annotate src/win32/MainWndFile.cpp @ 7:c0a590a394c3

ignore generated files
author Robert McIntyre <rlm@mit.edu>
date Sat, 03 Mar 2012 10:50:33 -0600
parents f9f4f1b99eed
children
rev   line source
rlm@1 1 #include "stdafx.h"
rlm@1 2 #include "resource.h"
rlm@1 3 #include "MainWnd.h"
rlm@1 4 #include "ExportGSASnapshot.h"
rlm@1 5 #include "FileDlg.h"
rlm@1 6 #include "GSACodeSelect.h"
rlm@1 7 #include "RomInfo.h"
rlm@1 8 #include "Reg.h"
rlm@1 9 #include "WinResUtil.h"
rlm@1 10 #include "WinMiscUtil.h"
rlm@1 11 #include "LuaOpenDialog.h"
rlm@1 12 #include "ram_search.h"
rlm@1 13 #include "ramwatch.h"
rlm@1 14 #include "Sound.h"
rlm@1 15 #include "VBA.h"
rlm@1 16
rlm@1 17 #include "../NLS.h"
rlm@1 18 #include "../version.h"
rlm@1 19 #include "../gba/GBA.h"
rlm@1 20 #include "../gba/GBAGlobals.h"
rlm@1 21 #include "../gba/EEprom.h"
rlm@1 22 #include "../gba/GBASound.h"
rlm@1 23 #include "../gb/GB.h"
rlm@1 24 #include "../gb/gbGlobals.h"
rlm@1 25 #include "../common/movie.h"
rlm@1 26 #include "../common/vbalua.h"
rlm@1 27
rlm@1 28 void MainWnd::OnFileOpen()
rlm@1 29 {
rlm@1 30 theApp.winCheckFullscreen();
rlm@1 31 if (winFileOpenSelect(0))
rlm@1 32 {
rlm@1 33 winFileRun();
rlm@1 34 }
rlm@1 35 }
rlm@1 36
rlm@1 37 void MainWnd::OnFileOpenGBx()
rlm@1 38 {
rlm@1 39 theApp.winCheckFullscreen();
rlm@1 40 if (winFileOpenSelect(1))
rlm@1 41 {
rlm@1 42 winFileRun();
rlm@1 43 }
rlm@1 44 }
rlm@1 45
rlm@1 46 void MainWnd::OnFilePause()
rlm@1 47 {
rlm@1 48 systemSetPause(!theApp.paused);
rlm@1 49 }
rlm@1 50
rlm@1 51 void MainWnd::OnUpdateFilePause(CCmdUI *pCmdUI)
rlm@1 52 {
rlm@1 53 pCmdUI->SetCheck(theApp.paused);
rlm@1 54 }
rlm@1 55
rlm@1 56 void MainWnd::OnFileReset()
rlm@1 57 {
rlm@1 58 if (emulating)
rlm@1 59 {
rlm@1 60 if (VBAMovieGetState() == MOVIE_STATE_PLAY)
rlm@1 61 {
rlm@1 62 OnToolsPlayRestart(); // HACK: shortcut
rlm@1 63 }
rlm@1 64 else
rlm@1 65 {
rlm@1 66 theApp.emulator.emuReset(true);
rlm@1 67 systemScreenMessage(winResLoadString(IDS_RESET));
rlm@1 68 }
rlm@1 69 }
rlm@1 70 }
rlm@1 71
rlm@1 72 void MainWnd::OnUpdateFileReset(CCmdUI *pCmdUI)
rlm@1 73 {
rlm@1 74 pCmdUI->Enable(emulating);
rlm@1 75 }
rlm@1 76
rlm@1 77 void MainWnd::OnFileRecentFreeze()
rlm@1 78 {
rlm@1 79 theApp.recentFreeze = !theApp.recentFreeze;
rlm@1 80 }
rlm@1 81
rlm@1 82 void MainWnd::OnUpdateFileRecentFreeze(CCmdUI *pCmdUI)
rlm@1 83 {
rlm@1 84 pCmdUI->SetCheck(theApp.recentFreeze);
rlm@1 85 }
rlm@1 86
rlm@1 87 void MainWnd::OnFileRecentReset()
rlm@1 88 {
rlm@1 89 theApp.winCheckFullscreen();
rlm@1 90 systemSoundClearBuffer();
rlm@1 91 if (MessageBox("Really clear your recent ROMs list?", //winResLoadString(IDS_REALLY_CLEAR),
rlm@1 92 winResLoadString(IDS_CONFIRM_ACTION),
rlm@1 93 MB_YESNO | MB_DEFBUTTON2) == IDNO)
rlm@1 94 return;
rlm@1 95
rlm@1 96 for (int i = 0; i < 10; ++i)
rlm@1 97 theApp.recentFiles[i] = "";
rlm@1 98 }
rlm@1 99
rlm@1 100 BOOL MainWnd::OnFileRecentFile(UINT nID)
rlm@1 101 {
rlm@1 102 if (theApp.recentFiles[(nID & 0xFFFF) - ID_FILE_MRU_FILE1].GetLength())
rlm@1 103 {
rlm@1 104 theApp.romFilename = theApp.recentFiles[(nID & 0xFFFF) - ID_FILE_MRU_FILE1];
rlm@1 105 winFileRun();
rlm@1 106 }
rlm@1 107 return TRUE;
rlm@1 108 }
rlm@1 109
rlm@1 110 void MainWnd::OnUpdateFileRecentFile(CCmdUI *pCmdUI)
rlm@1 111 {
rlm@1 112 int fileID = pCmdUI->m_nID - ID_FILE_MRU_FILE1;
rlm@1 113
rlm@1 114 bool bExist = !theApp.recentFiles[fileID].IsEmpty();
rlm@1 115
rlm@1 116 if (pCmdUI->m_pMenu != NULL)
rlm@1 117 {
rlm@1 118 CString p = theApp.recentFiles[fileID];
rlm@1 119
rlm@1 120 int index = max(p.ReverseFind('/'), max(p.ReverseFind('\\'), p.ReverseFind('|')));
rlm@1 121
rlm@1 122 if (index != -1)
rlm@1 123 {
rlm@1 124 p.Delete(0, index + 1);
rlm@1 125 }
rlm@1 126
rlm@1 127 p.Replace("&", "&&");
rlm@1 128
rlm@1 129 CString number("1&0 - ");
rlm@1 130 if (fileID < 9)
rlm@1 131 number.Format("&%d - ", fileID + 1);
rlm@1 132
rlm@1 133 if (p.IsEmpty())
rlm@1 134 {
rlm@1 135 p = "No Recent ROM";
rlm@1 136 bExist = false;
rlm@1 137 }
rlm@1 138
rlm@1 139 pCmdUI->SetText(number + p);
rlm@1 140 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 141 }
rlm@1 142
rlm@1 143 pCmdUI->Enable(bExist);
rlm@1 144 }
rlm@1 145
rlm@1 146 void MainWnd::OnFileExit()
rlm@1 147 {
rlm@1 148 if (AskSave())
rlm@1 149 SendMessage(WM_CLOSE);
rlm@1 150 }
rlm@1 151
rlm@1 152 void MainWnd::OnFileClose()
rlm@1 153 {
rlm@1 154 // save battery file before we change the filename...
