diff clojure/com/aurellem/exp/moves.clj @ 161:cd7979aa544e

emabled setting pokemon moves and PP
author Robert McIntyre <rlm@mit.edu>
date Tue, 20 Mar 2012 17:13:12 -0500
parents d92f7d68445a
children 34b518fc7404
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line diff
     1.1 --- a/clojure/com/aurellem/exp/moves.clj	Tue Mar 20 05:18:31 2012 -0500
     1.2 +++ b/clojure/com/aurellem/exp/moves.clj	Tue Mar 20 17:13:12 2012 -0500
     1.3 @@ -1,5 +1,5 @@
     1.4  (ns com.aurellem.exp.moves
     1.5 -  (:use (com.aurellem.gb gb-driver items util))
     1.6 +  (:use (com.aurellem.gb gb-driver items util pokemon))
     1.7    (:import [com.aurellem.gb.gb_driver SaveState]))
     1.8  
     1.9  (defn move-state []
    1.10 @@ -13,11 +13,6 @@
    1.11             [[:a]]
    1.12              (repeat 200 []))))
    1.13  
    1.14 -(defn give-move [pos n]
    1.15 -  (continue!
    1.16 -   (set-memory @current-state
    1.17 -               (+ pos (- 0xD19E 44)) n)))
    1.18 -
    1.19  (defn iterate-moves []
    1.20    (dorun 
    1.21     (map (fn [n] (println n)
    1.22 @@ -25,6 +20,13 @@
    1.23            (Thread/sleep 5000))
    1.24          (range (inc 0xFF)))))
    1.25  
    1.26 +(def moves-codes-pokemon-1 0xD172)
    1.27 +
    1.28 +(defn moves-codes-start [pokemon-num]
    1.29 +  (assert (<= 0 pokemon-num 5))
    1.30 +  (+ moves-codes-pokemon-1
    1.31 +     (* pokemon-num pokemon-record-width)))
    1.32 +  
    1.33  
    1.34  ;; 000 00 :  null
    1.35  ;; 001 01 :  pound
    1.36 @@ -284,7 +286,245 @@
    1.37  ;; 255 FF :  TM55
    1.38  
    1.39  
    1.40 +(def move-code->move-name
    1.41 +  {
    1.42 +   0x01   :pound
    1.43 +   0x02   :karate-chop
    1.44 +   0x03   :doubleslap
    1.45 +   0x04   :comet-punch
    1.46 +   0x05   :mega-punch
    1.47 +   0x06   :pay-day
    1.48 +   0x07   :fire-punch
    1.49 +   0x08   :ice-punch
    1.50 +   0x09   :thunderpunch
    1.51 +   0x0A   :scratch
    1.52 +   0x0B   :vicegrip
    1.53 +   0x0C   :guillotine
    1.54 +   0x0D   :razor-wind
    1.55 +   0x0E   :swords-dance
    1.56 +   0x0F   :cut
    1.57 +   0x10   :gust
    1.58 +   0x11   :wing-attack
    1.59 +   0x12   :whirlwind
    1.60 +   0x13   :fly
    1.61 +   0x14   :bind
    1.62 +   0x15   :slam
    1.63 +   0x16   :vine-whip
    1.64 +   0x17   :stomp
    1.65 +   0x18   :double-kick
    1.66 +   0x19   :mega-kick
    1.67 +   0x1A   :jump-kick
    1.68 +   0x1B   :rolling-kick
    1.69 +   0x1C   :sand-attack
    1.70 +   0x1D   :headbutt
    1.71 +   0x1E   :horn-attack
    1.72 +   0x1F   :fury-attack
    1.73 +   0x20   :horn-drill
    1.74 +   0x21   :tackle
    1.75 +   0x22   :body-slam
    1.76 +   0x23   :wrap
    1.77 +   0x24   :take-down
    1.78 +   0x25   :thrash
    1.79 +   0x26   :double-edge
    1.80 +   0x27   :tail-whip
    1.81 +   0x28   :poison-sting
    1.82 +   0x29   :twinneedle
    1.83 +   0x2A   :pin-missle
    1.84 +   0x2B   :leer
    1.85 +   0x2C   :bite
    1.86 +   0x2D   :growl
    1.87 +   0x2E   :roar
    1.88 +   0x2F   :sing
    1.89 +   0x30   :supersonic
    1.90 +   0x31   :sonicboom
    1.91 +   0x32   :disable
    1.92 +   0x33   :acid
    1.93 +   0x34   :ember
