Mercurial > vba-clojure
comparison src/win32/GSACodeSelect.cpp @ 1:f9f4f1b99eed
importing src directory
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 10:31:27 -0600 |
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0:8ced16adf2e1 | 1:f9f4f1b99eed |
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1 // GSACodeSelect.cpp : implementation file | |
2 // | |
3 | |
4 #include "stdafx.h" | |
5 #include "resource.h" | |
6 #include "GSACodeSelect.h" | |
7 | |
8 ///////////////////////////////////////////////////////////////////////////// | |
9 // GSACodeSelect dialog | |
10 | |
11 GSACodeSelect::GSACodeSelect(FILE *file, CWnd*pParent /*=NULL*/) | |
12 : CDialog(GSACodeSelect::IDD, pParent) | |
13 { | |
14 //{{AFX_DATA_INIT(GSACodeSelect) | |
15 // NOTE: the ClassWizard will add member initialization here | |
16 //}}AFX_DATA_INIT | |
17 m_file = file; | |
18 } | |
19 | |
20 void GSACodeSelect::DoDataExchange(CDataExchange*pDX) | |
21 { | |
22 CDialog::DoDataExchange(pDX); | |
23 //{{AFX_DATA_MAP(GSACodeSelect) | |
24 DDX_Control(pDX, IDC_GAME_LIST, m_games); | |
25 //}}AFX_DATA_MAP | |
26 } | |
27 | |
28 BEGIN_MESSAGE_MAP(GSACodeSelect, CDialog) | |
29 //{{AFX_MSG_MAP(GSACodeSelect) | |
30 ON_BN_CLICKED(ID_OK, OnOk) | |
31 ON_LBN_SELCHANGE(IDC_GAME_LIST, OnSelchangeGameList) | |
32 ON_BN_CLICKED(ID_CANCEL, OnCancel) | |
33 //}}AFX_MSG_MAP | |
34 END_MESSAGE_MAP() | |
35 | |
36 ///////////////////////////////////////////////////////////////////////////// | |
37 // GSACodeSelect message handlers | |
38 | |
39 void GSACodeSelect::OnCancel() | |
40 { | |
41 EndDialog(-1); | |
42 } | |
43 | |
44 void GSACodeSelect::OnOk() | |
45 { | |
46 EndDialog(m_games.GetCurSel()); | |
47 } | |
48 | |
49 void GSACodeSelect::OnSelchangeGameList() | |
50 { | |
51 int item = m_games.GetCurSel(); | |
52 CWnd *ok = GetDlgItem(ID_OK); | |
53 | |
54 ok->EnableWindow(item != -1); | |
55 } | |
56 | |
57 BOOL GSACodeSelect::OnInitDialog() | |
58 { | |
59 CDialog::OnInitDialog(); | |
60 | |
61 char buffer[1024]; | |
62 | |
63 FILE *f = m_file; | |
64 int games = 0; | |
65 int len = 0; | |
66 fseek(f, -4, SEEK_CUR); | |
67 fread(&games, 1, 4, f); | |
68 while (games > 0) | |
69 { | |
70 fread(&len, 1, 4, f); | |
71 fread(buffer, 1, len, f); | |
72 buffer[len] = 0; | |
73 m_games.AddString(buffer); | |
74 int codes = 0; | |
75 fread(&codes, 1, 4, f); | |
76 | |
77 while (codes > 0) | |
78 { | |
79 fread(&len, 1, 4, f); | |
80 fseek(f, len, SEEK_CUR); | |
81 fread(&len, 1, 4, f); | |
82 fseek(f, len, SEEK_CUR); | |
83 fseek(f, 4, SEEK_CUR); | |
84 fread(&len, 1, 4, f); | |
85 fseek(f, len*12, SEEK_CUR); | |
86 codes--; | |
87 } | |
88 games--; | |
89 } | |
90 GetDlgItem(ID_OK)->EnableWindow(FALSE); | |
91 CenterWindow(); | |
92 | |
93 return TRUE; // return TRUE unless you set the focus to a control | |
94 // EXCEPTION: OCX Property Pages should return FALSE | |
95 } | |
96 |