annotate src/gba/Mode1.cpp @ 259:b2f9a0cb13e3

Added hardcoded evolution data.
author Dylan Holmes <ocsenave@gmail.com>
date Mon, 26 Mar 2012 18:34:06 -0500
parents f9f4f1b99eed
children
rev   line source
rlm@1 1 #include "GBAGfx.h"
rlm@1 2 #include "GBAGlobals.h"
rlm@1 3
rlm@1 4 void mode1RenderLine()
rlm@1 5 {
rlm@1 6 u16 *palette = (u16 *)paletteRAM;
rlm@1 7
rlm@1 8 if (DISPCNT & 0x80)
rlm@1 9 {
rlm@1 10 for (int x = 0; x < 240; x++)
rlm@1 11 {
rlm@1 12 lineMix[x] = 0x7fff;
rlm@1 13 }
rlm@1 14 gfxLastVCOUNT = VCOUNT;
rlm@1 15 return;
rlm@1 16 }
rlm@1 17
rlm@1 18 if (layerEnable & 0x0100)
rlm@1 19 {
rlm@1 20 gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
rlm@1 21 }
rlm@1 22
rlm@1 23 if (layerEnable & 0x0200)
rlm@1 24 {
rlm@1 25 gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
rlm@1 26 }
rlm@1 27
rlm@1 28 if (layerEnable & 0x0400)
rlm@1 29 {
rlm@1 30 int changed = gfxBG2Changed;
rlm@1 31 if (gfxLastVCOUNT > VCOUNT)
rlm@1 32 changed = 3;
rlm@1 33 gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
rlm@1 34 BG2PA, BG2PB, BG2PC, BG2PD,
rlm@1 35 gfxBG2X, gfxBG2Y, changed, line2);
rlm@1 36 }
rlm@1 37
rlm@1 38 gfxDrawSprites(lineOBJ);
rlm@1 39
rlm@1 40 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
rlm@1 41
rlm@1 42 for (int x = 0; x < 240; x++)
rlm@1 43 {
rlm@1 44 u32 color = backdrop;
rlm@1 45 u8 top = 0x20;
rlm@1 46
rlm@1 47 if (line0[x] < color)
rlm@1 48 {
rlm@1 49 color = line0[x];
rlm@1 50 top = 0x01;
rlm@1 51 }
rlm@1 52
rlm@1 53 if ((u8)(line1[x]>>24) < (u8)(color >> 24))
rlm@1 54 {
rlm@1 55 color = line1[x];
rlm@1 56 top = 0x02;
rlm@1 57 }
rlm@1 58
rlm@1 59 if ((u8)(line2[x]>>24) < (u8)(color >> 24))
rlm@1 60 {
rlm@1 61 color = line2[x];
rlm@1 62 top = 0x04;
rlm@1 63 }
rlm@1 64
rlm@1 65 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
rlm@1 66 {
rlm@1 67 color = lineOBJ[x];
rlm@1 68 top = 0x10;
rlm@1 69 }
rlm@1 70
rlm@1 71 if ((top & 0x10) && (color & 0x00010000))
rlm@1 72 {
rlm@1 73 // semi-transparent OBJ
rlm@1 74 u32 back = backdrop;
rlm@1 75 u8 top2 = 0x20;
rlm@1 76
rlm@1 77 if ((u8)(line0[x]>>24) < (u8)(back >> 24))
rlm@1 78 {
rlm@1 79 back = line0[x];
rlm@1 80 top2 = 0x01;
rlm@1 81 }
rlm@1 82
rlm@1 83 if ((u8)(line1[x]>>24) < (u8)(back >> 24))
rlm@1 84 {
rlm@1 85 back = line1[x];
rlm@1 86 top2 = 0x02;
rlm@1 87 }
rlm@1 88
rlm@1 89 if ((u8)(line2[x]>>24) < (u8)(back >> 24))
rlm@1 90 {
rlm@1 91 back = line2[x];
rlm@1 92 top2 = 0x04;
