 1.2229 + case 0x03: 1.2230 + res = gbReadSaveMBC1(file); 1.2231 + break; 1.2232 + case 0x06: 1.2233 + res = gbReadSaveMBC2(file); 1.2234 + break; 1.2235 + case 0x0f: 1.2236 + case 0x10: 1.2237 + case 0x13: 1.2238 + if (!gbReadSaveMBC3(file)) 1.2239 + { 1.2240 + struct tm *lt; 1.2241 + time_t tmp; //Small kludge to get it working on some systems where time_t has size 8. 1.2242 + 1.2243 + if (VBAMovieActive() || VBAMovieLoading()) 1.2244 + { 1.2245 + gbDataMBC3.mapperLastTime = VBAMovieGetId() + VBAMovieGetFrameCounter() / 60; 1.2246 + lt = gmtime(&tmp); 1.2247 + gbDataMBC3.mapperLastTime=(u32)tmp; 1.2248 + } 1.2249 + else 1.2250 + { 1.2251 + time(&tmp); 1.2252 + gbDataMBC3.mapperLastTime=(u32)tmp; 1.2253 + lt = localtime(&tmp); 1.2254 + } 1.2255 + systemScreenMessage(ctime(&tmp), 4); 1.2256 + gbDataMBC3.mapperLastTime=(u32)tmp; 1.2257 + 1.2258 + gbDataMBC3.mapperSeconds = lt->tm_sec; 1.2259 + gbDataMBC3.mapperMinutes = lt->tm_min; 1.2260 + gbDataMBC3.mapperHours = lt->tm_hour; 1.2261 + gbDataMBC3.mapperDays = lt->tm_yday & 255; 1.2262 + gbDataMBC3.mapperControl = (gbDataMBC3.mapperControl & 0xfe) | 1.2263 + (lt->tm_yday > 255 ? 1 : 0); 1.2264 + res = false; 1.2265 + break; 1.2266 + } 1.2267 + time_t tmp; 1.2268 + systemScreenMessage(ctime(&tmp), 4); 1.2269 + gbDataMBC3.mapperLastTime=(u32)tmp; 1.2270 + res = true; 1.2271 + break; 1.2272 + case 0x1b: 1.2273 + case 0x1e: 1.2274 + res = gbReadSaveMBC5(file); 1.2275 + break; 1.2276 + case 0x22: 1.2277 + res = gbReadSaveMBC7(file); 1.2278 + case 0xff: 1.2279 + res = gbReadSaveMBC1(file); 1.2280 + break; 1.2281 + } 1.2282 + } 1.2283 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.2284 + return res; 1.2285 +} 1.2286 + 1.2287 +bool gbReadBatteryFromStream(gzFile gzfile) 1.2288 +{ 1.2289 + // the GB save code is ugly, so rather than convert it all to use gzFiles, just copy it to temp RAM... 1.2290 +#define TEMP_SAVE_FNAME ("tempvbaread.sav") 1.2291 + int pos = gztell(gzfile); 1.2292 + int buflen = 1024; 1.2293 + // ...make a temp file and write it there... 1.2294 + FILE *fileTemp = fopen(TEMP_SAVE_FNAME, "wb"); 1.2295 + if (fileTemp == NULL) 1.2296 + return false; 1.2297 + int gzDeflated; 1.2298 + char *temp = new char [buflen]; 1.2299 + while ((gzDeflated = utilGzRead(gzfile, temp, buflen)) != 0) 1.2300 + { 1.2301 + if (gzDeflated == -1 || fwrite(temp, gzDeflated, 1, fileTemp) != 1) 1.2302 + { 1.2303 + delete [] temp; 1.2304 + fclose(fileTemp); 1.2305 + gzseek(gzfile, pos, SEEK_SET); /// FIXME: leaves pos in gzfile before save instead of after it (everything that 1.2306 + // calls this right now does a seek afterwards so it doesn't matter for now, but it's 1.2307 + // still bad) 1.2308 + return false; 1.2309 + } 1.2310 + } 1.2311 + gzseek(gzfile, pos, SEEK_SET); /// FIXME: leaves pos in gzfile before save instead of after it (everything that calls this 1.2312 + // right now does a seek afterwards so it doesn't matter for now, but it's still bad) 1.2313 + fclose(fileTemp); 1.2314 + delete [] temp; 1.2315 + 1.2316 + // ... load from the temp file... 1.2317 + bool retVal = gbReadBatteryFile(TEMP_SAVE_FNAME); 1.2318 + 1.2319 + // ... and delete the temp file 1.2320 + remove(TEMP_SAVE_FNAME); 1.2321 +#undef TEMP_SAVE_FNAME 1.2322 + 1.2323 + return retVal; 1.2324 +} 1.2325 + 1.2326 +bool gbReadGSASnapshot(const char *fileName) 1.2327 +{ 1.2328 + FILE *file = fopen(fileName, "rb"); 1.2329 + 1.2330 + if (!file) 1.2331 + { 1.2332 + systemMessage(MSG_CANNOT_OPEN_FILE, N_("Cannot open file %s"), fileName); 1.2333 + return false; 1.2334 + } 1.2335 + 1.2336 + // long size = ftell(file); 1.2337 + fseek(file, 0x4, SEEK_SET); 1.2338 + char buffer[16]; 1.2339 + char buffer2[16]; 1.2340 + fread(buffer, 1, 15, file); 1.2341 + buffer[15] = 0; 1.2342 + memcpy(buffer2, &gbRom[0x134], 15); 1.2343 + buffer2[15] = 0; 1.2344 + if (memcmp(buffer, buffer2, 15)) 1.2345 + { 1.2346 + systemMessage(MSG_CANNOT_IMPORT_SNAPSHOT_FOR, 1.2347 + N_("Cannot import snapshot for %s. Current game is %s"), 1.2348 + buffer, 1.2349 + buffer2); 1.2350 + fclose(file); 1.2351 + return false; 1.2352 + } 1.2353 + fseek(file, 0x13, SEEK_SET); 1.2354 + int read = 0; 1.2355 + int toRead = 0; 1.2356 + switch (gbRom[0x147]) 1.2357 + { 1.2358 + case 0x03: 1.2359 + case 0x0f: 1.2360 + case 0x10: 1.2361 + case 0x13: 1.2362 + case 0x1b: 1.2363 + case 0x1e: 1.2364 + case 0xff: 1.2365 + read = fread(gbRam, 1, gbRamSize, file); 1.2366 + toRead = gbRamSize; 1.2367 + break; 1.2368 + case 0x06: 1.2369 + case 0x22: 1.2370 + read = fread(&gbMemory[0xa000], 1, 256, file); 1.2371 + toRead = 256; 1.2372 + break; 1.2373 + default: 1.2374 + systemMessage(MSG_UNSUPPORTED_SNAPSHOT_FILE, 1.2375 + N_("Unsupported snapshot file %s"), 1.2376 + fileName); 1.2377 + fclose(file); 1.2378 + return false; 1.2379 + } 1.2380 + fclose(file); 1.2381 + gbReset(); 1.2382 + return true; 1.2383 +} 1.2384 + 1.2385 +variable_desc gbSaveGameStruct[] = 1.2386 +{ 1.2387 + { &PC.W, sizeof(u16) }, 1.2388 + { &SP.W, sizeof(u16) }, 1.2389 + { &AF.W, sizeof(u16) }, 1.2390 + { &BC.W, sizeof(u16) }, 1.2391 + { &DE.W, sizeof(u16) }, 1.2392 + { &HL.W, sizeof(u16) }, 1.2393 + { &IFF, sizeof(u8) }, 1.2394 + { &GBLCD_MODE_0_CLOCK_TICKS, sizeof(int32) }, 1.2395 + { &GBLCD_MODE_1_CLOCK_TICKS, sizeof(int32) }, 1.2396 + { &GBLCD_MODE_2_CLOCK_TICKS, sizeof(int32) }, 1.2397 + { &GBLCD_MODE_3_CLOCK_TICKS, sizeof(int32) }, 1.2398 + { &GBDIV_CLOCK_TICKS, sizeof(int32) }, 1.2399 + { &GBLY_INCREMENT_CLOCK_TICKS, sizeof(int32) }, 1.2400 + { &GBTIMER_MODE_0_CLOCK_TICKS, sizeof(int32) }, 1.2401 + { &GBTIMER_MODE_1_CLOCK_TICKS, sizeof(int32) }, 1.2402 + { &GBTIMER_MODE_2_CLOCK_TICKS, sizeof(int32) }, 1.2403 + { &GBTIMER_MODE_3_CLOCK_TICKS, sizeof(int32) }, 1.2404 + { &GBSERIAL_CLOCK_TICKS, sizeof(int32) }, 1.2405 + { &GBSYNCHRONIZE_CLOCK_TICKS, sizeof(int32) }, 1.2406 + { &gbDivTicks, sizeof(int32) }, 1.2407 + { &gbLcdMode, sizeof(int32) }, 1.2408 + { &gbLcdTicks, sizeof(int32) }, 1.2409 + { &gbLcdLYIncrementTicks, sizeof(int32) }, 1.2410 + { &gbTimerTicks, sizeof(int32) }, 1.2411 + { &gbTimerClockTicks, sizeof(int32) }, 1.2412 + { &gbSerialTicks, sizeof(int32) }, 1.2413 + { &gbSerialBits, sizeof(int32) }, 1.2414 + { &gbInterrupt, sizeof(int32) }, 1.2415 + { &gbInterruptWait, sizeof(int32) }, 1.2416 + { &gbSynchronizeTicks, sizeof(int32) }, 1.2417 + { &gbTimerOn, sizeof(int32) }, 1.2418 + { &gbTimerMode, sizeof(int32) }, 1.2419 + { &gbSerialOn, sizeof(int32) }, 1.2420 + { &gbWindowLine, sizeof(int32) }, 1.2421 + { &gbCgbMode, sizeof(int32) }, 1.2422 + { &gbVramBank, sizeof(int32) }, 1.2423 + { &gbWramBank, sizeof(int32) }, 1.2424 + { &gbHdmaSource, sizeof(int32) }, 1.2425 + { &gbHdmaDestination, sizeof(int32) }, 1.2426 + { &gbHdmaBytes, sizeof(int32) }, 1.2427 + { &gbHdmaOn, sizeof(int32) }, 1.2428 + { &gbSpeed, sizeof(int32) }, 1.2429 + { &gbSgbMode, sizeof(int32) }, 1.2430 + { ®ister_DIV, sizeof(u8) }, 1.2431 + { ®ister_TIMA, sizeof(u8) }, 1.2432 + { ®ister_TMA, sizeof(u8) }, 1.2433 + { ®ister_TAC, sizeof(u8) }, 1.2434 + { ®ister_IF, sizeof(u8) }, 1.2435 + { ®ister_LCDC, sizeof(u8) }, 1.2436 + { ®ister_STAT, sizeof(u8) }, 1.2437 + { ®ister_SCY, sizeof(u8) }, 1.2438 + { ®ister_SCX, sizeof(u8) }, 1.2439 + { ®ister_LY, sizeof(u8) }, 1.2440 + { ®ister_LYC, sizeof(u8) }, 1.2441 + { ®ister_DMA, sizeof(u8) }, 1.2442 + { ®ister_WY, sizeof(u8) }, 1.2443 + { ®ister_WX, sizeof(u8) }, 1.2444 + { ®ister_VBK, sizeof(u8) }, 1.2445 + { ®ister_HDMA1, sizeof(u8) }, 1.2446 + { ®ister_HDMA2, sizeof(u8) }, 1.2447 + { ®ister_HDMA3, sizeof(u8) }, 1.2448 + { ®ister_HDMA4, sizeof(u8) }, 1.2449 + { ®ister_HDMA5, sizeof(u8) }, 1.2450 + { ®ister_SVBK, sizeof(u8) }, 1.2451 + { ®ister_IE, sizeof(u8) }, 1.2452 + { &gbBgp[0], sizeof(u8) }, 1.2453 + { &gbBgp[1], sizeof(u8) }, 1.2454 + { &gbBgp[2], sizeof(u8) }, 1.2455 + { &gbBgp[3], sizeof(u8) }, 1.2456 + { &gbObp0[0], sizeof(u8) }, 1.2457 + { &gbObp0[1], sizeof(u8) }, 1.2458 + { &gbObp0[2], sizeof(u8) }, 1.2459 + { &gbObp0[3], sizeof(u8) }, 1.2460 + { &gbObp1[0], sizeof(u8) }, 1.2461 + { &gbObp1[1], sizeof(u8) }, 1.2462 + { &gbObp1[2], sizeof(u8) }, 1.2463 + { &gbObp1[3], sizeof(u8) }, 1.2464 + { NULL, 0 } 1.2465 +}; 1.2466 + 1.2467 +bool gbWriteSaveStateToStream(gzFile gzFile) 1.2468 +{ 1.2469 + utilWriteInt(gzFile, GBSAVE_GAME_VERSION); 1.2470 + 1.2471 + utilGzWrite(gzFile, &gbRom[0x134], 15); 1.2472 + 1.2473 + utilWriteData(gzFile, gbSaveGameStruct); 1.2474 + 1.2475 + utilGzWrite(gzFile, &IFF, 2); 1.2476 + 1.2477 + if (gbSgbMode) 1.2478 + { 1.2479 + gbSgbSaveGame(gzFile); 1.2480 + } 1.2481 + 1.2482 + utilGzWrite(gzFile, &gbDataMBC1, sizeof(gbDataMBC1)); 1.2483 + utilGzWrite(gzFile, &gbDataMBC2, sizeof(gbDataMBC2)); 1.2484 + //assert(sizeof(time_t) == 4); 1.2485 + utilGzWrite(gzFile, &gbDataMBC3, sizeof(gbDataMBC3)); 1.2486 + utilGzWrite(gzFile, &gbDataMBC5, sizeof(gbDataMBC5)); 1.2487 + utilGzWrite(gzFile, &gbDataHuC1, sizeof(gbDataHuC1)); 1.2488 + utilGzWrite(gzFile, &gbDataHuC3, sizeof(gbDataHuC3)); 1.2489 + 1.2490 + // yes, this definitely needs to be saved, or loading paused games will show a black screen 1.2491 + // this is also necessary to be consistent with what the GBA saving does 1.2492 + utilGzWrite(gzFile, pix, 4 * 257 * 226); 1.2493 + 1.2494 + utilGzWrite(gzFile, gbPalette, 128 * sizeof(u16)); 1.2495 + // todo: remove 1.2496 + utilGzWrite(gzFile, gbPalette, 128 * sizeof(u16)); 1.2497 + 1.2498 + utilGzWrite(gzFile, &gbMemory[0x8000], 0x8000); 1.2499 + 1.2500 + if (gbRamSize && gbRam) 1.2501 + { 1.2502 + utilGzWrite(gzFile, gbRam, gbRamSize); 1.2503 + } 1.2504 + 1.2505 + if (gbCgbMode) 1.2506 + { 1.2507 + utilGzWrite(gzFile, gbVram, 0x4000); 1.2508 + utilGzWrite(gzFile, gbWram, 0x8000); 1.2509 + } 1.2510 + 1.2511 + gbSoundSaveGame(gzFile); 1.2512 + 1.2513 + gbCheatsSaveGame(gzFile); 1.2514 + 1.2515 + // new to re-recording version: 1.2516 + { 1.2517 + extern int32 sensorX, sensorY; 1.2518 + utilGzWrite(gzFile, &sensorX, sizeof(sensorX)); 1.2519 + utilGzWrite(gzFile, &sensorY, sizeof(sensorY)); 1.2520 + utilGzWrite(gzFile, gbJoymask, 4 * sizeof(*gbJoymask)); // this has to be saved or old input will incorrectly get 1.2521 + // carried 1.2522 + // back on loading a snapshot! 1.2523 + 1.2524 + bool8 movieActive = VBAMovieActive(); 1.2525 + utilGzWrite(gzFile, &movieActive, sizeof(movieActive)); 1.2526 + if (movieActive) 1.2527 + { 1.2528 + uint8 *movie_freeze_buf = NULL; 1.2529 + uint32 movie_freeze_size = 0; 1.2530 + 1.2531 + VBAMovieFreeze(&movie_freeze_buf, &movie_freeze_size); 1.2532 + if (movie_freeze_buf) 1.2533 + { 1.2534 + utilGzWrite(gzFile, &movie_freeze_size, sizeof(movie_freeze_size)); 1.2535 + utilGzWrite(gzFile, movie_freeze_buf, movie_freeze_size); 1.2536 + delete [] movie_freeze_buf; 1.2537 + } 1.2538 + else 1.2539 + { 1.2540 + systemMessage(0, N_("Failed to save movie snapshot.")); 1.2541 + return false; 1.2542 + } 1.2543 + } 1.2544 + utilGzWrite(gzFile, &GBSystemCounters.frameCount, sizeof(GBSystemCounters.frameCount)); 1.2545 + } 1.2546 + 1.2547 + // new to rerecording 19.4 wip (svn r22+): 1.2548 + { 1.2549 + utilGzWrite(gzFile, &GBSystemCounters.lagCount, sizeof(GBSystemCounters.lagCount)); 1.2550 + utilGzWrite(gzFile, &GBSystemCounters.lagged, sizeof(GBSystemCounters.lagged)); 1.2551 + utilGzWrite(gzFile, &GBSystemCounters.laggedLast, sizeof(GBSystemCounters.laggedLast)); 1.2552 + } 1.2553 + 1.2554 + return true; 1.2555 +} 1.2556 + 1.2557 +bool gbWriteMemSaveState(char *memory, int available) 1.2558 +{ 1.2559 + gzFile gzFile = utilMemGzOpen(memory, available, "w"); 1.2560 + 1.2561 + if (gzFile == NULL) 1.2562 + { 1.2563 + return false; 1.2564 + } 1.2565 + 1.2566 + bool res = gbWriteSaveStateToStream(gzFile); 1.2567 + 1.2568 + long pos = utilGzTell(gzFile) + 8; 1.2569 + 1.2570 + if (pos >= (available)) 1.2571 + res = false; 1.2572 + 1.2573 + utilGzClose(gzFile); 1.2574 + 1.2575 + return res; 1.2576 +} 1.2577 + 1.2578 +bool gbWriteSaveState(const char *name) 1.2579 +{ 1.2580 + gzFile gzFile = utilGzOpen(name, "wb"); 1.2581 + 1.2582 + if (gzFile == NULL) 1.2583 + return false; 1.2584 + 1.2585 + bool res = gbWriteSaveStateToStream(gzFile); 1.2586 + 1.2587 + utilGzClose(gzFile); 1.2588 + return res; 1.2589 +} 1.2590 + 1.2591 +static int tempStateID = 0; 1.2592 +static int tempFailCount = 0; 1.2593 +static bool backupSafe = true; 1.2594 + 1.2595 +bool gbReadSaveStateFromStream(gzFile gzFile) 1.2596 +{ 1.2597 + int type; 1.2598 + char tempBackupName [128]; 1.2599 + if (backupSafe) 1.2600 + { 1.2601 + sprintf(tempBackupName, "gbatempsave%d.sav", tempStateID++); 1.2602 + gbWriteSaveState(tempBackupName); 1.2603 + } 1.2604 + 1.2605 + int version = utilReadInt(gzFile); 1.2606 + 1.2607 + if (version > GBSAVE_GAME_VERSION || version < 0) 1.2608 + { 1.2609 + systemMessage(MSG_UNSUPPORTED_VB_SGM, 1.2610 + N_("Unsupported VisualBoy save game version %d"), version); 1.2611 + goto failedLoadGB; 1.2612 + } 1.2613 + 1.2614 + u8 romname[20]; 1.2615 + 1.2616 + utilGzRead(gzFile, romname, 15); 1.2617 + 1.2618 + if (memcmp(&gbRom[0x134], romname, 15) != 0) 1.2619 + { 1.2620 + systemMessage(MSG_CANNOT_LOAD_SGM_FOR, 1.2621 + N_("Cannot load save game for %s. Playing %s"), 1.2622 + romname, &gbRom[0x134]); 1.2623 + goto failedLoadGB; 1.2624 + } 1.2625 + 1.2626 + utilReadData(gzFile, gbSaveGameStruct); 1.2627 + 1.2628 + if (version >= GBSAVE_GAME_VERSION_7) 1.2629 + { 1.2630 + utilGzRead(gzFile, &IFF, 2); 1.2631 + } 1.2632 + 1.2633 + if (gbSgbMode) 1.2634 + { 1.2635 + gbSgbReadGame(gzFile, version); 1.2636 + } 1.2637 + else 1.2638 + { 1.2639 + gbSgbMask = 0; // loading a game at the wrong time causes no display 1.2640 + } 1.2641 + 1.2642 + utilGzRead(gzFile, &gbDataMBC1, sizeof(gbDataMBC1)); 1.2643 + utilGzRead(gzFile, &gbDataMBC2, sizeof(gbDataMBC2)); 1.2644 + if (version < GBSAVE_GAME_VERSION_4) 1.2645 + // prior to version 4, there was no adjustment for the time the game 1.2646 + // was last played, so we have less to read. This needs update if the 1.2647 + // structure changes again. 1.2648 + utilGzRead(gzFile, &gbDataMBC3, sizeof(int32) * 10); 1.2649 + else 1.2650 + { 1.2651 + //assert(sizeof(time_t) == 4); 1.2652 + utilGzRead(gzFile, &gbDataMBC3, sizeof(gbDataMBC3)); 1.2653 + } 1.2654 + utilGzRead(gzFile, &gbDataMBC5, sizeof(gbDataMBC5)); 1.2655 + utilGzRead(gzFile, &gbDataHuC1, sizeof(gbDataHuC1)); 1.2656 + utilGzRead(gzFile, &gbDataHuC3, sizeof(gbDataHuC3)); 1.2657 + 1.2658 + if (version >= GBSAVE_GAME_VERSION_12) 1.2659 + { 1.2660 + utilGzRead(gzFile, pix, 4 * 257 * 226); 1.2661 + } 1.2662 + else 1.2663 + { 1.2664 + memset(pix, 0, 257 * 226 * sizeof(u32)); 1.2665 +// if(version < GBSAVE_GAME_VERSION_5) 1.2666 +// utilGzRead(gzFile, pix, 256*224*sizeof(u16)); 1.2667 + } 1.2668 + 1.2669 + if (version < GBSAVE_GAME_VERSION_6) 1.2670 + { 1.2671 + utilGzRead(gzFile, gbPalette, 64 * sizeof(u16)); 1.2672 + } 1.2673 + else 1.2674 + utilGzRead(gzFile, gbPalette, 128 * sizeof(u16)); 1.2675 + 1.2676 + // todo: remove 1.2677 + utilGzRead(gzFile, gbPalette, 128 * sizeof(u16)); 1.2678 + 1.2679 + if (version < GBSAVE_GAME_VERSION_10) 1.2680 + { 1.2681 + if (!gbCgbMode && !gbSgbMode) 1.2682 + { 1.2683 + for (int i = 0; i < 8; i++) 1.2684 + gbPalette[i] = systemGbPalette[gbPaletteOption * 8 + i]; 1.2685 + } 1.2686 + } 1.2687 + 1.2688 + utilGzRead(gzFile, &gbMemory[0x8000], 0x8000); 1.2689 + 1.2690 + if (gbRamSize && gbRam) 1.2691 + { 1.2692 + utilGzRead(gzFile, gbRam, gbRamSize); 1.2693 + } 1.2694 + 1.2695 + gbMemoryMap[0x00] = &gbRom[0x0000]; 1.2696 + gbMemoryMap[0x01] = &gbRom[0x1000]; 1.2697 + gbMemoryMap[0x02] = &gbRom[0x2000]; 1.2698 + gbMemoryMap[0x03] = &gbRom[0x3000]; 1.2699 + gbMemoryMap[0x04] = &gbRom[0x4000]; 1.2700 + gbMemoryMap[0x05] = &gbRom[0x5000]; 1.2701 + gbMemoryMap[0x06] = &gbRom[0x6000]; 1.2702 + gbMemoryMap[0x07] = &gbRom[0x7000]; 1.2703 + gbMemoryMap[0x08] = &gbMemory[0x8000]; 1.2704 + gbMemoryMap[0x09] = &gbMemory[0x9000]; 1.2705 + gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.2706 + gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.2707 + gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.2708 + gbMemoryMap[0x0d] = &gbMemory[0xd000]; 1.2709 + gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.2710 + gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.2711 + 1.2712 + type = gbRom[0x147]; 1.2713 + 1.2714 + switch (type) 1.2715 + { 1.2716 + case 0x00: 1.2717 + case 0x01: 1.2718 + case 0x02: 1.2719 + case 0x03: 1.2720 + // MBC 1 1.2721 + memoryUpdateMapMBC1(); 1.2722 + break; 1.2723 + case 0x05: 1.2724 + case 0x06: 1.2725 + // MBC2 1.2726 + memoryUpdateMapMBC2(); 1.2727 + break; 1.2728 + case 0x0f: 1.2729 + case 0x10: 1.2730 + case 0x11: 1.2731 + case 0x12: 1.2732 + case 0x13: 1.2733 + // MBC 3 1.2734 + memoryUpdateMapMBC3(); 1.2735 + break; 1.2736 + case 0x19: 1.2737 + case 0x1a: 1.2738 + case 0x1b: 1.2739 + // MBC5 1.2740 + memoryUpdateMapMBC5(); 1.2741 + break; 1.2742 + case 0x1c: 1.2743 + case 0x1d: 1.2744 + case 0x1e: 1.2745 + // MBC 5 Rumble 1.2746 + memoryUpdateMapMBC5(); 1.2747 + break; 1.2748 + case 0x22: 1.2749 + // MBC 7 1.2750 + memoryUpdateMapMBC7(); 1.2751 + break; 1.2752 + case 0xfe: 1.2753 + // HuC3 1.2754 + memoryUpdateMapHuC3(); 1.2755 + break; 1.2756 + case 0xff: 1.2757 + // HuC1 1.2758 + memoryUpdateMapHuC1(); 1.2759 + break; 1.2760 + } 1.2761 + 1.2762 + if (gbCgbMode) 1.2763 + { 1.2764 + if (!gbVram) 1.2765 + gbVram = (u8 *)malloc(0x4000 + 4); 1.2766 + if (!gbWram) 1.2767 + gbWram = (u8 *)malloc(0x8000 + 4); 1.2768 + utilGzRead(gzFile, gbVram, 0x4000); 1.2769 + utilGzRead(gzFile, gbWram, 0x8000); 1.2770 + 1.2771 + int value = register_SVBK; 1.2772 + if (value == 0) 1.2773 + value = 1; 1.2774 + 1.2775 + gbMemoryMap[0x08] = &gbVram[register_VBK * 0x2000]; 1.2776 + gbMemoryMap[0x09] = &gbVram[register_VBK * 0x2000 + 0x1000]; 1.2777 + gbMemoryMap[0x0d] = &gbWram[value * 0x1000]; 1.2778 + } 1.2779 + else 1.2780 + { 1.2781 + if (gbVram) 1.2782 + { 1.2783 + free(gbVram); 1.2784 + gbVram = NULL; 1.2785 + } 1.2786 + if (gbWram) 1.2787 + { 1.2788 + free(gbWram); 1.2789 + gbWram = NULL; 1.2790 + } 1.2791 + } 1.2792 + 1.2793 + gbSoundReadGame(version, gzFile); 1.2794 + 1.2795 +#if 0 1.2796 + if (gbBorderOn) 1.2797 + { 1.2798 + gbSgbRenderBorder(); 1.2799 + } 1.2800 + 1.2801 + systemRefreshScreen(); 1.2802 +#endif 1.2803 + 1.2804 + if (version > GBSAVE_GAME_VERSION_1) 1.2805 + gbCheatsReadGame(gzFile, version); 1.2806 + 1.2807 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.2808 + 1.2809 + if (version >= GBSAVE_GAME_VERSION_11) // new to re-recording version: 1.2810 + { 1.2811 + extern int32 sensorX, sensorY; // from SDL.cpp 1.2812 + utilGzRead(gzFile, &sensorX, sizeof(sensorX)); 1.2813 + utilGzRead(gzFile, &sensorY, sizeof(sensorY)); 1.2814 + utilGzRead(gzFile, gbJoymask, 4 * sizeof(*gbJoymask)); // this has to be saved or old input will incorrectly get carried 1.2815 + // back on loading a snapshot! 