Mercurial > vba-clojure
diff src/gb/GB.cpp @ 33:44974c3e093b
found source of problem for video recording
author | Robert McIntyre <rlm@mit.edu> |
---|---|
date | Mon, 05 Mar 2012 01:25:11 -0600 |
parents | f9f4f1b99eed |
children | 3e36553d0cbf |
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1.1 --- a/src/gb/GB.cpp Sun Mar 04 22:44:42 2012 -0600 1.2 +++ b/src/gb/GB.cpp Mon Mar 05 01:25:11 2012 -0600 1.3 @@ -163,361 +163,361 @@ 1.4 static bool pauseAfterFrameAdvance = false; 1.5 1.6 int32 gbRomSizes[] = { 0x00008000, // 32K 1.7 - 0x00010000, // 64K 1.8 - 0x00020000, // 128K 1.9 - 0x00040000, // 256K 1.10 - 0x00080000, // 512K 1.11 - 0x00100000, // 1024K 1.12 - 0x00200000, // 2048K 1.13 - 0x00400000, // 4096K 1.14 - 0x00800000 // 8192K 1.15 + 0x00010000, // 64K 1.16 + 0x00020000, // 128K 1.17 + 0x00040000, // 256K 1.18 + 0x00080000, // 512K 1.19 + 0x00100000, // 1024K 1.20 + 0x00200000, // 2048K 1.21 + 0x00400000, // 4096K 1.22 + 0x00800000 // 8192K 1.23 }; 1.24 int32 gbRomSizesMasks[] = { 0x00007fff, 1.25 - 0x0000ffff, 1.26 - 0x0001ffff, 1.27 - 0x0003ffff, 1.28 - 0x0007ffff, 1.29 - 0x000fffff, 1.30 - 0x001fffff, 1.31 - 0x003fffff, 1.32 - 0x007fffff }; 1.33 + 0x0000ffff, 1.34 + 0x0001ffff, 1.35 + 0x0003ffff, 1.36 + 0x0007ffff, 1.37 + 0x000fffff, 1.38 + 0x001fffff, 1.39 + 0x003fffff, 1.40 + 0x007fffff }; 1.41 1.42 int32 gbRamSizes[6] = { 0x00000000, // 0K 1.43 - 0x00000800, // 2K 1.44 - 0x00002000, // 8K 1.45 - 0x00008000, // 32K 1.46 - 0x00020000, // 128K 1.47 - 0x00010000 // 64K 1.48 + 0x00000800, // 2K 1.49 + 0x00002000, // 8K 1.50 + 0x00008000, // 32K 1.51 + 0x00020000, // 128K 1.52 + 0x00010000 // 64K 1.53 }; 1.54 1.55 int32 gbRamSizesMasks[6] = { 0x00000000, 1.56 - 0x000007ff, 1.57 - 0x00001fff, 1.58 - 0x00007fff, 1.59 - 0x0001ffff, 1.60 - 0x0000ffff }; 1.61 + 0x000007ff, 1.62 + 0x00001fff, 1.63 + 0x00007fff, 1.64 + 0x0001ffff, 1.65 + 0x0000ffff }; 1.66 1.67 int32 gbCycles[] = 1.68 -{ 1.69 -// 0 1 2 3 4 5 6 7 8 9 a b c d e f 1.70 - 1, 3, 2, 2, 1, 1, 2, 1, 5, 2, 2, 2, 1, 1, 2, 1, // 0 1.71 - 1, 3, 2, 2, 1, 1, 2, 1, 3, 2, 2, 2, 1, 1, 2, 1, // 1 1.72 - 2, 3, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 2, 1, // 2 1.73 - 2, 3, 2, 2, 3, 3, 3, 1, 2, 2, 2, 2, 1, 1, 2, 1, // 3 1.74 - 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 4 1.75 - 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 5 1.76 - 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 6 1.77 - 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, // 7 1.78 - 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 8 1.79 - 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 9 1.80 - 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // a 1.81 - 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // b 1.82 - 2, 3, 3, 4, 3, 4, 2, 4, 2, 4, 3, 2, 3, 6, 2, 4, // c 1.83 - 2, 3, 3, 0, 3, 4, 2, 4, 2, 4, 3, 0, 3, 0, 2, 4, // d 1.84 - 3, 3, 2, 0, 0, 4, 2, 4, 4, 1, 4, 0, 0, 0, 2, 4, // e 1.85 - 3, 3, 2, 1, 0, 4, 2, 4, 3, 2, 4, 1, 0, 0, 2, 4 // f 1.86 -}; 1.87 + { 1.88 + // 0 1 2 3 4 5 6 7 8 9 a b c d e f 1.89 + 1, 3, 2, 2, 1, 1, 2, 1, 5, 2, 2, 2, 1, 1, 2, 1, // 0 1.90 + 1, 3, 2, 2, 1, 1, 2, 1, 3, 2, 2, 2, 1, 1, 2, 1, // 1 1.91 + 2, 3, 2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 1, 2, 1, // 2 1.92 + 2, 3, 2, 2, 3, 3, 3, 1, 2, 2, 2, 2, 1, 1, 2, 1, // 3 1.93 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 4 1.94 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 5 1.95 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 6 1.96 + 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 1, // 7 1.97 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 8 1.98 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // 9 1.99 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // a 1.100 + 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, // b 1.101 + 2, 3, 3, 4, 3, 4, 2, 4, 2, 4, 3, 2, 3, 6, 2, 4, // c 1.102 + 2, 3, 3, 0, 3, 4, 2, 4, 2, 4, 3, 0, 3, 0, 2, 4, // d 1.103 + 3, 3, 2, 0, 0, 4, 2, 4, 4, 1, 4, 0, 0, 0, 2, 4, // e 1.104 + 3, 3, 2, 1, 0, 4, 2, 4, 3, 2, 4, 1, 0, 0, 2, 4 // f 1.105 + }; 1.106 1.107 int32 gbCyclesCB[] = 1.108 -{ 1.109 -// 0 1 2 3 4 5 6 7 8 9 a b c d e f 1.110 - 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 0 1.111 - 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 1 1.112 - 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 2 1.113 - 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 3 1.114 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 4 1.115 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 5 1.116 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 6 1.117 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 7 1.118 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 8 1.119 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 9 1.120 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // a 1.121 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // b 1.122 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // c 1.123 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // d 1.124 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // e 1.125 - 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2 // f 1.126 -}; 1.127 + { 1.128 + // 0 1 2 3 4 5 6 7 8 9 a b c d e f 1.129 + 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 0 1.130 + 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 1 1.131 + 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 2 1.132 + 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 4, 2, // 3 1.133 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 4 1.134 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 5 1.135 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 6 1.136 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 7 1.137 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 8 1.138 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // 9 1.139 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // a 1.140 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // b 1.141 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // c 1.142 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // d 1.143 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2, // e 1.144 + 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 3, 2 // f 1.145 + }; 1.146 1.147 u16 DAATable[] = 1.148 -{ 1.149 - 0x0080, 0x0100, 0x0200, 0x0300, 0x0400, 0x0500, 0x0600, 0x0700, 1.150 - 0x0800, 0x0900, 0x1020, 0x1120, 0x1220, 0x1320, 0x1420, 0x1520, 1.151 - 0x1000, 0x1100, 0x1200, 0x1300, 0x1400, 0x1500, 0x1600, 0x1700, 1.152 - 0x1800, 0x1900, 0x2020, 0x2120, 0x2220, 0x2320, 0x2420, 0x2520, 1.153 - 0x2000, 0x2100, 0x2200, 0x2300, 0x2400, 0x2500, 0x2600, 0x2700, 1.154 - 0x2800, 0x2900, 0x3020, 0x3120, 0x3220, 0x3320, 0x3420, 0x3520, 1.155 - 0x3000, 0x3100, 0x3200, 0x3300, 0x3400, 0x3500, 0x3600, 0x3700, 1.156 - 0x3800, 0x3900, 0x4020, 0x4120, 0x4220, 0x4320, 0x4420, 0x4520, 1.157 - 0x4000, 0x4100, 0x4200, 0x4300, 0x4400, 0x4500, 0x4600, 0x4700, 1.158 - 0x4800, 0x4900, 0x5020, 0x5120, 0x5220, 0x5320, 0x5420, 0x5520, 1.159 - 0x5000, 0x5100, 0x5200, 0x5300, 0x5400, 0x5500, 0x5600, 0x5700, 1.160 - 0x5800, 0x5900, 0x6020, 0x6120, 0x6220, 0x6320, 0x6420, 0x6520, 1.161 - 0x6000, 0x6100, 0x6200, 0x6300, 0x6400, 0x6500, 0x6600, 0x6700, 1.162 - 0x6800, 0x6900, 0x7020, 0x7120, 0x7220, 0x7320, 0x7420, 0x7520, 1.163 - 0x7000, 0x7100, 0x7200, 0x7300, 0x7400, 0x7500, 0x7600, 0x7700, 1.164 - 0x7800, 0x7900, 0x8020, 0x8120, 0x8220, 0x8320, 0x8420, 0x8520, 1.165 - 0x8000, 0x8100, 0x8200, 0x8300, 0x8400, 0x8500, 0x8600, 0x8700, 1.166 - 0x8800, 0x8900, 0x9020, 0x9120, 0x9220, 0x9320, 0x9420, 0x9520, 1.167 - 0x9000, 0x9100, 0x9200, 0x9300, 0x9400, 0x9500, 0x9600, 0x9700, 1.168 - 0x9800, 0x9900, 0x00B0, 0x0130, 0x0230, 0x0330, 0x0430, 0x0530, 1.169 - 0x0090, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710, 1.170 - 0x0810, 0x0910, 0x1030, 0x1130, 0x1230, 0x1330, 0x1430, 0x1530, 1.171 - 0x1010, 0x1110, 0x1210, 0x1310, 0x1410, 0x1510, 0x1610, 0x1710, 1.172 - 0x1810, 0x1910, 0x2030, 0x2130, 0x2230, 0x2330, 0x2430, 0x2530, 1.173 - 0x2010, 0x2110, 0x2210, 0x2310, 0x2410, 0x2510, 0x2610, 0x2710, 1.174 - 0x2810, 0x2910, 0x3030, 0x3130, 0x3230, 0x3330, 0x3430, 0x3530, 1.175 - 0x3010, 0x3110, 0x3210, 0x3310, 0x3410, 0x3510, 0x3610, 0x3710, 1.176 - 0x3810, 0x3910, 0x4030, 0x4130, 0x4230, 0x4330, 0x4430, 0x4530, 1.177 - 0x4010, 0x4110, 0x4210, 0x4310, 0x4410, 0x4510, 0x4610, 0x4710, 1.178 - 0x4810, 0x4910, 0x5030, 0x5130, 0x5230, 0x5330, 0x5430, 0x5530, 1.179 - 0x5010, 0x5110, 0x5210, 0x5310, 0x5410, 0x5510, 0x5610, 0x5710, 1.180 - 0x5810, 0x5910, 0x6030, 0x6130, 0x6230, 0x6330, 0x6430, 0x6530, 1.181 - 0x6010, 0x6110, 0x6210, 0x6310, 0x6410, 0x6510, 0x6610, 0x6710, 1.182 - 0x6810, 0x6910, 0x7030, 0x7130, 0x7230, 0x7330, 0x7430, 0x7530, 1.183 - 0x7010, 0x7110, 0x7210, 0x7310, 0x7410, 0x7510, 0x7610, 0x7710, 1.184 - 0x7810, 0x7910, 0x8030, 0x8130, 0x8230, 0x8330, 0x8430, 0x8530, 1.185 - 0x8010, 0x8110, 0x8210, 0x8310, 0x8410, 0x8510, 0x8610, 0x8710, 1.186 - 0x8810, 0x8910, 0x9030, 0x9130, 0x9230, 0x9330, 0x9430, 0x9530, 1.187 - 0x9010, 0x9110, 0x9210, 0x9310, 0x9410, 0x9510, 0x9610, 0x9710, 1.188 - 0x9810, 0x9910, 0xA030, 0xA130, 0xA230, 0xA330, 0xA430, 0xA530, 1.189 - 0xA010, 0xA110, 0xA210, 0xA310, 0xA410, 0xA510, 0xA610, 0xA710, 1.190 - 0xA810, 0xA910, 0xB030, 0xB130, 0xB230, 0xB330, 0xB430, 0xB530, 1.191 - 0xB010, 0xB110, 0xB210, 0xB310, 0xB410, 0xB510, 0xB610, 0xB710, 1.192 - 0xB810, 0xB910, 0xC030, 0xC130, 0xC230, 0xC330, 0xC430, 0xC530, 1.193 - 0xC010, 0xC110, 0xC210, 0xC310, 0xC410, 0xC510, 0xC610, 0xC710, 1.194 - 0xC810, 0xC910, 0xD030, 0xD130, 0xD230, 0xD330, 0xD430, 0xD530, 1.195 - 0xD010, 0xD110, 0xD210, 0xD310, 0xD410, 0xD510, 0xD610, 0xD710, 1.196 - 0xD810, 0xD910, 0xE030, 0xE130, 0xE230, 0xE330, 0xE430, 0xE530, 1.197 - 0xE010, 0xE110, 0xE210, 0xE310, 0xE410, 0xE510, 0xE610, 0xE710, 1.198 - 0xE810, 0xE910, 0xF030, 0xF130, 0xF230, 0xF330, 0xF430, 0xF530, 1.199 - 0xF010, 0xF110, 0xF210, 0xF310, 0xF410, 0xF510, 0xF610, 0xF710, 1.200 - 0xF810, 0xF910, 0x00B0, 0x0130, 0x0230, 0x0330, 0x0430, 0x0530, 1.201 - 0x0090, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710, 1.202 - 0x0810, 0x0910, 0x1030, 0x1130, 0x1230, 0x1330, 0x1430, 0x1530, 1.203 - 0x1010, 0x1110, 0x1210, 0x1310, 0x1410, 0x1510, 0x1610, 0x1710, 1.204 - 0x1810, 0x1910, 0x2030, 0x2130, 0x2230, 0x2330, 0x2430, 0x2530, 1.205 - 0x2010, 0x2110, 0x2210, 0x2310, 0x2410, 0x2510, 0x2610, 0x2710, 1.206 - 0x2810, 0x2910, 0x3030, 0x3130, 0x3230, 0x3330, 0x3430, 0x3530, 1.207 - 0x3010, 0x3110, 0x3210, 0x3310, 0x3410, 0x3510, 0x3610, 0x3710, 1.208 - 0x3810, 0x3910, 0x4030, 0x4130, 0x4230, 0x4330, 0x4430, 0x4530, 1.209 - 0x4010, 0x4110, 0x4210, 0x4310, 0x4410, 0x4510, 0x4610, 0x4710, 1.210 - 0x4810, 0x4910, 0x5030, 0x5130, 0x5230, 0x5330, 0x5430, 0x5530, 1.211 - 0x5010, 0x5110, 0x5210, 0x5310, 0x5410, 0x5510, 0x5610, 0x5710, 1.212 - 0x5810, 0x5910, 0x6030, 0x6130, 0x6230, 0x6330, 0x6430, 0x6530, 1.213 - 0x0600, 0x0700, 0x0800, 0x0900, 0x0A00, 0x0B00, 0x0C00, 0x0D00, 1.214 - 0x0E00, 0x0F00, 0x1020, 0x1120, 0x1220, 0x1320, 0x1420, 0x1520, 1.215 - 0x1600, 0x1700, 0x1800, 0x1900, 0x1A00, 0x1B00, 0x1C00, 0x1D00, 1.216 - 0x1E00, 0x1F00, 0x2020, 0x2120, 0x2220, 0x2320, 0x2420, 0x2520, 1.217 - 0x2600, 0x2700, 0x2800, 0x2900, 0x2A00, 0x2B00, 0x2C00, 0x2D00, 1.218 - 0x2E00, 0x2F00, 0x3020, 0x3120, 0x3220, 0x3320, 0x3420, 0x3520, 1.219 - 0x3600, 0x3700, 0x3800, 0x3900, 0x3A00, 0x3B00, 0x3C00, 0x3D00, 1.220 - 0x3E00, 0x3F00, 0x4020, 0x4120, 0x4220, 0x4320, 0x4420, 0x4520, 1.221 - 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0x4850, 0x4950, 0x4450, 0x4550, 0x4650, 0x4750, 0x4850, 0x4950, 1.557 + 0x5050, 0x5150, 0x5250, 0x5350, 0x5450, 0x5550, 0x5650, 0x5750, 1.558 + 0x5850, 0x5950, 0x5450, 0x5550, 0x5650, 0x5750, 0x5850, 0x5950, 1.559 + 0x6050, 0x6150, 0x6250, 0x6350, 0x6450, 0x6550, 0x6650, 0x6750, 1.560 + 0x6850, 0x6950, 0x6450, 0x6550, 0x6650, 0x6750, 0x6850, 0x6950, 1.561 + 0x7050, 0x7150, 0x7250, 0x7350, 0x7450, 0x7550, 0x7650, 0x7750, 1.562 + 0x7850, 0x7950, 0x7450, 0x7550, 0x7650, 0x7750, 0x7850, 0x7950, 1.563 + 0x8050, 0x8150, 0x8250, 0x8350, 0x8450, 0x8550, 0x8650, 0x8750, 1.564 + 0x8850, 0x8950, 0x8450, 0x8550, 0x8650, 0x8750, 0x8850, 0x8950, 1.565 + 0x9050, 0x9150, 0x9250, 0x9350, 0x9450, 0x9550, 0x9650, 0x9750, 1.566 + 0x9850, 0x9950, 0x9450, 0x9550, 0x9650, 0x9750, 0x9850, 0x9950, 1.567 + 0xA050, 0xA150, 0xA250, 0xA350, 0xA450, 0xA550, 0xA650, 0xA750, 1.568 + 0xA850, 0xA950, 0xA450, 0xA550, 0xA650, 0xA750, 0xA850, 0xA950, 1.569 + 0xB050, 0xB150, 0xB250, 0xB350, 0xB450, 0xB550, 0xB650, 0xB750, 1.570 + 0xB850, 0xB950, 0xB450, 0xB550, 0xB650, 0xB750, 0xB850, 0xB950, 1.571 + 0xC050, 0xC150, 0xC250, 0xC350, 0xC450, 0xC550, 0xC650, 0xC750, 1.572 + 0xC850, 0xC950, 0xC450, 0xC550, 0xC650, 0xC750, 0xC850, 0xC950, 1.573 + 0xD050, 0xD150, 0xD250, 0xD350, 0xD450, 0xD550, 0xD650, 0xD750, 1.574 + 0xD850, 0xD950, 0xD450, 0xD550, 0xD650, 0xD750, 0xD850, 0xD950, 1.575 + 0xE050, 0xE150, 0xE250, 0xE350, 0xE450, 0xE550, 0xE650, 0xE750, 1.576 + 0xE850, 0xE950, 0xE450, 0xE550, 0xE650, 0xE750, 0xE850, 0xE950, 1.577 + 0xF050, 0xF150, 0xF250, 0xF350, 0xF450, 0xF550, 0xF650, 0xF750, 1.578 + 0xF850, 0xF950, 0xF450, 0xF550, 0xF650, 0xF750, 0xF850, 0xF950, 1.579 + 0x00D0, 0x0150, 0x0250, 0x0350, 0x0450, 0x0550, 0x0650, 0x0750, 1.580 + 0x0850, 0x0950, 0x0450, 0x0550, 0x0650, 0x0750, 0x0850, 0x0950, 1.581 + 0x1050, 0x1150, 0x1250, 0x1350, 0x1450, 0x1550, 0x1650, 0x1750, 1.582 + 0x1850, 0x1950, 0x1450, 0x1550, 0x1650, 0x1750, 0x1850, 0x1950, 1.583 + 0x2050, 0x2150, 0x2250, 0x2350, 0x2450, 0x2550, 0x2650, 0x2750, 1.584 + 0x2850, 0x2950, 0x2450, 0x2550, 0x2650, 0x2750, 0x2850, 0x2950, 1.585 + 0x3050, 0x3150, 0x3250, 0x3350, 0x3450, 0x3550, 0x3650, 0x3750, 1.586 + 0x3850, 0x3950, 0x3450, 0x3550, 0x3650, 0x3750, 0x3850, 0x3950, 1.587 + 0x4050, 0x4150, 0x4250, 0x4350, 0x4450, 0x4550, 0x4650, 0x4750, 1.588 + 0x4850, 0x4950, 0x4450, 0x4550, 0x4650, 0x4750, 0x4850, 0x4950, 1.589 + 0x5050, 0x5150, 0x5250, 0x5350, 0x5450, 0x5550, 0x5650, 0x5750, 1.590 + 0x5850, 0x5950, 0x5450, 0x5550, 0x5650, 0x5750, 0x5850, 0x5950, 1.591 + 0x6050, 0x6150, 0x6250, 0x6350, 0x6450, 0x6550, 0x6650, 0x6750, 1.592 + 0x6850, 0x6950, 0x6450, 0x6550, 0x6650, 0x6750, 0x6850, 0x6950, 1.593 + 0x7050, 0x7150, 0x7250, 0x7350, 0x7450, 0x7550, 0x7650, 0x7750, 1.594 + 0x7850, 0x7950, 0x7450, 0x7550, 0x7650, 0x7750, 0x7850, 0x7950, 1.595 + 0x8050, 0x8150, 0x8250, 0x8350, 0x8450, 0x8550, 0x8650, 0x8750, 1.596 + 0x8850, 0x8950, 0x8450, 0x8550, 0x8650, 0x8750, 0x8850, 0x8950, 1.597 + 0x9050, 0x9150, 0x9250, 0x9350, 0x9450, 0x9550, 0x9650, 0x9750, 1.598 + 0x9850, 0x9950, 0x9450, 0x9550, 0x9650, 0x9750, 0x9850, 0x9950, 1.599 + 0xFA60, 0xFB60, 0xFC60, 0xFD60, 0xFE60, 0xFF60, 0x00C0, 0x0140, 1.600 + 0x0240, 0x0340, 0x0440, 0x0540, 0x0640, 0x0740, 0x0840, 0x0940, 1.601 + 0x0A60, 0x0B60, 0x0C60, 0x0D60, 0x0E60, 0x0F60, 0x1040, 0x1140, 1.602 + 0x1240, 0x1340, 0x1440, 0x1540, 0x1640, 0x1740, 0x1840, 0x1940, 1.603 + 0x1A60, 0x1B60, 0x1C60, 0x1D60, 0x1E60, 0x1F60, 0x2040, 0x2140, 1.604 + 0x2240, 0x2340, 0x2440, 0x2540, 0x2640, 0x2740, 0x2840, 0x2940, 1.605 + 0x2A60, 0x2B60, 0x2C60, 0x2D60, 0x2E60, 0x2F60, 0x3040, 0x3140, 1.606 + 0x3240, 0x3340, 0x3440, 0x3540, 0x3640, 0x3740, 0x3840, 0x3940, 1.607 + 0x3A60, 0x3B60, 0x3C60, 0x3D60, 0x3E60, 0x3F60, 0x4040, 0x4140, 1.608 + 0x4240, 0x4340, 0x4440, 0x4540, 0x4640, 0x4740, 0x4840, 0x4940, 1.609 + 0x4A60, 0x4B60, 0x4C60, 0x4D60, 0x4E60, 0x4F60, 0x5040, 0x5140, 1.610 + 0x5240, 0x5340, 0x5440, 0x5540, 0x5640, 0x5740, 0x5840, 0x5940, 1.611 + 0x5A60, 0x5B60, 0x5C60, 0x5D60, 0x5E60, 0x5F60, 0x6040, 0x6140, 1.612 + 0x6240, 0x6340, 0x6440, 0x6540, 0x6640, 0x6740, 0x6840, 0x6940, 1.613 + 0x6A60, 0x6B60, 0x6C60, 0x6D60, 0x6E60, 0x6F60, 0x7040, 0x7140, 1.614 + 0x7240, 0x7340, 0x7440, 0x7540, 0x7640, 0x7740, 0x7840, 0x7940, 1.615 + 0x7A60, 0x7B60, 0x7C60, 0x7D60, 0x7E60, 0x7F60, 0x8040, 0x8140, 1.616 + 0x8240, 0x8340, 0x8440, 0x8540, 0x8640, 0x8740, 0x8840, 0x8940, 1.617 + 0x8A60, 0x8B60, 0x8C60, 0x8D60, 0x8E60, 0x8F60, 0x9040, 0x9140, 1.618 + 0x9240, 0x9340, 0x3450, 0x3550, 0x3650, 0x3750, 0x3850, 0x3950, 1.619 + 0x3A70, 0x3B70, 0x3C70, 0x3D70, 0x3E70, 0x3F70, 0x4050, 0x4150, 1.620 + 0x4250, 0x4350, 0x4450, 0x4550, 0x4650, 0x4750, 0x4850, 0x4950, 1.621 + 0x4A70, 0x4B70, 0x4C70, 0x4D70, 0x4E70, 0x4F70, 0x5050, 0x5150, 1.622 + 0x5250, 0x5350, 0x5450, 0x5550, 0x5650, 0x5750, 0x5850, 0x5950, 1.623 + 0x5A70, 0x5B70, 0x5C70, 0x5D70, 0x5E70, 0x5F70, 0x6050, 0x6150, 1.624 + 0x6250, 0x6350, 0x6450, 0x6550, 0x6650, 0x6750, 0x6850, 0x6950, 1.625 + 0x6A70, 0x6B70, 0x6C70, 0x6D70, 0x6E70, 0x6F70, 0x7050, 0x7150, 1.626 + 0x7250, 0x7350, 0x7450, 0x7550, 0x7650, 0x7750, 0x7850, 0x7950, 1.627 + 0x7A70, 0x7B70, 0x7C70, 0x7D70, 0x7E70, 0x7F70, 0x8050, 0x8150, 1.628 + 0x8250, 0x8350, 0x8450, 0x8550, 0x8650, 0x8750, 0x8850, 0x8950, 1.629 + 0x8A70, 0x8B70, 0x8C70, 0x8D70, 0x8E70, 0x8F70, 0x9050, 0x9150, 1.630 + 0x9250, 0x9350, 0x9450, 0x9550, 0x9650, 0x9750, 0x9850, 0x9950, 1.631 + 0x9A70, 0x9B70, 0x9C70, 0x9D70, 0x9E70, 0x9F70, 0xA050, 0xA150, 1.632 + 0xA250, 0xA350, 0xA450, 0xA550, 0xA650, 0xA750, 0xA850, 0xA950, 1.633 + 0xAA70, 0xAB70, 0xAC70, 0xAD70, 0xAE70, 0xAF70, 0xB050, 0xB150, 1.634 + 0xB250, 0xB350, 0xB450, 0xB550, 0xB650, 0xB750, 0xB850, 0xB950, 1.635 + 0xBA70, 0xBB70, 0xBC70, 0xBD70, 0xBE70, 0xBF70, 0xC050, 0xC150, 1.636 + 0xC250, 0xC350, 0xC450, 0xC550, 0xC650, 0xC750, 0xC850, 0xC950, 1.637 + 0xCA70, 0xCB70, 0xCC70, 0xCD70, 0xCE70, 0xCF70, 0xD050, 0xD150, 1.638 + 0xD250, 0xD350, 0xD450, 0xD550, 0xD650, 0xD750, 0xD850, 0xD950, 1.639 + 0xDA70, 0xDB70, 0xDC70, 0xDD70, 0xDE70, 0xDF70, 0xE050, 0xE150, 1.640 + 0xE250, 0xE350, 0xE450, 0xE550, 0xE650, 0xE750, 0xE850, 0xE950, 1.641 + 0xEA70, 0xEB70, 0xEC70, 0xED70, 0xEE70, 0xEF70, 0xF050, 0xF150, 1.642 + 0xF250, 0xF350, 0xF450, 0xF550, 0xF650, 0xF750, 0xF850, 0xF950, 1.643 + 0xFA70, 0xFB70, 0xFC70, 0xFD70, 0xFE70, 0xFF70, 0x00D0, 0x0150, 1.644 + 0x0250, 0x0350, 0x0450, 0x0550, 0x0650, 0x0750, 0x0850, 0x0950, 1.645 + 0x0A70, 0x0B70, 0x0C70, 0x0D70, 0x0E70, 0x0F70, 0x1050, 0x1150, 1.646 + 0x1250, 0x1350, 0x1450, 0x1550, 0x1650, 0x1750, 0x1850, 0x1950, 1.647 + 0x1A70, 0x1B70, 0x1C70, 0x1D70, 0x1E70, 0x1F70, 0x2050, 0x2150, 1.648 + 0x2250, 0x2350, 0x2450, 0x2550, 0x2650, 0x2750, 0x2850, 0x2950, 1.649 + 0x2A70, 0x2B70, 0x2C70, 0x2D70, 0x2E70, 0x2F70, 0x3050, 0x3150, 1.650 + 0x3250, 0x3350, 0x3450, 0x3550, 0x3650, 0x3750, 0x3850, 0x3950, 1.651 + 0x3A70, 0x3B70, 0x3C70, 0x3D70, 0x3E70, 0x3F70, 0x4050, 0x4150, 1.652 + 0x4250, 0x4350, 0x4450, 0x4550, 0x4650, 0x4750, 0x4850, 0x4950, 1.653 + 0x4A70, 0x4B70, 0x4C70, 0x4D70, 0x4E70, 0x4F70, 0x5050, 0x5150, 1.654 + 0x5250, 0x5350, 0x5450, 0x5550, 0x5650, 0x5750, 0x5850, 0x5950, 1.655 + 0x5A70, 0x5B70, 0x5C70, 0x5D70, 0x5E70, 0x5F70, 0x6050, 0x6150, 1.656 + 0x6250, 0x6350, 0x6450, 0x6550, 0x6650, 0x6750, 0x6850, 0x6950, 1.657 + 0x6A70, 0x6B70, 0x6C70, 0x6D70, 0x6E70, 0x6F70, 0x7050, 0x7150, 1.658 + 0x7250, 0x7350, 0x7450, 0x7550, 0x7650, 0x7750, 0x7850, 0x7950, 1.659 + 0x7A70, 0x7B70, 0x7C70, 0x7D70, 0x7E70, 0x7F70, 0x8050, 0x8150, 1.660 + 0x8250, 0x8350, 0x8450, 0x8550, 0x8650, 0x8750, 0x8850, 0x8950, 1.661 + 0x8A70, 0x8B70, 0x8C70, 0x8D70, 0x8E70, 0x8F70, 0x9050, 0x9150, 1.662 + 0x9250, 0x9350, 0x9450, 0x9550, 0x9650, 0x9750, 0x9850, 0x9950, 1.663 + }; 1.664 1.665 u8 ZeroTable[] = 1.666 -{ 1.667 - 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.668 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.669 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.670 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.671 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.672 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.673 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.674 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.675 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.676 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.677 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.678 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.679 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.680 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.681 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.682 - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 1.683 -}; 1.684 + { 1.685 + 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.686 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.687 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.688 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.689 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.690 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.691 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.692 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.693 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.694 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.695 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.696 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.697 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.698 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.699 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.700 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 1.701 + }; 1.702 1.703 #define GBSAVE_GAME_VERSION_1 1 1.704 #define GBSAVE_GAME_VERSION_2 2 1.705 @@ -536,81 +536,81 @@ 1.706 1.707 int inline gbGetValue(int min, int max, int v) 1.708 { 1.709 - return (int)(min + (float)(max - min) * (2.0 * (v / 31.0) - (v / 31.0) * (v / 31.0))); 1.710 + return (int)(min + (float)(max - min) * (2.0 * (v / 31.0) - (v / 31.0) * (v / 31.0))); 1.711 } 1.712 1.713 void gbGenFilter() 1.714 { 1.715 - for (int r = 0; r < 32; r++) 1.716 + for (int r = 0; r < 32; r++) 1.717 + { 1.718 + for (int g = 0; g < 32; g++) 1.719 { 1.720 - for (int g = 0; g < 32; g++) 1.721 - { 1.722 - for (int b = 0; b < 32; b++) 1.723 - { 1.724 - int nr = gbGetValue(gbGetValue(4, 14, g), 1.725 - gbGetValue(24, 29, g), r) - 4; 1.726 - int ng = gbGetValue(gbGetValue(4 + gbGetValue(0, 5, r), 1.727 - 14 + gbGetValue(0, 3, r), b), 1.728 - gbGetValue(24 + gbGetValue(0, 3, r), 1.729 - 29 + gbGetValue(0, 1, r), b), g) - 4; 1.730 - int nb = gbGetValue(gbGetValue(4 + gbGetValue(0, 5, r), 1.731 - 14 + gbGetValue(0, 3, r), g), 1.732 - gbGetValue(24 + gbGetValue(0, 3, r), 1.733 - 29 + gbGetValue(0, 1, r), g), b) - 4; 1.734 - gbColorFilter[(b << 10) | (g << 5) | r] = (nb << 10) | (ng << 5) | nr; 1.735 - } 1.736 - } 1.737 + for (int b = 0; b < 32; b++) 1.738 + { 1.739 + int nr = gbGetValue(gbGetValue(4, 14, g), 1.740 + gbGetValue(24, 29, g), r) - 4; 1.741 + int ng = gbGetValue(gbGetValue(4 + gbGetValue(0, 5, r), 1.742 + 14 + gbGetValue(0, 3, r), b), 1.743 + gbGetValue(24 + gbGetValue(0, 3, r), 1.744 + 29 + gbGetValue(0, 1, r), b), g) - 4; 1.745 + int nb = gbGetValue(gbGetValue(4 + gbGetValue(0, 5, r), 1.746 + 14 + gbGetValue(0, 3, r), g), 1.747 + gbGetValue(24 + gbGetValue(0, 3, r), 1.748 + 29 + gbGetValue(0, 1, r), g), b) - 4; 1.749 + gbColorFilter[(b << 10) | (g << 5) | r] = (nb << 10) | (ng << 5) | nr; 1.750 + } 1.751 } 1.752 + } 1.753 } 1.754 1.755 void gbCopyMemory(u16 d, u16 s, int count) 1.756 { 1.757 - while (count) 1.758 - { 1.759 - gbWriteMemoryQuick(d, gbReadMemoryQuick(s)); 1.760 - s++; 1.761 - d++; 1.762 - count--; 1.763 - } 1.764 + while (count) 1.765 + { 1.766 + gbWriteMemoryQuick(d, gbReadMemoryQuick(s)); 1.767 + s++; 1.768 + d++; 1.769 + count--; 1.770 + } 1.771 } 1.772 1.773 void gbDoHdma() 1.774 { 1.775 - gbCopyMemory(gbHdmaDestination, gbHdmaSource, 0x10); 1.776 - 1.777 - gbHdmaDestination += 0x10; 1.778 - gbHdmaSource += 0x10; 1.779 - 1.780 - register_HDMA2 = (register_HDMA2 + 0x10) & 0xFF; 1.781 - if (register_HDMA2 == 0x00) 1.782 - register_HDMA1++; 1.783 - 1.784 - register_HDMA4 = (register_HDMA4 + 0x10) & 0xFF; 1.785 - if (register_HDMA4 == 0x00) 1.786 - register_HDMA3++; 1.787 - 1.788 - if (gbHdmaDestination == 0x96b0) 1.789 - gbHdmaBytes = gbHdmaBytes; 1.790 - gbHdmaBytes -= 0x10; 1.791 - register_HDMA5--; 1.792 - if (register_HDMA5 == 0xff) 1.793 - gbHdmaOn = 0; 1.794 + gbCopyMemory(gbHdmaDestination, gbHdmaSource, 0x10); 1.795 + 1.796 + gbHdmaDestination += 0x10; 1.797 + gbHdmaSource += 0x10; 1.798 + 1.799 + register_HDMA2 = (register_HDMA2 + 0x10) & 0xFF; 1.800 + if (register_HDMA2 == 0x00) 1.801 + register_HDMA1++; 1.802 + 1.803 + register_HDMA4 = (register_HDMA4 + 0x10) & 0xFF; 1.804 + if (register_HDMA4 == 0x00) 1.805 + register_HDMA3++; 1.806 + 1.807 + if (gbHdmaDestination == 0x96b0) 1.808 + gbHdmaBytes = gbHdmaBytes; 1.809 + gbHdmaBytes -= 0x10; 1.810 + register_HDMA5--; 1.811 + if (register_HDMA5 == 0xff) 1.812 + gbHdmaOn = 0; 1.813 } 1.814 1.815 // fix for Harley and Lego Racers 1.816 void gbCompareLYToLYC() 1.817 { 1.818 - if (register_LY == register_LYC) 1.819 - { 1.820 - // mark that we have a match 1.821 - register_STAT |= 4; 1.822 - 1.823 - // check if we need