rlm@1 155 CloseRamWindows();
rlm@1 156 winFileClose();
rlm@1 157 }
rlm@1 158
rlm@1 159 void MainWnd::OnUpdateFileClose(CCmdUI *pCmdUI)
rlm@1 160 {
rlm@1 161 pCmdUI->Enable(emulating);
rlm@1 162 }
rlm@1 163
rlm@1 164 void MainWnd::OnFileLoad()
rlm@1 165 {
rlm@1 166 theApp.winCheckFullscreen();
rlm@1 167
rlm@1 168 LPCTSTR exts[] = { ".sgm", NULL };
rlm@1 169 CString filter = winResLoadFilter(IDS_FILTER_SGM);
rlm@1 170 CString title = winResLoadString(IDS_SELECT_SAVE_GAME_NAME);
rlm@1 171
rlm@1 172 CString saveName = winGetDestFilename(theApp.gameFilename, IDS_SAVE_DIR, exts[0]);
rlm@1 173 CString saveDir = winGetDestDir(IDS_SAVE_DIR);
rlm@1 174
rlm@1 175 FileDlg dlg(this, saveName, filter, 0, "SGM", exts, saveDir, title, false, true);
rlm@1 176
rlm@1 177 if (dlg.DoModal() == IDOK)
rlm@1 178 {
rlm@1 179 bool res = winReadSaveGame(dlg.GetPathName());
rlm@1 180
rlm@1 181 theApp.rewindCount = 0;
rlm@1 182 theApp.rewindCounter = 0;
rlm@1 183 theApp.rewindSaveNeeded = false;
rlm@1 184
rlm@1 185 if (res)
rlm@1 186 {
rlm@1 187 if (VBAMovieActive() && !VBAMovieReadOnly())
rlm@1 188 {
rlm@1 189 VBAMovieSwitchToRecording();
rlm@1 190 }
rlm@1 191 systemScreenMessage(winResLoadString(IDS_LOADED_STATE));
rlm@1 192 }
rlm@1 193 }
rlm@1 194 }
rlm@1 195
rlm@1 196 void MainWnd::OnUpdateFileLoad(CCmdUI *pCmdUI)
rlm@1 197 {
rlm@1 198 pCmdUI->Enable(emulating);
rlm@1 199 }
rlm@1 200
rlm@1 201 BOOL MainWnd::OnFileLoadSlot(UINT nID)
rlm@1 202 {
rlm@1 203 nID = nID + 1 - ID_FILE_LOADGAME_SLOT1;
rlm@1 204
rlm@1 205 CString filename = winGetSavestateFilename(theApp.gameFilename, nID);
rlm@1 206
rlm@1 207 bool res = winReadSaveGame(filename);
rlm@1 208
rlm@1 209 // deleting rewinds because you loaded a save state is stupid
rlm@1 210 /// theApp.rewindCount = 0;
rlm@1 211 /// theApp.rewindCounter = 0;
rlm@1 212 /// theApp.rewindSaveNeeded = false;
rlm@1 213
rlm@1 214 if (res)
rlm@1 215 {
rlm@1 216 CString format;
rlm@1 217 if (VBAMovieActive())
rlm@1 218 {
rlm@1 219 if (VBAMovieReadOnly())
rlm@1 220 {
rlm@1 221 format = winResLoadString(IDS_REPLAYED_STATE_N);
rlm@1 222 }
rlm@1 223 else
rlm@1 224 {
rlm@1 225 VBAMovieSwitchToRecording();
rlm@1 226 format = winResLoadString(IDS_RERECORDED_STATE_N);
rlm@1 227 }
rlm@1 228 }
rlm@1 229 else
rlm@1 230 {
rlm@1 231 format = winResLoadString(IDS_LOADED_STATE_N);
rlm@1 232 }
rlm@1 233
rlm@1 234 CString buffer;
rlm@1 235 buffer.Format(format, nID);
rlm@1 236 systemScreenMessage(buffer);
rlm@1 237
rlm@1 238 int lastSlot = theApp.currentSlot;
rlm@1 239
rlm@1 240 if (theApp.loadMakesRecent)
rlm@1 241 {
rlm@1 242 // to update the file's modification date
rlm@1 243 SYSTEMTIME st;
rlm@1 244 FILETIME ft;
rlm@1 245 GetSystemTime(&st);
rlm@1 246 SystemTimeToFileTime(&st, &ft);
rlm@1 247 HANDLE fh = CreateFile(filename,
rlm@1 248 GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE,
rlm@1 249 NULL,
rlm@1 250 OPEN_EXISTING,
rlm@1 251 0,
rlm@1 252 NULL);
rlm@1 253 if (fh != INVALID_HANDLE_VALUE)
rlm@1 254 SetFileTime(fh, NULL, NULL, &ft);
rlm@1 255 CloseHandle(fh);
rlm@1 256 }
rlm@1 257
rlm@1 258 if (theApp.loadMakesCurrent)
rlm@1 259 theApp.currentSlot = nID - 1;
rlm@1 260 else
rlm@1 261 theApp.currentSlot = lastSlot; // restore value in case the call to OnFileSaveSlot changed it
rlm@1 262
rlm@1 263 theApp.frameSearching = false;
rlm@1 264 theApp.frameSearchSkipping = false;
rlm@1 265 }
rlm@1 266
rlm@1 267 return res;
rlm@1 268 }
rlm@1 269
rlm@1 270 void MainWnd::OnFileSave()
rlm@1 271 {
rlm@1 272 theApp.winCheckFullscreen();
rlm@1 273
rlm@1 274 LPCTSTR exts[] = { ".sgm", NULL };
rlm@1 275 CString filter = winResLoadFilter(IDS_FILTER_SGM);
rlm@1 276 CString title = winResLoadString(IDS_SELECT_SAVE_GAME_NAME);
