annotate clojure/com/aurellem/run/bootstrap_1.clj @ 593:daa3497bbe12

increased speed to travel to floor two of celadon dept. store.
author Robert McIntyre <rlm@mit.edu>
date Sat, 01 Sep 2012 12:38:26 -0500
parents cd557c922cec
children ea448eecb615
rev   line source
rlm@345 1 (ns com.aurellem.run.bootstrap-1
rlm@377 2 (:use (com.aurellem.gb saves gb-driver util constants
rlm@414 3 items vbm characters money
rlm@414 4 rlm-assembly))
rlm@345 5 (:use (com.aurellem.run util title save-corruption bootstrap-0))
rlm@345 6 (:use (com.aurellem.exp item-bridge))
rlm@345 7 (:import [com.aurellem.gb.gb_driver SaveState]))
rlm@345 8
rlm@415 9 (def hex #(printf "0x%02X\n" %))
rlm@345 10
rlm@367 11 (defn print-desired-item-layout []
rlm@345 12 (clojure.pprint/pprint
rlm@345 13 (raw-inventory->inventory (pc-item-writer-program))))
rlm@345 14
rlm@345 15 (defn pc-item-writer-state []
rlm@345 16 (-> (read-state "bootstrap-init")
rlm@345 17 (set-memory pc-item-list-start 50)
rlm@345 18 (set-memory-range
rlm@345 19 map-function-address-start
rlm@345 20 [0x8B 0xD5])
rlm@345 21 (set-memory-range
rlm@345 22 (inc pc-item-list-start)
rlm@345 23 (pc-item-writer-program))))
rlm@345 24
rlm@345 25 (defn test-pc-item-writer []
rlm@345 26 (let [orig (read-state "pc-item-writer")]
rlm@345 27 (-> orig
rlm@345 28 (print-listing 0xD162 (+ 0xD162 20))
rlm@345 29 (run-moves (reduce concat
rlm@345 30 (repeat 10 [[:a :b :start :select] []])))
rlm@345 31 ((fn [_] (println "===========") _))
rlm@345 32 (print-listing 0xD162 (+ 0xD162 20)))))
rlm@345 33
rlm@345 34 (defn close-all-menus [[moves state :as script]]
rlm@345 35 (loop [s script]
rlm@345 36 (let [depth (current-depth (second (do-nothing 50 s)))]
rlm@345 37 (println "depth" depth)
rlm@345 38 (if (= depth 1)
rlm@345 39 s
rlm@345 40 (recur (close-menu s))))))
rlm@345 41
rlm@345 42 (defn-memo name-rival
rlm@345 43 ([] (name-rival (to-rival-name)))
rlm@345 44 ([script]
rlm@345 45 (->> script
rlm@345 46 (first-difference [] [:a] AF)
rlm@345 47 (first-difference [] [:r] DE)
rlm@345 48 (play-moves
rlm@345 49 [[]
rlm@345 50 [] [] [:r] [] [:d] [:a] ;; L
rlm@345 51 [:r] [] [:r] [] [:r] [] [:r] []
rlm@345 52 [:r] [] [:d] [] [:d] [:a] ;; [PK]
rlm@345 53 [:d] [] [:r] [:a]
rlm@345 54 ]))))
rlm@345 55
rlm@345 56 (defn-memo to-room-pc
rlm@345 57 ([] (to-room-pc (name-rival)))
rlm@345 58 ([script]
rlm@345 59 (->> script
rlm@345 60 finish-title
rlm@345 61 (walk [← ← ↑ ← ↑ ↑ ↑]))))
rlm@345 62
rlm@369 63 ;; (defn wait-for-quantity
rlm@369 64 ;; [[moves state :as script]]
rlm@369 65 ;; (if (not= (item-quantity-selected state) 1)
rlm@369 66 ;; (repeat-until-different [] item-quantity-selected script)
rlm@369 67 ;; script))
rlm@353 68
rlm@368 69 ;; TODO use this:
rlm@368 70 ;;(wait-until (partial set-cursor-relative 1))
rlm@368 71
rlm@369 72 ;; (defn wait-for-cursor
rlm@369 73 ;; [[moves state :as script]]
rlm@369 74 ;; (if (not= (list-offset state) 0)
rlm@369 75 ;; (repeat-until-different [] list-offset script)
rlm@369 76 ;; script))
rlm@353 77
rlm@345 78 (defn deposit-held-item [n quantity [moves state :as script]]
rlm@345 79 (let [total-quantity (second (nth-item state n))]
rlm@345 80 (println "total-quantity" total-quantity)
rlm@345 81 (->> script
rlm@345 82 (set-cursor n)
rlm@345 83 (select-menu-entry 1)
rlm@369 84 ;;(wait-for-quantity)
rlm@345 85 (set-quantity total-quantity quantity)
rlm@345 86 (delayed-difference [] [:a] 100 #(search-string % "stored"))
rlm@345 87 (scroll-text))))
rlm@345 88
rlm@353 89 (defn sell-held-item [n quantity [moves state :as script]]
rlm@353 90 (let [total-quantity (second (nth-item state n))]
rlm@353 91 (->> script
rlm@369 92 ;;(wait-for-cursor) ;; when selling, the cursor always
rlm@353 93 (set-cursor n) ;; returns to the top of the list.
