diff src/lua/luaconf.h @ 11:27763b933818

raise lua sources up one level
author Robert McIntyre <rlm@mit.edu>
date Sat, 03 Mar 2012 11:07:39 -0600
parents src/lua/src/luaconf.h@f9f4f1b99eed
children
line wrap: on
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/lua/luaconf.h	Sat Mar 03 11:07:39 2012 -0600
     1.3 @@ -0,0 +1,763 @@
     1.4 +/*
     1.5 +** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
     1.6 +** Configuration file for Lua
     1.7 +** See Copyright Notice in lua.h
     1.8 +*/
     1.9 +
    1.10 +
    1.11 +#ifndef lconfig_h
    1.12 +#define lconfig_h
    1.13 +
    1.14 +#include <limits.h>
    1.15 +#include <stddef.h>
    1.16 +
    1.17 +
    1.18 +/*
    1.19 +** ==================================================================
    1.20 +** Search for "@@" to find all configurable definitions.
    1.21 +** ===================================================================
    1.22 +*/
    1.23 +
    1.24 +
    1.25 +/*
    1.26 +@@ LUA_ANSI controls the use of non-ansi features.
    1.27 +** CHANGE it (define it) if you want Lua to avoid the use of any
    1.28 +** non-ansi feature or library.
    1.29 +*/
    1.30 +#if defined(__STRICT_ANSI__)
    1.31 +#define LUA_ANSI
    1.32 +#endif
    1.33 +
    1.34 +
    1.35 +#if !defined(LUA_ANSI) && defined(_WIN32)
    1.36 +#define LUA_WIN
    1.37 +#endif
    1.38 +
    1.39 +#if defined(LUA_USE_LINUX)
    1.40 +#define LUA_USE_POSIX
    1.41 +#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
    1.42 +#define LUA_USE_READLINE	/* needs some extra libraries */
    1.43 +#endif
    1.44 +
    1.45 +#if defined(LUA_USE_MACOSX)
    1.46 +#define LUA_USE_POSIX
    1.47 +#define LUA_DL_DYLD		/* does not need extra library */
    1.48 +#endif
    1.49 +
    1.50 +
    1.51 +
    1.52 +/*
    1.53 +@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
    1.54 +@* Interfaces Extension (XSI).
    1.55 +** CHANGE it (define it) if your system is XSI compatible.
    1.56 +*/
    1.57 +#if defined(LUA_USE_POSIX)
    1.58 +#define LUA_USE_MKSTEMP
    1.59 +#define LUA_USE_ISATTY
    1.60 +#define LUA_USE_POPEN
    1.61 +#define LUA_USE_ULONGJMP
    1.62 +#endif
    1.63 +
    1.64 +
    1.65 +/*
    1.66 +@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
    1.67 +@* Lua check to set its paths.
    1.68 +@@ LUA_INIT is the name of the environment variable that Lua
    1.69 +@* checks for initialization code.
    1.70 +** CHANGE them if you want different names.
    1.71 +*/
    1.72 +#define LUA_PATH        "LUA_PATH"
    1.73 +#define LUA_CPATH       "LUA_CPATH"
    1.74 +#define LUA_INIT	"LUA_INIT"
    1.75 +
    1.76 +
    1.77 +/*
    1.78 +@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
    1.79 +@* Lua libraries.
    1.80 +@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
    1.81 +@* C libraries.
    1.82 +** CHANGE them if your machine has a non-conventional directory
    1.83 +** hierarchy or if you want to install your libraries in
    1.84 +** non-conventional directories.
    1.85 +*/
    1.86 +#if defined(_WIN32)
    1.87 +/*
    1.88 +** In Windows, any exclamation mark ('!') in the path is replaced by the
    1.89 +** path of the directory of the executable file of the current process.