rlm@1 277
rlm@1 278 CString saveName = winGetDestFilename(theApp.gameFilename, IDS_SAVE_DIR, exts[0]);
rlm@1 279 CString saveDir = winGetDestDir(IDS_SAVE_DIR);
rlm@1 280
rlm@1 281 FileDlg dlg(this, saveName, filter, 0, "SGM", exts, saveDir, title, true);
rlm@1 282
rlm@1 283 if (dlg.DoModal() == IDOK)
rlm@1 284 {
rlm@1 285 bool res = winWriteSaveGame(dlg.GetPathName());
rlm@1 286 if (res)
rlm@1 287 systemScreenMessage(winResLoadString(IDS_WROTE_STATE));
rlm@1 288 }
rlm@1 289 }
rlm@1 290
rlm@1 291 void MainWnd::OnUpdateFileSave(CCmdUI *pCmdUI)
rlm@1 292 {
rlm@1 293 pCmdUI->Enable(emulating);
rlm@1 294 }
rlm@1 295
rlm@1 296 BOOL MainWnd::OnFileSaveSlot(UINT nID)
rlm@1 297 {
rlm@1 298 nID = nID + 1 - ID_FILE_SAVEGAME_SLOT1;
rlm@1 299
rlm@1 300 if (theApp.saveMakesCurrent)
rlm@1 301 theApp.currentSlot = nID - 1;
rlm@1 302
rlm@1 303 CString filename = winGetSavestateFilename(theApp.gameFilename, nID);
rlm@1 304
rlm@1 305 bool res = winWriteSaveGame(filename);
rlm@1 306
rlm@1 307 CString format = winResLoadString(IDS_WROTE_STATE_N);
rlm@1 308 CString buffer;
rlm@1 309 buffer.Format(format, nID);
rlm@1 310
rlm@1 311 systemScreenMessage(buffer);
rlm@1 312
rlm@1 313 return res;
rlm@1 314 }
rlm@1 315
rlm@1 316 BOOL MainWnd::OnSelectSlot(UINT nID)
rlm@1 317 {
rlm@1 318 nID -= ID_SELECT_SLOT1;
rlm@1 319 theApp.currentSlot = nID;
rlm@1 320
rlm@1 321 CString buffer;
rlm@1 322 buffer.Format("Slot %d selected", nID + 1);
rlm@1 323 systemScreenMessage(buffer, 0);
rlm@1 324
rlm@1 325 return true;
rlm@1 326 }
rlm@1 327
rlm@1 328 void MainWnd::OnFileImportBatteryfile()
rlm@1 329 {
rlm@1 330 theApp.winCheckFullscreen();
rlm@1 331
rlm@1 332 LPCTSTR exts[] = { ".sav", NULL };
rlm@1 333 CString filter = winResLoadFilter(IDS_FILTER_SAV);
rlm@1 334 CString title = winResLoadString(IDS_SELECT_BATTERY_FILE);
rlm@1 335
rlm@1 336 CString batteryName = winGetDestFilename(theApp.gameFilename, IDS_BATTERY_DIR, exts[0]);
rlm@1 337 CString batteryDir = winGetDestDir(IDS_BATTERY_DIR);
rlm@1 338
rlm@1 339 FileDlg dlg(this, batteryName, filter, 0, "SAV", exts, batteryDir, title, false, true);
rlm@1 340
rlm@1 341 if (dlg.DoModal() == IDCANCEL)
rlm@1 342 return;
rlm@1 343
rlm@1 344 CString str1 = winResLoadString(IDS_SAVE_WILL_BE_LOST);
rlm@1 345 CString str2 = winResLoadString(IDS_CONFIRM_ACTION);
rlm@1 346
rlm@1 347 systemSoundClearBuffer();
rlm@1 348 if (MessageBox(str1,
rlm@1 349 str2,
rlm@1 350 MB_OKCANCEL) == IDCANCEL)
rlm@1 351 return;
rlm@1 352
rlm@1 353 bool res = false;
rlm@1 354
rlm@1 355 res = theApp.emulator.emuReadBattery(dlg.GetPathName());
rlm@1 356
rlm@1 357 if (!res)
rlm@1 358 systemMessage(MSG_CANNOT_OPEN_FILE, "Cannot open file %s", dlg.GetPathName());
rlm@1 359 else
rlm@1 360 {
rlm@1 361 theApp.emulator.emuReset(true);
rlm@1 362 }
rlm@1 363 }
rlm@1 364
rlm@1 365 void MainWnd::OnUpdateFileImportBatteryfile(CCmdUI *pCmdUI)
rlm@1 366 {
rlm@1 367 // we allow this as we allow using cheats during recording
rlm@1 368 pCmdUI->Enable(emulating /*&& !VBAMovieActive()*/);
rlm@1 369 }
rlm@1 370
rlm@1 371 void MainWnd::OnFileImportGamesharkcodefile()
rlm@1 372 {
rlm@1 373 theApp.winCheckFullscreen();
rlm@1 374
rlm@1 375 LPCTSTR exts[] = { NULL };
rlm@1 376 CString filter = systemCartridgeType == 0 ? winResLoadFilter(IDS_FILTER_SPC) : winResLoadFilter(IDS_FILTER_GCF);
rlm@1 377 CString title = winResLoadString(IDS_SELECT_CODE_FILE);
rlm@1 378
rlm@1 379 FileDlg dlg(this, "", filter, 0, "", exts, "", title, false, true);
rlm@1 380
rlm@1 381 if (dlg.DoModal() == IDCANCEL)
rlm@1 382 return;
rlm@1 383
rlm@1 384 CString str1 = winResLoadString(IDS_CODES_WILL_BE_LOST);
rlm@1 385 CString str2 = winResLoadString(IDS_CONFIRM_ACTION);