rlm@353 94 (select-menu-entry 1)
rlm@369 95 ;;(wait-for-quantity)
rlm@353 96 (set-quantity total-quantity quantity)
rlm@353 97 (delayed-difference [] [:a] 100 current-depth)
rlm@353 98 (play-moves (repeat 20 [:b]))
rlm@353 99 (delayed-difference [] [:a] 100 #(search-string % "What"))
rlm@353 100 )))
rlm@353 101
rlm@345 102 (defn widthdraw-pc-item [n quantity [moves state :as script]]
rlm@345 103 (let [total-quantity (second (nth-pc-item state n))]
rlm@345 104 (->> script
rlm@345 105 (set-cursor n)
rlm@345 106 (select-menu-entry 1)
rlm@369 107 ;;(wait-for-quantity)
rlm@345 108 (set-quantity total-quantity quantity)
rlm@345 109 (delayed-difference [] [:a] 100 #(search-string % "Withdrew"))
rlm@345 110 (scroll-text))))
rlm@345 111
rlm@345 112 (defn toss-held-item [n quantity [moves state :as script]]
rlm@353 113 (let [total-quantity (second (nth-item state n))]
rlm@345 114 (->> script
rlm@345 115 (set-cursor n)
rlm@345 116 (select-menu-entry 1)
rlm@345 117 (set-cursor-relative 1)
rlm@345 118 (select-menu-entry -1)
rlm@369 119 ;;(wait-for-quantity)
rlm@345 120 (set-quantity total-quantity quantity)
rlm@345 121 (play-moves [[:a]])
rlm@345 122 (scroll-text)
rlm@345 123 (delayed-difference [] [:a] 100 #(search-string % "Threw"))
rlm@345 124 (scroll-text)
rlm@345 125 )))
rlm@345 126
rlm@354 127 (defn buy-item [n quantity [moves state :as script]]
rlm@354 128 (->> script
rlm@354 129 (set-cursor n)
rlm@354 130 (purchase-item quantity)))
rlm@354 131
rlm@369 132 (defn switch-items [item-fn idx-1 idx-2 script]
rlm@369 133 (->> script
rlm@369 134 (wait-until select-menu-entry)
rlm@369 135 (set-cursor idx-1)
rlm@369 136 (wait-until select-menu-entry)
rlm@369 137 (play-moves [[][:select][]])
rlm@369 138 (set-cursor idx-2)
rlm@369 139 (delayed-difference [] [:select] 100
rlm@369 140 #(item-fn % (list-offset %)))))
rlm@369 141
rlm@369 142 (def switch-pc-items (partial switch-items nth-pc-item))
rlm@369 143 (def switch-held-items (partial switch-items nth-item))
rlm@369 144
rlm@369 145 (defn combine-pc-items [idx-1 script]
rlm@369 146 (->> script
rlm@369 147 (switch-pc-items idx-1 (inc idx-1))))
rlm@345 148
rlm@345 149 (def desired-zero-quantities
rlm@345 150 (map second (filter (comp (partial = 0) first)
rlm@345 151 (partition 2 (pc-item-writer-program)))))
rlm@369 152
rlm@593 153 (defn bootstrap-corrupt-save
rlm@369 154 ([] (bootstrap-corrupt-save (to-room-pc)))
rlm@369 155 ([script]
rlm@369 156 (->> script
rlm@369 157 (do-save-corruption 3)
rlm@369 158 (corrupt-item-list 0)
rlm@369 159 close-all-menus)))
rlm@369 160
rlm@369 161 (defn-memo prepare-celadon-warp
rlm@369 162 ([] (prepare-celadon-warp (bootstrap-corrupt-save)))
rlm@369 163 ([script]
rlm@369 164 (->> script
rlm@369 165 (activate-start-menu)
rlm@369 166 (set-cursor-relative 1)
rlm@369 167 (select-menu-entry)
rlm@369 168 ;; vastly increase text speed while we're here.
rlm@369 169 (switch-held-items 21 27)
rlm@369 170 (toss-held-item 35 0xFA)
rlm@369 171 (close-all-menus))))
rlm@369 172
rlm@369 173 (defn-memo begin-initial-deposits
rlm@369 174 ([] (begin-initial-deposits
rlm@369 175 (prepare-celadon-warp)))
rlm@369 176 ([script]
rlm@369 177 (->> script
rlm@369 178 (first-difference [] [:a] AF)
rlm@369 179 (scroll-text)
rlm@369 180 (set-cursor 1)
rlm@369 181 select-menu-entry)))
rlm@369 182
rlm@345 183 (defn-memo initial-deposits
rlm@345 184 ([] (initial-deposits (begin-initial-deposits)))
rlm@345 185 ([script]
rlm@345 186 (->> script
rlm@354 187 (deposit-held-item 0 0x1)
rlm@345 188 ((fn [script]
rlm@345 189 (reduce
rlm@345 190 (fn [script item] (deposit-held-item item 0xFF script))
rlm@345 191 script