1.2816 + 1.2817 + bool8 movieSnapshot; 1.2818 + utilGzRead(gzFile, &movieSnapshot, sizeof(movieSnapshot)); 1.2819 + if (VBAMovieActive() && !movieSnapshot) 1.2820 + { 1.2821 + systemMessage(0, N_("Can't load a non-movie snapshot while a movie is active.")); 1.2822 + goto failedLoadGB; 1.2823 + } 1.2824 + 1.2825 + if (movieSnapshot) // even if a movie isn't active we still want to parse through this in case other stuff is added 1.2826 + // later on in the save format 1.2827 + { 1.2828 + uint32 movieInputDataSize = 0; 1.2829 + utilGzRead(gzFile, &movieInputDataSize, sizeof(movieInputDataSize)); 1.2830 + uint8 *local_movie_data = new uint8 [movieInputDataSize]; 1.2831 + int readBytes = utilGzRead(gzFile, local_movie_data, movieInputDataSize); 1.2832 + if (readBytes != movieInputDataSize) 1.2833 + { 1.2834 + systemMessage(0, N_("Corrupt movie snapshot.")); 1.2835 + if (local_movie_data) 1.2836 + delete [] local_movie_data; 1.2837 + goto failedLoadGB; 1.2838 + } 1.2839 + int code = VBAMovieUnfreeze(local_movie_data, movieInputDataSize); 1.2840 + if (local_movie_data) 1.2841 + delete [] local_movie_data; 1.2842 + if (code != MOVIE_SUCCESS && VBAMovieActive()) 1.2843 + { 1.2844 + char errStr [1024]; 1.2845 + strcpy(errStr, "Failed to load movie snapshot"); 1.2846 + switch (code) 1.2847 + { 1.2848 + case MOVIE_NOT_FROM_THIS_MOVIE: 1.2849 + strcat(errStr, ";\nSnapshot not from this movie"); break; 1.2850 + case MOVIE_NOT_FROM_A_MOVIE: 1.2851 + strcat(errStr, ";\nNot a movie snapshot"); break; // shouldn't get here... 1.2852 + case MOVIE_SNAPSHOT_INCONSISTENT: 1.2853 + strcat(errStr, ";\nSnapshot inconsistent with movie"); break; 1.2854 + case MOVIE_WRONG_FORMAT: 1.2855 + strcat(errStr, ";\nWrong format"); break; 1.2856 + } 1.2857 + strcat(errStr, "."); 1.2858 + systemMessage(0, N_(errStr)); 1.2859 + goto failedLoadGB; 1.2860 + } 1.2861 + } 1.2862 + utilGzRead(gzFile, &GBSystemCounters.frameCount, sizeof(GBSystemCounters.frameCount)); 1.2863 + } 1.2864 + 1.2865 + if (version >= GBSAVE_GAME_VERSION_13) // new to rerecording 19.4 wip (svn r22+): 1.2866 + { 1.2867 + utilGzRead(gzFile, &GBSystemCounters.lagCount, sizeof(GBSystemCounters.lagCount)); 1.2868 + utilGzRead(gzFile, &GBSystemCounters.lagged, sizeof(GBSystemCounters.lagged)); 1.2869 + utilGzRead(gzFile, &GBSystemCounters.laggedLast, sizeof(GBSystemCounters.laggedLast)); 1.2870 + } 1.2871 + 1.2872 + if (backupSafe) 1.2873 + { 1.2874 + remove(tempBackupName); 1.2875 + tempFailCount = 0; 1.2876 + } 1.2877 + 1.2878 + for (int i = 0; i < 4; ++i) 1.2879 + systemSetJoypad(i, gbJoymask[i] & 0xFFFF); 1.2880 + 1.2881 + // FIXME: horrible kludge 1.2882 + memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.2883 + 1.2884 + VBAUpdateButtonPressDisplay(); 1.2885 + VBAUpdateFrameCountDisplay(); 1.2886 + systemRefreshScreen(); 1.2887 + return true; 1.2888 + 1.2889 +failedLoadGB: 1.2890 + if (backupSafe) 1.2891 + { 1.2892 + tempFailCount++; 1.2893 + if (tempFailCount < 3) // fail no more than 2 times in a row 1.2894 + gbReadSaveState(tempBackupName); 1.2895 + remove(tempBackupName); 1.2896 + } 1.2897 + return false; 1.2898 +} 1.2899 + 1.2900 +bool gbReadMemSaveState(char *memory, int available) 1.2901 +{ 1.2902 + gzFile gzFile = utilMemGzOpen(memory, available, "r"); 1.2903 + 1.2904 + backupSafe = false; 1.2905 + bool res = gbReadSaveStateFromStream(gzFile); 1.2906 + backupSafe = true; 1.2907 + 1.2908 + utilGzClose(gzFile); 1.2909 + 1.2910 + return res; 1.2911 +} 1.2912 + 1.2913 +bool gbReadSaveState(const char *name) 1.2914 +{ 1.2915 + gzFile gzFile = utilGzOpen(name, "rb"); 1.2916 + 1.2917 + if (gzFile == NULL) 1.2918 + { 1.2919 + return false; 1.2920 + } 1.2921 + 1.2922 + bool res = gbReadSaveStateFromStream(gzFile); 1.2923 + 1.2924 + utilGzClose(gzFile); 1.2925 + 1.2926 + return res; 1.2927 +} 1.2928 + 1.2929 +bool gbWritePNGFile(const char *fileName) 1.2930 +{ 1.2931 + if (gbBorderOn) 1.2932 + return utilWritePNGFile(fileName, 256, 224, pix); 1.2933 + return utilWritePNGFile(fileName, 160, 144, pix); 1.2934 +} 1.2935 + 1.2936 +bool gbWriteBMPFile(const char *fileName) 1.2937 +{ 1.2938 + if (gbBorderOn) 1.2939 + return utilWriteBMPFile(fileName, 256, 224, pix); 1.2940 + return utilWriteBMPFile(fileName, 160, 144, pix); 1.2941 +} 1.2942 + 1.2943 +void gbCleanUp() 1.2944 +{ 1.2945 + newFrame = true; 1.2946 + 1.2947 + GBSystemCounters.frameCount = 0; 1.2948 + GBSystemCounters.lagCount = 0; 1.2949 + GBSystemCounters.extraCount = 0; 1.2950 + GBSystemCounters.lagged = true; 1.2951 + GBSystemCounters.laggedLast = true; 1.2952 + 1.2953 + if (gbRam != NULL) 1.2954 + { 1.2955 + free(gbRam); 1.2956 + gbRam = NULL; 1.2957 + } 1.2958 + 1.2959 + if (gbRom != NULL) 1.2960 + { 1.2961 + free(gbRom); 1.2962 + gbRom = NULL; 1.2963 + } 1.2964 + 1.2965 + if (gbMemory != NULL) 1.2966 + { 1.2967 + free(gbMemory); 1.2968 + gbMemory = NULL; 1.2969 + } 1.2970 + 1.2971 + if (gbLineBuffer != NULL) 1.2972 + { 1.2973 + free(gbLineBuffer); 1.2974 + gbLineBuffer = NULL; 1.2975 + } 1.2976 + 1.2977 + if (origPix != NULL) 1.2978 + { 1.2979 + free(origPix); 1.2980 + origPix = NULL; 1.2981 + } 1.2982 + pix = NULL; 1.2983 + 1.2984 + gbSgbShutdown(); 1.2985 + 1.2986 + if (gbVram != NULL) 1.2987 + { 1.2988 + free(gbVram); 1.2989 + gbVram = NULL; 1.2990 + } 1.2991 + 1.2992 + if (gbWram != NULL) 1.2993 + { 1.2994 + free(gbWram); 1.2995 + gbWram = NULL; 1.2996 + } 1.2997 + 1.2998 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.2999 + 1.3000 + memset(gbJoymask, 0, sizeof(gbJoymask)); 1.3001 + // FIXME: horrible kludge 1.3002 + memset(s_gbJoymask, 0, sizeof(s_gbJoymask)); 1.3003 + 1.3004 + systemClearJoypads(); 1.3005 + systemResetSensor(); 1.3006 + 1.3007 +// gbLastTime = gbFrameCount = 0; 