rlm@1 386
rlm@1 387 systemSoundClearBuffer();
rlm@1 388 if (MessageBox(str1,
rlm@1 389 str2,
rlm@1 390 MB_OKCANCEL) == IDCANCEL)
rlm@1 391 return;
rlm@1 392
rlm@1 393 CString file = dlg.GetPathName();
rlm@1 394 bool res = winImportGSACodeFile(file);
rlm@1 395 }
rlm@1 396
rlm@1 397 void MainWnd::OnUpdateFileImportGamesharkcodefile(CCmdUI *pCmdUI)
rlm@1 398 {
rlm@1 399 pCmdUI->Enable(emulating /*&& !VBAMovieActive()*/);
rlm@1 400 }
rlm@1 401
rlm@1 402 void MainWnd::OnFileImportGamesharksnapshot()
rlm@1 403 {
rlm@1 404 theApp.winCheckFullscreen();
rlm@1 405
rlm@1 406 LPCTSTR exts[] = { NULL };
rlm@1 407 CString filter = systemCartridgeType == 1 ? winResLoadFilter(IDS_FILTER_GBS) : winResLoadFilter(IDS_FILTER_SPS);
rlm@1 408 CString title = winResLoadString(IDS_SELECT_SNAPSHOT_FILE);
rlm@1 409
rlm@1 410 FileDlg dlg(this, "", filter, 0, "", exts, "", title, false, true);
rlm@1 411
rlm@1 412 if (dlg.DoModal() == IDCANCEL)
rlm@1 413 return;
rlm@1 414
rlm@1 415 CString str1 = winResLoadString(IDS_SAVE_WILL_BE_LOST);
rlm@1 416 CString str2 = winResLoadString(IDS_CONFIRM_ACTION);
rlm@1 417
rlm@1 418 systemSoundClearBuffer();
rlm@1 419 if (MessageBox(str1,
rlm@1 420 str2,
rlm@1 421 MB_OKCANCEL) == IDCANCEL)
rlm@1 422 return;
rlm@1 423
rlm@1 424 if (systemCartridgeType == 1)
rlm@1 425 gbReadGSASnapshot(dlg.GetPathName());
rlm@1 426 else
rlm@1 427 CPUReadGSASnapshot(dlg.GetPathName());
rlm@1 428 }
rlm@1 429
rlm@1 430 void MainWnd::OnUpdateFileImportGamesharksnapshot(CCmdUI *pCmdUI)
rlm@1 431 {
rlm@1 432 pCmdUI->Enable(emulating /*&& !VBAMovieActive()*/);
rlm@1 433 }
rlm@1 434
rlm@1 435 void MainWnd::OnFileExportBatteryfile()
rlm@1 436 {
rlm@1 437 theApp.winCheckFullscreen();
rlm@1 438
rlm@1 439 LPCTSTR exts[] = { ".sav", ".dat", NULL };
rlm@1 440 CString filter = winResLoadFilter(IDS_FILTER_SAV);
rlm@1 441 CString title = winResLoadString(IDS_SELECT_BATTERY_FILE);
rlm@1 442
rlm@1 443 CString batteryName = winGetDestFilename(theApp.gameFilename, IDS_BATTERY_DIR, exts[0]);
rlm@1 444 CString batteryDir = winGetDestDir(IDS_BATTERY_DIR);
rlm@1 445
rlm@1 446 FileDlg dlg(this, batteryName, filter, 1, "SAV", exts, batteryDir, title, true);
rlm@1 447
rlm@1 448 if (dlg.DoModal() == IDCANCEL)
rlm@1 449 {
rlm@1 450 return;
rlm@1 451 }
rlm@1 452
rlm@1 453 bool result = false;
rlm@1 454
rlm@1 455 if (systemCartridgeType == 1)
rlm@1 456 {
rlm@1 457 result = gbWriteBatteryFile(dlg.GetPathName(), false);
rlm@1 458 }
rlm@1 459 else
rlm@1 460 result = theApp.emulator.emuWriteBattery(dlg.GetPathName());
rlm@1 461
rlm@1 462 if (!result)
rlm@1 463 systemMessage(MSG_ERROR_CREATING_FILE, "Error creating file %s",
rlm@1 464 dlg.GetPathName());
rlm@1 465 }
rlm@1 466
rlm@1 467 void MainWnd::OnUpdateFileExportBatteryfile(CCmdUI *pCmdUI)
rlm@1 468 {
rlm@1 469 pCmdUI->Enable(emulating);
rlm@1 470 }
rlm@1 471
rlm@1 472 void MainWnd::OnFileExportGamesharksnapshot()
rlm@1 473 {
rlm@1 474 theApp.winCheckFullscreen();
rlm@1 475 if (eepromInUse)
rlm@1 476 {
rlm@1 477 systemMessage(IDS_EEPROM_NOT_SUPPORTED, "EEPROM saves cannot be exported");
rlm@1 478 return;
rlm@1 479 }
rlm@1 480
rlm@1 481 LPCTSTR exts[] = { ".sps", NULL };
rlm@1 482
rlm@1 483 CString filter = winResLoadFilter(IDS_FILTER_SPS);
rlm@1 484 CString title = winResLoadString(IDS_SELECT_SNAPSHOT_FILE);
rlm@1 485
rlm@1 486 CString name = winGetDestFilename(theApp.gameFilename, CString(), exts[0]);
rlm@1 487
rlm@1 488 FileDlg dlg(this, name, filter, 1, "SPS", exts, "", title, true);
rlm@1 489
rlm@1 490 if (dlg.DoModal() == IDCANCEL)
rlm@1 491 return;
rlm@1 492
rlm@1 493 char buffer[16];
rlm@1 494 strncpy(buffer, (const char *)&rom[0xa0], 12);
rlm@1 495 buffer[12] = 0;
rlm@1 496