rlm@360 192 (range 3 (+ 13 3)))))
rlm@345 193 close-all-menus)))
rlm@345 194
rlm@345 195
rlm@345 196 ;;0 -- 256
rlm@345 197 ;;1 -- 254
rlm@345 198 ;;2 -- 254
rlm@345 199 ;;3 -- 255
rlm@345 200
rlm@369 201 (defn activate-home-pc
rlm@369 202 [script]
rlm@369 203 (->> script
rlm@369 204 (delayed-difference [] [:a]
rlm@369 205 200 first-character)
rlm@369 206 (scroll-text)))
rlm@369 207
rlm@345 208 (defn-memo restore-items
rlm@369 209 ([] (restore-items (initial-deposits)))
rlm@345 210 ([script]
rlm@345 211 (->> script
rlm@369 212 activate-home-pc
rlm@345 213 (select-menu-entry)
rlm@345 214 (widthdraw-pc-item 0 1)
rlm@354 215 ;;(widthdraw-pc-item 0 99)
rlm@354 216 ;;(widthdraw-pc-item 1 1)
rlm@360 217 (widthdraw-pc-item 13 255)
rlm@345 218 (close-all-menus))))
rlm@345 219
rlm@345 220 (defn-memo to-celadon
rlm@345 221 ([] (to-celadon (restore-items)))
rlm@345 222 ([script]
rlm@345 223 (->> script
rlm@345 224 (walk [→ → → → → → → ↑
rlm@345 225 ↓ ↓ ↓ ↓ ↓ ← ← ← ←
rlm@345 226 ↓ ↓]))))
rlm@345 227
rlm@345 228
rlm@351 229 ;; celadon store inventory
rlm@345 230
rlm@351 231 ;; Floor 2
rlm@351 232 ;;=====================================
rlm@351 233 ;; Great Ball TM32 (double-team)
rlm@351 234 ;; Super Potion TM33 (reflect)
rlm@351 235 ;; Revive TM02 (razor-wind)
rlm@351 236 ;; Super Repel TM07 (horn-drill)
rlm@351 237 ;; Antidote TM37 (egg-bomb)
rlm@351 238 ;; Burn Heal TM01 (mega-punch)
rlm@351 239 ;; Ice Heal TM05 (mega-kick)
rlm@351 240 ;; Awakening TM09 (take-down)
rlm@351 241 ;; Parlyz Heal TM17 (submission)
rlm@345 242
rlm@345 243
rlm@351 244 ;; Floor 3
rlm@351 245 ;;=====================================
rlm@351 246 ;; TM18 (counter)
rlm@345 247
rlm@351 248
rlm@351 249 ;; Floor 4
rlm@351 250 ;;=====================================
rlm@351 251 ;; Poke Doll
rlm@351 252 ;; Fire Stone
rlm@351 253 ;; Thunder Stone
rlm@351 254 ;; Water Stone
rlm@351 255 ;; Leaf Stone
rlm@351 256
rlm@351 257 ;; Floor 5
rlm@351 258 ;;=====================================
rlm@351 259 ;; X Accuracy HP UP
rlm@351 260 ;; Guard Spec. Protein
rlm@351 261 ;; Dire Hit Iron
rlm@351 262 ;; X Attack Carbos
rlm@351 263 ;; X Defend Calcium
rlm@351 264 ;; X Speed
rlm@351 265 ;; X Special
rlm@351 266
rlm@351 267 ;; Roof
rlm@351 268 ;;=====================================
rlm@351 269 ;; Fresh Water TM13 (ice-beam)
rlm@351 270 ;; Soda Pop TM48 (rock-slide)
rlm@352 271 ;; Lemonade :) TM49 (tri-attack)
rlm@352 272
rlm@352 273
rlm@353 274 (defn-memo go-to-floor-two
rlm@352 275 ([] (go-to-floor-two (to-celadon)))
rlm@352 276 ([script]
rlm@352 277 (->> script
rlm@593 278 (walk [→ → ↑
rlm@593 279 ↑ ↑ ↑ ↑
rlm@593 280 ← ← ← ←
rlm@593 281 ↑ ↑
rlm@352 282 ← ← ← ←
rlm@352 283 ↓ ↓ ↓
rlm@352 284 ← ←])
rlm@352 285 (first-difference [] ↑ AF))))
rlm@352 286
rlm@353 287 (defn talk
rlm@360 288 "Assumes that you are facing something that initiates text and
rlm@360 289 causes it to do so."
rlm@360 290 [script]
rlm@360 291 (->> script
rlm@360 292 (delayed-difference [] [:a] 100
rlm@368 293 first-character)))
rlm@353 294
rlm@354 295 (defn-memo get-money-floor-two
rlm@353 296 ([] (get-money-floor-two (go-to-floor-two)))
rlm@353 297 ([script]
rlm@353 298 (->> script
rlm@353 299 talk
rlm@353 300 (set-cursor 1)
rlm@353 301 (select-menu-entry)
rlm@354 302 (sell-held-item 0 1)
rlm@354 303 (sell-held-item 0 1)
rlm@354 304 (close-menu))))
rlm@352 305
rlm@354 306 (defn-memo floor-two-TMs
rlm@354 307 ([] (floor-two-TMs (get-money-floor-two)))
rlm@354 308 ([script]
rlm@354 309 (->> script
rlm@369 310 (set-cursor 0)
rlm@354 311 (select-menu-entry)
rlm@354 312 (buy-item 2 98) ;; TM02 (razor-wind)
rlm@354 313 (buy-item 4 71) ;; TM37 (doubleteam)