1.3008 + systemRefreshScreen(); 1.3009 +} 1.3010 + 1.3011 +bool gbLoadRom(const char *szFile) 1.3012 +{ 1.3013 + int size = 0; 1.3014 + 1.3015 + if (gbRom != NULL) 1.3016 + { 1.3017 + gbCleanUp(); 1.3018 + } 1.3019 + 1.3020 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.3021 + 1.3022 + gbRom = utilLoad(szFile, 1.3023 + utilIsGBImage, 1.3024 + NULL, 1.3025 + size); 1.3026 + if (!gbRom) 1.3027 + return false; 1.3028 + 1.3029 + gbRomSize = size; 1.3030 + 1.3031 + return gbUpdateSizes(); 1.3032 +} 1.3033 + 1.3034 +bool gbUpdateSizes() 1.3035 +{ 1.3036 + if (gbRom[0x148] > 8) 1.3037 + { 1.3038 + systemMessage(MSG_UNSUPPORTED_ROM_SIZE, 1.3039 + N_("Unsupported rom size %02x"), gbRom[0x148]); 1.3040 + return false; 1.3041 + } 1.3042 + 1.3043 + if (gbRomSize < gbRomSizes[gbRom[0x148]]) 1.3044 + { 1.3045 + gbRom = (u8 *)realloc(gbRom, gbRomSizes[gbRom[0x148]]); 1.3046 + } 1.3047 + gbRomSize = gbRomSizes[gbRom[0x148]]; 1.3048 + gbRomSizeMask = gbRomSizesMasks[gbRom[0x148]]; 1.3049 + 1.3050 + if (gbRom[0x149] > 5) 1.3051 + { 1.3052 + systemMessage(MSG_UNSUPPORTED_RAM_SIZE, 1.3053 + N_("Unsupported ram size %02x"), gbRom[0x149]); 1.3054 + return false; 1.3055 + } 1.3056 + 1.3057 + gbRamSize = gbRamSizes[gbRom[0x149]]; 1.3058 + gbRamSizeMask = gbRamSizesMasks[gbRom[0x149]]; 1.3059 + 1.3060 + if (gbRamSize) 1.3061 + { 1.3062 + gbRam = (u8 *)malloc(gbRamSize + 4); 1.3063 + memset(gbRam, 0xFF, gbRamSize + 4); 1.3064 + } 1.3065 + 1.3066 + int type = gbRom[0x147]; 1.3067 + 1.3068 + mapperReadRAM = NULL; 1.3069 + 1.3070 + switch (type) 1.3071 + { 1.3072 + case 0x00: 1.3073 + case 0x01: 1.3074 + case 0x02: 1.3075 + case 0x03: 1.3076 + // MBC 1 1.3077 + mapper = mapperMBC1ROM; 1.3078 + mapperRAM = mapperMBC1RAM; 1.3079 + break; 1.3080 + case 0x05: 1.3081 + case 0x06: 1.3082 + // MBC2 1.3083 + mapper = mapperMBC2ROM; 1.3084 + mapperRAM = mapperMBC2RAM; 1.3085 + gbRamSize = 0x200; 1.3086 + gbRamSizeMask = 0x1ff; 1.3087 + break; 1.3088 + case 0x0f: 1.3089 + case 0x10: 1.3090 + case 0x11: 1.3091 + case 0x12: 1.3092 + case 0x13: 1.3093 + // MBC 3 1.3094 + mapper = mapperMBC3ROM; 1.3095 + mapperRAM = mapperMBC3RAM; 1.3096 + mapperReadRAM = mapperMBC3ReadRAM; 1.3097 + break; 1.3098 + case 0x19: 1.3099 + case 0x1a: 1.3100 + case 0x1b: 1.3101 + // MBC5 1.3102 + mapper = mapperMBC5ROM; 1.3103 + mapperRAM = mapperMBC5RAM; 1.3104 + break; 1.3105 + case 0x1c: 1.3106 + case 0x1d: 1.3107 + case 0x1e: 1.3108 + // MBC 5 Rumble 1.3109 + mapper = mapperMBC5ROM; 1.3110 + mapperRAM = mapperMBC5RAM; 1.3111 + break; 1.3112 + case 0x22: 1.3113 + // MBC 7 1.3114 + mapper = mapperMBC7ROM; 1.3115 + mapperRAM = mapperMBC7RAM; 1.3116 + mapperReadRAM = mapperMBC7ReadRAM; 1.3117 + break; 1.3118 + case 0xfe: 1.3119 + // HuC3 1.3120 + mapper = mapperHuC3ROM; 1.3121 + mapperRAM = mapperHuC3RAM; 1.3122 + mapperReadRAM = mapperHuC3ReadRAM; 1.3123 + break; 1.3124 + case 0xff: 1.3125 + // HuC1 1.3126 + mapper = mapperHuC1ROM; 1.3127 + mapperRAM = mapperHuC1RAM; 1.3128 + break; 1.3129 + default: 1.3130 + systemMessage(MSG_UNKNOWN_CARTRIDGE_TYPE, 1.3131 + N_("Unknown cartridge type %02x"), type); 1.3132 + return false; 1.3133 + } 1.3134 + 1.3135 + switch (type) 1.3136 + { 1.3137 + case 0x03: 1.3138 + case 0x06: 1.3139 + case 0x0f: 1.3140 + case 0x10: 1.3141 + case 0x13: 1.3142 + case 0x1b: 1.3143 + case 0x1d: 1.3144 + case 0x1e: 1.3145 + case 0x22: 1.3146 + case 0xff: 1.3147 + gbBattery = 1; 1.3148 + break; 1.3149 + } 1.3150 + 1.3151 + gbInit(); 1.3152 + gbReset(); 1.3153 + 1.3154 + return true; 1.3155 +} 1.3156 + 1.3157 +void gbEmulate(int ticksToStop) 1.3158 +{ 1.3159 + gbRegister tempRegister; 1.3160 + u8 tempValue; 1.3161 + s8 offset; 1.3162 + 1.3163 + int clockTicks = 0; 1.3164 + gbDmaTicks = 0; 1.3165 + 1.3166 + register int opcode = 0; 1.3167 + 1.3168 + u32 newmask = 0; 1.3169 + if (newFrame) 1.3170 + { 1.3171 + extern void VBAOnExitingFrameBoundary(); 1.3172 + VBAOnExitingFrameBoundary(); 1.3173 + 1.3174 + // update joystick information 1.3175 + systemReadJoypads(); 1.3176 + 1.3177 + bool sensor = (gbRom[0x147] == 0x22); 1.3178 + 1.3179 + // read joystick 1.3180 + if (gbSgbMode && gbSgbMultiplayer) 1.3181 + { 1.3182 + if (gbSgbFourPlayers) 1.3183 + { 1.3184 + gbJoymask[0] = systemGetJoypad(0, sensor); 1.3185 + gbJoymask[1] = systemGetJoypad(1, false); 1.3186 + gbJoymask[2] = systemGetJoypad(2, false); 1.3187 + gbJoymask[3] = systemGetJoypad(3, false); 1.3188 + } 1.3189 + else 1.3190 + { 1.3191 + gbJoymask[0] = systemGetJoypad(0, sensor); 1.3192 + gbJoymask[1] = systemGetJoypad(1, false); 1.3193 + } 1.3194 + } 1.3195 + else 1.3196 + { 1.3197 + gbJoymask[0] = systemGetJoypad(0, sensor); 1.3198 + } 1.3199 + 1.3200 + // FIXME: horrible kludge 1.3201 + memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.3202 + 1.3203 +// if (sensor) 1.3204 +// systemUpdateMotionSensor(0); 1.3205 + 1.3206 + newmask = gbJoymask[0]; 1.3207 + if (newmask & 0xFF) 1.3208 + { 1.3209 + gbInterrupt |= 16; 1.3210 + } 1.3211 + 1.3212 + extButtons = (newmask >> 18); 1.3213 + speedup = (extButtons & 1) != 0; 1.3214 + 1.3215 + VBAMovieResetIfRequested(); 1.3216 + 1.3217 + CallRegisteredLuaFunctions(LUACALL_BEFOREEMULATION); 1.3218 + 1.3219 + newFrame = false; 1.3220 + } 1.3221 + 1.3222 + for (;; ) 1.3223 + { 1.3224 +#ifndef FINAL_VERSION 1.3225 + if (systemDebug) 1.3226 + { 1.3227 + if (!(IFF & 0x80)) 1.3228 + { 1.3229 + if (systemDebug > 1) 1.3230 + { 1.3231 + sprintf(gbBuffer, "PC=%04x AF=%04x BC=%04x DE=%04x HL=%04x SP=%04x I=%04x\n", 1.3232 + PC.W, AF.W, BC.W, DE.W, HL.W, SP.W, IFF); 1.3233 + } 1.3234 + else 1.3235 + { 1.3236 + sprintf(gbBuffer, "PC=%04x I=%02x\n", PC.W, IFF); 1.3237 + } 1.3238 + log(gbBuffer); 1.3239 + } 1.3240 + } 1.3241 +#endif 1.3242 + if (IFF & 0x80) 1.3243 + { 1.3244 + if (register_LCDC & 0x80) 1.3245 + { 1.3246 + clockTicks = gbLcdTicks; 1.3247 + } 1.3248 + else 1.3249 + clockTicks = 100; 1.3250 + 1.3251 + if (gbLcdMode == 1 && (gbLcdLYIncrementTicks < clockTicks)) 1.3252 + clockTicks = gbLcdLYIncrementTicks; 1.3253 + 1.3254 + if (gbSerialOn && (gbSerialTicks < clockTicks)) 1.3255 + clockTicks = gbSerialTicks; 1.3256 + 1.3257 + if (gbTimerOn && (gbTimerTicks < clockTicks)) 1.3258 + clockTicks = gbTimerTicks; 1.3259 + 1.3260 + if (soundTicks && (soundTicks < clockTicks)) 1.3261 + clockTicks = soundTicks; 1.3262 + } 1.3263 + else 1.3264 + { 1.3265 + opcode = gbReadOpcode(PC.W); 1.3266 + CallRegisteredLuaMemHook(PC.W, 1, opcode, LUAMEMHOOK_EXEC); 1.3267 + PC.W++; 1.3268 + 1.3269 + if (IFF & 0x100) 1.3270 + { 1.3271 + IFF &= 0xff; 1.3272 + PC.W--; 1.3273 + } 1.3274 + 1.3275 + clockTicks = gbCycles[opcode]; 1.3276 + 1.3277 + switch (opcode) 1.3278 + { 1.3279 + case 0xCB: 1.3280 + // extended opcode 1.3281 + //CallRegisteredLuaMemHook(PC.W, 1, opcode, LUAMEMHOOK_EXEC); // is this desired? 