rlm@1 93 }
rlm@1 94
rlm@1 95 if (top2 & (BLDMOD>>8))
rlm@1 96 color = gfxAlphaBlend(color, back,
rlm@1 97 coeff[COLEV & 0x1F],
rlm@1 98 coeff[(COLEV >> 8) & 0x1F]);
rlm@1 99 else
rlm@1 100 {
rlm@1 101 switch ((BLDMOD >> 6) & 3)
rlm@1 102 {
rlm@1 103 case 2:
rlm@1 104 if (BLDMOD & top)
rlm@1 105 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 106 break;
rlm@1 107 case 3:
rlm@1 108 if (BLDMOD & top)
rlm@1 109 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 110 break;
rlm@1 111 }
rlm@1 112 }
rlm@1 113 }
rlm@1 114
rlm@1 115 lineMix[x] = color;
rlm@1 116 }
rlm@1 117 gfxBG2Changed = 0;
rlm@1 118 gfxLastVCOUNT = VCOUNT;
rlm@1 119 }
rlm@1 120
rlm@1 121 void mode1RenderLineNoWindow()
rlm@1 122 {
rlm@1 123 u16 *palette = (u16 *)paletteRAM;
rlm@1 124
rlm@1 125 if (DISPCNT & 0x80)
rlm@1 126 {
rlm@1 127 for (int x = 0; x < 240; x++)
rlm@1 128 {
rlm@1 129 lineMix[x] = 0x7fff;
rlm@1 130 }
rlm@1 131 gfxLastVCOUNT = VCOUNT;
rlm@1 132 return;
rlm@1 133 }
rlm@1 134
rlm@1 135 if (layerEnable & 0x0100)
rlm@1 136 {
rlm@1 137 gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
rlm@1 138 }
rlm@1 139
rlm@1 140 if (layerEnable & 0x0200)
rlm@1 141 {
rlm@1 142 gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
rlm@1 143 }
rlm@1 144
rlm@1 145 if (layerEnable & 0x0400)
rlm@1 146 {
rlm@1 147 int changed = gfxBG2Changed;
rlm@1 148 if (gfxLastVCOUNT > VCOUNT)
rlm@1 149 changed = 3;
rlm@1 150 gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
rlm@1 151 BG2PA, BG2PB, BG2PC, BG2PD,
rlm@1 152 gfxBG2X, gfxBG2Y, changed, line2);
rlm@1 153 }
rlm@1 154
rlm@1 155 gfxDrawSprites(lineOBJ);
rlm@1 156
rlm@1 157 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
rlm@1 158
rlm@1 159 for (int x = 0; x < 240; x++)
rlm@1 160 {
rlm@1 161 u32 color = backdrop;
rlm@1 162 u8 top = 0x20;
rlm@1 163
rlm@1 164 if (line0[x] < color)
rlm@1 165 {
rlm@1 166 color = line0[x];
rlm@1 167 top = 0x01;
rlm@1 168 }
rlm@1 169
rlm@1 170 if ((u8)(line1[x]>>24) < (u8)(color >> 24))
rlm@1 171 {
rlm@1 172 color = line1[x];
rlm@1 173 top = 0x02;
rlm@1 174 }
rlm@1 175
rlm@1 176 if ((u8)(line2[x]>>24) < (u8)(color >> 24))
rlm@1 177 {
rlm@1 178 color = line2[x];
rlm@1 179 top = 0x04;
rlm@1 180 }
rlm@1 181
rlm@1 182 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24))
rlm@1 183 {
rlm@1 184 color = lineOBJ[x];
rlm@1 185 top = 0x10;
rlm@1 186 }
rlm@1 187
rlm@1 188 if (!(color & 0x00010000))
rlm@1 189 {
