Mercurial > vba-clojure
comparison src/gb/gbSound.cpp @ 17:75e5bb1e0aa1
going to now integrate the gb src tree since it has no dependencies
author | Robert McIntyre <rlm@mit.edu> |
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date | Sat, 03 Mar 2012 11:44:47 -0600 |
parents | f9f4f1b99eed |
children | 7ef5c73ea8fa |
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equal
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16:9e598342e182 | 17:75e5bb1e0aa1 |
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1 #ifdef WIN32 | |
2 # include "../win32/stdafx.h" | |
3 # include "../win32/VBA.h" | |
4 #endif | |
5 | |
6 #include <cstring> | |
7 #include <cassert> | |
8 | |
9 #include "../common/System.h" | |
10 #include "../common/Util.h" | |
11 //#include "../Blip_Buffer.h" | |
12 #include "gbGlobals.h" | |
13 #include "gbSound.h" | |
14 | |
15 #ifndef countof | |
16 #define countof(a) (sizeof(a) / sizeof(a[0])) | |
17 #endif | |
18 | |
19 extern u8 soundBuffer[6][735]; | |
20 extern u16 soundFinalWave[1470]; | |
21 extern u16 soundFrameSound[735 * 30 * 2]; | |
22 extern int32 soundVolume; | |
23 | |
24 soundtick_t GB_USE_TICKS_AS = 24; // (1048576.0/44100.0); // FIXME: (4194304.0/70224.0)(fps) vs 60.0fps? | |
25 | |
26 #define SOUND_MAGIC 0x60000000 | |
27 #define SOUND_MAGIC_2 0x30000000 | |
28 #define NOISE_MAGIC (2097152.0 / 44100.0) | |
29 | |
30 extern int32 speed; | |
31 | |
32 extern u8 soundWavePattern[4][32]; | |
33 | |
34 extern u32 soundBufferLen; | |
35 extern u32 soundBufferTotalLen; | |
36 extern int32 soundQuality; | |
37 extern int32 soundPaused; | |
38 extern int32 soundPlay; | |
39 extern soundtick_t soundTicks; | |
40 extern soundtick_t SOUND_CLOCK_TICKS; | |
41 extern u32 soundNextPosition; | |
42 | |
43 extern int32 soundLevel1; | |
44 extern int32 soundLevel2; | |
45 extern int32 soundBalance; | |
46 extern int32 soundMasterOn; | |
47 extern u32 soundIndex; | |
48 extern u32 soundBufferIndex; | |
49 extern int32 soundFrameSoundWritten; | |
50 int32 soundVIN = 0; | |
51 extern int32 soundDebug; | |
52 | |
53 extern int32 sound1On; | |
54 extern int32 sound1ATL; | |
55 extern int32 sound1Skip; | |
56 extern int32 sound1Index; | |
57 extern int32 sound1Continue; | |
58 extern int32 sound1EnvelopeVolume; | |
59 extern int32 sound1EnvelopeATL; | |
60 extern int32 sound1EnvelopeUpDown; | |
61 extern int32 sound1EnvelopeATLReload; | |
62 extern int32 sound1SweepATL; | |
63 extern int32 sound1SweepATLReload; | |
64 extern int32 sound1SweepSteps; | |
65 extern int32 sound1SweepUpDown; | |
66 extern int32 sound1SweepStep; | |
67 extern u8 * sound1Wave; | |
68 | |
69 extern int32 sound2On; | |
70 extern int32 sound2ATL; | |
71 extern int32 sound2Skip; | |
72 extern int32 sound2Index; | |
73 extern int32 sound2Continue; | |
74 extern int32 sound2EnvelopeVolume; | |
75 extern int32 sound2EnvelopeATL; | |
76 extern int32 sound2EnvelopeUpDown; | |
77 extern int32 sound2EnvelopeATLReload; | |
78 extern u8 * sound2Wave; | |
79 | |
80 extern int32 sound3On; | |
81 extern int32 sound3ATL; | |
82 extern int32 sound3Skip; | |
83 extern int32 sound3Index; | |
84 extern int32 sound3Continue; | |
85 extern int32 sound3OutputLevel; | |
86 extern int32 sound3Last; | |
87 | |
88 extern int32 sound4On; | |
89 extern int32 sound4Clock; | |
90 extern int32 sound4ATL; | |
91 extern int32 sound4Skip; | |
92 extern int32 sound4Index; | |
93 extern int32 sound4ShiftRight; | |
94 extern int32 sound4ShiftSkip; | |
95 extern int32 sound4ShiftIndex; | |
96 extern int32 sound4NSteps; | |
97 extern int32 sound4CountDown; | |
98 extern int32 sound4Continue; | |
99 extern int32 sound4EnvelopeVolume; | |
100 extern int32 sound4EnvelopeATL; | |
101 extern int32 sound4EnvelopeUpDown; | |
102 extern int32 sound4EnvelopeATLReload; | |
103 | |
104 extern int32 soundEnableFlag; | |
105 extern int32 soundMutedFlag; | |
106 | |
107 extern int32 soundFreqRatio[8]; | |