1.3282 + opcode = gbReadOpcode(PC.W++); 1.3283 + clockTicks = gbCyclesCB[opcode]; 1.3284 + switch (opcode) 1.3285 + { 1.3286 +#include "gbCodesCB.h" 1.3287 + } 1.3288 + break; 1.3289 +#include "gbCodes.h" 1.3290 + } 1.3291 + } 1.3292 + 1.3293 + if (!emulating) 1.3294 + return; 1.3295 + 1.3296 + if (gbDmaTicks) 1.3297 + { 1.3298 + clockTicks += gbDmaTicks; 1.3299 + gbDmaTicks = 0; 1.3300 + } 1.3301 + 1.3302 + if (gbSgbMode) 1.3303 + { 1.3304 + if (gbSgbPacketTimeout) 1.3305 + { 1.3306 + gbSgbPacketTimeout -= clockTicks; 1.3307 + 1.3308 + if (gbSgbPacketTimeout <= 0) 1.3309 + gbSgbResetPacketState(); 1.3310 + } 1.3311 + } 1.3312 + 1.3313 + ticksToStop -= clockTicks; 1.3314 + 1.3315 + // DIV register emulation 1.3316 + gbDivTicks -= clockTicks; 1.3317 + while (gbDivTicks <= 0) 1.3318 + { 1.3319 + register_DIV++; 1.3320 + gbDivTicks += GBDIV_CLOCK_TICKS; 1.3321 + } 1.3322 + 1.3323 + if (register_LCDC & 0x80) 1.3324 + { 1.3325 + // LCD stuff 1.3326 + gbLcdTicks -= clockTicks; 1.3327 + if (gbLcdMode == 1) 1.3328 + { 1.3329 + // during V-BLANK,we need to increment LY at the same rate! 1.3330 + gbLcdLYIncrementTicks -= clockTicks; 1.3331 + while (gbLcdLYIncrementTicks <= 0) 1.3332 + { 1.3333 + gbLcdLYIncrementTicks += GBLY_INCREMENT_CLOCK_TICKS; 1.3334 + 1.3335 + if (register_LY < 153) 1.3336 + { 1.3337 + register_LY++; 1.3338 + 1.3339 + gbCompareLYToLYC(); 1.3340 + 1.3341 + if (register_LY >= 153) 1.3342 + gbLcdLYIncrementTicks = 6; 1.3343 + } 1.3344 + else 1.3345 + { 1.3346 + register_LY = 0x00; 1.3347 + // reset the window line 1.3348 + gbWindowLine = -1; 1.3349 + gbLcdLYIncrementTicks = GBLY_INCREMENT_CLOCK_TICKS * 2; 1.3350 + gbCompareLYToLYC(); 1.3351 + } 1.3352 + } 1.3353 + } 1.3354 + 1.3355 + // our counter is off, see what we need to do 1.3356 + while (gbLcdTicks <= 0) 1.3357 + { 1.3358 + int framesToSkip = systemFramesToSkip(); 1.3359 + 1.3360 + switch (gbLcdMode) 1.3361 + { 1.3362 + case 0: 1.3363 + // H-Blank 1.3364 + register_LY++; 1.3365 + 1.3366 + gbCompareLYToLYC(); 1.3367 + 1.3368 + // check if we reached the V-Blank period 1.3369 + if (register_LY == 144) 1.3370 + { 1.3371 + // Yes, V-Blank 1.3372 + // set the LY increment counter 1.3373 + gbLcdLYIncrementTicks = gbLcdTicks + GBLY_INCREMENT_CLOCK_TICKS; 1.3374 + gbLcdTicks += GBLCD_MODE_1_CLOCK_TICKS; 1.3375 + gbLcdMode = 1; 1.3376 + if (register_LCDC & 0x80) 1.3377 + { 1.3378 + gbInterrupt |= 1; // V-Blank interrupt 1.3379 + gbInterruptWait = 6; 1.3380 + if (register_STAT & 0x10) 1.3381 + gbInterrupt |= 2; 1.3382 + } 1.3383 + 1.3384 + systemFrame(); 1.3385 + 1.3386 + ++gbFrameCount; 1.3387 + u32 currentTime = systemGetClock(); 1.3388 + if (currentTime - gbLastTime >= 1000) 1.3389 + { 1.3390 + systemShowSpeed(int(float(gbFrameCount) * 100000 / (float(currentTime - gbLastTime) * 60) + .5f)); 1.3391 + gbLastTime = currentTime; 1.3392 + gbFrameCount = 0; 1.3393 + } 1.3394 + 1.3395 + ++GBSystemCounters.frameCount; 1.3396 + if (GBSystemCounters.lagged) 1.3397 + { 1.3398 + ++GBSystemCounters.lagCount; 1.3399 + } 1.3400 + GBSystemCounters.laggedLast = GBSystemCounters.lagged; 1.3401 + GBSystemCounters.lagged = true; 1.3402 + 1.3403 + extern void VBAOnEnteringFrameBoundary(); 1.3404 + VBAOnEnteringFrameBoundary(); 1.3405 + 1.3406 + newFrame = true; 1.3407 + 1.3408 + pauseAfterFrameAdvance = systemPauseOnFrame(); 1.3409 + 1.3410 + if (gbFrameSkipCount >= framesToSkip || pauseAfterFrameAdvance) 1.3411 + { 1.3412 + if (gbBorderOn) 1.3413 + gbSgbRenderBorder(); // clear unnecessary things on border (e.g. in-game text message) 1.3414 + 1.3415 + systemRenderFrame(); 1.3416 + gbFrameSkipCount = 0; 1.3417 + 1.3418 + bool capturePressed = (extButtons & 2) != 0; 1.3419 + if (capturePressed && !capturePrevious) 1.3420 + { 1.3421 + captureNumber = systemScreenCapture(captureNumber); 1.3422 + } 1.3423 + capturePrevious = capturePressed && !pauseAfterFrameAdvance; 1.3424 + } 1.3425 + else 1.3426 + { 1.3427 + ++gbFrameSkipCount; 1.3428 + } 1.3429 + 1.3430 + if (pauseAfterFrameAdvance) 1.3431 + { 1.3432 + systemSetPause(true); 1.3433 + } 1.3434 + } 1.3435 + else 1.3436 + { 1.3437 + // go the the OAM being accessed mode 1.3438 + gbLcdTicks += GBLCD_MODE_2_CLOCK_TICKS; 1.3439 + gbLcdMode = 2; 1.3440 + 1.3441 + // only one LCD interrupt per line. may need to generalize... 1.3442 + if (!(register_STAT & 0x40) || 1.3443 + (register_LY != register_LYC)) 1.3444 + { 1.3445 + if ((register_STAT & 0x28) == 0x20) 1.3446 + gbInterrupt |= 2; 1.3447 + } 1.3448 + } 1.3449 + 1.3450 + break; 1.3451 + case 1: 1.3452 + // V-Blank 1.3453 + // next mode is OAM being accessed mode 1.3454 + gbLcdTicks += GBLCD_MODE_2_CLOCK_TICKS; 1.3455 + gbLcdMode = 2; 1.3456 + if (!