Mercurial > vba-clojure
comparison clojure/com/aurellem/run/image.clj @ 489:641e1c511224
cleanup.
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 07 May 2012 12:37:04 -0500 |
parents | 09b3bc0b71b5 |
children | 151c96d60921 |
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488:09b3bc0b71b5 | 489:641e1c511224 |
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16 | 16 |
17 ;; use background tiles? they provide greater color depth than | 17 ;; use background tiles? they provide greater color depth than |
18 ;; sprites, and can still be scrolled, so why not? | 18 ;; sprites, and can still be scrolled, so why not? |
19 | 19 |
20 | 20 |
21 ;; First of all, RGB colors in an image are not the same as those in a | |
22 ;; GameBoy, so I need to convert them. Fortunately, this code is | |
23 ;; already written for me in this C-code from the public domain | |
24 ;; hi-color converter by Glen Cook, Jeff Frohwein, and Rob Jones. | |
25 | |
26 ;; the code snipped itself is by Brett Bibby and is translated here | |
27 ;; from C into clojure. | |
28 | |
29 | |
30 ;; This section of code is used to convert an RGB (pc) triplet into | |
31 ;; a RGB (gameboy) triplet. This section of code was kindly donated | |
32 ;; by Brett Bibby (GameBrains). | |
33 | |
34 ;; BYTE intensity[32] = { | |
35 ;; 0x00, 0x10, 0x20, 0x30, 0x40, 0x50, 0x5e, 0x6c, 0x7a, 0x88, 0x94, | |
36 ;; 0xa0, 0xae, 0xb7, 0xbf, 0xc6, 0xce, 0xd3, 0xd9, 0xdf, 0xe3, 0xe7, | |
37 ;; 0xeb, 0xef, 0xf3, 0xf6, 0xf9, 0xfb, 0xfd, 0xfe, 0xff, 0xff }; | |
38 | |
39 ;; unsigned char influence[3][3] = | |
40 ;; { | |
41 ;; {16,4,4}, | |
42 ;; {8,16,8}, | |
43 ;; {0,8,16} | |
44 ;; }; | |
45 | |
46 ;; RGBQUAD translate(BYTE rgb[3]) | |
47 ;; { | |
48 ;; RGBQUAD color; | |
49 ;; BYTE tmp[3]; | |
50 ;; BYTE m[3][3]; | |
51 ;; BYTE i,j; | |
52 | |
53 ;; for (i=0;i<3;i++) | |
54 ;; for (j=0;j<3;j++) | |
55 ;; m[i][j] = (intensity[rgb[i]>>3]*influence[i][j]) >> 5; | |
56 | |
57 ;; for (i=0;i<3;i++) | |
58 ;; { | |
59 ;; if (m[0][i]>m[1][i]) | |
60 ;; { | |
61 ;; j=m[0][i]; | |
62 ;; m[0][i]=m[1][i]; | |
63 ;; m[1][i]=j; | |
64 ;; } | |
65 | |
66 ;; if (m[1][i]>m[2][i]) | |
67 ;; { | |
68 ;; j=m[1][i]; | |
69 ;; m[1][i]=m[2][i]; | |
70 ;; m[2][i]=j; | |
71 ;; } | |
72 | |
73 ;; if (m[0][i]>m[1][i]) | |
74 ;; { | |
75 ;; j=m[0][i]; | |
76 ;; m[0][i]=m[1][i]; | |
77 ;; m[1][i]=j; | |
78 ;; } | |
79 | |
80 ;; tmp[i]=(((m[0][i]+m[1][i]*2+m[2][i]*4)*5) >> 4)+32; | |
81 ;; } | |
82 | |
83 ;; color.rgbRed = tmp[0]; | |
84 ;; color.rgbGreen = tmp[1]; | |
85 ;; color.rgbBlue = tmp[2]; | |
86 | |
87 ;; return color; | |
88 ;; } | |
89 | |
90 | |
91 (def intensity | |
92 [0x00 0x10 0x20 0x30 0x40 0x50 0x5e 0x6c 0x7a 0x88 0x94 | |
93 0xa0 0xae 0xb7 0xbf 0xc6 0xce 0xd3 0xd9 0xdf 0xe3 0xe7 | |
94 0xeb 0xef 0xf3 0xf6 0xf9 0xfb 0xfd 0xfe 0xff 0xff]) | |
95 | |
96 (def influence | |
97 [[16 4 4] | |
98 [8 16 8] | |
99 [0 8 16]]) | |
100 | |
101 (defn rgb->gb-rb [[r g b]] | |
102 (let [color-matrix | |
103 (map | |
104 (fn [color-row] | |
105 (map | |
106 (fn [color] | |
107 (bit-shift-right | |
108 (* (intensity (bit-shift-right r 3)) | |
109 color) 5)))))])) | |
110 | |
111 |