rlm@1 190 switch ((BLDMOD >> 6) & 3)
rlm@1 191 {
rlm@1 192 case 0:
rlm@1 193 break;
rlm@1 194 case 1:
rlm@1 195 {
rlm@1 196 if (top & BLDMOD)
rlm@1 197 {
rlm@1 198 u32 back = backdrop;
rlm@1 199 u8 top2 = 0x20;
rlm@1 200 if ((u8)(line0[x]>>24) < (u8)(back >> 24))
rlm@1 201 {
rlm@1 202 if (top != 0x01)
rlm@1 203 {
rlm@1 204 back = line0[x];
rlm@1 205 top2 = 0x01;
rlm@1 206 }
rlm@1 207 }
rlm@1 208
rlm@1 209 if ((u8)(line1[x]>>24) < (u8)(back >> 24))
rlm@1 210 {
rlm@1 211 if (top != 0x02)
rlm@1 212 {
rlm@1 213 back = line1[x];
rlm@1 214 top2 = 0x02;
rlm@1 215 }
rlm@1 216 }
rlm@1 217
rlm@1 218 if ((u8)(line2[x]>>24) < (u8)(back >> 24))
rlm@1 219 {
rlm@1 220 if (top != 0x04)
rlm@1 221 {
rlm@1 222 back = line2[x];
rlm@1 223 top2 = 0x04;
rlm@1 224 }
rlm@1 225 }
rlm@1 226
rlm@1 227 if ((u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
rlm@1 228 {
rlm@1 229 if (top != 0x10)
rlm@1 230 {
rlm@1 231 back = lineOBJ[x];
rlm@1 232 top2 = 0x10;
rlm@1 233 }
rlm@1 234 }
rlm@1 235
rlm@1 236 if (top2 & (BLDMOD>>8))
rlm@1 237 color = gfxAlphaBlend(color, back,
rlm@1 238 coeff[COLEV & 0x1F],
rlm@1 239 coeff[(COLEV >> 8) & 0x1F]);
rlm@1 240 }
rlm@1 241 break;
rlm@1 242 }
rlm@1 243 case 2:
rlm@1 244 if (BLDMOD & top)
rlm@1 245 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 246 break;
rlm@1 247 case 3:
rlm@1 248 if (BLDMOD & top)
rlm@1 249 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 250 break;
rlm@1 251 }
rlm@1 252 }
rlm@1 253 else
rlm@1 254 {
rlm@1 255 // semi-transparent OBJ
rlm@1 256 u32 back = backdrop;
rlm@1 257 u8 top2 = 0x20;
rlm@1 258
rlm@1 259 if ((u8)(line0[x]>>24) < (u8)(back >> 24))
rlm@1 260 {
rlm@1 261 back = line0[x];
rlm@1 262 top2 = 0x01;
rlm@1 263 }
rlm@1 264
rlm@1 265 if ((u8)(line1[x]>>24) < (u8)(back >> 24))
rlm@1 266 {
rlm@1 267 back = line1[x];
rlm@1 268 top2 = 0x02;
rlm@1 269 }
rlm@1 270
rlm@1 271 if ((u8)(line2[x]>>24) < (u8)(back >> 24))
rlm@1 272 {
rlm@1 273 back = line2[x];
rlm@1 274 top2 = 0x04;
rlm@1 275 }
rlm@1 276
rlm@1 277 if (top2 & (BLDMOD>>8))
rlm@1 278 color = gfxAlphaBlend(color, back,
rlm@1 279 coeff[COLEV & 0x1F],
rlm@1 280 coeff[(COLEV >> 8) & 0x1F]);
rlm@1 281 else
rlm@1 282 {
rlm@1 283 switch ((BLDMOD >> 6) & 3)
rlm@1 284 {
rlm@1 285 case 2:
rlm@1 286 if (BLDMOD & top)
rlm@1 287 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 288 break;
rlm@1 289 case 3:
rlm@1 290 if (BLDMOD & top)
rlm@1 291 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 292 break;