an interrupt 1.824 - if ((register_STAT & 0x40) && (register_IE & 2)) 1.825 - gbInterrupt |= 2; 1.826 - } 1.827 - else // no match 1.828 - register_STAT &= 0xfb; 1.829 + if (register_LY == register_LYC) 1.830 + { 1.831 + // mark that we have a match 1.832 + register_STAT |= 4; 1.833 + 1.834 + // check if we need an interrupt 1.835 + if ((register_STAT & 0x40) && (register_IE & 2)) 1.836 + gbInterrupt |= 2; 1.837 + } 1.838 + else // no match 1.839 + register_STAT &= 0xfb; 1.840 } 1.841 1.842 // FIXME: horrible kludge to workaround the frame timing bug 1.843 @@ -618,1971 +618,1971 @@ 1.844 1.845 void gbWriteMemoryWrapped(register u16 address, register u8 value) 1.846 { 1.847 - if (address < 0x8000) 1.848 + if (address < 0x8000) 1.849 + { 1.850 +#ifndef FINAL_VERSION 1.851 + if (memorydebug && (address > 0x3fff || address < 0x2000)) 1.852 { 1.853 + log("Memory register write %04x=%02x PC=%04x\n", 1.854 + address, 1.855 + value, 1.856 + PC.W); 1.857 + } 1.858 +#endif 1.859 + if (mapper) 1.860 + (*mapper)(address, value); 1.861 + return; 1.862 + } 1.863 + 1.864 + if (address < 0xa000) 1.865 + { 1.866 + gbWriteMemoryQuick(address, value); 1.867 + return; 1.868 + } 1.869 + 1.870 + if (address < 0xc000) 1.871 + { 1.872 #ifndef FINAL_VERSION 1.873 - if (memorydebug && (address > 0x3fff || address < 0x2000)) 1.874 - { 1.875 - log("Memory register write %04x=%02x PC=%04x\n", 1.876 - address, 1.877 - value, 1.878 - PC.W); 1.879 - } 1.880 + if (memorydebug) 1.881 + { 1.882 + log("Memory register write %04x=%02x PC=%04x\n", 1.883 + address, 1.884 + value, 1.885 + PC.W); 1.886 + } 1.887 #endif 1.888 - if (mapper) 1.889 - (*mapper)(address, value); 1.890 - return; 1.891 + 1.892 + if (mapper) 1.893 + (*mapperRAM)(address, value); 1.894 + return; 1.895 + } 1.896 + 1.897 + if (address < 0xfe00) 1.898 + { 1.899 + gbWriteMemoryQuick(address, value); 1.900 + return; 1.901 + } 1.902 + 1.903 + if (address < 0xff00) 1.904 + { 1.905 + gbMemory[address] = value; 1.906 + return; 1.907 + } 1.908 + 1.909 + switch (address & 0x00ff) 1.910 + { 1.911 + case 0x00: 1.912 + { 1.913 + gbMemory[0xff00] = ((gbMemory[0xff00] & 0xcf) | 1.914 + (value & 0x30)); 1.915 + if (gbSgbMode) 1.916 + { 1.917 + gbSgbDoBitTransfer(value); 1.918 + } 1.919 + 1.920 + return; 1.921 + } 1.922 + 1.923 + case 0x01: 1.924 + { 1.925 + gbMemory[0xff01] = value; 1.926 + return; 1.927 + } 1.928 + 1.929 + // serial control 1.930 + case 0x02: 1.931 + { 1.932 + gbSerialOn = (value & 0x80); 1.933 + gbMemory[0xff02] = value; 1.934 + if (gbSerialOn) 1.935 + { 1.936 + gbSerialTicks = GBSERIAL_CLOCK_TICKS; 1.937 +#ifdef LINK_EMULATION 1.938 + if (linkConnected) 1.939 + { 1.940 + if (value & 1) 1.941 + { 1.942 + linkSendByte(0x100 | gbMemory[0xFF01]); 1.943 + Sleep(5); 1.944 + } 1.945 + } 1.946 +#endif 1.947 + } 1.948 + 1.949 + gbSerialBits = 0; 1.950 + return; 1.951 + } 1.952 + 1.953 + // DIV register resets on any write 1.954 + case 0x04: 1.955 + { 1.956 + register_DIV = 0; 1.957 + return; 1.958 + } 1.959 + case 0x05: 1.960 + register_TIMA = value; 1.961 + return; 1.962 + 1.963 + case 0x06: 1.964 + register_TMA = value; 1.965 + return; 1.966 + 1.967 + // TIMER control 1.968 + case 0x07: 1.969 + { 1.970 + register_TAC = value; 1.971 + 1.972 + gbTimerOn = (value & 4); 1.973 + gbTimerMode = value & 3; 1.974 + // register_TIMA = register_TMA; 1.975 + switch (gbTimerMode) 1.976 + { 1.977 + case 0: 1.978 + gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_0_CLOCK_TICKS; 1.979 + break; 1.980 + case 1: 1.981 + gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_1_CLOCK_TICKS; 1.982 + break; 1.983 + case 2: 1.984 + gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_2_CLOCK_TICKS; 1.985 + break; 1.986 + case 3: 1.987 + gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_3_CLOCK_TICKS; 1.988 + break; 1.989 + } 1.990 + return; 1.991 + } 1.992 + 1.993 + case 0x0f: 1.994 + { 1.995 + register_IF = value; 1.996 + gbInterrupt = value; 1.997 + return; 1.998 + } 1.999 + 1.1000 + case 0x10: 1.1001 + case 0x11: 1.1002 + case 0x12: 1.1003 + case 0x13: 1.1004 + case 0x14: 1.1005 + case 0x15: 1.1006 + case 0x16: 1.1007 + case 0x17: 1.1008 + case 0x18: 1.1009 + case 0x19: 1.1010 + case 0x1a: 1.1011 + case 0x1b: 1.1012 + case 0x1c: 1.1013 + case 0x1d: 1.1014 + case 0x1e: 1.1015 + case 0x1f: 1.1016 + case 0x20: 1.1017 + case 0x21: 1.1018 + case 0x22: 1.1019 + case 0x23: 1.1020 + case 0x24: 1.1021 + case 0x25: 1.1022 + case 0x26: 1.1023 + { 1.1024 + SOUND_EVENT(address, value); 1.1025 + return; 1.1026 + } 1.1027 + case 0x40: 1.1028 + { 1.1029 + int lcdChange = (register_LCDC & 0x80) ^ (value & 0x80); 1.1030 + 1.1031 + if (lcdChange) 1.1032 + { 1.1033 + if (value & 0x80) 1.1034 + { 1.1035 + gbLcdTicks = GBLCD_MODE_1_CLOCK_TICKS; 1.1036 + gbLcdMode = 0; 1.1037 + register_STAT &= 0xfc; 1.1038 + register_LY = 0x00; 1.1039 + // FIXME: horrible workaround 1.1040 + if (gbNullInputHackTempEnabled && !useOldFrameTiming) 1.1041 + memcpy(gbJoymask, s_gbJoymask, sizeof(gbJoymask)); 1.1042 + } 1.1043 + else 1.1044 + { 1.1045 + gbLcdTicks = 0; 1.1046 + gbLcdMode = 0; 1.1047 + register_STAT &= 0xfc; 1.1048 + register_LY = 0x00; 1.1049 + // FIXME: horrible workaround 1.1050 + memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.1051 + if (gbNullInputHackTempEnabled && !useOldFrameTiming) 1.1052 + memset(gbJoymask, 0, sizeof(gbJoymask)); 1.1053 + } 1.1054 + // compareLYToLYC(); 1.1055 + } 1.1056 + // don't draw the window if it was not enabled and not being drawn before 1.1057 + if (!(register_LCDC & 0x20) && (value & 0x20) && gbWindowLine == -1 && 1.1058 + register_LY > register_WY) 1.1059 + gbWindowLine = 144; 1.1060 + 1.1061 + register_LCDC = value; 1.1062 + 1.1063 + return; 1.1064 + } 1.1065 + 1.1066 + // STAT 1.1067 + case 0x41: 1.1068 + { 1.1069 + //register_STAT = (register_STAT & 0x87) | 1.1070 + // (value & 0x7c); 1.1071 + register_STAT = (value & 0xf8) | (register_STAT & 0x07); // fix ? 1.1072 + // GB bug from Devrs FAQ 1.1073 + if (!gbCgbMode && (register_LCDC & 0x80) && gbLcdMode < 2) 1.1074 + gbInterrupt |= 2; 1.1075 + return; 1.1076 + } 1.1077 + 1.1078 + // SCY 1.1079 + case 0x42: 1.1080 + { 1.1081 + register_SCY = value; 1.1082 + return; 1.1083 + } 1.1084 + 1.1085 + // SCX 1.1086 + case 0x43: 1.1087 + { 1.1088 + register_SCX = value; 1.1089 + return; 1.1090 + } 1.1091 + 1.1092 + // LY 1.1093 + case 0x44: 1.1094 + { 1.1095 + // read only 1.1096 + return; 1.1097 + } 1.1098 + 1.1099 + // LYC 1.1100 + case 0x45: 1.1101 + { 1.1102 + register_LYC = value; 1.1103 + if ((register_LCDC & 0x80)) 1.1104 + { 1.1105 + gbCompareLYToLYC(); 1.1106 + } 1.1107 + return; 1.1108 + } 1.1109 + 1.1110 + // DMA! 1.1111 + case 0x46: 1.1112 + { 1.1113 + int source = value * 0x0100; 1.1114 + 1.1115 + gbCopyMemory(0xfe00, 1.1116 + source, 1.1117 + 0xa0); 1.1118 + register_DMA = value; 1.1119 + return; 1.1120 + } 1.1121 + 1.1122 + // BGP 1.1123 + case 0x47: 1.1124 + { 1.1125 + gbBgp[0] = value & 0x03; 1.1126 + gbBgp[1] = (value & 0x0c) >> 2; 1.1127 + gbBgp[2] = (value & 0x30) >> 4; 1.1128 + gbBgp[3] = (value & 0xc0) >> 6; 1.1129 + break; 1.1130 + } 1.1131 + 1.1132 + // OBP0 1.1133 + case 0x48: 1.1134 + { 1.1135 + gbObp0[0] = value & 0x03; 1.1136 + gbObp0[1] = (value & 0x0c) >> 2; 1.1137 + gbObp0[2] = (value & 0x30) >> 4; 1.1138 + gbObp0[3] = (value & 0xc0) >> 6; 1.1139 + break; 1.1140 + } 1.1141 + 1.1142 + // OBP1 1.1143 + case 0x49: 1.1144 + { 1.1145 + gbObp1[0] = value & 0x03; 1.1146 + gbObp1[1] = (value & 0x0c) >> 2; 1.1147 + gbObp1[2] = (value & 0x30) >> 4; 1.1148 + gbObp1[3] = (value & 0xc0) >> 6; 1.1149 + break; 1.1150 + } 1.1151 + 1.1152 + case 0x4a: 1.1153 + register_WY = value; 1.1154 + return; 1.1155 + 1.1156 + case 0x4b: 1.1157 + register_WX = value; 1.1158 + return; 1.1159 + 1.1160 + // KEY1 1.1161 + case 0x4d: 1.1162 + { 1.1163 + if (gbCgbMode) 1.1164 + { 1.1165 + gbMemory[0xff4d] = (gbMemory[0xff4d] & 0x80) | (value & 1); 1.1166 + return; 1.1167 + } 1.1168 + break; 1.1169 + } 1.1170 + 1.1171 + // VBK 1.1172 + case 0x4f: 1.1173 + { 1.1174 + if (gbCgbMode) 1.1175 + { 1.1176 + value = value & 1; 1.1177 + if (value == gbVramBank) 1.1178 + return; 1.1179 + 1.1180 + int vramAddress = value * 0x2000; 1.1181 + gbMemoryMap[0x08] = &gbVram[vramAddress]; 1.1182 + gbMemoryMap[0x09] = &gbVram[vramAddress + 0x1000]; 1.1183 + 1.1184 + gbVramBank = value; 1.1185 + register_VBK = value; 1.1186 + } 1.1187 + return; 1.1188 + break; 1.1189 + } 1.1190 + 1.1191 + // HDMA1 1.1192 + case 0x51: 1.1193 + { 1.1194 + if (gbCgbMode) 1.1195 + { 1.1196 + if (value > 0x7f && value < 0xa0) 1.1197 + value = 0; 1.1198 + 1.1199 + gbHdmaSource = (value << 8) | (register_HDMA2 & 0xf0); 1.1200 + 1.1201 + register_HDMA1 = value; 1.1202 + return; 1.1203 + } 1.1204 + break; 1.1205 + } 1.1206 + 1.1207 + // HDMA2 1.1208 + case 0x52: 1.1209 + { 1.1210 + if (gbCgbMode) 1.1211 + { 1.1212 + value = value & 0xf0; 1.1213 + 1.1214 + gbHdmaSource = (register_HDMA1 << 8) | (value); 1.1215 + 1.1216 + register_HDMA2 = value; 1.1217 + return; 1.1218 + } 1.1219 + break; 1.1220 + } 1.1221 + 1.1222 + // HDMA3 1.1223 + case 0x53: 1.1224 + { 1.1225 + if (gbCgbMode) 1.1226 + { 1.1227 + value = value & 0x1f; 1.1228 + gbHdmaDestination = (value << 8) | (register_HDMA4 & 0xf0); 1.1229 + gbHdmaDestination += 0x8000; 1.1230 + register_HDMA3 = value; 1.1231 + return; 1.1232 + } 1.1233 + break; 1.1234 + } 1.1235 + 1.1236 + // HDMA4 1.1237 + case 0x54: 1.1238 + { 1.1239 + if (gbCgbMode) 1.1240 + { 1.1241 + value = value & 0xf0; 1.1242 + gbHdmaDestination = ((register_HDMA3 & 0x1f) << 8) | value; 1.1243 + gbHdmaDestination += 0x8000; 1.1244 + register_HDMA4 = value; 1.1245 + return; 1.1246 + } 1.1247 + break; 1.1248 + } 1.1249 + 1.1250 + // HDMA5 1.1251 + case 0x55: 1.1252 + { 1.1253 + if (gbCgbMode) 1.1254 + { 1.1255 + gbHdmaBytes = 16 + (value & 0x7f) * 16; 1.1256 + if (gbHdmaOn) 1.1257 + { 1.1258 + if (value & 0x80) 1.1259 + { 1.1260 + register_HDMA5 = (value & 0x7f); 1.1261 + } 1.1262 + else 1.1263 + { 1.1264 + register_HDMA5 = 0xff; 1.1265 + gbHdmaOn = 0; 1.1266 + } 1.1267 + } 1.1268 + else 1.1269 + { 1.1270 + if (value & 0x80) 1.1271 + { 1.1272 + gbHdmaOn = 1; 1.1273 + register_HDMA5 = value & 0x7f; 1.1274 + if (gbLcdMode == 0) 1.1275 + gbDoHdma(); 1.1276 + } 1.1277 + else 1.1278 + { 1.1279 + // we need to take the time it takes to complete the transfer into 1.1280 + // account... according to GB DEV FAQs, the setup time is the same 1.1281 + // for single and double speed, but the actual transfer takes the 1.1282 + // same time // (is that a typo?) 1.1283 + switch (gbDMASpeedVersion) 1.1284 + { 1.1285 + case 1: // I believe this is more correct 1.1286 + // the lower 7 bits of FF55 specify the Transfer Length (divided by 16, minus 1) 1.1287 + // and we make gbDmaTicks twice as many cycles at double speed to make the transfer take the same time 1.1288 + if (gbSpeed) 1.1289 + gbDmaTicks = 16 * ((value & 0x7f) + 1); 1.1290 + else 1.1291 + gbDmaTicks = 8 * ((value & 0x7f) + 1); 1.1292 + break; 1.1293 + case 0: // here for backward compatibility 1.1294 + // I think this was a guess that approximates the above in most but not all games 1.1295 + if (gbSpeed) 1.1296 + gbDmaTicks = 231 + 16 * (value & 0x7f); 1.1297 + else 1.1298 + gbDmaTicks = 231 + 8 * (value & 0x7f); 1.1299 + break; 1.1300 + default: // shouldn't happen 1.1301 + //assert(0); 1.1302 + break; 1.1303 + } 1.1304 + gbCopyMemory(gbHdmaDestination, gbHdmaSource, gbHdmaBytes); 1.1305 + gbHdmaDestination += gbHdmaBytes; 1.1306 + gbHdmaSource += gbHdmaBytes; 1.1307 + 1.1308 + register_HDMA3 = ((gbHdmaDestination - 0x8000) >> 8) & 0x1f; 1.1309 + register_HDMA4 = gbHdmaDestination & 0xf0; 1.1310 + register_HDMA1 = (gbHdmaSource >> 8) & 0xff; 1.1311 + register_HDMA2 = gbHdmaSource & 0xf0; 1.1312 + } 1.1313 + } 1.1314 + return; 1.1315 + } 1.1316 + break; 1.1317 + } 1.1318 + 1.1319 + // BCPS 1.1320 + case 0x68: 1.1321 + { 1.1322 + if (gbCgbMode) 1.1323 + { 1.1324 + int paletteIndex = (value & 0x3f) >> 1; 1.1325 + int paletteHiLo = (value & 0x01); 1.1326 + 1.1327 + gbMemory[0xff68] = value; 1.1328 + gbMemory[0xff69] = (paletteHiLo ? 1.1329 + (gbPalette[paletteIndex] >> 8) : 1.1330 + (gbPalette[paletteIndex] & 0x00ff)); 1.1331 + return; 1.1332 + } 1.1333 + break; 1.1334 + } 1.1335 + 1.1336 + // BCPD 1.1337 + case 0x69: 1.1338 + { 1.1339 + if (gbCgbMode) 1.1340 + { 1.1341 + int v = gbMemory[0xff68]; 1.1342 + int paletteIndex = (v & 0x3f) >> 1; 1.1343 + int paletteHiLo = (v & 0x01); 1.1344 + gbMemory[0xff69] = value; 1.1345 + gbPalette[paletteIndex] = (paletteHiLo ? 1.1346 + ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : 1.1347 + ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff; 1.1348 + 1.1349 + if (gbMemory[0xff68] & 0x80) 1.1350 + { 1.1351 + int index = ((gbMemory[0xff68] & 0x3f) + 1) & 0x3f; 1.1352 + 1.1353 + gbMemory[0xff68] = (gbMemory[0xff68] & 0x80) | index; 1.1354 + 1.1355 + gbMemory[0xff69] = (index & 1 ? 1.1356 + (gbPalette[index >> 1] >> 8) : 1.1357 + (gbPalette[index >> 1] & 0x00ff)); 1.1358 + } 1.1359 + return; 1.1360 + } 1.1361 + break; 1.1362 + } 1.1363 + 1.1364 + // OCPS 1.1365 + case 0x6a: 1.1366 + { 1.1367 + if (gbCgbMode) 1.1368 + { 1.1369 + int paletteIndex = (value & 0x3f) >> 1; 1.1370 + int paletteHiLo = (value & 0x01); 1.1371 + 1.1372 + paletteIndex += 32; 1.1373 + 1.1374 + gbMemory[0xff6a] = value; 1.1375 + gbMemory[0xff6b] = (paletteHiLo ? 1.1376 + (gbPalette[paletteIndex] >> 8) : 1.1377 + (gbPalette[paletteIndex] & 0x00ff)); 1.1378 + return; 1.1379 + } 1.1380 + break; 1.1381 + } 1.1382 + 1.1383 + // OCPD 1.1384 + case 0x6b: 1.1385 + { 1.1386 + if (gbCgbMode) 1.1387 + { 1.1388 + int v = gbMemory[0xff6a]; 1.1389 + int paletteIndex = (v & 0x3f) >> 1; 1.1390 + int paletteHiLo = (v & 0x01); 1.1391 + 1.1392 + paletteIndex += 32; 1.1393 + 1.1394 + gbMemory[0xff6b] = value; 1.1395 + gbPalette[paletteIndex] = (paletteHiLo ? 1.1396 + ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : 1.1397 + ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff; 1.1398 + if (gbMemory[0xff6a] & 0x80) 1.1399 + { 1.1400 + int index = ((gbMemory[0xff6a] & 0x3f) + 1) & 0x3f; 1.1401 + 1.1402 + gbMemory[0xff6a] = (gbMemory[0xff6a] & 0x80) | index; 1.1403 + 1.1404 + gbMemory[0xff6b] = (index & 1 ? 1.1405 + (gbPalette[(index >> 1) + 32] >> 8) : 1.1406 + (gbPalette[(index >> 1) + 32] & 0x00ff)); 1.1407 + } 1.1408 + return; 1.1409 + } 1.1410 + break; 1.1411 + } 1.1412 + 1.1413 + // SVBK 1.1414 + case 0x70: 1.1415 + { 1.1416 + if (gbCgbMode) 1.1417 + { 1.1418 + value = value & 7; 1.1419 + 1.1420 + int bank = value; 1.1421 + if (value == 0) 1.1422 + bank = 1; 1.1423 + 1.1424 + if (bank == gbWramBank) 1.1425 + return; 1.1426 + 1.1427 + int wramAddress = bank * 0x1000; 1.1428 + gbMemoryMap[0x0d] = &gbWram[wramAddress]; 1.1429 + 1.1430 + gbWramBank = bank; 1.1431 + register_SVBK = value; 1.1432 + return; 1.1433 + } 1.1434 + break; 1.1435 + } 1.1436 + 1.1437 + case 0xff: 1.1438 + { 1.1439 + register_IE = value; 1.1440 + register_IF &= value; 1.1441 + return; 1.1442 + } 1.1443 + } 1.1444 + 1.1445 + gbWriteMemoryQuick(address, value); 1.1446 +} 1.1447 + 1.1448 +u8 gbReadOpcode(register u16 address) 1.1449 +{ 1.1450 + if (gbCheatMap[address]) 1.1451 + return gbCheatRead(address); 1.1452 + 1.1453 + // the following fix does more than Echo RAM fix, anyway... 1.1454 + switch (gbEchoRAMFixOn ? (address >> 12) & 0x000f : address & 0xf000) 1.1455 + { 1.1456 + case 0x0a: 1.1457 + case 0x0b: 1.1458 + if (mapperReadRAM) 1.1459 + return mapperReadRAM(address); 1.1460 + break; 1.1461 + case 0x0f: 1.1462 + if (address > 0xff00) 1.1463 + { 1.1464 + switch (address & 0x00ff) 1.1465 + { 1.1466 + case 0x04: 1.1467 + return register_DIV; 1.1468 + case 0x05: 1.1469 + return register_TIMA; 1.1470 + case 0x06: 1.1471 + return register_TMA; 1.1472 + case 0x07: 1.1473 + return (0xf8 | register_TAC); 1.1474 + case 0x0f: 1.1475 + return (0xe0 | register_IF); 1.1476 + case 0x40: 1.1477 + return register_LCDC; 1.1478 + case 0x41: 1.1479 + return (0x80 | register_STAT); 1.1480 + case 0x42: 1.1481 + return register_SCY; 1.1482 + case 0x43: 1.1483 + return register_SCX; 1.1484 + case 0x44: 1.1485 + return register_LY; 1.1486 + case 0x45: 1.1487 + return register_LYC; 1.1488 + case 0x46: 1.1489 + return register_DMA; 1.1490 + case 0x4a: 1.1491 + return register_WY; 1.1492 + case 0x4b: 1.1493 + return register_WX; 1.1494 + case 0x4f: 1.1495 + return (0xfe | register_VBK); 1.1496 + case 0x51: 1.1497 + return register_HDMA1; 1.1498 + case 0x52: 1.1499 + return register_HDMA2; 1.1500 + case 0x53: 1.1501 + return register_HDMA3; 1.1502 + case 0x54: 1.1503 + return register_HDMA4; 1.1504 + case 0x55: 1.1505 + return register_HDMA5; 1.1506 + case 0x70: 1.1507 + return (0xf8 | register_SVBK); 1.1508 + case 0xff: 1.1509 + return register_IE; 1.1510 + } 1.1511 } 1.1512 - 1.1513 - if (address < 0xa000) 1.1514 + break; 1.1515 + } 1.1516 + return gbReadMemoryQuick(address); 1.1517 +} 1.1518 + 1.1519 +void gbWriteMemory(register u16 address, register u8 value) 1.1520 +{ 1.1521 + gbWriteMemoryWrapped(address, value); 1.1522 + CallRegisteredLuaMemHook(address, 1, value, LUAMEMHOOK_WRITE); 1.1523 +} 1.1524 + 1.1525 +u8 gbReadMemory(register u16 address) 1.1526 +{ 1.1527 + if (gbCheatMap[address]) 1.1528 + return gbCheatRead(address); 1.1529 + 1.1530 + if (address < 0xa000) 1.1531 + return gbReadMemoryQuick(address); 1.1532 + 1.1533 + if (address < 0xc000) 1.1534 + { 1.1535 +#ifndef FINAL_VERSION 1.1536 + if (memorydebug) 1.1537 { 1.1538 - gbWriteMemoryQuick(address, value); 1.1539 - return; 1.1540 + log("Memory register read %04x PC=%04x\n", 1.1541 + address, 1.1542 + PC.W); 1.1543 } 1.1544 - 1.1545 - if (address < 0xc000) 1.1546 - { 1.1547 -#ifndef FINAL_VERSION 1.1548 - if (memorydebug) 1.1549 - { 1.1550 - log("Memory register write %04x=%02x PC=%04x\n", 1.1551 - address, 1.1552 - value, 1.1553 - PC.W); 1.1554 - } 1.1555 #endif 1.1556 1.1557 - if (mapper) 1.1558 - (*mapperRAM)(address, value); 1.1559 - return; 1.1560 - } 1.1561 - 1.1562 - if (address < 0xfe00) 1.1563 - { 1.1564 - gbWriteMemoryQuick(address, value); 1.1565 - return; 1.1566 - } 1.1567 - 1.1568 - if (address < 0xff00) 1.1569 - { 1.1570 - gbMemory[address] = value; 1.1571 - return; 1.1572 - } 1.1573 - 1.1574 - switch (address & 0x00ff) 1.1575 + if (mapperReadRAM) 1.1576 + return mapperReadRAM(address); 1.1577 + return gbReadMemoryQuick(address); 1.1578 + } 1.1579 + 1.1580 + if (address >= 0xff00) 1.1581 + { 1.1582 + switch (address & 0x00ff) 1.1583 { 1.1584 case 0x00: 1.1585 - { 1.1586 - gbMemory[0xff00] = ((gbMemory[0xff00] & 0xcf) | 1.1587 - (value & 0x30)); 1.1588 - if (gbSgbMode) 1.1589 - { 1.1590 - gbSgbDoBitTransfer(value); 1.1591 - } 1.1592 - 1.1593 - return; 1.1594 + { 1.1595 + if (gbSgbMode) 1.1596 + { 1.1597 + gbSgbReadingController |= 4; 1.1598 + gbSgbResetPacketState(); 1.1599 + } 1.1600 + 1.1601 + int b = gbMemory[0xff00]; 1.1602 + 1.1603 + if ((b & 0x30) == 0x20) 1.1604 + { 1.1605 + b &= 0xf0; 1.1606 + 1.1607 + int joy = 0; 1.1608 + if (gbSgbMode && gbSgbMultiplayer) 1.1609 + { 1.1610 + switch (gbSgbNextController) 1.1611 + { 1.1612 + case 0x0f: 1.1613 + joy = 0; 1.1614 + break; 1.1615 + case 0x0e: 1.1616 + joy = 1; 1.1617 + break; 1.1618 + case 0x0d: 1.1619 + joy = 2; 1.1620 + break; 1.1621 + case 0x0c: 1.1622 + joy = 3; 1.1623 + break; 1.1624 + default: 1.1625 + joy = 0; 1.1626 + } 1.1627 + } 1.1628 + int joystate = gbJoymask[joy]; 1.1629 + if (!(joystate & 128)) 1.1630 + b |= 0x08; 1.1631 + if (!(joystate & 64)) 1.1632 + b |= 0x04; 1.1633 + if (!(joystate & 32)) 1.1634 + b |= 0x02; 1.1635 + if (!(joystate & 16)) 1.1636 + b |= 0x01; 1.1637 + 1.1638 + gbMemory[0xff00] = b; 1.1639 + } 1.1640 + else if ((b & 0x30) == 0x10) 1.1641 + { 1.1642 + b &= 0xf0; 1.1643 + 1.1644 + int joy = 0; 1.1645 + if (gbSgbMode && gbSgbMultiplayer) 1.1646 + { 1.1647 + switch (gbSgbNextController) 1.1648 + { 1.1649 + case 0x0f: 1.1650 + joy = 0; 1.1651 + break; 1.1652 + case 0x0e: 1.1653 + joy = 1; 1.1654 + break; 1.1655 + case 0x0d: 1.1656 + joy = 2; 1.1657 + break; 1.1658 + case 0x0c: 1.1659 + joy = 3; 1.1660 + break; 1.1661 + default: 1.1662 + joy = 0; 1.1663 + } 1.1664 + } 1.1665 + int joystate = gbJoymask[joy]; 1.1666 + if (!(joystate & 8)) 1.1667 + b |= 0x08; 1.1668 + if (!(joystate & 4)) 1.1669 + b |= 0x04; 1.1670 + if (!(joystate & 2)) 1.1671 + b |= 0x02; 1.1672 + if (!(joystate & 1)) 1.1673 + b |= 0x01; 1.1674 + 1.1675 + gbMemory[0xff00] = b; 1.1676 + } 1.1677 + else 1.1678 + { 1.1679 + if (gbSgbMode && gbSgbMultiplayer) 1.1680 + { 1.1681 + gbMemory[0xff00] = 0xf0 | gbSgbNextController; 1.1682 + } 1.1683 + else 1.1684 + { 1.1685 + gbMemory[0xff00] = 0xff; 1.1686 + } 1.1687 + } 1.1688 + } 1.1689 + GBSystemCounters.lagged = false; 1.1690 + return gbMemory[0xff00]; 1.1691 + break; 1.1692 + case 0x01: 1.1693 + return gbMemory[0xff01]; 1.1694 + case 0x04: 1.1695 + return register_DIV; 1.1696 + case 0x05: 1.1697 + return register_TIMA; 1.1698 + case 0x06: 1.1699 + return register_TMA; 1.1700 + case 0x07: 1.1701 + return (0xf8 | register_TAC); 1.1702 + case 0x0f: 1.1703 + return (0xe0 | register_IF); 1.1704 + case 0x40: 1.1705 + return register_LCDC; 1.1706 + case 0x41: 1.1707 + return (0x80 | register_STAT); 1.1708 + case 0x42: 1.1709 + return register_SCY; 1.1710 + case 0x43: 1.1711 + return register_SCX; 1.1712 + case 0x44: 1.1713 + return register_LY; 1.1714 + case 0x45: 1.1715 + return register_LYC; 1.1716 + case 0x46: 1.1717 + return register_DMA; 1.1718 + case 0x4a: 1.1719 + return register_WY; 1.1720 + case 0x4b: 1.1721 + return register_WX; 1.1722 + case 0x4f: 1.1723 + return (0xfe | register_VBK); 1.1724 + case 0x51: 1.1725 + return register_HDMA1; 1.1726 + case 0x52: 1.1727 + return register_HDMA2; 1.1728 + case 0x53: 1.1729 + return register_HDMA3; 1.1730 + case 0x54: 1.1731 + return register_HDMA4; 1.1732 + case 0x55: 1.1733 + return register_HDMA5; 1.1734 + case 0x70: 1.1735 + return (0xf8 | register_SVBK); 1.1736 + case 0xff: 1.1737 + return register_IE; 1.1738 } 1.1739 - 1.1740 - case 0x01: 1.1741 - { 1.1742 - gbMemory[0xff01] = value; 1.1743 - return; 1.1744 - } 1.1745 - 1.1746 - // serial control 1.1747 - case 0x02: 1.1748 - { 1.1749 - gbSerialOn = (value & 0x80); 1.1750 - gbMemory[0xff02] = value; 1.1751 - if (gbSerialOn) 1.1752 - { 1.1753 - gbSerialTicks = GBSERIAL_CLOCK_TICKS; 1.1754 -#ifdef LINK_EMULATION 1.1755 - if (linkConnected) 1.1756 - { 1.1757 - if (value & 1) 1.1758 - { 1.1759 - linkSendByte(0x100 | gbMemory[0xFF01]); 1.1760 - Sleep(5); 1.1761 - } 1.1762 - } 1.1763 -#endif 1.1764 - } 1.1765 - 1.1766 - gbSerialBits = 0; 1.1767 - return; 1.1768 - } 1.1769 - 1.1770 - // DIV register resets on any write 1.1771 - case 0x04: 1.1772 - { 1.1773 - register_DIV = 0; 1.1774 - return; 1.1775 - } 1.1776 - case 0x05: 1.1777 - register_TIMA = value; 1.1778 - return; 1.1779 - 1.1780 - case 0x06: 1.1781 - register_TMA = value; 1.1782 - return; 1.1783 - 1.1784 - // TIMER control 1.1785 - case 0x07: 1.1786 - { 1.1787 - register_TAC = value; 1.1788 - 1.1789 - gbTimerOn = (value & 4); 1.1790 - gbTimerMode = value & 3; 1.1791 - // register_TIMA = register_TMA; 1.1792 - switch (gbTimerMode) 1.1793 - { 1.1794 - case 0: 1.1795 - gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_0_CLOCK_TICKS; 1.1796 - break; 1.1797 - case 1: 1.1798 - gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_1_CLOCK_TICKS; 1.1799 - break; 1.1800 - case 2: 1.1801 - gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_2_CLOCK_TICKS; 1.1802 - break; 1.1803 - case 3: 1.1804 - gbTimerClockTicks = gbTimerTicks = GBTIMER_MODE_3_CLOCK_TICKS; 1.1805 - break; 1.1806 - } 1.1807 - return; 1.1808 - } 1.1809 - 1.1810 - case 0x0f: 1.1811 - { 1.1812 - register_IF = value; 1.1813 - gbInterrupt = value; 1.1814 - return; 1.1815 - } 1.1816 - 1.1817 - case 0x10: 1.1818 - case 0x11: 1.1819 - case 0x12: 1.1820 - case 0x13: 1.1821 - case 0x14: 1.1822 - case 0x15: 1.1823 - case 0x16: 1.1824 - case 0x17: 1.1825 - case 0x18: 1.1826 - case 0x19: 1.1827 - case 0x1a: 1.1828 - case 0x1b: 1.1829 - case 0x1c: 1.1830 - case 0x1d: 1.1831 - case 0x1e: 1.1832 - case 0x1f: 1.1833 - case 0x20: 1.1834 - case 0x21: 1.1835 - case 0x22: 1.1836 - case 0x23: 1.1837 - case 0x24: 1.1838 - case 0x25: 1.1839 - case 0x26: 1.1840 - { 1.1841 - SOUND_EVENT(address, value); 1.1842 - return; 1.1843 - } 1.1844 - case 0x40: 1.1845 - { 1.1846 - int lcdChange = (register_LCDC & 0x80) ^ (value & 0x80); 1.1847 - 1.1848 - if (lcdChange) 1.1849 - { 1.1850 - if (value & 0x80) 1.1851 - { 1.1852 - gbLcdTicks = GBLCD_MODE_1_CLOCK_TICKS; 1.1853 - gbLcdMode = 0; 1.1854 - register_STAT &= 0xfc; 1.1855 - register_LY = 0x00; 1.1856 - // FIXME: horrible workaround 1.1857 - if (gbNullInputHackTempEnabled && !useOldFrameTiming) 1.1858 - memcpy(gbJoymask, s_gbJoymask, sizeof(gbJoymask)); 1.1859 - } 1.1860 - else 1.1861 - { 1.1862 - gbLcdTicks = 0; 1.1863 - gbLcdMode = 0; 1.1864 - register_STAT &= 0xfc; 1.1865 - register_LY = 0x00; 1.1866 - // FIXME: horrible workaround 1.1867 - memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.1868 - if (gbNullInputHackTempEnabled && !useOldFrameTiming) 1.1869 - memset(gbJoymask, 0, sizeof(gbJoymask)); 1.1870 - } 1.1871 - // compareLYToLYC(); 1.1872 - } 1.1873 - // don't draw the window if it was not enabled and not being drawn before 1.1874 - if (!