rlm@354 314 (buy-item 5 63) ;; TM01 (mega-punch)
rlm@354 315 (buy-item 6 1) ;; TM05 (mega-kick)
rlm@354 316 (buy-item 7 56) ;; TM09 (take-down)
rlm@354 317 (close-menu))))
rlm@354 318
rlm@354 319 (defn end-shop-conversation
rlm@354 320 [script]
rlm@354 321 (->> script
rlm@354 322 (wait-until scroll-text [:b])
rlm@354 323 (play-moves [[] [:b]])
rlm@354 324 close-menu))
rlm@354 325
rlm@354 326 (defn-memo floor-two-more-money
rlm@354 327 ([] (floor-two-more-money (floor-two-TMs)))
rlm@354 328 ([script]
rlm@354 329 (->> script
rlm@354 330 (set-cursor 1)
rlm@354 331 (select-menu-entry)
rlm@354 332 (sell-held-item 0 1)
rlm@354 333 (sell-held-item 0 1)
rlm@354 334 close-menu
rlm@354 335 end-shop-conversation)))
rlm@354 336
rlm@354 337 (defn turn [direction script]
rlm@354 338 (->> script
rlm@354 339 (first-difference [] direction AF)))
rlm@352 340
rlm@355 341 (defn-memo floor-two-items
rlm@355 342 ([] (floor-two-items (floor-two-more-money)))
rlm@355 343 ([script]
rlm@355 344 (->> script
rlm@355 345 (walk [←])
rlm@355 346 (turn ↑)
rlm@355 347 talk
rlm@355 348 select-menu-entry
rlm@355 349 (buy-item 5 12) ;; burn heal
rlm@355 350 (buy-item 6 55) ;; ice heal
rlm@355 351 (buy-item 7 4) ;; awakening
rlm@355 352 (buy-item 8 99) ;; parlyz heal
rlm@355 353 (buy-item 8 55) ;; parlyz heal
rlm@355 354 close-menu
rlm@355 355 end-shop-conversation)))
rlm@352 356
rlm@356 357 (defn-memo go-to-floor-three
rlm@356 358 ([] (go-to-floor-three (floor-two-items)))
rlm@356 359 ([script]
rlm@356 360 (->> script
rlm@361 361 (walk [→ → → → → → → → → → ↑ ↑ ↑
rlm@361 362 → ↑]))))
rlm@357 363 (defn-memo get-TM18
rlm@356 364 ([] (get-TM18 (go-to-floor-three)))
rlm@356 365 ([script]
rlm@356 366 (->> script
rlm@356 367 (walk [↓ ↓])
rlm@356 368 talk
rlm@356 369 (scroll-text 3)
rlm@356 370 end-text)))
rlm@352 371
rlm@357 372 (defn-memo go-to-floor-four
rlm@357 373 ([] (go-to-floor-four (get-TM18)))
rlm@357 374 ([script]
rlm@357 375 (->> script
rlm@357 376 (walk [← ← ← ← ↑ ↑
rlm@357 377 ↓ ← ← ↓ ↓ ↓
rlm@357 378 ← ← ← ← ←])
rlm@357 379 (turn ↓))))
rlm@352 380
rlm@357 381 (defn-memo floor-four-items
rlm@357 382 ([] (floor-four-items (go-to-floor-four)))
rlm@357 383 ([script]
rlm@357 384 (->> script
rlm@357 385 talk
rlm@357 386 select-menu-entry
rlm@357 387 (buy-item 1 23) ;; Fire Stone
rlm@357 388 (buy-item 2 98) ;; Thunder Stone
rlm@357 389 (buy-item 3 29) ;; Water Stone
rlm@357 390 close-menu
rlm@357 391 end-shop-conversation)))
rlm@352 392
rlm@358 393 (defn-memo go-to-floor-five
rlm@358 394 ([] (go-to-floor-five (floor-four-items)))
rlm@358 395 ([script]
rlm@358 396 (->> script
rlm@358 397 (walk [→ → → → → →
rlm@358 398 ↑ ↑ ↑
rlm@358 399 → → → → → ↑ ;; leave floor four
rlm@358 400 ↓ ← ← ← ← ← ← ← ←
rlm@359 401 ↓ ↓ ↓ ← ← ← ]);; go to five's clerk
rlm@358 402 (turn ↑))))
rlm@358 403
rlm@358 404 (defn-memo floor-five-items
rlm@358 405 ([] (floor-five-items (go-to-floor-five)))
rlm@358 406 ([script]
rlm@358 407 (->> script
rlm@358 408 talk
rlm@358 409 select-menu-entry
rlm@358 410 (buy-item 0 58) ;; X-Accuracy
rlm@358 411 (buy-item 1 99) ;; Guard Spec.
rlm@358 412 (buy-item 1 24) ;; Guard Spec.
rlm@358 413 close-menu
rlm@358 414 end-shop-conversation)))
rlm@352 415
rlm@359 416 (defn-memo go-to-roof
rlm@359 417 ([] (go-to-roof (floor-five-items)))
rlm@359 418 ([script]
rlm@359 419 (->> script
rlm@359 420 (walk [→ → → → ↑ ↑ ↑ → → → ↑ ;; leave floor five
rlm@359 421 ↓ ← ← ←]) ;; walk to vending machine
rlm@359 422 (turn ↑))))
rlm@352 423
rlm@359 424 (defn buy-drink
rlm@359 425 "Assumes you're in front of the vending machine. Buys the indicated
rlm@359 426 drink."