rlm@1 293 }
rlm@1 294 }
rlm@1 295 }
rlm@1 296
rlm@1 297 lineMix[x] = color;
rlm@1 298 }
rlm@1 299 gfxBG2Changed = 0;
rlm@1 300 gfxLastVCOUNT = VCOUNT;
rlm@1 301 }
rlm@1 302
rlm@1 303 void mode1RenderLineAll()
rlm@1 304 {
rlm@1 305 u16 *palette = (u16 *)paletteRAM;
rlm@1 306
rlm@1 307 if (DISPCNT & 0x80)
rlm@1 308 {
rlm@1 309 for (int x = 0; x < 240; x++)
rlm@1 310 {
rlm@1 311 lineMix[x] = 0x7fff;
rlm@1 312 }
rlm@1 313 gfxLastVCOUNT = VCOUNT;
rlm@1 314 return;
rlm@1 315 }
rlm@1 316
rlm@1 317 bool inWindow0 = false;
rlm@1 318 bool inWindow1 = false;
rlm@1 319
rlm@1 320 if (layerEnable & 0x2000)
rlm@1 321 {
rlm@1 322 u8 v0 = WIN0V >> 8;
rlm@1 323 u8 v1 = WIN0V & 255;
rlm@1 324 inWindow0 = ((v0 == v1) && (v0 >= 0xe8));
rlm@1 325 if (v1 >= v0)
rlm@1 326 inWindow0 |= (VCOUNT >= v0 && VCOUNT < v1);
rlm@1 327 else
rlm@1 328 inWindow0 |= (VCOUNT >= v0 || VCOUNT < v1);
rlm@1 329 }
rlm@1 330 if (layerEnable & 0x4000)
rlm@1 331 {
rlm@1 332 u8 v0 = WIN1V >> 8;
rlm@1 333 u8 v1 = WIN1V & 255;
rlm@1 334 inWindow1 = ((v0 == v1) && (v0 >= 0xe8));
rlm@1 335 if (v1 >= v0)
rlm@1 336 inWindow1 |= (VCOUNT >= v0 && VCOUNT < v1);
rlm@1 337 else
rlm@1 338 inWindow1 |= (VCOUNT >= v0 || VCOUNT < v1);
rlm@1 339 }
rlm@1 340
rlm@1 341 if (layerEnable & 0x0100)
rlm@1 342 {
rlm@1 343 gfxDrawTextScreen(BG0CNT, BG0HOFS, BG0VOFS, line0);
rlm@1 344 }
rlm@1 345
rlm@1 346 if (layerEnable & 0x0200)
rlm@1 347 {
rlm@1 348 gfxDrawTextScreen(BG1CNT, BG1HOFS, BG1VOFS, line1);
rlm@1 349 }
rlm@1 350
rlm@1 351 if (layerEnable & 0x0400)
rlm@1 352 {
rlm@1 353 int changed = gfxBG2Changed;
rlm@1 354 if (gfxLastVCOUNT > VCOUNT)
rlm@1 355 changed = 3;
rlm@1 356 gfxDrawRotScreen(BG2CNT, BG2X_L, BG2X_H, BG2Y_L, BG2Y_H,
rlm@1 357 BG2PA, BG2PB, BG2PC, BG2PD,
rlm@1 358 gfxBG2X, gfxBG2Y, changed, line2);
rlm@1 359 }
rlm@1 360
rlm@1 361 gfxDrawSprites(lineOBJ);
rlm@1 362 gfxDrawOBJWin(lineOBJWin);
rlm@1 363
rlm@1 364 u32 backdrop = (READ16LE(&palette[0]) | 0x30000000);
rlm@1 365
rlm@1 366 u8 inWin0Mask = WININ & 0xFF;
rlm@1 367 u8 inWin1Mask = WININ >> 8;
rlm@1 368 u8 outMask = WINOUT & 0xFF;
rlm@1 369
rlm@1 370 for (int x = 0; x < 240; x++)
rlm@1 371 {
rlm@1 372 u32 color = backdrop;
rlm@1 373 u8 top = 0x20;
rlm@1 374 u8 mask = outMask;
rlm@1 375
rlm@1 376 if (!(lineOBJWin[x] & 0x80000000))
rlm@1 377 {
rlm@1 378 mask = WINOUT >> 8;
rlm@1 379 }
rlm@1 380
rlm@1 381 if (inWindow1)
rlm@1 382 {
