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1 (ns com.aurellem.run.image
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2 (:use (com.aurellem.gb saves gb-driver util constants
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3 items vbm characters money
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4 rlm-assembly))
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5 (:use (com.aurellem.run util music title save-corruption
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6 bootstrap-0 bootstrap-1))
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7 (:require clojure.string)
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8 (:import [com.aurellem.gb.gb_driver SaveState])
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9 (:import java.io.File))
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10
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11 ;; want to display an image onto the screen.
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12 ;; probably will be the six ponies, possibly with scrolling.
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13
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14 ;; probably don't need hi-color mode since the images shuld be
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15 ;; simple.
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16
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17 ;; use background tiles? they provide greater color depth than
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18 ;; sprites, and can still be scrolled, so why not?
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19
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20 ;; could also use sprites to get 3 more colors per tile for a total of
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21 ;; 7 colors per tile, although not for all tiles...
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22
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23
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24
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25 ;; want a function to
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26
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27 ;; 1. read an image
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28 ;; 2. split into a grid of 8x8 pixels
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29 ;; 3. convert all RGB colors to gb-RGB colors
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30 ;; 4. determine efficient color palletes for the image
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31 ;; 5. output efficient assembly code to draw the image to the gb
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32 ;; screen.
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33
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34
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35
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36
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37
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38
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39
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40
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41
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42
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43
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44
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45
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46 (def image-program-target 0xB000)
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47
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48 (def display-width 160)
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49 (def display-height 144)
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50
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51
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52
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53 ;{:r :g :b }
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54
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55 (def character-data 0x8000)
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56 (def character-data-end 0x97FF)
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57
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58
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59
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60
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61 (def BG-data-1 0x9800)
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62
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63 (def BG-data-2 0x9C00)
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64
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65 (def OAM 0xFE00)
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66
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67
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68
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69 (def video-bank-select-register 0xFF4F)
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70
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71 (defn gb-rgb->bits [[r g b]]
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72 (assert (<= 0 r 31))
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73 (assert (<= 0 g 31))
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74 (assert (<= 0 b 31))
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75 [(bit-and
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76 0xFF
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77 (+
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78 r
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79 (bit-shift-left g 5)))
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80 (+
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81 (bit-shift-right g 3)
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82 (bit-shift-left b 2))])
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83
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84
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85 (def bg-palette-select 0xFF68)
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86 (def bg-palette-data 0xFF69)
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87
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88 (def obj-palette-select 0xFF6A)
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89 (def obj-palette-data 0xFF6B)
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90
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91 (def max-palettes 8)
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92
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93 (defn write-data [target data]
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94 (flatten
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95 [0x3E ;; load literal to A
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96 data
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97 0xEA ;; load A into target
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98 (reverse (disect-bytes-2 target))]))
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99
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100 (defn begin-sequential-palette-write
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101 [palette-num palette-select-address]
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102 (assert (<= 0 palette-num max-palettes))
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103 (assert
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104 (or (= palette-select-address bg-palette-select)
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105 (= palette-select-address obj-palette-select)))
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106 (let [palette-write-data
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107 (Integer/parseInt
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108 (str "1" ;; auto increment
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109 "0" ;; not used
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110 (format
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111 "%03d"
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112 (Integer/parseInt
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113 (Integer/toBinaryString palette-num) 10))
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114 "00" ;; color num
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115 "0" ;; H/L
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116 ) 2)]
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117 (write-data palette-select-address palette-write-data)))
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118
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119 (defn set-palettes [palette-select palette-data palettes]
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120 (assert (<= (count palettes)) max-palettes)
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121 (flatten
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122 [(begin-sequential-palette-write 0 palette-select)
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123 (map (partial write-data palette-data)
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124 (flatten (map gb-rgb->bits palettes)))]))
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125
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126 (defn display-one-color
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127 "Displayes a single color onto the gameboy screen. Input rgb in
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128 gameboy rgb."