rlm@1 497 ExportGSASnapshot dlg2(dlg.GetPathName(), buffer, this);
rlm@1 498 dlg2.DoModal();
rlm@1 499 }
rlm@1 500
rlm@1 501 void MainWnd::OnUpdateFileExportGamesharksnapshot(CCmdUI *pCmdUI)
rlm@1 502 {
rlm@1 503 pCmdUI->Enable(emulating && systemCartridgeType == 0);
rlm@1 504 }
rlm@1 505
rlm@1 506 void MainWnd::OnFileQuickScreencapture()
rlm@1 507 {
rlm@1 508 extern int32 captureNumber; // GBAGlobals.cpp
rlm@1 509 captureNumber = winScreenCapture(captureNumber);
rlm@1 510 }
rlm@1 511
rlm@1 512 void MainWnd::OnFileScreencapture()
rlm@1 513 {
rlm@1 514 theApp.winCheckFullscreen();
rlm@1 515
rlm@1 516 LPCTSTR exts[] = { ".png", ".bmp", NULL };
rlm@1 517
rlm@1 518 CString filter = winResLoadFilter(IDS_FILTER_PNG);
rlm@1 519 CString title = winResLoadString(IDS_SELECT_CAPTURE_NAME);
rlm@1 520
rlm@1 521 CString ext;
rlm@1 522
rlm@1 523 if (theApp.captureFormat != 0)
rlm@1 524 ext.Format(".bmp");
rlm@1 525 else
rlm@1 526 ext.Format(".png");
rlm@1 527
rlm@1 528 CString captureName = winGetDestFilename(theApp.gameFilename, IDS_CAPTURE_DIR, ext);
rlm@1 529 CString captureDir = winGetDestDir(IDS_CAPTURE_DIR);
rlm@1 530
rlm@1 531 FileDlg dlg(this,
rlm@1 532 captureName,
rlm@1 533 filter,
rlm@1 534 theApp.captureFormat ? 2 : 1,
rlm@1 535 theApp.captureFormat ? "BMP" : "PNG",
rlm@1 536 exts,
rlm@1 537 captureDir,
rlm@1 538 title,
rlm@1 539 true);
rlm@1 540
rlm@1 541 if (dlg.DoModal() == IDCANCEL)
rlm@1 542 return;
rlm@1 543
rlm@1 544 if (dlg.getFilterIndex() == 2)
rlm@1 545 theApp.emulator.emuWriteBMP(dlg.GetPathName());
rlm@1 546 else
rlm@1 547 theApp.emulator.emuWritePNG(dlg.GetPathName());
rlm@1 548
rlm@1 549 systemScreenMessage(winResLoadString(IDS_SCREEN_CAPTURE));
rlm@1 550 }
rlm@1 551
rlm@1 552 void MainWnd::OnUpdateFileScreencapture(CCmdUI *pCmdUI)
rlm@1 553 {
rlm@1 554 pCmdUI->Enable(emulating);
rlm@1 555 }
rlm@1 556
rlm@1 557 void MainWnd::OnFileRominformation()
rlm@1 558 {
rlm@1 559 theApp.winCheckFullscreen();
rlm@1 560 if (systemCartridgeType == 0)
rlm@1 561 {
rlm@1 562 RomInfoGBA dlg(rom);
rlm@1 563 dlg.DoModal();
rlm@1 564 }
rlm@1 565 else
rlm@1 566 {
rlm@1 567 RomInfoGB dlg(gbRom);
rlm@1 568 dlg.DoModal();
rlm@1 569 }
rlm@1 570 }
rlm@1 571
rlm@1 572 void MainWnd::OnUpdateFileRominformation(CCmdUI *pCmdUI)
rlm@1 573 {
rlm@1 574 pCmdUI->Enable(emulating);
rlm@1 575 }
rlm@1 576
rlm@1 577 void MainWnd::OnFileTogglemenu()
rlm@1 578 {
rlm@1 579 theApp.menuToggle = !theApp.menuToggle;
rlm@1 580
rlm@1 581 if (theApp.menuToggle)
rlm@1 582 {
rlm@1 583 SetMenu(&theApp.m_menu);
rlm@1 584 if (theApp.tripleBuffering)
rlm@1 585 {
rlm@1 586 if (theApp.display)
rlm@1 587 theApp.display->renderMenu();
rlm@1 588 }
rlm@1 589 }
rlm@1 590 else
rlm@1 591 {
rlm@1 592 SetMenu(NULL);
rlm@1 593 }
rlm@1 594
rlm@1 595 theApp.adjustDestRect();
rlm@1 596 }
rlm@1 597
rlm@1 598 void MainWnd::OnUpdateFileTogglemenu(CCmdUI *pCmdUI)
rlm@1 599 {
rlm@1 600 pCmdUI->Enable(theApp.videoOption > VIDEO_4X);
rlm@1 601 }
rlm@1 602
rlm@1 603 void MainWnd::OnFileSavegameOldestslot()
rlm@1 604 {
rlm@1 605 if (!emulating)
rlm@1 606 return;
rlm@1 607
rlm@1 608 CFileStatus status;
rlm@1 609 CString str;
rlm@1 610 time_t time = -1;
rlm@1 611 int found = -1;
rlm@1 612
rlm@1 613 for (int i = 0; i < 10; i++)
rlm@1 614 {
rlm@1 615 if (CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, i + 1), status))
rlm@1 616 {
rlm@1 617 if (time - status.m_mtime.GetTime() > 0 || time == -1)
rlm@1 618 {
rlm@1 619 time = (time_t)status.m_mtime.GetTime();
rlm@1 620 found = i;
rlm@1 621 }
rlm@1 622 }
rlm@1 623 else
rlm@1 624 {
rlm@1 625 found = i;
rlm@1 626 break;
rlm@1 627 }
rlm@1 628 }
rlm@1 629
rlm@1 630 OnFileSaveSlot(ID_FILE_SAVEGAME_SLOT1 + found);
rlm@1 631 }