(register_LCDC & 0x20) && (value & 0x20) && gbWindowLine == -1 && 1.1875 - register_LY > register_WY) 1.1876 - gbWindowLine = 144; 1.1877 - 1.1878 - register_LCDC = value; 1.1879 - 1.1880 - return; 1.1881 - } 1.1882 - 1.1883 - // STAT 1.1884 - case 0x41: 1.1885 - { 1.1886 - //register_STAT = (register_STAT & 0x87) | 1.1887 - // (value & 0x7c); 1.1888 - register_STAT = (value & 0xf8) | (register_STAT & 0x07); // fix ? 1.1889 - // GB bug from Devrs FAQ 1.1890 - if (!gbCgbMode && (register_LCDC & 0x80) && gbLcdMode < 2) 1.1891 - gbInterrupt |= 2; 1.1892 - return; 1.1893 - } 1.1894 - 1.1895 - // SCY 1.1896 - case 0x42: 1.1897 - { 1.1898 - register_SCY = value; 1.1899 - return; 1.1900 - } 1.1901 - 1.1902 - // SCX 1.1903 - case 0x43: 1.1904 - { 1.1905 - register_SCX = value; 1.1906 - return; 1.1907 - } 1.1908 - 1.1909 - // LY 1.1910 - case 0x44: 1.1911 - { 1.1912 - // read only 1.1913 - return; 1.1914 - } 1.1915 - 1.1916 - // LYC 1.1917 - case 0x45: 1.1918 - { 1.1919 - register_LYC = value; 1.1920 - if ((register_LCDC & 0x80)) 1.1921 - { 1.1922 - gbCompareLYToLYC(); 1.1923 - } 1.1924 - return; 1.1925 - } 1.1926 - 1.1927 - // DMA! 1.1928 - case 0x46: 1.1929 - { 1.1930 - int source = value * 0x0100; 1.1931 - 1.1932 - gbCopyMemory(0xfe00, 1.1933 - source, 1.1934 - 0xa0); 1.1935 - register_DMA = value; 1.1936 - return; 1.1937 - } 1.1938 - 1.1939 - // BGP 1.1940 - case 0x47: 1.1941 - { 1.1942 - gbBgp[0] = value & 0x03; 1.1943 - gbBgp[1] = (value & 0x0c) >> 2; 1.1944 - gbBgp[2] = (value & 0x30) >> 4; 1.1945 - gbBgp[3] = (value & 0xc0) >> 6; 1.1946 - break; 1.1947 - } 1.1948 - 1.1949 - // OBP0 1.1950 - case 0x48: 1.1951 - { 1.1952 - gbObp0[0] = value & 0x03; 1.1953 - gbObp0[1] = (value & 0x0c) >> 2; 1.1954 - gbObp0[2] = (value & 0x30) >> 4; 1.1955 - gbObp0[3] = (value & 0xc0) >> 6; 1.1956 - break; 1.1957 - } 1.1958 - 1.1959 - // OBP1 1.1960 - case 0x49: 1.1961 - { 1.1962 - gbObp1[0] = value & 0x03; 1.1963 - gbObp1[1] = (value & 0x0c) >> 2; 1.1964 - gbObp1[2] = (value & 0x30) >> 4; 1.1965 - gbObp1[3] = (value & 0xc0) >> 6; 1.1966 - break; 1.1967 - } 1.1968 - 1.1969 - case 0x4a: 1.1970 - register_WY = value; 1.1971 - return; 1.1972 - 1.1973 - case 0x4b: 1.1974 - register_WX = value; 1.1975 - return; 1.1976 - 1.1977 - // KEY1 1.1978 - case 0x4d: 1.1979 - { 1.1980 - if (gbCgbMode) 1.1981 - { 1.1982 - gbMemory[0xff4d] = (gbMemory[0xff4d] & 0x80) | (value & 1); 1.1983 - return; 1.1984 - } 1.1985 - break; 1.1986 - } 1.1987 - 1.1988 - // VBK 1.1989 - case 0x4f: 1.1990 - { 1.1991 - if (gbCgbMode) 1.1992 - { 1.1993 - value = value & 1; 1.1994 - if (value == gbVramBank) 1.1995 - return; 1.1996 - 1.1997 - int vramAddress = value * 0x2000; 1.1998 - gbMemoryMap[0x08] = &gbVram[vramAddress]; 1.1999 - gbMemoryMap[0x09] = &gbVram[vramAddress + 0x1000]; 1.2000 - 1.2001 - gbVramBank = value; 1.2002 - register_VBK = value; 1.2003 - } 1.2004 - return; 1.2005 - break; 1.2006 - } 1.2007 - 1.2008 - // HDMA1 1.2009 - case 0x51: 1.2010 - { 1.2011 - if (gbCgbMode) 1.2012 - { 1.2013 - if (value > 0x7f && value < 0xa0) 1.2014 - value = 0; 1.2015 - 1.2016 - gbHdmaSource = (value << 8) | (register_HDMA2 & 0xf0); 1.2017 - 1.2018 - register_HDMA1 = value; 1.2019 - return; 1.2020 - } 1.2021 - break; 1.2022 - } 1.2023 - 1.2024 - // HDMA2 1.2025 - case 0x52: 1.2026 - { 1.2027 - if (gbCgbMode) 1.2028 - { 1.2029 - value = value & 0xf0; 1.2030 - 1.2031 - gbHdmaSource = (register_HDMA1 << 8) | (value); 1.2032 - 1.2033 - register_HDMA2 = value; 1.2034 - return; 1.2035 - } 1.2036 - break; 1.2037 - } 1.2038 - 1.2039 - // HDMA3 1.2040 - case 0x53: 1.2041 - { 1.2042 - if (gbCgbMode) 1.2043 - { 1.2044 - value = value & 0x1f; 1.2045 - gbHdmaDestination = (value << 8) | (register_HDMA4 & 0xf0); 1.2046 - gbHdmaDestination += 0x8000; 1.2047 - register_HDMA3 = value; 1.2048 - return; 1.2049 - } 1.2050 - break; 1.2051 - } 1.2052 - 1.2053 - // HDMA4 1.2054 - case 0x54: 1.2055 - { 1.2056 - if (gbCgbMode) 1.2057 - { 1.2058 - value = value & 0xf0; 1.2059 - gbHdmaDestination = ((register_HDMA3 & 0x1f) << 8) | value; 1.2060 - gbHdmaDestination += 0x8000; 1.2061 - register_HDMA4 = value; 1.2062 - return; 1.2063 - } 1.2064 - break; 1.2065 - } 1.2066 - 1.2067 - // HDMA5 1.2068 - case 0x55: 1.2069 - { 1.2070 - if (gbCgbMode) 1.2071 - { 1.2072 - gbHdmaBytes = 16 + (value & 0x7f) * 16; 1.2073 - if (gbHdmaOn) 1.2074 - { 1.2075 - if (value & 0x80) 1.2076 - { 1.2077 - register_HDMA5 = (value & 0x7f); 1.2078 - } 1.2079 - else 1.2080 - { 1.2081 - register_HDMA5 = 0xff; 1.2082 - gbHdmaOn = 0; 1.2083 - } 1.2084 - } 1.2085 - else 1.2086 - { 1.2087 - if (value & 0x80) 1.2088 - { 1.2089 - gbHdmaOn = 1; 1.2090 - register_HDMA5 = value & 0x7f; 1.2091 - if (gbLcdMode == 0) 1.2092 - gbDoHdma(); 1.2093 - } 1.2094 - else 1.2095 - { 1.2096 - // we need to take the time it takes to complete the transfer into 1.2097 - // account... according to GB DEV FAQs, the setup time is the same 1.2098 - // for single and double speed, but the actual transfer takes the 1.2099 - // same time // (is that a typo?) 1.2100 - switch (gbDMASpeedVersion) 1.2101 - { 1.2102 - case 1: // I believe this is more correct 1.2103 - // the lower 7 bits of FF55 specify the Transfer Length (divided by 16, minus 1) 1.2104 - // and we make gbDmaTicks twice as many cycles at double speed to make the transfer take the same time 1.2105 - if (gbSpeed) 1.2106 - gbDmaTicks = 16 * ((value & 0x7f) + 1); 1.2107 - else 1.2108 - gbDmaTicks = 8 * ((value & 0x7f) + 1); 1.2109 - break; 1.2110 - case 0: // here for backward compatibility 1.2111 - // I think this was a guess that approximates the above in most but not all games 1.2112 - if (gbSpeed) 1.2113 - gbDmaTicks = 231 + 16 * (value & 0x7f); 1.2114 - else 1.2115 - gbDmaTicks = 231 + 8 * (value & 0x7f); 1.2116 - break; 1.2117 - default: // shouldn't happen 1.2118 - //assert(0); 1.2119 - break; 1.2120 - } 1.2121 - gbCopyMemory(gbHdmaDestination, gbHdmaSource, gbHdmaBytes); 1.2122 - gbHdmaDestination += gbHdmaBytes; 1.2123 - gbHdmaSource += gbHdmaBytes; 1.2124 - 1.2125 - register_HDMA3 = ((gbHdmaDestination - 0x8000) >> 8) & 0x1f; 1.2126 - register_HDMA4 = gbHdmaDestination & 0xf0; 1.2127 - register_HDMA1 = (gbHdmaSource >> 8) & 0xff; 1.2128 - register_HDMA2 = gbHdmaSource & 0xf0; 1.2129 - } 1.2130 - } 1.2131 - return; 1.2132 - } 1.2133 - break; 1.2134 - } 1.2135 - 1.2136 - // BCPS 1.2137 - case 0x68: 1.2138 - { 1.2139 - if (gbCgbMode) 1.2140 - { 1.2141 - int paletteIndex = (value & 0x3f) >> 1; 1.2142 - int paletteHiLo = (value & 0x01); 1.2143 - 1.2144 - gbMemory[0xff68] = value; 1.2145 - gbMemory[0xff69] = (paletteHiLo ? 1.2146 - (gbPalette[paletteIndex] >> 8) : 1.2147 - (gbPalette[paletteIndex] & 0x00ff)); 1.2148 - return; 1.2149 - } 1.2150 - break; 1.2151 - } 1.2152 - 1.2153 - // BCPD 1.2154 - case 0x69: 1.2155 - { 1.2156 - if (gbCgbMode) 1.2157 - { 1.2158 - int v = gbMemory[0xff68]; 1.2159 - int paletteIndex = (v & 0x3f) >> 1; 1.2160 - int paletteHiLo = (v & 0x01); 1.2161 - gbMemory[0xff69] = value; 1.2162 - gbPalette[paletteIndex] = (paletteHiLo ? 1.2163 - ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : 1.2164 - ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff; 1.2165 - 1.2166 - if (gbMemory[0xff68] & 0x80) 1.2167 - { 1.2168 - int index = ((gbMemory[0xff68] & 0x3f) + 1) & 0x3f; 1.2169 - 1.2170 - gbMemory[0xff68] = (gbMemory[0xff68] & 0x80) | index; 1.2171 - 1.2172 - gbMemory[0xff69] = (index & 1 ? 1.2173 - (gbPalette[index >> 1] >> 8) : 1.2174 - (gbPalette[index >> 1] & 0x00ff)); 1.2175 - } 1.2176 - return; 1.2177 - } 1.2178 - break; 1.2179 - } 1.2180 - 1.2181 - // OCPS 1.2182 - case 0x6a: 1.2183 - { 1.2184 - if (gbCgbMode) 1.2185 - { 1.2186 - int paletteIndex = (value & 0x3f) >> 1; 1.2187 - int paletteHiLo = (value & 0x01); 1.2188 - 1.2189 - paletteIndex += 32; 1.2190 - 1.2191 - gbMemory[0xff6a] = value; 1.2192 - gbMemory[0xff6b] = (paletteHiLo ? 1.2193 - (gbPalette[paletteIndex] >> 8) : 1.2194 - (gbPalette[paletteIndex] & 0x00ff)); 1.2195 - return; 1.2196 - } 1.2197 - break; 1.2198 - } 1.2199 - 1.2200 - // OCPD 1.2201 - case 0x6b: 1.2202 - { 1.2203 - if (gbCgbMode) 1.2204 - { 1.2205 - int v = gbMemory[0xff6a]; 1.2206 - int paletteIndex = (v & 0x3f) >> 1; 1.2207 - int paletteHiLo = (v & 0x01); 1.2208 - 1.2209 - paletteIndex += 32; 1.2210 - 1.2211 - gbMemory[0xff6b] = value; 1.2212 - gbPalette[paletteIndex] = (paletteHiLo ? 1.2213 - ((value << 8) | (gbPalette[paletteIndex] & 0xff)) : 1.2214 - ((gbPalette[paletteIndex] & 0xff00) | (value))) & 0x7fff; 1.2215 - if (gbMemory[0xff6a] & 0x80) 1.2216 - { 1.2217 - int index = ((gbMemory[0xff6a] & 0x3f) + 1) & 0x3f; 1.2218 - 1.2219 - gbMemory[0xff6a] = (gbMemory[0xff6a] & 0x80) | index; 1.2220 - 1.2221 - gbMemory[0xff6b] = (index & 1 ? 1.2222 - (gbPalette[(index >> 1) + 32] >> 8) : 1.2223 - (gbPalette[(index >> 1) + 32] & 0x00ff)); 1.2224 - } 1.2225 - return; 1.2226 - } 1.2227 - break; 1.2228 - } 1.2229 - 1.2230 - // SVBK 1.2231 - case 0x70: 1.2232 - { 1.2233 - if (gbCgbMode) 1.2234 - { 1.2235 - value = value & 7; 1.2236 - 1.2237 - int bank = value; 1.2238 - if (value == 0) 1.2239 - bank = 1; 1.2240 - 1.2241 - if (bank == gbWramBank) 1.2242 - return; 1.2243 - 1.2244 - int wramAddress = bank * 0x1000; 1.2245 - gbMemoryMap[0x0d] = &gbWram[wramAddress]; 1.2246 - 1.2247 - gbWramBank = bank; 1.2248 - register_SVBK = value; 1.2249 - return; 1.2250 - } 1.2251 - break; 1.2252 - } 1.2253 - 1.2254 - case 0xff: 1.2255 - { 1.2256 - register_IE = value; 1.2257 - register_IF &= value; 1.2258 - return; 1.2259 - } 1.2260 - } 1.2261 - 1.2262 - gbWriteMemoryQuick(address, value); 1.2263 -} 1.2264 - 1.2265 -u8 gbReadOpcode(register u16 address) 1.2266 -{ 1.2267 - if (gbCheatMap[address]) 1.2268 - return gbCheatRead(address); 1.2269 - 1.2270 - // the following fix does more than Echo RAM fix, anyway... 1.2271 - switch (gbEchoRAMFixOn ? (address >> 12) & 0x000f : address & 0xf000) 1.2272 - { 1.2273 - case 0x0a: 1.2274 - case 0x0b: 1.2275 - if (mapperReadRAM) 1.2276 - return mapperReadRAM(address); 1.2277 - break; 1.2278 - case 0x0f: 1.2279 - if (address > 0xff00) 1.2280 - { 1.2281 - switch (address & 0x00ff) 1.2282 - { 1.2283 - case 0x04: 1.2284 - return register_DIV; 1.2285 - case 0x05: 1.2286 - return register_TIMA; 1.2287 - case 0x06: 1.2288 - return register_TMA; 1.2289 - case 0x07: 1.2290 - return (0xf8 | register_TAC); 1.2291 - case 0x0f: 1.2292 - return (0xe0 | register_IF); 1.2293 - case 0x40: 1.2294 - return register_LCDC; 1.2295 - case 0x41: 1.2296 - return (0x80 | register_STAT); 1.2297 - case 0x42: 1.2298 - return register_SCY; 1.2299 - case 0x43: 1.2300 - return register_SCX; 1.2301 - case 0x44: 1.2302 - return register_LY; 1.2303 - case 0x45: 1.2304 - return register_LYC; 1.2305 - case 0x46: 1.2306 - return register_DMA; 1.2307 - case 0x4a: 1.2308 - return register_WY; 1.2309 - case 0x4b: 1.2310 - return register_WX; 1.2311 - case 0x4f: 1.2312 - return (0xfe | register_VBK); 1.2313 - case 0x51: 1.2314 - return register_HDMA1; 1.2315 - case 0x52: 1.2316 - return register_HDMA2; 1.2317 - case 0x53: 1.2318 - return register_HDMA3; 1.2319 - case 0x54: 1.2320 - return register_HDMA4; 1.2321 - case 0x55: 1.2322 - return register_HDMA5; 1.2323 - case 0x70: 1.2324 - return (0xf8 | register_SVBK); 1.2325 - case 0xff: 1.2326 - return register_IE; 1.2327 - } 1.2328 - } 1.2329 - break; 1.2330 - } 1.2331 - return gbReadMemoryQuick(address); 1.2332 -} 1.2333 - 1.2334 -void gbWriteMemory(register u16 address, register u8 value) 1.2335 -{ 1.2336 - gbWriteMemoryWrapped(address, value); 1.2337 - CallRegisteredLuaMemHook(address, 1, value, LUAMEMHOOK_WRITE); 1.2338 -} 1.2339 - 1.2340 -u8 gbReadMemory(register u16 address) 1.2341 -{ 1.2342 - if (gbCheatMap[address]) 1.2343 - return gbCheatRead(address); 1.2344 - 1.2345 - if (address < 0xa000) 1.2346 - return gbReadMemoryQuick(address); 1.2347 - 1.2348 - if (address < 0xc000) 1.2349 - { 1.2350 -#ifndef FINAL_VERSION 1.2351 - if (memorydebug) 1.2352 - { 1.2353 - log("Memory register read %04x PC=%04x\n", 1.2354 - address, 1.2355 - PC.W); 1.2356 - } 1.2357 -#endif 1.2358 - 1.2359 - if (mapperReadRAM) 1.2360 - return mapperReadRAM(address); 1.2361 - return gbReadMemoryQuick(address); 1.2362 - } 1.2363 - 1.2364 - if (address >= 0xff00) 1.2365 - { 1.2366 - switch (address & 0x00ff) 1.2367 - { 1.2368 - case 0x00: 1.2369 - { 1.2370 - if (gbSgbMode) 1.2371 - { 1.2372 - gbSgbReadingController |= 4; 1.2373 - gbSgbResetPacketState(); 1.2374 - } 1.2375 - 1.2376 - int b = gbMemory[0xff00]; 1.2377 - 1.2378 - if ((b & 0x30) == 0x20) 1.2379 - { 1.2380 - b &= 0xf0; 1.2381 - 1.2382 - int joy = 0; 1.2383 - if (gbSgbMode && gbSgbMultiplayer) 1.2384 - { 1.2385 - switch (gbSgbNextController) 1.2386 - { 1.2387 - case 0x0f: 1.2388 - joy = 0; 1.2389 - break; 1.2390 - case 0x0e: 1.2391 - joy = 1; 1.2392 - break; 1.2393 - case 0x0d: 1.2394 - joy = 2; 1.2395 - break; 1.2396 - case 0x0c: 1.2397 - joy = 3; 1.2398 - break; 1.2399 - default: 1.2400 - joy = 0; 1.2401 - } 1.2402 - } 1.2403 - int joystate = gbJoymask[joy]; 1.2404 - if (!(joystate & 128)) 1.2405 - b |= 0x08; 1.2406 - if (!(joystate & 64)) 1.2407 - b |= 0x04; 1.2408 - if (!(joystate & 32)) 1.2409 - b |= 0x02; 1.2410 - if (!(joystate & 16)) 1.2411 - b |= 0x01; 1.2412 - 1.2413 - gbMemory[0xff00] = b; 1.2414 - } 1.2415 - else if ((b & 0x30) == 0x10) 1.2416 - { 1.2417 - b &= 0xf0; 1.2418 - 1.2419 - int joy = 0; 1.2420 - if (gbSgbMode && gbSgbMultiplayer) 1.2421 - { 1.2422 - switch (gbSgbNextController) 1.2423 - { 1.2424 - case 0x0f: 1.2425 - joy = 0; 1.2426 - break; 1.2427 - case 0x0e: 1.2428 - joy = 1; 1.2429 - break; 1.2430 - case 0x0d: 1.2431 - joy = 2; 1.2432 - break; 1.2433 - case 0x0c: 1.2434 - joy = 3; 1.2435 - break; 1.2436 - default: 1.2437 - joy = 0; 1.2438 - } 1.2439 - } 1.2440 - int joystate = gbJoymask[joy]; 1.2441 - if (!(joystate & 8)) 1.2442 - b |= 0x08; 1.2443 - if (!(joystate & 4)) 1.2444 - b |= 0x04; 1.2445 - if (!(joystate & 2)) 1.2446 - b |= 0x02; 1.2447 - if (!(joystate & 1)) 1.2448 - b |= 0x01; 1.2449 - 1.2450 - gbMemory[0xff00] = b; 1.2451 - } 1.2452 - else 1.2453 - { 1.2454 - if (gbSgbMode && gbSgbMultiplayer) 1.2455 - { 1.2456 - gbMemory[0xff00] = 0xf0 | gbSgbNextController; 1.2457 - } 1.2458 - else 1.2459 - { 1.2460 - gbMemory[0xff00] = 0xff; 1.2461 - } 1.2462 - } 1.2463 - } 1.2464 - GBSystemCounters.lagged = false; 1.2465 - return gbMemory[0xff00]; 1.2466 - break; 1.2467 - case 0x01: 1.2468 - return gbMemory[0xff01]; 1.2469 - case 0x04: 1.2470 - return register_DIV; 1.2471 - case 0x05: 1.2472 - return register_TIMA; 1.2473 - case 0x06: 1.2474 - return register_TMA; 1.2475 - case 0x07: 1.2476 - return (0xf8 | register_TAC); 1.2477 - case 0x0f: 1.2478 - return (0xe0 | register_IF); 1.2479 - case 0x40: 1.2480 - return register_LCDC; 1.2481 - case 0x41: 1.2482 - return (0x80 | register_STAT); 1.2483 - case 0x42: 1.2484 - return register_SCY; 1.2485 - case 0x43: 1.2486 - return register_SCX; 1.2487 - case 0x44: 1.2488 - return register_LY; 1.2489 - case 0x45: 1.2490 - return register_LYC; 1.2491 - case 0x46: 1.2492 - return register_DMA; 1.2493 - case 0x4a: 1.2494 - return register_WY; 1.2495 - case 0x4b: 1.2496 - return register_WX; 1.2497 - case 0x4f: 1.2498 - return (0xfe | register_VBK); 1.2499 - case 0x51: 1.2500 - return register_HDMA1; 1.2501 - case 0x52: 1.2502 - return register_HDMA2; 1.2503 - case 0x53: 1.2504 - return register_HDMA3; 1.2505 - case 0x54: 1.2506 - return register_HDMA4; 1.2507 - case 0x55: 1.2508 - return register_HDMA5; 1.2509 - case 0x70: 1.2510 - return (0xf8 | register_SVBK); 1.2511 - case 0xff: 1.2512 - return register_IE; 1.2513 - } 1.2514 - } 1.2515 - 1.2516 - return gbReadMemoryQuick(address); 1.2517 + } 1.2518 + 1.2519 + return gbReadMemoryQuick(address); 1.2520 } 1.2521 1.2522 void gbVblank_interrupt() 1.2523 { 1.2524 - if (IFF & 0x80) 1.2525 - { 1.2526 - PC.W++; 1.2527 - IFF &= 0x7f; 1.2528 - } 1.2529 - gbInterrupt &= 0xfe; 1.2530 - 1.2531 - IFF &= 0x7e; 1.2532 - register_IF &= 0xfe; 1.2533 - 1.2534 - gbWriteMemory(--SP.W, PC.B.B1); 1.2535 - gbWriteMemory(--SP.W, PC.B.B0); 1.2536 - PC.W = 0x40; 1.2537 + if (IFF & 0x80) 1.2538 + { 1.2539 + PC.W++; 1.2540 + IFF &= 0x7f; 1.2541 + } 1.2542 + gbInterrupt &= 0xfe; 1.2543 + 1.2544 + IFF &= 0x7e; 1.2545 + register_IF &= 0xfe; 1.2546 + 1.2547 + gbWriteMemory(--SP.W, PC.B.B1); 1.2548 + gbWriteMemory(--SP.W, PC.B.B0); 1.2549 + PC.W = 0x40; 1.2550 } 1.2551 1.2552 void gbLcd_interrupt() 1.2553 { 1.2554 - if (IFF & 0x80) 1.2555 - { 1.2556 - PC.W++; 1.2557 - IFF &= 0x7f; 1.2558 - } 1.2559 - gbInterrupt &= 0xfd; 1.2560 - IFF &= 0x7e; 1.2561 - register_IF &= 0xfd; 1.2562 - 1.2563 - gbWriteMemory(--SP.W, PC.B.B1); 1.2564 - gbWriteMemory(--SP.W, PC.B.B0); 1.2565 - 1.2566 - PC.W = 0x48; 1.2567 + if (IFF & 0x80) 1.2568 + { 1.2569 + PC.W++; 1.2570 + IFF &= 0x7f; 1.2571 + } 1.2572 + gbInterrupt &= 0xfd; 1.2573 + IFF &= 0x7e; 1.2574 + register_IF &= 0xfd; 1.2575 + 1.2576 + gbWriteMemory(--SP.W, PC.B.B1); 1.2577 + gbWriteMemory(--SP.W, PC.B.B0); 1.2578 + 1.2579 + PC.W = 0x48; 1.2580 } 1.2581 1.2582 void gbTimer_interrupt() 1.2583 { 1.2584 - if (IFF & 0x80) 1.2585 - { 1.2586 - PC.W++; 1.2587 - IFF &= 0x7f; 1.2588 - } 1.2589 - IFF &= 0x7e; 1.2590 - gbInterrupt &= 0xfb; 1.2591 - register_IF &= 0xfb; 1.2592 - 1.2593 - gbWriteMemory(--SP.W, PC.B.B1); 1.2594 - gbWriteMemory(--SP.W, PC.B.B0); 1.2595 - 1.2596 - PC.W = 0x50; 1.2597 + if (IFF & 0x80) 1.2598 + { 1.2599 + PC.W++; 1.2600 + IFF &= 0x7f; 1.2601 + } 1.2602 + IFF &= 0x7e; 1.2603 + gbInterrupt &= 0xfb; 1.2604 + register_IF &= 0xfb; 1.2605 + 1.2606 + gbWriteMemory(--SP.W, PC.B.B1); 1.2607 + gbWriteMemory(--SP.W, PC.B.B0); 1.2608 + 1.2609 + PC.W = 0x50; 1.2610 } 1.2611 1.2612 void gbSerial_interrupt() 1.2613 { 1.2614 - if (IFF & 0x80) 1.2615 - { 1.2616 - PC.W++; 1.2617 - IFF &= 0x7f; 1.2618 - } 1.2619 - IFF &= 0x7e; 1.2620 - gbInterrupt &= 0xf7; 1.2621 - register_IF &= 0xf7; 1.2622 - 1.2623 - gbWriteMemory(--SP.W, PC.B.B1); 1.2624 - gbWriteMemory(--SP.W, PC.B.B0); 1.2625 - 1.2626 - PC.W = 0x58; 1.2627 + if (IFF & 0x80) 1.2628 + { 1.2629 + PC.W++; 1.2630 + IFF &= 0x7f; 1.2631 + } 1.2632 + IFF &= 0x7e; 1.2633 + gbInterrupt &= 0xf7; 1.2634 + register_IF &= 0xf7; 1.2635 + 1.2636 + gbWriteMemory(--SP.W, PC.B.B1); 1.2637 + gbWriteMemory(--SP.W, PC.B.B0); 1.2638 + 1.2639 + PC.W = 0x58; 1.2640 } 1.2641 1.2642 void gbJoypad_interrupt() 1.2643 { 1.2644 - if (IFF & 0x80) 1.2645 - { 1.2646 - PC.W++; 1.2647 - IFF &= 0x7f; 1.2648 - } 1.2649 - IFF &= 0x7e; 1.2650 - gbInterrupt &= 0xef; 1.2651 - register_IF &= 0xef; 1.2652 - 1.2653 - gbWriteMemory(--SP.W, PC.B.B1); 1.2654 - gbWriteMemory(--SP.W, PC.B.B0); 1.2655 - 1.2656 - PC.W = 0x60; 1.2657 + if (IFF & 0x80) 1.2658 + { 1.2659 + PC.W++; 1.2660 + IFF &= 0x7f; 1.2661 + } 1.2662 + IFF &= 0x7e; 1.2663 + gbInterrupt &= 0xef; 1.2664 + register_IF &= 0xef; 1.2665 + 1.2666 + gbWriteMemory(--SP.W, PC.B.B1); 1.2667 + gbWriteMemory(--SP.W, PC.B.B0); 1.2668 + 1.2669 + PC.W = 0x60; 1.2670 } 1.2671 1.2672 void gbSpeedSwitch() 1.2673 { 1.2674 - if (gbSpeed == 0) 1.2675 - { 1.2676 - gbSpeed = 1; 1.2677 - GBLCD_MODE_0_CLOCK_TICKS = 51 * 2; //127; //51 * 2; 1.2678 - GBLCD_MODE_1_CLOCK_TICKS = 1140 * 2; 1.2679 - GBLCD_MODE_2_CLOCK_TICKS = 20 * 2; //52; //20 * 2; 1.2680 - GBLCD_MODE_3_CLOCK_TICKS = 43 * 2; //99; //43 * 2; 1.2681 - GBDIV_CLOCK_TICKS = 64 * 2; 1.2682 - GBLY_INCREMENT_CLOCK_TICKS = 114 * 2; 1.2683 - GBTIMER_MODE_0_CLOCK_TICKS = 256; //256*2; 1.2684 - GBTIMER_MODE_1_CLOCK_TICKS = 4; //4*2; 1.2685 - GBTIMER_MODE_2_CLOCK_TICKS = 16; //16*2; 1.2686 - GBTIMER_MODE_3_CLOCK_TICKS = 64; //64*2; 1.2687 - GBSERIAL_CLOCK_TICKS = 128 * 2; 1.2688 - gbDivTicks *= 2; 1.2689 - gbLcdTicks *= 2; 1.2690 - gbLcdLYIncrementTicks *= 2; 1.2691 - // timerTicks *= 2; 1.2692 - // timerClockTicks *= 2; 1.2693 - gbSerialTicks *= 2; 1.2694 - SOUND_CLOCK_TICKS = soundQuality * GB_USE_TICKS_AS * 2; 1.2695 - soundTicks *= 2; 1.2696 - // synchronizeTicks *= 2; 1.2697 - // SYNCHRONIZE_CLOCK_TICKS *= 2; 1.2698 - } 1.2699 - else 1.2700 - { 1.2701 - gbSpeed = 0; 1.2702 - GBLCD_MODE_0_CLOCK_TICKS = 51; 1.2703 - GBLCD_MODE_1_CLOCK_TICKS = 1140; 1.2704 - GBLCD_MODE_2_CLOCK_TICKS = 20; 1.2705 - GBLCD_MODE_3_CLOCK_TICKS = 43; 1.2706 - GBDIV_CLOCK_TICKS = 64; 1.2707 - GBLY_INCREMENT_CLOCK_TICKS = 114; 1.2708 - GBTIMER_MODE_0_CLOCK_TICKS = 256; 1.2709 - GBTIMER_MODE_1_CLOCK_TICKS = 4; 1.2710 - GBTIMER_MODE_2_CLOCK_TICKS = 16; 1.2711 - GBTIMER_MODE_3_CLOCK_TICKS = 64; 1.2712 - GBSERIAL_CLOCK_TICKS = 128; 1.2713 - gbDivTicks /= 2; 1.2714 - gbLcdTicks /= 2; 1.2715 - gbLcdLYIncrementTicks /= 2; 1.2716 - // timerTicks /= 2; 1.2717 - // timerClockTicks /= 2; 1.2718 - gbSerialTicks /= 2; 1.2719 - SOUND_CLOCK_TICKS = soundQuality * GB_USE_TICKS_AS; 1.2720 - soundTicks /= 2; 1.2721 - // synchronizeTicks /= 2; 1.2722 - // SYNCHRONIZE_CLOCK_TICKS /= 2; 1.2723 - } 1.2724 + if (gbSpeed == 0) 1.2725 + { 1.2726 + gbSpeed = 1; 1.2727 + GBLCD_MODE_0_CLOCK_TICKS = 51 * 2; //127; //51 * 2; 1.2728 + GBLCD_MODE_1_CLOCK_TICKS = 1140 * 2; 1.2729 + GBLCD_MODE_2_CLOCK_TICKS = 20 * 2; //52; //20 * 2; 1.2730 + GBLCD_MODE_3_CLOCK_TICKS = 43 * 2; //99; //43 * 2; 1.2731 + GBDIV_CLOCK_TICKS = 64 * 2; 1.2732 + GBLY_INCREMENT_CLOCK_TICKS = 114 * 2; 1.2733 + GBTIMER_MODE_0_CLOCK_TICKS = 256; //256*2; 1.2734 + GBTIMER_MODE_1_CLOCK_TICKS = 4; //4*2; 1.2735 + GBTIMER_MODE_2_CLOCK_TICKS = 16; //16*2; 1.2736 + GBTIMER_MODE_3_CLOCK_TICKS = 64; //64*2; 1.2737 + GBSERIAL_CLOCK_TICKS = 128 * 2; 1.2738 + gbDivTicks *= 2; 1.2739 + gbLcdTicks *= 2; 1.2740 + gbLcdLYIncrementTicks *= 2; 1.2741 + // timerTicks *= 2; 1.2742 + // timerClockTicks *= 2; 1.2743 + gbSerialTicks *= 2; 1.2744 + SOUND_CLOCK_TICKS = soundQuality * GB_USE_TICKS_AS * 2; 1.2745 + soundTicks *= 2; 1.2746 + // synchronizeTicks *= 2; 1.2747 + // SYNCHRONIZE_CLOCK_TICKS *= 2; 1.2748 + } 1.2749 + else 1.2750 + { 1.2751 + gbSpeed = 0; 1.2752 + GBLCD_MODE_0_CLOCK_TICKS = 51; 1.2753 + GBLCD_MODE_1_CLOCK_TICKS = 1140; 1.2754 + GBLCD_MODE_2_CLOCK_TICKS = 20; 1.2755 + GBLCD_MODE_3_CLOCK_TICKS = 43; 1.2756 + GBDIV_CLOCK_TICKS = 64; 1.2757 + GBLY_INCREMENT_CLOCK_TICKS = 114; 1.2758 + GBTIMER_MODE_0_CLOCK_TICKS = 256; 1.2759 + GBTIMER_MODE_1_CLOCK_TICKS = 4; 1.2760 + GBTIMER_MODE_2_CLOCK_TICKS = 16; 1.2761 + GBTIMER_MODE_3_CLOCK_TICKS = 64; 1.2762 + GBSERIAL_CLOCK_TICKS = 128; 1.2763 + gbDivTicks /= 2; 1.2764 + gbLcdTicks /= 2; 1.2765 + gbLcdLYIncrementTicks /= 2; 1.2766 + // timerTicks /= 2; 1.2767 + // timerClockTicks /= 2; 1.2768 + gbSerialTicks /= 2; 1.2769 + SOUND_CLOCK_TICKS = soundQuality * GB_USE_TICKS_AS; 1.2770 + soundTicks /= 2; 1.2771 + // synchronizeTicks /= 2; 1.2772 + // SYNCHRONIZE_CLOCK_TICKS /= 2; 1.2773 + } 1.2774 } 1.2775 1.2776 void gbGetHardwareType() 1.2777 { 1.2778 - gbCgbMode = 0; 1.2779 - if (gbRom[0x143] & 0x80) 1.2780 + gbCgbMode = 0; 1.2781 + if (gbRom[0x143] & 0x80) 1.2782 + { 1.2783 + if (gbEmulatorType == 0 || 1.2784 + gbEmulatorType == 1 || 1.2785 + gbEmulatorType == 4 || 1.2786 + gbEmulatorType == 5 || 1.2787 + (gbRom[0x146] != 0x03 && (gbEmulatorType == 2))) 1.2788 { 1.2789 - if (gbEmulatorType == 0 || 1.2790 - gbEmulatorType == 1 || 1.2791 - gbEmulatorType == 4 || 1.2792 - gbEmulatorType == 5 || 1.2793 - (gbRom[0x146] != 0x03 && (gbEmulatorType == 2))) 1.2794 - { 1.2795 - gbCgbMode = 1; 1.2796 - } 1.2797 + gbCgbMode = 1; 1.2798 } 1.2799 - 1.2800 - if (gbSgbMode == 2) 1.2801 - { 1.2802 - gbSgbMode = 0; 1.2803 - return; 1.2804 - } 1.2805 - 1.2806 - gbSgbMode = 0; 1.2807 - if (gbRom[0x146] == 0x03) 1.2808 - { 1.2809 - if (gbEmulatorType == 0 || 1.2810 - gbEmulatorType == 2 || 1.2811 - gbEmulatorType == 5 || 1.2812 - (!(gbRom[0x143] & 0x80) && (gbEmulatorType == 1 || gbEmulatorType == 4))) 1.2813 - gbSgbMode = 1; 1.2814 - } 1.2815 + } 1.2816 + 1.2817 + if (gbSgbMode == 2) 1.2818 + { 1.2819 + gbSgbMode = 0; 1.2820 + return; 1.2821 + } 1.2822 + 1.2823 + gbSgbMode = 0; 1.2824 + if (gbRom[0x146] == 0x03) 1.2825 + { 1.2826 + if (gbEmulatorType == 0 || 1.2827 + gbEmulatorType == 2 || 1.2828 + gbEmulatorType == 5 || 1.2829 + (!