rlm@359 427 [n script]
rlm@359 428 (->> script
rlm@361 429 (do-nothing 20)
rlm@361 430 (play-moves [[:a][:a]])
rlm@361 431 scroll-text
rlm@359 432 (set-cursor n)
rlm@359 433 select-menu-entry
rlm@359 434 close-menu))
rlm@359 435
rlm@359 436 (defn-memo roof-drinks
rlm@359 437 ([] (roof-drinks (go-to-roof)))
rlm@359 438 ([script]
rlm@359 439 (->> script
rlm@361 440 (buy-drink 0) ;; fresh water (for TM13)
rlm@359 441 ;; buy 16 lemonades
rlm@359 442 ;; LEMONADE is the best item <3 :)
rlm@361 443 (multiple-times 16 (partial buy-drink 2)))))
rlm@361 444
rlm@362 445 (defn-memo get-TM13
rlm@359 446 ([] (get-TM13 (roof-drinks)))
rlm@359 447 ([script]
rlm@359 448 (->> script
rlm@369 449 ;;(walk [← ← ← ← ← ← ↓])
rlm@369 450 (walk [↓ ↓ ↓ ← ← ← ← ← ←])
rlm@369 451 (play-moves [[][][][][:a][:a][]])
rlm@361 452 (scroll-text 3)
rlm@359 453 select-menu-entry
rlm@359 454 select-menu-entry
rlm@359 455 (scroll-text 6)
rlm@359 456 close-menu)))
rlm@362 457
rlm@363 458 (defn-memo to-celadon-poke-center
rlm@362 459 ([] (to-celadon-poke-center (get-TM13)))
rlm@362 460 ([script]
rlm@362 461 (->> script
rlm@369 462 ;;(walk [↑ → → → → → → → → → ↑]) ; leave roof
rlm@369 463 (walk [→ → → → → → → → → ↑ ↑ ↑ ↑])
rlm@362 464 (walk [↓ ← ← ← ← ↓ ↓ ↓ ← ← ← ← ←
rlm@362 465 ↑ ↑ ↑ ← ← ↑]) ; to elevator
rlm@362 466
rlm@362 467 (walk [→ → ↑ ↑]) ; to controls
rlm@362 468 talk
rlm@362 469 select-menu-entry ; to floor 1
rlm@362 470 (walk [↓ ↓ ← ←])
rlm@362 471 (walk [↓ → ↓ ↓ ↓ ↓ ↓ ↓]) ; leave store
rlm@362 472 (walk [↓ → → → → → → → → → → ↑ ↑])
rlm@362 473 (walk (repeat 23 →))
rlm@362 474 (walk [↑ ↑ ↑ ↑]) ; enter poke center
rlm@362 475 (walk [↑ ↑ ↑ → → → → → → → → → →]) ; to computer
rlm@362 476 (turn ↑))))
rlm@363 477
rlm@363 478 (defn activate-rlm-pc [script]
rlm@363 479 (->> script
rlm@363 480 talk
rlm@363 481 scroll-text
rlm@369 482 ;;wait-for-cursor
rlm@363 483 (set-cursor 1)
rlm@363 484 select-menu-entry
rlm@363 485 (scroll-text 2)))
rlm@363 486
rlm@363 487 (defn begin-deposit [script]
rlm@363 488 (->> script
rlm@363 489 (set-cursor 1)
rlm@363 490 select-menu-entry))
rlm@363 491
rlm@363 492 (defn begin-withdraw [script]
rlm@363 493 (->> script
rlm@363 494 (set-cursor 0)
rlm@363 495 (select-menu-entry)))
rlm@363 496
rlm@363 497 (defn deposit-held-item-named
rlm@363 498 [item-name quantity [moves state :as script]]
rlm@363 499 (let [index (count
rlm@363 500 (take-while
rlm@363 501 (fn [[name quant]]
rlm@363 502 (or (not= name item-name)
rlm@363 503 (< quant quantity)))
rlm@363 504 (inventory state)))]
rlm@363 505 (println "index" index)
rlm@363 506 (deposit-held-item index quantity script)))
rlm@363 507
rlm@369 508 (defn open-held-items
rlm@369 509 [script]
rlm@369 510 (->> script
rlm@369 511 select-menu-entry))
rlm@363 512
rlm@369 513 (defn to-held-items
rlm@369 514 [script]
rlm@369 515 (->> script
rlm@369 516 close-menu
rlm@369 517 close-menu
rlm@369 518 end-text;;; grr
rlm@369 519
rlm@369 520 activate-start-menu
rlm@369 521 open-held-items))
rlm@369 522
rlm@369 523 (defn toss-pc-item [n quantity [moves state :as script]]
rlm@369 524 (let [total-quantity (second (nth-pc-item state n))]
rlm@369 525 (->> script
rlm@369 526 (set-cursor n)
rlm@369 527 (select-menu-entry 1)
rlm@369 528 (set-quantity total-quantity quantity)
rlm@369 529 (delayed-difference [] [:a] 100 #(search-string % "Is"))
rlm@369 530 (scroll-text)
rlm@369 531 select-menu-entry
rlm@369 532 (scroll-text))))
rlm@369 533
rlm@369 534 (defn-memo hacking-1
rlm@369 535 ([] (hacking-1 (to-celadon-poke-center)))
rlm@363 536 ([script]
rlm@363 537 (->> script
rlm@363 538 activate-rlm-pc
rlm@363 539 begin-deposit
rlm@363 540 (deposit-held-item-named 0x00 30)
rlm@363 541 (deposit-held-item-named :TM01 63)
rlm@363 542 (deposit-held-item-named :awakening 4)
rlm@363 543 (deposit-held-item-named :thunderstone 98)
rlm@363 544 (deposit-held-item-named :TM09 55)
rlm@363 545 (deposit-held-item-named 0x00 55))))
rlm@363 546
rlm@363 547 (defn-memo hacking-2
rlm@369 548 ([] (hacking-2 (hacking-1)))
rlm@363 549 ([script]
rlm@363 550 (->> script
rlm@364 551 (to-held-items)
rlm@363 552 (toss-held-item 0 166) ;; discard cruft
rlm@363 553 close-menu
rlm@363 554 close-menu)))
rlm@363 555
rlm@363 556 (defn-memo hacking-3
rlm@363 557 ([] (hacking-3 (hacking-2)))
rlm@363 558 ([script]
rlm@363 559 (->> script
rlm@363 560 activate-rlm-pc
rlm@363 561 begin-withdraw
rlm@363 562 (widthdraw-pc-item 0 99)