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129 ([state [r g b]]
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130 ;; construct a kernel that displays a single color
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131 (let
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132 [palettes (repeat 8 [r g b])
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133 kernel-address 0xC000
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134 kernel
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135 [0xF3 ;; disable interrupts
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136 (clear-music-registers)
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137 (frame-metronome)
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138 (set-palettes obj-palette-select obj-palette-data palettes)
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139 (set-palettes bg-palette-select bg-palette-data palettes)
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140 (infinite-loop)]]
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141 (-> (set-memory-range state
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142 kernel-address (flatten kernel))
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143 (PC! kernel-address))))
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144 ([[r g b]]
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145 (display-one-color @current-state [r g b])))
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146
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147 ;;(require 'cortex.sense)
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148 (import java.awt.image.BufferedImage)
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149
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150 ;; (defn show-screenshot []
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151 ;; (let [im (BufferedImage. 160 144 BufferedImage/TYPE_INT_RGB)
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152 ;; pix (vec (pixels))
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153 ;; view (cortex.sense/view-image)]
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154 ;; (dorun (for [x (range 160) y (range 144)]
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155 ;; (.setRGB im x y (pix (+ x (* 160 y))))))
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156 ;; (view im)))
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157
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158 (defn gb-rgb->vga-rgb [[r g b]]
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159 (let [vga-rgb
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160 (first (pixels
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161 (run-moves
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162 (display-one-color
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163 (tick @current-state)
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164 [r g b])
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165 [[][]])))]
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166 [(bit-shift-right (bit-and vga-rgb 0xFF0000) 16)
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167 (bit-shift-right (bit-and vga-rgb 0xFF00) 8)
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168 (bit-and vga-rgb 0xFF)]))
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169
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170 (defn generate-gb-color-map []
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171 (set-state! (mid-game))
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172 (let [gb-colors
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173 (for [r (range 32)
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174 g (range 32)
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175 b (range 32)]
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176 [r g b])]
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177 (zipmap gb-colors
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178 (map gb-rgb->vga-rgb
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179 gb-colors))))
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180
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181 (import java.io.FileWriter)
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182
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183 (def gb-color-map-file
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184 (File. user-home "proj/vba-clojure/gb-color-map"))
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185
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186 (defn write-gb-color-map! []
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187 (binding [*out*(FileWriter. gb-color-map-file)]
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188 (let [out-str
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189 (.replace
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190 (str
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191 (into (sorted-map) (generate-gb-color-map)))
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192 "," ",\n")]
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193 (println out-str))))
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194
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195 (def gb-color-map
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196 (read-string (slurp gb-color-map-file)))
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197
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198 (import javax.imageio.stream.FileImageOutputStream)
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199 (import '(javax.imageio ImageWriteParam IIOImage ImageIO))
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200
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201
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202 (defn gen-gb-color-image! []
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203 (let [im (BufferedImage. 68 69 BufferedImage/TYPE_INT_RGB)
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204 pix (vec
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205
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206 (reduce
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207 concat
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208 (map (partial
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209 sort-by
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210 (fn [[r g b]]
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211 (let [s (max r g b)
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212 det
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213 (cond
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214 (= s r)
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215 (+ -1000 (- g) b)
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216 (= s b)
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217 (+ (- r) g)
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218 (= s g)
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219 (+ 1000 (- b) r))]
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220 det)))
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221 (partition
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222 68 68 []
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223 (sort-by
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224 (fn euclidean-distance [[r g b]]
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225 (Math/sqrt (+ (* r r) (* g g) (* b b))))
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226 (filter
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227 (fn [[r g b]]
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228 (= (max r g b) b ))
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229
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230 (seq (set (vals gb-color-map)))))))))
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231 ;;view (cortex.sense/view-image)
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232 target (File. user-home "proj/vba-clojure/gb-color-map-unique.png")]
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233 (dorun (for [x (range 68) y (range 69)]
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234 (let [[r g b] (get pix (+ x (* 68 y)) [0 0 0])
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235 rgb (+ (bit-shift-left r 16)
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236 (bit-shift-left g 8)
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237 b)]
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238 (.setRGB im x y rgb))))
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239 ;;(view im)