(gbRom[0x143] & 0x80) && (gbEmulatorType == 1 || gbEmulatorType == 4))) 1.2830 + gbSgbMode = 1; 1.2831 + } 1.2832 } 1.2833 1.2834 void gbReset(bool userReset) 1.2835 { 1.2836 - // movie must be closed while opening/creating a movie 1.2837 - if (userReset && VBAMovieRecording()) 1.2838 + // movie must be closed while opening/creating a movie 1.2839 + if (userReset && VBAMovieRecording()) 1.2840 + { 1.2841 + VBAMovieSignalReset(); 1.2842 + return; 1.2843 + } 1.2844 + 1.2845 + if (!VBAMovieActive()) 1.2846 + { 1.2847 + GBSystemCounters.frameCount = 0; 1.2848 + GBSystemCounters.lagCount = 0; 1.2849 + GBSystemCounters.extraCount = 0; 1.2850 + GBSystemCounters.lagged = true; 1.2851 + GBSystemCounters.laggedLast = true; 1.2852 + } 1.2853 + 1.2854 + SP.W = 0xfffe; 1.2855 + AF.W = 0x01b0; 1.2856 + BC.W = 0x0013; 1.2857 + DE.W = 0x00d8; 1.2858 + HL.W = 0x014d; 1.2859 + PC.W = 0x0100; 1.2860 + IFF = 0; 1.2861 + gbInterrupt = 1; 1.2862 + gbInterruptWait = 0; 1.2863 + 1.2864 + register_DIV = 0; 1.2865 + register_TIMA = 0; 1.2866 + register_TMA = 0; 1.2867 + register_TAC = 0; 1.2868 + register_IF = 1; 1.2869 + register_LCDC = 0x91; 1.2870 + register_STAT = 0; 1.2871 + register_SCY = 0; 1.2872 + register_SCX = 0; 1.2873 + register_LY = 0; 1.2874 + register_LYC = 0; 1.2875 + register_DMA = 0; 1.2876 + register_WY = 0; 1.2877 + register_WX = 0; 1.2878 + register_VBK = 0; 1.2879 + register_HDMA1 = 0; 1.2880 + register_HDMA2 = 0; 1.2881 + register_HDMA3 = 0; 1.2882 + register_HDMA4 = 0; 1.2883 + register_HDMA5 = 0; 1.2884 + register_SVBK = 0; 1.2885 + register_IE = 0; 1.2886 + 1.2887 + gbGetHardwareType(); 1.2888 + if (gbCgbMode) 1.2889 + { 1.2890 + if (!gbVram) 1.2891 + gbVram = (u8 *)malloc(0x4000 + 4); 1.2892 + if (!gbWram) 1.2893 + gbWram = (u8 *)malloc(0x8000 + 4); 1.2894 + memset(gbVram, 0, 0x4000 + 4); 1.2895 + memset(gbWram, 0, 0x8000 + 4); 1.2896 + } 1.2897 + else 1.2898 + { 1.2899 + if (gbVram) 1.2900 { 1.2901 - VBAMovieSignalReset(); 1.2902 - return; 1.2903 + free(gbVram); 1.2904 + gbVram = NULL; 1.2905 } 1.2906 - 1.2907 - if (!VBAMovieActive()) 1.2908 + if (gbWram) 1.2909 { 1.2910 - GBSystemCounters.frameCount = 0; 1.2911 - GBSystemCounters.lagCount = 0; 1.2912 - GBSystemCounters.extraCount = 0; 1.2913 - GBSystemCounters.lagged = true; 1.2914 - GBSystemCounters.laggedLast = true; 1.2915 + free(gbWram); 1.2916 + gbWram = NULL; 1.2917 } 1.2918 - 1.2919 - SP.W = 0xfffe; 1.2920 - AF.W = 0x01b0; 1.2921 - BC.W = 0x0013; 1.2922 - DE.W = 0x00d8; 1.2923 - HL.W = 0x014d; 1.2924 - PC.W = 0x0100; 1.2925 - IFF = 0; 1.2926 - gbInterrupt = 1; 1.2927 - gbInterruptWait = 0; 1.2928 - 1.2929 - register_DIV = 0; 1.2930 - register_TIMA = 0; 1.2931 - register_TMA = 0; 1.2932 - register_TAC = 0; 1.2933 - register_IF = 1; 1.2934 - register_LCDC = 0x91; 1.2935 - register_STAT = 0; 1.2936 - register_SCY = 0; 1.2937 - register_SCX = 0; 1.2938 - register_LY = 0; 1.2939 - register_LYC = 0; 1.2940 - register_DMA = 0; 1.2941 - register_WY = 0; 1.2942 - register_WX = 0; 1.2943 - register_VBK = 0; 1.2944 - register_HDMA1 = 0; 1.2945 - register_HDMA2 = 0; 1.2946 - register_HDMA3 = 0; 1.2947 - register_HDMA4 = 0; 1.2948 - register_HDMA5 = 0; 1.2949 - register_SVBK = 0; 1.2950 - register_IE = 0; 1.2951 - 1.2952 - gbGetHardwareType(); 1.2953 - if (gbCgbMode) 1.2954 + } 1.2955 + 1.2956 + // clean LineBuffer 1.2957 + if (gbLineBuffer) 1.2958 + memset(gbLineBuffer, 0, 160 * sizeof(u16)); 1.2959 + // clean Pix 1.2960 + if (pix) 1.2961 + memset(pix, 0, 4 * 257 * 226); 1.2962 + 1.2963 + if (gbCgbMode) 1.2964 + { 1.2965 + if (gbSgbMode) 1.2966 { 1.2967 - if (!gbVram) 1.2968 - gbVram = (u8 *)malloc(0x4000 + 4); 1.2969 - if (!gbWram) 1.2970 - gbWram = (u8 *)malloc(0x8000 + 4); 1.2971 - memset(gbVram, 0, 0x4000 + 4); 1.2972 - memset(gbWram, 0, 0x8000 + 4); 1.2973 + if (gbEmulatorType == 5) 1.2974 + AF.W = 0xffb0; 1.2975 + else 1.2976 + AF.W = 0x01b0; 1.2977 + BC.W = 0x0013; 1.2978 + DE.W = 0x00d8; 1.2979 + HL.W = 0x014d; 1.2980 } 1.2981 - else 1.2982 + else 1.2983 { 1.2984 - if (gbVram) 1.2985 - { 1.2986 - free(gbVram); 1.2987 - gbVram = NULL; 1.2988 - } 1.2989 - if (gbWram) 1.2990 - { 1.2991 - free(gbWram); 1.2992 - gbWram = NULL; 1.2993 - } 1.2994 + AF.W = 0x11b0; 1.2995 + BC.W = 0x0000; 1.2996 + DE.W = 0xff56; 1.2997 + HL.W = 0x000d; 1.2998 } 1.2999 - 1.3000 - // clean LineBuffer 1.3001 - if (gbLineBuffer) 1.3002 - memset(gbLineBuffer, 0, 160 * sizeof(u16)); 1.3003 - // clean Pix 1.3004 - if (pix) 1.3005 - memset(pix, 0, 4 * 257 * 226); 1.3006 - 1.3007 - if (gbCgbMode) 1.3008 - { 1.3009 - if (gbSgbMode) 1.3010 - { 1.3011 - if (gbEmulatorType == 5) 1.3012 - AF.W = 0xffb0; 1.3013 - else 1.3014 - AF.W = 0x01b0; 1.3015 - BC.W = 0x0013; 1.3016 - DE.W = 0x00d8; 1.3017 - HL.W = 0x014d; 1.3018 - } 1.3019 - else 1.3020 - { 1.3021 - AF.W = 0x11b0; 1.3022 - BC.W = 0x0000; 1.3023 - DE.W = 0xff56; 1.3024 - HL.W = 0x000d; 1.3025 - } 1.3026 - if (gbEmulatorType == 4) 1.3027 - BC.B.B1 |= 0x01; 1.3028 - 1.3029 - register_HDMA5 = 0xff; 1.3030 - gbMemory[0xff68] = 0xc0; 1.3031 - gbMemory[0xff6a] = 0xc0; 1.3032 - 1.3033 - for (int i = 0; i < 64; i++) 1.3034 - gbPalette[i] = 0x7fff; 1.3035 - } 1.3036 - else 1.3037 - { 1.3038 - for (int i = 0; i < 8; i++) 1.3039 - gbPalette[i] = systemGbPalette[gbPaletteOption * 8 + i]; 1.3040 - } 1.3041 - 1.3042 - if (gbSpeed) 1.3043 - { 1.3044 - gbSpeedSwitch(); 1.3045 - gbMemory[0xff4d] = 0; 1.3046 - } 1.3047 - 1.3048 - gbDivTicks = GBDIV_CLOCK_TICKS; 1.3049 - gbLcdMode = 2; 1.3050 - gbLcdTicks = GBLCD_MODE_2_CLOCK_TICKS; 1.3051 - gbLcdLYIncrementTicks = 0; 1.3052 - gbTimerTicks = 0; 1.3053 - gbTimerClockTicks = 0; 1.3054 - gbSerialTicks = 0; 1.3055 - gbSerialBits = 0; 1.3056 - gbSerialOn = 0; 1.3057 - gbWindowLine = -1; 1.3058 - gbTimerOn = 0; 1.3059 - gbTimerMode = 0; 1.3060 - // gbSynchronizeTicks = GBSYNCHRONIZE_CLOCK_TICKS; 1.3061 - gbSpeed = 0; 1.3062 - gbJoymask[0] = gbJoymask[1] = gbJoymask[2] = gbJoymask[3] = 0; 1.3063 - 1.3064 - // FIXME: horrible kludge 1.3065 - memset(s_gbJoymask, 0, sizeof(s_gbJoymask)); 1.3066 - 1.3067 - if (gbCgbMode) 1.3068 - { 1.3069 - gbSpeed = 0; 1.3070 - gbHdmaOn = 0; 1.3071 - gbHdmaSource = 0x0000; 1.3072 - gbHdmaDestination = 0x8000; 1.3073 - gbVramBank = 0; 1.3074 - gbWramBank = 1; 1.3075 - register_LY = 0x90; 1.3076 - gbLcdMode = 1; 1.3077 - } 1.3078 - 1.3079 - if (gbSgbMode) 1.3080 - { 1.3081 - gbSgbReset(); 1.3082 - } 1.3083 - 1.3084 - for (int i = 0; i < 4; i++) 1.3085 - gbBgp[i] = gbObp0[i] = gbObp1[i] = i; 1.3086 - 1.3087 - memset(&gbDataMBC1, 0, sizeof(gbDataMBC1)); 1.3088 - gbDataMBC1.mapperROMBank = 1; 1.3089 - 1.3090 - gbDataMBC2.mapperRAMEnable = 0; 1.3091 - gbDataMBC2.mapperROMBank = 1; 1.3092 - 1.3093 - memset(&gbDataMBC3, 0, 6 * sizeof(int32)); 1.3094 - gbDataMBC3.mapperROMBank = 1; 1.3095 - 1.3096 - memset(&gbDataMBC5, 0, sizeof(gbDataMBC5)); 1.3097 - gbDataMBC5.mapperROMBank = 1; 1.3098 - switch (gbRom[0x147]) 1.3099 - { 1.3100 - case 0x1c: 1.3101 - case 0x1d: 1.3102 - case 0x1e: 1.3103 - gbDataMBC5.isRumbleCartridge = 1; 1.3104 - } 1.3105 - 1.3106 - memset(&gbDataHuC1, 0, sizeof(gbDataHuC1)); 1.3107 - gbDataHuC1.mapperROMBank = 1; 1.3108 - 1.3109 - memset(&gbDataHuC3, 0, sizeof(gbDataHuC3)); 1.3110 - gbDataHuC3.mapperROMBank = 1; 1.3111 - 1.3112 - gbMemoryMap[0x00] = &gbRom[0x0000]; 1.3113 - gbMemoryMap[0x01] = &gbRom[0x1000]; 1.3114 - gbMemoryMap[0x02] = &gbRom[0x2000]; 1.3115 - gbMemoryMap[0x03] = &gbRom[0x3000]; 1.3116 - gbMemoryMap[0x04] = &gbRom[0x4000]; 1.3117 - gbMemoryMap[0x05] = &gbRom[0x5000]; 1.3118 - gbMemoryMap[0x06] = &gbRom[0x6000]; 1.3119 - gbMemoryMap[0x07] = &gbRom[0x7000]; 1.3120 - if (gbCgbMode) 1.3121 - { 1.3122 - gbMemoryMap[0x08] = &gbVram[0x0000]; 1.3123 - gbMemoryMap[0x09] = &gbVram[0x1000]; 1.3124 - gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.3125 - gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.3126 - gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.3127 - gbMemoryMap[0x0d] = &gbWram[0x1000]; 1.3128 - gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.3129 - gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.3130 - } 1.3131 - else 1.3132 - { 1.3133 - gbMemoryMap[0x08] = &gbMemory[0x8000]; 1.3134 - gbMemoryMap[0x09] = &gbMemory[0x9000]; 1.3135 - gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.3136 - gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.3137 - gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.3138 - gbMemoryMap[0x0d] = &gbMemory[0xd000]; 1.3139 - gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.3140 - gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.3141 - } 1.3142 - 1.3143 - if (gbRam) 1.3144 - { 1.3145 - gbMemoryMap[0x0a] = &gbRam[0x0000]; 1.3146 - gbMemoryMap[0x0b] = &gbRam[0x1000]; 1.3147 - } 1.3148 - 1.3149 - gbSoundReset(); 1.3150 - 1.3151 - systemResetSensor(); 1.3152 - 1.3153 - systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.3154 - 1.3155 - gbLastTime = systemGetClock(); 1.3156 - gbFrameCount = 0; 1.3157 - 1.3158 - systemRefreshScreen(); 1.3159 + if (gbEmulatorType == 4) 1.3160 + BC.B.B1 |= 0x01; 1.3161 + 1.3162 + register_HDMA5 = 0xff; 1.3163 + gbMemory[0xff68] = 0xc0; 1.3164 + gbMemory[0xff6a] = 0xc0; 1.3165 + 1.3166 + for (int i = 0; i < 64; i++) 1.3167 + gbPalette[i] = 0x7fff; 1.3168 + } 1.3169 + else 1.3170 + { 1.3171 + for (int i = 0; i < 8; i++) 1.3172 + gbPalette[i] = systemGbPalette[gbPaletteOption * 8 + i]; 1.3173 + } 1.3174 + 1.3175 + if (gbSpeed) 1.3176 + { 1.3177 + gbSpeedSwitch(); 1.3178 + gbMemory[0xff4d] = 0; 1.3179 + } 1.3180 + 1.3181 + gbDivTicks = GBDIV_CLOCK_TICKS; 1.3182 + gbLcdMode = 2; 1.3183 + gbLcdTicks = GBLCD_MODE_2_CLOCK_TICKS; 1.3184 + gbLcdLYIncrementTicks = 0; 1.3185 + gbTimerTicks = 0; 1.3186 + gbTimerClockTicks = 0; 1.3187 + gbSerialTicks = 0; 1.3188 + gbSerialBits = 0; 1.3189 + gbSerialOn = 0; 1.3190 + gbWindowLine = -1; 1.3191 + gbTimerOn = 0; 1.3192 + gbTimerMode = 0; 1.3193 + // gbSynchronizeTicks = GBSYNCHRONIZE_CLOCK_TICKS; 1.3194 + gbSpeed = 0; 1.3195 + gbJoymask[0] = gbJoymask[1] = gbJoymask[2] = gbJoymask[3] = 0; 1.3196 + 1.3197 + // FIXME: horrible kludge 1.3198 + memset(s_gbJoymask, 0, sizeof(s_gbJoymask)); 1.3199 + 1.3200 + if (gbCgbMode) 1.3201 + { 1.3202 + gbSpeed = 0; 1.3203 + gbHdmaOn = 0; 1.3204 + gbHdmaSource = 0x0000; 1.3205 + gbHdmaDestination = 0x8000; 1.3206 + gbVramBank = 0; 1.3207 + gbWramBank = 1; 1.3208 + register_LY = 0x90; 1.3209 + gbLcdMode = 1; 1.3210 + } 1.3211 + 1.3212 + if (gbSgbMode) 1.3213 + { 1.3214 + gbSgbReset(); 1.3215 + } 1.3216 + 1.3217 + for (int i = 0; i < 4; i++) 1.3218 + gbBgp[i] = gbObp0[i] = gbObp1[i] = i; 1.3219 + 1.3220 + memset(&gbDataMBC1, 0, sizeof(gbDataMBC1)); 1.3221 + gbDataMBC1.mapperROMBank = 1; 1.3222 + 1.3223 + gbDataMBC2.mapperRAMEnable = 0; 1.3224 + gbDataMBC2.mapperROMBank = 1; 1.3225 + 1.3226 + memset(&gbDataMBC3, 0, 6 * sizeof(int32)); 1.3227 + gbDataMBC3.mapperROMBank = 1; 1.3228 + 1.3229 + memset(&gbDataMBC5, 0, sizeof(gbDataMBC5)); 1.3230 + gbDataMBC5.mapperROMBank = 1; 1.3231 + switch (gbRom[0x147]) 1.3232 + { 1.3233 + case 0x1c: 1.3234 + case 0x1d: 1.3235 + case 0x1e: 1.3236 + gbDataMBC5.isRumbleCartridge = 1; 1.3237 + } 1.3238 + 1.3239 + memset(&gbDataHuC1, 0, sizeof(gbDataHuC1)); 1.3240 + gbDataHuC1.mapperROMBank = 1; 1.3241 + 1.3242 + memset(&gbDataHuC3, 0, sizeof(gbDataHuC3)); 1.3243 + gbDataHuC3.mapperROMBank = 1; 1.3244 + 1.3245 + gbMemoryMap[0x00] = &gbRom[0x0000]; 1.3246 + gbMemoryMap[0x01] = &gbRom[0x1000]; 1.3247 + gbMemoryMap[0x02] = &gbRom[0x2000]; 1.3248 + gbMemoryMap[0x03] = &gbRom[0x3000]; 1.3249 + gbMemoryMap[0x04] = &gbRom[0x4000]; 1.3250 + gbMemoryMap[0x05] = &gbRom[0x5000]; 1.3251 + gbMemoryMap[0x06] = &gbRom[0x6000]; 1.3252 + gbMemoryMap[0x07] = &gbRom[0x7000]; 1.3253 + if (gbCgbMode) 1.3254 + { 1.3255 + gbMemoryMap[0x08] = &gbVram[0x0000]; 1.3256 + gbMemoryMap[0x09] = &gbVram[0x1000]; 1.3257 + gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.3258 + gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.3259 + gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.3260 + gbMemoryMap[0x0d] = &gbWram[0x1000]; 1.3261 + gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.3262 + gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.3263 + } 1.3264 + else 1.3265 + { 1.3266 + gbMemoryMap[0x08] = &gbMemory[0x8000]; 1.3267 + gbMemoryMap[0x09] = &gbMemory[0x9000]; 1.3268 + gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.3269 + gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.3270 + gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.3271 + gbMemoryMap[0x0d] = &gbMemory[0xd000]; 1.3272 + gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.3273 + gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.3274 + } 1.3275 + 1.3276 + if (gbRam) 1.3277 + { 1.3278 + gbMemoryMap[0x0a] = &gbRam[0x0000]; 1.3279 + gbMemoryMap[0x0b] = &gbRam[0x1000]; 1.3280 + } 1.3281 + 1.3282 + gbSoundReset(); 1.3283 + 1.3284 + systemResetSensor(); 1.3285 + 1.3286 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.3287 + 1.3288 + gbLastTime = systemGetClock(); 1.3289 + gbFrameCount = 0; 1.3290 + 1.3291 + systemRefreshScreen(); 1.3292 } 1.3293 1.3294 void gbWriteSaveMBC1(const char *name) 1.3295 { 1.3296 - FILE *gzFile = fopen(name, "wb"); 1.3297 - 1.3298 - if (gzFile == NULL) 1.3299 - { 1.3300 - systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3301 - return; 1.3302 - } 1.3303 - 1.3304 - fwrite(gbRam, 1.3305 - 1, 1.3306 - gbRamSize, 1.3307 - gzFile); 1.3308 - 1.3309 - fclose(gzFile); 1.3310 + FILE *gzFile = fopen(name, "wb"); 1.3311 + 1.3312 + if (gzFile == NULL) 1.3313 + { 1.3314 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3315 + return; 1.3316 + } 1.3317 + 1.3318 + fwrite(gbRam, 1.3319 + 1, 1.3320 + gbRamSize, 1.3321 + gzFile); 1.3322 + 1.3323 + fclose(gzFile); 1.3324 } 1.3325 1.3326 void gbWriteSaveMBC2(const char *name) 1.3327 { 1.3328 - FILE *file = fopen(name, "wb"); 1.3329 - 1.3330 - if (file == NULL) 1.3331 - { 1.3332 - systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3333 - return; 1.3334 - } 1.3335 - 1.3336 - fwrite(&gbMemory[0xa000], 1.3337 - 1, 1.3338 - 256, 1.3339 - file); 1.3340 - 1.3341 - fclose(file); 1.3342 + FILE *file = fopen(name, "wb"); 1.3343 + 1.3344 + if (file == NULL) 1.3345 + { 1.3346 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3347 + return; 1.3348 + } 1.3349 + 1.3350 + fwrite(&gbMemory[0xa000], 1.3351 + 1, 1.3352 + 256, 1.3353 + file); 1.3354 + 1.3355 + fclose(file); 1.3356 } 1.3357 1.3358 void gbWriteSaveMBC3(const char *name, bool extendedSave) 1.3359 { 1.3360 - FILE *gzFile = fopen(name, "wb"); 1.3361 - 1.3362 - if (gzFile == NULL) 1.3363 - { 1.3364 - systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3365 - return; 1.3366 - } 1.3367 - 1.3368 - fwrite(gbRam, 1.3369 - 1, 1.3370 - gbRamSize, 1.3371 - gzFile); 1.3372 - 1.3373 - if (extendedSave) 1.3374 - { 1.3375 - //assert(sizeof(time_t) == 4); 1.3376 - fwrite(&gbDataMBC3.mapperSeconds, 1.3377 - 1, 1.3378 - 10 * sizeof(int32) + /*sizeof(time_t)*/4, 1.3379 - gzFile); 1.3380 - } 1.3381 - 1.3382 - fclose(gzFile); 1.3383 + FILE *gzFile = fopen(name, "wb"); 1.3384 + 1.3385 + if (gzFile == NULL) 1.3386 + { 1.3387 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3388 + return; 1.3389 + } 1.3390 + 1.3391 + fwrite(gbRam, 1.3392 + 1, 1.3393 + gbRamSize, 1.3394 + gzFile); 1.3395 + 1.3396 + if (extendedSave) 1.3397 + { 1.3398 + //assert(sizeof(time_t) == 4); 1.3399 + fwrite(&gbDataMBC3.mapperSeconds, 1.3400 + 1, 1.3401 + 10 * sizeof(int32) + /*sizeof(time_t)*/4, 1.3402 + gzFile); 1.3403 + } 1.3404 + 1.3405 + fclose(gzFile); 1.3406 } 1.3407 1.3408 void gbWriteSaveMBC5(const char *name) 1.3409 { 1.3410 - FILE *gzFile = fopen(name, "wb"); 1.3411 - 1.3412 - if (gzFile == NULL) 1.3413 - { 1.3414 - systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3415 - return; 1.3416 - } 1.3417 - 1.3418 - fwrite(gbRam, 1.3419 - 1, 1.3420 - gbRamSize, 1.3421 - gzFile); 1.3422 - 1.3423 - fclose(gzFile); 1.3424 + FILE *gzFile = fopen(name, "wb"); 1.3425 + 1.3426 + if (gzFile == NULL) 1.3427 + { 1.3428 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3429 + return; 1.3430 + } 1.3431 + 1.3432 + fwrite(gbRam, 1.3433 + 1, 1.3434 + gbRamSize, 1.3435 + gzFile); 1.3436 + 1.3437 + fclose(gzFile); 1.3438 } 1.3439 1.3440 void gbWriteSaveMBC7(const char *name) 1.3441 { 1.3442 - FILE *file = fopen(name, "wb"); 1.3443 - 1.3444 - if (file == NULL) 1.3445 - { 1.3446 - systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3447 - return; 1.3448 - } 1.3449 - 1.3450 - fwrite(&gbMemory[0xa000], 1.3451 - 1, 1.3452 - 256, 1.3453 - file); 1.3454 - 1.3455 - fclose(file); 1.3456 + FILE *file = fopen(name, "wb"); 1.3457 + 1.3458 + if (file == NULL) 1.3459 + { 1.3460 + systemMessage(MSG_ERROR_CREATING_FILE, N_("Error creating file %s"), name); 1.3461 + return; 1.3462 + } 1.3463 + 1.3464 + fwrite(&gbMemory[0xa000], 1.3465 + 1, 1.3466 + 256, 1.3467 + file); 1.3468 + 1.3469 + fclose(file); 1.3470 } 1.3471 1.3472 bool gbReadSaveMBC1(const char *name) 1.3473 { 1.3474 - gzFile gzFile = gzopen(name, "rb"); 1.3475 - 1.3476 - if (gzFile == NULL) 1.3477 - { 1.3478 - return false; 1.3479 - } 1.3480 - 1.3481 - int read = gzread(gzFile, 1.3482 - gbRam, 1.3483 - gbRamSize); 1.3484 - 1.3485 - if (read != gbRamSize) 1.3486 - { 1.3487 - systemMessage(MSG_FAILED_TO_READ_SGM, N_("Failed to read complete save game %s (%d)"), name, read); 1.3488 - gzclose(gzFile); 1.3489 - return false; 1.3490 - } 1.3491 - 1.3492 - gzclose(gzFile); 1.3493 - return true; 1.3494 + gzFile gzFile = gzopen(name, "rb"); 1.3495 + 1.3496 + if (gzFile == NULL) 1.3497 + { 1.3498 + return false; 1.3499 + } 1.3500 + 1.3501 + int read = gzread(gzFile, 1.3502 + gbRam, 1.3503 + gbRamSize); 1.3504 + 1.3505 + if (read != gbRamSize) 1.3506 + { 1.3507 + systemMessage(MSG_FAILED_TO_READ_SGM, N_("Failed to read complete save game %s (%d)"), name, read); 1.3508 + gzclose(gzFile); 1.3509 + return false; 1.3510 + } 1.3511 + 1.3512 + gzclose(gzFile); 1.3513 + return true; 1.3514 } 1.3515 1.3516 bool gbReadSaveMBC2(const char *name) 1.3517 { 1.3518 - FILE *file = fopen(name, "rb"); 1.3519 - 1.3520 - if (file == NULL) 1.3521 - { 1.3522 - return false; 1.3523 - } 1.3524 - 1.3525 - int read = fread(&gbMemory[0xa000], 1.3526 - 1, 1.3527 - 256, 1.3528 - file); 1.3529 - 1.3530 - if (read != 256) 1.3531 - { 1.3532 - systemMessage(MSG_FAILED_TO_READ_SGM, 1.3533 - N_("Failed to read complete save game %s (%d)"), name, read); 1.3534 - fclose(file); 1.3535 - return false; 1.3536 - } 1.3537 - 1.3538 - fclose(file); 1.3539 - return true; 1.3540 + FILE *file = fopen(name, "rb"); 1.3541 + 1.3542 + if (file == NULL) 1.3543 + { 1.3544 + return false; 1.3545 + } 1.3546 + 1.3547 + int read = fread(&gbMemory[0xa000], 1.3548 + 1, 1.3549 + 256, 1.3550 + file); 1.3551 + 1.3552 + if (read != 256) 1.3553 + { 1.3554 + systemMessage(MSG_FAILED_TO_READ_SGM, 1.3555 + N_("Failed to read complete save game %s (%d)"), name, read); 1.3556 + fclose(file); 1.3557 + return false; 1.3558 + } 1.3559 + 1.3560 + fclose(file); 1.3561 + return true; 1.3562 } 1.3563 1.3564 bool gbReadSaveMBC3(const char *name) 1.3565 { 1.3566 - gzFile gzFile = gzopen(name, "rb"); 1.3567 - 1.3568 - if (gzFile == NULL) 1.3569 + gzFile gzFile = gzopen(name, "rb"); 1.3570 + 1.3571 + if (gzFile == NULL) 1.3572 + { 1.3573 + return false; 1.3574 + } 1.3575 + 1.3576 + int read = gzread(gzFile, 1.3577 + gbRam, 1.3578 + gbRamSize); 1.3579 + 1.3580 + bool res = true; 1.3581 + 1.3582 + if (read != gbRamSize) 1.3583 + { 1.3584 + systemMessage(MSG_FAILED_TO_READ_SGM, 1.3585 + N_("Failed to read complete save game %s (%d)"), name, read); 1.3586 + } 1.3587 + else 1.3588 + { 1.3589 + //assert(sizeof(time_t) == 4); 1.3590 + read = gzread(gzFile, 1.3591 + &gbDataMBC3.mapperSeconds, 1.3592 + sizeof(int32) * 10 + /*sizeof(time_t)*/4); 1.3593 + 1.3594 + if (read != (sizeof(int32) * 10 + /*sizeof(time_t)*/4) && read != 0) 1.3595 { 1.3596 - return false; 1.3597 + systemMessage(MSG_FAILED_TO_READ_RTC, 1.3598 + N_("Failed to read RTC from save game %s (continuing)"), 1.3599 + name); 1.3600 + res = false; 1.3601 } 1.3602 - 1.3603 - int read = gzread(gzFile, 1.3604 - gbRam, 1.3605 - gbRamSize); 1.3606 - 1.3607 - bool res = true; 1.3608 - 1.3609 - if (read != gbRamSize) 1.3610 - { 1.3611 - systemMessage(MSG_FAILED_TO_READ_SGM, 1.3612 - N_("Failed to read complete save game %s (%d)"), name, read); 1.3613 - } 1.3614 - else 1.3615 - { 1.3616 - //assert(sizeof(time_t) == 4); 1.3617 - read = gzread(gzFile, 1.3618 - &gbDataMBC3.mapperSeconds, 1.3619 - sizeof(int32) * 10 + /*sizeof(time_t)*/4); 1.3620 - 1.3621 - if (read != (sizeof(int32) * 10 + /*sizeof(time_t)*/4) && read != 0) 1.3622 - { 1.3623 - systemMessage(MSG_FAILED_TO_READ_RTC, 1.3624 - N_("Failed to read RTC from save game %s (continuing)"), 1.3625 - name); 1.3626 - res = false; 1.3627 - } 1.3628 - } 1.3629 - 1.3630 - gzclose(gzFile); 1.3631 - return res; 1.3632 + } 1.3633 + 1.3634 + gzclose(gzFile); 1.3635 + return res; 1.3636 } 1.3637 1.3638 bool gbReadSaveMBC5(const char *name) 1.3639 { 1.3640 - gzFile gzFile = gzopen(name, "rb"); 1.3641 - 1.3642 - if (gzFile == NULL) 1.3643 - { 1.3644 - return false; 1.3645 - } 1.3646 - 1.3647 - int read = gzread(gzFile, 1.3648 - gbRam, 1.3649 - gbRamSize); 1.3650 - 1.3651 - if (read != gbRamSize) 1.3652 - { 1.3653 - systemMessage(MSG_FAILED_TO_READ_SGM, 1.3654 - N_("Failed to read complete save game %s (%d)"), name, read); 1.3655 - gzclose(gzFile); 1.3656 - return false; 1.3657 - } 1.3658 - 1.3659 - gzclose(gzFile); 1.3660 - return true; 1.3661 + gzFile gzFile = gzopen(name, "rb"); 1.3662 + 1.3663 + if (gzFile == NULL) 1.3664 + { 1.3665 + return false; 1.3666 + } 1.3667 + 1.3668 + int read = gzread(gzFile, 1.3669 + gbRam, 1.3670 + gbRamSize); 1.3671 + 1.3672 + if (read != gbRamSize) 1.3673 + { 1.3674 + systemMessage(MSG_FAILED_TO_READ_SGM, 1.3675 + N_("Failed to read complete save game %s (%d)"), name, read); 1.3676 + gzclose(gzFile); 1.3677 + return false; 1.3678 + } 1.3679 + 1.3680 + gzclose(gzFile); 1.3681 + return true; 1.3682 } 1.3683 1.3684 bool gbReadSaveMBC7(const char *name) 1.3685 { 1.3686 - FILE *file = fopen(name, "rb"); 1.3687 - 1.3688 - if (file == NULL) 1.3689 - { 1.3690 - return false; 1.3691 - } 1.3692 - 1.3693 - int read = fread(&gbMemory[0xa000], 1.3694 - 1, 1.3695 - 256, 1.3696 - file); 1.3697 - 1.3698 - if (read != 256) 1.3699 - { 1.3700 - systemMessage(MSG_FAILED_TO_READ_SGM, 1.3701 - N_("Failed to read complete save game %s (%d)"), name, read); 1.3702 - fclose(file); 1.3703 - return false; 1.3704 - } 1.3705 - 1.3706 - fclose(file); 1.3707 - return true; 1.3708 + FILE *file = fopen(name, "rb"); 1.3709 + 1.3710 + if (file == NULL) 1.3711 + { 1.3712 + return false; 1.3713 + } 1.3714 + 1.3715 + int read = fread(&gbMemory[0xa000], 1.3716 + 1, 1.3717 + 256, 1.3718 + file); 1.3719 + 1.3720 + if (read != 256) 1.3721 + { 1.3722 + systemMessage(MSG_FAILED_TO_READ_SGM, 1.3723 + N_("Failed to read complete save game %s (%d)"), name, read); 1.3724 + fclose(file); 1.3725 + return false; 1.3726 + } 1.3727 + 1.3728 + fclose(file); 1.3729 + return true; 1.3730 } 1.3731 1.3732 #if 0 1.3733 bool gbLoadBIOS(const char *biosFileName, bool useBiosFile) 1.3734 { 1.3735 - useBios = false; 1.3736 - if (useBiosFile) 1.3737 + useBios = false; 1.3738 + if (useBiosFile) 1.3739 + { 1.3740 + useBios = utilLoadBIOS(bios, biosFileName, gbEmulatorType); 1.3741 + if (!useBios) 1.3742 { 1.3743 - useBios = utilLoadBIOS(bios, biosFileName, gbEmulatorType); 1.3744 - if (!useBios) 1.3745 - { 1.3746 - systemMessage(MSG_INVALID_BIOS_FILE_SIZE, N_("Invalid BOOTROM file")); 1.3747 - } 1.3748 + systemMessage(MSG_INVALID_BIOS_FILE_SIZE, N_("Invalid BOOTROM file")); 1.3749 } 1.3750 - return useBios; 1.3751 + } 1.3752 + return useBios; 1.3753 } 1.3754 #endif 1.3755 1.3756 void gbInit() 1.3757 { 1.3758 - gbGenFilter(); 1.3759 - gbSgbInit(); // calls gbSgbReset()... whatever 1.3760 - 1.3761 - gbMemory = (u8 *)malloc(65536 + 4); 1.3762 - memset(gbMemory, 0, 65536 + 4); 1.3763 - memset(gbPalette, 0, 2 * 128); 1.3764 - 1.3765 - // HACK: +4 at start to accomodate the 2xSaI filter reading out of bounds of the leftmost pixel 1.3766 - origPix = (u8 *)calloc(1, 4 * 257 * 226 + 4); 1.3767 - pix = origPix + 4; 1.3768 - 1.3769 - gbLineBuffer = (u16 *)malloc(160 * sizeof(u16)); 1.3770 + gbGenFilter(); 1.3771 + gbSgbInit(); // calls gbSgbReset()... whatever 1.3772 + 1.3773 + gbMemory = (u8 *)malloc(65536 + 4); 1.3774 + memset(gbMemory, 0, 65536 + 4); 1.3775 + memset(gbPalette, 0, 2 * 128); 1.3776 + 1.3777 + // HACK: +4 at start to accomodate the 2xSaI filter reading out of bounds of the leftmost pixel 1.3778 + origPix = (u8 *)calloc(1, 4 * 257 * 226 + 4); 1.3779 + pix = origPix + 4; 1.3780 + 1.3781 + gbLineBuffer = (u16 *)malloc(160 * sizeof(u16)); 1.3782 } 1.3783 1.3784 bool gbWriteBatteryFile(const char *file, bool extendedSave) 1.3785 { 1.3786 - if (gbBattery) 1.3787 - { 1.3788 - int type = gbRom[0x147]; 1.3789 - 1.3790 - switch (type) 1.3791 - { 1.3792 - case 0x03: 1.3793 - gbWriteSaveMBC1(file); 1.3794 - break; 1.3795 - case 0x06: 1.3796 - gbWriteSaveMBC2(file); 1.3797 - break; 1.3798 - case 0x0f: 1.3799 - case 0x10: 1.3800 - case 0x13: 1.3801 - gbWriteSaveMBC3(file, extendedSave); 1.3802 - break; 1.3803 - case 0x1b: 1.3804 - case 0x1e: 1.3805 - gbWriteSaveMBC5(file); 1.3806 - break; 1.3807 - case 0x22: 1.3808 - gbWriteSaveMBC7(file); 1.3809 - break; 1.3810 - case 0xff: 1.3811 - gbWriteSaveMBC1(file); 1.3812 - break; 1.3813 - } 1.3814 - } 1.3815 - return true; 1.3816 -} 1.3817 - 1.3818 -bool gbWriteBatteryFile(const char *file) 1.3819 -{ 1.3820 - gbWriteBatteryFile(file, true); 1.3821 - return true; 1.3822 -} 1.3823 - 1.3824 -bool gbWriteBatteryToStream(gzFile gzfile) 1.3825 -{ 1.3826 - // the GB save code is ugly, so rather than convert it all to use gzFiles, just save it to a temp file... 1.3827 -#define TEMP_SAVE_FNAME ("tempvbawrite.sav") 1.3828 - bool retVal = gbWriteBatteryFile(TEMP_SAVE_FNAME, true); 1.3829 - 1.3830 - // ...open the temp file and figure out its size... 1.3831 - FILE *fileTemp = fopen(TEMP_SAVE_FNAME, "rb"); 1.3832 - if (fileTemp == NULL) 1.3833 - return false; 1.3834 - fseek(fileTemp, 0, SEEK_END); 1.3835 - int len = (int) ftell(fileTemp); 1.3836 - 1.3837 - // ...copy over the temp file... 1.3838 - char *temp = new char [len]; 1.3839 - fseek(fileTemp, 0, SEEK_SET); 1.3840 - if (fread(temp, len, 1, fileTemp) != 1) 1.3841 - { 1.3842 - delete [] temp; 1.3843 - fclose(fileTemp); 1.3844 - return false; 1.3845 - } 1.3846 - fclose(fileTemp); 1.3847 - utilGzWrite(gzfile, temp, len); 1.3848 - delete [] temp; 1.3849 - 1.3850 - // ... and delete the temp file 1.3851 - remove(TEMP_SAVE_FNAME); 1.3852 -#undef TEMP_SAVE_FNAME 1.3853 - 1.3854 - return retVal; 1.3855 -} 1.3856 - 1.3857 -bool gbReadBatteryFile(const char *file) 1.3858 -{ 1.3859 - bool res = false; 1.3860 - if (gbBattery) 1.3861 - { 1.3862 - int type = gbRom[0x147]; 1.3863 - 1.3864 - switch (type) 1.3865 - { 1.3866 - case 0x03: 1.3867 - res = gbReadSaveMBC1(file); 1.3868 - break; 1.3869 - case 0x06: 1.3870 - res = gbReadSaveMBC2(file); 1.3871 - break; 1.3872 - case 0x0f: 1.3873 - case 0x10: 1.3874 - case 0x13: 1.3875 - if (!gbReadSaveMBC3(file)) 1.3876 - { 1.3877 - struct tm *lt; 1.3878 - time_t tmp; //Small kludge to get it working on some systems where time_t has size 8. 