    1.90 +*/
    1.91 +#define LUA_LDIR	"!\\lua\\"
    1.92 +#define LUA_CDIR	"!\\"
    1.93 +#define LUA_PATH_DEFAULT  \
    1.94 +		".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
    1.95 +		             LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
    1.96 +#define LUA_CPATH_DEFAULT \
    1.97 +	".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
    1.98 +
    1.99 +#else
   1.100 +#define LUA_ROOT	"/usr/local/"
   1.101 +#define LUA_LDIR	LUA_ROOT "share/lua/5.1/"
   1.102 +#define LUA_CDIR	LUA_ROOT "lib/lua/5.1/"
   1.103 +#define LUA_PATH_DEFAULT  \
   1.104 +		"./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
   1.105 +		            LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
   1.106 +#define LUA_CPATH_DEFAULT \
   1.107 +	"./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
   1.108 +#endif
   1.109 +
   1.110 +
   1.111 +/*
   1.112 +@@ LUA_DIRSEP is the directory separator (for submodules).
   1.113 +** CHANGE it if your machine does not use "/" as the directory separator
   1.114 +** and is not Windows. (On Windows Lua automatically uses "\".)
   1.115 +*/
   1.116 +#if defined(_WIN32)
   1.117 +#define LUA_DIRSEP	"\\"
   1.118 +#else
   1.119 +#define LUA_DIRSEP	"/"
   1.120 +#endif
   1.121 +
   1.122 +
   1.123 +/*
   1.124 +@@ LUA_PATHSEP is the character that separates templates in a path.
   1.125 +@@ LUA_PATH_MARK is the string that marks the substitution points in a
   1.126 +@* template.
   1.127 +@@ LUA_EXECDIR in a Windows path is replaced by the executable's
   1.128 +@* directory.
   1.129 +@@ LUA_IGMARK is a mark to ignore all before it when bulding the
   1.130 +@* luaopen_ function name.
   1.131 +** CHANGE them if for some reason your system cannot use those
   1.132 +** characters. (E.g., if one of those characters is a common character
   1.133 +** in file/directory names.) Probably you do not need to change them.
   1.134 +*/
   1.135 +#define LUA_PATHSEP	";"
   1.136 +#define LUA_PATH_MARK	"?"
   1.137 +#define LUA_EXECDIR	"!"
   1.138 +#define LUA_IGMARK	"-"
   1.139 +
   1.140 +
   1.141 +/*
   1.142 +@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
   1.143 +** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
   1.144 +** machines, ptrdiff_t gives a good choice between int or long.)
   1.145 +*/
   1.146 +#define LUA_INTEGER	ptrdiff_t
   1.147 +
   1.148 +
   1.149 +/*
   1.150 +@@ LUA_API is a mark for all core API functions.
   1.151 +@@ LUALIB_API is a mark for all standard library functions.
   1.152 +** CHANGE them if you need to define those functions in some special way.
   1.153 +** For instance, if you want to create one Windows DLL with the core and
   1.154 +** the libraries, you may want to use the following definition (define
   1.155 +** LUA_BUILD_AS_DLL to get it).
   1.156 +*/
   1.157 +#if defined(LUA_BUILD_AS_DLL)
   1.158 +
   1.159 +#if defined(LUA_CORE) || defined(LUA_LIB)
   1.160 +#define LUA_API __declspec(dllexport)
   1.161 +#else
   1.162 +#define LUA_API __declspec(dllimport)
   1.163 +#endif
   1.164 +
   1.165 +#else
   1.166 +
   1.167 +#define LUA_API		extern
   1.168 +
   1.169 +#endif
   1.170 +
   1.171 +/* more often than not the libs go together with the core */
   1.172 +#define LUALIB_API	LUA_API
   1.173 +
   1.174 +
   1.175 +/*
   1.176 +@@ LUAI_FUNC is a mark for all extern functions that are not to be
   1.177 +@* exported to outside modules.
   1.178 +@@ LUAI_DATA is a mark for all extern (const) variables that are not to
   1.179 +@* be exported to outside modules.
   1.180 +** CHANGE them if you need to mark them in some special way. Elf/gcc
   1.181 +** (versions 3.2 and later) mark them as "hidden" to optimize access
   1.182 +** when Lua is compiled as a shared library.
   1.183 +*/
   1.184 +#if defined(luaall_c)
   1.185 +#define LUAI_FUNC	static
   1.186 +#define LUAI_DATA	/* empty */
   1.187 +
   1.188 +#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
   1.189 +      defined(__ELF__)
   1.190 +#define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
   1.191 +#define LUAI_DATA	LUAI_FUNC
   1.192 +
   1.193 +#else
   1.194 +#define LUAI_FUNC	extern
   1.195 +#define LUAI_DATA	extern
   1.196 +#endif
   1.197 +
   1.198 +
   1.199 +
   1.200 +/*
   1.201 +@@ LUA_QL describes how error messages quote program elements.
