comparison org/total-control.org @ 613:e1dcad3ce967

misc. fixes.
author Robert McIntyre <rlm@mit.edu>
date Thu, 22 Nov 2012 11:36:07 -0600
parents 00c5cdfb9da7
children b531d490859c
comparison
equal deleted inserted replaced
612:00c5cdfb9da7 613:e1dcad3ce967
442 opcodes. 0xFF is also extremely useful because it is the end-of-list 442 opcodes. 0xFF is also extremely useful because it is the end-of-list
443 sentinel. Normally, the game will "compact" your items whenever you 443 sentinel. Normally, the game will "compact" your items whenever you
444 make a purchase or deposit. For example, if you deposit a pokeball, 444 make a purchase or deposit. For example, if you deposit a pokeball,
445 then deposit another pokeball, the item list looks like: 445 then deposit another pokeball, the item list looks like:
446 446
447 #+begin_example
447 pokeball x2 448 pokeball x2
449 #+end_example
448 450
449 instead of: 451 instead of:
450 452
453 #+begin_example
451 pokeball x1 454 pokeball x1
452 pokeball x1 455 pokeball x1
456 #+end_example
453 457
454 However, the compaction stops after the first 0xFF item, so if there 458 However, the compaction stops after the first 0xFF item, so if there
455 is an 0xFF item at the beginning of the list, it will "shield" all the 459 is an 0xFF item at the beginning of the list, it will "shield" all the
456 items below it from compaction. It the beginning of the run, I stick 460 items below it from compaction. It the beginning of the run, I stick
457 an 0xFF item at the top of the PC item list, allowing me to put items 461 an 0xFF item at the top of the PC item list, allowing me to put items