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240 (doto
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241 (.next (ImageIO/getImageWritersByFormatName "png"))
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242 (.setOutput (FileImageOutputStream. target))
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243 (.write (IIOImage. im nil nil))
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244 (.dispose))
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245 im))
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246
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247 (defn gen-gb-color-image*! []
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248 (let [im (BufferedImage. 213 213 BufferedImage/TYPE_INT_RGB)
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249 squares
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250 (vec
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251 (for [r (range 32)]
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252 (vec
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253 (for [b (range 32) g (range 32)]
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254 (gb-color-map [r g b])))))
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255 ;;view (cortex.sense/view-image)
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256 target (File. user-home "proj/vba-clojure/gb-color-map.png")]
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257
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258 (dorun
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259 (for [s-index (range 32)]
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260 (dorun
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261 (for [x (range 32) y (range 32)]
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262
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263 (let [[r g b] ((squares s-index) (+ x (* 32 y)))
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264 rgb (+ (bit-shift-left r 16)
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265 (bit-shift-left g 8)
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266 b)]
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267 (.setRGB im
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268 (+ 3 (* 35 (rem s-index 6)) x)
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269 (+ 3 (* 35 (int (/ s-index 6))) y)
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270 rgb))))))
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271 ;;(view im)
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272 (doto
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273 (.next (ImageIO/getImageWritersByFormatName "png"))
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274 (.setOutput (FileImageOutputStream. target))
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275 (.write (IIOImage. im nil nil))
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276 (.dispose))
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277 im))
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278
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279 (def test-image
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280 (ImageIO/read
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281 (File. user-home "/proj/vba-clojure/images/test-gb-image.png")))
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282
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283 (defn rgb->triplet [rgb]
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284 (let [r (bit-shift-right (bit-and rgb 0xFF0000) 16)
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285 g (bit-shift-right (bit-and rgb 0xFF00) 8)
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286 b (bit-and rgb 0xFF)]
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287 [r g b]))
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288
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289 (def reverse-gb-color-map
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290 (zipmap (vals gb-color-map)
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291 (keys gb-color-map)))
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292
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293 (defn vga-rgb->gb-rgb [[r g b]]
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294 (reverse-gb-color-map [r g b]))
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295
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296 (defn gb-tiles [^BufferedImage image]
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297 (for [tile (range 360)]
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298 (for [x (range 8) y (range 8)]
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299 (vga-rgb->gb-rgb
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300 (rgb->triplet
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301 (.getRGB image (+ x (* 8 (rem tile 20)))
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302 (+ y (* 8 (int (/ tile 20))))))))))
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303
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304 (defn tile->palette [tile]
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305 (vec (sort (set tile))))
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306
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307 (require 'clojure.set)
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308
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309 (defn absorb-contract [objs]
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310 (reduce
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311 (fn [accepted new-element]
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312 (if (some
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313 (fn [obj]
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314 (clojure.set/subset? (set new-element) (set obj)))
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315 accepted)
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316 accepted
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317 (conj accepted new-element)))
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318 []
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319 (sort-by (comp - count) objs)))
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320
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321 (defn absorb-combine-4 [objs]
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322
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323 )
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324
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325 (defn palettes [^BufferedImage image]
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326 (let [palettes (map tile->palette (gb-tiles image))
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327 unique-palettes (absorb-contract (set palettes))]
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328 unique-palettes))
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329
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330 (defn tile-pallete
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331 "find the first appropirate palette for the tile in the
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332 provided list of palettes."
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333 [tile palettes]
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334 (let [tile-colors (set tile)]
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335 (swank.util/find-first
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336 #(clojure.set/subset? tile-colors (set %))
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337 palettes)))
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338
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339
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340 (defn image->gb-image
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341 "Returns the image in a format amenable to the gameboy's
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342 internal representation. The format is:
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343 {:width -- width of the image
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344 :height -- height of the image
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345 :palettes -- vector of all the palettes the image
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346 needs, in proper order
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347 :tiles -- vector of all the tiles the image needs,
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348 in proper order. A tile is 64 palette
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349 indices.