   1.202 +** CHANGE it if you want a different appearance.
   1.203 +*/
   1.204 +#define LUA_QL(x)	"'" x "'"
   1.205 +#define LUA_QS		LUA_QL("%s")
   1.206 +
   1.207 +
   1.208 +/*
   1.209 +@@ LUA_IDSIZE gives the maximum size for the description of the source
   1.210 +@* of a function in debug information.
   1.211 +** CHANGE it if you want a different size.
   1.212 +*/
   1.213 +#define LUA_IDSIZE	60
   1.214 +
   1.215 +
   1.216 +/*
   1.217 +** {==================================================================
   1.218 +** Stand-alone configuration
   1.219 +** ===================================================================
   1.220 +*/
   1.221 +
   1.222 +#if defined(lua_c) || defined(luaall_c)
   1.223 +
   1.224 +/*
   1.225 +@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
   1.226 +@* is, whether we're running lua interactively).
   1.227 +** CHANGE it if you have a better definition for non-POSIX/non-Windows
   1.228 +** systems.
   1.229 +*/
   1.230 +#if defined(LUA_USE_ISATTY)
   1.231 +#include <unistd.h>
   1.232 +#define lua_stdin_is_tty()	isatty(0)
   1.233 +#elif defined(LUA_WIN)
   1.234 +#include <io.h>
   1.235 +#include <stdio.h>
   1.236 +#define lua_stdin_is_tty()	_isatty(_fileno(stdin))
   1.237 +#else
   1.238 +#define lua_stdin_is_tty()	1  /* assume stdin is a tty */
   1.239 +#endif
   1.240 +
   1.241 +
   1.242 +/*
   1.243 +@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
   1.244 +@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
   1.245 +** CHANGE them if you want different prompts. (You can also change the
   1.246 +** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
   1.247 +*/
   1.248 +#define LUA_PROMPT		"> "
   1.249 +#define LUA_PROMPT2		">> "
   1.250 +
   1.251 +
   1.252 +/*
   1.253 +@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
   1.254 +** CHANGE it if your stand-alone interpreter has a different name and
   1.255 +** your system is not able to detect that name automatically.
   1.256 +*/
   1.257 +#define LUA_PROGNAME		"lua"
   1.258 +
   1.259 +
   1.260 +/*
   1.261 +@@ LUA_MAXINPUT is the maximum length for an input line in the
   1.262 +@* stand-alone interpreter.
   1.263 +** CHANGE it if you need longer lines.
   1.264 +*/
   1.265 +#define LUA_MAXINPUT	512
   1.266 +
   1.267 +
   1.268 +/*
   1.269 +@@ lua_readline defines how to show a prompt and then read a line from
   1.270 +@* the standard input.
   1.271 +@@ lua_saveline defines how to "save" a read line in a "history".
   1.272 +@@ lua_freeline defines how to free a line read by lua_readline.
   1.273 +** CHANGE them if you want to improve this functionality (e.g., by using
   1.274 +** GNU readline and history facilities).
   1.275 +*/
   1.276 +#if defined(LUA_USE_READLINE)
   1.277 +#include <stdio.h>
   1.278 +#include <readline/readline.h>
   1.279 +#include <readline/history.h>
   1.280 +#define lua_readline(L,b,p)	((void)L, ((b)=readline(p)) != NULL)
   1.281 +#define lua_saveline(L,idx) \
   1.282 +	if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
   1.283 +	  add_history(lua_tostring(L, idx));  /* add it to history */
   1.284 +#define lua_freeline(L,b)	((void)L, free(b))
   1.285 +#else
   1.286 +#define lua_readline(L,b,p)	\
   1.287 +	((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
   1.288 +	fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
   1.289 +#define lua_saveline(L,idx)	{ (void)L; (void)idx; }
   1.290 +#define lua_freeline(L,b)	{ (void)L; (void)b; }
   1.291 +#endif
   1.292 +
   1.293 +#endif
   1.294 +
   1.295 +/* }================================================================== */
   1.296 +
   1.297 +
   1.298 +/*
   1.299 +@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
   1.300 +@* as a percentage.
