comparison org/rom.org @ 411:0406867ead8a

Saving work -- found Pokedex menu text, and other things.
author Dylan Holmes <ocsenave@gmail.com>
date Fri, 13 Apr 2012 05:06:56 -0500
parents a2319e29205b
children 543a78679971
comparison
equal deleted inserted replaced
410:a2319e29205b 411:0406867ead8a
130 130
131 131
132 132
133 133
134 (defn hxc-pokedex-names 134 (defn hxc-pokedex-names
135 "The names of the pokemon in hardcoded pokedex order. List begins at 135 "The names of the pokemon in hardcoded pokedex order. List of the
136 pokedex numbers of each pokemon (in internal order) begins at
136 ROM@410B1. See also, hxc-pokenames." 137 ROM@410B1. See also, hxc-pokenames."
137 ([] (hxc-pokedex-names 138 ([] (hxc-pokedex-names
138 com.aurellem.gb.gb-driver/original-rom)) 139 com.aurellem.gb.gb-driver/original-rom))
139 ([rom] 140 ([rom]
140 (let [names (hxc-pokenames rom)] 141 (let [names (hxc-pokenames rom)]
480 pkmn-count 481 pkmn-count
481 {} 482 {}
482 (drop 0x40687 rom))) )) 483 (drop 0x40687 rom))) ))
483 #+end_src 484 #+end_src
484 485
486 #+results: dex-stats
487 : #'com.aurellem.gb.hxc/hxc-pokedex-stats
488
485 ** Species synopses 489 ** Species synopses
486 490
487 #+name: dex-text 491 #+name: dex-text
488 #+begin_src clojure 492 #+begin_src clojure
489 (def hxc-pokedex-text-raw 493 (def hxc-pokedex-text-raw
1066 1070
1067 1071
1068 1072
1069 ** Mapping the ROM 1073 ** Mapping the ROM
1070 1074
1071 | ROM address (hex) | Description | Format | Example | 1075 | ROM address (hex) | Description | Format | Example |
1072 |----------------------+-----------------+-----------------+-----------------| 1076 |-----------------------+-----------------+-----------------+-----------------|
1073 | | <15> | <15> | <15> | 1077 | | <15> | <15> | <15> |
1074 | 01823-0184A | Important prefix strings. | Variable-length strings, separated by 0x50. | TM#TRAINER#PC#ROCKET#POK\eacute{}#... | 1078 | 01823-0184A | Important prefix strings. | Variable-length strings, separated by 0x50. | TM#TRAINER#PC#ROCKET#POK\eacute{}#... |
1075 | 0233C- | Shop inventories. | | | 1079 | 0233C- | Shop inventories. | | |
1076 | 04495- | Prices of items. | Each price is two bytes of binary-coded decimal. Prices are separated by zeroes. Priceless items[fn::Like the Pok\eacute{}dex and other unsellable items.] are given a price of zero. | The cost of lemonade is 0x03 0x50, which translates to a price of ₱350. | 1080 | 04495- | Prices of items. | Each price is two bytes of binary-coded decimal. Prices are separated by zeroes. Priceless items[fn::Like the Pok\eacute{}dex and other unsellable items.] are given a price of zero. | The cost of lemonade is 0x03 0x50, which translates to a price of ₱350. |
1077 | 045B7-0491E | Names of the items in memory. | Variable-length item names (strings of character codes). Names are separated by a single 0x50 character. | MASTER BALL#ULTRA BALL#... | 1081 | 045B7-0491E | Names of the items in memory. | Variable-length item names (strings of character codes). Names are separated by a single 0x50 character. | MASTER BALL#ULTRA BALL#... |
1078 | 04D89- | Lists of wild Pok\eacute{}mon to encounter in each region. | Each list contains ten Pokemon (ids) and their levels; twenty bytes in total. First, the level of the first Pokemon. Then the internal id of the first Pokemon. Next, the level of the second Pokemon, and so on. Since Pokemon cannot have level 0, the lists are separated by a pair 0 /X/, where /X/ is an apparently random Pokemon id. | The first list is (3 36 4 36 2 165 3 165 2 36 3 36 5 36 4 165 6 36 7 36 0 25), i.e. level 3 pidgey, level 4 pidgey, level 2 rattata, level 3 rattata, level 2 pidgey, level 3 pidgey, level 5 pidgey, level 