rlm@363 563 (widthdraw-pc-item 0 1)
rlm@363 564 (widthdraw-pc-item 2 0xFE)
rlm@368 565 (widthdraw-pc-item 3 0xFE)
rlm@368 566 close-menu)))
rlm@363 567
rlm@364 568 (defn-memo hacking-4
rlm@364 569 ([] (hacking-4 (hacking-3)))
rlm@364 570 ([script]
rlm@364 571 (->> script
rlm@364 572 begin-deposit
rlm@364 573 (deposit-held-item 19 243)
rlm@364 574 (deposit-held-item-named :lemonade 16)
rlm@364 575 (deposit-held-item 18 224))))
rlm@364 576
rlm@364 577 (defn-memo hacking-5
rlm@364 578 "clean out the held-item list again"
rlm@364 579 ([] (hacking-5 (hacking-4)))
rlm@364 580 ([script]
rlm@364 581 (->> script
rlm@364 582 (to-held-items)
rlm@364 583 (toss-held-item 18 30)
rlm@364 584 (toss-held-item 17 1)
rlm@364 585 close-menu
rlm@364 586 close-menu)))
rlm@363 587
rlm@364 588 (defn-memo hacking-6
rlm@364 589 ([] (hacking-6 (hacking-5)))
rlm@364 590 ([script]
rlm@364 591 (->> script
rlm@364 592 activate-rlm-pc
rlm@364 593 begin-withdraw
rlm@364 594 (widthdraw-pc-item 4 0xFE)
rlm@364 595 (widthdraw-pc-item 5 0xFE)
rlm@365 596 (widthdraw-pc-item 6 0xFE)
rlm@365 597 close-menu)))
rlm@364 598
rlm@365 599 (defn-memo hacking-7
rlm@365 600 ([] (hacking-7 (hacking-6)))
rlm@365 601 ([script]
rlm@365 602 (->> script
rlm@365 603 begin-deposit
rlm@365 604 (deposit-held-item 19 240)
rlm@365 605 (deposit-held-item 18 230)
rlm@365 606 (deposit-held-item-named :parlyz-heal 55)
rlm@365 607 (deposit-held-item 17 184)
rlm@365 608 (deposit-held-item 17 40)
rlm@365 609 (deposit-held-item-named :TM37 71)
rlm@365 610 (deposit-held-item-named :ice-heal 55)
rlm@365 611 (deposit-held-item-named :fire-stone 23)
rlm@366 612 (deposit-held-item-named :burn-heal 12)
rlm@369 613 ;; as a special case, /don't/ close the menu.
rlm@369 614 )))
rlm@366 615
rlm@366 616 (defn-memo hacking-8
rlm@366 617 "Clear cruft away from held item list."
rlm@366 618 ([] (hacking-8 (hacking-7)))
rlm@366 619 ([script]
rlm@366 620 (->> script
rlm@366 621 to-held-items
rlm@366 622 (toss-held-item 15 1)
rlm@366 623 (toss-held-item 14 1)
rlm@366 624 (toss-held-item 13 1)
rlm@366 625 close-menu
rlm@366 626 close-menu)))
rlm@366 627
rlm@366 628 (defn-memo hacking-9
rlm@366 629 ([] (hacking-9 (hacking-8)))
rlm@366 630 ([script]
rlm@366 631 (->> script
rlm@366 632 activate-rlm-pc
rlm@366 633 begin-withdraw
rlm@366 634 (widthdraw-pc-item 7 0xFE)
rlm@366 635 (widthdraw-pc-item 8 0xFC)
rlm@366 636 (widthdraw-pc-item 8 1)
rlm@366 637 (widthdraw-pc-item 8 1)
rlm@366 638 (widthdraw-pc-item 9 0xFE)
rlm@366 639 (multiple-times
rlm@366 640 7
rlm@368 641 (partial combine-pc-items 2))
rlm@366 642 close-menu)))
rlm@366 643
rlm@366 644 (defn-memo hacking-10
rlm@366 645 ([] (hacking-10 (hacking-9)))
rlm@366 646 ([script]
rlm@366 647 (->> script
rlm@366 648 begin-deposit
rlm@366 649 (deposit-held-item 17 230)
rlm@366 650 (deposit-held-item-named :parlyz-heal 55)
rlm@366 651 (deposit-held-item 14 178)
rlm@366 652 (deposit-held-item-named :water-stone 29)
rlm@366 653 (deposit-held-item 14 32)
rlm@366 654 (deposit-held-item-named :TM18 1)
rlm@366 655 (deposit-held-item 13 1)
rlm@366 656 (deposit-held-item 13 191)
rlm@366 657 (deposit-held-item-named :TM02 98)
rlm@366 658 (deposit-held-item-named :TM09 1)
rlm@366 659 close-menu)))
rlm@366 660
rlm@366 661 (defn-memo hacking-11
rlm@366 662 ([] (hacking-11 (hacking-10)))
rlm@366 663 ([script]
rlm@366 664 (->> script
rlm@367 665 begin-withdraw
rlm@367 666 (widthdraw-pc-item 3 0xFE)
rlm@367 667 (widthdraw-pc-item 4 0xFE)
rlm@367 668 (widthdraw-pc-item 5 1)
rlm@367 669 (widthdraw-pc-item 5 1)
rlm@367 670 (widthdraw-pc-item 5 1)
rlm@367 671 (widthdraw-pc-item 5 0xFB)
rlm@367 672 (multiple-times
rlm@367 673 3
rlm@369 674 (partial combine-pc-items 2))
rlm@367 675 close-menu)))
rlm@367 676
rlm@367 677 (defn-memo hacking-12
rlm@367 678 ([] (hacking-12 (hacking-11)))
rlm@367 679 ([script]
rlm@367 680 (->> script
rlm@367 681 begin-deposit
rlm@367 682 (deposit-held-item 18 203)
rlm@367 683 (deposit-held-item-named :guard-spec 87)
rlm@367 684 (deposit-held-item-named :guard-spec 24)
rlm@367 685 (deposit-held-item-named :TM05 1)
rlm@367 686 (multiple-times
rlm@367 687 8
rlm@369 688 (partial deposit-held-item 14 1))
rlm@367 689 (deposit-held-item 14 55)
rlm@367 690 (deposit-held-item-named :x-accuracy 58)
rlm@367 691 (deposit-held-item 14 38)
rlm@367 692 (deposit-held-item-named :TM13 1)
rlm@367 693 (deposit-held-item 13 1)