rlm@1 383 if (gfxInWin1[x])
rlm@1 384 mask = inWin1Mask;
rlm@1 385 }
rlm@1 386
rlm@1 387 if (inWindow0)
rlm@1 388 {
rlm@1 389 if (gfxInWin0[x])
rlm@1 390 {
rlm@1 391 mask = inWin0Mask;
rlm@1 392 }
rlm@1 393 }
rlm@1 394
rlm@1 395 if (line0[x] < color && (mask & 1))
rlm@1 396 {
rlm@1 397 color = line0[x];
rlm@1 398 top = 0x01;
rlm@1 399 }
rlm@1 400
rlm@1 401 if ((u8)(line1[x]>>24) < (u8)(color >> 24) && (mask & 2))
rlm@1 402 {
rlm@1 403 color = line1[x];
rlm@1 404 top = 0x02;
rlm@1 405 }
rlm@1 406
rlm@1 407 if ((u8)(line2[x]>>24) < (u8)(color >> 24) && (mask & 4))
rlm@1 408 {
rlm@1 409 color = line2[x];
rlm@1 410 top = 0x04;
rlm@1 411 }
rlm@1 412
rlm@1 413 if ((u8)(lineOBJ[x]>>24) < (u8)(color >> 24) && (mask & 16))
rlm@1 414 {
rlm@1 415 color = lineOBJ[x];
rlm@1 416 top = 0x10;
rlm@1 417 }
rlm@1 418
rlm@1 419 // special FX on the window
rlm@1 420 if (mask & 32)
rlm@1 421 {
rlm@1 422 if (!(color & 0x00010000))
rlm@1 423 {
rlm@1 424 switch ((BLDMOD >> 6) & 3)
rlm@1 425 {
rlm@1 426 case 0:
rlm@1 427 break;
rlm@1 428 case 1:
rlm@1 429 {
rlm@1 430 if (top & BLDMOD)
rlm@1 431 {
rlm@1 432 u32 back = backdrop;
rlm@1 433 u8 top2 = 0x20;
rlm@1 434 if ((mask & 1) && (u8)(line0[x]>>24) < (u8)(back >> 24))
rlm@1 435 {
rlm@1 436 if (top != 0x01)
rlm@1 437 {
rlm@1 438 back = line0[x];
rlm@1 439 top2 = 0x01;
rlm@1 440 }
rlm@1 441 }
rlm@1 442
rlm@1 443 if ((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24))
rlm@1 444 {
rlm@1 445 if (top != 0x02)
rlm@1 446 {
rlm@1 447 back = line1[x];
rlm@1 448 top2 = 0x02;
rlm@1 449 }
rlm@1 450 }
rlm@1 451
rlm@1 452 if ((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24))
rlm@1 453 {
rlm@1 454 if (top != 0x04)
rlm@1 455 {
rlm@1 456 back = line2[x];
rlm@1 457 top2 = 0x04;
rlm@1 458 }
rlm@1 459 }
rlm@1 460
rlm@1 461 if ((mask & 16) && (u8)(lineOBJ[x]>>24) < (u8)(back >> 24))
rlm@1 462 {
rlm@1 463 if (top != 0x10)
rlm@1 464 {
rlm@1 465 back = lineOBJ[x];
rlm@1 466 top2 = 0x10;
rlm@1 467 }
rlm@1 468 }
rlm@1 469
rlm@1 470 if (top2 & (BLDMOD>>8))
rlm@1 471 color = gfxAlphaBlend(color, back,
rlm@1 472 coeff[COLEV & 0x1F],
rlm@1 473 coeff[(COLEV >> 8) & 0x1F]);
rlm@1 474 }
rlm@1 475 break;
rlm@1 476 }
rlm@1 477 case 2:
rlm@1 478 if (BLDMOD & top)
rlm@1 479 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 480 break;
rlm@1 481 case 3:
rlm@1 482 if (BLDMOD & top)
rlm@1 483 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 484 break;