    1.94 +   0x35   :flamethrower
    1.95 +   0x36   :mist
    1.96 +   0x37   :water-gun
    1.97 +   0x38   :hydro-pump
    1.98 +   0x39   :surf
    1.99 +   0x3A   :ice-beam
   1.100 +   0x3B   :blizzard
   1.101 +   0x3C   :psybeam
   1.102 +   0x3D   :bubblebeam
   1.103 +   0x3E   :aurora-beam
   1.104 +   0x3F   :hyper-beam
   1.105 +   0x40   :peck
   1.106 +   0x41   :drill-peck
   1.107 +   0x42   :submission
   1.108 +   0x43   :low-kick
   1.109 +   0x44   :counter
   1.110 +   0x45   :seismic-toss
   1.111 +   0x46   :strength
   1.112 +   0x47   :absorb
   1.113 +   0x48   :mega-drain
   1.114 +   0x49   :leech-seed
   1.115 +   0x4A   :growth
   1.116 +   0x4B   :razor-leaf
   1.117 +   0x4C   :solarbeam
   1.118 +   0x4D   :poisonpowder
   1.119 +   0x4E   :stun-spore
   1.120 +   0x4F   :sleep-powder
   1.121 +   0x50   :petal-dance
   1.122 +   0x51   :string-shot
   1.123 +   0x52   :dragon-rage
   1.124 +   0x53   :fire-spin
   1.125 +   0x54   :thundershock
   1.126 +   0x55   :thunderbolt
   1.127 +   0x56   :thunder-wave
   1.128 +   0x57   :thunder
   1.129 +   0x58   :rock-throw
   1.130 +   0x59   :earthquake
   1.131 +   0x5A   :fissure
   1.132 +   0x5B   :dig
   1.133 +   0x5C   :toxic
   1.134 +   0x5D   :confusion
   1.135 +   0x5E   :psychic
   1.136 +   0x5F   :hypnosis
   1.137 +   0x60   :meditate
   1.138 +   0x61   :agility
   1.139 +   0x62   :quick-attack
   1.140 +   0x63   :rage
   1.141 +   0x64   :teleport
   1.142 +   0x65   :night-shade
   1.143 +   0x66   :mimic
   1.144 +   0x67   :screech
   1.145 +   0x68   :double-team
   1.146 +   0x69   :recover
   1.147 +   0x6A   :harden
   1.148 +   0x6B   :minimize
   1.149 +   0x6C   :smokescreen
   1.150 +   0x6D   :confuse-ray
   1.151 +   0x6E   :withdraw
   1.152 +   0x6F   :defense-curl
   1.153 +   0x70   :barrier
   1.154 +   0x71   :light-screen
   1.155 +   0x72   :haze
   1.156 +   0x73   :reflect
   1.157 +   0x74   :focus-energy
   1.158 +   0x75   :bide
   1.159 +   0x76   :metronome
   1.160 +   0x77   :mirror-move
   1.161 +   0x78   :selfdestruct
   1.162 +   0x79   :egg-bomb
   1.163 +   0x7A   :lick
   1.164 +   0x7B   :smog
   1.165 +   0x7C   :sludge
   1.166 +   0x7D   :bone-club
   1.167 +   0x7E   :fire-blast
   1.168 +   0x7F   :waterfall
   1.169 +   0x80   :clamp
   1.170 +   0x81   :swift
   1.171 +   0x82   :skull-bash
   1.172 +   0x83   :spike-cannon
   1.173 +   0x84   :constrict
   1.174 +   0x85   :amnesia
   1.175 +   0x86   :kinesis
   1.176 +   0x87   :softboiled
   1.177 +   0x88   :hi-jump-kick
   1.178 +   0x89   :glare
   1.179 +   0x8A   :dream-eater
   1.180 +   0x8B   :poison-gas
   1.181 +   0x8C   :barrage
   1.182 +   0x8D   :leech-life
   1.183 +   0x8E   :lovely-kiss
   1.184 +   0x8F   :sky-attack
   1.185 +   0x90   :transform
   1.186 +   0x91   :bubble
   1.187 +   0x92   :dizzy-punch
   1.188 +   0x93   :spore
   1.189 +   0x94   :flash
   1.190 +   0x95   :psywave
   1.191 +   0x96   :splash
   1.192 +   0x97   :acid-armor
   1.193 +   0x98   :crabhammer
   1.194 +   0x99   :explosion
   1.195 +   0x9A   :fury-swipes
   1.196 +   0x9B   :bonemerang
   1.197 +   0x9C   :rest
   1.198 +   0x9D   :rock-slide
   1.199 +   0x9E   :hyper-fang