rlm@1 632
rlm@1 633 void MainWnd::OnUpdateFileSavegameOldestslot(CCmdUI *pCmdUI)
rlm@1 634 {
rlm@1 635 bool enabled = emulating;
rlm@1 636 if (pCmdUI->m_pMenu != NULL)
rlm@1 637 {
rlm@1 638 CFileStatus status;
rlm@1 639 time_t time = -1;
rlm@1 640 int found = -1;
rlm@1 641
rlm@1 642 if (emulating)
rlm@1 643 {
rlm@1 644 for (int i = 0; i < 10; i++)
rlm@1 645 {
rlm@1 646 if (CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, i + 1), status))
rlm@1 647 {
rlm@1 648 if (time - status.m_mtime.GetTime() > 0 || time == -1)
rlm@1 649 {
rlm@1 650 time = (time_t)status.m_mtime.GetTime();
rlm@1 651 found = i;
rlm@1 652 }
rlm@1 653 }
rlm@1 654 else
rlm@1 655 {
rlm@1 656 found = i;
rlm@1 657 break;
rlm@1 658 }
rlm@1 659 }
rlm@1 660 }
rlm@1 661
rlm@1 662 CString str;
rlm@1 663 enabled = (found != -1);
rlm@1 664 if (enabled)
rlm@1 665 str.Format("&Oldest Slot (#%d)", found + 1);
rlm@1 666 else
rlm@1 667 str.Format("&Oldest Slot", found + 1);
rlm@1 668
rlm@1 669 pCmdUI->SetText(str);
rlm@1 670
rlm@1 671 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 672 }
rlm@1 673
rlm@1 674 pCmdUI->Enable(enabled);
rlm@1 675 }
rlm@1 676
rlm@1 677 void MainWnd::OnFileLoadgameMostrecent()
rlm@1 678 {
rlm@1 679 if (!emulating)
rlm@1 680 return;
rlm@1 681
rlm@1 682 CFileStatus status;
rlm@1 683 CString str;
rlm@1 684 time_t time = 0;
rlm@1 685 int found = -1;
rlm@1 686
rlm@1 687 for (int i = 0; i < 10; i++)
rlm@1 688 {
rlm@1 689 if (CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, i + 1), status))
rlm@1 690 {
rlm@1 691 if (status.m_mtime.GetTime() > time)
rlm@1 692 {
rlm@1 693 time = (time_t)status.m_mtime.GetTime();
rlm@1 694 found = i;
rlm@1 695 }
rlm@1 696 }
rlm@1 697 }
rlm@1 698
rlm@1 699 if (found != -1)
rlm@1 700 {
rlm@1 701 OnFileLoadSlot(ID_FILE_LOADGAME_SLOT1 + found);
rlm@1 702 }
rlm@1 703 }
rlm@1 704
rlm@1 705 void MainWnd::OnUpdateFileLoadgameMostrecent(CCmdUI *pCmdUI)
rlm@1 706 {
rlm@1 707 bool enabled = emulating;
rlm@1 708 if (pCmdUI->m_pMenu != NULL)
rlm@1 709 {
rlm@1 710 CFileStatus status;
rlm@1 711 int found = -1;
rlm@1 712
rlm@1 713 time_t time = 0;
rlm@1 714 if (emulating)
rlm@1 715 {
rlm@1 716 for (int i = 0; i < 10; i++)
rlm@1 717 {
rlm@1 718 if (CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, i + 1), status))
rlm@1 719 {
rlm@1 720 if (status.m_mtime.GetTime() > time)
rlm@1 721 {
rlm@1 722 time = (time_t)status.m_mtime.GetTime();
rlm@1 723 found = i;
rlm@1 724 }
rlm@1 725 }
rlm@1 726 }
rlm@1 727 }
rlm@1 728
rlm@1 729 CString str;
rlm@1 730 enabled = (found != -1);
rlm@1 731 if (enabled)
rlm@1 732 str.Format("Most &Recent Slot (#%d)", found + 1);
rlm@1 733 else
rlm@1 734 str.Format("Most &Recent Slot", found + 1);
rlm@1 735
rlm@1 736 pCmdUI->SetText(str);
rlm@1 737
rlm@1 738 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 739 }
rlm@1 740
rlm@1 741 pCmdUI->Enable(enabled);
rlm@1 742 }
rlm@1 743
rlm@1 744 void MainWnd::OnUpdateFileLoadSlot(CCmdUI *pCmdUI)
rlm@1 745 {
rlm@1 746 int slotID = pCmdUI->m_nID - ID_FILE_LOADGAME_SLOT1 + 1;
rlm@1 747
rlm@1 748 if (pCmdUI->m_pMenu != NULL)
rlm@1 749 {
rlm@1 750 pCmdUI->SetText(winGetSavestateMenuString(theApp.gameFilename, slotID));
rlm@1 751
rlm@1 752 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 753 }
rlm@1 754
rlm@1 755 pCmdUI->Enable(emulating && winFileExists(winGetSavestateFilename(theApp.gameFilename, slotID)));
rlm@1 756 }
rlm@1 757
rlm@1 758 void MainWnd::OnUpdateFileSaveSlot(CCmdUI *pCmdUI)
rlm@1 759 {
rlm@1 760 if (pCmdUI->m_pMenu != NULL)
rlm@1 761 {
rlm@1 762 int slotID = pCmdUI->m_nID - ID_FILE_SAVEGAME_SLOT1 + 1;
rlm@1 763
rlm@1 764 pCmdUI->SetText(winGetSavestateMenuString(theApp.gameFilename, slotID));
rlm@1 765