108 extern int32 soundShiftClock[16]; | |
109 | |
110 extern s16 soundFilter[4000]; | |
111 extern s16 soundLeft[5]; | |
112 extern s16 soundRight[5]; | |
113 extern int32 soundEchoIndex; | |
114 extern bool8 soundEcho; | |
115 extern bool8 soundLowPass; | |
116 extern bool8 soundReverse; | |
117 extern bool8 soundOffFlag; | |
118 | |
119 bool8 gbDigitalSound = false; | |
120 | |
121 void gbSoundEvent(register u16 address, register int data) | |
122 { | |
123 int freq = 0; | |
124 | |
125 gbMemory[address] = data; | |
126 | |
127 #ifndef FINAL_VERSION | |
128 if (soundDebug) | |
129 { | |
130 // don't translate. debug only | |
131 log("Sound event: %08lx %02x\n", address, data); | |
132 } | |
133 #endif | |
134 switch (address) | |
135 { | |
136 case NR10: | |
137 sound1SweepATL = sound1SweepATLReload = 344 * ((data >> 4) & 7); | |
138 sound1SweepSteps = data & 7; | |
139 sound1SweepUpDown = data & 0x08; | |
140 sound1SweepStep = 0; | |
141 break; | |
142 case NR11: | |
143 sound1Wave = soundWavePattern[data >> 6]; | |
144 sound1ATL = 172 * (64 - (data & 0x3f)); | |
145 break; | |
146 case NR12: | |
147 sound1EnvelopeVolume = data >> 4; | |
148 sound1EnvelopeUpDown = data & 0x08; | |
149 sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (data & 7); | |
150 break; | |
151 case NR13: | |
152 freq = (((int)(gbMemory[NR14] & 7)) << 8) | data; | |
153 sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f)); | |
154 freq = 2048 - freq; | |
155 if (freq) | |
156 { | |
157 sound1Skip = SOUND_MAGIC / freq; | |
158 } | |
159 else | |
160 sound1Skip = 0; | |
161 break; | |
162 case NR14: | |
163 freq = (((int)(data & 7) << 8) | gbMemory[NR13]); | |
164 freq = 2048 - freq; | |
165 sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f)); | |
166 sound1Continue = data & 0x40; | |
167 if (freq) | |
168 { | |
169 sound1Skip = SOUND_MAGIC / freq; | |
170 } | |
171 else | |
172 sound1Skip = 0; | |
173 if (data & 0x80) | |
174 { | |
175 gbMemory[NR52] |= 1; | |
176 sound1EnvelopeVolume = gbMemory[NR12] >> 4; | |
177 sound1EnvelopeUpDown = gbMemory[NR12] & 0x08; | |
178 sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f)); | |
179 sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (gbMemory[NR12] & 7); | |
180 sound1SweepATL = sound1SweepATLReload = 344 * ((gbMemory[NR10] >> 4) & 7); | |
181 sound1SweepSteps = gbMemory[NR10] & 7; | |
182 sound1SweepUpDown = gbMemory[NR10] & 0x08; | |
183 sound1SweepStep = 0; | |
184 | |
185 sound1Index = 0; | |
186 sound1On = 1; | |
187 } | |
188 break; | |
189 case NR21: | |
190 sound2Wave = soundWavePattern[data >> 6]; | |
191 sound2ATL = 172 * (64 - (data & 0x3f)); | |
192 break; | |
193 case NR22: | |
194 sound2EnvelopeVolume = data >> 4; | |
195 sound2EnvelopeUpDown = data & 0x08; | |
196 sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (data & 7); | |
197 break; | |
198 case NR23: | |
199 freq = (((int)(gbMemory[NR24] & 7)) << 8) | data; | |
200 sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f)); | |
201 freq = 2048 - freq; | |
202 if (freq) | |
203 { | |
204 sound2Skip = SOUND_MAGIC / freq; | |
205 } | |
206 else | |
207 sound2Skip = 0; | |
208 break; | |
209 case NR24: | |
210 freq = (((int)(data & 7) << 8) | gbMemory[NR23]); | |
211 freq = 2048 - freq; | |
212 sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f)); | |
213 sound2Continue = data & 0x40; | |
214 if (freq) | |
215 { | |
216 sound2Skip = SOUND_MAGIC / freq; | |
217 } | |
218 else | |
219 sound2Skip = 0; | |
220 if (data & 0x80) | |
221 { | |
222 gbMemory[NR52] |= 2; | |
223 sound2EnvelopeVolume = gbMemory[NR22] >> 4; | |
224 sound2EnvelopeUpDown = gbMemory[NR22] & 0x08; | |
225 sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f)); | |
226 sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (gbMemory[NR22] & 7); | |
227 | |
228 sound2Index = 0; | |
229 sound2On = 1; | |
230 } | |
231 break; | |
232 case NR30: | |
233 if (!(data & 0x80)) | |
234 { | |
235 gbMemory[NR52] &= 0xfb; | |
