Mercurial > vba-clojure
comparison clojure/com/aurellem/assembly.clj @ 107:ad96e9464d6a
working on the start of the bootstrap program; expanded register array to 29 elements
author | Robert McIntyre <rlm@mit.edu> |
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date | Thu, 15 Mar 2012 03:24:05 -0500 |
parents | 3a60bb14a64a |
children | d3c0b990e163 |
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106:3a60bb14a64a | 107:ad96e9464d6a |
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4 | 4 |
5 (defn mid-game [] | 5 (defn mid-game [] |
6 (read-state "mid-game")) | 6 (read-state "mid-game")) |
7 | 7 |
8 (defn inject-assembly | 8 (defn inject-assembly |
9 [^SaveState state | 9 ([^SaveState state |
10 program-counter registers | 10 program-counter registers |
11 assembly-code] | 11 assembly-code] |
12 (let [scratch-memory (memory state)] | 12 (let [scratch-memory (memory state)] |
13 ;; inject assembly code | 13 ;; inject assembly code |
14 (dorun (map (fn [index val] | 14 (dorun (map (fn [index val] |
18 assembly-code)) | 18 assembly-code)) |
19 (-> state | 19 (-> state |
20 (write-memory! scratch-memory) | 20 (write-memory! scratch-memory) |
21 (write-registers! registers) | 21 (write-registers! registers) |
22 (PC! program-counter)))) | 22 (PC! program-counter)))) |
23 | 23 ;;([program-counter] |
24 ;; (fn [^SaveState state registers assembly-code] | |
25 ;; (inject-assembly state program-counter registers assembly-code))) | |
26 ) | |
27 | |
28 | |
29 ;;(def inject-assembly-item | |
30 ;; (inject-assembly (inc item-list-start))) | |
24 | 31 |
25 (defn inject-item-assembly | 32 (defn inject-item-assembly |
26 ([^SaveState state assembly-code] | 33 ([^SaveState state assembly-code] |
27 (inject-assembly state (inc item-list-start) | 34 (inject-assembly state (inc item-list-start) |
28 (registers state) | 35 (registers state) |
30 ([assembly-code] | 37 ([assembly-code] |
31 (inject-item-assembly @current-state assembly-code))) | 38 (inject-item-assembly @current-state assembly-code))) |
32 | 39 |
33 (defn info | 40 (defn info |
34 ([^SaveState state] | 41 ([^SaveState state] |
35 (println "PC: " (PC state)) | 42 (println (format "PC: 0x%04X" (PC state))) |
36 (println "Instruction:" | 43 (println "Instruction:" |
37 (format "0x%02X" (aget (memory state) (PC state)))) | 44 (format "0x%02X" (aget (memory state) (PC state)))) |
38 state)) | 45 state)) |
46 | |
47 (defn print-interrupt | |
48 [^SaveState state] | |
49 (println (format "IE: %d" (IE state))) | |
50 state) | |
39 | 51 |
40 (defn run-assembly | 52 (defn run-assembly |
41 ([info-fn assembly n] | 53 ([info-fn assembly n] |
42 (let [final-state | 54 (let [final-state |
43 (reduce (fn [state _] | 55 (reduce (fn [state _] |
44 (tick (info-fn state))) | 56 (tick (info-fn state))) |
45 (inject-item-assembly (tick (tick (tick (mid-game)))) assembly) | 57 (inject-item-assembly |
58 (mid-game) assembly) | |
46 (range n))] | 59 (range n))] |
47 (shutdown!) | |
48 final-state)) | 60 final-state)) |
49 ([assembly n] | 61 ([assembly n] |
50 (run-assembly info assembly n))) | 62 (run-assembly info assembly n))) |
51 | 63 |
64 | |
65 (def buttons-port 0xFF00) | |
66 | |
67 (defn view-register [state name reg-fn] | |
68 (println (format "%s : 0x%02X" name (reg-fn state))) | |
69 state) | |
70 | |
71 (defn A [state] | |
72 (bit-shift-right (bit-and 0x0000FF00 (AF state)) 8)) | |
73 | |
74 (defn view-memory [state mem] | |
75 (println (format "mem 0x%04X = 0x%02X" mem (aget (memory state) mem))) | |
76 state) | |
77 | |
78 (defn read-buttons [] | |
79 (let [button-pressed (tick (step (mid-game) [:d]))] | |
80 (-> button-pressed | |
81 (IE! 0) | |
82 (inject-item-assembly | |
83 (concat | |
84 ;; write 00010000 to 0xFF00 to select joypad | |
85 [0x18 ;D31D ; jump over | |
86 0x01 ;D31E ; the next 8 bits | |
87 (Integer/parseInt "00010000" 2) ;D31F data section | |
88 0x00 ;D320 ; take a break | |
89 0xFA ;D321 ; put DC15 into A | |
90 0x1F ;D322 --] | |
91 0xD3 ;D323 --] DC1F ; data section | |
92 0x01 ;D324 ; load 0xFF00 into BC | |
93 0x00 ;D325 | |
94 0xFF ;D326 | |
95 0x02 ;D327 ; load (DC1F) into FF00 | |
96 ; to select directional | |
97 ; buttons | |
98 | |
99 ] | |
100 | |
101 [])) | |
102 (info) | |
103 (tick) ;; skip over data section | |
104 (info) | |
105 (tick) ;; no-op | |
106 (info) | |
107 (view-register "Register A" A) | |
108 (tick) ;; load-data into A | |
109 (view-register "Register A" A) | |
110 (info) | |
111 (view-register "Register BC" BC) | |
112 (tick) ;; load A into 0xFF00 | |
113 (view-register "Register BC" BC) | |
114 ))) | |
115 | |
116 | |
117 (defn trace [state] | |
118 (loop [program-counters [] | |
119 opcodes []] | |
120 (let [frame-boundary? | |
121 (com.aurellem.gb.Gb/tick)] | |
122 (println (count opcodes)) | |
123 (if frame-boundary? | |
124 [program-counters opcodes] | |
125 (recur | |
126 (conj program-counters | |
127 (first (registers @current-state))) | |
128 (conj opcodes | |
129 (aget (memory @current-state) | |
130 (PC @current-state)))))))) | |
131 | |
132 | |
133 (defn good-trace [] | |
134 (-> (mid-game) (tick) (IE! 0) | |
135 (set-inv-mem [0x00 0x00 0X00 0x00]) | |
136 (PC! item-list-start)(print-interrupt) | |
137 (info) (tick) (info) (tick) (info))) |