Mercurial > vba-clojure
comparison src/common/movie.cpp @ 36:47a513ea3529
getting something now when recording movies
author | Robert McIntyre <rlm@mit.edu> |
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date | Mon, 05 Mar 2012 14:47:45 -0600 |
parents | b82b18185103 |
children | 3e36553d0cbf |
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35:b82b18185103 | 36:47a513ea3529 |
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52 # include "../win32/VBA.h" | 52 # include "../win32/VBA.h" |
53 # include "../win32/WinMiscUtil.h" | 53 # include "../win32/WinMiscUtil.h" |
54 #endif | 54 #endif |
55 | 55 |
56 extern int emulating; // from system.cpp | 56 extern int emulating; // from system.cpp |
57 extern u16 currentButtons[4]; // from System.cpp | 57 extern u16 currentButtons[4]; // from SDL.cpp |
58 extern u16 lastKeys; | 58 extern u16 lastKeys; |
59 | 59 |
60 SMovie Movie; | 60 SMovie Movie; |
61 bool loadingMovie = false; | 61 bool loadingMovie = false; |
62 | 62 |
63 // probably bad idea to have so many global variables, but I hate to recompile almost everything after editing VBA.h | 63 // probably bad idea to have so many global variables, but I hate to recompile almost everything after editing VBA.h |
64 bool autoConvertMovieWhenPlaying = false; | 64 bool autoConvertMovieWhenPlaying = false; |
65 | 65 |
66 static u16 initialInputs[4] = { 0 }; | 66 static u16 initialInputs[4] = { 0, 0, 0, 0 }; |
67 | 67 |
68 static bool resetSignaled = false; | 68 static bool resetSignaled = false; |
69 static bool resetSignaledLast = false; | 69 static bool resetSignaledLast = false; |
70 | 70 |
71 static int prevEmulatorType, prevBorder, prevWinBorder, prevBorderAuto; | 71 static int prevEmulatorType, prevBorder, prevWinBorder, prevBorderAuto; |
1180 } | 1180 } |
1181 } | 1181 } |
1182 else if (Movie.state == MOVIE_STATE_RECORD) | 1182 else if (Movie.state == MOVIE_STATE_RECORD) |
1183 { | 1183 { |
1184 printf("RLM: Movie_STATE_RECORD\n"); | 1184 printf("RLM: Movie_STATE_RECORD\n"); |
1185 VBAMovieWrite(0,true); | |
1185 // use first fseek? | 1186 // use first fseek? |
1186 //TODO: THis is the problem. | 1187 //TODO: THis is the problem. |
1187 if (Movie.inputBuffer){ | 1188 if (Movie.inputBuffer){ |
1188 fwrite(Movie.inputBufferPtr, 1, Movie.bytesPerFrame, Movie.file); | 1189 fwrite(Movie.inputBufferPtr, 1, Movie.bytesPerFrame, Movie.file); |
1189 } | 1190 } |
1228 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS) | 1229 if (i < 0 || i >= MOVIE_NUM_OF_POSSIBLE_CONTROLLERS) |
1229 return; // not a controller we're recognizing | 1230 return; // not a controller we're recognizing |
1230 | 1231 |
1231 reserve_buffer_space((uint32)((Movie.inputBufferPtr - Movie.inputBuffer) + Movie.bytesPerFrame)); | 1232 reserve_buffer_space((uint32)((Movie.inputBufferPtr - Movie.inputBuffer) + Movie.bytesPerFrame)); |
1232 | 1233 |
1233 if (Movie.header.controllerFlags & MOVIE_CONTROLLER(i)) | 1234 if (Movie.header.controllerFlags) |
1234 { | 1235 { |
1235 // get the current controller data | 1236 // get the current controller data |
1236 uint16 buttonData = currentButtons[i]; | 1237 uint16 buttonData = currentButtons[i]; |
1238 printf("RLM: currentButtons %i\n", currentButtons[0]); | |
1237 | 1239 |
1238 // mask away the irrelevent bits | 1240 // mask away the irrelevent bits |
1239 buttonData &= BUTTON_REGULAR_MASK | BUTTON_MOTION_MASK; | 1241 buttonData &= BUTTON_REGULAR_MASK | BUTTON_MOTION_MASK; |
1240 | 1242 |
1241 // soft-reset "button" for 1 frame if the game is reset while recording | 1243 // soft-reset "button" for 1 frame if the game is reset while recording |