   1.301 +** CHANGE it if you want the GC to run faster or slower (higher values
   1.302 +** mean larger pauses which mean slower collection.) You can also change
   1.303 +** this value dynamically.
   1.304 +*/
   1.305 +#define LUAI_GCPAUSE	200  /* 200% (wait memory to double before next GC) */
   1.306 +
   1.307 +
   1.308 +/*
   1.309 +@@ LUAI_GCMUL defines the default speed of garbage collection relative to
   1.310 +@* memory allocation as a percentage.
   1.311 +** CHANGE it if you want to change the granularity of the garbage
   1.312 +** collection. (Higher values mean coarser collections. 0 represents
   1.313 +** infinity, where each step performs a full collection.) You can also
   1.314 +** change this value dynamically.
   1.315 +*/
   1.316 +#define LUAI_GCMUL	200 /* GC runs 'twice the speed' of memory allocation */
   1.317 +
   1.318 +
   1.319 +
   1.320 +/*
   1.321 +@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
   1.322 +** CHANGE it (define it) if you want exact compatibility with the
   1.323 +** behavior of setn/getn in Lua 5.0.
   1.324 +*/
   1.325 +#undef LUA_COMPAT_GETN
   1.326 +
   1.327 +/*
   1.328 +@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
   1.329 +** CHANGE it to undefined as soon as you do not need a global 'loadlib'
   1.330 +** function (the function is still available as 'package.loadlib').
   1.331 +*/
   1.332 +#undef LUA_COMPAT_LOADLIB
   1.333 +
   1.334 +/*
   1.335 +@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
   1.336 +** CHANGE it to undefined as soon as your programs use only '...' to
   1.337 +** access vararg parameters (instead of the old 'arg' table).
   1.338 +*/
   1.339 +#define LUA_COMPAT_VARARG
   1.340 +
   1.341 +/*
   1.342 +@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
   1.343 +** CHANGE it to undefined as soon as your programs use 'math.fmod' or
   1.344 +** the new '%' operator instead of 'math.mod'.
   1.345 +*/
   1.346 +#define LUA_COMPAT_MOD
   1.347 +
   1.348 +/*
   1.349 +@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
   1.350 +@* facility.
   1.351 +** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
   1.352 +** off the advisory error when nesting [[...]].
   1.353 +*/
   1.354 +#define LUA_COMPAT_LSTR		1
   1.355 +
   1.356 +/*
   1.357 +@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
   1.358 +** CHANGE it to undefined as soon as you rename 'string.gfind' to
   1.359 +** 'string.gmatch'.
   1.360 +*/
   1.361 +#define LUA_COMPAT_GFIND
   1.362 +
   1.363 +/*
   1.364 +@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
   1.365 +@* behavior.
   1.366 +** CHANGE it to undefined as soon as you replace to 'luaL_register'
   1.367 +** your uses of 'luaL_openlib'
   1.368 +*/
   1.369 +#define LUA_COMPAT_OPENLIB
   1.370 +
   1.371 +
   1.372 +
   1.373 +/*
   1.374 +@@ luai_apicheck is the assert macro used by the Lua-C API.
   1.375 +** CHANGE luai_apicheck if you want Lua to perform some checks in the
   1.376 +** parameters it gets from API calls. This may slow down the interpreter
   1.377 +** a bit, but may be quite useful when debugging C code that interfaces
   1.378 +** with Lua. A useful redefinition is to use assert.h.
   1.379 +*/
   1.380 +#if defined(LUA_USE_APICHECK)
   1.381 +#include <assert.h>
   1.382 +#define luai_apicheck(L,o)	{ (void)L; assert(o); }
   1.383 +#else
   1.384 +#define luai_apicheck(L,o)	{ (void)L; }
   1.385 +#endif
   1.386 +
   1.387 +
   1.388 +/*
   1.389 +@@ LUAI_BITSINT defines the number of bits in an int.
   1.390 +** CHANGE here if Lua cannot automatically detect the number of bits of
   1.391 +** your machine. Probably you do not need to change this.
