diff src/filters/motionblur.cpp @ 1:f9f4f1b99eed

importing src directory
author Robert McIntyre <rlm@mit.edu>
date Sat, 03 Mar 2012 10:31:27 -0600
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/filters/motionblur.cpp	Sat Mar 03 10:31:27 2012 -0600
     1.3 @@ -0,0 +1,183 @@
     1.4 +#include "../Port.h"
     1.5 +
     1.6 +extern u32 RGB_LOW_BITS_MASK;
     1.7 +
     1.8 +void MotionBlur(u8 *srcPtr, u32 srcPitch, u8 *deltaPtr,
     1.9 +                u8 *dstPtr, u32 dstPitch, int width, int height)
    1.10 +{
    1.11 +	u8 *nextLine, *finish;
    1.12 +	u32 colorMask	 = ~(RGB_LOW_BITS_MASK | (RGB_LOW_BITS_MASK << 16));
    1.13 +	u32 lowPixelMask = RGB_LOW_BITS_MASK;
    1.14 +
    1.15 +	nextLine = dstPtr + dstPitch;
    1.16 +
    1.17 +	do
    1.18 +	{
    1.19 +		u32 *bP = (u32 *) srcPtr;
    1.20 +		u32 *xP = (u32 *) deltaPtr;
    1.21 +		u32 *dP = (u32 *) dstPtr;
    1.22 +		u32 *nL = (u32 *) nextLine;
    1.23 +		u32	 currentPixel;
    1.24 +		u32	 nextPixel;
    1.25 +		u32	 currentDelta;
    1.26 +		u32	 nextDelta;
    1.27 +
    1.28 +		finish	  = (u8 *) bP + ((width + 2) << 1);
    1.29 +		nextPixel = *bP++;
    1.30 +		nextDelta = *xP++;
    1.31 +
    1.32 +		do
    1.33 +		{
    1.34 +			currentPixel = nextPixel;
    1.35 +			currentDelta = nextDelta;
    1.36 +			nextPixel	 = *bP++;
    1.37 +			nextDelta	 = *xP++;
    1.38 +
    1.39 +			if (currentPixel != currentDelta)
    1.40 +			{
    1.41 +				u32 colorA, product, colorB;
    1.42 +
    1.43 +				*(xP - 2) = currentPixel;
    1.44 +#ifdef WORDS_BIGENDIAN
    1.45 +				colorA = currentPixel >> 16;
    1.46 +				colorB = currentDelta >> 16;
    1.47 +#else
    1.48 +				colorA = currentPixel & 0xffff;
    1.49 +				colorB = currentDelta & 0xffff;
    1.50 +#endif
    1.51 +
    1.52 +				product =   ((((colorA & colorMask) >> 1) +
    1.53 +				              ((colorB & colorMask) >> 1) +
    1.54 +				              (colorA & colorB & lowPixelMask)));
    1.55 +
    1.56 +				*(dP) = product | product << 16;
    1.57 +				*(nL) = product | product << 16;
    1.58 +
    1.59 +#ifdef WORDS_BIGENDIAN
    1.60 +				colorA = (currentPixel & 0xffff);
    1.61 +				colorB = (currentDelta & 0xffff);
    1.62 +#else
    1.63 +				colorA = currentPixel >> 16;
    1.64 +				colorB = currentDelta >> 16;
    1.65 +#endif
    1.66 +				product = ((((colorA & colorMask) >> 1) +
    1.67 +				            ((colorB & colorMask) >> 1) +
    1.68 +				            (colorA & colorB & lowPixelMask)));
    1.69 +
    1.70 +				*(dP + 1) = product | product << 16;
    1.71 +				*(nL + 1) = product | product << 16;
    1.72 +			}
    1.73 +			else
    1.74 +			{
    1.75 +				u32 colorA, product;
    1.76 +
    1.77 +				*(xP - 2) = currentPixel;
    1.78 +#ifdef WORDS_BIGENDIAN
    1.79 +				colorA = currentPixel >> 16;
    1.80 +#else
    1.81 +				colorA = currentPixel & 0xffff;
    1.82 +#endif
    1.83 +
    1.84 +				product = colorA;
    1.85 +
    1.86 +				*(dP) = product | product << 16;