(register_STAT & 0x40) || 1.3457 + (register_LY != register_LYC)) 1.3458 + { 1.3459 + if ((register_STAT & 0x28) == 0x20) 1.3460 + gbInterrupt |= 2; 1.3461 + } 1.3462 + break; 1.3463 + case 2: 1.3464 + // OAM being accessed mode 1.3465 + 1.3466 + // next mode is OAM and VRAM in use 1.3467 + gbLcdTicks += GBLCD_MODE_3_CLOCK_TICKS; 1.3468 + gbLcdMode = 3; 1.3469 + break; 1.3470 + case 3: 1.3471 + // OAM and VRAM in use 1.3472 + // next mode is H-Blank 1.3473 + if (register_LY < 144) 1.3474 + { 1.3475 + if (!gbSgbMask) 1.3476 + { 1.3477 + if (gbFrameSkipCount >= framesToSkip || pauseAfterFrameAdvance) 1.3478 + { 1.3479 + gbRenderLine(); 1.3480 + gbDrawSprites(); 1.3481 + 1.3482 + switch (systemColorDepth) 1.3483 + { 1.3484 + case 16: 1.3485 + 1.3486 + { 1.3487 + u16 *dest = (u16 *)pix + 1.3488 + (gbBorderLineSkip + 2) * (register_LY + gbBorderRowSkip + 1) 1.3489 + + gbBorderColumnSkip; 1.3490 + for (int x = 0; x < 160; ) 1.3491 + { 1.3492 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3493 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3494 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3495 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3496 + 1.3497 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3498 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3499 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3500 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3501 + 1.3502 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3503 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3504 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3505 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3506 + 1.3507 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3508 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3509 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3510 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.3511 + } 1.3512 + if (gbBorderOn) 1.3513 + dest += gbBorderColumnSkip; 1.3514 + *dest++ = 0; // for filters that read one pixel more 1.3515 + break; 1.3516 + } 1.3517 + case 24: 1.3518 + 1.3519 + { 1.3520 + u8 *dest = (u8 *)pix + 1.3521 + 3 * (gbBorderLineSkip * (register_LY + gbBorderRowSkip) + 1.3522 + gbBorderColumnSkip); 1.3523 + for (int x = 0; x < 160; ) 1.3524 + { 1.3525 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3526 + dest += 3; 1.3527 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3528 + dest += 3; 1.3529 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3530 + dest += 3; 1.3531 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3532 + dest += 3; 1.3533 + 1.3534 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3535 + dest += 3; 1.3536 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3537 + dest += 3; 1.3538 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3539 + dest += 3; 1.3540 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3541 + dest += 3; 1.3542 + 1.3543 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3544 + dest += 3; 1.3545 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3546 + dest += 3; 1.3547 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3548 + dest += 3; 1.3549 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3550 + dest += 3; 1.3551 + 1.3552 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3553 + dest += 3; 1.3554 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3555 + dest += 3; 1.3556 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3557 + dest += 3; 1.3558 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.3559 + dest += 3; 1.3560 + } 1.3561 + break; 1.3562 + } 1.3563 + case 32: 1.3564 + 1.3565 + { 1.3566 + u32 *dest = (u32 *)pix + 1.3567 + (gbBorderLineSkip + 1) * (register_LY + gbBorderRowSkip + 1) 1.3568 + + gbBorderColumnSkip; 1.3569 + for (int x = 0; x < 160; ) 1.3570 + { 1.3571 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3572 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3573 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3574 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3575 + 1.3576 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3577 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3578 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3579 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3580 + 1.3581 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3582 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3583 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3584 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3585 + 1.3586 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3587 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3588 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3589 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.3590 + } 1.3591 + break; 1.3592 + } 1.3593 + } 1.3594 + } 1.3595 + } 1.3596 + } 1.3597 + gbLcdTicks += GBLCD_MODE_0_CLOCK_TICKS; 1.3598 + gbLcdMode = 0; 1.3599 + // only one LCD interrupt per line. may need to generalize... 1.3600 + if (!(register_STAT & 0x40) || 1.3601 + (register_LY != register_LYC)) 1.3602 + { 1.3603 + if (register_STAT & 0x08) 1.3604 + gbInterrupt |= 2; 1.3605 + } 1.3606 + if (gbHdmaOn) 1.3607 + { 1.3608 + gbDoHdma(); 1.3609 + } 1.3610 + break; 1.3611 + } 1.3612 + // mark the correct lcd mode on STAT register 1.3613 + register_STAT = (register_STAT & 0xfc) | gbLcdMode; 1.3614 + } 1.3615 + } 1.3616 + 1.3617 + // serial emulation 1.3618 + if (gbSerialOn) 1.3619 + { 1.3620 +#ifdef LINK_EMULATION 1.3621 + if (linkConnected) 1.3622 + { 1.3623 + gbSerialTicks -= clockTicks; 1.3624 + 1.3625 + while (gbSerialTicks <= 0) 1.3626 + { 1.3627 + // increment number of shifted bits 1.3628 + gbSerialBits++; 1.3629 + linkProc(); 1.3630 + if (gbSerialOn && (gbMemory[0xff02] & 1)) 1.3631 + { 1.3632 + if (gbSerialBits == 8) 1.3633 + { 1.3634 + gbSerialBits = 0; 1.3635 + gbMemory[0xff01] = 0xff; 1.3636 + gbMemory[0xff02] &= 0x7f; 1.3637 + gbSerialOn = 0; 1.3638 + gbInterrupt |= 8; 1.3639 + gbSerialTicks = 0; 1.3640 + } 1.3641 + } 1.3642 + gbSerialTicks += GBSERIAL_CLOCK_TICKS; 1.3643 + } 1.3644 + } 1.3645 + else 1.3646 + { 1.3647 +#endif 1.3648 + if (gbMemory[0xff02] & 1) 1.3649 + { 1.3650 + gbSerialTicks -= clockTicks; 1.3651 + 1.3652 + // overflow 1.3653 + while (gbSerialTicks <= 0) 1.3654 + { 1.3655 + // shift serial byte to right and put a 1 bit in its place 1.3656 + // gbMemory[0xff01] = 0x80 | (gbMemory[0xff01]>>1); 1.3657 + // increment number of shifted bits 1.3658 + gbSerialBits++; 1.3659 + if (gbSerialBits == 8) 1.3660 + { 1.3661 + // end of transmission 1.3662 + if (gbSerialFunction) // external device 1.3663 + gbMemory[0xff01] = gbSerialFunction(gbMemory[0xff01]); 1.3664 + else 1.3665 + gbMemory[0xff01] = 0xff; 1.3666 + gbSerialTicks = 0; 1.3667 + gbMemory[0xff02] &= 0x7f; 1.3668 + gbSerialOn = 0; 1.3669 + gbInterrupt |= 8; 1.3670 + gbSerialBits = 0; 1.3671 + } 1.3672 + else 1.3673 + gbSerialTicks += GBSERIAL_CLOCK_TICKS; 1.3674 + } 1.3675 + } 1.3676 +#ifdef LINK_EMULATION 1.3677 + } 1.3678 +#endif 1.3679 + } 1.3680 + 1.3681 + // timer emulation 1.3682 + if (gbTimerOn) 1.3683 + { 1.3684 + gbTimerTicks -= clockTicks; 1.3685 + 1.3686 + while (gbTimerTicks <= 0) 1.3687 + { 1.3688 + register_TIMA++; 1.3689 + 1.3690 + if (register_TIMA == 0) 1.3691 + { 1.3692 + // timer overflow! 