   1.392 +*/
   1.393 +/* avoid overflows in comparison */
   1.394 +#if INT_MAX-20 < 32760
   1.395 +#define LUAI_BITSINT	16
   1.396 +#elif INT_MAX > 2147483640L
   1.397 +/* int has at least 32 bits */
   1.398 +#define LUAI_BITSINT	32
   1.399 +#else
   1.400 +#error "you must define LUA_BITSINT with number of bits in an integer"
   1.401 +#endif
   1.402 +
   1.403 +
   1.404 +/*
   1.405 +@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
   1.406 +@@ LUAI_INT32 is an signed integer with at least 32 bits.
   1.407 +@@ LUAI_UMEM is an unsigned integer big enough to count the total
   1.408 +@* memory used by Lua.
   1.409 +@@ LUAI_MEM is a signed integer big enough to count the total memory
   1.410 +@* used by Lua.
   1.411 +** CHANGE here if for some weird reason the default definitions are not
   1.412 +** good enough for your machine. (The definitions in the 'else'
   1.413 +** part always works, but may waste space on machines with 64-bit
   1.414 +** longs.) Probably you do not need to change this.
   1.415 +*/
   1.416 +#if LUAI_BITSINT >= 32
   1.417 +#define LUAI_UINT32	unsigned int
   1.418 +#define LUAI_INT32	int
   1.419 +#define LUAI_MAXINT32	INT_MAX
   1.420 +#define LUAI_UMEM	size_t
   1.421 +#define LUAI_MEM	ptrdiff_t
   1.422 +#else
   1.423 +/* 16-bit ints */
   1.424 +#define LUAI_UINT32	unsigned long
   1.425 +#define LUAI_INT32	long
   1.426 +#define LUAI_MAXINT32	LONG_MAX
   1.427 +#define LUAI_UMEM	unsigned long
   1.428 +#define LUAI_MEM	long
   1.429 +#endif
   1.430 +
   1.431 +
   1.432 +/*
   1.433 +@@ LUAI_MAXCALLS limits the number of nested calls.
   1.434 +** CHANGE it if you need really deep recursive calls. This limit is
   1.435 +** arbitrary; its only purpose is to stop infinite recursion before
   1.436 +** exhausting memory.
   1.437 +*/
   1.438 +#define LUAI_MAXCALLS	20000
   1.439 +
   1.440 +
   1.441 +/*
   1.442 +@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
   1.443 +@* can use.
   1.444 +** CHANGE it if you need lots of (Lua) stack space for your C
   1.445 +** functions. This limit is arbitrary; its only purpose is to stop C
   1.446 +** functions to consume unlimited stack space. (must be smaller than
   1.447 +** -LUA_REGISTRYINDEX)
   1.448 +*/
   1.449 +#define LUAI_MAXCSTACK	8000
   1.450 +
   1.451 +
   1.452 +
   1.453 +/*
   1.454 +** {==================================================================
   1.455 +** CHANGE (to smaller values) the following definitions if your system
   1.456 +** has a small C stack. (Or you may want to change them to larger
   1.457 +** values if your system has a large C stack and these limits are
   1.458 +** too rigid for you.) Some of these constants control the size of
   1.459 +** stack-allocated arrays used by the compiler or the interpreter, while
   1.460 +** others limit the maximum number of recursive calls that the compiler
   1.461 +** or the interpreter can perform. Values too large may cause a C stack
   1.462 +** overflow for some forms of deep constructs.
   1.463 +** ===================================================================
   1.464 +*/
   1.465 +
   1.466 +
   1.467 +/*
   1.468 +@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
   1.469 +@* syntactical nested non-terminals in a program.
   1.470 +*/
   1.471 +#define LUAI_MAXCCALLS		200
   1.472 +
   1.473 +
   1.474 +/*
   1.475 +@@ LUAI_MAXVARS is the maximum number of local variables per function
   1.476 +@* (must be smaller than 250).
   1.477 +*/
   1.478 +#define LUAI_MAXVARS		200
   1.479 +
   1.480 +
   1.481 +/*
   1.482 +@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
   1.483 +@* (must be smaller than 250).
   1.484 +*/
   1.485 +#define LUAI_MAXUPVALUES	60
   1.486 +
   1.487 +
   1.488 +/*
   1.489 +@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
   1.490 +*/
   1.491 +#define LUAL_BUFFERSIZE		BUFSIZ
   1.492 +
   1.493 +/* }================================================================== */
   1.494 +
   1.495 +
   1.496 +
   1.497 +
   1.498 +/*
   1.499 +** {==================================================================
   1.500 +@@ LUA_NUMBER is the type of numbers in Lua.