236 sound3On = 0; | |
237 } | |
238 break; | |
239 case NR31: | |
240 sound3ATL = 172 * (256 - data); | |
241 break; | |
242 case NR32: | |
243 sound3OutputLevel = (data >> 5) & 3; | |
244 break; | |
245 case NR33: | |
246 freq = 2048 - (((int)(gbMemory[NR34] & 7) << 8) | data); | |
247 if (freq) | |
248 { | |
249 sound3Skip = SOUND_MAGIC_2 / freq; | |
250 } | |
251 else | |
252 sound3Skip = 0; | |
253 break; | |
254 case NR34: | |
255 freq = 2048 - (((data & 7) << 8) | (int)gbMemory[NR33]); | |
256 if (freq) | |
257 { | |
258 sound3Skip = SOUND_MAGIC_2 / freq; | |
259 } | |
260 else | |
261 { | |
262 sound3Skip = 0; | |
263 } | |
264 sound3Continue = data & 0x40; | |
265 if ((data & 0x80) && (gbMemory[NR30] & 0x80)) | |
266 { | |
267 gbMemory[NR52] |= 4; | |
268 sound3ATL = 172 * (256 - gbMemory[NR31]); | |
269 sound3Index = 0; | |
270 sound3On = 1; | |
271 } | |
272 break; | |
273 case NR41: | |
274 sound4ATL = 172 * (64 - (data & 0x3f)); | |
275 break; | |
276 case NR42: | |
277 sound4EnvelopeVolume = data >> 4; | |
278 sound4EnvelopeUpDown = data & 0x08; | |
279 sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (data & 7); | |
280 break; | |
281 case NR43: | |
282 freq = soundFreqRatio[data & 7]; | |
283 sound4NSteps = data & 0x08; | |
284 | |
285 sound4Skip = freq * NOISE_MAGIC; | |
286 | |
287 sound4Clock = data >> 4; | |
288 | |
289 freq = freq / soundShiftClock[sound4Clock]; | |
290 | |
291 sound4ShiftSkip = freq * NOISE_MAGIC; | |
292 | |
293 break; | |
294 case NR44: | |
295 sound4Continue = data & 0x40; | |
296 if (data & 0x80) | |
297 { | |
298 gbMemory[NR52] |= 8; | |
299 sound4EnvelopeVolume = gbMemory[NR42] >> 4; | |
300 sound4EnvelopeUpDown = gbMemory[NR42] & 0x08; | |
301 sound4ATL = 172 * (64 - (gbMemory[NR41] & 0x3f)); | |
302 sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (gbMemory[NR42] & 7); | |
303 | |
304 sound4On = 1; | |
305 | |
306 sound4Index = 0; | |
307 sound4ShiftIndex = 0; | |
308 | |
309 freq = soundFreqRatio[gbMemory[NR43] & 7]; | |
310 | |
311 sound4Skip = freq * NOISE_MAGIC; | |
312 | |
313 sound4NSteps = gbMemory[NR43] & 0x08; | |
314 | |
315 freq = freq / soundShiftClock[gbMemory[NR43] >> 4]; | |
316 | |
317 sound4ShiftSkip = freq * NOISE_MAGIC; | |
318 if (sound4NSteps) | |
319 sound4ShiftRight = 0x7f; | |
320 else | |
321 sound4ShiftRight = 0x7fff; | |
322 } | |
323 break; | |
324 case NR50: | |
325 soundVIN = data & 0x88; | |
326 soundLevel1 = data & 7; | |
327 soundLevel2 = (data >> 4) & 7; | |
328 break; | |
329 case NR51: | |
330 soundBalance = (data & soundEnableFlag); | |
331 gbMemory[address] = data; | |
332 break; | |
333 case NR52: | |
334 soundMasterOn = data & 0x80; | |
335 if (!(data & 0x80)) | |
336 { | |
337 sound1On = 0; | |
338 sound2On = 0; | |
339 sound3On = 0; | |
340 sound4On = 0; | |
341 } | |
342 break; | |
343 } | |
344 | |
345 gbDigitalSound = true; | |
346 | |
347 if (sound1On && sound1EnvelopeVolume != 0) | |
348 gbDigitalSound = false; | |
349 if (sound2On && sound2EnvelopeVolume != 0) | |
350 gbDigitalSound = false; | |
351 if (sound3On && sound3OutputLevel != 0) | |
352 gbDigitalSound = false; | |
353 if (sound4On && sound4EnvelopeVolume != 0) | |
354 gbDigitalSound = false; | |
355 } | |
356 | |
357 void gbSoundChannel1() | |
358 { | |
359 int vol = sound1EnvelopeVolume; | |
360 | |
361 int freq = 0; | |
362 | |
363 int value = 0; | |
364 | |
365 if (sound1On && (sound1ATL || !sound1Continue)) | |
366 { | |
367 sound1Index += soundQuality * sound1Skip; | |
368 sound1Index &= 0x1fffffff; | |
369 | |
370 value = ((s8)sound1Wave[sound1Index >> 24]) * vol; | |
371 } | |
372 | |
373 soundBuffer[0][soundIndex] = value; | |
374 | |
375 if (sound1On) | |
376 { | |
377 if (sound1ATL) | |
378 { | |
379 sound1ATL -= soundQuality; | |
380 | |
381 if (sound1ATL <= 0 && sound1Continue) | |
382 { | |
383 gbMemory[NR52] &= 0xfe; | |
384 sound1On = 0; | |
385 } | |
386 } | |
387 | |