rlm@1 766 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 767 }
rlm@1 768
rlm@1 769 pCmdUI->Enable(emulating);
rlm@1 770 }
rlm@1 771
rlm@1 772 void MainWnd::OnUpdateSelectSlot(CCmdUI *pCmdUI)
rlm@1 773 {
rlm@1 774 if (pCmdUI->m_pMenu != NULL)
rlm@1 775 {
rlm@1 776 int slot = pCmdUI->m_nID - ID_SELECT_SLOT1;
rlm@1 777
rlm@1 778 pCmdUI->SetText(winGetSavestateMenuString(theApp.gameFilename, slot + 1));
rlm@1 779
rlm@1 780 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 781
rlm@1 782 pCmdUI->SetCheck(slot == theApp.currentSlot);
rlm@1 783 }
rlm@1 784 }
rlm@1 785
rlm@1 786 void MainWnd::OnFileLoadgameAutoloadmostrecent()
rlm@1 787 {
rlm@1 788 theApp.autoLoadMostRecent = !theApp.autoLoadMostRecent;
rlm@1 789 }
rlm@1 790
rlm@1 791 void MainWnd::OnUpdateFileLoadgameAutoloadmostrecent(CCmdUI *pCmdUI)
rlm@1 792 {
rlm@1 793 pCmdUI->SetCheck(theApp.autoLoadMostRecent);
rlm@1 794 }
rlm@1 795
rlm@1 796 void MainWnd::OnFileLoadgameMakeRecent()
rlm@1 797 {
rlm@1 798 theApp.loadMakesRecent = !theApp.loadMakesRecent;
rlm@1 799 }
rlm@1 800
rlm@1 801 void MainWnd::OnUpdateFileLoadgameMakeRecent(CCmdUI *pCmdUI)
rlm@1 802 {
rlm@1 803 pCmdUI->SetCheck(theApp.loadMakesRecent);
rlm@1 804 }
rlm@1 805
rlm@1 806 void MainWnd::OnFileSavegameCurrent()
rlm@1 807 {
rlm@1 808 OnFileSaveSlot(ID_FILE_SAVEGAME_SLOT1 + theApp.currentSlot);
rlm@1 809 }
rlm@1 810
rlm@1 811 void MainWnd::OnUpdateFileSavegameCurrent(CCmdUI *pCmdUI)
rlm@1 812 {
rlm@1 813 if (pCmdUI->m_pMenu != NULL)
rlm@1 814 {
rlm@1 815 int slotID = theApp.currentSlot + 1;
rlm@1 816
rlm@1 817 CString str;
rlm@1 818 str.Format("&Current Slot (#%d)", slotID);
rlm@1 819
rlm@1 820 pCmdUI->SetText(str);
rlm@1 821
rlm@1 822 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 823 }
rlm@1 824
rlm@1 825 pCmdUI->Enable(emulating);
rlm@1 826 }
rlm@1 827
rlm@1 828 void MainWnd::OnFileLoadgameCurrent()
rlm@1 829 {
rlm@1 830 OnFileLoadSlot(ID_FILE_LOADGAME_SLOT1 + theApp.currentSlot);
rlm@1 831 }
rlm@1 832
rlm@1 833 void MainWnd::OnUpdateFileLoadgameCurrent(CCmdUI *pCmdUI)
rlm@1 834 {
rlm@1 835 int slotID = theApp.currentSlot + 1;
rlm@1 836
rlm@1 837 if (pCmdUI->m_pMenu != NULL)
rlm@1 838 {
rlm@1 839 CString str;
rlm@1 840 str.Format("&Current Slot (#%d)", slotID);
rlm@1 841
rlm@1 842 pCmdUI->SetText(str);
rlm@1 843
rlm@1 844 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 845 }
rlm@1 846
rlm@1 847 CFileStatus status;
rlm@1 848 pCmdUI->Enable(emulating && CFile::GetStatus(winGetSavestateFilename(theApp.gameFilename, slotID), status));
rlm@1 849 }
rlm@1 850
rlm@1 851 void MainWnd::OnFileLoadgameMakeCurrent()
rlm@1 852 {
rlm@1 853 theApp.loadMakesCurrent = !theApp.loadMakesCurrent;
rlm@1 854 }
rlm@1 855
rlm@1 856 void MainWnd::OnUpdateFileLoadgameMakeCurrent(CCmdUI *pCmdUI)
rlm@1 857 {
rlm@1 858 pCmdUI->SetCheck(theApp.loadMakesCurrent);
rlm@1 859 }
rlm@1 860
rlm@1 861 void MainWnd::OnFileSavegameMakeCurrent()
rlm@1 862 {
rlm@1 863 theApp.saveMakesCurrent = !theApp.saveMakesCurrent;
rlm@1 864 }
rlm@1 865
rlm@1 866 void MainWnd::OnUpdateFileSavegameMakeCurrent(CCmdUI *pCmdUI)
rlm@1 867 {
rlm@1 868 pCmdUI->SetCheck(theApp.saveMakesCurrent);
rlm@1 869 }
rlm@1 870
rlm@1 871 void MainWnd::OnFileSavegameIncrementSlot()
rlm@1 872 {
rlm@1 873 theApp.currentSlot = (theApp.currentSlot + 1) % 10;
rlm@1 874
rlm@1 875 char str [32];
rlm@1 876 sprintf(str, "Current Slot: %d", theApp.currentSlot + 1);
rlm@1 877 systemScreenMessage(str, 0);
rlm@1 878 }
rlm@1 879
rlm@1 880 void MainWnd::OnUpdateFileSavegameIncrementSlot(CCmdUI *pCmdUI)
rlm@1 881 {
rlm@1 882 if (pCmdUI->m_pMenu != NULL)
rlm@1 883 {
rlm@1 884 int slotID = theApp.currentSlot + 1;
rlm@1 885
rlm@1 886 CString str;
