annotate src/common/vbalua.h @ 574:be6f46094ad0

implemented video-memory pointer logic.
author Robert McIntyre <rlm@mit.edu>
date Sat, 01 Sep 2012 04:05:51 -0500
parents f9f4f1b99eed
children
rev   line source
rlm@1 1 #ifndef VBA_LUA_H
rlm@1 2 #define VBA_LUA_H
rlm@1 3
rlm@1 4 #if _MSC_VER > 1000
rlm@1 5 #pragma once
rlm@1 6 #endif // _MSC_VER > 1000
rlm@1 7
rlm@1 8 enum LuaCallID
rlm@1 9 {
rlm@1 10 LUACALL_BEFOREEMULATION,
rlm@1 11 LUACALL_AFTEREMULATION,
rlm@1 12 LUACALL_BEFOREEXIT,
rlm@1 13
rlm@1 14 LUACALL_COUNT
rlm@1 15 };
rlm@1 16 void CallRegisteredLuaFunctions(LuaCallID calltype);
rlm@1 17
rlm@1 18 enum LuaMemHookType
rlm@1 19 {
rlm@1 20 LUAMEMHOOK_WRITE,
rlm@1 21 LUAMEMHOOK_READ,
rlm@1 22 LUAMEMHOOK_EXEC,
rlm@1 23 LUAMEMHOOK_WRITE_SUB,
rlm@1 24 LUAMEMHOOK_READ_SUB,
rlm@1 25 LUAMEMHOOK_EXEC_SUB,
rlm@1 26
rlm@1 27 LUAMEMHOOK_COUNT
rlm@1 28 };
rlm@1 29 void CallRegisteredLuaMemHook(unsigned int address, int size, unsigned int value, LuaMemHookType hookType);
rlm@1 30
rlm@1 31 // Just forward function declarations
rlm@1 32
rlm@1 33 void VBALuaFrameBoundary();
rlm@1 34 int VBALoadLuaCode(const char *filename);
rlm@1 35 int VBAReloadLuaCode();
rlm@1 36 void VBALuaStop();
rlm@1 37 int VBALuaRunning();
rlm@1 38
rlm@1 39 int VBALuaUsingJoypad(int);
rlm@1 40 int VBALuaReadJoypad(int);
rlm@1 41 int VBALuaSpeed();
rlm@1 42 bool8 VBALuaRerecordCountSkip();
rlm@1 43
rlm@1 44 void VBALuaGui(uint8 *screen, int ppl, int width, int height);
rlm@1 45 void VBALuaClearGui();
rlm@1 46
rlm@1 47 char* VBAGetLuaScriptName();
rlm@1 48
rlm@1 49 // And some interesting REVERSE declarations!
rlm@1 50 char *VBAGetFreezeFilename(int slot);
rlm@1 51
rlm@1 52 #endif // VBA_LUA_H