388 if (sound1EnvelopeATL) | |
389 { | |
390 sound1EnvelopeATL -= soundQuality; | |
391 | |
392 if (sound1EnvelopeATL <= 0) | |
393 { | |
394 if (sound1EnvelopeUpDown) | |
395 { | |
396 if (sound1EnvelopeVolume < 15) | |
397 sound1EnvelopeVolume++; | |
398 } | |
399 else | |
400 { | |
401 if (sound1EnvelopeVolume) | |
402 sound1EnvelopeVolume--; | |
403 } | |
404 | |
405 sound1EnvelopeATL += sound1EnvelopeATLReload; | |
406 } | |
407 } | |
408 | |
409 if (sound1SweepATL) | |
410 { | |
411 sound1SweepATL -= soundQuality; | |
412 | |
413 if (sound1SweepATL <= 0) | |
414 { | |
415 freq = (((int)(gbMemory[NR14] & 7) << 8) | gbMemory[NR13]); | |
416 | |
417 int updown = 1; | |
418 | |
419 if (sound1SweepUpDown) | |
420 updown = -1; | |
421 | |
422 int newfreq = 0; | |
423 if (sound1SweepSteps) | |
424 { | |
425 newfreq = freq + updown * freq / (1 << sound1SweepSteps); | |
426 if (newfreq == freq) | |
427 newfreq = 0; | |
428 } | |
429 else | |
430 newfreq = freq; | |
431 | |
432 if (newfreq < 0) | |
433 { | |
434 sound1SweepATL += sound1SweepATLReload; | |
435 } | |
436 else if (newfreq > 2047) | |
437 { | |
438 sound1SweepATL = 0; | |
439 sound1On = 0; | |
440 gbMemory[NR52] &= 0xfe; | |
441 } | |
442 else | |
443 { | |
444 sound1SweepATL += sound1SweepATLReload; | |
445 sound1Skip = SOUND_MAGIC / (2048 - newfreq); | |
446 | |
447 gbMemory[NR13] = newfreq & 0xff; | |
448 gbMemory[NR14] = (gbMemory[NR14] & 0xf8) | ((newfreq >> 8) & 7); | |
449 } | |
450 } | |
451 } | |
452 } | |
453 } | |
454 | |
455 void gbSoundChannel2() | |
456 { | |
457 // int freq = 0; | |
458 int vol = sound2EnvelopeVolume; | |
459 | |
460 int value = 0; | |
461 | |
462 if (sound2On && (sound2ATL || !sound2Continue)) | |
463 { | |
464 sound2Index += soundQuality * sound2Skip; | |
465 sound2Index &= 0x1fffffff; | |
466 | |
467 value = ((s8)sound2Wave[sound2Index >> 24]) * vol; | |
468 } | |
469 | |
470 soundBuffer[1][soundIndex] = value; | |
471 | |
472 if (sound2On) | |
473 { | |
474 if (sound2ATL) | |
475 { | |
476 sound2ATL -= soundQuality; | |
477 | |
478 if (sound2ATL <= 0 && sound2Continue) | |
479 { | |
480 gbMemory[NR52] &= 0xfd; | |
481 sound2On = 0; | |
482 } | |
483 } | |
484 | |
485 if (sound2EnvelopeATL) | |
486 { | |
487 sound2EnvelopeATL -= soundQuality; | |
488 | |
489 if (sound2EnvelopeATL <= 0) | |
490 { | |
491 if (sound2EnvelopeUpDown) | |
492 { | |
493 if (sound2EnvelopeVolume < 15) | |
494 sound2EnvelopeVolume++; | |
495 } | |
496 else | |
497 { | |
498 if (sound2EnvelopeVolume) | |
499 sound2EnvelopeVolume--; | |
500 } | |
501 sound2EnvelopeATL += sound2EnvelopeATLReload; | |
502 } | |
503 } | |
504 } | |
505 } | |
506 | |
507 void gbSoundChannel3() | |
508 { | |
509 int value = sound3Last; | |
510 | |
511 if (sound3On && (sound3ATL || !sound3Continue)) | |
512 { | |
513 sound3Index += soundQuality * sound3Skip; | |
514 sound3Index &= 0x1fffffff; | |
515 | |
516 value = gbMemory[0xff30 + (sound3Index >> 25)]; | |
517 | |
518 if ((sound3Index & 0x01000000)) | |
519 { | |
520 value &= 0x0f; | |
521 } | |
522 else | |
523 { | |
524 value >>= 4; | |
525 } | |
526 | |
527 value -= 8; | |
528 value *= 2; | |
529 | |
530 switch (sound3OutputLevel) | |
531 { | |
532 case 0: | |
533 value = 0; | |
534 break; | |
535 case 1: | |
536 break; | |
537 case 2: | |
538 value = (value >> 1); | |
539 break; | |
540 case 3: | |
541 value = (value >> 2); | |
542 break; | |
543 } | |
544 //value += 1; | |
545 sound3Last = value; | |
546 } | |
547 | |
548 soundBuffer[2][soundIndex] = value; | |
549 | |
550 if (sound3On) | |
551 { | |
552 if (sound3ATL) | |
553 { | |
554 sound3ATL -= soundQuality; | |
555 | |
556 if (sound3ATL <= 0 && sound3Continue) | |
557 { | |
558 gbMemory[NR52] &= 0xfb; | |
559 sound3On = 0; | |
560 } | |
561 } | |
562 } | |
563 } | |
564 | |
565 void gbSoundChannel4() | |
566 { | |
567 int vol = sound4EnvelopeVolume; | |
568 | |
569 int value = 0; | |
570 | |
571 if (sound4Clock <= 0x0c) | |