   1.200 +   0x9F   :sharpen
   1.201 +   0xA0   :conversion
   1.202 +   0xA1   :tri-attack
   1.203 +   0xA2   :super-fang
   1.204 +   0xA3   :slash
   1.205 +   0xA4   :substitute
   1.206 +   0xA5   :struggle})
   1.207  
   1.208 +(def move-name->move-code
   1.209 +  (zipmap (vals move-code->move-name)
   1.210 +          (keys move-code->move-name)))
   1.211 +
   1.212 +(defn give-moves
   1.213 +  ([^SaveState state pokemon-num moves]
   1.214 +     (set-memory-range
   1.215 +      state
   1.216 +      (moves-codes-start pokemon-num)
   1.217 +      (map #(move-name->move-code % %) moves)))
   1.218 +  ([pokemon-num moves]
   1.219 +     (give-moves @current-state pokemon-num moves))
   1.220 +  ([moves]
   1.221 +     (give-moves 0 moves)))
   1.222  
   1.223  ;; Note regarding PP of moves -- both the current PP and the
   1.224 -;; total PP are stored in the same value somehow!
   1.225 \ No newline at end of file
   1.226 +;; total PP are stored in the same value.
   1.227 +;; they are bit-packed, with the first 2 bits containing the
   1.228 +;; number of pp-ups that have been applied, and the next
   1.229 +;; six bits containing the current pp of the move.
   1.230 +;; thus, a move can have up to 63 current pp and up to
   1.231 +;; three pp-ups applied.
   1.232 +
   1.233 +
   1.234 +(def pokemon-1-pp-start 0xD187)
   1.235 +
   1.236 +(defn moves-pp-start [pokemon-num]
   1.237 +  (assert (<= 0 pokemon-num 5))
   1.238 +  (+ pokemon-1-pp-start (* pokemon-num pokemon-record-width)))
   1.239 +
   1.240 +(defn read-pp
   1.241 +  ([^SaveState state pokemon-num move-num]
   1.242 +     (assert (<= 0 move-num 3))
   1.243 +     (assert (<= 0 pokemon-num 5))
   1.244 +     (let [pp-raw
   1.245 +           (aget (memory state)
   1.246 +                 (+ (moves-pp-start pokemon-num)
   1.247 +                    move-num))
   1.248 +           pp-up
   1.249 +           (bit-shift-right
   1.250 +            (bit-and
   1.251 +             pp-raw
   1.252 +             (Integer/parseInt "11000000" 2)) 6)
   1.253 +           current-pp
   1.254 +           (bit-and
   1.255 +            pp-raw
   1.256 +            (Integer/parseInt "00111111" 2))]
   1.257 +       [pp-up current-pp]))
   1.258 +  ([pokemon-num move-num]
   1.259 +     (read-pp @current-state pokemon-num move-num)))
   1.260 +
   1.261 +(defn give-pp
   1.262 +  ([^SaveState state pokemon-num move-num pp-ups current-pp]
   1.263 +     (assert (<= 0 move-num 3))
   1.264 +     (assert (<= 0 pokemon-num 5))
   1.265 +     (assert (<= 0 pp-ups 3))
   1.266 +     (assert (<= 0 current-pp 63))
   1.267 +
   1.268 +     (set-memory
   1.269 +      state
   1.270 +      (+ (moves-pp-start pokemon-num)
   1.271 +         move-num)
   1.272 +      (+
   1.273 +       (bit-shift-left pp-ups 6)
   1.274 +       (bit-and (Integer/parseInt
   1.275 +                 "00111111" 2)
   1.276 +                current-pp))))
   1.277 +  ([pokemon-num move-num pp-ups current-pp]
   1.278 +     (set-pp @current-state
   1.279 +             pokemon-num move-num pp-ups current-pp)))
   1.280 +
   1.281 +                        
   1.282 +
   1.283 +  
   1.284 \ No newline at end of file