rlm@367 694 (deposit-held-item 13 233)
rlm@366 695 close-menu)))
rlm@367 696
rlm@368 697 (defn-memo hacking-13
rlm@367 698 ([] (hacking-13 (hacking-12)))
rlm@367 699 ([script]
rlm@367 700 (->> script
rlm@367 701 (set-cursor-relative 1)
rlm@367 702 (select-menu-entry)
rlm@367 703 (toss-pc-item 1 1)
rlm@367 704 (toss-pc-item 0 156)
rlm@368 705 (toss-pc-item 0 11))))
rlm@368 706
rlm@368 707 (defn confirm-pattern []
rlm@368 708 (let [start-address (inc pc-item-list-start)
rlm@368 709 target-pattern (pc-item-writer-program)
rlm@368 710 actual-pattern
rlm@368 711 (subvec (vec (memory (second (hacking-13))))
rlm@368 712 start-address
rlm@368 713 (+ start-address (count target-pattern)))]
rlm@368 714 (println target-pattern)
rlm@368 715 (println actual-pattern)
rlm@368 716 (= target-pattern actual-pattern)))
rlm@368 717
rlm@368 718 (defn-memo go-to-mansion-for-the-lulz
rlm@368 719 ([] (go-to-mansion-for-the-lulz (hacking-13)))
rlm@368 720 ([script]
rlm@368 721 (->> script
rlm@368 722 close-menu
rlm@368 723 close-menu
rlm@368 724 end-text ;;grr
rlm@368 725 (walk [↓ ← ← ← ← ← ← ← ← ← ↓ ↓ ↓])
rlm@368 726 (walk (repeat 17 ←))
rlm@368 727 (walk [↑ → → → → ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑ ↑])
rlm@368 728 (walk [↓ ← ↑])
rlm@368 729 (walk [↓ ↓ ↓ ↓ ↓ ↓ ↓
rlm@368 730 ← ← ← ← ↑ ↑ ↑ ← ↑])
rlm@368 731 (talk)
rlm@368 732 (scroll-text 2)
rlm@369 733 (do-nothing 100)
rlm@367 734 close-menu)))
rlm@367 735
rlm@368 736 (defn-memo launch-bootstrap-program
rlm@368 737 ([] (launch-bootstrap-program
rlm@368 738 (go-to-mansion-for-the-lulz)))
rlm@368 739 ([script]
rlm@368 740 (->> script
rlm@368 741 ;; must corrupt item list again by switching pokemon
rlm@369 742 activate-start-menu ;; \
rlm@369 743 (set-cursor 0) ;; |
rlm@369 744 select-menu-entry ;; |
rlm@369 745 select-menu-entry ;; |
rlm@369 746 (set-cursor 1) ;; | -- switch 9th pokemon
rlm@369 747 select-menu-entry ;; | with 4th pokemon
rlm@369 748 (set-cursor 3) ;; |
rlm@369 749 select-menu-entry ;; |
rlm@369 750 close-menu ;; /
rlm@369 751 ;; now, open items and set map-function to
rlm@369 752 ;; the program inside the item-computer.
rlm@368 753 (set-cursor 1)
rlm@368 754 (select-menu-entry)
rlm@368 755 (toss-held-item 22 12)
rlm@368 756 (switch-held-items 22 40)
rlm@368 757 close-all-menus)))
rlm@369 758
rlm@376 759 (defn regen-control-checkpoint!
rlm@376 760 [] (write-script! (launch-bootstrap-program) "control-checkpoint"))
rlm@376 761
rlm@376 762 (defn control-checkpoint []
rlm@376 763 (read-script "control-checkpoint"))
rlm@376 764
rlm@369 765 (def increasing-pattern [0x01 0x23 0x45 0x67 0x89 0xAB 0xCD 0xEF])
rlm@369 766
rlm@369 767 (defn test-pattern-writing
rlm@369 768 ([] (test-pattern-writing increasing-pattern))
rlm@369 769 ([pattern]
rlm@369 770 (let [moves (bootstrap-pattern pattern)
rlm@369 771 pattern-insertion
rlm@369 772 (->> (launch-bootstrap-program)
rlm@369 773 (play-moves
rlm@369 774 (take 100 moves)))]
rlm@369 775 (println "Input Pattern:")
rlm@369 776 (apply println (map #(format "0x%02X" %) pattern))
rlm@369 777 (println "\nMemory Listing:")
rlm@369 778 (print-listing (second pattern-insertion)
rlm@369 779 0xD162 (+ 0xD162 (count pattern)))
rlm@369 780 (= (subvec (vec (memory (second pattern-insertion)))
rlm@369 781 0xD162 (+ 0xD162 (count pattern)))
rlm@369 782 pattern))))
rlm@369 783
rlm@416 784 (defn-memo launch-main-bootstrap-program
rlm@414 785 ([] (launch-main-bootstrap-program
rlm@414 786 (control-checkpoint)
rlm@414 787 ;;(launch-bootstrap-program)
rlm@414 788 ))
rlm@414 789 ([script]
rlm@416 790 (->> script
rlm@416 791 (play-moves
rlm@416 792 (bootstrap-pattern (main-bootstrap-program)))
rlm@416 793 (play-moves
rlm@416 794 (take 253 (interleave (repeat 1000 [:b])
rlm@416 795 (repeat 1000 [])))))))
rlm@541 796 (def bootstrap-start pokemon-list-start)
rlm@369 797
rlm@415 798 (defn test-main-bootstrap-integrety
rlm@415 799 []
rlm@415 800 (assert
rlm@415 801 (= (main-bootstrap-program)
rlm@541 802 (subvec
rlm@541 803 (vec (memory (second (launch-main-bootstrap-program))))
rlm@541 804 pokemon-list-start
rlm@541 805 (+ pokemon-list-start (count (main-bootstrap-program)))))))
rlm@415 806
rlm@414 807 (defn set-target-address
rlm@414 808 "Assumes that the game is under control of the main-bootstrap
rlm@414 809 program in MODE-SELECT mode, and sets the target address to which
rlm@414 810 jumps/writes will occur."