572 { | |
573 if (sound4On && (sound4ATL || !sound4Continue)) | |
574 { | |
575 #define NOISE_ONE_SAMP_SCALE 0x200000 | |
576 | |
577 sound4Index += soundQuality * sound4Skip; | |
578 sound4ShiftIndex += soundQuality * sound4ShiftSkip; | |
579 | |
580 if (sound4NSteps) | |
581 { | |
582 while (sound4ShiftIndex >= NOISE_ONE_SAMP_SCALE) | |
583 { | |
584 sound4ShiftRight = (((sound4ShiftRight << 6) ^ | |
585 (sound4ShiftRight << 5)) & 0x40) | | |
586 (sound4ShiftRight >> 1); | |
587 sound4ShiftIndex -= NOISE_ONE_SAMP_SCALE; | |
588 } | |
589 } | |
590 else | |
591 { | |
592 while (sound4ShiftIndex >= NOISE_ONE_SAMP_SCALE) | |
593 { | |
594 sound4ShiftRight = (((sound4ShiftRight << 14) ^ | |
595 (sound4ShiftRight << 13)) & 0x4000) | | |
596 (sound4ShiftRight >> 1); | |
597 | |
598 sound4ShiftIndex -= NOISE_ONE_SAMP_SCALE; | |
599 } | |
600 } | |
601 | |
602 sound4Index %= NOISE_ONE_SAMP_SCALE; | |
603 sound4ShiftIndex %= NOISE_ONE_SAMP_SCALE; | |
604 | |
605 value = ((sound4ShiftRight & 1) * 2 - 1) * vol; | |
606 } | |
607 else | |
608 { | |
609 value = 0; | |
610 } | |
611 } | |
612 | |
613 soundBuffer[3][soundIndex] = value; | |
614 | |
615 if (sound4On) | |
616 { | |
617 if (sound4ATL) | |
618 { | |
619 sound4ATL -= soundQuality; | |
620 | |
621 if (sound4ATL <= 0 && sound4Continue) | |
622 { | |
623 gbMemory[NR52] &= 0xfd; | |
624 sound4On = 0; | |
625 } | |
626 } | |
627 | |
628 if (sound4EnvelopeATL) | |
629 { | |
630 sound4EnvelopeATL -= soundQuality; | |
631 | |
632 if (sound4EnvelopeATL <= 0) | |
633 { | |
634 if (sound4EnvelopeUpDown) | |
635 { | |
636 if (sound4EnvelopeVolume < 15) | |
637 sound4EnvelopeVolume++; | |
638 } | |
639 else | |
640 { | |
641 if (sound4EnvelopeVolume) | |
642 sound4EnvelopeVolume--; | |
643 } | |
644 sound4EnvelopeATL += sound4EnvelopeATLReload; | |
645 } | |
646 } | |
647 } | |
648 } | |
649 | |
650 void gbSoundMix() | |
651 { | |
652 int res = 0; | |
653 | |
654 if (gbMemory) | |
655 soundBalance = (gbMemory[NR51] & soundEnableFlag & ~soundMutedFlag); | |
656 | |
657 if (soundBalance & 16) | |
658 { | |
659 res += ((s8)soundBuffer[0][soundIndex]); | |
660 } | |
661 if (soundBalance & 32) | |
662 { | |
663 res += ((s8)soundBuffer[1][soundIndex]); | |
664 } | |
665 if (soundBalance & 64) | |
666 { | |
667 res += ((s8)soundBuffer[2][soundIndex]); | |
668 } | |
669 if (soundBalance & 128) | |
670 { | |
671 res += ((s8)soundBuffer[3][soundIndex]); | |
672 } | |
673 | |
674 if (gbDigitalSound) | |
675 res = soundLevel1 * 256; | |
676 else | |
677 res *= soundLevel1 * 60; | |
678 | |
679 if (soundEcho) | |
680 { | |
681 res *= 2; | |
682 res += soundFilter[soundEchoIndex]; | |
683 res /= 2; | |
684 soundFilter[soundEchoIndex++] = res; | |
685 } | |
686 | |
687 if (soundLowPass) | |
688 { | |
689 soundLeft[4] = soundLeft[3]; | |
690 soundLeft[3] = soundLeft[2]; | |
691 soundLeft[2] = soundLeft[1]; | |
692 soundLeft[1] = soundLeft[0]; | |
693 soundLeft[0] = res; | |
694 res = (soundLeft[4] + 2 * soundLeft[3] + 8 * soundLeft[2] + 2 * soundLeft[1] + | |
695 soundLeft[0]) / 14; | |
696 } | |
697 | |
698 bool noSpecialEffects = false; | |
699 #if (defined(WIN32) && !defined(SDL)) | |
700 if (theApp.soundRecording || theApp.aviRecording || theApp.nvAudioLog) | |
701 noSpecialEffects = true; | |
702 #endif | |
703 | |
704 if (!noSpecialEffects) | |
705 { | |
706 switch (soundVolume) | |
707 { | |
708 case 0: | |
709 case 1: | |
710 case 2: | |
711 case 3: | |
712 res *= (soundVolume + 1); | |
713 break; | |
714 case 4: | |
715 res >>= 2; | |
716 break; | |
717 case 5: | |
718 res >>= 1; | |
719 break; | |
720 } | |
721 } | |
722 | |
723 if (res > 32767) | |
724 res = 32767; | |
725 if (res < -32768) | |
726 res = -32768; | |
727 | |
728 if (soundReverse && !noSpecialEffects) | |
729 { | |
730 soundFinalWave[++soundBufferIndex] = res; | |
731 if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound)) | |
732 /*assert(false)*/; | |
733 else | |