4 rattata, level 6 pidgey, level 7 pidgey, \ldquo{}level 0 gastly\rdquo{} (i.e., end-of-list). | 1082 | 04D89- | Lists of wild Pok\eacute{}mon to encounter in each region. | Each list contains ten Pokemon (ids) and their levels; twenty bytes in total. First, the level of the first Pokemon. Then the internal id of the first Pokemon. Next, the level of the second Pokemon, and so on. Since Pokemon cannot have level 0, the lists are separated by a pair 0 /X/, where /X/ is an apparently random Pokemon id. | The first list is (3 36 4 36 2 165 3 165 2 36 3 36 5 36 4 165 6 36 7 36 0 25), i.e. level 3 pidgey, level 4 pidgey, level 2 rattata, level 3 rattata, level 2 pidgey, level 3 pidgey, level 5 pidgey, level 4 rattata, level 6 pidgey, level 7 pidgey, \ldquo{}level 0 gastly\rdquo{} (i.e., end-of-list). |
1079 | 05EDB. | Which Pok\eacute{}mon to show during Prof. Oak's introduction. | A single byte, the Pok\eacute{}mon's internal id. | In Pok\eacute{}mon Yellow, it shows Pikachu during the introduction; Pikachu's internal id is 0x54. | 1083 | 05EDB. | Which Pok\eacute{}mon to show during Prof. Oak's introduction. | A single byte, the Pok\eacute{}mon's internal id. | In Pok\eacute{}mon Yellow, it shows Pikachu during the introduction; Pikachu's internal id is 0x54. |
1080 | 06698- | ? Background music. | | | 1084 | 06698- | ? Background music. | | |
1081 | 0822E-082F? | Pointers to background music, part I. | | | 1085 | 0822E-082F? | Pointers to background music, part I. | | |
1082 | 0CB95- | Pointers to lists of wild pokemon to encounter in each region. These lists begin at 04D89, see above. | Each pointer is a low-byte, high-byte pair. | The first entry is 0x89 0x4D, corresponding to the address 0x4D89, the location of the first list of wild Pok\eacute{}mon (see 04D89, above). | 1086 | 0CB95- | Pointers to lists of wild pokemon to encounter in each region. These lists begin at 04D89, see above. | Each pointer is a low-byte, high-byte pair. | The first entry is 0x89 0x4D, corresponding to the address 0x4D89, the location of the first list of wild Pok\eacute{}mon (see 04D89, above). |
1083 |----------------------+-----------------+-----------------+-----------------| 1087 |-----------------------+-----------------+-----------------+-----------------|
1084 | 0DADB. | Amount of HP restored by Hyper Potion. | The HP consists of a single byte. TODO: Discover what the surrounding data does, and find the data for the amount of HP restored by other items: Fresh Water (50HP), Soda (60HP), Lemonade(80HP). | 200 | 1088 | 0DADB. | Amount of HP restored by Hyper Potion. | The HP consists of a single byte. TODO: Discover what the surrounding data does, and find the data for the amount of HP restored by other items: Fresh Water (50HP), Soda (60HP), Lemonade(80HP). | 200 |
1085 | 0DAE0. | Amount of HP restored by Super Potion. | " | 50 | 1089 | 0DAE0. | Amount of HP restored by Super Potion. | " | 50 |
1086 | 0DAE3. | Amount of HP restored by Potion. | " | 20 | 1090 | 0DAE3. | Amount of HP restored by Potion. | " | 20 |
1087 |----------------------+-----------------+-----------------+-----------------| 1091 |-----------------------+-----------------+-----------------+-----------------|
1088 | 0DD4D-DD72 | Names of permanent stats. | Variable-length strings separated by 0x50. | #HEALTH#ATTACK#DEFENSE#SPEED#SPECIAL# | 1092 | 0DD4D-DD72 | Names of permanent stats. | Variable-length strings separated by 0x50. | #HEALTH#ATTACK#DEFENSE#SPEED#SPECIAL# |
1089 | 1195C-1196A | The two terms for being able/unable to learn a TM/HM. | Variable-length strings separated by 0x50. | ABLE#NOT ABLE# | 1093 | 1195C-1196A | The two terms for being able/unable to learn a TM/HM. | Variable-length strings separated by 0x50. | ABLE#NOT ABLE# |