1.3879 - 1.3880 - if (VBAMovieActive() || VBAMovieLoading()) 1.3881 - { 1.3882 - gbDataMBC3.mapperLastTime = VBAMovieGetId() + VBAMovieGetFrameCounter() / 60; 1.3883 - lt = gmtime(&tmp); 1.3884 - gbDataMBC3.mapperLastTime=(u32)tmp; 1.3885 - } 1.3886 - else 1.3887 - { 1.3888 - time(&tmp); 1.3889 - gbDataMBC3.mapperLastTime=(u32)tmp; 1.3890 - lt = localtime(&tmp); 1.3891 - } 1.3892 - systemScreenMessage(ctime(&tmp), 4); 1.3893 - gbDataMBC3.mapperLastTime=(u32)tmp; 1.3894 - 1.3895 - gbDataMBC3.mapperSeconds = lt->tm_sec; 1.3896 - gbDataMBC3.mapperMinutes = lt->tm_min; 1.3897 - gbDataMBC3.mapperHours = lt->tm_hour; 1.3898 - gbDataMBC3.mapperDays = lt->tm_yday & 255; 1.3899 - gbDataMBC3.mapperControl = (gbDataMBC3.mapperControl & 0xfe) | 1.3900 - (lt->tm_yday > 255 ? 1 : 0); 1.3901 - res = false; 1.3902 - break; 1.3903 - } 1.3904 - time_t tmp; 1.3905 - systemScreenMessage(ctime(&tmp), 4); 1.3906 - gbDataMBC3.mapperLastTime=(u32)tmp; 1.3907 - res = true; 1.3908 - break; 1.3909 - case 0x1b: 1.3910 - case 0x1e: 1.3911 - res = gbReadSaveMBC5(file); 1.3912 - break; 1.3913 - case 0x22: 1.3914 - res = gbReadSaveMBC7(file); 1.3915 - case 0xff: 1.3916 - res = gbReadSaveMBC1(file); 1.3917 - break; 1.3918 - } 1.3919 - } 1.3920 - systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.3921 - return res; 1.3922 -} 1.3923 - 1.3924 -bool gbReadBatteryFromStream(gzFile gzfile) 1.3925 -{ 1.3926 - // the GB save code is ugly, so rather than convert it all to use gzFiles, just copy it to temp RAM... 1.3927 -#define TEMP_SAVE_FNAME ("tempvbaread.sav") 1.3928 - int pos = gztell(gzfile); 1.3929 - int buflen = 1024; 1.3930 - // ...make a temp file and write it there... 1.3931 - FILE *fileTemp = fopen(TEMP_SAVE_FNAME, "wb"); 1.3932 - if (fileTemp == NULL) 1.3933 - return false; 1.3934 - int gzDeflated; 1.3935 - char *temp = new char [buflen]; 1.3936 - while ((gzDeflated = utilGzRead(gzfile, temp, buflen)) != 0) 1.3937 - { 1.3938 - if (gzDeflated == -1 || fwrite(temp, gzDeflated, 1, fileTemp) != 1) 1.3939 - { 1.3940 - delete [] temp; 1.3941 - fclose(fileTemp); 1.3942 - gzseek(gzfile, pos, SEEK_SET); /// FIXME: leaves pos in gzfile before save instead of after it (everything that 1.3943 - // calls this right now does a seek afterwards so it doesn't matter for now, but it's 1.3944 - // still bad) 1.3945 - return false; 1.3946 - } 1.3947 - } 1.3948 - gzseek(gzfile, pos, SEEK_SET); /// FIXME: leaves pos in gzfile before save instead of after it (everything that calls this 1.3949 - // right now does a seek afterwards so it doesn't matter for now, but it's still bad) 1.3950 - fclose(fileTemp); 1.3951 - delete [] temp; 1.3952 - 1.3953 - // ... load from the temp file... 1.3954 - bool retVal = gbReadBatteryFile(TEMP_SAVE_FNAME); 1.3955 - 1.3956 - // ... and delete the temp file 1.3957 - remove(TEMP_SAVE_FNAME); 1.3958 -#undef TEMP_SAVE_FNAME 1.3959 - 1.3960 - return retVal; 1.3961 -} 1.3962 - 1.3963 -bool gbReadGSASnapshot(const char *fileName) 1.3964 -{ 1.3965 - FILE *file = fopen(fileName, "rb"); 1.3966 - 1.3967 - if (!file) 1.3968 - { 1.3969 - systemMessage(MSG_CANNOT_OPEN_FILE, N_("Cannot open file %s"), fileName); 1.3970 - return false; 1.3971 - } 1.3972 - 1.3973 - // long size = ftell(file); 1.3974 - fseek(file, 0x4, SEEK_SET); 1.3975 - char buffer[16]; 1.3976 - char buffer2[16]; 1.3977 - fread(buffer, 1, 15, file); 1.3978 - buffer[15] = 0; 1.3979 - memcpy(buffer2, &gbRom[0x134], 15); 1.3980 - buffer2[15] = 0; 1.3981 - if (memcmp(buffer, buffer2, 15)) 1.3982 - { 1.3983 - systemMessage(MSG_CANNOT_IMPORT_SNAPSHOT_FOR, 1.3984 - N_("Cannot import snapshot for %s. Current game is %s"), 1.3985 - buffer, 1.3986 - buffer2); 1.3987 - fclose(file); 1.3988 - return false; 1.3989 - } 1.3990 - fseek(file, 0x13, SEEK_SET); 1.3991 - int read = 0; 1.3992 - int toRead = 0; 1.3993 - switch (gbRom[0x147]) 1.3994 + if (gbBattery) 1.3995 + { 1.3996 + int type = gbRom[0x147]; 1.3997 + 1.3998 + switch (type) 1.3999 { 1.4000 case 0x03: 1.4001 + gbWriteSaveMBC1(file); 1.4002 + break; 1.4003 + case 0x06: 1.4004 + gbWriteSaveMBC2(file); 1.4005 + break; 1.4006 case 0x0f: 1.4007 case 0x10: 1.4008 case 0x13: 1.4009 + gbWriteSaveMBC3(file, extendedSave); 1.4010 + break; 1.4011 case 0x1b: 1.4012 case 0x1e: 1.4013 + gbWriteSaveMBC5(file); 1.4014 + break; 1.4015 + case 0x22: 1.4016 + gbWriteSaveMBC7(file); 1.4017 + break; 1.4018 case 0xff: 1.4019 - read = fread(gbRam, 1, gbRamSize, file); 1.4020 - toRead = gbRamSize; 1.4021 - break; 1.4022 + gbWriteSaveMBC1(file); 1.4023 + break; 1.4024 + } 1.4025 + } 1.4026 + return true; 1.4027 +} 1.4028 + 1.4029 +bool gbWriteBatteryFile(const char *file) 1.4030 +{ 1.4031 + gbWriteBatteryFile(file, true); 1.4032 + return true; 1.4033 +} 1.4034 + 1.4035 +bool gbWriteBatteryToStream(gzFile gzfile) 1.4036 +{ 1.4037 + // the GB save code is ugly, so rather than convert it all to use gzFiles, just save it to a temp file... 1.4038 +#define TEMP_SAVE_FNAME ("tempvbawrite.sav") 1.4039 + bool retVal = gbWriteBatteryFile(TEMP_SAVE_FNAME, true); 1.4040 + 1.4041 + // ...open the temp file and figure out its size... 1.4042 + FILE *fileTemp = fopen(TEMP_SAVE_FNAME, "rb"); 1.4043 + if (fileTemp == NULL) 1.4044 + return false; 1.4045 + fseek(fileTemp, 0, SEEK_END); 1.4046 + int len = (int) ftell(fileTemp); 1.4047 + 1.4048 + // ...copy over the temp file... 1.4049 + char *temp = new char [len]; 1.4050 + fseek(fileTemp, 0, SEEK_SET); 1.4051 + if (fread(temp, len, 1, fileTemp) != 1) 1.4052 + { 1.4053 + delete [] temp; 1.4054 + fclose(fileTemp); 1.4055 + return false; 1.4056 + } 1.4057 + fclose(fileTemp); 1.4058 + utilGzWrite(gzfile, temp, len); 1.4059 + delete [] temp; 1.4060 + 1.4061 + // ... and delete the temp file 1.4062 + remove(TEMP_SAVE_FNAME); 1.4063 +#undef TEMP_SAVE_FNAME 1.4064 + 1.4065 + return retVal; 1.4066 +} 1.4067 + 1.4068 +bool gbReadBatteryFile(const char *file) 1.4069 +{ 1.4070 + bool res = false; 1.4071 + if (gbBattery) 1.4072 + { 1.4073 + int type = gbRom[0x147]; 1.4074 + 1.4075 + switch (type) 1.4076 + { 1.4077 + case 0x03: 1.4078 + res = gbReadSaveMBC1(file); 1.4079 + break; 1.4080 case 0x06: 1.4081 + res = gbReadSaveMBC2(file); 1.4082 + break; 1.4083 + case 0x0f: 1.4084 + case 0x10: 1.4085 + case 0x13: 1.4086 + if (!gbReadSaveMBC3(file)) 1.4087 + { 1.4088 + struct tm *lt; 1.4089 + time_t tmp; //Small kludge to get it working on some systems where time_t has size 8. 1.4090 + 1.4091 + if (VBAMovieActive() || VBAMovieLoading()) 1.4092 + { 1.4093 + gbDataMBC3.mapperLastTime = VBAMovieGetId() + VBAMovieGetFrameCounter() / 60; 1.4094 + lt = gmtime(&tmp); 1.4095 + gbDataMBC3.mapperLastTime=(u32)tmp; 1.4096 + } 1.4097 + else 1.4098 + { 1.4099 + time(&tmp); 1.4100 + gbDataMBC3.mapperLastTime=(u32)tmp; 1.4101 + lt = localtime(&tmp); 1.4102 + } 1.4103 + systemScreenMessage(ctime(&tmp), 4); 1.4104 + gbDataMBC3.mapperLastTime=(u32)tmp; 1.4105 + 1.4106 + gbDataMBC3.mapperSeconds = lt->tm_sec; 1.4107 + gbDataMBC3.mapperMinutes = lt->tm_min; 1.4108 + gbDataMBC3.mapperHours = lt->tm_hour; 1.4109 + gbDataMBC3.mapperDays = lt->tm_yday & 255; 1.4110 + gbDataMBC3.mapperControl = (gbDataMBC3.mapperControl & 0xfe) | 1.4111 + (lt->tm_yday > 255 ? 1 : 0); 1.4112 + res = false; 1.4113 + break; 1.4114 + } 1.4115 + time_t tmp; 1.4116 + systemScreenMessage(ctime(&tmp), 4); 1.4117 + gbDataMBC3.mapperLastTime=(u32)tmp; 1.4118 + res = true; 1.4119 + break; 1.4120 + case 0x1b: 1.4121 + case 0x1e: 1.4122 + res = gbReadSaveMBC5(file); 1.4123 + break; 1.4124 case 0x22: 1.4125 - read = fread(&gbMemory[0xa000], 1, 256, file); 1.4126 - toRead = 256; 1.4127 - break; 1.4128 - default: 1.4129 - systemMessage(MSG_UNSUPPORTED_SNAPSHOT_FILE, 1.4130 - N_("Unsupported snapshot file %s"), 1.4131 - fileName); 1.4132 - fclose(file); 1.4133 - return false; 1.4134 + res = gbReadSaveMBC7(file); 1.4135 + case 0xff: 1.4136 + res = gbReadSaveMBC1(file); 1.4137 + break; 1.4138 } 1.4139 - fclose(file); 1.4140 - gbReset(); 1.4141 - return true; 1.4142 + } 1.4143 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.4144 + return res; 1.4145 } 1.4146 1.4147 +bool gbReadBatteryFromStream(gzFile gzfile) 1.4148 +{ 1.4149 + // the GB save code is ugly, so rather than convert it all to use gzFiles, just copy it to temp RAM... 1.4150 +#define TEMP_SAVE_FNAME ("tempvbaread.sav") 1.4151 + int pos = gztell(gzfile); 1.4152 + int buflen = 1024; 1.4153 + // ...make a temp file and write it there... 1.4154 + FILE *fileTemp = fopen(TEMP_SAVE_FNAME, "wb"); 1.4155 + if (fileTemp == NULL) 1.4156 + return false; 1.4157 + int gzDeflated; 1.4158 + char *temp = new char [buflen]; 1.4159 + while ((gzDeflated = utilGzRead(gzfile, temp, buflen)) != 0) 1.4160 + { 1.4161 + if (gzDeflated == -1 || fwrite(temp, gzDeflated, 1, fileTemp) != 1) 1.4162 + { 1.4163 + delete [] temp; 1.4164 + fclose(fileTemp); 1.4165 + gzseek(gzfile, pos, SEEK_SET); /// FIXME: leaves pos in gzfile before save instead of after it (everything that 1.4166 + // calls this right now does a seek afterwards so it doesn't matter for now, but it's 1.4167 + // still bad) 1.4168 + return false; 1.4169 + } 1.4170 + } 1.4171 + gzseek(gzfile, pos, SEEK_SET); /// FIXME: leaves pos in gzfile before save instead of after it (everything that calls this 1.4172 + // right now does a seek afterwards so it doesn't matter for now, but it's still bad) 1.4173 + fclose(fileTemp); 1.4174 + delete [] temp; 1.4175 + 1.4176 + // ... load from the temp file... 1.4177 + bool retVal = gbReadBatteryFile(TEMP_SAVE_FNAME); 1.4178 + 1.4179 + // ... and delete the temp file 1.4180 + remove(TEMP_SAVE_FNAME); 1.4181 +#undef TEMP_SAVE_FNAME 1.4182 + 1.4183 + return retVal; 1.4184 +} 1.4185 + 1.4186 +bool gbReadGSASnapshot(const char *fileName) 1.4187 +{ 1.4188 + FILE *file = fopen(fileName, "rb"); 1.4189 + 1.4190 + if (!file) 1.4191 + { 1.4192 + systemMessage(MSG_CANNOT_OPEN_FILE, N_("Cannot open file %s"), fileName); 1.4193 + return false; 1.4194 + } 1.4195 + 1.4196 + // long size = ftell(file); 1.4197 + fseek(file, 0x4, SEEK_SET); 1.4198 + char buffer[16]; 1.4199 + char buffer2[16]; 1.4200 + fread(buffer, 1, 15, file); 1.4201 + buffer[15] = 0; 1.4202 + memcpy(buffer2, &gbRom[0x134], 15); 1.4203 + buffer2[15] = 0; 1.4204 + if (memcmp(buffer, buffer2, 15)) 1.4205 + { 1.4206 + systemMessage(MSG_CANNOT_IMPORT_SNAPSHOT_FOR, 1.4207 + N_("Cannot import snapshot for %s. Current game is %s"), 1.4208 + buffer, 1.4209 + buffer2); 1.4210 + fclose(file); 1.4211 + return false; 1.4212 + } 1.4213 + fseek(file, 0x13, SEEK_SET); 1.4214 + int read = 0; 1.4215 + int toRead = 0; 1.4216 + switch (gbRom[0x147]) 1.4217 + { 1.4218 + case 0x03: 1.4219 + case 0x0f: 1.4220 + case 0x10: 1.4221 + case 0x13: 1.4222 + case 0x1b: 1.4223 + case 0x1e: 1.4224 + case 0xff: 1.4225 + read = fread(gbRam, 1, gbRamSize, file); 1.4226 + toRead = gbRamSize; 1.4227 + break; 1.4228 + case 0x06: 1.4229 + case 0x22: 1.4230 + read = fread(&gbMemory[0xa000], 1, 256, file); 1.4231 + toRead = 256; 1.4232 + break; 1.4233 + default: 1.4234 + systemMessage(MSG_UNSUPPORTED_SNAPSHOT_FILE, 1.4235 + N_("Unsupported snapshot file %s"), 1.4236 + fileName); 1.4237 + fclose(file); 1.4238 + return false; 1.4239 + } 1.4240 + fclose(file); 1.4241 + gbReset(); 1.4242 + return true; 1.4243 +} 1.4244 + 1.4245 variable_desc gbSaveGameStruct[] = 1.4246 -{ 1.4247 - { &PC.W, sizeof(u16) }, 1.4248 - { &SP.W, sizeof(u16) }, 1.4249 - { &AF.W, sizeof(u16) }, 1.4250 - { &BC.W, sizeof(u16) }, 1.4251 - { &DE.W, sizeof(u16) }, 1.4252 - { &HL.W, sizeof(u16) }, 1.4253 - { &IFF, sizeof(u8) }, 1.4254 - { &GBLCD_MODE_0_CLOCK_TICKS, sizeof(int32) }, 1.4255 - { &GBLCD_MODE_1_CLOCK_TICKS, sizeof(int32) }, 1.4256 - { &GBLCD_MODE_2_CLOCK_TICKS, sizeof(int32) }, 1.4257 - { &GBLCD_MODE_3_CLOCK_TICKS, sizeof(int32) }, 1.4258 - { &GBDIV_CLOCK_TICKS, sizeof(int32) }, 1.4259 - { &GBLY_INCREMENT_CLOCK_TICKS, sizeof(int32) }, 1.4260 - { &GBTIMER_MODE_0_CLOCK_TICKS, sizeof(int32) }, 1.4261 - { &GBTIMER_MODE_1_CLOCK_TICKS, sizeof(int32) }, 1.4262 - { &GBTIMER_MODE_2_CLOCK_TICKS, sizeof(int32) }, 1.4263 - { &GBTIMER_MODE_3_CLOCK_TICKS, sizeof(int32) }, 1.4264 - { &GBSERIAL_CLOCK_TICKS, sizeof(int32) }, 1.4265 - { &GBSYNCHRONIZE_CLOCK_TICKS, sizeof(int32) }, 1.4266 - { &gbDivTicks, sizeof(int32) }, 1.4267 - { &gbLcdMode, sizeof(int32) }, 1.4268 - { &gbLcdTicks, sizeof(int32) }, 1.4269 - { &gbLcdLYIncrementTicks, sizeof(int32) }, 1.4270 - { &gbTimerTicks, sizeof(int32) }, 1.4271 - { &gbTimerClockTicks, sizeof(int32) }, 1.4272 - { &gbSerialTicks, sizeof(int32) }, 1.4273 - { &gbSerialBits, sizeof(int32) }, 1.4274 - { &gbInterrupt, sizeof(int32) }, 1.4275 - { &gbInterruptWait, sizeof(int32) }, 1.4276 - { &gbSynchronizeTicks, sizeof(int32) }, 1.4277 - { &gbTimerOn, sizeof(int32) }, 1.4278 - { &gbTimerMode, sizeof(int32) }, 1.4279 - { &gbSerialOn, sizeof(int32) }, 1.4280 - { &gbWindowLine, sizeof(int32) }, 1.4281 - { &gbCgbMode, sizeof(int32) }, 1.4282 - { &gbVramBank, sizeof(int32) }, 1.4283 - { &gbWramBank, sizeof(int32) }, 1.4284 - { &gbHdmaSource, sizeof(int32) }, 1.4285 - { &gbHdmaDestination, sizeof(int32) }, 1.4286 - { &gbHdmaBytes, sizeof(int32) }, 1.4287 - { &gbHdmaOn, sizeof(int32) }, 1.4288 - { &gbSpeed, sizeof(int32) }, 1.4289 - { &gbSgbMode, sizeof(int32) }, 1.4290 - { ®ister_DIV, sizeof(u8) }, 1.4291 - { ®ister_TIMA, sizeof(u8) }, 1.4292 - { ®ister_TMA, sizeof(u8) }, 1.4293 - { ®ister_TAC, sizeof(u8) }, 1.4294 - { ®ister_IF, sizeof(u8) }, 1.4295 - { ®ister_LCDC, sizeof(u8) }, 1.4296 - { ®ister_STAT, sizeof(u8) }, 1.4297 - { ®ister_SCY, sizeof(u8) }, 1.4298 - { ®ister_SCX, sizeof(u8) }, 1.4299 - { ®ister_LY, sizeof(u8) }, 1.4300 - { ®ister_LYC, sizeof(u8) }, 1.4301 - { ®ister_DMA, sizeof(u8) }, 1.4302 - { ®ister_WY, sizeof(u8) }, 1.4303 - { ®ister_WX, sizeof(u8) }, 1.4304 - { ®ister_VBK, sizeof(u8) }, 1.4305 - { ®ister_HDMA1, sizeof(u8) }, 1.4306 - { ®ister_HDMA2, sizeof(u8) }, 1.4307 - { ®ister_HDMA3, sizeof(u8) }, 1.4308 - { ®ister_HDMA4, sizeof(u8) }, 1.4309 - { ®ister_HDMA5, sizeof(u8) }, 1.4310 - { ®ister_SVBK, sizeof(u8) }, 1.4311 - { ®ister_IE, sizeof(u8) }, 1.4312 - { &gbBgp[0], sizeof(u8) }, 1.4313 - { &gbBgp[1], sizeof(u8) }, 1.4314 - { &gbBgp[2], sizeof(u8) }, 1.4315 - { &gbBgp[3], sizeof(u8) }, 1.4316 - { &gbObp0[0], sizeof(u8) }, 1.4317 - { &gbObp0[1], sizeof(u8) }, 1.4318 - { &gbObp0[2], sizeof(u8) }, 1.4319 - { &gbObp0[3], sizeof(u8) }, 1.4320 - { &gbObp1[0], sizeof(u8) }, 1.4321 - { &gbObp1[1], sizeof(u8) }, 1.4322 - { &gbObp1[2], sizeof(u8) }, 1.4323 - { &gbObp1[3], sizeof(u8) }, 1.4324 - { NULL, 0 } 1.4325 -}; 1.4326 + { 1.4327 + { &PC.W, sizeof(u16) }, 1.4328 + { &SP.W, sizeof(u16) }, 1.4329 + { &AF.W, sizeof(u16) }, 1.4330 + { &BC.W, sizeof(u16) }, 1.4331 + { &DE.W, sizeof(u16) }, 1.4332 + { &HL.W, sizeof(u16) }, 1.4333 + { &IFF, sizeof(u8) }, 1.4334 + { &GBLCD_MODE_0_CLOCK_TICKS, sizeof(int32) }, 1.4335 + { &GBLCD_MODE_1_CLOCK_TICKS, sizeof(int32) }, 1.4336 + { &GBLCD_MODE_2_CLOCK_TICKS, sizeof(int32) }, 1.4337 + { &GBLCD_MODE_3_CLOCK_TICKS, sizeof(int32) }, 1.4338 + { &GBDIV_CLOCK_TICKS, sizeof(int32) }, 1.4339 + { &GBLY_INCREMENT_CLOCK_TICKS, sizeof(int32) }, 1.4340 + { &GBTIMER_MODE_0_CLOCK_TICKS, sizeof(int32) }, 1.4341 + { &GBTIMER_MODE_1_CLOCK_TICKS, sizeof(int32) }, 1.4342 + { &GBTIMER_MODE_2_CLOCK_TICKS, sizeof(int32) }, 1.4343 + { &GBTIMER_MODE_3_CLOCK_TICKS, sizeof(int32) }, 1.4344 + { &GBSERIAL_CLOCK_TICKS, sizeof(int32) }, 1.4345 + { &GBSYNCHRONIZE_CLOCK_TICKS, sizeof(int32) }, 1.4346 + { &gbDivTicks, sizeof(int32) }, 1.4347 + { &gbLcdMode, sizeof(int32) }, 1.4348 + { &gbLcdTicks, sizeof(int32) }, 1.4349 + { &gbLcdLYIncrementTicks, sizeof(int32) }, 1.4350 + { &gbTimerTicks, sizeof(int32) }, 1.4351 + { &gbTimerClockTicks, sizeof(int32) }, 1.4352 + { &gbSerialTicks, sizeof(int32) }, 1.4353 + { &gbSerialBits, sizeof(int32) }, 1.4354 + { &gbInterrupt, sizeof(int32) }, 1.4355 + { &gbInterruptWait, sizeof(int32) }, 1.4356 + { &gbSynchronizeTicks, sizeof(int32) }, 1.4357 + { &gbTimerOn, sizeof(int32) }, 1.4358 + { &gbTimerMode, sizeof(int32) }, 1.4359 + { &gbSerialOn, sizeof(int32) }, 1.4360 + { &gbWindowLine, sizeof(int32) }, 1.4361 + { &gbCgbMode, sizeof(int32) }, 1.4362 + { &gbVramBank, sizeof(int32) }, 1.4363 + { &gbWramBank, sizeof(int32) }, 1.4364 + { &gbHdmaSource, sizeof(int32) }, 1.4365 + { &gbHdmaDestination, sizeof(int32) }, 1.4366 + { &gbHdmaBytes, sizeof(int32) }, 1.4367 + { &gbHdmaOn, sizeof(int32) }, 1.4368 + { &gbSpeed, sizeof(int32) }, 1.4369 + { &gbSgbMode, sizeof(int32) }, 1.4370 + { ®ister_DIV, sizeof(u8) }, 1.4371 + { ®ister_TIMA, sizeof(u8) }, 1.4372 + { ®ister_TMA, sizeof(u8) }, 1.4373 + { ®ister_TAC, sizeof(u8) }, 1.4374 + { ®ister_IF, sizeof(u8) }, 1.4375 + { ®ister_LCDC, sizeof(u8) }, 1.4376 + { ®ister_STAT, sizeof(u8) }, 1.4377 + { ®ister_SCY, sizeof(u8) }, 1.4378 + { ®ister_SCX, sizeof(u8) }, 1.4379 + { ®ister_LY, sizeof(u8) }, 1.4380 + { ®ister_LYC, sizeof(u8) }, 1.4381 + { ®ister_DMA, sizeof(u8) }, 1.4382 + { ®ister_WY, sizeof(u8) }, 1.4383 + { ®ister_WX, sizeof(u8) }, 1.4384 + { ®ister_VBK, sizeof(u8) }, 1.4385 + { ®ister_HDMA1, sizeof(u8) }, 1.4386 + { ®ister_HDMA2, sizeof(u8) }, 1.4387 + { ®ister_HDMA3, sizeof(u8) }, 1.4388 + { ®ister_HDMA4, sizeof(u8) }, 1.4389 + { ®ister_HDMA5, sizeof(u8) }, 1.4390 + { ®ister_SVBK, sizeof(u8) }, 1.4391 + { ®ister_IE, sizeof(u8) }, 1.4392 + { &gbBgp[0], sizeof(u8) }, 1.4393 + { &gbBgp[1], sizeof(u8) }, 1.4394 + { &gbBgp[2], sizeof(u8) }, 1.4395 + { &gbBgp[3], sizeof(u8) }, 1.4396 + { &gbObp0[0], sizeof(u8) }, 1.4397 + { &gbObp0[1], sizeof(u8) }, 1.4398 + { &gbObp0[2], sizeof(u8) }, 1.4399 + { &gbObp0[3], sizeof(u8) }, 1.4400 + { &gbObp1[0], sizeof(u8) }, 1.4401 + { &gbObp1[1], sizeof(u8) }, 1.4402 + { &gbObp1[2], sizeof(u8) }, 1.4403 + { &gbObp1[3], sizeof(u8) }, 1.4404 + { NULL, 0 } 1.4405 + }; 1.4406 1.4407 bool gbWriteSaveStateToStream(gzFile gzFile) 1.4408 { 1.4409 - utilWriteInt(gzFile, GBSAVE_GAME_VERSION); 1.4410 - 1.4411 - utilGzWrite(gzFile, &gbRom[0x134], 15); 1.4412 - 1.4413 - utilWriteData(gzFile, gbSaveGameStruct); 1.4414 - 1.4415 - utilGzWrite(gzFile, &IFF, 2); 1.4416 - 1.4417 - if (gbSgbMode) 1.4418 - { 1.4419 - gbSgbSaveGame(gzFile); 1.4420 - } 1.4421 - 1.4422 - utilGzWrite(gzFile, &gbDataMBC1, sizeof(gbDataMBC1)); 1.4423 - utilGzWrite(gzFile, &gbDataMBC2, sizeof(gbDataMBC2)); 1.4424 - //assert(sizeof(time_t) == 4); 1.4425 - utilGzWrite(gzFile, &gbDataMBC3, sizeof(gbDataMBC3)); 1.4426 - utilGzWrite(gzFile, &gbDataMBC5, sizeof(gbDataMBC5)); 1.4427 - utilGzWrite(gzFile, &gbDataHuC1, sizeof(gbDataHuC1)); 1.4428 - utilGzWrite(gzFile, &gbDataHuC3, sizeof(gbDataHuC3)); 1.4429 - 1.4430 - // yes, this definitely needs to be saved, or loading paused games will show a black screen 1.4431 - // this is also necessary to be consistent with what the GBA saving does 1.4432 - utilGzWrite(gzFile, pix, 4 * 257 * 226); 1.4433 - 1.4434 - utilGzWrite(gzFile, gbPalette, 128 * sizeof(u16)); 1.4435 - // todo: remove 1.4436 - utilGzWrite(gzFile, gbPalette, 128 * sizeof(u16)); 1.4437 - 1.4438 - utilGzWrite(gzFile, &gbMemory[0x8000], 0x8000); 1.4439 - 1.4440 - if (gbRamSize && gbRam) 1.4441 - { 1.4442 - utilGzWrite(gzFile, gbRam, gbRamSize); 1.4443 - } 1.4444 - 1.4445 - if (gbCgbMode) 1.4446 - { 1.4447 - utilGzWrite(gzFile, gbVram, 0x4000); 1.4448 - utilGzWrite(gzFile, gbWram, 0x8000); 1.4449 - } 1.4450 - 1.4451 - gbSoundSaveGame(gzFile); 1.4452 - 1.4453 - gbCheatsSaveGame(gzFile); 1.4454 - 1.4455 - // new to re-recording version: 1.4456 - { 1.4457 - extern int32 sensorX, sensorY; 1.4458 - utilGzWrite(gzFile, &sensorX, sizeof(sensorX)); 1.4459 - utilGzWrite(gzFile, &sensorY, sizeof(sensorY)); 1.4460 - utilGzWrite(gzFile, gbJoymask, 4 * sizeof(*gbJoymask)); // this has to be saved or old input will incorrectly get 1.4461 - // carried 1.4462 - // back on loading a snapshot! 1.4463 - 1.4464 - bool8 movieActive = VBAMovieActive(); 1.4465 - utilGzWrite(gzFile, &movieActive, sizeof(movieActive)); 1.4466 - if (movieActive) 1.4467 - { 1.4468 - uint8 *movie_freeze_buf = NULL; 1.4469 - uint32 movie_freeze_size = 0; 1.4470 - 1.4471 - VBAMovieFreeze(&movie_freeze_buf, &movie_freeze_size); 1.4472 - if (movie_freeze_buf) 1.4473 - { 1.4474 - utilGzWrite(gzFile, &movie_freeze_size, sizeof(movie_freeze_size)); 1.4475 - utilGzWrite(gzFile, movie_freeze_buf, movie_freeze_size); 1.4476 - delete [] movie_freeze_buf; 1.4477 - } 1.4478 - else 1.4479 - { 1.4480 - systemMessage(0, N_("Failed to save movie snapshot.")); 1.4481 - return false; 1.4482 - } 1.4483 - } 1.4484 - utilGzWrite(gzFile, &GBSystemCounters.frameCount, sizeof(GBSystemCounters.frameCount)); 1.4485 - } 1.4486 - 1.4487 - // new to rerecording 19.4 wip (svn r22+): 1.4488 - { 1.4489 - utilGzWrite(gzFile, &GBSystemCounters.lagCount, sizeof(GBSystemCounters.lagCount)); 1.4490 - utilGzWrite(gzFile, &GBSystemCounters.lagged, sizeof(GBSystemCounters.lagged)); 1.4491 - utilGzWrite(gzFile, &GBSystemCounters.laggedLast, sizeof(GBSystemCounters.laggedLast)); 1.4492 - } 1.4493 - 1.4494 - return true; 1.4495 + utilWriteInt(gzFile, GBSAVE_GAME_VERSION); 1.4496 + 1.4497 + utilGzWrite(gzFile, &gbRom[0x134], 15); 1.4498 + 1.4499 + utilWriteData(gzFile, gbSaveGameStruct); 1.4500 + 1.4501 + utilGzWrite(gzFile, &IFF, 2); 1.4502 + 1.4503 + if (gbSgbMode) 1.4504 + { 1.4505 + gbSgbSaveGame(gzFile); 1.4506 + } 1.4507 + 1.4508 + utilGzWrite(gzFile, &gbDataMBC1, sizeof(gbDataMBC1)); 1.4509 + utilGzWrite(gzFile, &gbDataMBC2, sizeof(gbDataMBC2)); 1.4510 + //assert(sizeof(time_t) == 4); 1.4511 + utilGzWrite(gzFile, &gbDataMBC3, sizeof(gbDataMBC3)); 1.4512 + utilGzWrite(gzFile, &gbDataMBC5, sizeof(gbDataMBC5)); 1.4513 + utilGzWrite(gzFile, &gbDataHuC1, sizeof(gbDataHuC1)); 1.4514 + utilGzWrite(gzFile, &gbDataHuC3, sizeof(gbDataHuC3)); 1.4515 + 1.4516 + // yes, this definitely needs to be saved, or loading paused games will show a black screen 1.4517 + // this is also necessary to be consistent with what the GBA saving does 1.4518 + utilGzWrite(gzFile, pix, 4 * 257 * 226); 1.4519 + 1.4520 + utilGzWrite(gzFile, gbPalette, 128 * sizeof(u16)); 1.4521 + // todo: remove 1.4522 + utilGzWrite(gzFile, gbPalette, 128 * sizeof(u16)); 1.4523 + 1.4524 + utilGzWrite(gzFile, &gbMemory[0x8000], 0x8000); 1.4525 + 1.4526 + if (gbRamSize && gbRam) 1.4527 + { 1.4528 + utilGzWrite(gzFile, gbRam, gbRamSize); 1.4529 + } 1.4530 + 1.4531 + if (gbCgbMode) 1.4532 + { 1.4533 + utilGzWrite(gzFile, gbVram, 0x4000); 1.4534 + utilGzWrite(gzFile, gbWram, 0x8000); 1.4535 + } 1.4536 + 1.4537 + gbSoundSaveGame(gzFile); 1.4538 + 1.4539 + gbCheatsSaveGame(gzFile); 1.4540 + 1.4541 + // new to re-recording version: 1.4542 + { 1.4543 + extern int32 sensorX, sensorY; 1.4544 + utilGzWrite(gzFile, &sensorX, sizeof(sensorX)); 1.4545 + utilGzWrite(gzFile, &sensorY, sizeof(sensorY)); 1.4546 + utilGzWrite(gzFile, gbJoymask, 4 * sizeof(*gbJoymask)); // this has to be saved or old input will incorrectly get 1.4547 + // carried 1.4548 + // back on loading a snapshot! 