   1.501 +** CHANGE the following definitions only if you want to build Lua
   1.502 +** with a number type different from double. You may also need to
   1.503 +** change lua_number2int & lua_number2integer.
   1.504 +** ===================================================================
   1.505 +*/
   1.506 +
   1.507 +#define LUA_NUMBER_DOUBLE
   1.508 +#define LUA_NUMBER	double
   1.509 +
   1.510 +/*
   1.511 +@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
   1.512 +@* over a number.
   1.513 +*/
   1.514 +#define LUAI_UACNUMBER	double
   1.515 +
   1.516 +
   1.517 +/*
   1.518 +@@ LUA_NUMBER_SCAN is the format for reading numbers.
   1.519 +@@ LUA_NUMBER_FMT is the format for writing numbers.
   1.520 +@@ lua_number2str converts a number to a string.
   1.521 +@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
   1.522 +@@ lua_str2number converts a string to a number.
   1.523 +*/
   1.524 +#define LUA_NUMBER_SCAN		"%lf"
   1.525 +#define LUA_NUMBER_FMT		"%.14g"
   1.526 +#define lua_number2str(s,n)	sprintf((s), LUA_NUMBER_FMT, (n))
   1.527 +#define LUAI_MAXNUMBER2STR	32 /* 16 digits, sign, point, and \0 */
   1.528 +#define lua_str2number(s,p)	strtod((s), (p))
   1.529 +
   1.530 +
   1.531 +/*
   1.532 +@@ The luai_num* macros define the primitive operations over numbers.
   1.533 +*/
   1.534 +#if defined(LUA_CORE)
   1.535 +#include <math.h>
   1.536 +#define luai_numadd(a,b)	((a)+(b))
   1.537 +#define luai_numsub(a,b)	((a)-(b))
   1.538 +#define luai_nummul(a,b)	((a)*(b))
   1.539 +#define luai_numdiv(a,b)	((a)/(b))
   1.540 +#define luai_nummod(a,b)	((a) - floor((a)/(b))*(b))
   1.541 +#define luai_numpow(a,b)	(pow(a,b))
   1.542 +#define luai_numunm(a)		(-(a))
   1.543 +#define luai_numeq(a,b)		((a)==(b))
   1.544 +#define luai_numlt(a,b)		((a)<(b))
   1.545 +#define luai_numle(a,b)		((a)<=(b))
   1.546 +#define luai_numisnan(a)	(!luai_numeq((a), (a)))
   1.547 +#endif
   1.548 +
   1.549 +
   1.550 +/*
   1.551 +@@ lua_number2int is a macro to convert lua_Number to int.
   1.552 +@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
   1.553 +** CHANGE them if you know a faster way to convert a lua_Number to
   1.554 +** int (with any rounding method and without throwing errors) in your
   1.555 +** system. In Pentium machines, a naive typecast from double to int
   1.556 +** in C is extremely slow, so any alternative is worth trying.
   1.557 +*/
   1.558 +
   1.559 +/* On a Pentium, resort to a trick */
   1.560 +#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
   1.561 +    (defined(__i386) || defined (_M_IX86) || defined(__i386__))
   1.562 +
   1.563 +/* On a Microsoft compiler, use assembler */
   1.564 +#if 0//defined(_MSC_VER) // nitsuja: the "using assembly" method doesn't correctly handle integers between 0xFF000000 and and 0xFFFFFFFF, while the other branch does handle it correctly and it's not slower.
   1.565 +
   1.566 +#define lua_number2int(i,d)   __asm fld d   __asm fistp i
   1.567 +#define lua_number2integer(i,n)		lua_number2int(i, n)
   1.568 +
   1.569 +/* the next trick should work on any Pentium, but sometimes clashes
   1.570 +   with a DirectX idiosyncrasy */
   1.571 +#else
   1.572 +
   1.573 +union luai_Cast { double l_d; long l_l; };
   1.574 +#define lua_number2int(i,d) \
   1.575 +  { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
   1.576 +#define lua_number2integer(i,n)		lua_number2int(i, n)
   1.577 +
   1.578 +#endif
   1.579 +
   1.580 +
   1.581 +/* this option always works, but may be slow */
   1.582 +#else
   1.583 +#define lua_number2int(i,d)	((i)=(int)(d))
   1.584 +#define lua_number2integer(i,d)	((i)=(lua_Integer)(d))
   1.585 +
   1.586 +#endif
   1.587 +
   1.588 +/* }================================================================== */
   1.589 +
   1.590 +
   1.591 +/*
   1.592 +@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
   1.593 +** CHANGE it if your system requires alignments larger than double. (For
   1.594 +** instance, if your system supports long doubles and they must be
   1.595 +** aligned in 16-byte boundaries, then you should add long double in the
   1.596 +** union.) Probably you do not need to change this.