1090 | 119C0-119CE | The two terms for being able/unable to evolve using the current stone. | Variable-length strings separated by 0x50. | ABLE#NOT ABLE# | 1094 | 119C0-119CE | The two terms for being able/unable to evolve using the current stone. | Variable-length strings separated by 0x50. | ABLE#NOT ABLE# |
1091 | 1232D-12364 | Which moves are taught by the TMs and HMs | A list of 55 move ids (50 TMs, plus 5 HMs). First, the move that will be taught by TM01; second, the move that will be taught by TM02; and so on. The last five entries are the moves taught by HMs 1-5. (See also, BC000 below) | The first few entries are (5 13 14 18 ...) corresponding to Mega Punch (TM01), Razor Wind (TM02), Swords Dance (TM03), Whirlwind (TM04), ... | 1095 | 1232D-12364 | Which moves are taught by the TMs and HMs | A list of 55 move ids (50 TMs, plus 5 HMs). First, the move that will be taught by TM01; second, the move that will be taught by TM02; and so on. The last five entries are the moves taught by HMs 1-5. (See also, BC000 below) | The first few entries are (5 13 14 18 ...) corresponding to Mega Punch (TM01), Razor Wind (TM02), Swords Dance (TM03), Whirlwind (TM04), ... |
1092 |----------------------+-----------------+-----------------+-----------------| 1096 |-----------------------+-----------------+-----------------+-----------------|
1093 | 27D56 & 27D57. | Pointer to the pointers to type names. | A single low-byte, high-byte pair. | 0x63 0x7D, corresponding to location 0x27D63; see next entry. | 1097 | 27D56 & 27D57. | Pointer to the pointers to type names. | A single low-byte, high-byte pair. | 0x63 0x7D, corresponding to location 27D63\mdash{} the start of the next entry. |
1094 | 27D63-27D99 | Pointers to type names. | Each point is a low-byte, high-byte pair. The names of types follows immediately after this section; see below. | The first pointer is [0x99 0x7D], corresponding to the location 0x2.7D.99, the NORMAL type. | 1098 | 27D63-27D99 | Pointers to type names. | Each point is a low-byte, high-byte pair. The type names follows immediately after this section; see below. | The first pointer is [0x99 0x7D], corresponding to the location 27D99 ("NORMAL"). |
1095 | 27D99-27DFF | Names of the Pok\eacute{}mon types. | Variable-length type names (strings of character codes). Names are separated by a single 0x50 character. | NORMAL#FIGHTING#... | 1099 | 27D99-27DFF | Names of the Pok\eacute{}mon types. | Variable-length type names (strings of character codes). Names are separated by a single 0x50 character. | NORMAL#FIGHTING#... |
1096 | 27E77- | Trainer title names. | Variable-length names separated by 0x50. | YOUNGSTER#BUG CATCHER#LASS#... | 1100 | 27DFF-27E77 | ? | 120 bytes of unknown data. | |
1097 | 34000- | | | | 1101 | 27E77- | Trainer title names. | Variable-length names separated by 0x50. | YOUNGSTER#BUG CATCHER#LASS#... |
1098 | 38000-383DE | The basic properties and effects of moves. (165 moves total) | Fixed-length (6 byte) continguous descriptions (no separating character): move-index, move-effect, power, move-type, accuracy, pp. | The entry for Pound, the first attack in the list, is (1 0 40 0 255 35). See below for more explanation. | 1102 | 34000- | | | |
1099 | 383DE- | Species data for the Pokemon, listed in Pokedex order: Pokedex number; base moves; types; learnable TMs and HMs; base HP, attack, defense, speed, special; sprite data. | | | 1103 | 38000-383DE | The basic properties and effects of moves. (165 moves total) | Fixed-length (6 byte) continguous descriptions (no separating character): move-index, move-effect, power, move-type, accuracy, pp. | The entry for Pound, the first attack in the list, is (1 0 40 0 255 35). See below for more explanation. |
