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1 #ifndef VBA_GB_H
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2 #define VBA_GB_H
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3
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4 #if _MSC_VER > 1000
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5 #pragma once
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6 #endif // _MSC_VER > 1000
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7
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8 #include "zlib.h"
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9 #include "../Port.h"
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10
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11 typedef union
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12 {
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13 struct
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14 {
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15 #ifdef WORDS_BIGENDIAN
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16 u8 B1, B0;
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17 #else
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18 u8 B0, B1;
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19 #endif
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20 } B;
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21 u16 W;
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22 } gbRegister;
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23
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24 extern bool gbLoadRom(const char *);
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25 extern int gbEmulate(int);
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26 extern bool gbIsGameboyRom(const char *);
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27 extern void gbSoundReset();
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28 extern void gbSoundSetQuality(int);
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29 extern void gbReset(bool userReset = false);
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30 extern void gbCleanUp();
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31 extern bool gbWriteBatteryFile(const char *);
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32 extern bool gbWriteBatteryFile(const char *, bool);
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33 extern bool gbWriteBatteryToStream(gzFile);
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34 extern bool gbReadBatteryFile(const char *);
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35 extern bool gbReadBatteryFromStream(gzFile);
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36 extern bool gbWriteSaveState(const char *);
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37 extern bool gbWriteMemSaveState(char *, int);
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38 extern bool gbReadSaveState(const char *);
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39 extern bool gbReadMemSaveState(char *, int);
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40 extern bool gbReadSaveStateFromStream(gzFile);
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41 extern bool gbWriteSaveStateToStream(gzFile);
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42 extern void gbSgbRenderBorder();
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43 extern bool gbWritePNGFile(const char *);
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44 extern bool gbWriteBMPFile(const char *);
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45 extern bool gbReadGSASnapshot(const char *);
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46
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47 extern void getPixels32(int32 *);
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48
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49 extern int getRamSize();
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50 extern int getRomSize();
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51
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52 extern void storeMemory(int32 *);
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53 extern void writeMemory(int32 *);
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54
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55 extern void storeRam(int32 *);
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56 extern void storeRom(int32 *);
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57 extern void writeRom(int32 *);
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58
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59 extern void storeWRam(int32 *);
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60 extern void storeVRam(int32 *);
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61 extern void storeRegisters(int32 *);
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62 extern void setRegisters(int32 *);
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63
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64 extern long gbWriteMemSaveStatePos(char *, int);
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65
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66 extern struct EmulatedSystem GBSystem;
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67 extern struct EmulatedSystemCounters &GBSystemCounters;
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68
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69 #endif // VBA_GB_H
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