1.3693 + 1.3694 + // reload timer modulo 1.3695 + register_TIMA = register_TMA; 1.3696 + 1.3697 + // flag interrupt 1.3698 + gbInterrupt |= 4; 1.3699 + } 1.3700 + 1.3701 + gbTimerTicks += gbTimerClockTicks; 1.3702 + } 1.3703 + } 1.3704 + 1.3705 + /* 1.3706 + if(soundOffFlag) 1.3707 + { 1.3708 + if(synchronize && !speedup) 1.3709 + { 1.3710 + synchronizeTicks -= clockTicks; 1.3711 + 1.3712 + while(synchronizeTicks < 0) 1.3713 + { 1.3714 + synchronizeTicks += SYNCHRONIZE_CLOCK_TICKS; 1.3715 + 1.3716 + DWORD now = timeGetTime(); 1.3717 + gbElapsedTime += (now - timeNow); 1.3718 + 1.3719 + if(gbElapsedTime < 50) 1.3720 + { 1.3721 + DWORD diff = 50 - gbElapsedTime; 1.3722 + Sleep(diff); 1.3723 + timeNow = timeGetTime(); 1.3724 + elapsedTime = timeNow - now - diff; 1.3725 + if((int)elapsedTime < 0) 1.3726 + elapsedTime = 0; 1.3727 + } else 1.3728 + { 1.3729 + timeNow = timeGetTime(); 1.3730 + elapsedTime = 0; 1.3731 + } 1.3732 + } 1.3733 + } 1.3734 + } 1.3735 + */ 1.3736 + 1.3737 + soundTicks -= clockTicks; 1.3738 + while (soundTicks < 0) // must be < 1 when soundtick_t is real data type 1.3739 + { 1.3740 + soundTicks += SOUND_CLOCK_TICKS; 1.3741 + 1.3742 + gbSoundTick(); 1.3743 + } 1.3744 + 1.3745 + register_IF = gbInterrupt; 1.3746 + 1.3747 + if (IFF & 0x20) 1.3748 + { 1.3749 + IFF &= 0xdf; 1.3750 + IFF |= 0x01; 1.3751 + gbInterruptWait = 0; 1.3752 + } 1.3753 + else if (gbInterrupt) 1.3754 + { 1.3755 + if (gbInterruptWait == 0) 1.3756 + { 1.3757 + // gbInterruptWait = 0; 1.3758 + 1.3759 + if (IFF & 0x01) 1.3760 + { 1.3761 + if ((gbInterrupt & 1) && (register_IE & 1)) 1.3762 + { 1.3763 + gbVblank_interrupt(); 1.3764 + continue; 1.3765 + } 1.3766 + 1.3767 + if ((gbInterrupt & 2) && (register_IE & 2)) 1.3768 + { 1.3769 + gbLcd_interrupt(); 1.3770 + continue; 1.3771 + } 1.3772 + 1.3773 + if ((gbInterrupt & 4) && (register_IE & 4)) 1.3774 + { 1.3775 + gbTimer_interrupt(); 1.3776 + continue; 1.3777 + } 1.3778 + 1.3779 + if ((gbInterrupt & 8) && (register_IE & 8)) 1.3780 + { 1.3781 + gbSerial_interrupt(); 1.3782 + continue; 1.3783 + } 1.3784 + 1.3785 + if ((gbInterrupt & 16) && (register_IE & 16)) 1.3786 + { 1.3787 + gbJoypad_interrupt(); 1.3788 + continue; 1.3789 + } 1.3790 + } 1.3791 + } 1.3792 + else 1.3793 + { 1.3794 + gbInterruptWait -= clockTicks; 1.3795 + if (gbInterruptWait < 0) 1.3796 + gbInterruptWait = 0; 1.3797 + } 1.3798 + } 1.3799 + 1.3800 + if (useOldFrameTiming) 1.3801 + { 1.3802 + // old timing code 1.3803 + if (ticksToStop > 0) 1.3804 + continue; 1.3805 + } 1.3806 + else 1.3807 + { 1.3808 + if (!newFrame && (register_LCDC & 0x80) != 0) 1.3809 + continue; 1.3810 + } 1.3811 + 1.3812 + if (!(register_LCDC & 0x80)) 1.3813 + { 1.3814 + if (!useOldFrameTiming) 1.3815 + { 1.3816 + // FIXME: since register_LY can be reset to 0 by some games, frame length is variable 1.3817 + // and infinite loops can occurr 1.3818 + // for now, it IS necessary to do something on this condition or games like 1.3819 + // Megaman would freeze upon low-level restart interrupt sequence (Start+Select+A+B). 1.3820 + // the only sensible way to fix this issue is to implement the RIGHT frame timing 1.3821 +#ifdef WANTS_INCOMPLETE_WORKAROUND 1.3822 + if (systemReadJoypads()) 1.3823 + { 1.3824 + if (gbSgbMode && gbSgbMultiplayer) 1.3825 + { 1.3826 + if (gbSgbFourPlayers) 1.3827 + { 1.3828 + gbJoymask[0] = systemGetJoypad(0, false); 1.3829 + gbJoymask[1] = systemGetJoypad(1, false); 1.3830 + gbJoymask[2] = systemGetJoypad(2, false); 1.3831 + gbJoymask[3] = systemGetJoypad(3, false); 1.3832 + } 1.3833 + else 1.3834 + { 1.3835 + gbJoymask[0] = systemGetJoypad(0, false); 1.3836 + gbJoymask[1] = systemGetJoypad(1, false); 1.3837 + } 1.3838 + } 1.3839 + else 1.3840 + { 1.3841 + gbJoymask[0] = systemGetJoypad(0, false); 1.3842 + } 1.3843 + } 1.3844 + else 1.3845 + gbJoymask[0] = gbJoymask[1] = gbJoymask[2] = gbJoymask[3] = 0; 1.3846 +#else 1.3847 +#endif 1.3848 + } 1.3849 + } 1.3850 + 1.3851 + // makes sure frames are really divided across input sampling boundaries which occur at a constant rate 1.3852 + if (newFrame || useOldFrameTiming) 1.3853 + { 1.3854 +/// extern void VBAOnEnteringFrameBoundary(); 1.3855 +/// VBAOnEnteringFrameBoundary(); 1.3856 + 1.3857 + break; 1.3858 + } 1.3859 + } 1.3860 +} 1.3861 + 1.3862 +struct EmulatedSystem GBSystem = 1.3863 +{ 1.3864 + // emuMain 1.3865 + gbEmulate, 1.3866 + // emuReset 1.3867 + gbReset, 1.3868 + // emuCleanUp 1.3869 + gbCleanUp, 1.3870 + // emuReadBattery 1.3871 + gbReadBatteryFile, 1.3872 + // emuWriteBattery 1.3873 + gbWriteBatteryFile, 1.3874 + // emuReadBatteryFromStream 1.3875 + gbReadBatteryFromStream, 1.3876 + // emuWriteBatteryToStream 1.3877 + gbWriteBatteryToStream, 1.3878 + // emuReadState 1.3879 + gbReadSaveState, 1.3880 + // emuWriteState 1.3881 + gbWriteSaveState, 1.3882 + // emuReadStateFromStream 1.3883 + gbReadSaveStateFromStream, 1.3884 + // emuWriteStateToStream 1.3885 + gbWriteSaveStateToStream, 1.3886 + // emuReadMemState 1.3887 + gbReadMemSaveState, 1.3888 + // emuWriteMemState 1.3889 + gbWriteMemSaveState, 1.3890 + // emuWritePNG 1.3891 + gbWritePNGFile, 1.3892 + // emuWriteBMP 1.3893 + gbWriteBMPFile, 1.3894 + // emuUpdateCPSR 1.3895 + NULL, 1.3896 + // emuHasDebugger 1.3897 + false, 1.3898 + // emuCount 1.3899 +#ifdef FINAL_VERSION 1.3900 + 70000 / 4, 1.3901 +#else 1.3902 + 1000, 1.3903 +#endif 1.3904 +}; 1.3905 + 1.3906 +// is there a reason to use more than one set of counters? 1.3907 +EmulatedSystemCounters &GBSystemCounters = systemCounters; 1.3908 + 1.3909 +/* 1.3910 + EmulatedSystemCounters GBSystemCounters = 1.3911 + { 1.3912 + // frameCount 1.3913 + 0, 1.3914 + // lagCount 1.3915 + 0, 1.3916 + // lagged 1.3917 + true, 1.3918 + // laggedLast 1.3919 + true, 1.3920 + }; 1.3921 + */