1100 | 39462- | The Pok\eacute{}mon cry data. | Fixed-length (3 byte) descriptions of cries. | | 1104 | 383DE- | Species data for the Pokemon, listed in Pokedex order: Pokedex number; base moves; types; learnable TMs and HMs; base HP, attack, defense, speed, special; sprite data. | | |
1101 | 3997D-39B05 | Trainer titles (extended; see 27E77). This list includes strictly more trainers, seemingly at random inserted into the list from 27E77.[fn::The names added are in bold: YOUNGSTER, BUG CATCHER, LASS, *SAILOR*, JR TRAINER(m), JR TRAINER(f), POK\eacute{}MANIAC, SUPER NERD, *HIKER*, *BIKER*, BURGLAR, ENGINEER, JUGGLER, *FISHERMAN*, SWIMMER, *CUE BALL*, *GAMBLER*, BEAUTY, *PSYCHIC*, ROCKER, JUGGLER (again), *TAMER*, *BIRDKEEPER*, BLACKBELT, *RIVAL1*, PROF OAK, CHIEF, SCIENTIST, *GIOVANNI*, ROCKET, COOLTRAINER(m), COOLTRAINER(f), *BRUNO*, *BROCK*, *MISTY*, *LT. SURGE*, *ERIKA*, *KOGA*, *BLAINE*, *SABRINA*, *GENTLEMAN*, *RIVAL2*, *RIVAL3*, *LORELEI*, *CHANNELER*, *AGATHA*, *LANCE*.] | | | 1105 | 39462- | The Pok\eacute{}mon cry data. | Fixed-length (3 byte) descriptions of cries. | |
1102 | 3A289-3A540 (approx) | Trainer Pok\eacute{}mon | Consecutive level/internal-id pairs (as with wild Pok\eacute{}mon; see 04D89) with irregular spacing \mdash{} the separators seem to have some metadata purpose. | The first entry is 0x05 0x66, representing level 5 Eevee (from your first battle in the game[fn::Incidentally, to change your rival's starter Pok\eacute{}mon, it's enough just to change its species in all of your battles with him.].) | 1106 |-----------------------+-----------------+-----------------+-----------------|
1103 | 3B1E5- | Pointers to evolution/learnset data. | | | 1107 | 3997D-39B05 | Trainer titles (extended; see 27E77). This list includes strictly more trainers, seemingly at random inserted into the list from 27E77.[fn::The names added are in bold: YOUNGSTER, BUG CATCHER, LASS, *SAILOR*, JR TRAINER(m), JR TRAINER(f), POK\eacute{}MANIAC, SUPER NERD, *HIKER*, *BIKER*, BURGLAR, ENGINEER, JUGGLER, *FISHERMAN*, SWIMMER, *CUE BALL*, *GAMBLER*, BEAUTY, *PSYCHIC*, ROCKER, JUGGLER (again), *TAMER*, *BIRDKEEPER*, BLACKBELT, *RIVAL1*, PROF OAK, CHIEF, SCIENTIST, *GIOVANNI*, ROCKET, COOLTRAINER(m), COOLTRAINER(f), *BRUNO*, *BROCK*, *MISTY*, *LT. SURGE*, *ERIKA*, *KOGA*, *BLAINE*, *SABRINA*, *GENTLEMAN*, *RIVAL2*, *RIVAL3*, *LORELEI*, *CHANNELER*, *AGATHA*, *LANCE*.] | | |
1104 | 3B361- | Evolution and learnset data. [fn::Evolution data consists of how to make Pok\eacute{}mon evolve, and what they evolve into. Learnset data consists of the moves that Pok\eacute{}mon learn as they level up.] | Variable-length evolution information (see below), followed by a list of level/move-id learnset pairs. | | 1108 | 39B05-3A289 (?) | Pointers to trainer Pok\eacute{}mon | | |
1105 | 40687- | Species data from the Pok\eacute{}dex: species name, height, weight, etc. | Fixed-length sequences of bytes. See below for specifics. | | 1109 | 3A289-3A540 (approx) | Trainer Pok\eacute{}mon | Consecutive level/internal-id pairs (as with wild Pok\eacute{}mon; see 04D89) with irregular spacing \mdash{} the separators seem to have some metadata purpose. | The first entry is 0x05 0x66, representing level 5 Eevee (from your first battle in the game[fn::Incidentally, to change your rival's starter Pok\eacute{}mon, it's enough just to change its species in all of your battles with him.].) |
1106 | 410B1- | A conversion table between internal order and Pokedex order. | | | 1110 | 3B1E5-3B361 | Pointers to evolution/learnset data. | One high-low byte pair for each of the 190 Pok\eacute{}mon in internal order. | |