734 soundFrameSound[++soundFrameSoundWritten] = res; | |
735 } | |
736 else | |
737 { | |
738 soundFinalWave[soundBufferIndex++] = res; | |
739 if (soundFrameSoundWritten >= countof(soundFrameSound)) | |
740 /*assert(false)*/; | |
741 else | |
742 soundFrameSound[soundFrameSoundWritten++] = res; | |
743 } | |
744 | |
745 res = 0; | |
746 | |
747 if (soundBalance & 1) | |
748 { | |
749 res += ((s8)soundBuffer[0][soundIndex]); | |
750 } | |
751 if (soundBalance & 2) | |
752 { | |
753 res += ((s8)soundBuffer[1][soundIndex]); | |
754 } | |
755 if (soundBalance & 4) | |
756 { | |
757 res += ((s8)soundBuffer[2][soundIndex]); | |
758 } | |
759 if (soundBalance & 8) | |
760 { | |
761 res += ((s8)soundBuffer[3][soundIndex]); | |
762 } | |
763 | |
764 if (gbDigitalSound) | |
765 res = soundLevel2 * 256; | |
766 else | |
767 res *= soundLevel2 * 60; | |
768 | |
769 if (soundEcho) | |
770 { | |
771 res *= 2; | |
772 res += soundFilter[soundEchoIndex]; | |
773 res /= 2; | |
774 soundFilter[soundEchoIndex++] = res; | |
775 | |
776 if (soundEchoIndex >= 4000) | |
777 soundEchoIndex = 0; | |
778 } | |
779 | |
780 if (soundLowPass) | |
781 { | |
782 soundRight[4] = soundRight[3]; | |
783 soundRight[3] = soundRight[2]; | |
784 soundRight[2] = soundRight[1]; | |
785 soundRight[1] = soundRight[0]; | |
786 soundRight[0] = res; | |
787 res = (soundRight[4] + 2 * soundRight[3] + 8 * soundRight[2] + 2 * soundRight[1] + | |
788 soundRight[0]) / 14; | |
789 } | |
790 | |
791 if (!noSpecialEffects) | |
792 { | |
793 switch (soundVolume) | |
794 { | |
795 case 0: | |
796 case 1: | |
797 case 2: | |
798 case 3: | |
799 res *= (soundVolume + 1); | |
800 break; | |
801 case 4: | |
802 res >>= 2; | |
803 break; | |
804 case 5: | |
805 res >>= 1; | |
806 break; | |
807 } | |
808 } | |
809 | |
810 if (res > 32767) | |
811 res = 32767; | |
812 if (res < -32768) | |
813 res = -32768; | |
814 | |
815 if (soundReverse && !noSpecialEffects) | |
816 { | |
817 soundFinalWave[-1 + soundBufferIndex++] = res; | |
818 if ((soundFrameSoundWritten) >= countof(soundFrameSound)) | |
819 /*assert(false)*/; | |
820 else | |
821 soundFrameSound[-1 + soundFrameSoundWritten++] = res; | |
822 } | |
823 else | |
824 { | |
825 soundFinalWave[soundBufferIndex++] = res; | |
826 if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound)) | |
827 /*assert(false)*/; | |
828 else | |
829 soundFrameSound[soundFrameSoundWritten++] = res; | |
830 } | |
831 } | |
832 | |
833 void gbSoundTick() | |
834 { | |
835 if (systemSoundOn) | |
836 { | |
837 if (soundMasterOn) | |
838 { | |
839 gbSoundChannel1(); | |
840 gbSoundChannel2(); | |
841 gbSoundChannel3(); | |
842 gbSoundChannel4(); | |
843 | |
844 gbSoundMix(); | |
845 } | |
846 else | |
847 { | |
848 soundFinalWave[soundBufferIndex++] = 0; | |
849 soundFinalWave[soundBufferIndex++] = 0; | |
850 if ((soundFrameSoundWritten + 1) >= countof(soundFrameSound)) | |
851 /*assert(false)*/; | |
852 else | |
853 { | |
854 soundFrameSound[soundFrameSoundWritten++] = 0; | |
855 soundFrameSound[soundFrameSoundWritten++] = 0; | |
856 } | |
857 } | |
858 | |
859 soundIndex++; | |
860 | |
861 if (2 * soundBufferIndex >= soundBufferLen) | |
862 { | |
863 if (systemSoundOn) | |
864 { | |
865 if (soundPaused) | |
866 { | |
867 extern void soundResume(); | |
868 soundResume(); | |
869 } | |
870 | |
871 systemSoundWriteToBuffer(); | |
872 } | |
873 soundIndex = 0; | |
874 soundBufferIndex = 0; | |
875 } | |
876 } | |
877 } | |
878 | |
879 void gbSoundReset() | |
880 { | |
881 soundPaused = 1; | |
882 soundPlay = 0; | |
883 SOUND_CLOCK_TICKS = soundQuality * GB_USE_TICKS_AS; | |
884 // soundTicks = SOUND_CLOCK_TICKS; | |
885 soundTicks = 0; | |
886 soundNextPosition = 0; | |
887 soundMasterOn = 1; | |
888 soundIndex = 0; | |
889 soundBufferIndex = 0; | |
890 soundLevel1 = 7; | |
891 soundLevel2 = 7; | |
892 soundVIN = 0; | |
893 | |
894 sound1On = 0; | |
895 sound1ATL = 0; | |
896 sound1Skip = 0; | |
