Mercurial > vba-clojure
diff clojure/com/aurellem/exp/notes.txt @ 241:7984a084aa07
still working on overall stragety... going to sleep on it.
author | Robert McIntyre <rlm@mit.edu> |
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date | Sun, 25 Mar 2012 02:35:14 -0500 |
parents | 25022f3c6607 |
children | 22f58fa47c3c |
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1.1 --- a/clojure/com/aurellem/exp/notes.txt Sun Mar 25 01:53:29 2012 -0500 1.2 +++ b/clojure/com/aurellem/exp/notes.txt Sun Mar 25 02:35:14 2012 -0500 1.3 @@ -16,57 +16,41 @@ 1.4 move one of the other items that wasn't destroyed (but not 1.5 burn-heal) to the money counter to get a bunch of money. 1.6 1.7 -buy 94 more burn heals. 95 burn heals spells out the 1.8 +buy 95 more burn heals. 95 burn heals spells out the 1.9 address that will safely return control to the pokemon 1.10 kernel. 1.11 1.12 -deposit the cancel item one at a time into the item computer 1.13 -35 times. 1.14 - 1.15 -deposit 95 burn heals into item computer. This establishes 1.16 -the return point for the program so it doesn't crash the game. 1.17 - 1.18 -throw away the second character of rival's name until it is 1.19 -equal to D5. Now the first two characters of rival's name 1.20 -spell out the start point of the program that will be 1.21 -constructed in the item computer. 1.22 - 1.23 -throw away the fourth and sixth characters of rival's name 1.24 -until it they are equal to D5. The (thrid and fourth) and 1.25 -characters of rival's name now spell out the target item 1.26 -which we will manipulate in the item computer. 1.27 - 1.28 -toss the zero items past the map data in item memory to 1.29 -spell the following assembly (using underflow) and combine 1.30 -with rival's name like so 1.31 +[repeat following 35 times] 1.32 +0x00 1.33 +0x01 1.34 1.35 0x00 1.36 -0xFA -- first part of "Load A from Literal address" 1.37 +0xFA -- first part of "Load A from Literal address" 1.38 1.39 third rival's name character 1.40 -fourth rival's name character -- target item address 1.41 +xD5 -- target item address 1.42 1.43 0x00 1.44 -0x3C -- increment A register 1.45 +0x3C -- increment A register 1.46 1.47 0x00 1.48 -0xEA -- first part of "Save A to literal address" 1.49 +0xEA -- first part of "Save A to literal address" 1.50 1.51 fifth rival's name character 1.52 -fourth rival's name character -- target item address 1.53 +xD5 -- target item address 1.54 1.55 0x00 1.56 -0xC3 -- first part of "Absolute Jump to literal address" 1.57 +0xC3 -- first part of "Absolute Jump to literal address" 1.58 1.59 burn-heal 1.60 -x 95 -- address of Route 3 memory-function 1.61 +x 95 -- address of Route 3 memory-function 1.62 1.63 +0x00 1.64 +0x?? 1.65 1.66 shift rival's name's first two characters into 1.67 mem-function-address. 1.68 1.69 - 1.70 - 1.71 now close the menu and continue item manipulations using the 1.72 newly constructed program. Starting and then canceling the 1.73 start menu activates the program.