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350 :data -- vector of pairs of the format:
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351 [tile-index, palette-index]
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352 in row-oriented order}"
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353 [^BufferedImage image]
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354 (let [image-palettes (palettes image)
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355 palette-index (zipmap
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356 image-palettes
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357 (range (count image-palettes)))
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358 tiles (gb-tiles image)
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359 unique-tiles (vec (distinct tiles))
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360 tile-index (zipmap unique-tiles
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361 (range (count unique-tiles)))]
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362 {:width (.getWidth image)
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363 :height (.getHeight image)
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364 :palettes image-palettes
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365 :tiles
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366 (vec
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367 (for [tile unique-tiles]
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368 (let [colors
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369 (vec (tile-pallete tile image-palettes))
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370 color-index
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371 (zipmap colors (range (count colors)))]
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372 (mapv color-index tile))))
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373 :data
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374 (vec
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375 (for [tile tiles]
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376 (let [tile-colors (set (tile->palette tile))]
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377 [(tile-index tile)
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378 (palette-index
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379 (tile-pallete tile image-palettes))])))}))
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380
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381
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382
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383 (defn wait-until-v-blank
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384 "Modified version of frame-metronome. waits untill LY == 144,
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385 indicating start of v-blank period."
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386 []
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387 (let [timing-loop
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388 [0x01 ; \
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389 0x44 ; | load 0xFF44 into BC
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390 0xFF ; /
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391 0x0A] ;; (BC) -> A, now A = LY (vertical line coord)
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392 continue-if-144
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393 [0xFE
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394 144 ;; compare LY (in A) with 144
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395 0x20 ;; jump back to beginning if LY != 144 (not-v-blank)
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396 (->signed-8-bit
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397 (+ -4 (- (count timing-loop))))]]
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398 (concat timing-loop continue-if-144)))
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399
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400
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401 (def bg-character-data 0x9000)
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402
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403 (defn gb-tile->bytes
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404 "Tile is a vector of 64 numbers between 0 and 3 that
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405 represent a single 8x8 color tile in the GB screen.
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406 It gets bit-packed into to 16 8-bit numbers in the following
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407 form:
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408
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409 0-low 1-low ... 7-low
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410 0-high 1-high ... 7-high
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411 .
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412 .
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413 .
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414 55-low ........ 63-low
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415 55-high ........ 63-high"
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416 [tile]
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417 (let [row->bits
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418 (fn [row]
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419 (mapv
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420 (fn [row*]
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421 (Integer/parseInt (apply str row*) 2))
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422 [(map #(bit-and 0x01 %) row)
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423 (map #(bit-shift-right (bit-and 0x02 %) 1)
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424 row)]))]
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425 (vec
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426 (flatten
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427 (map row->bits
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428 (partition 8 tile))))))
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rlm@507
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429
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rlm@502
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430
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rlm@508
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431 (defn write-data
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432 "Efficient assembly to write a sequence of values to
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433 memory, starting at a target address."
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434 [base-address target-address data]
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435 (let [len (count data)
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436 program-length 21] ;; change this if program length
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437 ;; below changes!