897 sound1Index = 0; | |
898 sound1Continue = 0; | |
899 sound1EnvelopeVolume = 0; | |
900 sound1EnvelopeATL = 0; | |
901 sound1EnvelopeUpDown = 0; | |
902 sound1EnvelopeATLReload = 0; | |
903 sound1SweepATL = 0; | |
904 sound1SweepATLReload = 0; | |
905 sound1SweepSteps = 0; | |
906 sound1SweepUpDown = 0; | |
907 sound1SweepStep = 0; | |
908 sound1Wave = soundWavePattern[2]; | |
909 | |
910 sound2On = 0; | |
911 sound2ATL = 0; | |
912 sound2Skip = 0; | |
913 sound2Index = 0; | |
914 sound2Continue = 0; | |
915 sound2EnvelopeVolume = 0; | |
916 sound2EnvelopeATL = 0; | |
917 sound2EnvelopeUpDown = 0; | |
918 sound2EnvelopeATLReload = 0; | |
919 sound2Wave = soundWavePattern[2]; | |
920 | |
921 sound3On = 0; | |
922 sound3ATL = 0; | |
923 sound3Skip = 0; | |
924 sound3Index = 0; | |
925 sound3Continue = 0; | |
926 sound3OutputLevel = 0; | |
927 | |
928 sound4On = 0; | |
929 sound4Clock = 0; | |
930 sound4ATL = 0; | |
931 sound4Skip = 0; | |
932 sound4Index = 0; | |
933 sound4ShiftRight = 0x7f; | |
934 sound4NSteps = 0; | |
935 sound4CountDown = 0; | |
936 sound4Continue = 0; | |
937 sound4EnvelopeVolume = 0; | |
938 sound4EnvelopeATL = 0; | |
939 sound4EnvelopeUpDown = 0; | |
940 sound4EnvelopeATLReload = 0; | |
941 | |
942 // don't translate | |
943 if (soundDebug) | |
944 { | |
945 log("*** Sound Init ***\n"); | |
946 } | |
947 | |
948 gbSoundEvent(0xff10, 0x80); | |
949 gbSoundEvent(0xff11, 0xbf); | |
950 gbSoundEvent(0xff12, 0xf3); | |
951 gbSoundEvent(0xff14, 0xbf); | |
952 gbSoundEvent(0xff16, 0x3f); | |
953 gbSoundEvent(0xff17, 0x00); | |
954 gbSoundEvent(0xff19, 0xbf); | |
955 | |
956 gbSoundEvent(0xff1a, 0x7f); | |
957 gbSoundEvent(0xff1b, 0xff); | |
958 gbSoundEvent(0xff1c, 0xbf); | |
959 gbSoundEvent(0xff1e, 0xbf); | |
960 | |
961 gbSoundEvent(0xff20, 0xff); | |
962 gbSoundEvent(0xff21, 0x00); | |
963 gbSoundEvent(0xff22, 0x00); | |
964 gbSoundEvent(0xff23, 0xbf); | |
965 gbSoundEvent(0xff24, 0x77); | |
966 gbSoundEvent(0xff25, 0xf3); | |
967 | |
968 gbSoundEvent(0xff26, 0xf0); | |
969 | |
970 // don't translate | |
971 if (soundDebug) | |
972 { | |
973 log("*** Sound Init Complete ***\n"); | |
974 } | |
975 | |
976 sound1On = 0; | |
977 sound2On = 0; | |
978 sound3On = 0; | |
979 sound4On = 0; | |
980 | |
981 int addr = 0xff30; | |
982 | |
983 while (addr < 0xff40) | |
984 { | |
985 gbMemory[addr++] = 0x00; | |
986 gbMemory[addr++] = 0xff; | |
987 } | |
988 | |
989 memset(soundFinalWave, 0x00, soundBufferLen); | |
990 | |
991 memset(soundFilter, 0, sizeof(soundFilter)); | |
992 soundEchoIndex = 0; | |
993 } | |
994 | |
995 extern bool soundInit(); | |
996 extern void soundShutdown(); | |
997 | |
998 void gbSoundSetQuality(int quality) | |
999 { | |
1000 if (soundQuality != quality && systemSoundCanChangeQuality()) | |
1001 { | |
1002 if (!soundOffFlag) | |
1003 soundShutdown(); | |
1004 soundQuality = quality; | |
1005 soundNextPosition = 0; | |
1006 if (!soundOffFlag) | |
1007 soundInit(); | |
1008 SOUND_CLOCK_TICKS = (gbSpeed ? 2 : 1) * GB_USE_TICKS_AS * soundQuality; | |
1009 soundIndex = 0; | |
1010 soundBufferIndex = 0; | |
1011 } | |
1012 else | |
1013 { | |
1014 soundNextPosition = 0; | |
1015 SOUND_CLOCK_TICKS = (gbSpeed ? 2 : 1) * GB_USE_TICKS_AS * soundQuality; | |
1016 soundIndex = 0; | |
1017 soundBufferIndex = 0; | |
1018 } | |
1019 } | |
1020 | |
1021 static int32 soundTicks_int32; | |
1022 static int32 SOUND_CLOCK_TICKS_int32; | |
1023 variable_desc gbSoundSaveStruct[] = { | |
1024 { &soundPaused, sizeof(int32) }, | |
1025 { &soundPlay, sizeof(int32) }, | |
1026 { &soundTicks_int32, sizeof(int32) }, | |
1027 { &SOUND_CLOCK_TICKS_int32, sizeof(int32) }, | |
1028 { &soundLevel1, sizeof(int32) }, | |
1029 { &soundLevel2, sizeof(int32) }, | |
1030 { &soundBalance, sizeof(int32) }, | |
1031 { &soundMasterOn, sizeof(int32) }, | |
1032 { &soundIndex, sizeof(int32) }, | |
1033 { &soundVIN, sizeof(int32) }, | |
1034 { &sound1On, sizeof(int32) }, | |