   1.597 +*/
   1.598 +#define LUAI_USER_ALIGNMENT_T	union { double u; void *s; long l; }
   1.599 +
   1.600 +
   1.601 +/*
   1.602 +@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
   1.603 +** CHANGE them if you prefer to use longjmp/setjmp even with C++
   1.604 +** or if want/don't to use _longjmp/_setjmp instead of regular
   1.605 +** longjmp/setjmp. By default, Lua handles errors with exceptions when
   1.606 +** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
   1.607 +** and with longjmp/setjmp otherwise.
   1.608 +*/
   1.609 +#if defined(__cplusplus)
   1.610 +/* C++ exceptions */
   1.611 +#define LUAI_THROW(L,c)	throw(c)
   1.612 +#define LUAI_TRY(L,c,a)	try { a } catch(...) \
   1.613 +	{ if ((c)->status == 0) (c)->status = -1; }
   1.614 +#define luai_jmpbuf	int  /* dummy variable */
   1.615 +
   1.616 +#elif defined(LUA_USE_ULONGJMP)
   1.617 +/* in Unix, try _longjmp/_setjmp (more efficient) */
   1.618 +#define LUAI_THROW(L,c)	_longjmp((c)->b, 1)
   1.619 +#define LUAI_TRY(L,c,a)	if (_setjmp((c)->b) == 0) { a }
   1.620 +#define luai_jmpbuf	jmp_buf
   1.621 +
   1.622 +#else
   1.623 +/* default handling with long jumps */
   1.624 +#define LUAI_THROW(L,c)	longjmp((c)->b, 1)
   1.625 +#define LUAI_TRY(L,c,a)	if (setjmp((c)->b) == 0) { a }
   1.626 +#define luai_jmpbuf	jmp_buf
   1.627 +
   1.628 +#endif
   1.629 +
   1.630 +
   1.631 +/*
   1.632 +@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
   1.633 +@* can do during pattern-matching.
   1.634 +** CHANGE it if you need more captures. This limit is arbitrary.
   1.635 +*/
   1.636 +#define LUA_MAXCAPTURES		32
   1.637 +
   1.638 +
   1.639 +/*
   1.640 +@@ lua_tmpnam is the function that the OS library uses to create a
   1.641 +@* temporary name.
   1.642 +@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
   1.643 +** CHANGE them if you have an alternative to tmpnam (which is considered
   1.644 +** insecure) or if you want the original tmpnam anyway.  By default, Lua
   1.645 +** uses tmpnam except when POSIX is available, where it uses mkstemp.
   1.646 +*/
   1.647 +#if defined(loslib_c) || defined(luaall_c)
   1.648 +
   1.649 +#if defined(LUA_USE_MKSTEMP)
   1.650 +#include <unistd.h>
   1.651 +#define LUA_TMPNAMBUFSIZE	32
   1.652 +#define lua_tmpnam(b,e)	{ \
   1.653 +	strcpy(b, "/tmp/lua_XXXXXX"); \
   1.654 +	e = mkstemp(b); \
   1.655 +	if (e != -1) close(e); \
   1.656 +	e = (e == -1); }
   1.657 +
   1.658 +#else
   1.659 +#define LUA_TMPNAMBUFSIZE	L_tmpnam
   1.660 +#define lua_tmpnam(b,e)		{ e = (tmpnam(b) == NULL); }
   1.661 +#endif
   1.662 +
   1.663 +#endif
   1.664 +
   1.665 +
   1.666 +/*
   1.667 +@@ lua_popen spawns a new process connected to the current one through
   1.668 +@* the file streams.