1107 | 527BA-527DB | The costs and species of prizes from Celadon Game Corner. | The following pattern repeats three times, once per window[fn::For the first two groups, ids are interpreted as Pok\eacute{}mon ids. For the last group, ids are (somehow) interpreted as item ids.]: Internal ids / 0x50 / Prices (two bytes of BCD)/ 0x50. | (0x94 0x52 0x65 0x50) Abra Vulpix Wigglytuff (0x02 0x30 0x10 0x00 0x26 0x80) 230C, 1000C, 2680C | 1111 |-----------------------+-----------------+-----------------+-----------------|
1108 | 5DE10-5DE30 | Abbreviations for status ailments. | Fixed-length strings, probably[fn::Here's something strange: all of the status messages start with 0x7F and end with 0x4F \mdash{}except PAR, which ends with 0x50.]. The last entry is QUIT##. | [0x7F] *SLP* [0x4E][0x7F] *PSN* [0x4E][0x7F] *PAR* [0x50][0x7F]... | 1112 | 3B361-3BBAA | Evolution and learnset data. [fn::Evolution data consists of how to make Pok\eacute{}mon evolve, and what they evolve into. Learnset data consists of the moves that Pok\eacute{}mon learn as they level up.] | Variable-length evolution information (see below), followed by a list of level/move-id learnset pairs. | |
1109 | 71500- | Names of places. | | | 1113 | 3BBAA-3C000 | (empty) | | 0 0 0 0 ... |
1110 | 71C1?- | NPC Pok\eacute{}mon. | Internal ID, followed by nickname (11 chars; extra space padded by 0x50). | | 1114 |-----------------------+-----------------+-----------------+-----------------|
1111 | 7C249-7C2?? | Pointers to background music, pt II. | | | 1115 | 3D6C7-3D6D6 | Two miscellaneous strings. | Variable length, separated by 0x50 | Disabled!#TYPE |
1112 | 98000-B8000 | Dialogue and other messsages. | Variable-length strings. | | 1116 |-----------------------+-----------------+-----------------+-----------------|
1113 | B8000-BC000 | The text of each Pok\eacute{}mon's Pok\eacute{}dex entry. | Variable-length descriptions (strings) in Pok\eacute{}dex order, separated by 0x50. These entries use the special characters *0x49* (new page), *0x4E* (new line), and *0x5F* (end entry). | The first entry (Bulbasaur's) is: "It can go for days [0x4E] without eating a [0x4E] single morsel. [0x49] In the bulb on [0x4E] its back, it [0x4E] stores energy [0x5F] [0x50]." | 1117 | 40252-4027B | Pok\eacute{}dex menu text | Variable-length strings separated by 0x50. | SEEN#OWN#CONTENTS#... |
1114 | BC000-BC60E | Move names. | Variable-length move names, separated by 0x50. The moves are in internal order. | POUND#KARATE CHOP#DOUBLESLAP#COMET PUNCH#... | 1118 | 40370-40386 | Important constants for Pok\eacute{}dex entries | | HT _ _ *?′??″* [newline] WT _ _ _ *???* lb [0x50] *POK\Eacute{}* [0x50] |
1115 | E8000-E876C | Names of the \ldquo{}190\rdquo{} species of Pok\eacute{}mon in memory. | Fixed length (10-letter) Pok\eacute{}mon names. Any extra space is padded with the character 0x50. The names are in \ldquo{}internal order\rdquo{}. | RHYDON####KANGASKHANNIDORAN♂#... | 1119 | 40687-41072 | Species data from the Pok\eacute{}dex: species name, height, weight, etc. | Variable-length species names, followed by 0x50, followed by fixed-length height/weight/etc. data. | The first entry is (*146 132 132 131*, 80, *2 4*, *150 0*, 23, 0 64 46, 80), which are the the stats of Bulbasaur: the first entry spells "SEED", then 0x80, then the height (2' 4"), then the weight (formatted as a low-high byte pair), then various Pokédex pointer data (see elsewhere). |
1116 | | | | | 1120 | 41072- | Pok\eacute{} placeholder species, "???" | | |
1117 | | | | | 1121 |-----------------------+-----------------+-----------------+-----------------|