1.4549 + 1.4550 + bool8 movieActive = VBAMovieActive(); 1.4551 + utilGzWrite(gzFile, &movieActive, sizeof(movieActive)); 1.4552 + if (movieActive) 1.4553 + { 1.4554 + uint8 *movie_freeze_buf = NULL; 1.4555 + uint32 movie_freeze_size = 0; 1.4556 + 1.4557 + VBAMovieFreeze(&movie_freeze_buf, &movie_freeze_size); 1.4558 + if (movie_freeze_buf) 1.4559 + { 1.4560 + utilGzWrite(gzFile, &movie_freeze_size, sizeof(movie_freeze_size)); 1.4561 + utilGzWrite(gzFile, movie_freeze_buf, movie_freeze_size); 1.4562 + delete [] movie_freeze_buf; 1.4563 + } 1.4564 + else 1.4565 + { 1.4566 + systemMessage(0, N_("Failed to save movie snapshot.")); 1.4567 + return false; 1.4568 + } 1.4569 + } 1.4570 + utilGzWrite(gzFile, &GBSystemCounters.frameCount, sizeof(GBSystemCounters.frameCount)); 1.4571 + } 1.4572 + 1.4573 + // new to rerecording 19.4 wip (svn r22+): 1.4574 + { 1.4575 + utilGzWrite(gzFile, &GBSystemCounters.lagCount, sizeof(GBSystemCounters.lagCount)); 1.4576 + utilGzWrite(gzFile, &GBSystemCounters.lagged, sizeof(GBSystemCounters.lagged)); 1.4577 + utilGzWrite(gzFile, &GBSystemCounters.laggedLast, sizeof(GBSystemCounters.laggedLast)); 1.4578 + } 1.4579 + 1.4580 + return true; 1.4581 } 1.4582 1.4583 bool gbWriteMemSaveState(char *memory, int available) 1.4584 { 1.4585 - gzFile gzFile = utilMemGzOpen(memory, available, "w"); 1.4586 - 1.4587 - if (gzFile == NULL) 1.4588 - { 1.4589 - return false; 1.4590 - } 1.4591 - 1.4592 - bool res = gbWriteSaveStateToStream(gzFile); 1.4593 - 1.4594 - long pos = utilGzTell(gzFile) + 8; 1.4595 - 1.4596 - if (pos >= (available)) 1.4597 - res = false; 1.4598 - 1.4599 - utilGzClose(gzFile); 1.4600 - 1.4601 - return res; 1.4602 + gzFile gzFile = utilMemGzOpen(memory, available, "w"); 1.4603 + 1.4604 + if (gzFile == NULL) 1.4605 + { 1.4606 + return false; 1.4607 + } 1.4608 + 1.4609 + bool res = gbWriteSaveStateToStream(gzFile); 1.4610 + 1.4611 + long pos = utilGzTell(gzFile) + 8; 1.4612 + 1.4613 + if (pos >= (available)) 1.4614 + res = false; 1.4615 + 1.4616 + utilGzClose(gzFile); 1.4617 + 1.4618 + return res; 1.4619 } 1.4620 1.4621 bool gbWriteSaveState(const char *name) 1.4622 { 1.4623 - gzFile gzFile = utilGzOpen(name, "wb"); 1.4624 - 1.4625 - if (gzFile == NULL) 1.4626 - return false; 1.4627 - 1.4628 - bool res = gbWriteSaveStateToStream(gzFile); 1.4629 - 1.4630 - utilGzClose(gzFile); 1.4631 - return res; 1.4632 + gzFile gzFile = utilGzOpen(name, "wb"); 1.4633 + 1.4634 + if (gzFile == NULL) 1.4635 + return false; 1.4636 + 1.4637 + bool res = gbWriteSaveStateToStream(gzFile); 1.4638 + 1.4639 + utilGzClose(gzFile); 1.4640 + return res; 1.4641 } 1.4642 1.4643 static int tempStateID = 0; 1.4644 @@ -2591,1328 +2591,1331 @@ 1.4645 1.4646 bool gbReadSaveStateFromStream(gzFile gzFile) 1.4647 { 1.4648 - int type; 1.4649 - char tempBackupName [128]; 1.4650 - if (backupSafe) 1.4651 + int type; 1.4652 + char tempBackupName [128]; 1.4653 + if (backupSafe) 1.4654 + { 1.4655 + sprintf(tempBackupName, "gbatempsave%d.sav", tempStateID++); 1.4656 + gbWriteSaveState(tempBackupName); 1.4657 + } 1.4658 + 1.4659 + int version = utilReadInt(gzFile); 1.4660 + 1.4661 + if (version > GBSAVE_GAME_VERSION || version < 0) 1.4662 + { 1.4663 + systemMessage(MSG_UNSUPPORTED_VB_SGM, 1.4664 + N_("Unsupported VisualBoy save game version %d"), version); 1.4665 + goto failedLoadGB; 1.4666 + } 1.4667 + 1.4668 + u8 romname[20]; 1.4669 + 1.4670 + utilGzRead(gzFile, romname, 15); 1.4671 + 1.4672 + if (memcmp(&gbRom[0x134], romname, 15) != 0) 1.4673 + { 1.4674 + systemMessage(MSG_CANNOT_LOAD_SGM_FOR, 1.4675 + N_("Cannot load save game for %s. Playing %s"), 1.4676 + romname, &gbRom[0x134]); 1.4677 + goto failedLoadGB; 1.4678 + } 1.4679 + 1.4680 + utilReadData(gzFile, gbSaveGameStruct); 1.4681 + 1.4682 + if (version >= GBSAVE_GAME_VERSION_7) 1.4683 + { 1.4684 + utilGzRead(gzFile, &IFF, 2); 1.4685 + } 1.4686 + 1.4687 + if (gbSgbMode) 1.4688 + { 1.4689 + gbSgbReadGame(gzFile, version); 1.4690 + } 1.4691 + else 1.4692 + { 1.4693 + gbSgbMask = 0; // loading a game at the wrong time causes no display 1.4694 + } 1.4695 + 1.4696 + utilGzRead(gzFile, &gbDataMBC1, sizeof(gbDataMBC1)); 1.4697 + utilGzRead(gzFile, &gbDataMBC2, sizeof(gbDataMBC2)); 1.4698 + if (version < GBSAVE_GAME_VERSION_4) 1.4699 + // prior to version 4, there was no adjustment for the time the game 1.4700 + // was last played, so we have less to read. This needs update if the 1.4701 + // structure changes again. 1.4702 + utilGzRead(gzFile, &gbDataMBC3, sizeof(int32) * 10); 1.4703 + else 1.4704 + { 1.4705 + //assert(sizeof(time_t) == 4); 1.4706 + utilGzRead(gzFile, &gbDataMBC3, sizeof(gbDataMBC3)); 1.4707 + } 1.4708 + utilGzRead(gzFile, &gbDataMBC5, sizeof(gbDataMBC5)); 1.4709 + utilGzRead(gzFile, &gbDataHuC1, sizeof(gbDataHuC1)); 1.4710 + utilGzRead(gzFile, &gbDataHuC3, sizeof(gbDataHuC3)); 1.4711 + 1.4712 + if (version >= GBSAVE_GAME_VERSION_12) 1.4713 + { 1.4714 + utilGzRead(gzFile, pix, 4 * 257 * 226); 1.4715 + } 1.4716 + else 1.4717 + { 1.4718 + memset(pix, 0, 257 * 226 * sizeof(u32)); 1.4719 + // if(version < GBSAVE_GAME_VERSION_5) 1.4720 + // utilGzRead(gzFile, pix, 256*224*sizeof(u16)); 1.4721 + } 1.4722 + 1.4723 + if (version < GBSAVE_GAME_VERSION_6) 1.4724 + { 1.4725 + utilGzRead(gzFile, gbPalette, 64 * sizeof(u16)); 1.4726 + } 1.4727 + else 1.4728 + utilGzRead(gzFile, gbPalette, 128 * sizeof(u16)); 1.4729 + 1.4730 + // todo: remove 1.4731 + utilGzRead(gzFile, gbPalette, 128 * sizeof(u16)); 1.4732 + 1.4733 + if (version < GBSAVE_GAME_VERSION_10) 1.4734 + { 1.4735 + if (!gbCgbMode && !gbSgbMode) 1.4736 { 1.4737 - sprintf(tempBackupName, "gbatempsave%d.sav", tempStateID++); 1.4738 - gbWriteSaveState(tempBackupName); 1.4739 + for (int i = 0; i < 8; i++) 1.4740 + gbPalette[i] = systemGbPalette[gbPaletteOption * 8 + i]; 1.4741 } 1.4742 - 1.4743 - int version = utilReadInt(gzFile); 1.4744 - 1.4745 - if (version > GBSAVE_GAME_VERSION || version < 0) 1.4746 + } 1.4747 + 1.4748 + utilGzRead(gzFile, &gbMemory[0x8000], 0x8000); 1.4749 + 1.4750 + if (gbRamSize && gbRam) 1.4751 + { 1.4752 + utilGzRead(gzFile, gbRam, gbRamSize); 1.4753 + } 1.4754 + 1.4755 + gbMemoryMap[0x00] = &gbRom[0x0000]; 1.4756 + gbMemoryMap[0x01] = &gbRom[0x1000]; 1.4757 + gbMemoryMap[0x02] = &gbRom[0x2000]; 1.4758 + gbMemoryMap[0x03] = &gbRom[0x3000]; 1.4759 + gbMemoryMap[0x04] = &gbRom[0x4000]; 1.4760 + gbMemoryMap[0x05] = &gbRom[0x5000]; 1.4761 + gbMemoryMap[0x06] = &gbRom[0x6000]; 1.4762 + gbMemoryMap[0x07] = &gbRom[0x7000]; 1.4763 + gbMemoryMap[0x08] = &gbMemory[0x8000]; 1.4764 + gbMemoryMap[0x09] = &gbMemory[0x9000]; 1.4765 + gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.4766 + gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.4767 + gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.4768 + gbMemoryMap[0x0d] = &gbMemory[0xd000]; 1.4769 + gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.4770 + gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.4771 + 1.4772 + type = gbRom[0x147]; 1.4773 + 1.4774 + switch (type) 1.4775 + { 1.4776 + case 0x00: 1.4777 + case 0x01: 1.4778 + case 0x02: 1.4779 + case 0x03: 1.4780 + // MBC 1 1.4781 + memoryUpdateMapMBC1(); 1.4782 + break; 1.4783 + case 0x05: 1.4784 + case 0x06: 1.4785 + // MBC2 1.4786 + memoryUpdateMapMBC2(); 1.4787 + break; 1.4788 + case 0x0f: 1.4789 + case 0x10: 1.4790 + case 0x11: 1.4791 + case 0x12: 1.4792 + case 0x13: 1.4793 + // MBC 3 1.4794 + memoryUpdateMapMBC3(); 1.4795 + break; 1.4796 + case 0x19: 1.4797 + case 0x1a: 1.4798 + case 0x1b: 1.4799 + // MBC5 1.4800 + memoryUpdateMapMBC5(); 1.4801 + break; 1.4802 + case 0x1c: 1.4803 + case 0x1d: 1.4804 + case 0x1e: 1.4805 + // MBC 5 Rumble 1.4806 + memoryUpdateMapMBC5(); 1.4807 + break; 1.4808 + case 0x22: 1.4809 + // MBC 7 1.4810 + memoryUpdateMapMBC7(); 1.4811 + break; 1.4812 + case 0xfe: 1.4813 + // HuC3 1.4814 + memoryUpdateMapHuC3(); 1.4815 + break; 1.4816 + case 0xff: 1.4817 + // HuC1 1.4818 + memoryUpdateMapHuC1(); 1.4819 + break; 1.4820 + } 1.4821 + 1.4822 + if (gbCgbMode) 1.4823 + { 1.4824 + if (!gbVram) 1.4825 + gbVram = (u8 *)malloc(0x4000 + 4); 1.4826 + if (!gbWram) 1.4827 + gbWram = (u8 *)malloc(0x8000 + 4); 1.4828 + utilGzRead(gzFile, gbVram, 0x4000); 1.4829 + utilGzRead(gzFile, gbWram, 0x8000); 1.4830 + 1.4831 + int value = register_SVBK; 1.4832 + if (value == 0) 1.4833 + value = 1; 1.4834 + 1.4835 + gbMemoryMap[0x08] = &gbVram[register_VBK * 0x2000]; 1.4836 + gbMemoryMap[0x09] = &gbVram[register_VBK * 0x2000 + 0x1000]; 1.4837 + gbMemoryMap[0x0d] = &gbWram[value * 0x1000]; 1.4838 + } 1.4839 + else 1.4840 + { 1.4841 + if (gbVram) 1.4842 { 1.4843 - systemMessage(MSG_UNSUPPORTED_VB_SGM, 1.4844 - N_("Unsupported VisualBoy save game version %d"), version); 1.4845 - goto failedLoadGB; 1.4846 + free(gbVram); 1.4847 + gbVram = NULL; 1.4848 } 1.4849 - 1.4850 - u8 romname[20]; 1.4851 - 1.4852 - utilGzRead(gzFile, romname, 15); 1.4853 - 1.4854 - if (memcmp(&gbRom[0x134], romname, 15) != 0) 1.4855 + if (gbWram) 1.4856 { 1.4857 - systemMessage(MSG_CANNOT_LOAD_SGM_FOR, 1.4858 - N_("Cannot load save game for %s. Playing %s"), 1.4859 - romname, &gbRom[0x134]); 1.4860 - goto failedLoadGB; 1.4861 + free(gbWram); 1.4862 + gbWram = NULL; 1.4863 } 1.4864 - 1.4865 - utilReadData(gzFile, gbSaveGameStruct); 1.4866 - 1.4867 - if (version >= GBSAVE_GAME_VERSION_7) 1.4868 + } 1.4869 + 1.4870 + gbSoundReadGame(version, gzFile); 1.4871 + 1.4872 +#if 0 1.4873 + if (gbBorderOn) 1.4874 + { 1.4875 + gbSgbRenderBorder(); 1.4876 + } 1.4877 + 1.4878 + systemRefreshScreen(); 1.4879 +#endif 1.4880 + 1.4881 + if (version > GBSAVE_GAME_VERSION_1) 1.4882 + gbCheatsReadGame(gzFile, version); 1.4883 + 1.4884 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.4885 + 1.4886 + if (version >= GBSAVE_GAME_VERSION_11) // new to re-recording version: 1.4887 + { 1.4888 + extern int32 sensorX, sensorY; // from SDL.cpp 1.4889 + utilGzRead(gzFile, &sensorX, sizeof(sensorX)); 1.4890 + utilGzRead(gzFile, &sensorY, sizeof(sensorY)); 1.4891 + utilGzRead(gzFile, gbJoymask, 4 * sizeof(*gbJoymask)); // this has to be saved or old input will incorrectly get carried 1.4892 + // back on loading a snapshot! 1.4893 + 1.4894 + bool8 movieSnapshot; 1.4895 + utilGzRead(gzFile, &movieSnapshot, sizeof(movieSnapshot)); 1.4896 + if (VBAMovieActive() && !movieSnapshot) 1.4897 { 1.4898 - utilGzRead(gzFile, &IFF, 2); 1.4899 + systemMessage(0, N_("Can't load a non-movie snapshot while a movie is active.")); 1.4900 + goto failedLoadGB; 1.4901 } 1.4902 1.4903 - if (gbSgbMode) 1.4904 + if (movieSnapshot) // even if a movie isn't active we still want to parse through this in case other stuff is added 1.4905 + // later on in the save format 1.4906 { 1.4907 - gbSgbReadGame(gzFile, version); 1.4908 + uint32 movieInputDataSize = 0; 1.4909 + utilGzRead(gzFile, &movieInputDataSize, sizeof(movieInputDataSize)); 1.4910 + uint8 *local_movie_data = new uint8 [movieInputDataSize]; 1.4911 + int readBytes = utilGzRead(gzFile, local_movie_data, movieInputDataSize); 1.4912 + if (readBytes != movieInputDataSize) 1.4913 + { 1.4914 + systemMessage(0, N_("Corrupt movie snapshot.")); 1.4915 + if (local_movie_data) 1.4916 + delete [] local_movie_data; 1.4917 + goto failedLoadGB; 1.4918 + } 1.4919 + int code = VBAMovieUnfreeze(local_movie_data, movieInputDataSize); 1.4920 + if (local_movie_data) 1.4921 + delete [] local_movie_data; 1.4922 + if (code != MOVIE_SUCCESS && VBAMovieActive()) 1.4923 + { 1.4924 + char errStr [1024]; 1.4925 + strcpy(errStr, "Failed to load movie snapshot"); 1.4926 + switch (code) 1.4927 + { 1.4928 + case MOVIE_NOT_FROM_THIS_MOVIE: 1.4929 + strcat(errStr, ";\nSnapshot not from this movie"); break; 1.4930 + case MOVIE_NOT_FROM_A_MOVIE: 1.4931 + strcat(errStr, ";\nNot a movie snapshot"); break; // shouldn't get here... 1.4932 + case MOVIE_SNAPSHOT_INCONSISTENT: 1.4933 + strcat(errStr, ";\nSnapshot inconsistent with movie"); break; 1.4934 + case MOVIE_WRONG_FORMAT: 1.4935 + strcat(errStr, ";\nWrong format"); break; 1.4936 + } 1.4937 + strcat(errStr, "."); 1.4938 + systemMessage(0, N_(errStr)); 1.4939 + goto failedLoadGB; 1.4940 + } 1.4941 } 1.4942 - else 1.4943 - { 1.4944 - gbSgbMask = 0; // loading a game at the wrong time causes no display 1.4945 - } 1.4946 - 1.4947 - utilGzRead(gzFile, &gbDataMBC1, sizeof(gbDataMBC1)); 1.4948 - utilGzRead(gzFile, &gbDataMBC2, sizeof(gbDataMBC2)); 1.4949 - if (version < GBSAVE_GAME_VERSION_4) 1.4950 - // prior to version 4, there was no adjustment for the time the game 1.4951 - // was last played, so we have less to read. This needs update if the 1.4952 - // structure changes again. 1.4953 - utilGzRead(gzFile, &gbDataMBC3, sizeof(int32) * 10); 1.4954 - else 1.4955 - { 1.4956 - //assert(sizeof(time_t) == 4); 1.4957 - utilGzRead(gzFile, &gbDataMBC3, sizeof(gbDataMBC3)); 1.4958 - } 1.4959 - utilGzRead(gzFile, &gbDataMBC5, sizeof(gbDataMBC5)); 1.4960 - utilGzRead(gzFile, &gbDataHuC1, sizeof(gbDataHuC1)); 1.4961 - utilGzRead(gzFile, &gbDataHuC3, sizeof(gbDataHuC3)); 1.4962 - 1.4963 - if (version >= GBSAVE_GAME_VERSION_12) 1.4964 - { 1.4965 - utilGzRead(gzFile, pix, 4 * 257 * 226); 1.4966 - } 1.4967 - else 1.4968 - { 1.4969 - memset(pix, 0, 257 * 226 * sizeof(u32)); 1.4970 -// if(version < GBSAVE_GAME_VERSION_5) 1.4971 -// utilGzRead(gzFile, pix, 256*224*sizeof(u16)); 1.4972 - } 1.4973 - 1.4974 - if (version < GBSAVE_GAME_VERSION_6) 1.4975 - { 1.4976 - utilGzRead(gzFile, gbPalette, 64 * sizeof(u16)); 1.4977 - } 1.4978 - else 1.4979 - utilGzRead(gzFile, gbPalette, 128 * sizeof(u16)); 1.4980 - 1.4981 - // todo: remove 1.4982 - utilGzRead(gzFile, gbPalette, 128 * sizeof(u16)); 1.4983 - 1.4984 - if (version < GBSAVE_GAME_VERSION_10) 1.4985 - { 1.4986 - if (!gbCgbMode && !gbSgbMode) 1.4987 - { 1.4988 - for (int i = 0; i < 8; i++) 1.4989 - gbPalette[i] = systemGbPalette[gbPaletteOption * 8 + i]; 1.4990 - } 1.4991 - } 1.4992 - 1.4993 - utilGzRead(gzFile, &gbMemory[0x8000], 0x8000); 1.4994 - 1.4995 - if (gbRamSize && gbRam) 1.4996 - { 1.4997 - utilGzRead(gzFile, gbRam, gbRamSize); 1.4998 - } 1.4999 - 1.5000 - gbMemoryMap[0x00] = &gbRom[0x0000]; 1.5001 - gbMemoryMap[0x01] = &gbRom[0x1000]; 1.5002 - gbMemoryMap[0x02] = &gbRom[0x2000]; 1.5003 - gbMemoryMap[0x03] = &gbRom[0x3000]; 1.5004 - gbMemoryMap[0x04] = &gbRom[0x4000]; 1.5005 - gbMemoryMap[0x05] = &gbRom[0x5000]; 1.5006 - gbMemoryMap[0x06] = &gbRom[0x6000]; 1.5007 - gbMemoryMap[0x07] = &gbRom[0x7000]; 1.5008 - gbMemoryMap[0x08] = &gbMemory[0x8000]; 1.5009 - gbMemoryMap[0x09] = &gbMemory[0x9000]; 1.5010 - gbMemoryMap[0x0a] = &gbMemory[0xa000]; 1.5011 - gbMemoryMap[0x0b] = &gbMemory[0xb000]; 1.5012 - gbMemoryMap[0x0c] = &gbMemory[0xc000]; 1.5013 - gbMemoryMap[0x0d] = &gbMemory[0xd000]; 1.5014 - gbMemoryMap[0x0e] = &gbMemory[0xe000]; 1.5015 - gbMemoryMap[0x0f] = &gbMemory[0xf000]; 1.5016 - 1.5017 - type = gbRom[0x147]; 1.5018 - 1.5019 - switch (type) 1.5020 - { 1.5021 - case 0x00: 1.5022 - case 0x01: 1.5023 - case 0x02: 1.5024 - case 0x03: 1.5025 - // MBC 1 1.5026 - memoryUpdateMapMBC1(); 1.5027 - break; 1.5028 - case 0x05: 1.5029 - case 0x06: 1.5030 - // MBC2 1.5031 - memoryUpdateMapMBC2(); 1.5032 - break; 1.5033 - case 0x0f: 1.5034 - case 0x10: 1.5035 - case 0x11: 1.5036 - case 0x12: 1.5037 - case 0x13: 1.5038 - // MBC 3 1.5039 - memoryUpdateMapMBC3(); 1.5040 - break; 1.5041 - case 0x19: 1.5042 - case 0x1a: 1.5043 - case 0x1b: 1.5044 - // MBC5 1.5045 - memoryUpdateMapMBC5(); 1.5046 - break; 1.5047 - case 0x1c: 1.5048 - case 0x1d: 1.5049 - case 0x1e: 1.5050 - // MBC 5 Rumble 1.5051 - memoryUpdateMapMBC5(); 1.5052 - break; 1.5053 - case 0x22: 1.5054 - // MBC 7 1.5055 - memoryUpdateMapMBC7(); 1.5056 - break; 1.5057 - case 0xfe: 1.5058 - // HuC3 1.5059 - memoryUpdateMapHuC3(); 1.5060 - break; 1.5061 - case 0xff: 1.5062 - // HuC1 1.5063 - memoryUpdateMapHuC1(); 1.5064 - break; 1.5065 - } 1.5066 - 1.5067 - if (gbCgbMode) 1.5068 - { 1.5069 - if (!gbVram) 1.5070 - gbVram = (u8 *)malloc(0x4000 + 4); 1.5071 - if (!gbWram) 1.5072 - gbWram = (u8 *)malloc(0x8000 + 4); 1.5073 - utilGzRead(gzFile, gbVram, 0x4000); 1.5074 - utilGzRead(gzFile, gbWram, 0x8000); 1.5075 - 1.5076 - int value = register_SVBK; 1.5077 - if (value == 0) 1.5078 - value = 1; 1.5079 - 1.5080 - gbMemoryMap[0x08] = &gbVram[register_VBK * 0x2000]; 1.5081 - gbMemoryMap[0x09] = &gbVram[register_VBK * 0x2000 + 0x1000]; 1.5082 - gbMemoryMap[0x0d] = &gbWram[value * 0x1000]; 1.5083 - } 1.5084 - else 1.5085 - { 1.5086 - if (gbVram) 1.5087 - { 1.5088 - free(gbVram); 1.5089 - gbVram = NULL; 1.5090 - } 1.5091 - if (gbWram) 1.5092 - { 1.5093 - free(gbWram); 1.5094 - gbWram = NULL; 1.5095 - } 1.5096 - } 1.5097 - 1.5098 - gbSoundReadGame(version, gzFile); 1.5099 - 1.5100 -#if 0 1.5101 - if (gbBorderOn) 1.5102 - { 1.5103 - gbSgbRenderBorder(); 1.5104 - } 1.5105 - 1.5106 - systemRefreshScreen(); 1.5107 -#endif 1.5108 - 1.5109 - if (version > GBSAVE_GAME_VERSION_1) 1.5110 - gbCheatsReadGame(gzFile, version); 1.5111 - 1.5112 - systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.5113 - 1.5114 - if (version >= GBSAVE_GAME_VERSION_11) // new to re-recording version: 1.5115 - { 1.5116 - extern int32 sensorX, sensorY; // from SDL.cpp 1.5117 - utilGzRead(gzFile, &sensorX, sizeof(sensorX)); 1.5118 - utilGzRead(gzFile, &sensorY, sizeof(sensorY)); 1.5119 - utilGzRead(gzFile, gbJoymask, 4 * sizeof(*gbJoymask)); // this has to be saved or old input will incorrectly get carried 1.5120 - // back on loading a snapshot! 1.5121 - 1.5122 - bool8 movieSnapshot; 1.5123 - utilGzRead(gzFile, &movieSnapshot, sizeof(movieSnapshot)); 1.5124 - if (VBAMovieActive() && !movieSnapshot) 1.5125 - { 1.5126 - systemMessage(0, N_("Can't load a non-movie snapshot while a movie is active.")); 1.5127 - goto failedLoadGB; 1.5128 - } 1.5129 - 1.5130 - if (movieSnapshot) // even if a movie isn't active we still want to parse through this in case other stuff is added 1.5131 - // later on in the save format 1.5132 - { 1.5133 - uint32 movieInputDataSize = 0; 1.5134 - utilGzRead(gzFile, &movieInputDataSize, sizeof(movieInputDataSize)); 1.5135 - uint8 *local_movie_data = new uint8 [movieInputDataSize]; 1.5136 - int readBytes = utilGzRead(gzFile, local_movie_data, movieInputDataSize); 1.5137 - if (readBytes != movieInputDataSize) 1.5138 - { 1.5139 - systemMessage(0, N_("Corrupt movie snapshot.")); 1.5140 - if (local_movie_data) 1.5141 - delete [] local_movie_data; 1.5142 - goto failedLoadGB; 1.5143 - } 1.5144 - int code = VBAMovieUnfreeze(local_movie_data, movieInputDataSize); 1.5145 - if (local_movie_data) 1.5146 - delete [] local_movie_data; 1.5147 - if (code != MOVIE_SUCCESS && VBAMovieActive()) 1.5148 - { 1.5149 - char errStr [1024]; 1.5150 - strcpy(errStr, "Failed to load movie snapshot"); 1.5151 - switch (code) 1.5152 - { 1.5153 - case MOVIE_NOT_FROM_THIS_MOVIE: 1.5154 - strcat(errStr, ";\nSnapshot not from this movie"); break; 1.5155 - case MOVIE_NOT_FROM_A_MOVIE: 1.5156 - strcat(errStr, ";\nNot a movie snapshot"); break; // shouldn't get here... 1.5157 - case MOVIE_SNAPSHOT_INCONSISTENT: 1.5158 - strcat(errStr, ";\nSnapshot inconsistent with movie"); break; 1.5159 - case MOVIE_WRONG_FORMAT: 1.5160 - strcat(errStr, ";\nWrong format"); break; 1.5161 - } 1.5162 - strcat(errStr, "."); 1.5163 - systemMessage(0, N_(errStr)); 1.5164 - goto failedLoadGB; 1.5165 - } 1.5166 - } 1.5167 - utilGzRead(gzFile, &GBSystemCounters.frameCount, sizeof(GBSystemCounters.frameCount)); 1.5168 - } 1.5169 - 1.5170 - if (version >= GBSAVE_GAME_VERSION_13) // new to rerecording 19.4 wip (svn r22+): 1.5171 - { 1.5172 - utilGzRead(gzFile, &GBSystemCounters.lagCount, sizeof(GBSystemCounters.lagCount)); 1.5173 - utilGzRead(gzFile, &GBSystemCounters.lagged, sizeof(GBSystemCounters.lagged)); 1.5174 - utilGzRead(gzFile, &GBSystemCounters.laggedLast, sizeof(GBSystemCounters.laggedLast)); 1.5175 - } 1.5176 - 1.5177 - if (backupSafe) 1.5178 - { 1.5179 - remove(tempBackupName); 1.5180 - tempFailCount = 0; 1.5181 - } 1.5182 - 1.5183 - for (int i = 0; i < 4; ++i) 1.5184 - systemSetJoypad(i, gbJoymask[i] & 0xFFFF); 1.5185 - 1.5186 - // FIXME: horrible kludge 1.5187 - memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.5188 - 1.5189 - VBAUpdateButtonPressDisplay(); 1.5190 - VBAUpdateFrameCountDisplay(); 1.5191 - systemRefreshScreen(); 1.5192 - return true; 1.5193 - 1.5194 -failedLoadGB: 1.5195 - if (backupSafe) 1.5196 - { 1.5197 - tempFailCount++; 1.5198 - if (tempFailCount < 3) // fail no more than 2 times in a row 1.5199 - gbReadSaveState(tempBackupName); 1.5200 - remove(tempBackupName); 1.5201 - } 1.5202 - return false; 1.5203 + utilGzRead(gzFile, &GBSystemCounters.frameCount, sizeof(GBSystemCounters.frameCount)); 1.5204 + } 1.5205 + 1.5206 + if (version >= GBSAVE_GAME_VERSION_13) // new to rerecording 19.4 wip (svn r22+): 1.5207 + { 1.5208 + utilGzRead(gzFile, &GBSystemCounters.lagCount, sizeof(GBSystemCounters.lagCount)); 1.5209 + utilGzRead(gzFile, &GBSystemCounters.lagged, sizeof(GBSystemCounters.lagged)); 1.5210 + utilGzRead(gzFile, &GBSystemCounters.laggedLast, sizeof(GBSystemCounters.laggedLast)); 1.5211 + } 1.5212 + 1.5213 + if (backupSafe) 1.5214 + { 1.5215 + remove(tempBackupName); 1.5216 + tempFailCount = 0; 1.5217 + } 1.5218 + 1.5219 + for (int i = 0; i < 4; ++i) 1.5220 + systemSetJoypad(i, gbJoymask[i] & 0xFFFF); 1.5221 + 1.5222 + // FIXME: horrible kludge 1.5223 + memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.5224 + 1.5225 + VBAUpdateButtonPressDisplay(); 1.5226 + VBAUpdateFrameCountDisplay(); 1.5227 + systemRefreshScreen(); 1.5228 + return true; 1.5229 + 1.5230 + failedLoadGB: 1.5231 + if (backupSafe) 1.5232 + { 1.5233 + tempFailCount++; 1.5234 + if (tempFailCount < 3) // fail no more than 2 times in a row 1.5235 + gbReadSaveState(tempBackupName); 1.5236 + remove(tempBackupName); 1.5237 + } 1.5238 + return false; 1.5239 } 1.5240 1.5241 bool gbReadMemSaveState(char *memory, int available) 1.5242 { 1.5243 - gzFile gzFile = utilMemGzOpen(memory, available, "r"); 1.5244 - 1.5245 - backupSafe = false; 1.5246 - bool res = gbReadSaveStateFromStream(gzFile); 1.5247 - backupSafe = true; 1.5248 - 1.5249 - utilGzClose(gzFile); 1.5250 - 1.5251 - return res; 1.5252 + gzFile gzFile = utilMemGzOpen(memory, available, "r"); 1.5253 + 1.5254 + backupSafe = false; 1.5255 + bool res = gbReadSaveStateFromStream(gzFile); 1.5256 + backupSafe = true; 1.5257 + 1.5258 + utilGzClose(gzFile); 1.5259 + 1.5260 + return res; 1.5261 } 1.5262 1.5263 bool gbReadSaveState(const char *name) 1.5264 { 1.5265 - gzFile gzFile = utilGzOpen(name, "rb"); 1.5266 - 1.5267 - if (gzFile == NULL) 1.5268 - { 1.5269 - return false; 1.5270 - } 1.5271 - 1.5272 - bool res = gbReadSaveStateFromStream(gzFile); 1.5273 - 1.5274 - utilGzClose(gzFile); 1.5275 - 1.5276 - return res; 1.5277 + gzFile gzFile = utilGzOpen(name, "rb"); 1.5278 + 1.5279 + if (gzFile == NULL) 1.5280 + { 1.5281 + return false; 1.5282 + } 1.5283 + 1.5284 + bool res = gbReadSaveStateFromStream(gzFile); 1.5285 + 1.5286 + utilGzClose(gzFile); 1.5287 + 1.5288 + return res; 1.5289 } 1.5290 1.5291 bool gbWritePNGFile(const char *fileName) 1.5292 { 1.5293 - if (gbBorderOn) 1.5294 - return utilWritePNGFile(fileName, 256, 224, pix); 1.5295 - return utilWritePNGFile(fileName, 160, 144, pix); 1.5296 + if (gbBorderOn) 1.5297 + return utilWritePNGFile(fileName, 256, 224, pix); 1.5298 + return utilWritePNGFile(fileName, 160, 144, pix); 1.5299 } 1.5300 1.5301 bool gbWriteBMPFile(const char *fileName) 1.5302 { 1.5303 - if (gbBorderOn) 1.5304 - return utilWriteBMPFile(fileName, 256, 224, pix); 1.5305 - return utilWriteBMPFile(fileName, 160, 144, pix); 1.5306 + if (gbBorderOn) 1.5307 + return utilWriteBMPFile(fileName, 256, 224, pix); 1.5308 + return utilWriteBMPFile(fileName, 160, 144, pix); 1.5309 } 1.5310 1.5311 void gbCleanUp() 1.5312 { 1.5313 - newFrame = true; 1.5314 - 1.5315 - GBSystemCounters.frameCount = 0; 1.5316 - GBSystemCounters.lagCount = 0; 1.5317 - GBSystemCounters.extraCount = 0; 1.5318 - GBSystemCounters.lagged = true; 1.5319 - GBSystemCounters.laggedLast = true; 1.5320 - 1.5321 - if (gbRam != NULL) 1.5322 - { 1.5323 - free(gbRam); 1.5324 - gbRam = NULL; 1.5325 - } 1.5326 - 1.5327 - if (gbRom != NULL) 1.5328 - { 1.5329 - free(gbRom); 1.5330 - gbRom = NULL; 1.5331 - } 1.5332 - 1.5333 - if (gbMemory != NULL) 1.5334 - { 1.5335 - free(gbMemory); 1.5336 - gbMemory = NULL; 1.5337 - } 1.5338 - 1.5339 - if (gbLineBuffer != NULL) 1.5340 - { 1.5341 - free(gbLineBuffer); 1.5342 - gbLineBuffer = NULL; 1.5343 - } 1.5344 - 1.5345 - if (origPix != NULL) 1.5346 - { 1.5347 - free(origPix); 1.5348 - origPix = NULL; 1.5349 - } 1.5350 - pix = NULL; 1.5351 - 1.5352 - gbSgbShutdown(); 1.5353 - 1.5354 - if (gbVram != NULL) 1.5355 - { 1.5356 - free(gbVram); 1.5357 - gbVram = NULL; 1.5358 - } 1.5359 - 1.5360 - if (gbWram != NULL) 1.5361 - { 1.5362 - free(gbWram); 1.5363 - gbWram = NULL; 1.5364 - } 1.5365 - 1.5366 - systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.5367 - 1.5368 - memset(gbJoymask, 0, sizeof(gbJoymask)); 1.5369 - // FIXME: horrible kludge 1.5370 - memset(s_gbJoymask, 0, sizeof(s_gbJoymask)); 1.5371 - 1.5372 - systemClearJoypads(); 1.5373 - systemResetSensor(); 1.5374 - 1.5375 -// gbLastTime = gbFrameCount = 0; 1.5376 - systemRefreshScreen(); 1.5377 + newFrame = true; 1.5378 + 1.5379 + GBSystemCounters.frameCount = 0; 1.5380 + GBSystemCounters.lagCount = 0; 1.5381 + GBSystemCounters.extraCount = 0; 1.5382 + GBSystemCounters.lagged = true; 1.5383 + GBSystemCounters.laggedLast = true; 1.5384 + 1.5385 + if (gbRam != NULL) 1.5386 + { 1.5387 + free(gbRam); 1.5388 + gbRam = NULL; 1.5389 + } 1.5390 + 1.5391 + if (gbRom != NULL) 1.5392 + { 1.5393 + free(gbRom); 1.5394 + gbRom = NULL; 1.5395 + } 1.5396 + 1.5397 + if (gbMemory != NULL) 1.5398 + { 1.5399 + free(gbMemory); 1.5400 + gbMemory = NULL; 1.5401 + } 1.5402 + 1.5403 + if (gbLineBuffer != NULL) 1.5404 + { 1.5405 + free(gbLineBuffer); 1.5406 + gbLineBuffer = NULL; 1.5407 + } 1.5408 + 1.5409 + if (origPix != NULL) 1.5410 + { 1.5411 + free(origPix); 1.5412 + origPix = NULL; 1.5413 + } 1.5414 + pix = NULL; 1.5415 + 1.5416 + gbSgbShutdown(); 1.5417 + 1.5418 + if (gbVram != NULL) 1.5419 + { 1.5420 + free(gbVram); 1.5421 + gbVram = NULL; 1.5422 + } 1.5423 + 1.5424 + if (gbWram != NULL) 1.5425 + { 1.5426 + free(gbWram); 1.5427 + gbWram = NULL; 1.5428 + } 1.5429 + 1.5430 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.5431 + 1.5432 + memset(gbJoymask, 0, sizeof(gbJoymask)); 1.5433 + // FIXME: horrible kludge 1.5434 + memset(s_gbJoymask, 0, sizeof(s_gbJoymask)); 1.5435 + 1.5436 + systemClearJoypads(); 1.5437 + systemResetSensor(); 1.5438 + 1.5439 + // gbLastTime = gbFrameCount = 0; 1.5440 + systemRefreshScreen(); 1.5441 } 1.5442 1.5443 bool gbLoadRom(const char *szFile) 1.5444 { 1.5445 - int size = 0; 1.5446 - 1.5447 - if (gbRom != NULL) 1.5448 - { 1.5449 - gbCleanUp(); 1.5450 - } 1.5451 - 1.5452 - systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.5453 - 1.5454 - gbRom = utilLoad(szFile, 1.5455 - utilIsGBImage, 1.5456 - NULL, 1.5457 - size); 1.5458 - if (!gbRom) 1.5459 - return false; 1.5460 - 1.5461 - gbRomSize = size; 1.5462 - 1.5463 - return gbUpdateSizes(); 1.5464 + int size = 0; 1.5465 + 1.5466 + if (gbRom != NULL) 1.5467 + { 1.5468 + gbCleanUp(); 1.5469 + } 1.5470 + 1.5471 + systemSaveUpdateCounter = SYSTEM_SAVE_NOT_UPDATED; 1.5472 + 1.5473 + gbRom = utilLoad(szFile, 1.5474 + utilIsGBImage, 1.5475 + NULL, 1.5476 + size); 1.5477 + if (!gbRom) 1.5478 + return false; 1.5479 + 1.5480 + gbRomSize = size; 1.5481 + 1.5482 + return gbUpdateSizes(); 1.5483 } 1.5484 1.5485 bool gbUpdateSizes() 1.5486 { 1.5487 - if (gbRom[0x148] > 8) 1.5488 - { 1.5489 - systemMessage(MSG_UNSUPPORTED_ROM_SIZE, 1.5490 - N_("Unsupported rom size %02x"), gbRom[0x148]); 1.5491 - return false; 1.5492 - } 1.5493 - 1.5494 - if (gbRomSize < gbRomSizes[gbRom[0x148]]) 1.5495 - { 1.5496 - gbRom = (u8 *)realloc(gbRom, gbRomSizes[gbRom[0x148]]); 1.5497 - } 1.5498 - gbRomSize = gbRomSizes[gbRom[0x148]]; 1.5499 - gbRomSizeMask = gbRomSizesMasks[gbRom[0x148]]; 1.5500 - 1.5501 - if (gbRom[0x149] > 5) 1.5502 - { 1.5503 - systemMessage(MSG_UNSUPPORTED_RAM_SIZE, 1.5504 - N_("Unsupported ram size %02x"), gbRom[0x149]); 1.5505 - return false; 1.5506 - } 1.5507 - 1.5508 - gbRamSize = gbRamSizes[gbRom[0x149]]; 1.5509 - gbRamSizeMask = gbRamSizesMasks[gbRom[0x149]]; 1.5510 - 1.5511 - if (gbRamSize) 1.5512 - { 1.5513 - gbRam = (u8 *)malloc(gbRamSize + 4); 1.5514 - memset(gbRam, 0xFF, gbRamSize + 4); 1.5515 - } 1.5516 - 1.5517 - int type = gbRom[0x147]; 1.5518 - 1.5519 - mapperReadRAM = NULL; 1.5520 - 1.5521 - switch (type) 1.5522 - { 1.5523 - case 0x00: 1.5524 - case 0x01: 1.5525 - case 0x02: 1.5526 - case 0x03: 1.5527 - // MBC 1 1.5528 - mapper = mapperMBC1ROM; 1.5529 - mapperRAM = mapperMBC1RAM; 1.5530 - break; 1.5531 - case 0x05: 1.5532 - case 0x06: 1.5533 - // MBC2 1.5534 - mapper = mapperMBC2ROM; 1.5535 - mapperRAM = mapperMBC2RAM; 1.5536 - gbRamSize = 0x200; 1.5537 - gbRamSizeMask = 0x1ff; 1.5538 - break; 1.5539 - case 0x0f: 1.5540 - case 0x10: 1.5541 - case 0x11: 1.5542 - case 0x12: 1.5543 - case 0x13: 1.5544 - // MBC 3 1.5545 - mapper = mapperMBC3ROM; 1.5546 - mapperRAM = mapperMBC3RAM; 1.5547 - mapperReadRAM = mapperMBC3ReadRAM; 1.5548 - break; 1.5549 - case 0x19: 1.5550 - case 0x1a: 1.5551 - case 0x1b: 1.5552 - // MBC5 1.5553 - mapper = mapperMBC5ROM; 1.5554 - mapperRAM = mapperMBC5RAM; 1.5555 - break; 1.5556 - case 0x1c: 1.5557 - case 0x1d: 1.5558 - case 0x1e: 1.5559 - // MBC 5 Rumble 1.5560 - mapper = mapperMBC5ROM; 1.5561 - mapperRAM = mapperMBC5RAM; 1.5562 - break; 1.5563 - case 0x22: 1.5564 - // MBC 7 1.5565 - mapper = mapperMBC7ROM; 1.5566 - mapperRAM = mapperMBC7RAM; 1.5567 - mapperReadRAM = mapperMBC7ReadRAM; 1.5568 - break; 1.5569 - case 0xfe: 1.5570 - // HuC3 1.5571 - mapper = mapperHuC3ROM; 1.5572 - mapperRAM = mapperHuC3RAM; 1.5573 - mapperReadRAM = mapperHuC3ReadRAM; 1.5574 - break; 1.5575 - case 0xff: 1.5576 - // HuC1 1.5577 - mapper = mapperHuC1ROM; 1.5578 - mapperRAM = mapperHuC1RAM; 1.5579 - break; 1.5580 - default: 1.5581 - systemMessage(MSG_UNKNOWN_CARTRIDGE_TYPE, 1.5582 - N_("Unknown cartridge type %02x"), type); 1.5583 - return false; 1.5584 - } 1.5585 - 1.5586 - switch (type) 1.5587 - { 1.5588 - case 0x03: 1.5589 - case 0x06: 1.5590 - case 0x0f: 1.5591 - case 0x10: 1.5592 - case 0x13: 1.5593 - case 0x1b: 1.5594 - case 0x1d: 1.5595 - case 0x1e: 1.5596 - case 0x22: 1.5597 - case 0xff: 1.5598 - gbBattery = 1; 1.5599 - break; 1.5600 - } 1.5601 - 1.5602 - gbInit(); 1.5603 - gbReset(); 1.5604 - 1.5605 - return true; 1.5606 + if (gbRom[0x148] > 8) 1.5607 + { 1.5608 + systemMessage(MSG_UNSUPPORTED_ROM_SIZE, 1.5609 + N_("Unsupported rom size %02x"), gbRom[0x148]); 1.5610 + return false; 1.5611 + } 1.5612 + 1.5613 + if (gbRomSize < gbRomSizes[gbRom[0x148]]) 1.5614 + { 1.5615 + gbRom = (u8 *)realloc(gbRom, gbRomSizes[gbRom[0x148]]); 1.5616 + } 1.5617 + gbRomSize = gbRomSizes[gbRom[0x148]]; 1.5618 + gbRomSizeMask = gbRomSizesMasks[gbRom[0x148]]; 1.5619 + 1.5620 + if (gbRom[0x149] > 5) 1.5621 + { 1.5622 + systemMessage(MSG_UNSUPPORTED_RAM_SIZE, 1.5623 + N_("Unsupported ram size %02x"), gbRom[0x149]); 1.5624 + return false; 1.5625 + } 1.5626 + 1.5627 + gbRamSize = gbRamSizes[gbRom[0x149]]; 1.5628 + gbRamSizeMask = gbRamSizesMasks[gbRom[0x149]]; 1.5629 + 1.5630 + if (gbRamSize) 1.5631 + { 1.5632 + gbRam = (u8 *)malloc(gbRamSize + 4); 1.5633 + memset(gbRam, 0xFF, gbRamSize + 4); 1.5634 + } 1.5635 + 1.5636 + int type = gbRom[0x147]; 1.5637 + 1.5638 + mapperReadRAM = NULL; 1.5639 + 1.5640 + switch (type) 1.5641 + { 1.5642 + case 0x00: 1.5643 + case 0x01: 1.5644 + case 0x02: 1.5645 + case 0x03: 1.5646 + // MBC 1 1.5647 + mapper = mapperMBC1ROM; 1.5648 + mapperRAM = mapperMBC1RAM; 1.5649 + break; 1.5650 + case 0x05: 1.5651 + case 0x06: 1.5652 + // MBC2 1.5653 + mapper = mapperMBC2ROM; 1.5654 + mapperRAM = mapperMBC2RAM; 1.5655 + gbRamSize = 0x200; 1.5656 + gbRamSizeMask = 0x1ff; 1.5657 + break; 1.5658 + case 0x0f: 1.5659 + case 0x10: 1.5660 + case 0x11: 1.5661 + case 0x12: 1.5662 + case 0x13: 1.5663 + // MBC 3 1.5664 + mapper = mapperMBC3ROM; 1.5665 + mapperRAM = mapperMBC3RAM; 1.5666 + mapperReadRAM = mapperMBC3ReadRAM; 1.5667 + break; 1.5668 + case 0x19: 1.5669 + case 0x1a: 1.5670 + case 0x1b: 1.5671 + // MBC5 1.5672 + mapper = mapperMBC5ROM; 1.5673 + mapperRAM = mapperMBC5RAM; 1.5674 + break; 1.5675 + case 0x1c: 1.5676 + case 0x1d: 1.5677 + case 0x1e: 1.5678 + // MBC 5 Rumble 1.5679 + mapper = mapperMBC5ROM; 1.5680 + mapperRAM = mapperMBC5RAM; 1.5681 + break; 1.5682 + case 0x22: 1.5683 + // MBC 7 1.5684 + mapper = mapperMBC7ROM; 1.5685 + mapperRAM = mapperMBC7RAM; 1.5686 + mapperReadRAM = mapperMBC7ReadRAM; 1.5687 + break; 1.5688 + case 0xfe: 1.5689 + // HuC3 1.5690 + mapper = mapperHuC3ROM; 1.5691 + mapperRAM = mapperHuC3RAM; 1.5692 + mapperReadRAM = mapperHuC3ReadRAM; 1.5693 + break; 1.5694 + case 0xff: 1.5695 + // HuC1 1.5696 + mapper = mapperHuC1ROM; 1.5697 + mapperRAM = mapperHuC1RAM; 1.5698 + break; 1.5699 + default: 1.5700 + systemMessage(MSG_UNKNOWN_CARTRIDGE_TYPE, 1.5701 + N_("Unknown cartridge type %02x"), type); 1.5702 + return false; 1.5703 + } 1.5704 + 1.5705 + switch (type) 1.5706 + { 1.5707 + case 0x03: 1.5708 + case 0x06: 1.5709 + case 0x0f: 1.5710 + case 0x10: 1.5711 + case 0x13: 1.5712 + case 0x1b: 1.5713 + case 0x1d: 1.5714 + case 0x1e: 1.5715 + case 0x22: 1.5716 + case 0xff: 1.5717 + gbBattery = 1; 1.5718 + break; 1.5719 + } 1.5720 + 1.5721 + gbInit(); 1.5722 + gbReset(); 1.5723 + 1.5724 + return true; 1.5725 } 1.5726 1.5727 void gbEmulate(int ticksToStop) 1.5728 { 1.5729 - gbRegister tempRegister; 1.5730 - u8 tempValue; 1.5731 - s8 offset; 1.5732 - 1.5733 - int clockTicks = 0; 1.5734 - gbDmaTicks = 0; 1.5735 - 1.5736 - register int opcode = 0; 1.5737 - 1.5738 - u32 newmask = 0; 1.5739 - if (newFrame) 1.5740 + printf("RLM: Inside the GB!\n"); 1.5741 + gbRegister tempRegister; 1.5742 + u8 tempValue; 1.5743 + s8 offset; 1.5744 + 1.5745 + int clockTicks = 0; 1.5746 + gbDmaTicks = 0; 1.5747 + 1.5748 + register int opcode = 0; 1.5749 + 1.5750 + u32 newmask = 0; 1.5751 + printf("RLM: newframe = %d\n", newFrame); 1.5752 + if (newFrame) 1.5753 + { 1.5754 + extern void VBAOnExitingFrameBoundary(); 1.5755 + VBAOnExitingFrameBoundary(); 1.5756 + printf("RLM: exiting frame boundary?\n"); 1.5757 + // update joystick information 1.5758 + systemReadJoypads(); 1.5759 + 1.5760 + bool sensor = (gbRom[0x147] == 0x22); 1.5761 + 1.5762 + // read joystick 1.5763 + if (gbSgbMode && gbSgbMultiplayer) 1.5764 { 1.5765 - extern void VBAOnExitingFrameBoundary(); 1.5766 - VBAOnExitingFrameBoundary(); 1.5767 - 1.5768 - // update joystick information 1.5769 - systemReadJoypads(); 1.5770 - 1.5771 - bool sensor = (gbRom[0x147] == 0x22); 1.5772 - 1.5773 - // read joystick 1.5774 - if (gbSgbMode && gbSgbMultiplayer) 1.5775 + if (gbSgbFourPlayers) 1.5776 + { 1.5777 + gbJoymask[0] = systemGetJoypad(0, sensor); 1.5778 + gbJoymask[1] = systemGetJoypad(1, false); 1.5779 + gbJoymask[2] = systemGetJoypad(2, false); 1.5780 + gbJoymask[3] = systemGetJoypad(3, false); 1.5781 + } 1.5782 + else 1.5783 + { 1.5784 + gbJoymask[0] = systemGetJoypad(0, sensor); 1.5785 + gbJoymask[1] = systemGetJoypad(1, false); 1.5786 + } 1.5787 + } 1.5788 + else 1.5789 + { 1.5790 + gbJoymask[0] = systemGetJoypad(0, sensor); 1.5791 + } 1.5792 + 1.5793 + // FIXME: horrible kludge 1.5794 + memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.5795 + 1.5796 + // if (sensor) 1.5797 + // systemUpdateMotionSensor(0); 1.5798 + 1.5799 + newmask = gbJoymask[0]; 1.5800 + if (newmask & 0xFF) 1.5801 + { 1.5802 + gbInterrupt |= 16; 1.5803 + } 1.5804 + 1.5805 + extButtons = (newmask >> 18); 1.5806 + speedup = (extButtons & 1) != 0; 1.5807 + 1.5808 + VBAMovieResetIfRequested(); 1.5809 + printf("RLM: before Lua functions\n"); 1.5810 + //CallRegisteredLuaFunctions(LUACALL_BEFOREEMULATION); 1.5811 + printf("RLM: after Lua functions\n"); 1.5812 + newFrame = false; 1.5813 + } 1.5814 + 1.5815 + 1.5816 + for (;; ) 1.5817 + { 1.5818 +#ifndef FINAL_VERSION 1.5819 + if (systemDebug) 1.5820 + { 1.5821 + if (!(IFF & 0x80)) 1.5822 + { 1.5823 + if (systemDebug > 1) 1.5824 { 1.5825 - if (gbSgbFourPlayers) 1.5826 + sprintf(gbBuffer, "PC=%04x AF=%04x BC=%04x DE=%04x HL=%04x SP=%04x I=%04x\n", 1.5827 + PC.W, AF.W, BC.W, DE.W, HL.W, SP.W, IFF); 1.5828 + } 1.5829 + else 1.5830 + { 1.5831 + sprintf(gbBuffer, "PC=%04x I=%02x\n", PC.W, IFF); 1.5832 + } 1.5833 + log(gbBuffer); 1.5834 + } 1.5835 + } 1.5836 +#endif 1.5837 + if (IFF & 0x80) 1.5838 + { 1.5839 + if (register_LCDC & 0x80) 1.5840 + { 1.5841 + clockTicks = gbLcdTicks; 1.5842 + } 1.5843 + else 1.5844 + clockTicks = 100; 1.5845 + 1.5846 + if (gbLcdMode == 1 && (gbLcdLYIncrementTicks < clockTicks)) 1.5847 + clockTicks = gbLcdLYIncrementTicks; 1.5848 + 1.5849 + if (gbSerialOn && (gbSerialTicks < clockTicks)) 1.5850 + clockTicks = gbSerialTicks; 1.5851 + 1.5852 + if (gbTimerOn && (gbTimerTicks < clockTicks)) 1.5853 + clockTicks = gbTimerTicks; 1.5854 + 1.5855 + if (soundTicks && (soundTicks < clockTicks)) 1.5856 + clockTicks = soundTicks; 1.5857 + } 1.5858 + else 1.5859 + { 1.5860 + opcode = gbReadOpcode(PC.W); 1.5861 + CallRegisteredLuaMemHook(PC.W, 1, opcode, LUAMEMHOOK_EXEC); 1.5862 + PC.W++; 1.5863 + 1.5864 + if (IFF & 0x100) 1.5865 + { 1.5866 + IFF &= 0xff; 1.5867 + PC.W--; 1.5868 + } 1.5869 + 1.5870 + clockTicks = gbCycles[opcode]; 1.5871 + 1.5872 + switch (opcode) 1.5873 + { 1.5874 + case 0xCB: 1.5875 + // extended opcode 1.5876 + //CallRegisteredLuaMemHook(PC.W, 1, opcode, LUAMEMHOOK_EXEC); // is this desired? 1.5877 + opcode = gbReadOpcode(PC.W++); 1.5878 + clockTicks = gbCyclesCB[opcode]; 1.5879 + switch (opcode) 1.5880 + { 1.5881 +#include "gbCodesCB.h" 1.5882 + } 1.5883 + break; 1.5884 +#include "gbCodes.h" 1.5885 + } 1.5886 + } 1.5887 + 1.5888 + if (!emulating) 1.5889 + return; 1.5890 + 1.5891 + if (gbDmaTicks) 1.5892 + { 1.5893 + clockTicks += gbDmaTicks; 1.5894 + gbDmaTicks = 0; 1.5895 + } 1.5896 + 1.5897 + if (gbSgbMode) 1.5898 + { 1.5899 + if (gbSgbPacketTimeout) 1.5900 + { 1.5901 + gbSgbPacketTimeout -= clockTicks; 1.5902 + 1.5903 + if (gbSgbPacketTimeout <= 0) 1.5904 + gbSgbResetPacketState(); 1.5905 + } 1.5906 + } 1.5907 + 1.5908 + ticksToStop -= clockTicks; 1.5909 + 1.5910 + // DIV register emulation 1.5911 + gbDivTicks -= clockTicks; 1.5912 + while (gbDivTicks <= 0) 1.5913 + { 1.5914 + register_DIV++; 1.5915 + gbDivTicks += GBDIV_CLOCK_TICKS; 1.5916 + } 1.5917 + 1.5918 + if (register_LCDC & 0x80) 1.5919 + { 1.5920 + // LCD stuff 1.5921 + gbLcdTicks -= clockTicks; 1.5922 + if (gbLcdMode == 1) 1.5923 + { 1.5924 + // during V-BLANK,we need to increment LY at the same rate! 1.5925 + gbLcdLYIncrementTicks -= clockTicks; 1.5926 + while (gbLcdLYIncrementTicks <= 0) 1.5927 + { 1.5928 + gbLcdLYIncrementTicks += GBLY_INCREMENT_CLOCK_TICKS; 1.5929 + 1.5930 + if (register_LY < 153) 1.5931 + { 1.5932 + register_LY++; 1.5933 + 1.5934 + gbCompareLYToLYC(); 1.5935 + 1.5936 + if (register_LY >= 153) 1.5937 + gbLcdLYIncrementTicks = 6; 1.5938 + } 1.5939 + else 1.5940 + { 1.5941 + register_LY = 0x00; 1.5942 + // reset the window line 1.5943 + gbWindowLine = -1; 1.5944 + gbLcdLYIncrementTicks = GBLY_INCREMENT_CLOCK_TICKS * 2; 1.5945 + gbCompareLYToLYC(); 1.5946 + } 1.5947 + } 1.5948 + } 1.5949 + 1.5950 + // our counter is off, see what we need to do 1.5951 + while (gbLcdTicks <= 0) 1.5952 + { 1.5953 + int framesToSkip = systemFramesToSkip(); 1.5954 + 1.5955 + switch (gbLcdMode) 1.5956 + { 1.5957 + case 0: 1.5958 + // H-Blank 1.5959 + register_LY++; 1.5960 + 1.5961 + gbCompareLYToLYC(); 1.5962 + 1.5963 + // check if we reached the V-Blank period 1.5964 + if (register_LY == 144) 1.5965 + { 1.5966 + // Yes, V-Blank 1.5967 + // set the LY increment counter 1.5968 + gbLcdLYIncrementTicks = gbLcdTicks + GBLY_INCREMENT_CLOCK_TICKS; 1.5969 + gbLcdTicks += GBLCD_MODE_1_CLOCK_TICKS; 1.5970 + gbLcdMode = 1; 1.5971 + if (register_LCDC & 0x80) 1.5972 { 1.5973 - gbJoymask[0] = systemGetJoypad(0, sensor); 1.5974 - gbJoymask[1] = systemGetJoypad(1, false); 1.5975 - gbJoymask[2] = systemGetJoypad(2, false); 1.5976 - gbJoymask[3] = systemGetJoypad(3, false); 1.5977 + gbInterrupt |= 1; // V-Blank interrupt 1.5978 + gbInterruptWait = 6; 1.5979 + if (register_STAT & 0x10) 1.5980 + gbInterrupt |= 2; 1.5981 } 1.5982 - else 1.5983 + 1.5984 + systemFrame(); 1.5985 + 1.5986 + ++gbFrameCount; 1.5987 + u32 currentTime = systemGetClock(); 1.5988 + if (currentTime - gbLastTime >= 1000) 1.5989 { 1.5990 - gbJoymask[0] = systemGetJoypad(0, sensor); 1.5991 - gbJoymask[1] = systemGetJoypad(1, false); 1.5992 + systemShowSpeed(int(float(gbFrameCount) * 100000 / (float(currentTime - gbLastTime) * 60) + .5f)); 1.5993 + gbLastTime = currentTime; 1.5994 + gbFrameCount = 0; 1.5995 } 1.5996 + 1.5997 + ++GBSystemCounters.frameCount; 1.5998 + if (GBSystemCounters.lagged) 1.5999 + { 1.6000 + ++GBSystemCounters.lagCount; 1.6001 + } 1.6002 + GBSystemCounters.laggedLast = GBSystemCounters.lagged; 1.6003 + GBSystemCounters.lagged = true; 1.6004 + 1.6005 + extern void VBAOnEnteringFrameBoundary(); 1.6006 + VBAOnEnteringFrameBoundary(); 1.6007 + 1.6008 + newFrame = true; 1.6009 + 1.6010 + pauseAfterFrameAdvance = systemPauseOnFrame(); 1.6011 + 1.6012 + if (gbFrameSkipCount >= framesToSkip || pauseAfterFrameAdvance) 1.6013 + { 1.6014 + if (gbBorderOn) 1.6015 + gbSgbRenderBorder(); // clear unnecessary things on border (e.g. in-game text message) 1.6016 + 1.6017 + systemRenderFrame(); 1.6018 + gbFrameSkipCount = 0; 1.6019 + 1.6020 + bool capturePressed = (extButtons & 2) != 0; 1.6021 + if (capturePressed && !capturePrevious) 1.6022 + { 1.6023 + captureNumber = systemScreenCapture(captureNumber); 1.6024 + } 1.6025 + capturePrevious = capturePressed && !pauseAfterFrameAdvance; 1.6026 + } 1.6027 + else 1.6028 + { 1.6029 + ++gbFrameSkipCount; 1.6030 + } 1.6031 + 1.6032 + if (pauseAfterFrameAdvance) 1.6033 + { 1.6034 + systemSetPause(true); 1.6035 + } 1.6036 + } 1.6037 + else 1.6038 + { 1.6039 + // go the the OAM being accessed mode 1.6040 + gbLcdTicks += GBLCD_MODE_2_CLOCK_TICKS; 1.6041 + gbLcdMode = 2; 1.6042 + 1.6043 + // only one LCD interrupt per line. may need to generalize... 1.6044 + if (!(register_STAT & 0x40) || 1.6045 + (register_LY != register_LYC)) 1.6046 + { 1.6047 + if ((register_STAT & 0x28) == 0x20) 1.6048 + gbInterrupt |= 2; 1.6049 + } 1.6050 + } 1.6051 + 1.6052 + break; 1.6053 + case 1: 1.6054 + // V-Blank 1.6055 + // next mode is OAM being accessed mode 1.6056 + gbLcdTicks += GBLCD_MODE_2_CLOCK_TICKS; 1.6057 + gbLcdMode = 2; 1.6058 + if (!(register_STAT & 0x40) || 1.6059 + (register_LY != register_LYC)) 1.6060 + { 1.6061 + if ((register_STAT & 0x28) == 0x20) 1.6062 + gbInterrupt |= 2; 1.6063 + } 1.6064 + break; 1.6065 + case 2: 1.6066 + // OAM being accessed mode 1.6067 + 1.6068 + // next mode is OAM and VRAM in use 1.6069 + gbLcdTicks += GBLCD_MODE_3_CLOCK_TICKS; 1.6070 + gbLcdMode = 3; 1.6071 + break; 1.6072 + case 3: 1.6073 + // OAM and VRAM in use 1.6074 + // next mode is H-Blank 1.6075 + if (register_LY < 144) 1.6076 + { 1.6077 + if (!gbSgbMask) 1.6078 + { 1.6079 + if (gbFrameSkipCount >= framesToSkip || pauseAfterFrameAdvance) 1.6080 + { 1.6081 + gbRenderLine(); 1.6082 + gbDrawSprites(); 1.6083 + 1.6084 + switch (systemColorDepth) 1.6085 + { 1.6086 + case 16: 1.6087 + 1.6088 + { 1.6089 + u16 *dest = (u16 *)pix + 1.6090 + (gbBorderLineSkip + 2) * (register_LY + gbBorderRowSkip + 1) 1.6091 + + gbBorderColumnSkip; 1.6092 + for (int x = 0; x < 160; ) 1.6093 + { 1.6094 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6095 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6096 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6097 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6098 + 1.6099 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6100 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6101 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6102 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6103 + 1.6104 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6105 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6106 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6107 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6108 + 1.6109 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6110 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6111 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6112 + *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6113 + } 1.6114 + if (gbBorderOn) 1.6115 + dest += gbBorderColumnSkip; 1.6116 + *dest++ = 0; // for filters that read one pixel more 1.6117 + break; 1.6118 + } 1.6119 + case 24: 1.6120 + 1.6121 + { 1.6122 + u8 *dest = (u8 *)pix + 1.6123 + 3 * (gbBorderLineSkip * (register_LY + gbBorderRowSkip) + 1.6124 + gbBorderColumnSkip); 1.6125 + for (int x = 0; x < 160; ) 1.6126 + { 1.6127 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6128 + dest += 3; 1.6129 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6130 + dest += 3; 1.6131 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6132 + dest += 3; 1.6133 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6134 + dest += 3; 1.6135 + 1.6136 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6137 + dest += 3; 1.6138 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6139 + dest += 3; 1.6140 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6141 + dest += 3; 1.6142 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6143 + dest += 3; 1.6144 + 1.6145 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6146 + dest += 3; 1.6147 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6148 + dest += 3; 1.6149 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6150 + dest += 3; 1.6151 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6152 + dest += 3; 1.6153 + 1.6154 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6155 + dest += 3; 1.6156 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6157 + dest += 3; 1.6158 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6159 + dest += 3; 1.6160 + *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6161 + dest += 3; 1.6162 + } 1.6163 + break; 1.6164 + } 1.6165 + case 32: 1.6166 + 1.6167 + { 1.6168 + u32 *dest = (u32 *)pix + 1.6169 + (gbBorderLineSkip + 1) * (register_LY + gbBorderRowSkip + 1) 1.6170 + + gbBorderColumnSkip; 1.6171 + for (int x = 0; x < 160; ) 1.6172 + { 1.6173 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6174 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6175 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6176 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6177 + 1.6178 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6179 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6180 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6181 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6182 + 1.6183 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6184 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6185 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6186 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6187 + 1.6188 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6189 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6190 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6191 + *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6192 + } 1.6193 + break; 1.6194 + } 1.6195 + } 1.6196 + } 1.6197 + } 1.6198 + } 1.6199 + gbLcdTicks += GBLCD_MODE_0_CLOCK_TICKS; 1.6200 + gbLcdMode = 0; 1.6201 + // only one LCD interrupt per line. may need to generalize... 1.6202 + if (!(register_STAT & 0x40) || 1.6203 + (register_LY != register_LYC)) 1.6204 + { 1.6205 + if (register_STAT & 0x08) 1.6206 + gbInterrupt |= 2; 1.6207 + } 1.6208 + if (gbHdmaOn) 1.6209 + { 1.6210 + gbDoHdma(); 1.6211 + } 1.6212 + break; 1.6213 } 1.6214 - else 1.6215 + // mark the correct lcd mode on STAT register 1.6216 + register_STAT = (register_STAT & 0xfc) | gbLcdMode; 1.6217 + } 1.6218 + } 1.6219 + 1.6220 + // serial emulation 1.6221 + if (gbSerialOn) 1.6222 + { 1.6223 +#ifdef LINK_EMULATION 1.6224 + if (linkConnected) 1.6225 + { 1.6226 + gbSerialTicks -= clockTicks; 1.6227 + 1.6228 + while (gbSerialTicks <= 0) 1.6229 { 1.6230 - gbJoymask[0] = systemGetJoypad(0, sensor); 1.6231 + // increment number of shifted bits 1.6232 + gbSerialBits++; 1.6233 + linkProc(); 1.6234 + if (gbSerialOn && (gbMemory[0xff02] & 1)) 1.6235 + { 1.6236 + if (gbSerialBits == 8) 1.6237 + { 1.6238 + gbSerialBits = 0; 1.6239 + gbMemory[0xff01] = 0xff; 1.6240 + gbMemory[0xff02] &= 0x7f; 1.6241 + gbSerialOn = 0; 1.6242 + gbInterrupt |= 8; 1.6243 + gbSerialTicks = 0; 1.6244 + } 1.6245 + } 1.6246 + gbSerialTicks += GBSERIAL_CLOCK_TICKS; 1.6247 } 1.6248 - 1.6249 - // FIXME: horrible kludge 1.6250 - memcpy(s_gbJoymask, gbJoymask, sizeof(gbJoymask)); 1.6251 - 1.6252 -// if (sensor) 1.6253 -// systemUpdateMotionSensor(0); 1.6254 - 1.6255 - newmask = gbJoymask[0]; 1.6256 - if (newmask & 0xFF) 1.6257 + } 1.6258 + else 1.6259 + { 1.6260 +#endif 1.6261 + if (gbMemory[0xff02] & 1) 1.6262 { 1.6263 - gbInterrupt |= 16; 1.6264 + gbSerialTicks -= clockTicks; 1.6265 + 1.6266 + // overflow 1.6267 + while (gbSerialTicks <= 0) 1.6268 + { 1.6269 + // shift serial byte to right and put a 1 bit in its place 1.6270 + // gbMemory[0xff01] = 0x80 | (gbMemory[0xff01]>>1); 1.6271 + // increment number of shifted bits 1.6272 + gbSerialBits++; 1.6273 + if (gbSerialBits == 8) 1.6274 + { 1.6275 + // end of transmission 1.6276 + if (gbSerialFunction) // external device 1.6277 + gbMemory[0xff01] = gbSerialFunction(gbMemory[0xff01]); 1.6278 + else 1.6279 + gbMemory[0xff01] = 0xff; 1.6280 + gbSerialTicks = 0; 1.6281 + gbMemory[0xff02] &= 0x7f; 1.6282 + gbSerialOn = 0; 1.6283 + gbInterrupt |= 8; 1.6284 + gbSerialBits = 0; 1.6285 + } 1.6286 + else 1.6287 + gbSerialTicks += GBSERIAL_CLOCK_TICKS; 1.6288 + } 1.6289 } 1.6290 - 1.6291 - extButtons = (newmask >> 18); 1.6292 - speedup = (extButtons & 1) != 0; 1.6293 - 1.6294 - VBAMovieResetIfRequested(); 1.6295 - 1.6296 - CallRegisteredLuaFunctions(LUACALL_BEFOREEMULATION); 1.6297 - 1.6298 - newFrame = false; 1.6299 +#ifdef LINK_EMULATION 1.6300 + } 1.6301 +#endif 1.6302 } 1.6303 1.6304 - for (;; ) 1.6305 + // timer emulation 1.6306 + if (gbTimerOn) 1.6307 { 1.6308 -#ifndef FINAL_VERSION 1.6309 - if (systemDebug) 1.6310 + gbTimerTicks -= clockTicks; 1.6311 + 1.6312 + while (gbTimerTicks <= 0) 1.6313 + { 1.6314 + register_TIMA++; 1.6315 + 1.6316 + if (register_TIMA == 0) 1.6317 { 1.6318 - if (!