1035 { &sound1ATL, sizeof(int32) }, | |
1036 { &sound1Skip, sizeof(int32) }, | |
1037 { &sound1Index, sizeof(int32) }, | |
1038 { &sound1Continue, sizeof(int32) }, | |
1039 { &sound1EnvelopeVolume, sizeof(int32) }, | |
1040 { &sound1EnvelopeATL, sizeof(int32) }, | |
1041 { &sound1EnvelopeATLReload, sizeof(int32) }, | |
1042 { &sound1EnvelopeUpDown, sizeof(int32) }, | |
1043 { &sound1SweepATL, sizeof(int32) }, | |
1044 { &sound1SweepATLReload, sizeof(int32) }, | |
1045 { &sound1SweepSteps, sizeof(int32) }, | |
1046 { &sound1SweepUpDown, sizeof(int32) }, | |
1047 { &sound1SweepStep, sizeof(int32) }, | |
1048 { &sound2On, sizeof(int32) }, | |
1049 { &sound2ATL, sizeof(int32) }, | |
1050 { &sound2Skip, sizeof(int32) }, | |
1051 { &sound2Index, sizeof(int32) }, | |
1052 { &sound2Continue, sizeof(int32) }, | |
1053 { &sound2EnvelopeVolume, sizeof(int32) }, | |
1054 { &sound2EnvelopeATL, sizeof(int32) }, | |
1055 { &sound2EnvelopeATLReload, sizeof(int32) }, | |
1056 { &sound2EnvelopeUpDown, sizeof(int32) }, | |
1057 { &sound3On, sizeof(int32) }, | |
1058 { &sound3ATL, sizeof(int32) }, | |
1059 { &sound3Skip, sizeof(int32) }, | |
1060 { &sound3Index, sizeof(int32) }, | |
1061 { &sound3Continue, sizeof(int32) }, | |
1062 { &sound3OutputLevel, sizeof(int32) }, | |
1063 { &sound4On, sizeof(int32) }, | |
1064 { &sound4ATL, sizeof(int32) }, | |
1065 { &sound4Skip, sizeof(int32) }, | |
1066 { &sound4Index, sizeof(int32) }, | |
1067 { &sound4Clock, sizeof(int32) }, | |
1068 { &sound4ShiftRight, sizeof(int32) }, | |
1069 { &sound4ShiftSkip, sizeof(int32) }, | |
1070 { &sound4ShiftIndex, sizeof(int32) }, | |
1071 { &sound4NSteps, sizeof(int32) }, | |
1072 { &sound4CountDown, sizeof(int32) }, | |
1073 { &sound4Continue, sizeof(int32) }, | |
1074 { &sound4EnvelopeVolume, sizeof(int32) }, | |
1075 { &sound4EnvelopeATL, sizeof(int32) }, | |
1076 { &sound4EnvelopeATLReload, sizeof(int32) }, | |
1077 { &sound4EnvelopeUpDown, sizeof(int32) }, | |
1078 { &soundEnableFlag, sizeof(int32) }, | |
1079 { NULL, 0 } | |
1080 }; | |
1081 | |
1082 //variable_desc gbSoundSaveStructV2[] = { | |
1083 // { &soundTicks, sizeof(soundtick_t) }, | |
1084 // { &SOUND_CLOCK_TICKS, sizeof(soundtick_t) }, | |
1085 // { &GB_USE_TICKS_AS, sizeof(soundtick_t) }, | |
1086 // { NULL, 0 } | |
1087 //}; | |
1088 | |
1089 void gbSoundSaveGame(gzFile gzFile) | |
1090 { | |
1091 soundTicks_int32 = (int32) soundTicks; | |
1092 SOUND_CLOCK_TICKS_int32 = (int32) SOUND_CLOCK_TICKS; | |
1093 | |
1094 utilWriteData(gzFile, gbSoundSaveStruct); | |
1095 | |
1096 utilGzWrite(gzFile, soundBuffer, 4 * 735); | |
1097 utilGzWrite(gzFile, soundFinalWave, 2 * 735); | |
1098 utilGzWrite(gzFile, &soundQuality, sizeof(int32)); | |
1099 | |
1100 //utilWriteData(gzFile, gbSoundSaveStructV2); | |
1101 } | |
1102 | |
1103 void gbSoundReadGame(int version, gzFile gzFile) | |
1104 { | |
1105 int32 oldSoundPaused = soundPaused; | |
1106 int32 oldSoundEnableFlag = soundEnableFlag; | |
1107 utilReadData(gzFile, gbSoundSaveStruct); | |
1108 soundPaused = oldSoundPaused; | |
1109 soundEnableFlag = oldSoundEnableFlag; | |
1110 | |
1111 soundBufferIndex = soundIndex * 2; | |
1112 | |
1113 utilGzRead(gzFile, soundBuffer, 4 * 735); | |
1114 utilGzRead(gzFile, soundFinalWave, 2 * 735); | |
1115 | |
1116 if (version >= 7) | |
1117 { | |
1118 int quality = 1; | |
1119 utilGzRead(gzFile, &quality, sizeof(int32)); | |
1120 gbSoundSetQuality(quality); | |
1121 } | |
1122 else | |
1123 { | |
1124 soundQuality = -1; | |
1125 gbSoundSetQuality(1); | |
1126 } | |
1127 | |
1128 sound1Wave = soundWavePattern[gbMemory[NR11] >> 6]; | |
1129 sound2Wave = soundWavePattern[gbMemory[NR21] >> 6]; | |
1130 | |
1131 //if(version >= 14) { | |
1132 // utilReadData(gzFile, gbSoundSaveStructV2); | |
1133 //} | |
1134 //else { | |
1135 soundTicks = (soundtick_t) soundTicks_int32; | |
1136 SOUND_CLOCK_TICKS = (soundtick_t) SOUND_CLOCK_TICKS_int32; | |
1137 //} | |
1138 } | |
1139 |