    1.87 +				*(nL) = product | product << 16;
    1.88 +#ifdef WORDS_BIGENDIAN
    1.89 +				colorA = (currentPixel & 0xffff);
    1.90 +#else
    1.91 +				colorA = currentPixel >> 16;
    1.92 +#endif
    1.93 +				product = colorA;
    1.94 +
    1.95 +				*(dP + 1) = product | product << 16;
    1.96 +				*(nL + 1) = product | product << 16;
    1.97 +			}
    1.98 +
    1.99 +			dP += 2;
   1.100 +			nL += 2;
   1.101 +		}
   1.102 +		while ((u8 *) bP < finish);
   1.103 +
   1.104 +		deltaPtr += srcPitch;
   1.105 +		srcPtr	 += srcPitch;
   1.106 +		dstPtr	 += dstPitch << 1;
   1.107 +		nextLine += dstPitch << 1;
   1.108 +	}
   1.109 +	while (--height);
   1.110 +}
   1.111 +
   1.112 +void MotionBlur32(u8 *srcPtr, u32 srcPitch, u8 *deltaPtr,
   1.113 +                  u8 *dstPtr, u32 dstPitch, int width, int height)
   1.114 +{
   1.115 +	u8 *nextLine, *finish;
   1.116 +	u32 colorMask	 = ~RGB_LOW_BITS_MASK;
   1.117 +	u32 lowPixelMask = RGB_LOW_BITS_MASK;
   1.118 +
   1.119 +	nextLine = dstPtr + dstPitch;
   1.120 +
   1.121 +	do
   1.122 +	{
   1.123 +		u32 *bP = (u32 *) srcPtr;
   1.124 +		u32 *xP = (u32 *) deltaPtr;
   1.125 +		u32 *dP = (u32 *) dstPtr;
   1.126 +		u32 *nL = (u32 *) nextLine;
   1.127 +		u32	 currentPixel;
   1.128 +		u32	 nextPixel;
   1.129 +		u32	 currentDelta;
   1.130 +		u32	 nextDelta;
   1.131 +
   1.132 +		finish	  = (u8 *) bP + ((width + 1) << 2);
   1.133 +		nextPixel = *bP++;
   1.134 +		nextDelta = *xP++;
   1.135 +
   1.136 +		do
   1.137 +		{
   1.138 +			currentPixel = nextPixel;
   1.139 +			currentDelta = nextDelta;
   1.140 +			nextPixel	 = *bP++;
   1.141 +			nextDelta	 = *xP++;
   1.142 +
   1.143 +			u32 colorA, product, colorB;
   1.144 +
   1.145 +			*(xP - 2) = currentPixel;
   1.146 +			colorA	  = currentPixel;
   1.147 +			colorB	  = currentDelta;
   1.148 +
   1.149 +			product =   ((((colorA & colorMask) >> 1) +
   1.150 +			              ((colorB & colorMask) >> 1) +
   1.151 +			              (colorA & colorB & lowPixelMask)));
   1.152 +
   1.153 +			*(dP)	  = product;
   1.154 +			*(dP + 1) = product;
   1.155 +			*(nL)	  = product;
   1.156 +			*(nL + 1) = product;
   1.157 +
   1.158 +			*(xP - 1) = nextPixel;
   1.159 +
   1.160 +			colorA = nextPixel;
   1.161 +			colorB = nextDelta;
   1.162 +
   1.163 +			product = ((((colorA & colorMask) >> 1) +
   1.164 +			            ((colorB & colorMask) >> 1) +
   1.165 +			            (colorA & colorB & lowPixelMask)));
   1.166 +
   1.167 +			*(dP + 2) = product;
   1.168 +			*(dP + 3) = product;
   1.169 +			*(nL + 2) = product;
   1.170 +			*(nL + 3) = product;
   1.171 +
   1.172 +			nextPixel = *bP++;
   1.173 +			nextDelta = *xP++;
   1.174 +
   1.175 +			dP += 4;
   1.176 +			nL += 4;
   1.177 +		}
   1.178 +		while ((u8 *) bP < finish);
   1.179 +
   1.180 +		deltaPtr += srcPitch;
   1.181 +		srcPtr	 += srcPitch;
   1.182 +		dstPtr	 += dstPitch << 1;
   1.183 +		nextLine += dstPitch << 1;
   1.184 +	}
   1.185 +	while (--height);
   1.186 +}