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438
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rlm@508
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439 (flatten
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440 [0x21 ;; load data address start into HL
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441 (reverse (disect-bytes-2 (+ base-address program-length)))
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442
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443 0x01 ;; load target address into BC
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444 (reverse (disect-bytes-2 target-address))
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rlm@508
|
445
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rlm@510
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446 0x11 ;; load len into DE
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447 (reverse (disect-bytes-2 len))
|
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448
|
rlm@508
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449
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rlm@508
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450 ;; data x-fer loop start
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451 0x2A ;; (HL) -> A; HL++;
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452 0x02 ;; A -> (BC);
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|
453 0x03 ;; INC BC;
|
rlm@510
|
454 0x1B ;; DEC DE
|
rlm@508
|
455
|
rlm@510
|
456 0xAF
|
rlm@510
|
457 0xB2 ;; (OR D E) -> A
|
rlm@510
|
458 0xB3
|
rlm@510
|
459
|
rlm@508
|
460
|
rlm@510
|
461 0x20 ;; if DE is not now 0,
|
rlm@510
|
462 (->signed-8-bit -9) ;; GOTO start
|
rlm@508
|
463
|
rlm@510
|
464 0xC3
|
rlm@510
|
465 (reverse
|
rlm@510
|
466 (disect-bytes-2
|
rlm@510
|
467 (+ len base-address program-length)))
|
rlm@510
|
468 data])))
|
rlm@510
|
469
|
rlm@508
|
470
|
rlm@508
|
471 (defn test-write-data []
|
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|
472 (let [test-data (concat (range 256)
|
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|
473 (reverse (range 256)))
|
rlm@510
|
474 base-address 0xC000
|
rlm@510
|
475 target-address 0xD000
|
rlm@508
|
476
|
rlm@508
|
477 test-kernel
|
rlm@508
|
478 (flatten
|
rlm@508
|
479 [0xF3 ;; disable interrupts
|
rlm@508
|
480 (write-data (+ 1 base-address)
|
rlm@508
|
481 target-address test-data)
|
rlm@508
|
482 (infinite-loop)])]
|
rlm@509
|
483 (assert
|
rlm@509
|
484 (= test-data
|
rlm@509
|
485 (-> (mid-game)
|
rlm@509
|
486 tick tick tick
|
rlm@509
|
487 (set-memory-range base-address test-kernel)
|
rlm@509
|
488 (PC! base-address)
|
rlm@509
|
489 (run-moves (repeat 100 []))
|
rlm@509
|
490 (memory)
|
rlm@509
|
491 vec
|
rlm@509
|
492 (subvec target-address
|
rlm@509
|
493 (+ target-address
|
rlm@509
|
494 (count test-data))))))))
|
rlm@508
|
495
|
rlm@508
|
496 (defn display-image-kernel [base-address ^BufferedImage image]
|
rlm@507
|
497 (let [gb-image (image->gb-image image)]
|
rlm@507
|
498
|
rlm@507
|
499 [(clear-music-registers)
|
rlm@502
|
500
|
rlm@507
|
501 ;; [ ] disable LCD protection circuit.
|
rlm@507
|
502
|
rlm@507
|
503 ;; now we can write to all video RAM anytime with
|
rlm@507
|
504 ;; impunity.
|
rlm@507
|
505
|
rlm@507
|
506
|
rlm@507
|
507
|
rlm@507
|
508 ;; we're only using background palettes; just set the
|
rlm@507
|
509 ;; minimum required bg palettes for this image,
|
rlm@507
|
510 ;; starting with palette #0.
|
rlm@507
|
511
|
rlm@507
|
512 (set-palettes bg-palette-select bg-palette-data
|
rlm@507
|
513 (:palettes gb-image))
|
rlm@507
|
514
|
rlm@507
|
515 ;; [ ] switch to bank 0 to set BG character data.
|
rlm@507
|
516
|
rlm@507
|
517
|
rlm@507
|
518 ;; [ ] write minimum amount of tiles to BG character
|
rlm@507
|
519 ;; section
|
rlm@507
|
520
|
rlm@507
|
521
|
rlm@507
|
522 ;; [ ] disable the display of OBJ tiles.
|
rlm@507
|
523
|
rlm@507
|
524
|
rlm@507
|
525 ;; [ ] reactivate the LCD display
|
rlm@507
|
526
|
rlm@507
|
527
|
rlm@508
|
528 (infinite-loop)]
|
rlm@507
|
529
|
rlm@507
|
530
|
rlm@508
|
531 ))
|
rlm@505
|
532
|
rlm@505
|
533
|
rlm@505
|
534
|