rlm@1 485 }
rlm@1 486 }
rlm@1 487 else
rlm@1 488 {
rlm@1 489 // semi-transparent OBJ
rlm@1 490 u32 back = backdrop;
rlm@1 491 u8 top2 = 0x20;
rlm@1 492
rlm@1 493 if ((mask & 1) && (u8)(line0[x]>>24) < (u8)(back >> 24))
rlm@1 494 {
rlm@1 495 back = line0[x];
rlm@1 496 top2 = 0x01;
rlm@1 497 }
rlm@1 498
rlm@1 499 if ((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24))
rlm@1 500 {
rlm@1 501 back = line1[x];
rlm@1 502 top2 = 0x02;
rlm@1 503 }
rlm@1 504
rlm@1 505 if ((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24))
rlm@1 506 {
rlm@1 507 back = line2[x];
rlm@1 508 top2 = 0x04;
rlm@1 509 }
rlm@1 510
rlm@1 511 if (top2 & (BLDMOD>>8))
rlm@1 512 color = gfxAlphaBlend(color, back,
rlm@1 513 coeff[COLEV & 0x1F],
rlm@1 514 coeff[(COLEV >> 8) & 0x1F]);
rlm@1 515 else
rlm@1 516 {
rlm@1 517 switch ((BLDMOD >> 6) & 3)
rlm@1 518 {
rlm@1 519 case 2:
rlm@1 520 if (BLDMOD & top)
rlm@1 521 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 522 break;
rlm@1 523 case 3:
rlm@1 524 if (BLDMOD & top)
rlm@1 525 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 526 break;
rlm@1 527 }
rlm@1 528 }
rlm@1 529 }
rlm@1 530 }
rlm@1 531 else if (color & 0x00010000)
rlm@1 532 {
rlm@1 533 // semi-transparent OBJ
rlm@1 534 u32 back = backdrop;
rlm@1 535 u8 top2 = 0x20;
rlm@1 536
rlm@1 537 if ((mask & 1) && (u8)(line0[x]>>24) < (u8)(back >> 24))
rlm@1 538 {
rlm@1 539 back = line0[x];
rlm@1 540 top2 = 0x01;
rlm@1 541 }
rlm@1 542
rlm@1 543 if ((mask & 2) && (u8)(line1[x]>>24) < (u8)(back >> 24))
rlm@1 544 {
rlm@1 545 back = line1[x];
rlm@1 546 top2 = 0x02;
rlm@1 547 }
rlm@1 548
rlm@1 549 if ((mask & 4) && (u8)(line2[x]>>24) < (u8)(back >> 24))
rlm@1 550 {
rlm@1 551 back = line2[x];
rlm@1 552 top2 = 0x04;
rlm@1 553 }
rlm@1 554
rlm@1 555 if (top2 & (BLDMOD>>8))
rlm@1 556 color = gfxAlphaBlend(color, back,
rlm@1 557 coeff[COLEV & 0x1F],
rlm@1 558 coeff[(COLEV >> 8) & 0x1F]);
rlm@1 559 else
rlm@1 560 {
rlm@1 561 switch ((BLDMOD >> 6) & 3)
rlm@1 562 {
rlm@1 563 case 2:
rlm@1 564 if (BLDMOD & top)
rlm@1 565 color = gfxIncreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 566 break;
rlm@1 567 case 3:
rlm@1 568 if (BLDMOD & top)
rlm@1 569 color = gfxDecreaseBrightness(color, coeff[COLY & 0x1F]);
rlm@1 570 break;
rlm@1 571 }
rlm@1 572 }
rlm@1 573 }
rlm@1 574
rlm@1 575 lineMix[x] = color;
rlm@1 576 }
rlm@1 577 gfxBG2Changed = 0;
rlm@1 578 gfxLastVCOUNT = VCOUNT;
rlm@1 579 }
rlm@1 580