diff clojure/com/aurellem/gb_funs.clj @ 83:95cb2152d7cd

fleshing out functional gb interface
author Robert McIntyre <rlm@mit.edu>
date Fri, 09 Mar 2012 19:18:00 -0600
parents
children 26f002f2868c
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/clojure/com/aurellem/gb_funs.clj	Fri Mar 09 19:18:00 2012 -0600
     1.3 @@ -0,0 +1,104 @@
     1.4 +(ns com.aurellem.gb-funs
     1.5 +    (:import com.aurellem.gb.Gb)
     1.6 +    (:import java.io.File)
     1.7 +    (:import org.apache.commons.io.FileUtils)
     1.8 +    (:import (java.nio IntBuffer ByteOrder)))
     1.9 +
    1.10 +;; Savestates
    1.11 +(defrecord SaveState [frame data])
    1.12 +
    1.13 +(def ^:dynamic *save-state-cache*
    1.14 +  (File. "/home/r/proj/pokemon-escape/save-states/"))
    1.15 +
    1.16 +(defn frame->filename [frame]
    1.17 +  (File. *save-state-cache* (format "%07d.sav" frame)))
    1.18 +  
    1.19 +(defn write-save! [^SaveState save]
    1.20 +  (let [buf (:data save)
    1.21 +        bytes (byte-array (.limit buf))
    1.22 +        dest (frame->filename (:frame save))]
    1.23 +    (.get buf bytes)
    1.24 +    (FileUtils/writeByteArrayToFile dest bytes)
    1.25 +    (.rewind buf)
    1.26 +    save))
    1.27 +
    1.28 +(defn read-save [frame]
    1.29 +  (let [save (frame->filename frame)]
    1.30 +    (if (.exists save)
    1.31 +      (let [buf (Gb/saveBuffer)
    1.32 +            bytes (FileUtils/readFileToByteArray save)]
    1.33 +        (.put buf bytes)
    1.34 +        (.flip buf)
    1.35 +        (SaveState. frame buf)))))
    1.36 +;;;;;;;;;;;;;;;;
    1.37 +
    1.38 +;; Gameboy management
    1.39 +(Gb/loadVBA)
    1.40 +
    1.41 +(def yellow-rom-image
    1.42 +  (File. "/home/r/proj/pokemon-escape/roms/yellow.gbc"))
    1.43 +
    1.44 +(def yellow-save-file
    1.45 +  (File. "/home/r/proj/pokemon-escape/roms/yellow.sav"))
    1.46 +
    1.47 +(def on? (atom nil))
    1.48 +
    1.49 +(defn shutdown! [] (Gb/shutdown) (reset! on? false))
    1.50 +
    1.51 +(defn restart! []
    1.52 +  (shutdown!)
    1.53 +  (.delete yellow-save-file)
    1.54 +  (Gb/startEmulator (.getCanonicalPath yellow-rom-image))
    1.55 +  (reset! on? true))
    1.56 +
    1.57 +;;; The first state!
    1.58 +(defn gen-root! []
    1.59 +  (restart!)
    1.60 +  (write-save! (SaveState. 0  (Gb/saveState))))
    1.61 +
    1.62 +(defn root []
    1.63 +  (if (.exists (frame->filename 0))
    1.64 +    (read-save 0)
    1.65 +    (gen-root!)))
    1.66 +
    1.67 +;;;; Press Buttons
    1.68 +
    1.69 +(def button-code
    1.70 +  {;; main buttons
    1.71 +   :a         0x0001
    1.72 +   :b         0x0002
    1.73 +
    1.74 +   ;; directional pad
    1.75 +   :r         0x0010
    1.76 +   :l         0x0020
    1.77 +   :u         0x0040
    1.78 +   :d         0x0080
    1.79 +
    1.80 +   ;; meta buttons
    1.81 +   :select    0x0004
    1.82 +   :start     0x0008
    1.83 +
    1.84 +   ;; pseudo-buttons
    1.85 +   :restart   0x0800 ; hard reset -- not really a button
    1.86 +   :listen -1        ; listen for user input
    1.87 +   })
    1.88 +
    1.89 +(defn button-mask [buttons]
    1.90 +  (reduce bit-or 0x0000 (map button-code buttons)))
    1.91 +
    1.92 +(def current-state (atom nil))
    1.93 +
    1.94 +(defn step
    1.95 +  ([^SaveState state buttons]
    1.96 +     (if (not @on?) (restart!))
    1.97 +     (if (not= @current-state state)
    1.98 +       (Gb/loadState (:data state)))
    1.99 +     (Gb/step (button-mask buttons))
   1.100 +     (reset! current-state 
   1.101 +             (SaveState. (inc (:frame state))(Gb/saveState)))))
   1.102 +
   1.103 +(defn play
   1.104 +  ([^SaveState state]
   1.105 +     (step state [:listen]))
   1.106 +  ([] (step (if @current-state @current-state (root)))))
   1.107 +