rlm@414 811 [target-address script]
rlm@414 812 (let [[target-high target-low] (disect-bytes-2 target-address)]
rlm@414 813 (->> script
rlm@414 814 (play-moves
rlm@414 815 (map buttons
rlm@414 816 [set-H-mode target-high 0x00
rlm@414 817 set-L-mode target-low 0x00])))))
rlm@416 818
rlm@416 819 (defn write-RAM-segment
rlm@416 820 "Assumes that the game is under control of the main-bootstrap
rlm@416 821 program in MODE-SELECT mode and that target-address has been
rlm@416 822 appropriately set, and writes 255 bytes or less to RAM."
rlm@416 823 [segment script]
rlm@416 824 (->> script
rlm@416 825 (play-moves
rlm@416 826 (map buttons
rlm@416 827 [write-mode (count segment)]))
rlm@416 828 (play-moves (map buttons segment))
rlm@416 829 (play-moves [[]])))
rlm@416 830
rlm@414 831 (defn write-RAM
rlm@414 832 "Assumes that the game is under control of the main-bootstrap
rlm@414 833 program in MODE-SELECT mode, and rewrites RAM starting at
rlm@414 834 'start-address with 'new-ram."
rlm@414 835 [start-address new-ram script]
rlm@416 836 (loop [s (set-target-address start-address script)
rlm@416 837 to-write new-ram]
rlm@416 838 (if (< (count to-write) 0x100)
rlm@416 839 (write-RAM-segment to-write s)
rlm@416 840 (recur
rlm@416 841 (write-RAM-segment (take 0xFF to-write) s)
rlm@416 842 (drop 0xFF to-write)))))
rlm@416 843
rlm@414 844 (defn transfer-control
rlm@414 845 "Assumes that the game is under control of the main-bootstrap
rlm@414 846 program in MODE-SELECT mode, and jumps to the target-address."
rlm@414 847 [target-address script]
rlm@414 848 (->> script
rlm@414 849 (set-target-address target-address)
rlm@414 850 (play-moves [(buttons jump-mode)])))
rlm@414 851
rlm@541 852
rlm@541 853 (def relocated-bootstrap-start
rlm@541 854 (+ 90 pokemon-box-1-address))
rlm@416 855
rlm@416 856 (defn-memo relocate-main-bootstrap
rlm@414 857 ([] (relocate-main-bootstrap (launch-main-bootstrap-program)))
rlm@414 858 ([script]
rlm@541 859 (->> script
rlm@541 860 (do-nothing 2)
rlm@541 861 (write-RAM
rlm@541 862 relocated-bootstrap-start
rlm@541 863 (main-bootstrap-program
rlm@541 864 relocated-bootstrap-start))
rlm@541 865 (do-nothing 1)
rlm@541 866 (transfer-control relocated-bootstrap-start)
rlm@541 867 (do-nothing 1))))
rlm@414 868
rlm@417 869 (defn gen-new-kernel-checkpoint! []
rlm@417 870 (write-script! (do-nothing 10 (relocate-main-bootstrap))
rlm@417 871 "new-kernel"))
rlm@417 872
rlm@417 873 (defn new-kernel [] (read-script "new-kernel"))
rlm@417 874
rlm@414 875 (def mid-game-data
rlm@414 876 (subvec (vec (memory (mid-game)))
rlm@414 877 pokemon-list-start
rlm@416 878 (+ pokemon-list-start 697)))
rlm@414 879
rlm@414 880 (def mid-game-map-address 0x46BC)
rlm@414 881
rlm@417 882 (defn-memo set-mid-game-data
rlm@414 883 ([] (set-mid-game-data (relocate-main-bootstrap)))
rlm@414 884 ([script]
rlm@414 885 (->> script
rlm@415 886 (do-nothing 10)
rlm@416 887 (write-RAM pokemon-list-start
rlm@416 888 mid-game-data))))
rlm@416 889 (defn test-set-data
rlm@416 890 ([] (test-set-data (relocate-main-bootstrap)))
rlm@416 891 ([script]
rlm@416 892 (->> script
rlm@416 893 (do-nothing 10)
rlm@416 894 (write-RAM pokemon-list-start
rlm@416 895 (repeat 500 0xCC)))))
rlm@416 896
rlm@416 897 (defn test-mid-game-transfer []
rlm@416 898 (= (subvec (vec (memory (second (set-mid-game-data))))
rlm@416 899 pokemon-list-start
rlm@416 900 (+ pokemon-list-start 500))
rlm@416 901 (subvec (vec (memory (mid-game)))
rlm@416 902 pokemon-list-start
rlm@416 903 (+ pokemon-list-start 500))))
rlm@415 904
rlm@417 905 (defn-memo return-to-pokemon-kernel
rlm@416 906 ([] (return-to-pokemon-kernel (set-mid-game-data)))
rlm@416 907 ([script]
rlm@416 908 (let [scratch (+ 200 pokemon-box-1-address)
rlm@416 909 return-program
rlm@416 910 (flatten
rlm@416 911 [0xFB
rlm@416 912 0xC3
rlm@416 913 (reverse (disect-bytes-2 mid-game-map-address))])]
rlm@416 914 (->> script
rlm@416 915 (write-RAM scratch return-program)
rlm@416 916 (transfer-control scratch)
rlm@416 917 (do-nothing 1)))))
rlm@416 918
rlm@416 919
rlm@414 920
rlm@414 921
rlm@414 922