(IFF & 0x80)) 1.6319 + // timer overflow! 1.6320 + 1.6321 + // reload timer modulo 1.6322 + register_TIMA = register_TMA; 1.6323 + 1.6324 + // flag interrupt 1.6325 + gbInterrupt |= 4; 1.6326 + } 1.6327 + 1.6328 + gbTimerTicks += gbTimerClockTicks; 1.6329 + } 1.6330 + } 1.6331 + 1.6332 + /* 1.6333 + if(soundOffFlag) 1.6334 + { 1.6335 + if(synchronize && !speedup) 1.6336 + { 1.6337 + synchronizeTicks -= clockTicks; 1.6338 + 1.6339 + while(synchronizeTicks < 0) 1.6340 + { 1.6341 + synchronizeTicks += SYNCHRONIZE_CLOCK_TICKS; 1.6342 + 1.6343 + DWORD now = timeGetTime(); 1.6344 + gbElapsedTime += (now - timeNow); 1.6345 + 1.6346 + if(gbElapsedTime < 50) 1.6347 + { 1.6348 + DWORD diff = 50 - gbElapsedTime; 1.6349 + Sleep(diff); 1.6350 + timeNow = timeGetTime(); 1.6351 + elapsedTime = timeNow - now - diff; 1.6352 + if((int)elapsedTime < 0) 1.6353 + elapsedTime = 0; 1.6354 + } else 1.6355 + { 1.6356 + timeNow = timeGetTime(); 1.6357 + elapsedTime = 0; 1.6358 + } 1.6359 + } 1.6360 + } 1.6361 + } 1.6362 + */ 1.6363 + 1.6364 + soundTicks -= clockTicks; 1.6365 + while (soundTicks < 0) // must be < 1 when soundtick_t is real data type 1.6366 + { 1.6367 + soundTicks += SOUND_CLOCK_TICKS; 1.6368 + 1.6369 + gbSoundTick(); 1.6370 + } 1.6371 + 1.6372 + register_IF = gbInterrupt; 1.6373 + 1.6374 + if (IFF & 0x20) 1.6375 + { 1.6376 + IFF &= 0xdf; 1.6377 + IFF |= 0x01; 1.6378 + gbInterruptWait = 0; 1.6379 + } 1.6380 + else if (gbInterrupt) 1.6381 + { 1.6382 + if (gbInterruptWait == 0) 1.6383 + { 1.6384 + // gbInterruptWait = 0; 1.6385 + 1.6386 + if (IFF & 0x01) 1.6387 + { 1.6388 + if ((gbInterrupt & 1) && (register_IE & 1)) 1.6389 + { 1.6390 + gbVblank_interrupt(); 1.6391 + continue; 1.6392 + } 1.6393 + 1.6394 + if ((gbInterrupt & 2) && (register_IE & 2)) 1.6395 + { 1.6396 + gbLcd_interrupt(); 1.6397 + continue; 1.6398 + } 1.6399 + 1.6400 + if ((gbInterrupt & 4) && (register_IE & 4)) 1.6401 + { 1.6402 + gbTimer_interrupt(); 1.6403 + continue; 1.6404 + } 1.6405 + 1.6406 + if ((gbInterrupt & 8) && (register_IE & 8)) 1.6407 + { 1.6408 + gbSerial_interrupt(); 1.6409 + continue; 1.6410 + } 1.6411 + 1.6412 + if ((gbInterrupt & 16) && (register_IE & 16)) 1.6413 + { 1.6414 + gbJoypad_interrupt(); 1.6415 + continue; 1.6416 + } 1.6417 + } 1.6418 + } 1.6419 + else 1.6420 + { 1.6421 + gbInterruptWait -= clockTicks; 1.6422 + if (gbInterruptWait < 0) 1.6423 + gbInterruptWait = 0; 1.6424 + } 1.6425 + } 1.6426 + 1.6427 + if (useOldFrameTiming) 1.6428 + { 1.6429 + // old timing code 1.6430 + if (ticksToStop > 0) 1.6431 + continue; 1.6432 + } 1.6433 + else 1.6434 + { 1.6435 + if (!newFrame && (register_LCDC & 0x80) != 0) 1.6436 + continue; 1.6437 + } 1.6438 + 1.6439 + if (!(register_LCDC & 0x80)) 1.6440 + { 1.6441 + if (!useOldFrameTiming) 1.6442 + { 1.6443 + // FIXME: since register_LY can be reset to 0 by some games, frame length is variable 1.6444 + // and infinite loops can occurr 1.6445 + // for now, it IS necessary to do something on this condition or games like 1.6446 + // Megaman would freeze upon low-level restart interrupt sequence (Start+Select+A+B). 1.6447 + // the only sensible way to fix this issue is to implement the RIGHT frame timing 1.6448 +#ifdef WANTS_INCOMPLETE_WORKAROUND 1.6449 + if (systemReadJoypads()) 1.6450 + { 1.6451 + if (gbSgbMode && gbSgbMultiplayer) 1.6452 + { 1.6453 + if (gbSgbFourPlayers) 1.6454 { 1.6455 - if (systemDebug > 1) 1.6456 - { 1.6457 - sprintf(gbBuffer, "PC=%04x AF=%04x BC=%04x DE=%04x HL=%04x SP=%04x I=%04x\n", 1.6458 - PC.W, AF.W, BC.W, DE.W, HL.W, SP.W, IFF); 1.6459 - } 1.6460 - else 1.6461 - { 1.6462 - sprintf(gbBuffer, "PC=%04x I=%02x\n", PC.W, IFF); 1.6463 - } 1.6464 - log(gbBuffer); 1.6465 + gbJoymask[0] = systemGetJoypad(0, false); 1.6466 + gbJoymask[1] = systemGetJoypad(1, false); 1.6467 + gbJoymask[2] = systemGetJoypad(2, false); 1.6468 + gbJoymask[3] = systemGetJoypad(3, false); 1.6469 } 1.6470 + else 1.6471 + { 1.6472 + gbJoymask[0] = systemGetJoypad(0, false); 1.6473 + gbJoymask[1] = systemGetJoypad(1, false); 1.6474 + } 1.6475 + } 1.6476 + else 1.6477 + { 1.6478 + gbJoymask[0] = systemGetJoypad(0, false); 1.6479 + } 1.6480 } 1.6481 -#endif 1.6482 - if (IFF & 0x80) 1.6483 - { 1.6484 - if (register_LCDC & 0x80) 1.6485 - { 1.6486 - clockTicks = gbLcdTicks; 1.6487 - } 1.6488 - else 1.6489 - clockTicks = 100; 1.6490 - 1.6491 - if (gbLcdMode == 1 && (gbLcdLYIncrementTicks < clockTicks)) 1.6492 - clockTicks = gbLcdLYIncrementTicks; 1.6493 - 1.6494 - if (gbSerialOn && (gbSerialTicks < clockTicks)) 1.6495 - clockTicks = gbSerialTicks; 1.6496 - 1.6497 - if (gbTimerOn && (gbTimerTicks < clockTicks)) 1.6498 - clockTicks = gbTimerTicks; 1.6499 - 1.6500 - if (soundTicks && (soundTicks < clockTicks)) 1.6501 - clockTicks = soundTicks; 1.6502 - } 1.6503 - else 1.6504 - { 1.6505 - opcode = gbReadOpcode(PC.W); 1.6506 - CallRegisteredLuaMemHook(PC.W, 1, opcode, LUAMEMHOOK_EXEC); 1.6507 - PC.W++; 1.6508 - 1.6509 - if (IFF & 0x100) 1.6510 - { 1.6511 - IFF &= 0xff; 1.6512 - PC.W--; 1.6513 - } 1.6514 - 1.6515 - clockTicks = gbCycles[opcode]; 1.6516 - 1.6517 - switch (opcode) 1.6518 - { 1.6519 - case 0xCB: 1.6520 - // extended opcode 1.6521 - //CallRegisteredLuaMemHook(PC.W, 1, opcode, LUAMEMHOOK_EXEC); // is this desired? 1.6522 - opcode = gbReadOpcode(PC.W++); 1.6523 - clockTicks = gbCyclesCB[opcode]; 1.6524 - switch (opcode) 1.6525 - { 1.6526 -#include "gbCodesCB.h" 1.6527 - } 1.6528 - break; 1.6529 -#include "gbCodes.h" 1.6530 - } 1.6531 - } 1.6532 - 1.6533 - if (!emulating) 1.6534 - return; 1.6535 - 1.6536 - if (gbDmaTicks) 1.6537 - { 1.6538 - clockTicks += gbDmaTicks; 1.6539 - gbDmaTicks = 0; 1.6540 - } 1.6541 - 1.6542 - if (gbSgbMode) 1.6543 - { 1.6544 - if (gbSgbPacketTimeout) 1.6545 - { 1.6546 - gbSgbPacketTimeout -= clockTicks; 1.6547 - 1.6548 - if (gbSgbPacketTimeout <= 0) 1.6549 - gbSgbResetPacketState(); 1.6550 - } 1.6551 - } 1.6552 - 1.6553 - ticksToStop -= clockTicks; 1.6554 - 1.6555 - // DIV register emulation 1.6556 - gbDivTicks -= clockTicks; 1.6557 - while (gbDivTicks <= 0) 1.6558 - { 1.6559 - register_DIV++; 1.6560 - gbDivTicks += GBDIV_CLOCK_TICKS; 1.6561 - } 1.6562 - 1.6563 - if (register_LCDC & 0x80) 1.6564 - { 1.6565 - // LCD stuff 1.6566 - gbLcdTicks -= clockTicks; 1.6567 - if (gbLcdMode == 1) 1.6568 - { 1.6569 - // during V-BLANK,we need to increment LY at the same rate! 1.6570 - gbLcdLYIncrementTicks -= clockTicks; 1.6571 - while (gbLcdLYIncrementTicks <= 0) 1.6572 - { 1.6573 - gbLcdLYIncrementTicks += GBLY_INCREMENT_CLOCK_TICKS; 1.6574 - 1.6575 - if (register_LY < 153) 1.6576 - { 1.6577 - register_LY++; 1.6578 - 1.6579 - gbCompareLYToLYC(); 1.6580 - 1.6581 - if (register_LY >= 153) 1.6582 - gbLcdLYIncrementTicks = 6; 1.6583 - } 1.6584 - else 1.6585 - { 1.6586 - register_LY = 0x00; 1.6587 - // reset the window line 1.6588 - gbWindowLine = -1; 1.6589 - gbLcdLYIncrementTicks = GBLY_INCREMENT_CLOCK_TICKS * 2; 1.6590 - gbCompareLYToLYC(); 1.6591 - } 1.6592 - } 1.6593 - } 1.6594 - 1.6595 - // our counter is off, see what we need to do 1.6596 - while (gbLcdTicks <= 0) 1.6597 - { 1.6598 - int framesToSkip = systemFramesToSkip(); 1.6599 - 1.6600 - switch (gbLcdMode) 1.6601 - { 1.6602 - case 0: 1.6603 - // H-Blank 1.6604 - register_LY++; 1.6605 - 1.6606 - gbCompareLYToLYC(); 1.6607 - 1.6608 - // check if we reached the V-Blank period 1.6609 - if (register_LY == 144) 1.6610 - { 1.6611 - // Yes, V-Blank 1.6612 - // set the LY increment counter 1.6613 - gbLcdLYIncrementTicks = gbLcdTicks + GBLY_INCREMENT_CLOCK_TICKS; 1.6614 - gbLcdTicks += GBLCD_MODE_1_CLOCK_TICKS; 1.6615 - gbLcdMode = 1; 1.6616 - if (register_LCDC & 0x80) 1.6617 - { 1.6618 - gbInterrupt |= 1; // V-Blank interrupt 1.6619 - gbInterruptWait = 6; 1.6620 - if (register_STAT & 0x10) 1.6621 - gbInterrupt |= 2; 1.6622 - } 1.6623 - 1.6624 - systemFrame(); 1.6625 - 1.6626 - ++gbFrameCount; 1.6627 - u32 currentTime = systemGetClock(); 1.6628 - if (currentTime - gbLastTime >= 1000) 1.6629 - { 1.6630 - systemShowSpeed(int(float(gbFrameCount) * 100000 / (float(currentTime - gbLastTime) * 60) + .5f)); 1.6631 - gbLastTime = currentTime; 1.6632 - gbFrameCount = 0; 1.6633 - } 1.6634 - 1.6635 - ++GBSystemCounters.frameCount; 1.6636 - if (GBSystemCounters.lagged) 1.6637 - { 1.6638 - ++GBSystemCounters.lagCount; 1.6639 - } 1.6640 - GBSystemCounters.laggedLast = GBSystemCounters.lagged; 1.6641 - GBSystemCounters.lagged = true; 1.6642 - 1.6643 - extern void VBAOnEnteringFrameBoundary(); 1.6644 - VBAOnEnteringFrameBoundary(); 1.6645 - 1.6646 - newFrame = true; 1.6647 - 1.6648 - pauseAfterFrameAdvance = systemPauseOnFrame(); 1.6649 - 1.6650 - if (gbFrameSkipCount >= framesToSkip || pauseAfterFrameAdvance) 1.6651 - { 1.6652 - if (gbBorderOn) 1.6653 - gbSgbRenderBorder(); // clear unnecessary things on border (e.g. in-game text message) 1.6654 - 1.6655 - systemRenderFrame(); 1.6656 - gbFrameSkipCount = 0; 1.6657 - 1.6658 - bool capturePressed = (extButtons & 2) != 0; 1.6659 - if (capturePressed && !capturePrevious) 1.6660 - { 1.6661 - captureNumber = systemScreenCapture(captureNumber); 1.6662 - } 1.6663 - capturePrevious = capturePressed && !pauseAfterFrameAdvance; 1.6664 - } 1.6665 - else 1.6666 - { 1.6667 - ++gbFrameSkipCount; 1.6668 - } 1.6669 - 1.6670 - if (pauseAfterFrameAdvance) 1.6671 - { 1.6672 - systemSetPause(true); 1.6673 - } 1.6674 - } 1.6675 - else 1.6676 - { 1.6677 - // go the the OAM being accessed mode 1.6678 - gbLcdTicks += GBLCD_MODE_2_CLOCK_TICKS; 1.6679 - gbLcdMode = 2; 1.6680 - 1.6681 - // only one LCD interrupt per line. may need to generalize... 1.6682 - if (!(register_STAT & 0x40) || 1.6683 - (register_LY != register_LYC)) 1.6684 - { 1.6685 - if ((register_STAT & 0x28) == 0x20) 1.6686 - gbInterrupt |= 2; 1.6687 - } 1.6688 - } 1.6689 - 1.6690 - break; 1.6691 - case 1: 1.6692 - // V-Blank 1.6693 - // next mode is OAM being accessed mode 1.6694 - gbLcdTicks += GBLCD_MODE_2_CLOCK_TICKS; 1.6695 - gbLcdMode = 2; 1.6696 - if (!(register_STAT & 0x40) || 1.6697 - (register_LY != register_LYC)) 1.6698 - { 1.6699 - if ((register_STAT & 0x28) == 0x20) 1.6700 - gbInterrupt |= 2; 1.6701 - } 1.6702 - break; 1.6703 - case 2: 1.6704 - // OAM being accessed mode 1.6705 - 1.6706 - // next mode is OAM and VRAM in use 1.6707 - gbLcdTicks += GBLCD_MODE_3_CLOCK_TICKS; 1.6708 - gbLcdMode = 3; 1.6709 - break; 1.6710 - case 3: 1.6711 - // OAM and VRAM in use 1.6712 - // next mode is H-Blank 1.6713 - if (register_LY < 144) 1.6714 - { 1.6715 - if (!gbSgbMask) 1.6716 - { 1.6717 - if (gbFrameSkipCount >= framesToSkip || pauseAfterFrameAdvance) 1.6718 - { 1.6719 - gbRenderLine(); 1.6720 - gbDrawSprites(); 1.6721 - 1.6722 - switch (systemColorDepth) 1.6723 - { 1.6724 - case 16: 1.6725 - 1.6726 - { 1.6727 - u16 *dest = (u16 *)pix + 1.6728 - (gbBorderLineSkip + 2) * (register_LY + gbBorderRowSkip + 1) 1.6729 - + gbBorderColumnSkip; 1.6730 - for (int x = 0; x < 160; ) 1.6731 - { 1.6732 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6733 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6734 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6735 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6736 - 1.6737 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6738 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6739 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6740 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6741 - 1.6742 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6743 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6744 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6745 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6746 - 1.6747 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6748 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6749 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6750 - *dest++ = systemColorMap16[gbLineMix[x++]]; 1.6751 - } 1.6752 - if (gbBorderOn) 1.6753 - dest += gbBorderColumnSkip; 1.6754 - *dest++ = 0; // for filters that read one pixel more 1.6755 - break; 1.6756 - } 1.6757 - case 24: 1.6758 - 1.6759 - { 1.6760 - u8 *dest = (u8 *)pix + 1.6761 - 3 * (gbBorderLineSkip * (register_LY + gbBorderRowSkip) + 1.6762 - gbBorderColumnSkip); 1.6763 - for (int x = 0; x < 160; ) 1.6764 - { 1.6765 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6766 - dest += 3; 1.6767 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6768 - dest += 3; 1.6769 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6770 - dest += 3; 1.6771 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6772 - dest += 3; 1.6773 - 1.6774 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6775 - dest += 3; 1.6776 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6777 - dest += 3; 1.6778 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6779 - dest += 3; 1.6780 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6781 - dest += 3; 1.6782 - 1.6783 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6784 - dest += 3; 1.6785 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6786 - dest += 3; 1.6787 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6788 - dest += 3; 1.6789 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6790 - dest += 3; 1.6791 - 1.6792 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6793 - dest += 3; 1.6794 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6795 - dest += 3; 1.6796 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6797 - dest += 3; 1.6798 - *((u32 *)dest) = systemColorMap32[gbLineMix[x++]]; 1.6799 - dest += 3; 1.6800 - } 1.6801 - break; 1.6802 - } 1.6803 - case 32: 1.6804 - 1.6805 - { 1.6806 - u32 *dest = (u32 *)pix + 1.6807 - (gbBorderLineSkip + 1) * (register_LY + gbBorderRowSkip + 1) 1.6808 - + gbBorderColumnSkip; 1.6809 - for (int x = 0; x < 160; ) 1.6810 - { 1.6811 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6812 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6813 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6814 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6815 - 1.6816 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6817 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6818 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6819 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6820 - 1.6821 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6822 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6823 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6824 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6825 - 1.6826 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6827 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6828 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6829 - *dest++ = systemColorMap32[gbLineMix[x++]]; 1.6830 - } 1.6831 - break; 1.6832 - } 1.6833 - } 1.6834 - } 1.6835 - } 1.6836 - } 1.6837 - gbLcdTicks += GBLCD_MODE_0_CLOCK_TICKS; 1.6838 - gbLcdMode = 0; 1.6839 - // only one LCD interrupt per line. may need to generalize... 1.6840 - if (!(register_STAT & 0x40) || 1.6841 - (register_LY != register_LYC)) 1.6842 - { 1.6843 - if (register_STAT & 0x08) 1.6844 - gbInterrupt |= 2; 1.6845 - } 1.6846 - if (gbHdmaOn) 1.6847 - { 1.6848 - gbDoHdma(); 1.6849 - } 1.6850 - break; 1.6851 - } 1.6852 - // mark the correct lcd mode on STAT register 1.6853 - register_STAT = (register_STAT & 0xfc) | gbLcdMode; 1.6854 - } 1.6855 - } 1.6856 - 1.6857 - // serial emulation 1.6858 - if (gbSerialOn) 1.6859 - { 1.6860 -#ifdef LINK_EMULATION 1.6861 - if (linkConnected) 1.6862 - { 1.6863 - gbSerialTicks -= clockTicks; 1.6864 - 1.6865 - while (gbSerialTicks <= 0) 1.6866 - { 1.6867 - // increment number of shifted bits 1.6868 - gbSerialBits++; 1.6869 - linkProc(); 1.6870 - if (gbSerialOn && (gbMemory[0xff02] & 1)) 1.6871 - { 1.6872 - if (gbSerialBits == 8) 1.6873 - { 1.6874 - gbSerialBits = 0; 1.6875 - gbMemory[0xff01] = 0xff; 1.6876 - gbMemory[0xff02] &= 0x7f; 1.6877 - gbSerialOn = 0; 1.6878 - gbInterrupt |= 8; 1.6879 - gbSerialTicks = 0; 1.6880 - } 1.6881 - } 1.6882 - gbSerialTicks += GBSERIAL_CLOCK_TICKS; 1.6883 - } 1.6884 - } 1.6885 - else 1.6886 - { 1.6887 -#endif 1.6888 - if (gbMemory[0xff02] & 1) 1.6889 - { 1.6890 - gbSerialTicks -= clockTicks; 1.6891 - 1.6892 - // overflow 1.6893 - while (gbSerialTicks <= 0) 1.6894 - { 1.6895 - // shift serial byte to right and put a 1 bit in its place 1.6896 - // gbMemory[0xff01] = 0x80 | (gbMemory[0xff01]>>1); 1.6897 - // increment number of shifted bits 1.6898 - gbSerialBits++; 1.6899 - if (gbSerialBits == 8) 1.6900 - { 1.6901 - // end of transmission 1.6902 - if (gbSerialFunction) // external device 1.6903 - gbMemory[0xff01] = gbSerialFunction(gbMemory[0xff01]); 1.6904 - else 1.6905 - gbMemory[0xff01] = 0xff; 1.6906 - gbSerialTicks = 0; 1.6907 - gbMemory[0xff02] &= 0x7f; 1.6908 - gbSerialOn = 0; 1.6909 - gbInterrupt |= 8; 1.6910 - gbSerialBits = 0; 1.6911 - } 1.6912 - else 1.6913 - gbSerialTicks += GBSERIAL_CLOCK_TICKS; 1.6914 - } 1.6915 - } 1.6916 -#ifdef LINK_EMULATION 1.6917 - } 1.6918 -#endif 1.6919 - } 1.6920 - 1.6921 - // timer emulation 1.6922 - if (gbTimerOn) 1.6923 - { 1.6924 - gbTimerTicks -= clockTicks; 1.6925 - 1.6926 - while (gbTimerTicks <= 0) 1.6927 - { 1.6928 - register_TIMA++; 1.6929 - 1.6930 - if (register_TIMA == 0) 1.6931 - { 1.6932 - // timer overflow! 1.6933 - 1.6934 - // reload timer modulo 1.6935 - register_TIMA = register_TMA; 1.6936 - 1.6937 - // flag interrupt 1.6938 - gbInterrupt |= 4; 1.6939 - } 1.6940 - 1.6941 - gbTimerTicks += gbTimerClockTicks; 1.6942 - } 1.6943 - } 1.6944 - 1.6945 - /* 1.6946 - if(soundOffFlag) 1.6947 - { 1.6948 - if(synchronize && !speedup) 1.6949 - { 1.6950 - synchronizeTicks -= clockTicks; 1.6951 - 1.6952 - while(synchronizeTicks < 0) 1.6953 - { 1.6954 - synchronizeTicks += SYNCHRONIZE_CLOCK_TICKS; 1.6955 - 1.6956 - DWORD now = timeGetTime(); 1.6957 - gbElapsedTime += (now - timeNow); 1.6958 - 1.6959 - if(gbElapsedTime < 50) 1.6960 - { 1.6961 - DWORD diff = 50 - gbElapsedTime; 1.6962 - Sleep(diff); 1.6963 - timeNow = timeGetTime(); 1.6964 - elapsedTime = timeNow - now - diff; 1.6965 - if((int)elapsedTime < 0) 1.6966 - elapsedTime = 0; 1.6967 - } else 1.6968 - { 1.6969 - timeNow = timeGetTime(); 1.6970 - elapsedTime = 0; 1.6971 - } 1.6972 - } 1.6973 - } 1.6974 - } 1.6975 - */ 1.6976 - 1.6977 - soundTicks -= clockTicks; 1.6978 - while (soundTicks < 0) // must be < 1 when soundtick_t is real data type 1.6979 - { 1.6980 - soundTicks += SOUND_CLOCK_TICKS; 1.6981 - 1.6982 - gbSoundTick(); 1.6983 - } 1.6984 - 1.6985 - register_IF = gbInterrupt; 1.6986 - 1.6987 - if (IFF & 0x20) 1.6988 - { 1.6989 - IFF &= 0xdf; 1.6990 - IFF |= 0x01; 1.6991 - gbInterruptWait = 0; 1.6992 - } 1.6993 - else if (gbInterrupt) 1.6994 - { 1.6995 - if (gbInterruptWait == 0) 1.6996 - { 1.6997 - // gbInterruptWait = 0; 1.6998 - 1.6999 - if (IFF & 0x01) 1.7000 - { 1.7001 - if ((gbInterrupt & 1) && (register_IE & 1)) 1.7002 - { 1.7003 - gbVblank_interrupt(); 1.7004 - continue; 1.7005 - } 1.7006 - 1.7007 - if ((gbInterrupt & 2) && (register_IE & 2)) 1.7008 - { 1.7009 - gbLcd_interrupt(); 1.7010 - continue; 1.7011 - } 1.7012 - 1.7013 - if ((gbInterrupt & 4) && (register_IE & 4)) 1.7014 - { 1.7015 - gbTimer_interrupt(); 1.7016 - continue; 1.7017 - } 1.7018 - 1.7019 - if ((gbInterrupt & 8) && (register_IE & 8)) 1.7020 - { 1.7021 - gbSerial_interrupt(); 1.7022 - continue; 1.7023 - } 1.7024 - 1.7025 - if ((gbInterrupt & 16) && (register_IE & 16)) 1.7026 - { 1.7027 - gbJoypad_interrupt(); 1.7028 - continue; 1.7029 - } 1.7030 - } 1.7031 - } 1.7032 - else 1.7033 - { 1.7034 - gbInterruptWait -= clockTicks; 1.7035 - if (gbInterruptWait < 0) 1.7036 - gbInterruptWait = 0; 1.7037 - } 1.7038 - } 1.7039 - 1.7040 - if (useOldFrameTiming) 1.7041 - { 1.7042 - // old timing code 1.7043 - if (ticksToStop > 0) 1.7044 - continue; 1.7045 - } 1.7046 - else 1.7047 - { 1.7048 - if (!newFrame && (register_LCDC & 0x80) != 0) 1.7049 - continue; 1.7050 - } 1.7051 - 1.7052 - if (!(register_LCDC & 0x80)) 1.7053 - { 1.7054 - if (!useOldFrameTiming) 1.7055 - { 1.7056 - // FIXME: since register_LY can be reset to 0 by some games, frame length is variable 1.7057 - // and infinite loops can occurr 1.7058 - // for now, it IS necessary to do something on this condition or games like 1.7059 - // Megaman would freeze upon low-level restart interrupt sequence (Start+Select+A+B). 1.7060 - // the only sensible way to fix this issue is to implement the RIGHT frame timing 1.7061 -#ifdef WANTS_INCOMPLETE_WORKAROUND 1.7062 - if (systemReadJoypads()) 1.7063 - { 1.7064 - if (gbSgbMode && gbSgbMultiplayer) 1.7065 - { 1.7066 - if (gbSgbFourPlayers) 1.7067 - { 1.7068 - gbJoymask[0] = systemGetJoypad(0, false); 1.7069 - gbJoymask[1] = systemGetJoypad(1, false); 1.7070 - gbJoymask[2] = systemGetJoypad(2, false); 1.7071 - gbJoymask[3] = systemGetJoypad(3, false); 1.7072 - } 1.7073 - else 1.7074 - { 1.7075 - gbJoymask[0] = systemGetJoypad(0, false); 1.7076 - gbJoymask[1] = systemGetJoypad(1, false); 1.7077 - } 1.7078 - } 1.7079 - else 1.7080 - { 1.7081 - gbJoymask[0] = systemGetJoypad(0, false); 1.7082 - } 1.7083 - } 1.7084 - else 1.7085 - gbJoymask[0] = gbJoymask[1] = gbJoymask[2] = gbJoymask[3] = 0; 1.7086 + else 1.7087 + gbJoymask[0] = gbJoymask[1] = gbJoymask[2] = gbJoymask[3] = 0; 1.7088 #else 1.7089 #endif 1.7090 - } 1.7091 - } 1.7092 - 1.7093 - // makes sure frames are really divided across input sampling boundaries which occur at a constant rate 1.7094 - if (newFrame || useOldFrameTiming) 1.7095 - { 1.7096 -/// extern void VBAOnEnteringFrameBoundary(); 1.7097 -/// VBAOnEnteringFrameBoundary(); 1.7098 - 1.7099 - break; 1.7100 - } 1.7101 + } 1.7102 } 1.7103 + 1.7104 + // makes sure frames are really divided across input sampling boundaries which occur at a constant rate 1.7105 + if (newFrame || useOldFrameTiming) 1.7106 + { 1.7107 + /// extern void VBAOnEnteringFrameBoundary(); 1.7108 + /// VBAOnEnteringFrameBoundary(); 1.7109 + 1.7110 + break; 1.7111 + } 1.7112 + } 1.7113 } 1.7114 1.7115 struct EmulatedSystem GBSystem = 1.7116 -{ 1.7117 - // emuMain 1.7118 - gbEmulate, 1.7119 - // emuReset 1.7120 - gbReset, 1.7121 - // emuCleanUp 1.7122 - gbCleanUp, 1.7123 - // emuReadBattery 1.7124 - gbReadBatteryFile, 1.7125 - // emuWriteBattery 1.7126 - gbWriteBatteryFile, 1.7127 - // emuReadBatteryFromStream 1.7128 - gbReadBatteryFromStream, 1.7129 - // emuWriteBatteryToStream 1.7130 - gbWriteBatteryToStream, 1.7131 - // emuReadState 1.7132 - gbReadSaveState, 1.7133 - // emuWriteState 1.7134 - gbWriteSaveState, 1.7135 - // emuReadStateFromStream 1.7136 - gbReadSaveStateFromStream, 1.7137 - // emuWriteStateToStream 1.7138 - gbWriteSaveStateToStream, 1.7139 - // emuReadMemState 1.7140 - gbReadMemSaveState, 1.7141 - // emuWriteMemState 1.7142 - gbWriteMemSaveState, 1.7143 - // emuWritePNG 1.7144 - gbWritePNGFile, 1.7145 - // emuWriteBMP 1.7146 - gbWriteBMPFile, 1.7147 - // emuUpdateCPSR 1.7148 - NULL, 1.7149 - // emuHasDebugger 1.7150 - false, 1.7151 - // emuCount 1.7152 + { 1.7153 + // emuMain 1.7154 + gbEmulate, 1.7155 + // emuReset 1.7156 + gbReset, 1.7157 + // emuCleanUp 1.7158 + gbCleanUp, 1.7159 + // emuReadBattery 1.7160 + gbReadBatteryFile, 1.7161 + // emuWriteBattery 1.7162 + gbWriteBatteryFile, 1.7163 + // emuReadBatteryFromStream 1.7164 + gbReadBatteryFromStream, 1.7165 + // emuWriteBatteryToStream 1.7166 + gbWriteBatteryToStream, 1.7167 + // emuReadState 1.7168 + gbReadSaveState, 1.7169 + // emuWriteState 1.7170 + gbWriteSaveState, 1.7171 + // emuReadStateFromStream 1.7172 + gbReadSaveStateFromStream, 1.7173 + // emuWriteStateToStream 1.7174 + gbWriteSaveStateToStream, 1.7175 + // emuReadMemState 1.7176 + gbReadMemSaveState, 1.7177 + // emuWriteMemState 1.7178 + gbWriteMemSaveState, 1.7179 + // emuWritePNG 1.7180 + gbWritePNGFile, 1.7181 + // emuWriteBMP 1.7182 + gbWriteBMPFile, 1.7183 + // emuUpdateCPSR 1.7184 + NULL, 1.7185 + // emuHasDebugger 1.7186 + false, 1.7187 + // emuCount 1.7188 #ifdef FINAL_VERSION 1.7189 - 70000 / 4, 1.7190 + 70000 / 4, 1.7191 #else 1.7192 - 1000, 1.7193 + 1000, 1.7194 #endif 1.7195 -}; 1.7196 + }; 1.7197 1.7198 // is there a reason to use more than one set of counters? 1.7199 EmulatedSystemCounters &GBSystemCounters = systemCounters; 1.7200 1.7201 /* 1.7202 - EmulatedSystemCounters GBSystemCounters = 1.7203 - { 1.7204 - // frameCount 1.7205 - 0, 1.7206 - // lagCount 1.7207 - 0, 1.7208 - // lagged 1.7209 - true, 1.7210 - // laggedLast 1.7211 - true, 1.7212 - }; 1.7213 - */ 1.7214 + EmulatedSystemCounters GBSystemCounters = 1.7215 + { 1.7216 + // frameCount 1.7217 + 0, 1.7218 + // lagCount 1.7219 + 0, 1.7220 + // lagged 1.7221 + true, 1.7222 + // laggedLast 1.7223 + true, 1.7224 + }; 1.7225 +*/