   1.669 +** CHANGE it if you have a way to implement it in your system.
   1.670 +*/
   1.671 +#if defined(LUA_USE_POPEN)
   1.672 +
   1.673 +#define lua_popen(L,c,m)	((void)L, fflush(NULL), popen(c,m))
   1.674 +#define lua_pclose(L,file)	((void)L, (pclose(file) != -1))
   1.675 +
   1.676 +#elif defined(LUA_WIN)
   1.677 +
   1.678 +#define lua_popen(L,c,m)	((void)L, _popen(c,m))
   1.679 +#define lua_pclose(L,file)	((void)L, (_pclose(file) != -1))
   1.680 +
   1.681 +#else
   1.682 +
   1.683 +#define lua_popen(L,c,m)	((void)((void)c, m),  \
   1.684 +		luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
   1.685 +#define lua_pclose(L,file)		((void)((void)L, file), 0)
   1.686 +
   1.687 +#endif
   1.688 +
   1.689 +/*
   1.690 +@@ LUA_DL_* define which dynamic-library system Lua should use.
   1.691 +** CHANGE here if Lua has problems choosing the appropriate
   1.692 +** dynamic-library system for your platform (either Windows' DLL, Mac's
   1.693 +** dyld, or Unix's dlopen). If your system is some kind of Unix, there
   1.694 +** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
   1.695 +** it.  To use dlopen you also need to adapt the src/Makefile (probably
   1.696 +** adding -ldl to the linker options), so Lua does not select it
   1.697 +** automatically.  (When you change the makefile to add -ldl, you must
   1.698 +** also add -DLUA_USE_DLOPEN.)
   1.699 +** If you do not want any kind of dynamic library, undefine all these
   1.700 +** options.
   1.701 +** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
   1.702 +*/
   1.703 +#if defined(LUA_USE_DLOPEN)
   1.704 +#define LUA_DL_DLOPEN
   1.705 +#endif
   1.706 +
   1.707 +#if defined(LUA_WIN)
   1.708 +#define LUA_DL_DLL
   1.709 +#endif
   1.710 +
   1.711 +
   1.712 +/*
   1.713 +@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
   1.714 +@* (the data goes just *before* the lua_State pointer).
   1.715 +** CHANGE (define) this if you really need that. This value must be
   1.716 +** a multiple of the maximum alignment required for your machine.
   1.717 +*/
   1.718 +#define LUAI_EXTRASPACE		0
   1.719 +
   1.720 +
   1.721 +/*
   1.722 +@@ luai_userstate* allow user-specific actions on threads.
   1.723 +** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
   1.724 +** extra when a thread is created/deleted/resumed/yielded.
   1.725 +*/
   1.726 +#define luai_userstateopen(L)		((void)L)
   1.727 +#define luai_userstateclose(L)		((void)L)
   1.728 +#define luai_userstatethread(L,L1)	((void)L)
   1.729 +#define luai_userstatefree(L)		((void)L)
   1.730 +#define luai_userstateresume(L,n)	((void)L)
   1.731 +#define luai_userstateyield(L,n)	((void)L)
   1.732 +
   1.733 +
   1.734 +/*
   1.735 +@@ LUA_INTFRMLEN is the length modifier for integer conversions
   1.736 +@* in 'string.format'.
   1.737 +@@ LUA_INTFRM_T is the integer type correspoding to the previous length
   1.738 +@* modifier.
   1.739 +** CHANGE them if your system supports long long or does not support long.
   1.740 +*/
   1.741 +
   1.742 +#if defined(LUA_USELONGLONG)
   1.743 +
   1.744 +#define LUA_INTFRMLEN		"ll"
   1.745 +#define LUA_INTFRM_T		long long
   1.746 +
   1.747 +#else
   1.748 +
   1.749 +#define LUA_INTFRMLEN		"l"
   1.750 +#define LUA_INTFRM_T		long
   1.751 +
   1.752 +#endif
   1.753 +
   1.754 +
   1.755 +
   1.756 +/* =================================================================== */
   1.757 +
   1.758 +/*
   1.759 +** Local configuration. You can use this space to add your redefinitions
   1.760 +** without modifying the main part of the file.
   1.761 +*/
   1.762 +
   1.763 +
   1.764 +
   1.765 +#endif
   1.766 +