1122 | 410B1-4116F | A conversion table between internal order and Pokedex order. | 190 bytes, corresponding to the Pok\eacute{}dex numbers of the 190 Pok\eacute{}mon listed in internal order. All =MISSINGNO.= are assigned a Pok\eacute{}dex number of 0. | The first few entries are (112 115 32 35 21 100 34 80 2 ...), which are the Pok\eacute{}dex numbers of Rhydon, Kangaskhan, Nidoran(m), Clefairy, Spearow, Voltorb, Nidoking, Slobrow, and Ivysaur. |
1123 | 527BA-527DB | The costs and species of prizes from Celadon Game Corner. | The following pattern repeats three times, once per window[fn::For the first two groups, ids are interpreted as Pok\eacute{}mon ids. For the last group, ids are (somehow) interpreted as item ids.]: Internal ids / 0x50 / Prices (two bytes of BCD)/ 0x50. | (0x94 0x52 0x65 0x50) Abra Vulpix Wigglytuff (0x02 0x30 0x10 0x00 0x26 0x80) 230C, 1000C, 2680C |
1124 | 5DE10-5DE30 | Abbreviations for status ailments. | Fixed-length strings, probably[fn::Here's something strange: all of the status messages start with 0x7F and end with 0x4F \mdash{}except PAR, which ends with 0x50.]. The last entry is QUIT##. | [0x7F] *SLP* [0x4E][0x7F] *PSN* [0x4E][0x7F] *PAR* [0x50][0x7F]... |
1125 | 71500-7174B | Names of places. | Variable-length place names (strings), separated by 0x50. | PALLET TOWN#VIRIDIAN CITY#PEWTER CITY#CERULEAN CITY#... |
1126 | 71C1E-71CAA (approx.) | Tradeable NPC Pok\eacute{}mon. | Internal ID, followed by nickname (11 chars; extra space padded by 0x50). Some of the Pokemon have unknown extra data around the id. | The first entry is [0x76] "GURIO######", corresponding to a Dugtrio named "GURIO". |
1127 | 7C249-7C2?? | Pointers to background music, pt II. | | |
1128 | 98000-B8000 | Dialogue and other messsages. | Variable-length strings. | |
1129 | B8000-BC000 | The text of each Pok\eacute{}mon's Pok\eacute{}dex entry. | Variable-length descriptions (strings) in Pok\eacute{}dex order, separated by 0x50. These entries use the special characters *0x49* (new page), *0x4E* (new line), and *0x5F* (end entry). | The first entry (Bulbasaur's) is: "It can go for days [0x4E] without eating a [0x4E] single morsel. [0x49] In the bulb on [0x4E] its back, it [0x4E] stores energy [0x5F] [0x50]." |
1130 | BC000-BC60E | Move names. | Variable-length move names, separated by 0x50. The moves are in internal order. | POUND#KARATE CHOP#DOUBLESLAP#COMET PUNCH#... |
1131 | E8000-E876C | Names of the \ldquo{}190\rdquo{} species of Pok\eacute{}mon in memory. | Fixed length (10-letter) Pok\eacute{}mon names. Any extra space is padded with the character 0x50. The names are in \ldquo{}internal order\rdquo{}. | RHYDON####KANGASKHANNIDORAN♂#... |
1132 | | | | |
1133 | | | | |
1118 #+TBLFM: 1134 #+TBLFM:
1119 1135
1120 1136
1121 1137
1122 ** Internal Pok\eacute{}mon IDs 1138 ** Internal Pok\eacute{}mon IDs
1588 ;; /defeated/. 1604 ;; /defeated/.
1589 1605
1590 ;; todo: find base money. 1606 ;; todo: find base money.
1591 1607
1592 1608
1609 ;; note: 0xDFEA (in indexable mem) is the dex# of the currently-viewed Pokemon in
1610 ;; in the pokedex. It's used for other purposes if there is none.
1611
1593 ;; 0x251A (in indexable mem): image decompression routine seems to begin here. 1612 ;; 0x251A (in indexable mem): image decompression routine seems to begin here.
1594 1613
1595 1614
1596 ;; Note: There are two tile tables, one from 8000-8FFF, the other from 1615 ;; Note: There are two tile tables, one from 8000-8FFF, the other from
1597 ;; 8800-97FF. The latter contains symbols, possibly map tiles(?), with some japanese chars and stuff at the end. 1616 ;; 8800-97FF. The latter contains symbols, possibly map tiles(?), with some japanese chars and stuff at the end.