rlm@1 887 str.Format("&Increase Current Slot (#%d -> #%d)", slotID, slotID % 10 + 1);
rlm@1 888
rlm@1 889 pCmdUI->SetText(str);
rlm@1 890
rlm@1 891 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 892 }
rlm@1 893 }
rlm@1 894
rlm@1 895 void MainWnd::OnFileSavegameDecrementSlot()
rlm@1 896 {
rlm@1 897 theApp.currentSlot = (theApp.currentSlot + 9) % 10;
rlm@1 898
rlm@1 899 char str [32];
rlm@1 900 sprintf(str, "Current Slot: %d", theApp.currentSlot + 1);
rlm@1 901 systemScreenMessage(str, 0);
rlm@1 902 }
rlm@1 903
rlm@1 904 void MainWnd::OnUpdateFileSavegameDecrementSlot(CCmdUI *pCmdUI)
rlm@1 905 {
rlm@1 906 if (pCmdUI->m_pMenu != NULL)
rlm@1 907 {
rlm@1 908 int slotID = theApp.currentSlot + 1;
rlm@1 909
rlm@1 910 CString str;
rlm@1 911 str.Format("&Decrease Current Slot (#%d -> #%d)", slotID, (slotID + 8) % 10 + 1);
rlm@1 912
rlm@1 913 pCmdUI->SetText(str);
rlm@1 914
rlm@1 915 theApp.winAccelMgr.UpdateMenu(pCmdUI->m_pMenu->GetSafeHmenu());
rlm@1 916 }
rlm@1 917 }
rlm@1 918
rlm@1 919 void MainWnd::OnFileSlotDisplayModificationTime()
rlm@1 920 {
rlm@1 921 theApp.showSlotTime = !theApp.showSlotTime;
rlm@1 922 }
rlm@1 923
rlm@1 924 void MainWnd::OnUpdateFileSlotDisplayModificationTime(CCmdUI *pCmdUI)
rlm@1 925 {
rlm@1 926 pCmdUI->SetCheck(theApp.showSlotTime);
rlm@1 927 }
rlm@1 928
rlm@1 929 void MainWnd::OnFileLuaOpen()
rlm@1 930 {
rlm@1 931 theApp.winCheckFullscreen();
rlm@1 932
rlm@1 933 if (!LuaConsoleHWnd)
rlm@1 934 {
rlm@1 935 LuaConsoleHWnd = ::CreateDialog(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDD_LUA), AfxGetMainWnd()->GetSafeHwnd(), (DLGPROC) DlgLuaScriptDialog);
rlm@1 936 }
rlm@1 937 else
rlm@1 938 ::SetForegroundWindow(LuaConsoleHWnd);
rlm@1 939 }
rlm@1 940
rlm@1 941 void MainWnd::OnUpdateFileLuaOpen(CCmdUI *pCmdUI)
rlm@1 942 {
rlm@1 943 pCmdUI->SetCheck(LuaConsoleHWnd != NULL);
rlm@1 944 pCmdUI->Enable(true);
rlm@1 945 }
rlm@1 946
rlm@1 947 void MainWnd::OnFileLuaCloseAll()
rlm@1 948 {
rlm@1 949 if (LuaConsoleHWnd)
rlm@1 950 ::PostMessage(LuaConsoleHWnd, WM_CLOSE, 0, 0);
rlm@1 951 }
rlm@1 952
rlm@1 953 void MainWnd::OnFileLuaReload()
rlm@1 954 {
rlm@1 955 VBAReloadLuaCode();
rlm@1 956 }
rlm@1 957
rlm@1 958 void MainWnd::OnFileLuaStop()
rlm@1 959 {
rlm@1 960 VBALuaStop();
rlm@1 961 }
rlm@1 962
rlm@1 963 void MainWnd::OnFileRamSearch()
rlm@1 964 {
rlm@1 965 theApp.winCheckFullscreen();
rlm@1 966
rlm@1 967 if (!RamSearchHWnd)
rlm@1 968 {
rlm@1 969 reset_address_info();
rlm@1 970 LRESULT CALLBACK RamSearchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
rlm@1 971 ::CreateDialog(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDD_RAMSEARCH), AfxGetMainWnd()->GetSafeHwnd(), (DLGPROC) RamSearchProc);
rlm@1 972 }
rlm@1 973 else
rlm@1 974 ::SetForegroundWindow(RamSearchHWnd);
rlm@1 975 }
rlm@1 976
rlm@1 977 void MainWnd::OnUpdateFileRamSearch(CCmdUI *pCmdUI)
rlm@1 978 {
rlm@1 979 pCmdUI->Enable(TRUE);
rlm@1 980 }
rlm@1 981
rlm@1 982 void MainWnd::OnFileRamWatch()
rlm@1 983 {
rlm@1 984 theApp.winCheckFullscreen();
rlm@1 985
rlm@1 986 if (!RamWatchHWnd)
rlm@1 987 {
rlm@1 988 LRESULT CALLBACK RamWatchProc(HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam);
rlm@1 989 RamWatchHWnd = ::CreateDialog(AfxGetInstanceHandle(), MAKEINTRESOURCE(IDD_RAMWATCH), AfxGetMainWnd()->GetSafeHwnd(), (DLGPROC) RamWatchProc);
rlm@1 990 }
rlm@1 991 else
rlm@1 992 ::SetForegroundWindow(RamWatchHWnd);
rlm@1 993 }
rlm@1 994
rlm@1 995 void MainWnd::OnUpdateFileRamWatch(CCmdUI *pCmdUI)
rlm@1 996 {
rlm@1 997 pCmdUI->Enable(TRUE);
rlm@1 998 }
rlm@1 999
rlm@1 1000 void MainWnd::OnUpdateFileLuaCloseAll(CCmdUI *pCmdUI)
rlm@1 1001 {
rlm@1 1002 pCmdUI->Enable(LuaConsoleHWnd != NULL);
rlm@1 1003 }
rlm@1 1004